Game display control method and device, electronic equipment and medium

CN115779408BActive Publication Date: 2026-09-08NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202211538543.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-12-02
Publication Date
2026-09-08
Estimated Expiration
2042-12-02

AI Technical Summary

Technical Problem

其次,在游戏地图界面中探索时,镜头随手指拖动而移动,容易让玩家迷失方向,而导致镜头逐渐偏离目标的情况

Benefits of technology

[0021] In this embodiment of the disclosure, in response to the model selection operation, a target controlled model is determined. If the distance between the target controlled model and the target virtual resource exceeds a preset expedition distance, a directional control can be displayed in the graphical user interface. In response to the locking operation of the directional control, the directional control can be controlled to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state. Based on the position of the target virtual resource and the position of the target controlled model, a candidate transit resource area is determined from the virtual scene. In response to the movement operation, the viewpoint mapping position enters a preset range area of ​​the candidate transit resource area. The directional control can be controlled to switch from the first state to the second state, and a target transit resource can be recommended based on the candidate transit resource area. By employing the above method, after locking the directional control, the relative distance between the viewpoint mapping position and the target controlled model can be dynamically and in real time obtained through the directional control. Furthermore, when the viewpoint mapping position enters the preset range of the candidate transit resource area, the directional control can switch its state. This allows players to view changes in orientation and distance in real time while moving the screen to find transit targets. When moving to the preset range of the candidate transit resource area, the directional control can provide effective prompts to players, effectively guiding them to find transit targets that serve as transit stations. This simplifies the interactive operation of players viewing relative distances on the game map and enhances the player's interactive experience.

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Abstract

The method comprises: determining a target controlled model from the plurality of candidate controlled models in response to a model selection operation; determining whether a distance between the target controlled model and the target virtual resource exceeds a preset out-of-range distance; displaying a position control in the graphical user interface if the distance exceeds the preset out-of-range distance; and controlling the position control to display relative distance information between a view mapping position and a coordinate position of the target controlled model in a first state in response to a locking operation on the position control. According to the embodiments of the present disclosure, the relative distance between the view mapping position and the target controlled model can be dynamically and real-timely obtained through the position control after the position control is locked, and the player can be effectively guided to find the transfer target as a transfer station.
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Description

Technical Field

[0001] This disclosure relates to the field of computer technology, and in particular to a game display control method, a game display control device, an electronic device, and a computer-readable storage medium. Background Technology

[0002] In SLG (Simulation Game) mobile games, players frequently undertake long-distance expeditions, often needing to establish transit fortresses at appropriate distances to achieve their objectives. For example, in one SLG war strategy game, players need to cross states to acquire more development resources or respond to alliance orders for long-distance strategic marches. The game specifies 300m / 500m as the maximum distance for establishing a fortress, forcing players to frequently move the camera, select tiles, and check the distance between their troops' current building and the tile to determine if a fortress can be built. Furthermore, when exploring the game map, the camera moves with the finger, easily causing players to lose their bearings and drift away from their target. This inefficient interactive flow, particularly for players who need to correctly select nearby tiles to build transit fortresses, can lead to a negative player experience. Summary of the Invention

[0003] In view of the above problems, embodiments of the present disclosure are proposed to provide a game display control method and a corresponding game display control device, an electronic device, and a computer-readable storage medium to overcome or at least partially solve the above problems.

[0004] This disclosure provides a game display control method, which provides a graphical user interface (GUI) via a terminal. The GUI displays a virtual scene, which includes multiple virtual resources. The method includes:

[0005] In response to an expeditionary operation targeting a virtual resource, multiple candidate controlled models are displayed in the graphical user interface;

[0006] The response model selection operation determines the target controlled model from the plurality of candidate controlled models;

[0007] Determine whether the distance between the target controlled model and the target virtual resource exceeds the preset expedition distance;

[0008] If the preset expedition distance is exceeded, a directional control is displayed in the graphical user interface;

[0009] In response to a locking operation on the orientation control, the orientation control is controlled to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state. Based on the position of the target virtual resource and the position of the target controlled model, a candidate transit resource area is determined from the virtual scene. The viewpoint mapping position is a specified position of the graphical user interface mapped to scene coordinates in the virtual scene. The viewpoint mapping position changes according to a movement operation performed on the graphical user interface, and the movement operation is used to update the virtual scene displayed by the graphical user interface.

[0010] In response to the movement operation, the viewpoint mapping position enters a preset range area of ​​the candidate transit resource area, the orientation control switches from the first state to the second state, and the target transit resource is recommended based on the candidate transit resource area.

[0011] This disclosure also discloses a game display control device that provides a graphical user interface (GUI) via a terminal. The GUI displays a virtual scene, which includes multiple virtual resources. The device includes:

[0012] The first display module is used to respond to the expedition operation on the target virtual resource and display multiple candidate controlled models in the graphical user interface;

[0013] A determination module is used to respond to a model selection operation and determine a target controlled model from the plurality of candidate controlled models;

[0014] The judgment module is used to determine whether the distance between the target controlled model and the target virtual resource exceeds the preset expedition distance;

[0015] The second display module is used to display a directional control in the graphical user interface if the distance exceeds the preset expedition distance;

[0016] The display and determination module is used to respond to the locking operation of the orientation control, control the orientation control to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state, and determine the candidate transit resource area from the virtual scene based on the position of the target virtual resource and the position of the target controlled model; wherein, the viewpoint mapping position is the specified position of the graphical user interface mapped to the scene coordinate position in the virtual scene, and the viewpoint mapping position changes according to the movement operation performed on the graphical user interface, the movement operation being used to update the virtual scene displayed by the graphical user interface;

[0017] The switching and recommendation module is used to respond to the movement operation so that the viewpoint mapping position enters the preset range area of ​​the candidate transit resource area, control the orientation control to switch from the first state to the second state, and recommend target transit resources according to the candidate transit resource area.

[0018] This disclosure also discloses an electronic device, including: a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements a game display control method as described above.

[0019] This disclosure also discloses a computer-readable storage medium storing a computer program that, when executed by a processor, implements a game display control method as described above.

[0020] The embodiments disclosed herein have the following advantages:

[0021] In this embodiment of the disclosure, in response to the model selection operation, a target controlled model is determined. If the distance between the target controlled model and the target virtual resource exceeds a preset expedition distance, a directional control can be displayed in the graphical user interface. In response to the locking operation of the directional control, the directional control can be controlled to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state. Based on the position of the target virtual resource and the position of the target controlled model, a candidate transit resource area is determined from the virtual scene. In response to the movement operation, the viewpoint mapping position enters a preset range area of ​​the candidate transit resource area. The directional control can be controlled to switch from the first state to the second state, and a target transit resource can be recommended based on the candidate transit resource area. By employing the above method, after locking the directional control, the relative distance between the viewpoint mapping position and the target controlled model can be dynamically and in real time obtained through the directional control. Furthermore, when the viewpoint mapping position enters the preset range of the candidate transit resource area, the directional control can switch its state. This allows players to view changes in orientation and distance in real time while moving the screen to find transit targets. When moving to the preset range of the candidate transit resource area, the directional control can provide effective prompts to players, effectively guiding them to find transit targets that serve as transit stations. This simplifies the interactive operation of players viewing relative distances on the game map and enhances the player's interactive experience.

[0022] Furthermore, in this embodiment of the disclosure, in response to the locking operation of the orientation control, a candidate transit resource area can be determined from the virtual scene based on the location of the target virtual resource and the location of the target controlled model. In response to the movement operation, the viewpoint mapping position enters a preset range area of ​​the candidate transit resource area. The display state of the orientation control can be controlled to switch from a first state to a second state, and a target transit resource can be recommended based on the candidate transit resource area. By adopting the above method, by controlling the display state change of the orientation control to inform the player that they are about to enter a candidate transit resource area, and by recommending target transit resources to the player, it can help the player quickly find a transit target that meets the requirements, improving efficiency and enhancing the player's interactive experience. Attached Figure Description

[0023] Figure 1 This is a schematic diagram of the interface for a game interaction process of building a transit fortress in the existing technology;

[0024] Figure 2 This is a flowchart of the steps of a game display control method provided in an embodiment of this disclosure;

[0025] Figure 3 This is a schematic diagram illustrating the change in the viewpoint mapping position according to an embodiment of this disclosure;

[0026] Figure 4 This is a flowchart of the steps of a game display control method provided in an embodiment of this disclosure;

[0027] Figure 5 This is a schematic diagram of the interface for displaying the orientation control according to an embodiment of the present disclosure;

[0028] Figure 6 This is a schematic diagram of an orientation control according to an embodiment of the present disclosure;

[0029] Figure 7 This is a schematic diagram of the interface displaying candidate troops in an embodiment of this disclosure;

[0030] Figure 8 This is a schematic diagram of the interface for displaying orientation controls in response to a locking operation according to an embodiment of this disclosure;

[0031] Figure 9 This is a schematic diagram of the interface in response to a change in the display state of the orientation control during a movement operation, according to an embodiment of this disclosure.

[0032] Figure 10 This is a schematic diagram illustrating the principle of determining candidate transit resource areas according to an embodiment of this disclosure;

[0033] Figure 11 This is a structural block diagram of a game display control device provided in an embodiment of this disclosure. Detailed Implementation

[0034] To make the above-mentioned objects, features, and advantages of this disclosure more apparent and understandable, the disclosure will be further described in detail below with reference to the accompanying drawings and specific embodiments. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. Based on the embodiments in this disclosure, all other embodiments obtained by those skilled in the art are within the scope of protection of this disclosure.

[0035] In certain types of strategy games (SLGs), players need to build transit fortresses on the game map to achieve objectives such as long-distance expeditions. Currently, the game's interactive process for building transit fortresses includes:

[0036] Step 1: The player clicks on the destination block to select "launch," but finds that the marching distance is too far and the expedition cannot proceed. A reminder message will be displayed on the interface. For example... Figure 1 As shown in the left image, the player clicks on the destination tile (expedition target), selects the "Expedition" menu item in the pop-up menu, and the system automatically calculates the relative distance between the starting building tile and the destination tile. If the relative distance is too far, troops cannot be dispatched. Figure 1 As shown in the right image, the relative distance between the two points is too great, and a warning message pops up in the game's graphical user interface: the actual marching distance is greater than 1600, and troops cannot be dispatched. The interface displays the relative distance between the currently selected destination tile (after the player clicks the expedition button, the camera will move to the view centered on the selected destination tile) and the building where the player's troops are located (in the game, the expedition tile is used; the building where the troops are located refers to the building tile where the troops are located, such as the main city, branch city, fortress, etc.). Figure 1 The relative distance values ​​1 and 2 in the right figure.

[0037] Step 2: If the relative distance between the starting building plot and the destination plot is too far, the player needs to find a virtual plot on the game map that can serve as a transit station. The player needs to continuously check the distance between the virtual plot on the game map and the destination plot, as well as the distance between the virtual plot on the game map and the starting building plot, and determine the virtual plot that meets the requirements for establishing a transit station (transit fortress).

[0038] In typical strategy games (SLGs), long-distance military expeditions require the establishment of transit fortresses. If the relative distance between the selected transit tile and the destination tile, or between the selected transit tile and the starting building tile, does not meet the requirements, the player is prompted to reselect, thus ensuring the usability of the interactive flow. However, from a player experience perspective, this lack of usability is evident in the following ways: players need to repeatedly select and check tile distances to determine whether a transit fortress can be built and whether the tile's location is optimal; furthermore, when searching for virtual tiles on the game map, players can easily lose their way and gradually deviate from their intended target. Currently, this feature has the following shortcomings:

[0039] (1) The lack of directional signs makes it easy for players to get lost in the game map when searching for transit areas;

[0040] (2) Lack of helpful prompts; players cannot intuitively see the relative distance between the current game camera and the building where the troops are located when moving in the game map.

[0041] (3) The interactive steps for viewing the distance of plots are cumbersome.

[0042] Based on this, the present invention relates to implementing an auxiliary function for building transit fortresses with goal guidance in SLG games on terminal devices, based on the design principles of heuristics and visibility, and to solving the problems of cumbersome interaction on the game map (requiring frequent operation to check the relative distance between plots) and easy loss of search targets on the game map during the process of players building transit fortresses in SLG mobile games by optimizing the interaction process and experience.

[0043] In this embodiment of the disclosure, in response to a model selection operation, a target controlled model is determined. If the distance between the target controlled model and the target virtual resource exceeds a preset deployment distance, a directional control can be displayed in the graphical user interface. In response to a locking operation on the directional control, the directional control can be controlled to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state. Based on the position of the target virtual resource and the position of the target controlled model, a candidate transit resource area is determined from the virtual scene. In response to a movement operation, the viewpoint mapping position enters a preset range area of ​​the candidate transit resource area. The directional control can be controlled to switch from the first state to the second state, and a target transit resource can be recommended based on the candidate transit resource area. By employing the above method, after locking the directional control, the relative distance between the viewpoint mapping position and the target controlled model can be dynamically and in real time obtained through the directional control. Furthermore, when the viewpoint mapping position enters the preset range of the candidate transit resource area, the directional control can switch its state. This allows players to view changes in orientation and distance in real time while moving the screen to find transit targets. When moving to the preset range of the candidate transit resource area, the directional control can provide effective prompts to players, effectively guiding them to find transit targets that serve as transit stations. This simplifies the interactive operation of players viewing relative distances on the game map and enhances the player's interactive experience.

[0044] Furthermore, in this embodiment of the disclosure, in response to the locking operation of the orientation control, a candidate transit resource area can be determined from the virtual scene based on the location of the target virtual resource and the location of the target controlled model. In response to the movement operation, the viewpoint mapping position enters a preset range area of ​​the candidate transit resource area. The display state of the orientation control can be controlled to switch from a first state to a second state, and a target transit resource can be recommended based on the candidate transit resource area. By adopting the above method, by controlling the display state change of the orientation control to inform the player that they are about to enter a candidate transit resource area, and by recommending target transit resources to the player, it can help the player quickly find a transit target that meets the requirements, improving efficiency and enhancing the player's interactive experience.

[0045] Reference Figure 2 This diagram illustrates a flowchart of the steps of a game display control method provided in an embodiment of this disclosure. A graphical user interface (GUI) is provided through a terminal. The GUI displays a virtual scene, which includes multiple virtual resources. Specifically, the method may include the following steps:

[0046] Step 201: In response to the expedition operation to the target virtual resource, display multiple candidate controlled models in the graphical user interface.

[0047] The game display control method provided in this disclosure can be applied to a terminal device. The terminal device has a game application installed and provides a graphical user interface. When the game application is launched, a virtual scene in the game is displayed through the graphical user interface of the terminal device. The game can be a strategy game.

[0048] In this embodiment of the disclosure, the terminal device interacts with the player through a graphical user interface. The virtual scene displayed by the graphical user interface may include several virtual resources. These virtual resources may be resources that players in the game need to compete for.

[0049] For example Figure 1 In strategy games, virtual resources can be virtual territories. In one gameplay mode, player-controlled characters can conquer virtual territories owned by their own characters. Conquered territories can be transformed into building territories by constructing buildings on them. Building territories can include main cities, branch cities, and fortresses. Once a territories become building territories, troops can be dispatched from them. In other words, the prerequisite for dispatching troops from a virtual territory is conquering that territory. The player-controlled characters can be the characters themselves.

[0050] In this embodiment of the disclosure, the player can select a target virtual resource from a plurality of virtual resources displayed in the graphical user interface and perform a deployment operation on the target virtual resource. In response to the deployment operation, several candidate controlled models can be displayed in the graphical user interface. These candidate controlled models can serve as candidate deployment starting points.

[0051] For example Figure 1 In strategy games, the candidate controlled model can be a building plot controlled / owned by the player's game character. Players can choose one of multiple building plots as the starting point for their expedition.

[0052] Step 202, response model selection operation, determining the target controlled model from the plurality of candidate controlled models.

[0053] In this embodiment of the disclosure, the player can perform a model selection operation and respond to the model selection operation, and determine the target controlled model as the starting point of the expedition from multiple candidate controlled models.

[0054] Step 203: Determine whether the distance between the target controlled model and the target virtual resource exceeds the preset expedition distance.

[0055] The preset departure distance refers to the distance threshold that the selected departure starting point and departure destination of troops / armies cannot exceed when they set out.

[0056] In this embodiment of the disclosure, after determining the target controlled model, it can be determined whether the distance between the target controlled model (departure starting point) and the target virtual resource (departure destination) exceeds the preset departure distance.

[0057] Step 204: If the preset expedition distance is exceeded, display the orientation control in the graphical user interface.

[0058] If the distance between the controlled target model and the virtual target resource exceeds the preset deployment distance, a directional control can be displayed in the graphical user interface. In other words, if the distance between the controlled target model and the virtual target resource exceeds the preset deployment distance, a directional control will be added to the graphical user interface.

[0059] Step 205: In response to the locking operation of the orientation control, control the orientation control to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state, and determine the candidate transit resource area from the virtual scene based on the position of the target virtual resource and the position of the target controlled model.

[0060] The viewpoint mapping position is a specified position of the graphical user interface mapped to the scene coordinate position in the virtual scene. The viewpoint mapping position changes according to the movement operation performed on the graphical user interface. The movement operation is used to update the virtual scene displayed by the graphical user interface.

[0061] In this embodiment of the disclosure, responding to the locking operation of the orientation control can control the orientation control to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state. It can be understood that after locking the orientation control, the display state of the orientation control is triggered to switch to the first state.

[0062] The orientation control can have various design styles, and correspondingly, the locking operation of the orientation control can have various operation methods, such as click operation, swipe operation and long press operation on the orientation control. This disclosure embodiment does not impose specific restrictions on the design style of the orientation control and the operation method of the locking operation.

[0063] The first state is used to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model. The viewpoint mapping position can be a specified position of the graphical user interface mapped to the scene coordinate position in the virtual scene. Typically, the specified position is the center position of the graphical user interface. Alternatively, it can be set to any position of the graphical user interface. This disclosure does not impose any specific limitations on this.

[0064] A coordinate system is constructed for the virtual scene, and all virtual objects in the virtual scene must uniformly conform to this coordinate system, which marks the unique directional position information of the virtual objects in the virtual scene. A specified position of the graphical user interface can be mapped to this coordinate system to obtain the corresponding scene coordinate position, which is the viewpoint mapping position defined in this embodiment of the disclosure.

[0065] The viewpoint mapping position changes based on movement operations performed on the graphical user interface (GUI). Movement operations can control the virtual camera to move within the virtual scene, capturing images that are then displayed in the GUI. Responding to movement operations on the GUI allows for control of the virtual camera's movement within the virtual scene, thereby updating the virtual scene displayed on the GUI. In essence, players can perform movement operations within the GUI, controlling the virtual camera's movement. Assuming the image captured before movement is the first virtual scene, and the image captured after movement is the second virtual scene, the virtual scene displayed on the GUI switches from the first to the second. Because the virtual scene to be mapped has changed, the mapped viewpoint mapping position changes accordingly. Specifically, the specified position on the GUI can be mapped to the first virtual scene's coordinates, and vice versa.

[0066] Reference Figure 3 The diagram shown illustrates the change in the viewpoint mapping position according to an embodiment of this disclosure. Figure 3 The left image shows the first virtual scene. Figure 3 The right figure shows the second virtual scene after the update based on the movement operation. The first and second virtual scenes share a coordinate system. Assuming that the specified position of the graphical user interface to be mapped is the center position of the interface, the scene coordinate position mapped to this specified position in the first virtual scene is the first scene coordinate position (the intersection of the diagonal dashed lines), while the scene coordinate position mapped to this position in the second virtual scene is the second scene coordinate position (the intersection of the diagonal dashed lines). That is, the position of the viewpoint mapping position in the virtual scene coordinate system has changed.

[0067] In this embodiment, candidate transit resource areas can be determined from the virtual scene based on the location of the target virtual resource and the location of the target controlled model. These candidate transit resource areas contain transit resources that can be recommended to the player; that is, in this embodiment, the system can determine transit resources for the player to choose from. Transit resources can serve as transit points between the starting point and the destination of an expedition.

[0068] Step 206: In response to the movement operation, the viewpoint mapping position enters the preset range area of ​​the candidate transit resource area, the orientation control is switched from the first state to the second state, and a target transit resource is recommended according to the candidate transit resource area.

[0069] The system responds to movement operations applied to the graphical user interface, and the viewpoint mapping position changes accordingly. When the viewpoint mapping position is detected to enter a preset range area of ​​the candidate transit resource region, the display state of the orientation control is switched from a first state to a second state. In this embodiment, target transit resources can be recommended from the candidate transit resource region.

[0070] In summary, in this embodiment, after locking the directional control, the relative distance between the viewpoint mapping position and the target controlled model can be dynamically and in real time obtained through the directional control. Furthermore, when the viewpoint mapping position enters the preset range of the candidate transit resource area, the directional control can be controlled to switch states. This allows players to view changes in orientation and distance in real time while moving the screen to find transit targets. When moving to the preset range of the candidate transit resource area, effective prompts can be given to players, effectively guiding them to find transit targets that serve as transit stations. This simplifies the interactive operation of players viewing relative distances on the game map and enhances the player's interactive experience.

[0071] Furthermore, by controlling the display status changes of the directional controls to inform players that they are about to enter a candidate transit resource area, and by recommending target transit resources to players, it can help players quickly find transit targets that meet their requirements, improve efficiency, and enhance the player's interactive experience.

[0072] Reference Figure 4 This diagram illustrates a flowchart of the steps of a game display control method provided in an embodiment of this disclosure. A graphical user interface (GUI) is provided through a terminal. The GUI displays a virtual scene, which includes multiple virtual resources. Specifically, the method may include the following steps:

[0073] Step 401: In response to the expedition operation on the target virtual resource, display a list of candidate controlled models in the graphical user interface, and display the multiple candidate controlled models in the list in sequence.

[0074] In this embodiment of the disclosure, a target virtual resource can be determined from a number of virtual resources provided by the virtual scene as the destination of the expedition, and an expedition operation can be performed on the target virtual resource. The expedition operation can be responded to, and a list of candidate controlled models can be displayed in the graphical user interface. Each candidate controlled model is displayed in the candidate controlled model list in order.

[0075] In one optional embodiment of this disclosure, step 401, which involves sequentially displaying the plurality of candidate controlled models in the candidate controlled model list, may specifically include the following sub-steps:

[0076] Sub-step S11: Determine the distance between the plurality of candidate controlled models and the target virtual resource.

[0077] Sub-step S12: Sort the multiple candidate controlled models according to the distances between the multiple candidate controlled models and the target virtual resource, and obtain the corresponding sorting results.

[0078] Sub-step S13: Display the plurality of candidate controlled models in the candidate controlled model list in the order indicated by the sorting result.

[0079] In this embodiment, the distance between each candidate controlled model and the target virtual resource can be determined, and the candidate controlled models can be sorted according to their respective distances to the target virtual resource. Then, the candidate controlled models are displayed sequentially according to the order indicated by the sorting results. In a specific embodiment, the shorter the distance between a candidate controlled model and the target virtual resource, the earlier it is displayed in the candidate controlled model list.

[0080] In one optional embodiment of this disclosure, the plurality of candidate controlled models includes a first candidate controlled model and a second candidate controlled model. Sub-step S13 displays the plurality of candidate controlled models in the candidate controlled model list in the order indicated by the sorting result, which may specifically include the following sub-steps:

[0081] The first candidate controlled model and the second candidate controlled model are displayed in the candidate controlled model list in the order indicated by the sorting result.

[0082] Among them, the first candidate controlled model is a candidate controlled model whose distance from the target virtual resource does not exceed the preset expedition distance; the second candidate controlled model is a candidate controlled model whose distance from the target virtual resource exceeds the preset expedition distance.

[0083] In this embodiment of the disclosure, the candidate controlled model list may simultaneously contain a first candidate controlled model that can be deployed to the target virtual resource and a second candidate controlled model that cannot be deployed to the target virtual resource.

[0084] Step 402, response model selection operation, determine the target controlled model from the plurality of candidate controlled models.

[0085] In one optional embodiment of this disclosure, step 402, the response model selection operation, which determines the target controlled model from the plurality of candidate controlled models, may specifically include the following sub-steps:

[0086] Sub-step S21, in response to the model selection operation on the first candidate controlled model, determines the first candidate controlled model as the target controlled model; or,

[0087] Sub-step S22: In response to the model selection operation on the second candidate controlled model, the second candidate controlled model is determined as the target controlled model.

[0088] When both a first candidate controlled model and a second candidate controlled model exist in the candidate controlled model list, if the player selects the first candidate controlled model, the first candidate controlled model will be determined as the target controlled model; if the player selects the second candidate controlled model, the second candidate controlled model will be determined as the target controlled model.

[0089] Step 403: Determine whether the distance between the target controlled model and the target virtual resource exceeds the preset expedition distance.

[0090] Step 404: If the preset expedition distance is exceeded, display the orientation control in the graphical user interface.

[0091] If the distance between the controlled target model and the target virtual resource exceeds the preset deployment distance, a directional control can be displayed in the graphical user interface. (See reference...) Figure 5 The diagram shown is a schematic representation of the interface displaying the orientation control according to an embodiment of this disclosure. When the distance between the target controlled model and the target virtual resource exceeds a preset deployment distance, the orientation control (top right corner of the diagram) can be displayed in the graphical user interface.

[0092] In one optional embodiment of this disclosure, the orientation control includes an orientation indicator and a distance indicator. In step 404, if the preset departure distance is exceeded, the orientation control is displayed in the graphical user interface. This may specifically include the following sub-steps:

[0093] Sub-step S31: If the preset expedition distance is exceeded, the orientation indicator and the distance indicator are displayed in the graphical user interface.

[0094] In this embodiment of the disclosure, if the distance between the target controlled model and the target virtual resource exceeds a preset deployment distance, a directional indicator and a distance indicator can be displayed in the graphical user interface. The directional indicator indicates the relative direction of the viewpoint mapping position relative to the target controlled model; the distance indicator indicates the relative distance of the viewpoint mapping position relative to the target controlled model.

[0095] Reference Figure 6 The diagram shown is a schematic of a directional control according to an embodiment of the present disclosure. The directional control includes a directional indicator and a distance indicator.

[0096] In one optional embodiment of this disclosure, if the preset expedition distance is not exceeded, the candidate expedition force corresponding to the target controlled model is displayed in the graphical user interface.

[0097] In this embodiment of the disclosure, if the distance between the target controlled model and the target virtual resource does not exceed the preset expedition distance, the candidate expedition force corresponding to the target controlled model can be displayed in the graphical user interface.

[0098] Reference Figure 7 The diagram shown is a schematic representation of the interface for displaying candidate expeditionary forces according to an embodiment of this disclosure. Players can select Fortress 1 as the target controlled model. Since the distance between the target controlled model and the target virtual resource (the expeditionary target in the diagram) does not exceed the preset expedition distance, the candidate expeditionary forces in Fortress 1 can be directly displayed in the graphical user interface for players to select.

[0099] Step 405: In response to the locking operation of the orientation control, control the orientation control to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state, and determine the candidate transit resource area from the virtual scene based on the position of the target virtual resource and the position of the target controlled model.

[0100] The viewpoint mapping position is a specified position of the graphical user interface mapped to the scene coordinate position in the virtual scene. The viewpoint mapping position changes according to the movement operation performed on the graphical user interface. The movement operation is used to update the virtual scene displayed by the graphical user interface.

[0101] In one optional embodiment of this disclosure, the orientation indicator and distance indicator of the orientation control can be hidden before the orientation control is locked; the corresponding orientation indicator and distance indicator are displayed only after the orientation control is locked.

[0102] Reference Figure 8 The diagram shown illustrates the interface for displaying a directional control in response to a lock operation according to an embodiment of this disclosure. The display state of the directional control can be determined as follows: Figure 6 The initial state switches to the first state, where the orientation indicator and distance indicator of the orientation control can be hidden in the initial state. Upon locking, the orientation control can display the corresponding orientation indicator and distance indicator in the first state. Furthermore, the initial state can be an off-state, and the first state can be an on-state (the image uses grayscale changes to represent display state changes). The locking operation can be a click operation applied to the orientation control.

[0103] In one optional embodiment of this disclosure, step 405, which determines candidate transit resource areas from the virtual scene based on the location of the target virtual resource and the location of the target controlled model, may specifically include the following sub-steps:

[0104] Sub-step S41: Determine a first region centered on the location of the target virtual resource, and a second region centered on the location of the target controlled model, and determine whether there are any deployable resources in the overlapping area of ​​the first region and the second region.

[0105] Sub-step S42: If the deployable resource exists in the overlapping area, the overlapping area is determined as the candidate transit resource area.

[0106] Sub-step S43: If there are no deployable resources in the overlapping area, expand the overlapping area outward according to a preset outer diameter with the overlapping area as the center to obtain an expanded area. When there are a preset number of deployable resources in the expanded area, determine the expanded area as the candidate transit resource area.

[0107] The deployable resources are virtual resources currently occupied and controlled by the player, or virtual resources controlled by other teammates in the same faction. In some embodiments, virtual resources may be land resources, building resources, mining resources, etc., and this disclosure does not make specific limitations. Players can associate their game characters with deployable resources, for example, by assigning their game characters to virtual resources, and can perform game operations such as team formation and training on their virtual characters within the virtual resources.

[0108] In this embodiment, a first region centered on the location of the target virtual resource and a second region centered on the location of the target controlled model can be determined. An overlapping region between the first and second regions can be identified, and it can be determined whether any deployable resources exist within the overlapping region. The first region can be a circle centered on the location of the target virtual resource, and the second region can be a circle centered on the location of the target controlled model. If deployable resources exist within the overlapping region, the overlapping region is designated as a candidate transit resource region.

[0109] If there are no deployable resources in the overlapping area, the overlapping area can be expanded outward according to a preset outer diameter to obtain the corresponding expanded area. If there are a preset number of deployable resources in the expanded area, the expanded area can be identified as a candidate transit resource area.

[0110] Step 406: In response to the movement operation, the viewpoint mapping position enters the preset range area of ​​the candidate transit resource area, the orientation control is switched from the first state to the second state, and a target transit resource is recommended according to the candidate transit resource area.

[0111] Reference Figure 9The diagram shown illustrates the interface where the display state of the orientation control changes in response to a movement operation according to an embodiment of this disclosure. When a movement operation causes the viewpoint mapping position to enter a preset range of the candidate transit resource area, the display state of the orientation control changes. Specifically, this can be manifested as a switching of the orientation...

[0112] The display color of the distance indicator in the bit control (the figure uses grayscale changes to represent color changes) and the control to hide the direction indicator.

[0113] In an optional embodiment of this disclosure, step 406, in response to the movement operation causing the viewpoint mapping position to enter a preset range area of ​​the candidate transit resource area, and controlling the orientation control to switch from the first state to the second state, may specifically include the following sub-steps:

[0114] In sub-step S51, in response to the movement operation, the viewpoint mapping position enters the preset range area of ​​the candidate 0-turn resource area, the distance indicator is controlled to switch from the first display color to the second display color, and the orientation indicator is hidden.

[0115] In this embodiment of the disclosure, a response is made to a movement operation performed on the graphical user interface, and the viewpoint mapping position changes with the movement operation. When the viewpoint mapping position is detected to enter a candidate transit resource...

[0116] Within the preset range of the area, the distance indicator is triggered to switch from the first display color to the second display color, and the directional indicator is hidden.

[0117] In one optional embodiment of this disclosure, step 406, which recommends target transit resources based on the candidate transit resource areas, may specifically include the following sub-steps:

[0118] Sub-step S61: Determine the target transit resource from the deployable resources in the candidate transit resource area, and highlight the target transit resource in the graphical user interface.

[0119] 0 In this embodiment of the disclosure, after determining the candidate transit resource area, it can be selected from the candidate transit resource area.

[0120] The target transit resource is identified from the available resources in the domain, and is highlighted in the graphical user interface. There are various ways to highlight the resource, such as emphasizing the target transit resource, adding special effects, or adding an indicator pointing to it. This embodiment does not impose specific limitations on the highlighting method.

[0121] 5. In an optional embodiment of this disclosure, sub-step S61 involves transferring resources from the candidate transit resource area.

[0122] Determining the target transit resource from the available resources can specifically include the following sub-steps:

[0123] Traverse the deployable resources in the candidate transit resource area, determine the relative distance information of each deployable resource relative to the target virtual resource, and determine the relative distance information of each deployable resource relative to the target controlled model; for any deployable resource, calculate the sum of the distances between the relative distance information of the deployable resource relative to the target virtual resource and the relative distance information of the deployable resource relative to the target controlled model, obtain the marching distance corresponding to the deployable resource, and determine the deployable resource with the shortest marching distance as the target transit resource.

[0124] In this embodiment of the disclosure, a method for determining target transit resources is provided, that is, the resource with the shortest marching distance that can be deployed can be determined as the target transit resource.

[0125] In an optional embodiment of this disclosure, highlighting the target transit resource in the graphical user interface in sub-step S61 may specifically include the following sub-steps:

[0126] The target transit resource is displayed in a first style in the graphical user interface, and other deployable resources other than the target transit resource are displayed in a second style.

[0127] In this embodiment of the disclosure, a first style can be used to display target transit resources, and a first style can also be used to display other deployable resources besides target transit resources, so as to further distinguish deployable resources with the shortest marching distance from other deployable resources with relatively short marching distances.

[0128] Reference Figure 10 The diagram illustrates the principle of determining candidate transit resource areas according to an embodiment of this disclosure, specifically divided into two scenarios: A and B. Two circles are drawn, centered on the location of the target virtual resource and the target controlled model, respectively. In scenario A, if there are deployable resources in the overlapping area of ​​the two circles, this overlapping area can be determined as a candidate transit resource area. In scenario B, if there are no deployable resources in the overlapping area of ​​the two circles, the overlapping area can be expanded outwards from its center. If a predetermined number of deployable resources exist in the expanded area, this expanded area can be determined as a candidate transit resource area. Within the candidate transit resource area, the target transit resource can be displayed in a first style, and other deployable resources besides the target transit resource can be displayed in a second style.

[0129] To enable those skilled in the art to better understand steps 401 to 406 of the embodiments of this disclosure, an example is provided below. In this example, virtual resources may refer to virtual land parcels, and candidate controlled models may refer to building land parcels. A specific flow of a game display control method according to an embodiment of this disclosure may include:

[0130] 1. Players select a destination tile on the graphical user interface provided by the terminal to launch an expedition. At this time, a list of candidate building tiles will be displayed in the graphical user interface, which will show multiple candidate building tiles in order.

[0131] 2. Players can select a target building plot from multiple candidate building plots to use as the starting point for their expedition. The system will automatically determine whether the distance between the target building plot and the destination plot exceeds the preset expedition distance.

[0132] 3. If the distance exceeds the preset expedition distance, a directional control is displayed in the graphical user interface; if the distance does not exceed the preset expedition distance, candidate expeditionary forces are displayed in the graphical user interface, from which players can select the target expeditionary force to launch an expedition. In this case, it is not necessary to display a directional control in the graphical user interface.

[0133] 4. When a player clicks on the orientation control, the orientation control is locked. At this time, the orientation control is triggered to display the relative distance between the viewpoint mapping position and the coordinate position of the target building plot in its first state.

[0134] 5. Draw a circle with the destination block as the center and a preset value as the radius, and draw a circle with the target building block as the center and a preset value as the radius. In one case, if there is an overlapping area between the two circles and there are deployable blocks in the overlapping area, the overlapping area can be identified as a candidate transit resource area suitable for building a transit station; in another case, if there is an overlapping area between the two circles but there are no deployable blocks in the overlapping area, the overlapping area is expanded outward. When there are a preset number of deployable resources in the expanded area, the expanded area can be identified as a candidate transit resource area.

[0135] 6. In the candidate transit resource area, you can further distinguish between the deployable plots with the shortest marching distance and the deployable plots with relatively short marching distances. For example, you can highlight them with different colors.

[0136] 7. Players can choose from the system-recommended territories to launch expeditions and build transit fortresses.

[0137] In summary, in this embodiment, after locking the directional control, the relative distance between the viewpoint mapping position and the target controlled model can be dynamically and in real time obtained through the directional control. Furthermore, when the viewpoint mapping position enters the preset range of the candidate transit resource area, the directional control can be controlled to switch states. This allows players to view changes in orientation and distance in real time while moving the screen to find transit targets. When moving to the preset range of the candidate transit resource area, effective prompts can be given to players, effectively guiding them to find transit targets that serve as transit stations. This simplifies the interactive operation of players viewing relative distances on the game map and enhances the player's interactive experience.

[0138] Furthermore, by controlling the display status changes of the directional controls to inform players that they are about to enter a candidate transit resource area, and by recommending target transit resources to players, it can help players quickly find transit targets that meet their requirements, improve efficiency, and enhance the player's interactive experience.

[0139] In SLG mobile games, players' forces or alliances need to expand their power, compete for resources, and establish transit fortresses to develop. Currently, when players search for suitable plots on the game map to build fortresses, they often gradually deviate from their target due to a lack of directional guidance; finding suitable plots requires constant trial and error, repeatedly performing operations to determine if the distance between plots is appropriate. However, in this embodiment, a directional control can present relative direction and distance. When moving the screen to find target transit plots suitable for building transit fortresses, players can also view changes in direction and distance in real time. Effective prompts are provided when moving to a preset range of candidate transit resource areas, improving the player's interactive experience. After locking the directional control, clicking on any plot on the game map other than those recommended by the system, clicking on the directional control itself, or performing any non-deployment operation will not hide the directional control. The directional control only disappears when deploying to a plot in a candidate transit resource area.

[0140] Prioritize that when there are many deployable resources in the candidate transit resource area, in order to reduce server power consumption, the candidate transit resource area can be divided from far to near using the circular area of ​​the target controlled model as a reference, and the traversal calculation can be performed in batches. Specifically, the optimal solution can be selected under certain specific conditions according to the actual situation to achieve the best performance effect.

[0141] It should be noted that, for the sake of simplicity, the method embodiments are all described as a series of actions. However, those skilled in the art should understand that the embodiments of this disclosure are not limited to the described order of actions, because according to the embodiments of this disclosure, some steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also understand that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of this disclosure.

[0142] Reference Figure 11 This diagram illustrates a structural block diagram of a game display control device provided in an embodiment of this disclosure. It provides a graphical user interface (GUI) via a terminal. The GUI displays a virtual scene, which includes multiple virtual resources. Specifically, it may include the following modules:

[0143] The first display module 1101 is used to respond to the expedition operation of the target virtual resource and display multiple candidate controlled models in the graphical user interface;

[0144] The determination module 1102 is used to determine the target controlled model from the plurality of candidate controlled models in response to the model selection operation;

[0145] The judgment module 1103 is used to determine whether the distance between the target controlled model and the target virtual resource exceeds the preset expedition distance;

[0146] The second display module 1104 is used to display a directional control in the graphical user interface if the preset expedition distance is exceeded.

[0147] The display and determination module 1105 is used to respond to the locking operation of the orientation control, control the orientation control to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state, and determine the candidate transit resource area from the virtual scene based on the position of the target virtual resource and the position of the target controlled model; wherein, the viewpoint mapping position is the specified position of the graphical user interface mapped to the scene coordinate position in the virtual scene, and the viewpoint mapping position changes according to the movement operation performed on the graphical user interface, the movement operation being used to update the virtual scene displayed by the graphical user interface;

[0148] The switching and recommendation module 1106 is used to respond to the movement operation so that the viewpoint mapping position enters the preset range area of ​​the candidate transit resource area, control the orientation control to switch from the first state to the second state, and recommend target transit resources according to the candidate transit resource area.

[0149] In this embodiment of the disclosure, the first display module includes:

[0150] The first display submodule is used to respond to the expedition operation of the target virtual resource, display a list of candidate controlled models in the graphical user interface, and display the multiple candidate controlled models in the list of candidate controlled models in sequence.

[0151] In this embodiment of the disclosure, the first display submodule includes:

[0152] A determining unit is configured to determine the distances between the plurality of candidate controlled models and the target virtual resource, respectively.

[0153] The sorting unit is used to sort the multiple candidate controlled models according to the distances between the multiple candidate controlled models and the target virtual resource, and obtain the corresponding sorting results;

[0154] The first display unit is used to display the plurality of candidate controlled models in the candidate controlled model list in the order indicated by the sorting result.

[0155] In this embodiment of the disclosure, the plurality of candidate controlled models includes a first candidate controlled model and a second candidate controlled model, and the first display unit includes:

[0156] The display subunit is used to display the first candidate controlled model and the second candidate controlled model in the candidate controlled model list in the order indicated by the sorting result; wherein, the first candidate controlled model is a candidate controlled model whose distance from the target virtual resource does not exceed the preset expedition distance; and the second candidate controlled model is a candidate controlled model whose distance from the target virtual resource exceeds the preset expedition distance.

[0157] In this embodiment of the disclosure, the determining module includes:

[0158] The first determining submodule is configured to respond to a model selection operation on the first candidate controlled model by determining the first candidate controlled model as the target controlled model; or,

[0159] The second determining submodule is used to respond to the model selection operation on the second candidate controlled model and determine the second candidate controlled model as the target controlled model.

[0160] In this embodiment of the disclosure, the apparatus further includes:

[0161] The third display module is used to display the candidate expeditionary force corresponding to the target controlled model in the graphical user interface if the preset expedition distance is not exceeded.

[0162] In this embodiment of the disclosure, the orientation control includes an orientation indicator and a distance indicator, and the second display module includes:

[0163] The second display submodule is used to display the orientation indicator and the distance indicator in the graphical user interface if the preset expedition distance is exceeded; wherein, the orientation indicator is used to indicate the relative direction information of the viewpoint mapping position relative to the target controlled model; and the distance indicator is used to indicate the relative distance information of the viewpoint mapping position relative to the target controlled model.

[0164] In this embodiment of the disclosure, the display and determination module includes:

[0165] The determination and judgment submodule is used to determine a first region centered on the location of the target virtual resource, and a second region centered on the location of the target controlled model, and to determine whether there are any deployable resources in the overlapping area of ​​the first region and the second region;

[0166] The third determining submodule is used to determine the overlapping area as the candidate transit resource area if the deployable resource exists in the overlapping area.

[0167] The fourth determination submodule is used to expand the overlapping area outward with the overlapping area as the center according to a preset outer diameter to obtain an expanded area if there is no deployable resource in the overlapping area, and to determine the expanded area as the candidate transit resource area when there is a preset number of deployable resources in the expanded area.

[0168] In this embodiment of the disclosure, the switching and recommendation module includes:

[0169] The switching and deletion display submodule is used to respond to the movement operation so that the viewpoint mapping position 5 enters the preset range area of ​​the candidate transit resource area, and controls the distance indicator to change from

[0170] The first display color is switched to the second display color, and the directional indicator is hidden.

[0171] In this embodiment of the disclosure, the switching and recommendation module includes:

[0172] The identification and highlighting submodule is used to identify the available resources from the candidate transit resource regions.

[0173] The target transit resource is identified in the source, and the target transit resource is highlighted in the graphical user interface.

[0174] In this embodiment of the disclosure, the determination and highlighting submodule includes:

[0175] The traversal and determination unit is used to traverse the deployable resources in the candidate transit resource area, determine the relative distance information of each deployable resource relative to the target virtual resource, and determine the relative distance information of each deployable resource relative to the target controlled model; the calculation and determination unit is used to calculate the distance and value of the relative distance information of the deployable resource relative to the target virtual resource and the relative distance information of the deployable resource relative to the target controlled model for any deployable resource, obtain the marching distance corresponding to the deployable resource, and determine the deployable resource with the shortest marching distance as the target transit resource.

[0176] In this embodiment of the disclosure, the determination and highlighting submodule includes: a second display unit, configured to display the target transit resource in the graphical user interface in a first style, and to display other deployable resources other than the target transit resource in a second style.

[0177] In summary, in this embodiment of the present disclosure, after locking the orientation control, the relative distance between the viewpoint mapping position and the target controlled model can be dynamically and in real time obtained through the orientation control, and the viewpoint mapping position can be further...

[0178] When entering the preset range of the candidate transit resource area, the control direction switch state is controlled, so that when the player moves the 5-screen to find the transit target, the player can see the change of direction and distance in real time. When moving to the preset range of the candidate transit resource area, the control direction switch state is controlled, so that the player can effectively guide the player to find the transit target as a transit station. This simplifies the interactive operation of the player to view the relative distance in the game map and improves the player's interactive experience.

[0179] Furthermore, by controlling the display status changes of the directional controls to inform players that they are about to enter a candidate transit resource area, and by recommending target transit resources to players, it can help players quickly find transit targets that meet their requirements, improve efficiency, and enhance the player's interactive experience.

[0180] As the device embodiment is basically similar to the method embodiment, the description is relatively simple, and relevant parts can be found in the description of the method embodiment.

[0181] This disclosure also provides an electronic device, including: a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When the computer program is executed by the processor, it implements the various processes of the above-described game display control method embodiment and achieves the same technical effect. To avoid repetition, it will not be described again here.

[0182] This disclosure also provides a computer-readable storage medium storing a computer program. When the computer program is executed by a processor, it implements the various processes of the above-described game display control method embodiment and achieves the same technical effect. To avoid repetition, it will not be described again here.

[0183] The various embodiments in this specification are described in a progressive manner, with each embodiment focusing on the differences from other embodiments. The same or similar parts between the various embodiments can be referred to each other.

[0184] Those skilled in the art will understand that embodiments of this disclosure can be provided as methods, apparatus, or computer program products. Therefore, embodiments of this disclosure can take the form of a completely hardware embodiment, a completely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, embodiments of this disclosure can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0185] This disclosure describes embodiments of methods, terminal devices (systems), and computer program products according to embodiments of this disclosure with reference to flowchart illustrations and / or block diagrams. It will be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, generate instructions for implementing the flowchart illustrations. Figure 1 One or more processes and / or boxes Figure 1 A device that provides the functions specified in one or more boxes.

[0186] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing terminal device to operate in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means, which are implemented in a process Figure 1 One or more processes and / or boxes Figure 1 The function specified in one or more boxes.

[0187] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal equipment, causing a series of operational steps to be performed on the computer or other programmable terminal equipment to produce a computer-implemented process, thereby providing instructions that execute on the computer or other programmable terminal equipment for implementing the process. Figure 1One or more processes and / or boxes Figure 1 The steps of the function specified in one or more boxes.

[0188] While preferred embodiments of the present disclosure have been described, those skilled in the art, upon learning the basic inventive concept, can make other changes and modifications to these embodiments. Therefore, the appended claims are intended to be interpreted as including both the preferred embodiments and all changes and modifications falling within the scope of the present disclosure.

[0189] Finally, it should be noted that in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or terminal device that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or terminal device. Without further limitations, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or terminal device that includes said element.

[0190] The foregoing has provided a detailed description of a game display control method, a game display control device, an electronic device, and a computer-readable storage medium provided by this disclosure. Specific examples have been used to illustrate the principles and implementation methods of this disclosure. The descriptions of the above embodiments are only for the purpose of helping to understand the method and its core ideas. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of this disclosure. Therefore, the content of this specification should not be construed as a limitation of this disclosure.

Claims

1. A game display control method, characterized in that, The method includes providing a graphical user interface (GUI) via a terminal, wherein the GUI displays content including a virtual scene, the virtual scene including multiple virtual resources, and the method comprising: In response to an expedition to a target virtual resource, multiple candidate controlled models are displayed in the graphical user interface; The response model selection operation determines the target controlled model from the plurality of candidate controlled models; Determine whether the distance between the target controlled model and the target virtual resource exceeds the preset expedition distance; If the preset expedition distance is exceeded, a directional control is displayed in the graphical user interface; In response to a locking operation on the orientation control, the orientation control is controlled to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state. Based on the position of the target virtual resource and the position of the target controlled model, candidate transit resource areas are determined from the virtual scene. The viewpoint mapping position is a specified position of the graphical user interface mapped to scene coordinates in the virtual scene. The viewpoint mapping position changes according to a movement operation performed on the graphical user interface, and the movement operation is used to update the virtual scene displayed by the graphical user interface. The step of determining the relative distance between the viewpoint mapping position and the coordinate position of the target controlled model... Determining candidate transit resource areas from the virtual scene includes: determining a first area centered on the location of the target virtual resource, and a second area centered on the location of the target controlled model; determining whether there are deployable resources in the overlapping area of ​​the first and second areas; if there are deployable resources in the overlapping area, determining the overlapping area as the candidate transit resource area; if there are no deployable resources in the overlapping area, expanding the overlapping area outward according to a preset outer diameter to obtain an expanded area, and when there are a preset number of deployable resources in the expanded area, determining the expanded area as the candidate transit resource area. In response to the movement operation, the viewpoint mapping position enters a preset range area of ​​the candidate transit resource region, the orientation control switches from the first state to the second state, and the target transit resource is recommended based on the candidate transit resource region.

2. The method according to claim 1, characterized in that, The response to the expedition operation targeting the virtual resource displays multiple candidate controlled models in the graphical user interface, including: In response to an expedition operation against the target virtual resource, a list of candidate controlled models is displayed in the graphical user interface, and the multiple candidate controlled models are displayed sequentially in the list.

3. The method according to claim 2, characterized in that, The step of displaying the plurality of candidate controlled models in the candidate controlled model list in sequence includes: Determine the distances between the plurality of candidate controlled models and the target virtual resource; Based on the distances between the multiple candidate controlled models and the target virtual resource, the multiple candidate controlled models are sorted to obtain the corresponding sorting results; The candidate controlled models are displayed in the list of candidate controlled models in the order indicated by the sorting results.

4. The method according to claim 3, characterized in that, The plurality of candidate controlled models includes a first candidate controlled model and a second candidate controlled model. Displaying the plurality of candidate controlled models in the candidate controlled model list according to the order indicated by the sorting result includes: The first candidate controlled model and the second candidate controlled model are displayed in the candidate controlled model list in the order indicated by the sorting result; wherein, the first candidate controlled model is a candidate controlled model whose distance from the target virtual resource does not exceed the preset expedition distance; and the second candidate controlled model is a candidate controlled model whose distance from the target virtual resource exceeds the preset expedition distance.

5. The method according to claim 1, characterized in that, The method further includes: If the preset expedition distance is not exceeded, the candidate expedition force corresponding to the target controlled model is displayed in the graphical user interface.

6. The method according to claim 1, characterized in that, The orientation control includes an orientation indicator and a distance indicator. If the preset expedition distance is exceeded, the orientation control is displayed in the graphical user interface, including: If the preset expedition distance is exceeded, the orientation indicator and the distance indicator are displayed in the graphical user interface; wherein, the orientation indicator is used to indicate the relative direction information of the viewpoint mapping position relative to the target controlled model; the distance indicator is used to indicate the relative distance information of the viewpoint mapping position relative to the target controlled model.

7. The method according to claim 6, characterized in that, The response to the movement operation causes the viewpoint mapping position to enter a preset range area of ​​the candidate transit resource area, and controls the orientation control to switch from the first state to the second state, including: In response to the movement operation, the viewpoint mapping position enters the preset range area of ​​the candidate transit resource area, the distance indicator is controlled to switch from the first display color to the second display color, and the orientation indicator is hidden.

8. The method according to claim 1, characterized in that, The step of recommending target transit resources based on the candidate transit resource areas includes: The target transit resource is determined from the deployable resources in the candidate transit resource region and highlighted in the graphical user interface.

9. The method according to claim 8, characterized in that, The step of determining the target transit resource from the deployable resources in the candidate transit resource region includes: Traverse the deployable resources in the candidate transit resource region, determine the relative distance information of each deployable resource relative to the target virtual resource, and determine the relative distance information of each deployable resource relative to the target controlled model. For any of the deployable resources, calculate the sum of the distances between the deployable resource and the target virtual resource and between the deployable resource and the target controlled model to obtain the marching distance corresponding to the deployable resource, and determine the deployable resource with the shortest marching distance as the target transit resource.

10. The method according to claim 8, characterized in that, Highlighting the target transit resource in the graphical user interface includes: The target transit resource is displayed in a first style in the graphical user interface, and other deployable resources other than the target transit resource are displayed in a second style.

11. A game display control device, characterized in that, The device provides a graphical user interface via a terminal, the content displayed by the graphical user interface including a virtual scene, the virtual scene including multiple virtual resources, and the device includes: The first display module is used to respond to the expedition operation on the target virtual resource and display multiple candidate controlled models in the graphical user interface; A determination module is used to respond to the model selection operation and determine the target controlled model from the plurality of candidate controlled models; The judgment module is used to determine whether the distance between the target controlled model and the target virtual resource exceeds the preset expedition distance; The second display module is used to display a directional control in the graphical user interface if the distance exceeds the preset expedition distance; The display and determination module is used to respond to the locking operation of the orientation control, control the orientation control to display the relative distance information between the viewpoint mapping position and the coordinate position of the target controlled model in a first state, and determine the candidate transit resource area from the virtual scene based on the position of the target virtual resource and the position of the target controlled model; wherein, the viewpoint mapping position is the specified position of the graphical user interface mapped to the scene coordinate position in the virtual scene, and the viewpoint mapping position changes according to the movement operation performed on the graphical user interface, the movement operation being used to update the virtual scene displayed by the graphical user interface; The switching and recommendation module is used to respond to the movement operation so that the viewpoint mapping position enters the preset range area of ​​the candidate transit resource area, control the orientation control to switch from the first state to the second state, and recommend target transit resources according to the candidate transit resource area; The display and determination module includes: The determination and judgment submodule is used to determine a first region centered on the location of the target virtual resource, and a second region centered on the location of the target controlled model, and to determine whether there are any deployable resources in the overlapping area of ​​the first region and the second region; The third determining submodule is used to determine the overlapping area as the candidate transit resource area if the deployable resource exists in the overlapping area. The fourth determination submodule is used to expand the overlapping area outward with the overlapping area as the center according to a preset outer diameter to obtain an expanded area if there is no deployable resource in the overlapping area, and to determine the expanded area as the candidate transit resource area when there is a preset number of deployable resources in the expanded area.

12. An electronic device, characterized in that, include: A processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements the steps of a game display control method as described in any one of claims 1-10.

13. A computer-readable storage medium, characterized in that, A computer program is stored on the computer-readable storage medium, which, when executed by a processor, implements the steps of a game display control method as described in any one of claims 1 to 10.

Citation Information

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