Plot searching method, device and electronic equipment in game

CN116077935BActive Publication Date: 2026-10-16NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202310008769.7
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-01-04
Publication Date
2026-10-16
Estimated Expiration
2043-01-04

AI Technical Summary

Technical Problem

[0002]在游戏中,玩家通常使用搜索工具筛选出具有目标等级和目标资源的目标地块,但是该方式只能搜索到屏幕显示的当前游戏视野范围内的目标地块,由于在游戏中后期中高级地块数量较少,分布较为零散,导致搜索工具难以在游戏中后期搜索到中高等级的地块,此时玩家需要不断划动屏幕来寻找目标地块,而不断划屏对玩家而言操作较为繁琐,容易影响玩家游戏体验

Benefits of technology

[0009] This invention provides a method, apparatus, and electronic device for searching land plots in a game. First, land plot labels are displayed in a graphical user interface, indicating the attributes of the land plot to be searched. Then, in response to a touch operation on a target land plot label, the target land plot label is moved across the scene screen. Next, in response to the movement of the target land plot label, the scene screen changes. Finally, in response to the appearance of a target land plot matching the target land plot label in the scene screen, the target land plot is displayed in a first display mode. In this method, the movement of the target land plot label within the scene screen changes the game's field of view, thereby controlling the scene screen to change. Simultaneously, the first display mode allows the target land plot matching the target land plot label to be displayed in the scene screen, enabling the search for target land plots while simultaneously moving the game's field of view. This expands the search range for target land plots, simplifies the operation process, and enhances the player's gaming experience.

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Abstract

The application provides a plot searching method and device in a game and electronic equipment, a plot label is displayed in a graphical user interface, the plot label indicates a plot attribute of a plot to be searched; a target plot label is controlled to move on a scene picture in response to a touch operation on the target plot label; the scene picture is controlled to change in response to the movement of the target plot label; and a target plot matching the target plot label appears in the scene picture, and the target plot is displayed in the scene picture in a first display mode. In this way, the game field of view can be changed when the target plot label moves in the scene picture, so that the scene picture changes, and the target plot matching the target plot label can be displayed in the scene picture in the first display mode, so that the target plot can be searched while the game field of view is moved, the search range of the target plot is expanded, the operation process is simplified, and the game experience of the player is improved.
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Description

Technical Field

[0001] This invention relates to the field of game interaction design technology, and in particular to a method, apparatus and electronic device for searching land in a game. Background Technology

[0002] In the game, players usually use search tools to filter out target plots with target levels and resources. However, this method can only search for target plots within the current game field of view displayed on the screen. Since there are fewer mid-to-high-level plots in the later stages of the game, and they are more scattered, the search tools have difficulty finding mid-to-high-level plots in the later stages of the game. At this time, players need to keep swiping the screen to find target plots, and the constant swiping is cumbersome for players and can easily affect the player's game experience. Summary of the Invention

[0003] The purpose of this invention is to provide a method, apparatus, and electronic device for searching land plots in games, so as to quickly find target land plots by simplifying the search for target land plots, thereby improving the player's gaming experience.

[0004] In a first aspect, the present invention provides a method for searching land plots in a game, which provides a graphical user interface through a terminal device; the graphical user interface displays a scene screen of a portion of the game scene, the game scene including multiple land plot units; the method includes: displaying land plot labels in the graphical user interface; wherein the land plot labels are used to indicate the land plot attributes of the land plot to be searched; controlling the target land plot label to move on the scene screen in response to a touch operation on the target land plot label; controlling the scene screen to change in response to the movement of the target land plot label; and displaying the target land plot in the scene screen in a first display mode in response to the appearance of a target land plot that matches the target land plot label in the scene screen.

[0005] Secondly, the present invention provides a land search device in a game, which provides a graphical user interface through a terminal device; the graphical user interface displays a scene screen of a portion of the game scene, the game scene including multiple land units; the device includes: a tag display module for displaying land tags in the graphical user interface; wherein the land tags are used to indicate the land attributes of the land to be searched; a tag movement module for controlling the target land tag to move on the scene screen in response to a touch operation on the target land tag; a screen change module for controlling the scene screen to change in response to the movement of the target land tag; and a target land display module for displaying the target land in the scene screen in a first display mode in response to the appearance of a target land matching the target land tag in the scene screen.

[0006] Thirdly, the present invention provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the land search method in the above-mentioned game.

[0007] Fourthly, the present invention provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the land search method in the aforementioned game.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] This invention provides a method, apparatus, and electronic device for searching land plots in a game. First, land plot labels are displayed in a graphical user interface, indicating the attributes of the land plot to be searched. Then, in response to a touch operation on a target land plot label, the target land plot label is moved across the scene screen. Next, in response to the movement of the target land plot label, the scene screen changes. Finally, in response to the appearance of a target land plot matching the target land plot label in the scene screen, the target land plot is displayed in a first display mode. In this method, the movement of the target land plot label within the scene screen changes the game's field of view, thereby controlling the scene screen to change. Simultaneously, the first display mode allows the target land plot matching the target land plot label to be displayed in the scene screen, enabling the search for target land plots while simultaneously moving the game's field of view. This expands the search range for target land plots, simplifies the operation process, and enhances the player's gaming experience.

[0010] Other features and advantages of the invention will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.

[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart illustrating a land search method in a game, provided as an embodiment of the present invention;

[0014] Figure 2 This is a schematic diagram illustrating the display of land parcel labels in a graphical user interface according to an embodiment of the present invention;

[0015] Figure 3 A flowchart illustrating another land search method in a game provided by an embodiment of the present invention;

[0016] Figure 4 A flowchart illustrating another land search method in a game provided by an embodiment of the present invention;

[0017] Figure 5 This is a schematic diagram of the field of view adjustment area provided in an embodiment of the present invention;

[0018] Figure 6 A schematic diagram of the structure of a land search device in a game provided by an embodiment of the present invention;

[0019] Figure 7 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0020] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. The components of the embodiments of the present invention described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.

[0021] Therefore, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely to illustrate selected embodiments of the invention. All other embodiments obtained by those skilled in the art based on the embodiments of the invention without inventive effort are within the scope of protection of the invention.

[0022] In games, players often need to constantly swipe the screen to find target tiles of a specific level and resource, which can be quite tedious. Therefore, many existing SLG (Simulation Game) games have introduced search functions. For example, a search tool with tile-finding capabilities can be added to the main map interface, allowing players to search for target tiles of a specific level and resource, making it easier for them to find their desired tiles.

[0023] However, when players use the search tool to search for plots, they can only find target plots within the current game field of view displayed on the screen. Since there are fewer mid-to-high-level plots in the later stages of the game, and they are more scattered, the search tool has difficulty finding mid-to-high-level plots in the later stages of the game. At this time, players need to keep swiping the screen to find target plots, which increases the complexity of operation and can easily affect the player's game experience.

[0024] To address the aforementioned issues, embodiments of the present invention provide a method, apparatus, and electronic device for searching land plots in games. This technology can be applied to scenarios involving the search and processing of target land plots in games.

[0025] In one embodiment of this disclosure, the land search method in the game can run on a local terminal device or a server. When the land search method in the game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0026] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the land search method in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0027] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0028] In one possible implementation, this invention provides a method for searching land plots in a game, providing a graphical user interface (GUI) via a terminal device. The terminal device can be either a local terminal device or a client device within a cloud interaction system. The GUI displays a portion of the game scene, which includes multiple land plot units; such as... Figure 1 As shown, the method includes the following specific steps:

[0029] Step S102: Display land parcel labels in the graphical user interface; these land parcel labels are used to indicate the land parcel attributes to be searched.

[0030] The scene displayed in the graphical user interface contains multiple plot units. These plot units can be used to build roads, plant virtual plants, place virtual furniture, or construct virtual buildings. Each plot unit may have the same or different attributes, depending on the game development requirements. Specifically, plot attributes can include plot level and resource type. The plot level can be set to 1-10 or 1-6, with the specific value determined by the game rules. The resource type indicates the attributes of the resources contained in the plot, and can include stone, wood, crystal ore, and iron ore, among others.

[0031] In practical applications, a land parcel search control can be set in the graphical user interface (GUI). Triggering this control enters the land parcel search mode and displays land parcel labels at a specified location in the GUI. Alternatively, clicking on a specific land parcel unit in the GUI will also display a land parcel label at a specified location. The specific method of displaying the land parcel labels in the GUI can be set according to development needs. This specified location can be on the left, right, or bottom of the GUI, for example, the land parcel labels can be displayed at the bottom of the scene displayed in the GUI. Specifically, the GUI can display multiple land parcel labels, each corresponding to different land parcel attributes, such as... Figure 2 The diagram shown is a schematic representation of a graphical user interface for displaying land parcel labels according to an embodiment of the present invention. Figure 2 It contains plot tags for four resource types: stone, wood, crystal, and iron. Each resource type contains six different plot levels. Figure 2 The selected resource is timber (the target resource is in...). Figure 2 (The middle part is in dark color), this timber resource has plot tags corresponding to 6 different levels from Lv1 to Lv6; Figure 2 The grid structure displayed above the resource type is the scene view, where one grid represents a plot of land.

[0032] Step S104: Respond to the touch operation on the target land parcel label in the land parcel label and control the target land parcel label to move on the scene screen.

[0033] The target parcel label is the parcel label corresponding to the parcel attribute of the parcel to be searched among multiple parcel labels displayed in the graphical user interface. This target parcel label can be any one of the multiple parcel labels, such as... Figure 2 The plot label pointed to by the middle finger is the target plot label. The touch operation on the target plot label can be a swipe operation or a drag operation. In practice, when the player swipes the target plot label onto the scene displayed in the graphical user interface, the target plot label will move on the scene.

[0034] Step S106: In response to the movement of the target plot label, control the scene screen to change.

[0035] In practice, when the target land parcel label moves to a preset position, the scene displayed in the graphical user interface will change accordingly; the direction of the scene change is consistent with the direction of the target land parcel label's movement.

[0036] Step S108: In response to the appearance of a target plot in the scene screen that matches the target plot label, the target plot is displayed in the scene screen in a first display mode.

[0037] When the target plot label slides onto the scene screen, or during the movement of the target plot label, if a target plot matching the target plot label exists in the scene screen, the target plot will be displayed in the first display mode. This first display mode can be set according to development needs; for example, it could be a blinking target plot, adding a border to the target plot, or setting the target plot to a specified color. In practice, the plot attributes corresponding to the target plot usually need to be the same as the plot attributes indicated by the plot label.

[0038] This invention provides a method for searching land plots in a game. First, land plot labels are displayed in a graphical user interface, indicating the attributes of the land plot to be searched. Then, in response to a touch operation on a target land plot label, the target land plot label is moved across the scene screen. Next, in response to the movement of the target land plot label, the scene screen changes. Finally, in response to the appearance of a target land plot matching the target land plot label in the scene screen, the target land plot is displayed in a first display mode. In this method, the movement of the target land plot label in the scene screen changes the game's field of view, thereby controlling the scene screen to change. Simultaneously, the first display mode can show the target land plot matching the target land plot label, allowing the search for target land plots to be performed while moving the game's field of view. This expands the search range for target land plots, simplifies the operation process, and improves the player's gaming experience.

[0039] This invention also provides another method for searching land parcels in a game. This method is implemented based on the above embodiments. The method focuses on describing the specific process of displaying land parcel tags in a graphical user interface (specifically implemented through step S302 below), the specific process of controlling the movement of a target land parcel tag on the scene screen in response to a touch operation on the target land parcel tag (specifically implemented through steps S304-S306 below), and the specific process of controlling changes in the scene screen in response to the movement of the target land parcel tag (specifically implemented through step S308 below); Figure 3 As shown, the method includes the following specific steps:

[0040] Step S302: In response to the triggering operation of the land search mode, control the display of the land label in the first position of the graphical user interface.

[0041] In practice, a land search control is typically included in the graphical user interface (GUI). When a player triggers this control, the game enters land search mode. Once in land search mode, multiple land tags are displayed in the first position on the GUI. This first position can be on the left, right, or bottom of the GUI, for example, at the bottom of the scene displayed on the GUI.

[0042] Step S304: In response to a sliding operation starting from the target land parcel label, control the target land parcel label to move following the touch point position of the sliding operation.

[0043] In practice, players need to long-press the target plot label in the plot label to select it, and then continue to slide the target plot label without releasing their finger.

[0044] Step S306: In response to the above-mentioned touch point being located on the scene screen, control the target plot label to be displayed on the scene screen.

[0045] When the target land parcel label is dragged to the scene screen, that is, when the touch point of the swipe operation is on the scene screen, the target land parcel label will be displayed in the scene screen; continue to swipe the target land parcel label in the scene screen, and the target land parcel label can be moved in the scene screen according to the swipe operation; the touch point of the swipe operation is the moving position of the target land parcel label in the scene screen.

[0046] In specific implementation, step S306 above includes: responding to the touch point being located on the scene screen, controlling the target plot label to be displayed on the scene screen in a second display mode. This can also be understood as follows: when the target plot label is located on the scene screen, the target plot label will be displayed on the scene screen in a second display mode. The second display mode includes, but is not limited to: displaying the target plot label in a semi-transparent format, or displaying the target plot label with an outer border, etc. Displaying the target plot label in a second display mode allows players to distinguish between plot units in the scene screen and the target plot label. Furthermore, if the target plot label becomes semi-transparent, it can avoid obscuring the content originally displayed on the scene screen, since there are many elements in the game scene screen.

[0047] In practical applications, while displaying the target plot label on the scene screen, the scene screen is also displayed in a third display mode; wherein, the third display mode indicates that the scene screen displayed in the graphical user interface is selected. The above-mentioned third display mode can be set according to the development needs. For example, the third display mode can be to add an outer border to the edge of the scene screen displayed in the graphical user interface, and at the same time, there is a faint glow on the outer border to enhance the selection feedback; the third display mode can also be to display the scene screen with a specified transparency.

[0048] Step S308: In response to the sliding operation of moving the target tile label in a specified direction starting from the edge of the scene screen displayed in the graphical user interface, the game view is controlled to change in the specified direction so that the scene screen displayed in the graphical user interface changes.

[0049] The specified direction is usually towards the edge of the scene displayed in the graphical user interface. When the player moves the target tile label to the edge of the scene displayed in the graphical user interface, continuing to slide the target tile label towards the edge will change the game's field of view based on the continued sliding operation, and thus the scene displayed in the graphical user interface will also change according to the change in the game's field of view.

[0050] Step S310: In response to the appearance of a target plot in the scene screen that matches the target plot label, the target plot is displayed in the scene screen in a first display mode.

[0051] When the target plot label is slid to the scene screen or during the movement of the target plot label, all target plots in the scene screen that match the target plot label will be displayed in the first display mode, in order to remind the player that the target plot has been found.

[0052] Specifically, after entering the land search mode, players can long-press the target land tag and drag it into the scene displayed in the graphical user interface. By sliding their finger along the edge of the screen within the scene, players can search for the target land while moving their view.

[0053] The land search method in the aforementioned game provides a wider search range to avoid situations where the target land is difficult to find. Players can drag the target land tag within the scene displayed in the graphical user interface. Simultaneously, the game's field of view changes according to the sliding of the target land tag under certain conditions, thus expanding the search area and enabling players to search for target land while moving their view, increasing the probability of finding the target land. Furthermore, this method solves the problem of not being able to find target land using search tools in the later stages of the game, improving the smoothness of operation, reducing function jumps and interruptions, and thus enhancing the player's gaming experience.

[0054] This invention also provides another method for searching land in a game. This method is implemented based on the above embodiments. The specific process of controlling the scene view to change in response to the movement of the target land tag, when a view adjustment area is set in the graphical user interface (implemented through steps S406-S408 below), is described in detail. Figure 4 As shown, the method includes the following specific steps:

[0055] Step S402: Display land parcel labels in the graphical user interface; these land parcel labels are used to indicate the land parcel attributes to be searched.

[0056] Step S404: Respond to a touch operation on the target land parcel label in the land parcel label and control the target land parcel label to move on the scene screen.

[0057] Step S406: In response to the target plot label moving in an area outside the view adjustment area, control the target plot label to move in the scene screen displayed in the area outside the view adjustment area.

[0058] The aforementioned field of view adjustment area is used to indicate the area where the scene displayed in the graphical user interface changes. This field of view adjustment refers to the area where the player drags their finger to the target tile label; only then can the game's field of view slide (i.e., change), causing the scene displayed in the graphical user interface to change according to the change in the game's field of view. This distinguishes between operations that change the field of view and operations that slide to a specific tile within the target tile.

[0059] In practical implementation, the area corresponding to the aforementioned field of view adjustment region in the graphical user interface can be set according to development needs. For example, the field of view adjustment region can be a certain area on the right side, a certain area on the left side, or an area outside the center area in the graphical user interface. Figure 5 The diagram shown is a schematic diagram of a field of view adjustment area provided in an embodiment of the present invention. Figure 5 The dark areas in the mid-scene image correspond to the view adjustment area.

[0060] In practical applications, when the target plot label moves outside the view adjustment area, only the movement of the target plot label within that area is controlled. While the target plot label moves within the view adjustment area, it can continue to move within the scene, and the scene map displayed in the graphical user interface will change accordingly. Alternatively, the target plot label can remain stationary at its current position within the view adjustment area, but the scene map displayed in the graphical user interface will still change based on its movement within the graphical user interface.

[0061] In step S408, in response to the target plot label moving within the field of view adjustment area, the scene map displayed in the graphical user interface is controlled to change to follow the movement of the target plot label.

[0062] Step S410: In response to the appearance of a target plot in the scene screen that matches the target plot label, the target plot is displayed in the scene screen in a first display mode.

[0063] In step S412, in response to the movement control operation of moving the target plot label to the specified plot in the target plot, the specified plot is selected and displayed in the scene screen in the fourth display mode.

[0064] The aforementioned fourth display method can be set according to R&D needs. This fourth display method can add an outer border to the designated plot, display the designated plot in a designated color, or display the designated plot in a highlighted manner, etc. Specifically, while displaying the designated plot in the scene screen using the fourth display method, a progress bar is displayed in the second position corresponding to the designated plot. The progress bar is used to indicate the delay time for proceeding to the scene screen corresponding to the designated plot. If the delay time is reached, the scene screen corresponding to the designated plot is displayed in the graphical user interface.

[0065] In practical implementation, the aforementioned second position can be above, below, to the left, or to the right of the designated plot, depending on the development needs. The designated plot is the plot selected by the player that meets the criteria. Unlike conventional search tools that directly navigate to a specific plot, in this invention, the player can manually select and navigate to the desired plot (equivalent to a designated plot) from multiple search results. After the delay indicated by the progress bar, the player will automatically navigate to the scene corresponding to the designated plot. Because navigating to a designated plot takes time—it's impossible to navigate immediately upon placing and releasing the finger—a progress bar is used to provide feedback and prevent the player from unsure of the current situation and canceling the selection of the designated plot.

[0066] In practical applications, in response to the target plot label moving to the designated plot, the duration for which the target plot label remains on the designated plot is recorded; in response to the duration reaching the delay time, the target plot label is canceled from display, and the scene screen corresponding to the designated plot is displayed in the graphical user interface. The aforementioned duration for which the target plot label remains on the designated plot is also the duration for which the player's finger drags the target plot label and stays on the designated plot.

[0067] In some embodiments, the selection of a specific plot can be deselected in response to the completion of the movement control operation before the progress bar reaches its delay time. The completion of the movement control operation can be achieved by the player releasing their finger.

[0068] The land search method in the aforementioned game cleverly solves the problem of search tools becoming ineffective in the later stages of the game by proposing a sliding view method to expand the search range. This method increases the probability of finding the target land and allows players to choose which target land to go to. Thus, this invention improves the overall player experience of searching for land and increases the smoothness of the game.

[0069] Corresponding to the above method embodiments, this invention also provides a land search device in a game, which provides a graphical user interface through a terminal device; the graphical user interface displays a scene of part of the game scene, and the game scene includes multiple land units; such as Figure 6 As shown, the device includes:

[0070] The label display module 60 is used to display land parcel labels in a graphical user interface; wherein the land parcel labels are used to indicate the land parcel attributes to be searched.

[0071] The tag moving module 61 is used to respond to touch operations on a target land parcel tag in the land parcel tags and control the target land parcel tag to move on the scene screen.

[0072] The scene change module 62 is used to control the scene scene to change in response to the movement of the target plot label.

[0073] The target plot display module 63 is used to display the target plot in the scene in a first display mode in response to the appearance of a target plot that matches the target plot label in the scene screen.

[0074] The land search device in the aforementioned game first displays land tags in the graphical user interface, indicating the attributes of the land to be searched. Then, in response to a touch operation on a target land tag, it moves the target land tag across the scene. Next, in response to the movement of the target land tag, the scene changes. Finally, in response to the appearance of a target land tag matching the target land tag in the scene, the target land tag is displayed in a first display mode. In this method, the movement of the target land tag within the scene changes the game's field of view, thus controlling the scene's appearance. Simultaneously, the first display mode allows the target land tag to match the target land tag, enabling the search to proceed while simultaneously moving the game's field of view. This expands the search range, simplifies the operation, and enhances the player's gaming experience.

[0075] Specifically, the aforementioned label display module 60 is used to: in response to a triggering operation of the land search mode, control the display of the land label at a first position in the graphical user interface.

[0076] Furthermore, the aforementioned label moving module 61 is used to: respond to a sliding operation starting from the target land parcel label, control the target land parcel label to move following the touch point position of the sliding operation; and respond to the touch point position being located on the scene screen, control the target land parcel label to be displayed on the scene screen.

[0077] In a specific implementation, the aforementioned label moving module 61 is also used to: in response to the touch point being located in the scene screen, control the target plot label to be displayed in the scene screen in a second display mode.

[0078] In practical applications, while displaying the target plot label on the scene screen, the scene screen is also displayed in a third display mode; where the third display mode indicates that the scene screen is selected.

[0079] Furthermore, a view adjustment area is provided in the graphical user interface; this view adjustment area is used to indicate: the operation area for controlling changes in the scene screen displayed in the graphical user interface; the aforementioned screen change module 62 is used to: control the movement of the target plot label in the scene screen displayed in the area outside the view adjustment area in response to the target plot label moving in the area outside the view adjustment area; and control the scene map displayed in the graphical user interface to change following the movement of the target plot label in response to the target plot label moving in the view adjustment area.

[0080] In some embodiments, the above-mentioned screen change module 62 is further configured to: in response to a sliding operation that moves the target plot label in a specified direction starting from the edge of the scene screen displayed in the graphical user interface, control the game field of view to change in the specified direction so as to change the scene screen displayed in the graphical user interface.

[0081] Furthermore, the above-mentioned device also includes a land parcel selection module, used to: after displaying the target land parcel in the scene screen in a first display mode in response to the appearance of a target land parcel matching the target land parcel label in the scene screen, select the specified land parcel in response to a movement control operation that moves the target land parcel label to the specified land parcel in the target land parcel, and display the specified land parcel in the scene screen in a fourth display mode.

[0082] In the specific implementation, while the specified plot is displayed in the scene screen in the fourth display mode, a progress bar is displayed in the second position corresponding to the specified plot. The progress bar is used to indicate the delay time for proceeding to the scene screen corresponding to the specified plot. If the delay time is reached, the scene screen corresponding to the specified plot is displayed in the graphical user interface.

[0083] Furthermore, the above-mentioned device also includes a tag cancellation display module, used to: in response to the target plot tag moving to the designated plot, count the dwell time of the target plot tag at the designated plot; in response to the dwell time reaching the delay time, cancel the display of the target plot tag, and control the display of the scene screen corresponding to the designated plot in the graphical user interface.

[0084] In a specific implementation, the above device also includes a deselection module, used to: deselect the specified plot in response to the end of the movement control operation before the progress bar reaches the delay time.

[0085] The land search device in the game provided in this embodiment of the invention has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.

[0086] This invention also provides an electronic device, such as... Figure 7 As shown, the electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, which executes the machine-executable instructions to implement the land search method in the game described above.

[0087] Specifically, a graphical user interface (GUI) is provided via a terminal device; the GUI displays a scene of a portion of the game scene, which includes multiple land parcel units; the land parcel search method in the game includes: displaying land parcel labels in the GUI; wherein the land parcel labels are used to indicate the land parcel attributes to be searched; responding to a touch operation on a target land parcel label, controlling the target land parcel label to move on the scene screen; responding to the movement of the target land parcel label, controlling the scene screen to change; responding to the appearance of a target land parcel matching the target land parcel label in the scene screen, displaying the target land parcel in the scene screen in a first display mode.

[0088] In the land search method described above, the game view can be changed when the target land tag moves in the scene, thereby controlling the scene to change. At the same time, the target land that matches the target land tag can be displayed in the first display mode in the scene. This method allows the target land to be searched while moving the game view, thereby expanding the search range of the target land, simplifying the operation process, and improving the player's game experience.

[0089] In an optional embodiment, the step of displaying land parcel labels in the graphical user interface includes: in response to a triggering operation of the land parcel search mode, controlling a first position in the graphical user interface to display the land parcel label.

[0090] In an optional embodiment, the above-mentioned response to a touch operation of a target land parcel label in the land parcel label, the step of controlling the target land parcel label to move on the scene screen, includes: responding to a swipe operation starting from the target land parcel label, controlling the target land parcel label to move following the touch point position of the swipe operation; and responding to the touch point position being located on the scene screen, controlling the target land parcel label to be displayed on the scene screen.

[0091] In an optional embodiment, the step of controlling the target land parcel label to be displayed on the scene screen in response to the touch point being located on the scene screen includes: controlling the target land parcel label to be displayed on the scene screen in a second display mode in response to the touch point being located on the scene screen.

[0092] In an optional embodiment, while displaying the target plot label on the scene screen, the scene screen is also displayed in a third display mode; wherein, the third display mode indicates that the scene screen is selected.

[0093] In an optional embodiment, a view adjustment area is provided in the graphical user interface; the view adjustment area is used to indicate: an operation area for controlling changes in the scene displayed in the graphical user interface; the above-mentioned step of controlling changes in the scene in response to the movement of the target plot label includes: in response to the movement of the target plot label in an area outside the view adjustment area, controlling the target plot label to move in the scene displayed in the area outside the view adjustment area; in response to the movement of the target plot label in the view adjustment area, controlling the scene map displayed in the graphical user interface to change following the movement of the target plot label.

[0094] In an optional embodiment, the step of controlling the scene screen to change in response to the movement of the target plot label includes: in response to a sliding operation that moves the target plot label in a specified direction starting from the edge of the scene screen displayed in the graphical user interface, controlling the game field of view to change in the specified direction so as to change the scene screen displayed in the graphical user interface.

[0095] In an optional embodiment, after the step of displaying the target plot in the scene in a first display mode in response to the appearance of a target plot that matches the target plot label in the scene screen, the method further includes: in response to a movement control operation that moves the target plot label to a specified plot in the target plot, selecting the specified plot and displaying the specified plot in a fourth display mode in the scene screen.

[0096] In an optional embodiment, while the designated plot is displayed in the scene screen in a fourth display mode, a progress bar is displayed in the second position corresponding to the designated plot; wherein, the progress bar is used to indicate the delay time for proceeding to the scene screen corresponding to the designated plot, and if the delay time is reached, the scene screen corresponding to the designated plot is displayed in the graphical user interface.

[0097] In an optional embodiment, the method further includes: in response to the target plot label moving to the designated plot, calculating the dwell time of the target plot label at the designated plot; in response to the dwell time reaching the delay time, canceling the display of the target plot label, and controlling the display of the scene screen corresponding to the designated plot in the graphical user interface.

[0098] In an optional embodiment, after the steps of selecting the specified plot and displaying it in the scene screen in a fourth display mode in response to the movement control operation of moving the target plot label to the specified plot in the target plot, the method further includes: canceling the selection of the specified plot in response to the end of the movement control operation before the progress bar reaches the delay time.

[0099] Furthermore, Figure 7 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, the communication interface 103 and the memory 100 connected via the bus 102.

[0100] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 7 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0101] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. Processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0102] This invention also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are called and executed by a processor, they cause the processor to implement the land search method in the game described above. For specific implementation details, please refer to the method embodiments, which will not be repeated here.

[0103] Specifically, a graphical user interface (GUI) is provided via a terminal device; the GUI displays a scene of a portion of the game scene, which includes multiple land parcel units; the land parcel search method in the game includes: displaying land parcel labels in the GUI; wherein the land parcel labels are used to indicate the land parcel attributes to be searched; responding to a touch operation on a target land parcel label, controlling the target land parcel label to move on the scene screen; responding to the movement of the target land parcel label, controlling the scene screen to change; responding to the appearance of a target land parcel matching the target land parcel label in the scene screen, displaying the target land parcel in the scene screen in a first display mode.

[0104] In the land search method described above, the game view can be changed when the target land tag moves in the scene, thereby controlling the scene to change. At the same time, the target land that matches the target land tag can be displayed in the first display mode in the scene. This method allows the target land to be searched while moving the game view, thereby expanding the search range of the target land, simplifying the operation process, and improving the player's game experience.

[0105] In an optional embodiment, the step of displaying land parcel labels in the graphical user interface includes: in response to a triggering operation of the land parcel search mode, controlling a first position in the graphical user interface to display the land parcel label.

[0106] In an optional embodiment, the above-mentioned response to a touch operation of a target land parcel label in the land parcel label, the step of controlling the target land parcel label to move on the scene screen, includes: responding to a swipe operation starting from the target land parcel label, controlling the target land parcel label to move following the touch point position of the swipe operation; and responding to the touch point position being located on the scene screen, controlling the target land parcel label to be displayed on the scene screen.

[0107] In an optional embodiment, the step of controlling the target land parcel label to be displayed on the scene screen in response to the touch point being located on the scene screen includes: controlling the target land parcel label to be displayed on the scene screen in a second display mode in response to the touch point being located on the scene screen.

[0108] In an optional embodiment, while displaying the target plot label on the scene screen, the scene screen is also displayed in a third display mode; wherein, the third display mode indicates that the scene screen is selected.

[0109] In an optional embodiment, a view adjustment area is provided in the graphical user interface; the view adjustment area is used to indicate: an operation area for controlling changes in the scene displayed in the graphical user interface; the above-mentioned step of controlling changes in the scene in response to the movement of the target plot label includes: in response to the movement of the target plot label in an area outside the view adjustment area, controlling the target plot label to move in the scene displayed in the area outside the view adjustment area; in response to the movement of the target plot label in the view adjustment area, controlling the scene map displayed in the graphical user interface to change following the movement of the target plot label.

[0110] In an optional embodiment, the step of controlling the scene screen to change in response to the movement of the target plot label includes: in response to a sliding operation that moves the target plot label in a specified direction starting from the edge of the scene screen displayed in the graphical user interface, controlling the game field of view to change in the specified direction so as to change the scene screen displayed in the graphical user interface.

[0111] In an optional embodiment, after the step of displaying the target plot in the scene in a first display mode in response to the appearance of a target plot that matches the target plot label in the scene screen, the method further includes: in response to a movement control operation that moves the target plot label to a specified plot in the target plot, selecting the specified plot and displaying the specified plot in a fourth display mode in the scene screen.

[0112] In an optional embodiment, while the designated plot is displayed in the scene screen in a fourth display mode, a progress bar is displayed in the second position corresponding to the designated plot; wherein, the progress bar is used to indicate the delay time for proceeding to the scene screen corresponding to the designated plot, and if the delay time is reached, the scene screen corresponding to the designated plot is displayed in the graphical user interface.

[0113] In an optional embodiment, the method further includes: in response to the target plot label moving to the designated plot, calculating the dwell time of the target plot label at the designated plot; in response to the dwell time reaching the delay time, canceling the display of the target plot label, and controlling the display of the scene screen corresponding to the designated plot in the graphical user interface.

[0114] In an optional embodiment, after the steps of selecting the specified plot and displaying it in the scene screen in a fourth display mode in response to the movement control operation of moving the target plot label to the specified plot in the target plot, the method further includes: canceling the selection of the specified plot in response to the end of the movement control operation before the progress bar reaches the delay time.

[0115] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0116] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0117] Finally, it should be noted that the above-described embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A method for searching land plots in a game, characterized in that, A graphical user interface is provided through the terminal device; The graphical user interface displays a portion of the game scene, which includes multiple land units; the method includes: In response to the triggering of the land search mode, land parcel labels are displayed in the graphical user interface; wherein the land parcel labels are used to indicate the land parcel attributes to be searched. In response to a touch operation on a target land parcel label among the land parcel labels, control the target land parcel label to move on the scene screen; In response to the movement of the target plot label, the scene screen is controlled to change. In response to the appearance of a target plot in the scene that matches the target plot label, the target plot is displayed in the scene in a first display mode; wherein the plot attributes of the target plot are the same as the plot attributes indicated by the target plot label; In response to a movement control operation that moves the target plot label to a specified plot within the target plot, the specified plot is selected and displayed in the scene screen in a fourth display mode; The step of controlling the scene display to change in response to the movement of the target plot label includes: in response to a sliding operation that moves the target plot label in a specified direction starting from the edge of the scene display shown in the graphical user interface, controlling the game view to change in the specified direction, so as to change the scene display shown in the graphical user interface.

2. The method according to claim 1, characterized in that, The step of displaying land parcel labels in the graphical user interface includes: In response to the triggering of the land search mode, the land parcel label is displayed in a first position in the graphical user interface.

3. The method according to claim 1, characterized in that, The step of responding to a touch operation on a target land parcel tag within the land parcel tags and controlling the target land parcel tag to move on the scene screen includes: In response to a sliding operation starting from the target land parcel label, control the target land parcel label to move following the touch point position of the sliding operation; In response to the touch point being located on the scene screen, the target plot label is controlled to be displayed on the scene screen.

4. The method according to claim 3, characterized in that, The step of controlling the display of the target plot label on the scene screen in response to the touch point being located on the scene screen includes: In response to the touch point being located in the scene screen, the target plot label is controlled to be displayed in the scene screen in a second display mode.

5. The method according to claim 3, characterized in that, While the target plot label is displayed on the scene screen, the scene screen is also displayed in a third display mode; wherein, the third display mode indicates that the scene screen is selected.

6. The method according to claim 1, characterized in that, The graphical user interface includes a field of view adjustment area; this field of view adjustment area is used to indicate the operation area for controlling changes in the scene displayed in the graphical user interface. The step of controlling the scene display to change in response to the movement of the target plot label includes: In response to the target plot label moving in an area outside the field of view adjustment area, control the target plot label to move within the scene displayed in the area outside the field of view adjustment area; In response to the target plot label moving within the field of view adjustment area, the scene map displayed in the graphical user interface is controlled to change in accordance with the movement of the target plot label.

7. The method according to claim 1, characterized in that, While the designated plot of land is displayed in the scene screen in a fourth display mode, a progress bar is displayed at the second position corresponding to the designated plot of land; wherein, the progress bar is used to indicate the delay time for proceeding to the scene screen corresponding to the designated plot of land, and if the delay time is reached, the scene screen corresponding to the designated plot of land is displayed in the graphical user interface.

8. The method according to claim 7, characterized in that, The method further includes: In response to the target land parcel tag moving to the designated land parcel, the duration of the target land parcel tag staying at the designated land parcel is calculated; In response to the dwell time reaching the delay time, the target plot label is canceled, and the scene screen corresponding to the specified plot is displayed in the graphical user interface.

9. The method according to claim 7, characterized in that, After the step of responding to the movement control operation of moving the target plot label to a specified plot within the target plot, selecting the specified plot, and displaying the specified plot in the scene screen in a fourth display mode, the method further includes: In response to the end of the movement control operation before the progress bar reaches the delay time, the selected plot of land is deselected.

10. A land search device in a game, characterized in that, A graphical user interface is provided through the terminal device; The graphical user interface displays scene images of a portion of the game scene, which includes multiple land units; the device includes: A tag display module is used to display plot tags in the graphical user interface in response to a trigger operation of the plot search mode; wherein the plot tags are used to indicate the plot attributes of the plot to be searched. The tag movement module is used to respond to touch operations on a target plot tag among the plot tags and control the target plot tag to move on the scene screen; The scene change module is used to control the scene scene to change in response to the movement of the target plot label; A target land parcel display module is configured to display the target land parcel in the scene in a first display mode in response to the appearance of a target land parcel in the scene screen that matches the target land parcel label; wherein the land parcel attributes are the same as the land parcel attributes indicated by the target land parcel label; The land parcel selection module is used to: in response to a movement control operation that moves the target land parcel label to a specified land parcel in the target land parcel, select the specified land parcel, and display the specified land parcel in the scene screen in a fourth display mode; The screen change module is further configured to: respond to a sliding operation that moves the target plot label in a specified direction starting from the edge of the scene screen displayed in the graphical user interface, control the game view to change in the specified direction, so as to change the scene screen displayed in the graphical user interface.

11. An electronic device, characterized in that, It includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the land search method in the game according to any one of claims 1 to 9.

12. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the land search method in the game as described in any one of claims 1 to 9.

Citation Information

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