Method, device and electronic equipment for switching skills in a game

CN116077927BActive Publication Date: 2026-09-08NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202211722413.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-12-30
Publication Date
2026-09-08
Estimated Expiration
2042-12-30

AI Technical Summary

Technical Problem

但是玩家通常需要拖动较远距离才能到达取消区取消技能,并且还需要触发另一个技能控件才能切换技能,导致技能切换操作较为繁琐,从而影响玩家游戏体验感

Benefits of technology

[0009] This invention provides a skill switching method, apparatus, and electronic device in a game. First, in response to a first touch operation on a target skill control among multiple skill controls in a graphical user interface, the skill corresponding to the target skill control is identified as the skill to be released. While the first touch operation is ongoing, in response to a second touch operation on a designated area of ​​the graphical user interface, a skill switching window is displayed. This skill switching window includes switching controls corresponding to at least some of the skills among the multiple skill controls. Then, in response to a selection operation on the target switching control in the skill switching window, the skill to be released is switched to the skill corresponding to the target switching control. This method allows a skill switching window to pop up in a designated area of ​​the graphical user interface when the current skill is in a pending release state. Selecting the target switching control in the skill switching window switches the current skill to the skill corresponding to the target switching control. This method completes the skill switching without canceling the current skill, thus simplifying the skill switching operation steps and improving the speed of skill switching.

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Patent Text Reader

Abstract

The application provides a skill switching method and device in a game and electronic equipment. In response to a first touch operation on a target skill control in a plurality of skill controls contained in a graphical user interface, a skill corresponding to the target skill control is determined as a to-be-released skill. In a continuous state of the first touch operation, in response to a second touch operation on a specified region in the graphical user interface, a skill conversion window is displayed. In response to a selection operation on a target conversion control in the skill conversion window, the to-be-released skill is switched to a skill corresponding to the target conversion control. This method can trigger the specified region in the graphical user interface to pop up the skill conversion window when the current skill is in the to-be-released state, and select the target conversion control in the skill conversion window to switch the current skill to the skill corresponding to the target conversion control. This method can complete the skill switching without canceling the current skill, thereby simplifying the operation steps of the skill switching and improving the speed of the skill switching.
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Description

Technical Field

[0001] This invention relates to the field of game interaction design technology, and in particular to a skill switching method, device and electronic device in a game. Background Technology

[0002] In mobile games, when a player is aiming in a direction with a skill, if they want to switch to a different skill, they need to drag the currently used skill to the cancel area to cancel it, and then press and hold another skill to release it. However, players usually need to drag a considerable distance to reach the cancel area to cancel the skill, and they also need to trigger another skill control to switch skills, making the skill switching operation cumbersome and affecting the player's gaming experience. Summary of the Invention

[0003] The purpose of this invention is to provide a method, device, and electronic device for switching skills in games, so as to simplify the operation of switching skills, improve the speed of skill switching, and thus enhance the player's gaming experience.

[0004] In a first aspect, the present invention provides a skill switching method in a game, which provides a graphical user interface through a terminal device. The graphical user interface displays a scene of a portion of the game scene and multiple skill controls, which are used to release corresponding skills. The method includes: responding to a first touch operation on a target skill control, determining the skill corresponding to the target skill control as the skill to be released; while the first touch operation is ongoing, responding to a second touch operation on a specified area in the graphical user interface, displaying a skill switching window; wherein the skill switching window includes: a switching control corresponding to at least some of the skills corresponding to the multiple skill controls; responding to a selection operation on a target switching control in the skill switching window, switching the skill to be released to the skill corresponding to the target switching control.

[0005] Secondly, the present invention provides a skill switching device in a game, which provides a graphical user interface through a terminal device. The graphical user interface displays a scene of a portion of the game scene and multiple skill controls, which are used to release corresponding skills. The device includes: a skill determination module, used to determine the skill corresponding to the target skill control as the skill to be released in response to a first touch operation on the target skill control; a conversion trigger module, used to display a skill conversion window in response to a second touch operation on a specified area in the graphical user interface while the first touch operation is ongoing; wherein the skill conversion window includes: conversion controls corresponding to at least some of the skills among the multiple skill controls; and a skill conversion module, used to switch the skill to be released to the skill corresponding to the target conversion control in response to a selection operation on the target conversion control in the skill conversion window.

[0006] Thirdly, the present invention provides an electronic device comprising a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the skill switching method in the above-mentioned game.

[0007] Fourthly, the present invention provides a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the skill switching method in the aforementioned game.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] This invention provides a skill switching method, apparatus, and electronic device in a game. First, in response to a first touch operation on a target skill control among multiple skill controls in a graphical user interface, the skill corresponding to the target skill control is identified as the skill to be released. While the first touch operation is ongoing, in response to a second touch operation on a designated area of ​​the graphical user interface, a skill switching window is displayed. This skill switching window includes switching controls corresponding to at least some of the skills among the multiple skill controls. Then, in response to a selection operation on the target switching control in the skill switching window, the skill to be released is switched to the skill corresponding to the target switching control. This method allows a skill switching window to pop up in a designated area of ​​the graphical user interface when the current skill is in a pending release state. Selecting the target switching control in the skill switching window switches the current skill to the skill corresponding to the target switching control. This method completes the skill switching without canceling the current skill, thus simplifying the skill switching operation steps and improving the speed of skill switching.

[0010] Other features and advantages of the invention will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.

[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart of a skill switching method in a game provided by an embodiment of the present invention;

[0014] Figure 2 A flowchart of another skill switching method in a game provided by an embodiment of the present invention;

[0015] Figure 3 A schematic diagram of a skill conversion window provided in an embodiment of the present invention;

[0016] Figure 4 A flowchart of another skill switching method in a game provided by an embodiment of the present invention;

[0017] Figure 5 This is a schematic diagram of the structure of a skill switching device in a game provided by an embodiment of the present invention;

[0018] Figure 6 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0019] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. The components of the embodiments of the present invention described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.

[0020] Therefore, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely to illustrate selected embodiments of the invention. All other embodiments obtained by those skilled in the art based on the embodiments of the invention without inventive effort are within the scope of protection of the invention.

[0021] In mobile games, when a player is aiming in a direction with a skill, if they want to switch to a different skill, they need to drag the currently used skill to the cancel area to cancel it, and then press and hold the other skill to release it. However, players usually need to drag a considerable distance to reach the cancel area and then trigger another skill control to switch skills, making the skill switching operation cumbersome. Furthermore, when switching to a different skill, the original skill release direction cannot be maintained, requiring players to readjust the release direction, resulting in a poor gaming experience.

[0022] To address the aforementioned issues, embodiments of the present invention provide a method, apparatus, and electronic device for switching skills in games. This technology is applied to game battle scenarios, particularly in scenarios where skills are switched during battles.

[0023] In one embodiment of this disclosure, the skill switching method in a game can run on a local terminal device or a server. When the skill switching method in a game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0024] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of skill switching methods in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0025] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0026] In one possible implementation, this invention provides a skill switching method in a game, which provides a graphical user interface (GUI) through a terminal device. The terminal device can be either a local terminal device or a client device in a cloud interaction system. The GUI displays a portion of the game scene and multiple skill controls, which are used to release corresponding skills; for example... Figure 1 As shown, the method includes the following specific steps:

[0027] Step S102: In response to the first touch operation on the target skill control, the skill corresponding to the target skill control is determined as the skill to be released.

[0028] In practical implementation, the scene displayed in the graphical user interface (GUI) may include controlled virtual objects and virtual buildings. Each of the multiple skill controls displayed in the GUI corresponds to a skill, which is a skill that the controlled virtual object can unleash in the game. This skill can be determined based on the character corresponding to the controlled virtual object or according to the game rules. For example, the skill may include damage, punishment, etc.

[0029] The aforementioned target skill control can be any one of multiple skill controls in the graphical user interface. The specific target skill control is determined by the player's actions. The first touch operation can be a press, drag, or slide operation on the target skill control, etc., and the specific operation method of this first touch operation can be determined according to development requirements. Specifically, when the player performs the first touch operation on the target skill control, the casting indicator icon of the corresponding skill will be displayed in the graphical user interface, and the skill corresponding to the target skill control will be identified as the skill to be released. The casting indicator icon is different for each skill, and the display style of the casting indicator icon for each skill can be set according to development requirements.

[0030] Step S104: In the continuous state of the first touch operation, in response to the second touch operation targeting a specified area in the graphical user interface, a skill conversion window is displayed; wherein, the skill conversion window includes: conversion controls corresponding to at least some of the skills among the multiple skill controls.

[0031] In practical implementation, the first and second touch operations are performed by the player using different fingers. For example, the first touch operation could be the player's right thumb touching the target skill control, and the second touch operation could be the player's right index finger touching a designated area in the graphical user interface. Specifically, the exact location of the designated area in the graphical user interface can be set according to development needs; for example, the designated area could be the upper right, upper left, or upper part of the graphical user interface. The aforementioned second touch operation can be a long press on the designated area, a click on the designated area, or a swipe on the designated area; no specific limitations are imposed here.

[0032] The display position of the skill conversion window in the graphical user interface can be set according to development needs. For example, the skill conversion window can be displayed in a designated area of ​​the graphical user interface, at the touch position of the second touch operation, or in other preset fixed positions. The skill conversion window typically contains multiple conversion controls, each corresponding to a skill. Specifically, the skill conversion window can contain conversion controls for skills corresponding to all skill controls displayed in the graphical user interface, or it can contain conversion controls for skills corresponding to all skill controls except the target skill control, or it can contain conversion controls for skills corresponding to a specific skill control, depending on development needs.

[0033] Step S106: In response to the selection operation of the target conversion control in the skill conversion window, switch the skill to be released to the skill corresponding to the target conversion control.

[0034] The aforementioned target conversion control can be any conversion control in the skill conversion window. Selecting a target conversion control can be done by clicking, dragging, swiping, or long-pressing. In practice, when a player selects a target conversion control, the casting indicator icon of the skill corresponding to the target skill control displayed in the graphical user interface will be changed to the same icon, thus switching the unreleased skill of the controlled virtual object to the skill corresponding to the target conversion control.

[0035] This invention provides a skill switching method in a game. First, in response to a first touch operation on a target skill control among multiple skill controls in a graphical user interface, the skill corresponding to the target skill control is identified as the skill to be released. While the first touch operation is ongoing, in response to a second touch operation on a specified area in the graphical user interface, a skill switching window is displayed. This skill switching window includes switching controls corresponding to at least some of the skills among the multiple skill controls. Then, in response to a selection operation on the target switching control in the skill switching window, the skill to be released is switched to the skill corresponding to the target switching control. This method allows a skill switching window to pop up in a specified area of ​​the graphical user interface when the current skill is in a pending release state. Selecting the target switching control in the skill switching window switches the current skill to the skill corresponding to the target switching control. This method completes the skill switching without canceling the current skill, thus simplifying the skill switching operation steps and improving the speed of skill switching.

[0036] This invention also provides another skill switching method in a game, which is implemented based on the above embodiments. This method focuses on describing the specific process of determining the skill corresponding to the target skill control as the skill to be released in response to a first touch operation on the target skill control (implemented through steps S202-S204 below), and the specific process of displaying the skill switching window in response to a second touch operation on a specified area in the graphical user interface while the first touch operation is ongoing (implemented through step S206 below); Figure 2 As shown, the method includes the following specific steps:

[0037] Step S202: In response to a press operation on the target skill control, display the spell casting indicator icon of the skill corresponding to the target skill control in the graphical user interface.

[0038] When a player presses their finger on a target skill control, the skill corresponding to the target skill control is selected, and a casting indicator icon for the skill corresponding to the target skill control will be displayed in the graphical user interface. This casting indicator icon is used to indicate the direction in which the skill corresponding to the target skill control is released.

[0039] Step S204: In response to the first sliding operation starting from the target skill control, adjust the release direction of the skill corresponding to the target skill control, and determine the skill corresponding to the target skill control as the skill to be released.

[0040] The first swipe operation described above typically involves the player swiping the target skill control in a certain direction, starting from the target skill control. This swipe operation is a continuous sequence with the press operation mentioned earlier. In practice, the swipe range of the first swipe operation usually does not exceed the preset swipe range indicated by the target skill control. Furthermore, the release direction of the skill corresponding to the target skill control will be adjusted based on the swipe direction of the first swipe operation.

[0041] In practice, if the player finishes the first swipe operation, that is, the player's finger leaves the screen, the skill corresponding to the target skill control will be released in the release direction adjusted after the first swipe operation.

[0042] Step S206: In the continuous state of the first swipe operation, in response to the second touch operation targeting a specified area in the graphical user interface, a skill switching window is displayed at the touch position of the second touch operation.

[0043] The aforementioned continuous state of the first swipe operation refers to the player's finger continuously touching the target skill control. At this time, if the player uses another finger to specify a second touch operation in a designated area of ​​the graphical user interface, the skill switching window will pop up at the touch location of the second touch operation. This second touch operation is typically a press operation on a designated area of ​​the graphical user interface.

[0044] In practice, the conversion control corresponding to the target skill control in the skill conversion window is displayed at the touch position of the second touch operation; other conversion controls besides the conversion control corresponding to the target skill control are displayed in the skill conversion window in a preset order. This preset order can be set according to development needs. For example, other conversion controls can be arranged in front of, behind, above, or below the conversion control corresponding to the target skill control, or they can be arranged according to a specified display order.

[0045] like Figure 3 The image shown is a schematic diagram of a skill conversion window provided in an embodiment of the present invention. Figure 3 The graphical user interface contains three skill controls: skill control 1 for the first skill, skill control 2 for the second skill, and skill control 3 for the third skill. Figure 3 The target controlled virtual object is currently using the third skill to be released. That is, the player's thumb triggers the skill corresponding to skill control 3. Then, when the player presses the upper part of the graphical user interface with their index finger, the conversion control 3 corresponding to the third skill will be displayed at the pressing position, and the conversion control 1 corresponding to the first skill and the conversion control 2 corresponding to the second skill will be displayed in front of the third skill control. Figure 3 The dark color of the transition control 3 indicates that the currently used skill to be released is the third skill. Figure 3 The direction indicated by the middle arrow is the direction in which the skill to be released will be released.

[0046] Step S208: In response to the selection operation of the target conversion control in the skill conversion window, the skill to be released is switched to the skill corresponding to the target conversion control, and the casting indicator icon of the skill corresponding to the target conversion control is displayed in the graphical user interface.

[0047] In practice, when a player selects the target switching control, the finger touching the target switching control will leave the screen. At this time, the finger that performed the first swipe operation will keep pressing on the screen without letting go.

[0048] Step S210: In response to a third sliding operation that starts from the sliding stop position of the first sliding operation, adjust the release direction of the skill corresponding to the target conversion control.

[0049] The first swipe operation mentioned above can be an operation in which the finger performing the first swipe operation continues to swipe in the graphical user interface. When the player performs the third swipe operation, the release direction of the skill corresponding to the target conversion control can be adjusted according to the swipe direction of the third swipe operation.

[0050] In step S212, in response to the end of the third sliding operation, the skill corresponding to the target conversion control is released in the release direction adjusted after the third sliding operation.

[0051] The end of the third swipe operation mentioned above is when the player's finger leaves the screen, thereby releasing the skill corresponding to the target switching control.

[0052] The skill switching method in the aforementioned game allows you to select a primary skill as the skill to be used with one finger. While the primary skill is in this state, another finger triggers a designated area in the graphical user interface to pop up a skill switching window. Selecting the target switching control in the window and releasing the finger that selected the control switches the skill to be used. You can then continue to adjust the release direction of the skill corresponding to the target switching control by using the finger that selected the primary skill. This method simplifies the skill switching process and increases its speed by eliminating the need to cancel the current skill.

[0053] This invention also provides another skill switching method in a game, which is implemented based on the above embodiments. This method focuses on describing the specific process of switching the skill to be released to the skill corresponding to the target conversion control in response to the selection operation of the target conversion control in the skill conversion window (implemented through steps S406-S408 below); such as Figure 4 As shown, the method includes the following specific steps:

[0054] Step S402: In response to the first touch operation on the target skill control, the skill corresponding to the target skill control is determined as the skill to be released.

[0055] Step S404: In the continuous state of the first touch operation, in response to the second touch operation targeting a specified area in the graphical user interface, a skill conversion window is displayed; wherein, the skill conversion window includes: conversion controls corresponding to at least some of the skills among the multiple skill controls.

[0056] Step S406: In response to the second sliding operation that starts from the touch position of the second touch operation and acts on the target conversion control, select the skill corresponding to the target conversion control.

[0057] The aforementioned second swipe operation typically refers to the operation of moving from the touch position of the second touch operation towards the target switching control and stopping at the position of the target switching control.

[0058] In step S408, in response to the end of the second sliding operation, the skill to be released is switched to the skill corresponding to the target conversion control.

[0059] Ending the second swipe operation means that the finger performing the second swipe operation leaves the screen. During the process specified in steps S404-S408 above, the first touch operation is always in a continuous state, that is, the finger performing the first touch operation never leaves the screen.

[0060] In some embodiments, in response to the end of the second swipe operation, the skill conversion window is de-displayed in the graphical user interface. That is, when the skill to be released changes from the skill corresponding to the target skill control to the skill corresponding to the target conversion control, the skill conversion window in the graphical user interface is closed, thereby reducing the visual impact of the skill conversion control on the player and improving the player's gaming experience.

[0061] Step S410: In response to the end of the first touch operation, the skill corresponding to the target conversion control is released; wherein, the release direction of the skill corresponding to the target conversion control is the same as the release direction of the skill corresponding to the target skill control adjusted under the first touch operation.

[0062] When the skill to be released is switched to the skill corresponding to the target switching control, ending the first touch operation will release the skill corresponding to the target skill control in the direction adjusted during the first touch operation. This method can retain the skill release direction before the skill switch, thus eliminating the need to readjust the skill release direction and making it more convenient for players.

[0063] In some embodiments, step S410 above can also be replaced by steps 10-11 below:

[0064] Step 10: In response to the third swipe operation starting from the touch position of the first touch operation, adjust the release direction of the skill corresponding to the target conversion control.

[0065] Step 11: In response to the end of the third sliding operation, release the skill corresponding to the target conversion control in the release direction adjusted after the third sliding operation.

[0066] In practice, when a player presses and holds skill control A corresponding to skill A with their right thumb, skill A1 is designated as the skill to be released. The player can adjust the release direction of skill A by sliding skill control A with their right thumb. Meanwhile, if the player presses and holds the upper right corner of the graphical user interface with their right index finger, a skill switching window displaying multiple switching controls will appear. The player can switch between different skills by sliding their right index finger left and right across these controls without releasing it. If the player releases their right index finger when it reaches the switching control for skill B, the skill to be released will be switched to skill B. The player can then adjust the release direction of skill B by continuing to slide with their right thumb, or release their right thumb to release skill B. This interactive method allows the player to switch from releasing skill A to releasing skill B without ever releasing or moving their right thumb, thus simplifying the skill switching operation.

[0067] The skill switching method described above allows for quick switching between skills that are about to be released. Furthermore, this method retains the skill's release direction from before the switch, eliminating the need to readjust the release direction and thus simplifying player operation.

[0068] Corresponding to the above method embodiments, this invention also provides a skill switching device in a game, which provides a graphical user interface through a terminal device. This graphical user interface displays a portion of the game scene and multiple skill controls, which are used to release corresponding skills; for example... Figure 5 As shown, the device includes:

[0069] The skill determination module 50 is used to respond to the first touch operation on the target skill control and determine the skill corresponding to the target skill control as the skill to be released.

[0070] The conversion trigger module 51 is used to respond to a second touch operation targeting a specified area in the graphical user interface during the continuous state of the first touch operation and display a skill conversion window; wherein the skill conversion window includes conversion controls corresponding to at least some of the skills among multiple skill controls.

[0071] The skill conversion module 52 is used to respond to the selection operation of the target conversion control in the skill conversion window and switch the skill to be released to the skill corresponding to the target conversion control.

[0072] The skill switching device in the aforementioned game first responds to a first touch operation on a target skill control among multiple skill controls included in the graphical user interface, identifying the skill corresponding to the target skill control as the skill to be released. While the first touch operation is ongoing, it responds to a second touch operation on a designated area of ​​the graphical user interface, displaying a skill switching window. This skill switching window includes switching controls corresponding to at least some of the skills among the multiple skill controls. Then, it responds to a selection operation on the target switching control in the skill switching window, switching the skill to be released to the skill corresponding to the target switching control. This method allows a skill switching window to pop up in a designated area of ​​the graphical user interface when the current skill is in a pending release state. Selecting the target switching control in the skill switching window switches the current skill to the skill corresponding to the target switching control. This method completes the skill switching without canceling the current skill, thus simplifying the skill switching operation and increasing the speed of skill switching.

[0073] Specifically, the skill determination module 50 is used to: respond to a press operation on the target skill control, display the spell casting indicator icon of the skill corresponding to the target skill control in the graphical user interface; and respond to a first sliding operation starting from the target skill control, adjust the release direction of the skill corresponding to the target skill control, and determine the skill corresponding to the target skill control as the skill to be released.

[0074] In a specific implementation, the device further includes a skill release module, used to: after switching the skill to be released to the skill corresponding to the target conversion control in response to the selection operation of the target conversion control in the skill conversion window, and in response to the end of the first touch operation, release the skill corresponding to the target conversion control; wherein the release direction of the skill corresponding to the target conversion control is the same as the release direction of the skill corresponding to the target skill control adjusted under the first touch operation.

[0075] Furthermore, the aforementioned conversion trigger module 51 is configured to: in the continuous state of the first touch operation, respond to a second touch operation targeting a specified area in the graphical user interface, and display a skill conversion window at the touch position of the second touch operation.

[0076] In practice, the conversion control corresponding to the target skill control in the skill conversion window is displayed at the touch position of the second touch operation; other conversion controls besides the conversion control corresponding to the target skill control are displayed in the skill conversion window in a preset order.

[0077] Furthermore, the skill conversion module 52 is used to: select the skill corresponding to the target conversion control in response to a second sliding operation that starts from the touch position of the second touch operation and acts on the target conversion control; and switch the skill to be released to the skill corresponding to the target conversion control in response to the end of the second sliding operation.

[0078] Furthermore, the aforementioned device also includes a window cancellation module for: canceling the display of the skill switching window in the graphical user interface in response to the end of the second sliding operation.

[0079] In a specific implementation, the device further includes a direction adjustment module, used to: after switching the skill to be released to the skill corresponding to the target conversion control in response to the selection operation of the target conversion control in the skill conversion window, adjust the release direction of the skill corresponding to the target conversion control in response to the third sliding operation starting from the touch position of the first touch operation; and release the skill corresponding to the target conversion control in the release direction adjusted by the third sliding operation in response to the end of the third sliding operation.

[0080] The skill switching device in the game provided in this embodiment of the invention has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.

[0081] This invention also provides an electronic device, such as... Figure 6 As shown, the electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, which executes the machine-executable instructions to implement the skill switching method in the game described above.

[0082] Specifically, a graphical user interface (GUI) is provided through a terminal device. This GUI displays a portion of the game scene and multiple skill controls, which are used to release corresponding skills. The skill switching method in the game includes: responding to a first touch operation on a target skill control, determining the skill corresponding to the target skill control as the skill to be released; while the first touch operation is ongoing, responding to a second touch operation on a specified area in the GUI, displaying a skill conversion window; wherein the skill conversion window includes: conversion controls corresponding to at least some of the skills among the multiple skill controls; responding to a selection operation on a target conversion control in the skill conversion window, switching the skill to be released to the skill corresponding to the target conversion control.

[0083] The skill switching method in the above game can trigger a skill switching window to pop up in a designated area of ​​the graphical user interface when the current skill is in the waiting state. Selecting the target switching control in the skill switching window will switch the current skill to the skill corresponding to the target switching control. This method can complete the skill switching without canceling the current skill, thereby simplifying the operation steps of skill switching and improving the speed of skill switching.

[0084] In an optional embodiment, the step of determining the skill corresponding to the target skill control as the skill to be released in response to the first touch operation of the target skill control includes: displaying the casting indicator icon of the skill corresponding to the target skill control in the graphical user interface in response to the press operation of the target skill control; adjusting the release direction of the skill corresponding to the target skill control in response to the first sliding operation starting from the target skill control, and determining the skill corresponding to the target skill control as the skill to be released.

[0085] In an optional embodiment, after the above response to the selection operation of the target conversion control in the skill conversion window and the step of switching the skill to be released to the skill corresponding to the target conversion control, the above method further includes: in response to the end of the first touch operation, releasing the skill corresponding to the target conversion control; wherein, the release direction of the skill corresponding to the target conversion control is the same as the release direction of the skill corresponding to the target skill control adjusted under the first touch operation.

[0086] In an optional embodiment, the step of displaying a skill switching window in response to a second touch operation targeting a specified area in the graphical user interface during the continuous state of the first touch operation includes: displaying a skill switching window at the touch position of the second touch operation in response to a second touch operation targeting a specified area in the graphical user interface during the continuous state of the first touch operation.

[0087] In an optional embodiment, the conversion control corresponding to the target skill control in the skill conversion window is displayed at the touch position of the second touch operation; other conversion controls besides the conversion control corresponding to the target skill control are displayed in the skill conversion window in a preset order.

[0088] In an optional embodiment, the above-mentioned response to the selection operation of the target conversion control in the skill conversion window, the step of switching the skill to be released to the skill corresponding to the target conversion control, includes: in response to the second sliding operation that starts from the touch position of the second touch operation and acts on the target conversion control, selecting the skill corresponding to the target conversion control; in response to the end of the second sliding operation, switching the skill to be released to the skill corresponding to the target conversion control.

[0089] In an optional embodiment, the method further includes: canceling the display of the skill switching window in the graphical user interface in response to the end of the second sliding operation.

[0090] In an optional embodiment, after the above response is to the selection operation of the target conversion control in the skill conversion window and the step of switching the skill to be released to the skill corresponding to the target conversion control, the above method further includes: in response to the third sliding operation starting from the touch position of the first touch operation, adjusting the release direction of the skill corresponding to the target conversion control; in response to the end of the third sliding operation, releasing the skill corresponding to the target conversion control in the release direction adjusted by the third sliding operation.

[0091] Furthermore, Figure 6 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, communication interface 103 and memory 100 connected via the bus 102.

[0092] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 6 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0093] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. Processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0094] This invention also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are called and executed by a processor, they cause the processor to implement the skill switching method in the game described above. For specific implementation details, please refer to the method embodiments, which will not be repeated here.

[0095] Specifically, a graphical user interface (GUI) is provided through a terminal device. This GUI displays a portion of the game scene and multiple skill controls, which are used to release corresponding skills. The skill switching method in the game includes: responding to a first touch operation on a target skill control, determining the skill corresponding to the target skill control as the skill to be released; while the first touch operation is ongoing, responding to a second touch operation on a specified area in the GUI, displaying a skill conversion window; wherein the skill conversion window includes: conversion controls corresponding to at least some of the skills among the multiple skill controls; responding to a selection operation on a target conversion control in the skill conversion window, switching the skill to be released to the skill corresponding to the target conversion control.

[0096] The skill switching method in the above game can trigger a skill switching window to pop up in a designated area of ​​the graphical user interface when the current skill is in the waiting state. Selecting the target switching control in the skill switching window will switch the current skill to the skill corresponding to the target switching control. This method can complete the skill switching without canceling the current skill, thereby simplifying the operation steps of skill switching and improving the speed of skill switching.

[0097] In an optional embodiment, the step of determining the skill corresponding to the target skill control as the skill to be released in response to the first touch operation of the target skill control includes: displaying the casting indicator icon of the skill corresponding to the target skill control in the graphical user interface in response to the press operation of the target skill control; adjusting the release direction of the skill corresponding to the target skill control in response to the first sliding operation starting from the target skill control, and determining the skill corresponding to the target skill control as the skill to be released.

[0098] In an optional embodiment, after the above response to the selection operation of the target conversion control in the skill conversion window and the step of switching the skill to be released to the skill corresponding to the target conversion control, the above method further includes: in response to the end of the first touch operation, releasing the skill corresponding to the target conversion control; wherein, the release direction of the skill corresponding to the target conversion control is the same as the release direction of the skill corresponding to the target skill control adjusted under the first touch operation.

[0099] In an optional embodiment, the step of displaying a skill switching window in response to a second touch operation targeting a specified area in the graphical user interface during the continuous state of the first touch operation includes: displaying a skill switching window at the touch position of the second touch operation in response to a second touch operation targeting a specified area in the graphical user interface during the continuous state of the first touch operation.

[0100] In an optional embodiment, the conversion control corresponding to the target skill control in the skill conversion window is displayed at the touch position of the second touch operation; other conversion controls besides the conversion control corresponding to the target skill control are displayed in the skill conversion window in a preset order.

[0101] In an optional embodiment, the above-mentioned response to the selection operation of the target conversion control in the skill conversion window, the step of switching the skill to be released to the skill corresponding to the target conversion control, includes: in response to the second sliding operation that starts from the touch position of the second touch operation and acts on the target conversion control, selecting the skill corresponding to the target conversion control; in response to the end of the second sliding operation, switching the skill to be released to the skill corresponding to the target conversion control.

[0102] In an optional embodiment, the method further includes: canceling the display of the skill switching window in the graphical user interface in response to the end of the second sliding operation.

[0103] In an optional embodiment, after the above response is to the selection operation of the target conversion control in the skill conversion window and the step of switching the skill to be released to the skill corresponding to the target conversion control, the above method further includes: in response to the third sliding operation starting from the touch position of the first touch operation, adjusting the release direction of the skill corresponding to the target conversion control; in response to the end of the third sliding operation, releasing the skill corresponding to the target conversion control in the release direction adjusted by the third sliding operation.

[0104] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0105] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0106] Finally, it should be noted that the above-described embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A method for switching skills in a game, characterized in that, A graphical user interface (GUI) is provided via a terminal device, the GUI displaying scene images of a portion of the game environment and multiple skill controls, the skill controls being used to release corresponding skills; the method includes: In response to a first touch operation on a target skill control, a spell casting indicator icon for the skill corresponding to the target skill control is displayed in the graphical user interface; in response to a first swipe operation originating from the target skill control, the release direction of the skill corresponding to the target skill control is adjusted, and the skill corresponding to the target skill control is identified as the skill to be released; wherein, the spell casting indicator icon is used to indicate the release direction of the skill corresponding to the target skill control; While the first touch operation is ongoing, in response to a second touch operation targeting a specified area in the graphical user interface, a skill conversion window is displayed; wherein, the skill conversion window includes: conversion controls corresponding to at least some of the skills among the plurality of skill controls; the first touch operation and the second touch operation are operations performed by the player using different fingers; In response to the selection operation of the target conversion control in the skill conversion window, the skill to be released is switched to the skill corresponding to the target conversion control; wherein, the release direction of the skill corresponding to the target conversion control is the same as the release direction of the skill corresponding to the target skill control adjusted under the first touch operation.

2. The method according to claim 1, characterized in that, The first touch operation includes: pressing the target skill control.

3. The method according to claim 1 or 2, characterized in that, After the step of responding to the selection operation of the target conversion control in the skill conversion window and switching the skill to be released to the skill corresponding to the target conversion control, the method further includes: In response to the end of the first touch operation, the skill corresponding to the target conversion control is released.

4. The method according to claim 1, characterized in that, The step of displaying a skill switching window in response to a second touch operation targeting a specified area in the graphical user interface while the first touch operation is ongoing includes: While the first touch operation is ongoing, in response to a second touch operation targeting a specified area in the graphical user interface, the skill switching window is displayed at the touch location of the second touch operation.

5. The method according to claim 4, characterized in that, The conversion control corresponding to the target skill control in the skill conversion window is displayed at the touch position of the second touch operation; other conversion controls besides the conversion control corresponding to the target skill control are displayed in the skill conversion window in a preset order.

6. The method according to claim 1, characterized in that, The step of responding to the selection operation of the target conversion control in the skill conversion window and switching the skill to be released to the skill corresponding to the target conversion control includes: In response to a second sliding operation that originates from the touch position of the second touch operation and acts on the target conversion control, the skill corresponding to the target conversion control is selected; In response to the end of the second swipe operation, the skill to be released is switched to the skill corresponding to the target conversion control.

7. The method according to claim 6, characterized in that, The method further includes: In response to the end of the second swipe operation, the skill conversion window is de-displayed in the graphical user interface.

8. The method according to claim 1, characterized in that, After the step of responding to the selection operation of the target conversion control in the skill conversion window and switching the skill to be released to the skill corresponding to the target conversion control, the method further includes: In response to a third swipe operation originating from the touch position of the first touch operation, the release direction of the skill corresponding to the target conversion control is adjusted; In response to the end of the third sliding operation, the skill corresponding to the target conversion control is released in the release direction adjusted after the third sliding operation.

9. A skill switching device in a game, characterized in that, A graphical user interface is provided through a terminal device, which displays scene images of part of the game scene and multiple skill controls, which are used to release corresponding skills; The device includes: A skill determination module is used to respond to a first touch operation on a target skill control, display a spell casting indicator icon of the skill corresponding to the target skill control in the graphical user interface; and to respond to a first swipe operation starting from the target skill control, adjust the release direction of the skill corresponding to the target skill control, and determine the skill corresponding to the target skill control as the skill to be released; wherein, the spell casting indicator icon is used to indicate the release direction of the skill corresponding to the target skill control; A conversion trigger module is used to respond to a second touch operation targeting a specified area in the graphical user interface while the first touch operation is ongoing, and to display a skill conversion window; wherein, the skill conversion window includes: conversion controls corresponding to at least some of the skills among the plurality of skill controls; the first touch operation and the second touch operation are operations performed by the player using different fingers; The skill conversion module is used to respond to the selection operation of the target conversion control in the skill conversion window and switch the skill to be released to the skill corresponding to the target conversion control; wherein, the release direction of the skill corresponding to the target conversion control is the same as the release direction of the skill corresponding to the target skill control adjusted under the first touch operation.

10. An electronic device, characterized in that, The electronic device includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the skill switching method in the game as described in any one of claims 1 to 8.

11. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the skill switching method in the game as described in any one of claims 1 to 8.

Citation Information

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