Plot searching method, device and electronic equipment in game

By displaying road search controls and directional indicators in the game, the problem of players being unable to identify and find redundant road tiles was solved, enabling quick searching and simplified operations, thus improving the gaming experience.

CN116115999BActive Publication Date: 2026-07-21NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2023-01-05
Publication Date
2026-07-21

AI Technical Summary

Technical Problem

In the game, when players reach the limit on the number of roads they can build, they cannot continue building roads, and it is impossible to determine whether there are any extra road tiles. This leads to blind searching and tedious operations, which reduces the gaming experience.

Method used

By displaying a road search control in the graphical user interface, the system responds to touch operations to display directional indicators and road parcels with specified attributes, and responds to movement control operations to switch to the target scene to display road parcels with specified attributes.

Benefits of technology

Quickly find and display redundant road tiles, simplify the operation process, and improve the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

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    Figure CN116115999B_ABST
Patent Text Reader

Abstract

The application provides a plot searching method and device in a game and electronic equipment. In response to the number of road plots in a game scene reaching a number threshold, a road search control is displayed. In response to a touch operation on the road search control, a direction indication mark and a target road plot with a specified attribute are displayed in a graphical user interface. The direction indication mark indicates the direction of the target road plot in the game scene, except for the plot unit displayed in the graphical user interface. In response to an operation of moving to the direction indicated by the direction indication mark, a scene picture corresponding to the direction indicated by the direction indication mark and the target road plot existing in the scene picture are displayed in the graphical user interface. In this way, the target road plot can be quickly found by triggering the road search control and displaying the target road plot and the mark indicating that the target road plot exists in other directions on the graphical user interface. Therefore, the operation is simple and the game experience of the player is improved.
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Description

Technical Field

[0001] This invention relates to the field of game interaction design technology, and in particular to a method, apparatus and electronic device for finding land in a game. Background Technology

[0002] In some games, when building roads in the game scene, there are situations where players cannot continue building due to reaching the maximum number of roads they possess. At this point, players can only repeatedly swipe the screen to find unused road tiles on the map, abandon them, and then continue building. However, this method is unreliable because players are unsure if there are any extra road tiles in their current road network, making the search uncertain. Furthermore, constantly swiping the screen to find extra road tiles is tedious, and these extra road tiles are not marked, increasing the difficulty of finding them and resulting in a poor player experience. Summary of the Invention

[0003] The purpose of this invention is to provide a method, device, and electronic device for finding land plots in games, so as to quickly find redundant road plots and thus improve the player's gaming experience.

[0004] In a first aspect, the present invention provides a method for finding land plots in a game, which provides a graphical user interface (GUI) through a terminal device; the GUI displays a scene screen of a portion of the game scene, the game scene including multiple land plot units; the method includes: displaying a road search control in response to the number of road plots in the game scene reaching a preset threshold; displaying a directional indicator and road plots with specified attributes in the GUI in response to a touch operation on the road search control; wherein the directional indicator is used to indicate the location of road plots with specified attributes in the game scene, in addition to the land plot units displayed in the GUI; and controlling the display of a target scene screen corresponding to the location indicated by the directional indicator, and the road plots with specified attributes existing in the target scene screen, in response to a movement control operation moving towards the location indicated by the directional indicator.

[0005] Secondly, the present invention provides a land plot search device in a game, which provides a graphical user interface through a terminal device; the graphical user interface displays a scene screen of a portion of the game scene, the game scene including multiple land plot units; the device includes: a control display module, used to display a road search control in response to the number of road plots in the game scene reaching a preset number threshold; a land plot display module, used to display a directional indicator and road plots with specified attributes in the graphical user interface in response to a touch operation on the road search control; wherein, the directional indicator is used to indicate the location of road plots with specified attributes in the game scene, in addition to the land plot units displayed in the graphical user interface; a map change module, used to control the display of the target scene screen corresponding to the location indicated by the directional indicator and the road plots with specified attributes present in the target scene screen in response to a movement control operation moving to the location indicated by the directional indicator.

[0006] Thirdly, the present invention provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the land search method in the above-mentioned game.

[0007] Fourthly, the present invention provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the land search method in the aforementioned game.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] This invention provides a method, apparatus, and electronic device for finding road tiles in a game. First, in response to a preset threshold number of road tiles in the game scene, a road search control is displayed. Then, in response to a touch operation on the road search control, a directional indicator and road tiles with specified attributes are displayed in the graphical user interface. The directional indicator indicates the location of a road tile with the specified attribute in the game scene, in addition to the tile units displayed in the graphical user interface. Next, in response to a movement control operation moving towards the direction indicated by the directional indicator, the graphical user interface displays the target scene corresponding to the direction indicated by the directional indicator, as well as the road tile with the specified attribute present in the target scene. This method allows players to quickly find road tiles with the specified attributes by triggering the road search control and displays the road tiles with the specified attributes and indicators of other locations with road tiles with the specified attributes on the graphical user interface. This method is simple to operate and improves the player's gaming experience.

[0010] Other features and advantages of the invention will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.

[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart illustrating a method for finding land plots in a game, as provided in an embodiment of the present invention;

[0014] Figure 2 A flowchart illustrating another method for finding land plots in a game, provided as an embodiment of the present invention;

[0015] Figure 3 A schematic diagram illustrating the display of a road label provided in an embodiment of the present invention;

[0016] Figure 4 This is a schematic diagram of a directional indicator provided in an embodiment of the present invention;

[0017] Figure 5 A flowchart illustrating another method for finding land plots in a game, provided as an embodiment of the present invention;

[0018] Figure 6 A schematic diagram of a land search device in a game provided by an embodiment of the present invention;

[0019] Figure 7 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0020] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. The components of the embodiments of the present invention described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.

[0021] Therefore, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely to illustrate selected embodiments of the invention. All other embodiments obtained by those skilled in the art based on the embodiments of the invention without inventive effort are within the scope of protection of the invention.

[0022] The game includes a road-building mechanic. However, there are times when players cannot continue building roads because they have reached the maximum number of roads they own, leading to a poor player experience. Also, some road tiles occupy road space to serve a specific purpose.

[0023] In related technologies, during road-building gameplay, when the system alerts players that they have reached their road limit, they are forced to abandon road construction or repeatedly swipe the screen to find unused road tiles on the map to abandon before continuing construction. However, this method is problematic because players are unsure if there are any extra road tiles among their existing roads, leading to uncertainty and a lack of clarity. Furthermore, the constant swiping to find extra road tiles is tedious, and since these tiles are not marked, the difficulty of finding them increases, resulting in a poor gaming experience.

[0024] To address the aforementioned issues, this invention provides a method, apparatus, and electronic device for finding land plots in games. This technology can be applied to gameplay involving road construction, particularly in scenarios where players are searching for redundant road plots during road construction.

[0025] In one embodiment of this disclosure, the land search method in a game can run on a local terminal device or a server. When the land search method in a game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.

[0026] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the land search method in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0027] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0028] In one possible implementation, this invention provides a method for finding land parcels in a game, providing a graphical user interface (GUI) via a terminal device. The terminal device can be either a local terminal device or a client device within a cloud interaction system. The GUI displays a portion of the game scene, which includes multiple land parcel units; such as... Figure 1 As shown, the method includes the following specific steps:

[0029] Step S102: In response to the number of road tiles in the game scene reaching a preset threshold, a road search control is displayed.

[0030] In practice, game scenes are typically composed of multiple land plots. These plots can be used to build roads, plant virtual plants, place virtual furniture, or construct virtual buildings. Each plot may have the same or different attributes, which may include plot level and resource type. Specifically, a game scene may contain virtual roads constructed from multiple road plots; the plots used to construct these virtual roads are called road plots.

[0031] When a player encounters the "Road Plot Limit Reached" message while constructing a road, a road search control will be displayed in the graphical user interface. The maximum number of road plots is equivalent to the aforementioned preset threshold, the specific value of which can be set according to the game rules; for example, the preset threshold could be 50 or 80. This road search control is used to quickly find road plots in the game scene with a specified attribute. This specified attribute can be based on game settings; for example, a road plot with a specified attribute could be a plot that is not actively used but occupies road space, a redundant road plot, or other plots with different attributes set according to development needs. Specifically, the road search control can be displayed at a specific location in the graphical user interface, which can be set according to development needs; for example, the location could be on the left, right, or bottom side of the graphical user interface.

[0032] Step S104: In response to a touch operation on the road search control, display a directional indicator and a road plot with specified attributes in the graphical user interface; wherein, the directional indicator is used to indicate that, in addition to the plot units displayed in the graphical user interface, there is a road plot with specified attributes in the game scene.

[0033] The aforementioned touch operations on the road search control can include tapping, long-pressing, dragging, or swiping. When the player performs a touch operation on the road search control, the game enters the land search mode and automatically searches for road plots with the specified attributes in the land plot units displayed in the graphical user interface, displaying the road plots with the specified attributes in the graphical user interface in a specified display format. At the same time, after entering the land search mode, the game also searches for road plots with the specified attributes in other land plot units in the game scene besides the land plot units displayed in the graphical user interface. If found, the location of the road plot with the specified attributes will be indicated by a directional indicator in the graphical user interface.

[0034] In practical implementation, the graphical user interface can display multiple directional indicators, each indicating a different direction, and each direction corresponds to a different game scene. The specified display format can be set according to development needs. For example, the specified display format could be displaying road tiles with specified attributes in a specified color, highlighting road tiles with specified attributes, or adding an outer border to road tiles with specified attributes, etc.

[0035] In some embodiments, when a player touches the road search control, if there is no road plot with the specified attribute in the plot cells currently displayed in the graphical user interface, then the scene screen displayed in the graphical user interface needs to be switched to a scene screen where there is a road plot with the specified attribute, and a directional indicator is displayed on the switched scene screen to indicate the location of the road plot with the specified attribute.

[0036] Step S106: In response to the movement control operation of moving to the direction indicated by the directional indicator, control the graphical user interface to display the target scene screen corresponding to the direction indicated by the directional indicator, as well as the road plots with specified attributes existing in the target scene screen.

[0037] The aforementioned movement control operations can include sliding or dragging directional indicators in the graphical user interface (GUI), or sliding the joystick controls displayed in the GUI. When the player performs a movement control operation in the direction indicated by a directional indicator, the GUI will display the target scene corresponding to that direction, and simultaneously display road tiles with specified attributes within that target scene in a specified display format.

[0038] In some embodiments, in response to the end of a movement control operation, a delete control is displayed at a specified location on a road plot with specified attributes; in response to a triggering operation on the delete control corresponding to a second plot within the road plots with specified attributes, the second plot is deleted from the virtual road in the game scene. The specified location can be above or below the road plot, or a position close to the road plot. The triggering operation on the delete control can be a click or long-press operation on the delete control.

[0039] In practical implementation, responding to the trigger operation of the delete control corresponding to the second plot in a road plot with specified attributes can also cancel the display of the road search control. Since the second plot has been deleted from the virtual road, the number of road plots in the game scene has not reached the preset threshold, and the player can continue to build roads.

[0040] This invention provides a method for finding road tiles in a game. First, in response to a preset threshold number of road tiles in the game scene, a road search control is displayed. Then, in response to a touch operation on the road search control, a directional indicator and road tiles with specified attributes are displayed in the graphical user interface. The directional indicator indicates the location of a road tile with the specified attribute in the game scene, excluding the tile units displayed in the graphical user interface. Next, in response to a movement control operation moving towards the direction indicated by the directional indicator, the graphical user interface displays the target scene corresponding to the direction indicated by the directional indicator, as well as the road tile with the specified attribute present in the target scene. This method allows players to quickly find road tiles with the specified attributes by triggering the road search control and displays the road tiles with the specified attributes and indicators of other locations with road tiles with the specified attributes on the graphical user interface. This method is simple to operate and improves the player's gaming experience.

[0041] This invention also provides another method for finding land in a game. This method is implemented based on the above embodiments. The method focuses on the following steps: when the game scene includes road tags, in response to the number of road plots in the game scene reaching a preset threshold, a road search control is displayed (specifically implemented through step S202 below); in response to touch operations on the road search control, a directional indicator and road plots with specified attributes are displayed in the graphical user interface (specifically implemented through step S204 below); and in response to a movement control operation moving to the direction indicated by the directional indicator, the graphical user interface is controlled to display the target scene screen corresponding to the direction indicated by the directional indicator, and the road plots with specified attributes present in the target scene screen (specifically implemented through step S206 below). Figure 2 As shown, the method includes the following specific steps:

[0042] In step S202, in response to the number of road parcels indicated by the road label reaching a preset threshold, a road search control is displayed in the road label.

[0043] The road labels mentioned above are used to indicate the number of road tiles contained in a virtual road within a game scene. In practice, these road labels can be displayed in a preset location on the graphical user interface, such as... Figure 3 The image shown is a schematic diagram of a road label provided in an embodiment of the present invention. Figure 3 It contains multiple grids, with each grid corresponding to a plot of land. The graphic uses the "Road" label displayed at the bottom of the interface as the road label, which shows the number of road plots currently contained in the virtual road in the game scene, as well as the preset number threshold. Figure 3 The "50 / 50" indicates the number of road parcels currently included and the preset threshold number.

[0044] In practice, when a player encounters the "Road tile limit reached" message while constructing a road, a road search control will appear above the road label. Simultaneously, a text message will appear in the graphical user interface: "Road tile limit reached. Long press to search for inactive road tiles (inactive road tiles are equivalent to road tiles with specific attributes)." In other words, long-pressing the road search control will enter tile search mode. Figure 3 The circular control displayed in the middle of the road plot is the road search control. Displaying the road search control within the road label can effectively save display space on the game screen.

[0045] Step S204: In response to a press operation on the road search control, display a directional indicator and a road plot with specified attributes in the graphical user interface, and switch the road search control to a joystick control; wherein, the joystick control is used to control the movement of the game view toward the direction indicated by the directional indicator.

[0046] In practical applications, when a player presses the road search control, if a road plot with a specified attribute exists in the currently displayed plot unit of the graphical user interface, it will be displayed in a specified format, and a directional indicator will be shown on the graphical user interface. Simultaneously, when the player long-presses the road search control, it will convert into a joystick control. By manipulating the joystick, the player's view can move towards the direction indicated by the directional indicator, automatically navigating to the target scene screen corresponding to that direction.

[0047] In some embodiments, if no road plot with the specified attribute exists in the currently displayed plot units of the graphical user interface, a first scene screen containing the road plot with the specified attribute will be displayed in response to a press operation on the road search control. This first scene screen will also display the road plot with the specified attribute and a directional indicator. Alternatively, if no road plot with the specified attribute exists in the currently displayed plot units of the graphical user interface, when the player long-presses the road search control, the graphical user interface will jump to the first scene screen containing the road plot with the specified attribute. Simultaneously, a directional indicator will be displayed on this first scene screen to indicate the location of other road plots with the specified attribute in the game scene.

[0048] like Figure 4 The image shown is a schematic diagram of a directional indicator provided in an embodiment of the present invention. Figure 4 The control pointed to by the middle finger from Figure 3The road search control in the game is switched to a joystick control, and three directional indicators are displayed in the scene. These three directional indicators are used... Figure 4 A circular representation with an arrow inside.

[0049] In step S206, while the above pressing operation is ongoing, in response to the operation of moving the joystick control in the direction indicated by the directional indicator, the graphical user interface is controlled to display the target scene screen corresponding to the direction indicated by the directional indicator, and the road plots with specified attributes existing in the target scene screen.

[0050] When a player moves the joystick control in the direction indicated by a directional marker, the graphical user interface will display the target scene corresponding to that direction, and show the road tiles with specified attributes in the target scene in a specified display format.

[0051] The aforementioned method for finding plots in the game involves a road search control appearing on the road labels when the number of plots indicated by the road labels reaches a preset value. Players can long-press this control to quickly find plots with specific attributes, which are then displayed in the graphical user interface along with a directional indicator. The directional indicator shows the location of other plots with the specified attributes. Simultaneously, moving the player's finger on the joystick in the direction indicated by the directional indicator automatically takes them to the game scene screen containing the plot with the specified attribute in that direction. Therefore, this method allows players to quickly find plots with specific attributes, reducing game interruptions. Furthermore, it effectively reduces the player's operational, time, and usage costs, thereby enhancing the smoothness of the game experience.

[0052] This invention also provides another method for finding land plots in a game. This method is implemented based on the above embodiments. The method focuses on describing the specific process of responding to a movement control operation that moves to the direction indicated by a directional indicator, controlling the graphical user interface to display the target scene screen corresponding to the direction indicated by the directional indicator, and the road plots with specified attributes existing in the target scene screen (implemented through steps S506-S508 below); such as Figure 5 As shown, the method includes the following specific steps:

[0053] In step S502, in response to the number of road parcels indicated by the road label reaching a preset threshold, a road search control is displayed in the road label.

[0054] Step S504: In response to a press operation on the road search control, display multiple directional indicator signs and road parcels with specified attributes in the graphical user interface, and switch the road search control to a joystick control.

[0055] Step S506: In the continuous state of the press operation, in response to the sliding operation of the joystick control, calculate the angle between the sliding direction of the sliding operation and the orientation indicated by each orientation indicator.

[0056] Step S508: Determine the scene image corresponding to the location of the minimum angle as the target scene image; display the target scene image and the road plots with specified attributes in the target scene image in the graphical user interface.

[0057] In practice, the direction indicated by the directional markers is linked to the corresponding operation direction of the joystick control. For example, if the graphical user interface displays three directional markers (A, B, and C), when the player slides their finger in a certain direction on the joystick control, the system automatically determines the direction of the finger's slide and calculates the angle between that slide direction and the directions indicated by the three directional markers (A, B, and C). The scene corresponding to the direction with the smallest angle is selected as the target scene. For instance, if the angle between the slide direction and the direction indicated by directional marker A is the smallest, the game view will move in the direction indicated by directional marker A, thus displaying the scene corresponding to directional marker A.

[0058] Step S510: In response to the selection operation of the first plot of road plots with specified attributes, select the first plot to perform the specified action on the first plot.

[0059] The selection operation described above can be a click, swipe, or long-press operation on the first plot of road tiles with specified attributes. Specifically, when road tiles with specified attributes are displayed in the graphical user interface, the player selects any one of the road tiles as needed and designates the selected road tile as the first plot. Then, the player can perform a specified action on the selected first plot as needed. This specified action can be deleting the first plot from the virtual road, changing the display status of the first plot, or modifying the function of the first plot, etc.

[0060] The land search method described above eliminates the need for players to manually search for excess road plots. Instead, the road search control is triggered when the player intends to build a road and the road limit has been reached, thus initiating a search for road plots with specified attributes. This method effectively reduces the player's operational, time, and usage costs, enhancing the smoothness of the gaming experience.

[0061] Corresponding to the above method embodiments, this invention also provides a land search device in a game, which provides a graphical user interface through a terminal device; the graphical user interface displays a scene of part of the game scene, and the game scene includes multiple land units; such as Figure 6As shown, the device includes:

[0062] The control display module 60 is used to display the road search control in response to the number of road tiles in the game scene reaching a preset threshold.

[0063] The land plot display module 61 is used to respond to touch operations on the road search control and display directional indicator icons and road plots with specified attributes in the graphical user interface; wherein, the directional indicator icons are used to indicate that there are road plots with specified attributes in the game scene, in addition to the land plot units displayed in the graphical user interface.

[0064] The map change module 62 is used to respond to the movement control operation of moving to the direction indicated by the directional indicator, and to control the display of the target scene screen corresponding to the direction indicated by the directional indicator in the graphical user interface, as well as the road plots with specified attributes existing in the target scene screen.

[0065] The land search device in the aforementioned game first responds to a preset threshold of road plots in the game scene by displaying a road search control. Then, in response to touch input to the road search control, it displays a directional indicator and road plots with specified attributes in the graphical user interface. The directional indicator indicates the location of road plots with specified attributes in the game scene, excluding the plot units displayed in the graphical user interface. Next, in response to movement control input to the direction indicated by the directional indicator, it controls the graphical user interface to display the target scene screen corresponding to the direction indicated by the directional indicator, as well as the road plots with specified attributes present in the target scene screen. This method allows players to quickly find road plots with specified attributes by triggering the road search control and displays these road plots and indicators indicating their presence in other locations on the graphical user interface. This simple operation enhances the player's gaming experience.

[0066] In a specific implementation, the game scene also includes road labels; the road labels are used to indicate the number of road plots contained in the virtual roads in the game scene; the control display module 60 is used to: display road search controls in the road labels in response to the number of road plots indicated by the road labels reaching a preset threshold.

[0067] Furthermore, the aforementioned land plot display module 61 is used to: respond to a press operation on the road search control, display a directional indicator and a road plot with specified attributes in the graphical user interface, and switch the road search control to a joystick control; wherein the joystick control is used to control the movement of the game view toward the direction indicated by the directional indicator.

[0068] In a specific implementation, the land parcel display module 60 is also used to: respond to a press operation on the road search control, display a first scene screen in the graphical user interface showing a road parcel with specified attributes, and display the road parcel with specified attributes and a directional indicator in the first scene screen.

[0069] Furthermore, the map change module 62 described above is used to: in the continuous state of the pressing operation, in response to the operation of moving the joystick control in the direction indicated by the directional indicator, control the display of the target scene screen corresponding to the direction indicated by the directional indicator in the graphical user interface, as well as the road plots with specified attributes existing in the target scene screen.

[0070] In an optional embodiment, the graphical user interface displays multiple directional indicator icons; the map change module 62 is further configured to: in the continuous state of the press operation, respond to the sliding operation of the joystick control, calculate the angle between the sliding direction of the sliding operation and the direction indicated by each directional indicator icon; determine the graphical user interface corresponding to the direction with the minimum angle as the target scene screen; and display the target scene screen and road plots with specified attributes existing in the target scene screen in the graphical user interface.

[0071] Furthermore, the above-mentioned device also includes a land parcel selection module, used to: in response to a selection operation for a first land parcel among road parcels having specified attributes, select the first land parcel to perform a specified action on the first land parcel.

[0072] In a specific implementation, the above-mentioned device further includes a land deletion module, which is used to: after responding to a movement control operation that moves to the direction indicated by the direction indicator, and controlling the graphical user interface to display the target scene screen corresponding to the direction indicated by the direction indicator, and the road land plot with specified attributes existing in the target scene screen, in response to the end of the movement control operation, display a deletion control at a specified position of the road land plot with specified attributes; and in response to a triggering operation of the deletion control corresponding to the second land plot among the road land plots with specified attributes, delete the second land plot from the virtual road of the game scene.

[0073] Furthermore, the aforementioned land parcel deletion module is also used to: respond to a trigger operation on the deletion control corresponding to the second land parcel among road parcels with specified attributes, and cancel the display of the road search control.

[0074] The land search device in the game provided in this embodiment of the invention has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.

[0075] This invention also provides an electronic device, such as... Figure 7 As shown, the electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the land search method in the game described above.

[0076] Specifically, a graphical user interface (GUI) is provided through a terminal device; the GUI displays a scene of a portion of the game scene, which includes multiple land units; the land search method in the game includes: displaying a road search control in response to the number of road units in the game scene reaching a preset threshold; displaying a directional indicator and road units with specified attributes in the GUI in response to a touch operation on the road search control; wherein the directional indicator is used to indicate the location of road units with specified attributes in the game scene, in addition to the land units displayed in the GUI; and controlling the display of the target scene corresponding to the location indicated by the directional indicator and the road units with specified attributes present in the target scene in response to a movement control operation moving towards the location indicated by the directional indicator.

[0077] The land search method in the game described above can be used to find road plots with specified attributes by triggering the road search control. The system will then display the road plots with specified attributes and the markers of other road plots with specified attributes in other locations on the graphical user interface. This allows players to quickly find road plots with specified attributes, and the method is simple to operate, which helps to improve the player's gaming experience.

[0078] In an optional embodiment, the game scene further includes road labels; the road labels are used to indicate the number of road plots contained in the virtual roads in the game scene; the step of displaying the road search control in response to the number of road plots in the game scene reaching a preset threshold includes: displaying the road search control in the road labels in response to the number of road plots indicated by the road labels reaching the preset threshold.

[0079] In an optional embodiment, the step of responding to a touch operation on the road search control and displaying a direction indicator and a road plot with specified attributes in the graphical user interface includes: responding to a press operation on the road search control, displaying a direction indicator and a road plot with specified attributes in the graphical user interface, and switching the road search control to a joystick control; wherein the joystick control is used to control the movement of the game view toward the direction indicated by the direction indicator.

[0080] In an optional embodiment, the step of responding to a press operation of the road search control and displaying a location indicator and a road plot with a specified attribute in the graphical user interface includes: responding to a press operation of the road search control, displaying a first scene screen in the graphical user interface showing a road plot with a specified attribute, and displaying the road plot with the specified attribute and the location indicator in the first scene screen.

[0081] In an optional embodiment, the above-mentioned step of controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator and the road plots with specified attributes in the target scene screen in response to the movement control operation of moving the joystick control in the direction indicated by the direction indicator during the continuous state of the pressing operation includes: controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator and the road plots with specified attributes in the target scene screen in response to the operation of moving the joystick control in the direction indicated by the direction indicator during the continuous state of the pressing operation.

[0082] In an optional embodiment, the graphical user interface displays multiple directional indicator icons; the step of controlling the graphical user interface to display the target scene screen corresponding to the direction indicated by the directional indicator icon and the road plots with specified attributes existing in the target scene screen in response to the movement control operation of moving towards the direction indicated by the directional indicator icon includes: in the continuous state of the press operation, in response to the sliding operation of the joystick control, calculating the angle between the sliding direction of the sliding operation and the direction indicated by each directional indicator icon; determining the scene screen corresponding to the direction with the minimum angle as the target scene screen; and displaying the target scene screen and the road plots with specified attributes existing in the target scene screen in the graphical user interface.

[0083] In an optional embodiment, the method further includes: in response to a selection operation on a first plot of road parcels having specified attributes, selecting the first plot to perform a specified action on the first plot.

[0084] In an optional embodiment, after the above-described steps of responding to the movement control operation of moving to the direction indicated by the direction indicator, controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator in the graphical user interface, and the road plots with specified attributes existing in the target scene screen, the method further includes: responding to the end of the movement control operation, displaying a delete control at a specified position of the road plot with specified attributes; and responding to the triggering operation of the delete control corresponding to the second plot in the road plot with specified attributes, deleting the second plot from the virtual road in the game scene.

[0085] In an optional embodiment, the method further includes: in response to a triggering operation of a delete control corresponding to a second plot of road parcels with specified attributes, canceling the display of the road search control.

[0086] Furthermore, Figure 7 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, the communication interface 103 and the memory 100 connected via the bus 102.

[0087] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 7 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0088] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. Processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0089] This invention also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are called and executed by a processor, they cause the processor to implement the land search method in the game described above. For specific implementation details, please refer to the method embodiments, which will not be repeated here.

[0090] Specifically, a graphical user interface (GUI) is provided through a terminal device; the GUI displays a scene of a portion of the game scene, which includes multiple land units; the land search method in the game includes: displaying a road search control in response to the number of road units in the game scene reaching a preset threshold; displaying a directional indicator and road units with specified attributes in the GUI in response to a touch operation on the road search control; wherein the directional indicator is used to indicate the location of road units with specified attributes in the game scene, in addition to the land units displayed in the GUI; and controlling the display of the target scene corresponding to the location indicated by the directional indicator and the road units with specified attributes present in the target scene in response to a movement control operation moving towards the location indicated by the directional indicator.

[0091] The land search method in the game described above can be used to find road plots with specified attributes by triggering the road search control. The system will then display the road plots with specified attributes and the markers of other road plots with specified attributes in other locations on the graphical user interface. This allows players to quickly find road plots with specified attributes, and the method is simple to operate, which helps to improve the player's gaming experience.

[0092] In an optional embodiment, the game scene further includes road labels; the road labels are used to indicate the number of road plots contained in the virtual roads in the game scene; the step of displaying the road search control in response to the number of road plots in the game scene reaching a preset threshold includes: displaying the road search control in the road labels in response to the number of road plots indicated by the road labels reaching the preset threshold.

[0093] In an optional embodiment, the step of responding to a touch operation on the road search control and displaying a direction indicator and a road plot with specified attributes in the graphical user interface includes: responding to a press operation on the road search control, displaying a direction indicator and a road plot with specified attributes in the graphical user interface, and switching the road search control to a joystick control; wherein the joystick control is used to control the movement of the game view toward the direction indicated by the direction indicator.

[0094] In an optional embodiment, the step of responding to a press operation of the road search control and displaying a location indicator and a road plot with a specified attribute in the graphical user interface includes: responding to a press operation of the road search control, displaying a first scene screen in the graphical user interface showing a road plot with a specified attribute, and displaying the road plot with the specified attribute and the location indicator in the first scene screen.

[0095] In an optional embodiment, the above-mentioned step of controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator and the road plots with specified attributes in the target scene screen in response to the movement control operation of moving the joystick control in the direction indicated by the direction indicator during the continuous state of the pressing operation includes: controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator and the road plots with specified attributes in the target scene screen in response to the operation of moving the joystick control in the direction indicated by the direction indicator during the continuous state of the pressing operation.

[0096] In an optional embodiment, the graphical user interface displays multiple directional indicator icons; the step of controlling the graphical user interface to display the target scene screen corresponding to the direction indicated by the directional indicator icon and the road plots with specified attributes existing in the target scene screen in response to the movement control operation of moving towards the direction indicated by the directional indicator icon includes: in the continuous state of the press operation, in response to the sliding operation of the joystick control, calculating the angle between the sliding direction of the sliding operation and the direction indicated by each directional indicator icon; determining the scene screen corresponding to the direction with the minimum angle as the target scene screen; and displaying the target scene screen and the road plots with specified attributes existing in the target scene screen in the graphical user interface.

[0097] In an optional embodiment, the method further includes: in response to a selection operation on a first plot of road parcels having specified attributes, selecting the first plot to perform a specified action on the first plot.

[0098] In an optional embodiment, after the above-described steps of responding to the movement control operation of moving to the direction indicated by the direction indicator, controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator in the graphical user interface, and the road plots with specified attributes existing in the target scene screen, the method further includes: responding to the end of the movement control operation, displaying a delete control at a specified position of the road plot with specified attributes; and responding to the triggering operation of the delete control corresponding to the second plot in the road plot with specified attributes, deleting the second plot from the virtual road in the game scene.

[0099] In an optional embodiment, the method further includes: in response to a triggering operation of a delete control corresponding to a second plot of road parcels with specified attributes, canceling the display of the road search control.

[0100] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0101] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0102] Finally, it should be noted that the above-described embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A method for finding land plots in a game, characterized in that, A graphical user interface is provided through the terminal device; The graphical user interface displays a portion of the game scene, and the game scene includes multiple land units; the method includes: When the number of road tiles in the game scene reaches a preset threshold, a road search control is displayed. In response to a touch operation on the road search control, a directional indicator and road plots with specified attributes are displayed in the graphical user interface; wherein, the directional indicator is used to indicate that, in addition to the plot units displayed in the graphical user interface, there are road plots with specified attributes in the game scene; the road plots with specified attributes include at least: plot units that occupy the number of roads but do not play a role in the game scene, and redundant road plots in the game scene; In response to a movement control operation that moves to the direction indicated by the directional indicator, the graphical user interface is controlled to display the target scene screen corresponding to the direction indicated by the directional indicator, as well as the road plots with specified attributes existing in the target scene screen. The game scene also includes road labels; the road labels are used to indicate the number of road plots contained in the virtual roads in the game scene; the step of displaying the road search control in response to the number of road plots in the game scene reaching a preset number threshold includes: displaying the road search control in the road labels in response to the number of road plots indicated by the road labels reaching the preset number threshold.

2. The method according to claim 1, characterized in that, The step of responding to a touch operation of the road search control and displaying a location indicator and a road parcel with specified attributes in the graphical user interface includes: In response to a press operation on the road search control, a directional indicator and a road plot with specified attributes are displayed in the graphical user interface, and the road search control is switched to a joystick control; wherein the joystick control is used to control the movement of the game view toward the direction indicated by the directional indicator.

3. The method according to claim 2, characterized in that, The step of responding to a press operation on the road search control and displaying a location indicator and a road parcel with specified attributes in the graphical user interface includes: In response to a press operation on the road search control, a first scene screen showing the existence of road plots with specified attributes is displayed in the graphical user interface, and the road plots with specified attributes and the directional indicator are displayed in the first scene screen.

4. The method according to claim 2, characterized in that, The steps of responding to the movement control operation of moving to the direction indicated by the direction indicator, and controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator in the graphical user interface, and the road plots with specified attributes existing in the target scene screen, include: During the continuous pressing operation, in response to the operation of moving the joystick control in the direction indicated by the directional indicator, the graphical user interface is controlled to display the target scene screen corresponding to the direction indicated by the directional indicator, as well as the road plots with specified attributes existing in the target scene screen.

5. The method according to claim 2, characterized in that, The graphical user interface displays multiple directional indicators; The steps of responding to the movement control operation of moving to the direction indicated by the direction indicator, and controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator in the graphical user interface, and the road plots with specified attributes existing in the target scene screen, include: During the continuous state of the press operation, in response to the sliding operation of the joystick control, the angle between the sliding direction of the sliding operation and the orientation indicated by each of the orientation indicator marks is calculated; The scene corresponding to the minimum value of the included angle is determined as the target scene; the target scene and the road plots with specified attributes existing in the target scene are displayed in the graphical user interface.

6. The method according to claim 1, characterized in that, The method further includes: In response to a selection operation on the first plot of road parcels with specified attributes, the first plot is selected to perform a specified action on the first plot.

7. The method according to claim 1, characterized in that, After the steps of responding to the movement control operation of moving to the direction indicated by the direction indicator, and controlling the display of the target scene screen corresponding to the direction indicated by the direction indicator in the graphical user interface, and the road plots with specified attributes existing in the target scene screen, the method further includes: In response to the end of the movement control operation, a delete control is displayed at a specified location on the road plot with the specified attributes; In response to a triggered operation on the delete control corresponding to the second plot in the road plot with the specified attributes, the second plot is deleted from the virtual road of the game scene.

8. The method according to claim 7, characterized in that, The method further includes: In response to a trigger operation targeting the delete control corresponding to the second plot in the road plots with the specified attributes, the road search control is de-displayed.

9. A land search device in a game, characterized in that, A graphical user interface is provided through the terminal device; The graphical user interface displays scene images of a portion of the game scene, which includes multiple land units; the device includes: The control display module is used to display a road search control in response to the number of road tiles in the game scene reaching a preset threshold. A land plot display module is used to respond to touch operations on the road search control and display directional indicators and road plots with specified attributes in the graphical user interface; wherein, the directional indicators are used to indicate that, in addition to the land plot units displayed in the graphical user interface, there are road plots with specified attributes in the game scene; the road plots with specified attributes include at least: land plot units that occupy the number of roads but do not play a role in the game scene, and redundant road plots in the game scene; The map change module is used to respond to the movement control operation of moving to the direction indicated by the directional indicator, and to control the display of the target scene screen corresponding to the direction indicated by the directional indicator in the graphical user interface, as well as the road plots with specified attributes existing in the target scene screen. The game scene also includes road labels; the road labels are used to indicate the number of road plots contained in the virtual roads in the game scene; the control display module is further used to: display the road search control in the road labels in response to the number of road plots indicated by the road labels reaching the preset number threshold.

10. An electronic device, characterized in that, The system includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the land search method in the game as described in any one of claims 1 to 8.

11. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the land search method in the game as described in any one of claims 1 to 8.