Somatosensory game method based on boxing action
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- SHENZHEN HULE TECHNOLOGY CO LTD
- Filing Date
- 2023-03-01
- Publication Date
- 2026-06-23
AI Technical Summary
Existing motion-sensing games struggle to accurately recognize complex boxing movements and cannot achieve different game effects based on the type of boxing movement, thus affecting the player's gaming experience.
By acquiring acceleration data, calculating the rate of change of acceleration, and identifying the type of boxing action, matching boxing commands are generated to control the game object to perform corresponding actions, reducing hardware requirements and using only acceleration data for action determination.
It improves the accuracy of the game and the player's immersion and experience, while reducing the demand on terminal hardware.
Smart Images

Figure CN116173492B_ABST