Notification interaction method and device based on eye recognition, electronic device, and storage medium
Patent Information
- Application Number
- CN202211634965.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-12-19
- Publication Date
- 2026-09-25
- Estimated Expiration
- 2042-12-19
AI Technical Summary
在显示设备的使用过程中,其可能会接收到网络推送的通知消息,例如系统更新通知、新闻消息等,目前用户在查看通知消息时,需要借助遥控器等设备进行交互操作,这样给用户在产品使用过程中的沉浸式体验带来负面的影响
[0013]本申请实施例中提供的一个或多个技术方案,充分利用目前摄像设备对人眼动作的状态捕捉能力,在接收到新的通知消息时,通过识别用户视觉焦点的移动情况来确定用户希望查看通知消息的方式,使用户对设备显示画面的控制脱离额外设备,并且可以快速高效地进行。
Smart Images

Figure CN116189274B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of device control, and more particularly to a notification interaction method, device, electronic device, and storage medium based on eye recognition. Background Technology
[0002] With the increasing prevalence of display-based electronic products, especially large-screen TVs, VR glasses, and head-mounted displays, the effective implementation of their human-computer interaction interfaces has become an important research direction. During the use of display devices, users may receive notifications pushed from the network, such as system update notifications and news messages. Currently, users need to use devices such as remote controls to interact with these notifications, which negatively impacts the immersive experience of users during product use. Summary of the Invention
[0003] According to one aspect of this disclosure, a notification interaction method based on eye recognition is provided, comprising: upon receiving a notification message, dynamically reminding the user within a first predetermined area on a display screen; detecting the movement of the user's visual focus; and, when the visual focus is located within the first predetermined area and the visual focus moves along a predetermined trajectory, displaying the notification message according to an interaction method corresponding to the predetermined trajectory.
[0004] In some embodiments, the predetermined trajectory includes at least: a first predetermined trajectory, which is a trajectory moving horizontally within the first predetermined region; or a second predetermined trajectory, which is a trajectory moving vertically from any position within the first predetermined region as a starting position.
[0005] In some embodiments, the interaction method includes at least: a first interaction method corresponding to the first predetermined trajectory is: presenting a message interface with a first transparency in a second predetermined area and displaying the notification message in the message interface; a second interaction method corresponding to the second predetermined trajectory is: pausing the display content played on the display screen, presenting the message interface with a second transparency in the second predetermined area, and displaying the notification message in the message interface; wherein the second transparency is less than the first transparency.
[0006] In some embodiments, after displaying the notification message according to the interaction method corresponding to the predetermined trajectory, the method further includes: detecting whether the user's visual focus is located in the second predetermined area; if the visual focus is not located in the second predetermined area, closing the message interface and continuing to play the displayed content in the display screen.
[0007] According to another aspect of this disclosure, a notification interaction device based on eye recognition is provided, comprising: an alert module for dynamically alerting the user in a first predetermined area on a display screen upon receiving a notification message; a detection module for detecting the movement of the user's visual focus; and an interaction module for displaying the message notification according to an interaction method corresponding to the predetermined trajectory when the visual focus is located in the first predetermined area and the visual focus moves along a predetermined trajectory.
[0008] In some embodiments, the predetermined trajectory includes at least: a first predetermined trajectory, which is a trajectory moving horizontally within the first predetermined region; or a second predetermined trajectory, which is a trajectory moving vertically from any position within the first predetermined region as a starting position.
[0009] In some embodiments, the interaction module is specifically configured to: when the visual focus moves according to the first predetermined trajectory, present a message interface with a first transparency in a second predetermined area and display the notification message in the message interface; when the visual focus moves according to the second predetermined trajectory, pause the display content playing on the display screen, present the message interface with a second transparency in the second predetermined area, and display the notification message in the message interface; wherein the second transparency is less than the first transparency.
[0010] In some embodiments, the detection module is further configured to detect whether the user's visual focus is located in the second predetermined area; the interaction module is further configured to close the message interface and continue playing the displayed content in the display screen if the visual focus is not located in the second predetermined area.
[0011] According to another aspect of this disclosure, an electronic device is provided, comprising: a processor; and a memory storing a program, wherein the program includes instructions that, when executed by the processor, cause the processor to perform the methods described above.
[0012] According to another aspect of this disclosure, a non-transitory computer-readable storage medium is provided storing computer instructions, wherein the computer instructions are used to cause the computer to perform the methods described above.
[0013] One or more technical solutions provided in this application embodiment make full use of the current camera device's ability to capture the state of human eye movements. When a new notification message is received, the user's desired way of viewing the notification message is determined by recognizing the movement of the user's visual focus. This allows the user to control the device's display screen without additional devices and enables it to be done quickly and efficiently. Attached Figure Description
[0014] Further details, features, and advantages of this disclosure are disclosed in the following description of exemplary embodiments in conjunction with the accompanying drawings, in which:
[0015] Figure 1 A flowchart of an eye-recognition-based notification interaction method according to an exemplary embodiment of the present disclosure is shown;
[0016] Figure 2 A schematic diagram of the division of a first predetermined region according to an exemplary embodiment of the present disclosure is shown;
[0017] Figure 3 A schematic diagram of a predetermined trajectory according to an exemplary embodiment of the present disclosure is shown;
[0018] Figure 4 A schematic diagram of the second predetermined region division according to an exemplary embodiment of the present disclosure is shown;
[0019] Figure 5 A schematic diagram of the structure of a notification interaction device based on eye recognition according to an exemplary embodiment of the present disclosure is shown;
[0020] Figure 6 A structural block diagram of an exemplary electronic device that can be used to implement embodiments of the present disclosure is shown. Detailed Implementation
[0021] Embodiments of this disclosure will now be described in more detail with reference to the accompanying drawings. While some embodiments of this disclosure are shown in the drawings, it should be understood that this disclosure can be implemented in various forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided to provide a more thorough and complete understanding of this disclosure. It should be understood that the accompanying drawings and embodiments of this disclosure are for illustrative purposes only and are not intended to limit the scope of protection of this disclosure.
[0022] It should be understood that the steps described in the method embodiments of this disclosure may be performed in different orders and / or in parallel. Furthermore, the method embodiments may include additional steps and / or omit the steps shown. The scope of this disclosure is not limited in this respect.
[0023] The term "comprising" and its variations as used herein are open-ended, meaning "including but not limited to". The term "based on" means "at least partially based on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". Definitions of other terms will be given in the description below. It should be noted that the concepts of "first", "second", etc., used in this disclosure are only used to distinguish different devices, modules, or units, and are not intended to limit the order of functions performed by these devices, modules, or units or their interdependencies.
[0024] It should be noted that the terms "a" and "a plurality of" used in this disclosure are illustrative rather than restrictive, and those skilled in the art should understand that, unless otherwise expressly indicated in the context, they should be understood as "one or more".
[0025] The names of messages or information exchanged between multiple devices in the embodiments of this disclosure are for illustrative purposes only and are not intended to limit the scope of such messages or information.
[0026] This exemplary embodiment provides a notification interaction method based on eye recognition, mainly used for interactive control related to viewing notification messages on a display device with a camera. It utilizes the display device to capture the user's visual focus, determines whether the user wants to view the notification message and the specific display method of the notification message, as shown in the flowchart below. Figure 1 As shown, it mainly includes steps S10 to S30:
[0027] S10, upon receiving a notification message, dynamically reminds the user in the first predetermined area of the display screen.
[0028] Currently, commonly used display devices, especially televisions, VR / AR devices, etc., are all network-connected devices. They can access video, images, and audio resources from the network, and perform system updates, application downloads, and interconnections with other smart devices via the network. In addition, display devices can also connect to other devices wirelessly via Bluetooth, infrared, etc., such as headphones, mobile phones, gamepads, and even microphones. When connected to other devices, display devices can receive pairing reminders, connection reminders, or files sent by other devices. When the display device is in working mode, it can receive various notification messages and dynamically display them in a designated area on the current screen to inform the user of new information.
[0029] Specifically, upon receiving a notification message, the display device can first make a preliminary judgment based on the message's importance. For example, notifications such as system updates, new device connection reminders, or file receiving reminders can be considered key notifications, and dynamic reminders can be displayed in a first predetermined area upon receiving a key notification. Less important notifications, such as weather alerts or reminders to watch videos, can be hidden or simply cleared. The first predetermined area can be a corner area of the current display screen, ensuring that dynamic reminders minimize disruption to the user's viewing experience. Figure 2 This illustrates one way of setting up the first predetermined area, for example in Figure 2 The displayed area is area A, with a narrow strip-shaped area, area B, in the upper right corner. This is the first predetermined area. Multiple arrows appearing from left to right within area B are dynamic alerts, notifying the user of new notifications. It's important to note that the specific location, size, and shape of the first predetermined area are not limited. Figure 2 As shown, the effect of dynamic reminders can also be presented in other ways, as long as it ensures that when it is displayed, it does not affect the user's overall perception of the currently displayed content while still providing a reminder.
[0030] S20 detects the movement of the user's visual focus.
[0031] Visual focus refers to the point where the user's gaze is focused on the interactive interface presented by the display device, calculated by collecting data on the user's eye movement direction. Its movement represents the change in the user's visual focus position, which can be a change between points or a continuous path. When a new notification message is received, a camera mounted on the TV bezel detects the specific movement of the user's visual focus, allowing the display device to determine the user's willingness to view the current notification message based on this movement.
[0032] S30, when the visual focus is located in the first predetermined area and the visual focus moves along a predetermined trajectory, the notification message is displayed according to the interaction method corresponding to the predetermined trajectory.
[0033] When content is displayed on the screen of a display device, the user's visual focus is generally located in the center of the screen. When a dynamic reminder appears in the first predetermined area, if the user perceives the dynamic reminder, they will move their visual focus to the first predetermined area. This change in visual focus will be captured by the display device. If the user wishes to view the notification message, they can move their eyes to move their visual focus along a predetermined trajectory. The display device will then determine the user's desired method of viewing the notification message based on the specific movement trajectory of the visual focus and display the notification message in the corresponding interactive manner.
[0034] Specifically, the predetermined trajectory mainly includes a first predetermined trajectory and a second predetermined trajectory; wherein, the first predetermined trajectory is the trajectory of horizontal movement within a first predetermined area, that is, the user moves the visual focus from left to right or from right to left within the first predetermined area, such as... Figure 3 As shown by arrow X; the second predetermined trajectory is a trajectory that moves vertically from any position within the first predetermined area, meaning the user's visual focus moves downwards or upwards from the first predetermined area, such as... Figure 3 As indicated by the arrow Y in the diagram. It is important to note that... Figure 3 The first predetermined area is set in the upper right corner, so arrow X is an arrow pointing to the right, thus simulating the operation of swiping the screen from left to right to display the left interface. The corresponding arrow Y is an arrow pointing downward, thus simulating the operation of swiping the screen from top to bottom to display the upper interface. If the position or size of the first predetermined area changes, the first predetermined trajectory and the second predetermined trajectory can be adjusted accordingly to facilitate user operation. This embodiment does not impose any restrictions.
[0035] Different predetermined trajectories correspond to different interaction methods, representing varying degrees of user attention to notification messages. In this embodiment, the first predetermined trajectory corresponds to the first interaction method, specifically presenting the message interface with a first transparency within a second predetermined area and displaying the notification message within the message interface; while the second predetermined trajectory corresponds to the second interaction method, specifically pausing the currently playing content on the screen and presenting the message interface with a second transparency within a second predetermined area, and displaying the notification message within the message interface. Specifically, the second transparency is less than the first transparency, making the message interface more prominent on the display screen, providing users with a better viewing experience when viewing the notification messages displayed within it.
[0036] Referring to the location of the first predetermined area, the second predetermined area can be a larger area that is adjacent to or overlaps with it, such as... Figure 4 As shown in area C. Based on the settings of the two different interaction methods mentioned above, messages with different levels of attention can be displayed. The first interaction method can display the message interface in a semi-transparent way, for example, setting the first transparency to 70% to reduce the obstruction of the content displayed on the screen, and without pausing the currently playing content; while the second interaction method indicates that the user is more concerned about the content of the notification message. In this case, the display device will pause the currently playing content and display the notification message through a message interface with lower transparency, for example, setting the second transparency to 0, to improve the user's readability and recognition of the notification message.
[0037] It's important to note that while viewing notification messages, users can prioritize displaying the message interface using either the first or second interaction mode, depending on their needs. Furthermore, they can change the interaction mode by moving their visual focus. For example, if a user first moves their visual focus in the direction of arrow X, the message interface will be displayed in a second predetermined area with 70% transparency. If the user wants to improve the readability of the notification content, they can further move their visual focus in the direction of arrow Y, at which point the message interface will become opaque, providing a better reading experience. However, generally, if a user first views the notification message using the second interaction mode, it will not be switched to the first interaction mode. Of course, this is not impossible; the display device simply needs to continuously monitor the user's visual focus and display the notification message accordingly based on the actual monitoring results.
[0038] After the display device displays the notification message, it will continuously detect the user's visual focus position, mainly whether it is within the second predetermined area. When the visual focus is within the second predetermined area, it means that the user is still reading the notification message. If the user's visual focus is no longer within the second predetermined area, it means that the user has finished reading the notification message. At this time, the message interface can be closed to restore the display screen. If the playback of the displayed content was previously paused, the playback of the displayed content can be resumed.
[0039] This embodiment makes full use of the current camera equipment's ability to capture the state of human eye movements. When a new notification message is received, it determines the user's desired way of viewing the notification message by recognizing the movement of the user's visual focus. This allows the user to control the device's display screen without additional equipment and enables it to be done quickly and efficiently.
[0040] This disclosure also provides a notification interaction device based on eye recognition. This device can be installed in any display device with a camera, and its structural schematic diagram is shown below. Figure 5 As shown, it mainly includes a reminder module 10, a detection module 20, and an interaction module 30. The reminder module 10 is used to provide a dynamic reminder in a first predetermined area on the display screen when a notification message is received. The detection module 20 is used to detect the movement of the user's visual focus. The interaction module 30 is used to display the message notification according to the interaction method corresponding to the predetermined trajectory when the visual focus is located in the first predetermined area and the visual focus moves along a predetermined trajectory.
[0041] Specifically, the predetermined trajectory includes at least: a first predetermined trajectory, which is a trajectory that moves horizontally within a first predetermined region; or a second predetermined trajectory, which is a trajectory that moves vertically from any position within the first predetermined region as a starting position.
[0042] In some embodiments, the interaction module 30 is specifically configured to: when the visual focus moves along a first predetermined trajectory, present a message interface with a first transparency in a second predetermined area and display a notification message in the message interface; when the visual focus moves along a second predetermined trajectory, pause the display content playing on the screen and present a message interface with a second transparency in a second predetermined area and display a notification message in the message interface; wherein the second transparency is less than the first transparency.
[0043] In some embodiments, the detection module 20 is further configured to detect whether the user's visual focus is located in the second predetermined area; the interaction module 30 is further configured to close the message interface and continue playing the display content on the display screen if the visual focus is not located in the second predetermined area.
[0044] This embodiment makes full use of the current camera equipment's ability to capture the state of human eye movements. When a new notification message is received, it determines the user's desired way of viewing the notification message by recognizing the movement of the user's visual focus. This allows the user to control the device's display screen without additional equipment and enables it to be done quickly and efficiently.
[0045] Exemplary embodiments of this disclosure also provide an electronic device, including: at least one processor; and a memory communicatively connected to the at least one processor. The memory stores a computer program executable by the at least one processor, the computer program being executed by the at least one processor to cause the electronic device to perform a method according to an embodiment of this disclosure.
[0046] Exemplary embodiments of this disclosure also provide a non-transitory computer-readable storage medium storing a computer program, wherein the computer program, when executed by a computer's processor, is used to cause the computer to perform a method according to embodiments of this disclosure.
[0047] Exemplary embodiments of this disclosure also provide a computer program product, including a computer program, wherein, when executed by a processor of a computer, the computer program is used to cause the computer to perform a method according to an embodiment of this disclosure.
[0048] refer to Figure 6The present invention describes a structural block diagram of an electronic device 300 that can serve as a server or client of the present disclosure, which is an example of a hardware device that can be applied to various aspects of the present disclosure. The electronic device is intended to represent various forms of digital electronic computer devices, such as laptop computers, desktop computers, workstations, personal digital assistants, servers, blade servers, mainframe computers, and other suitable computers. The electronic device can also represent various forms of mobile devices, such as personal digital processors, cellular phones, smartphones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions are merely examples and are not intended to limit the implementation of the present disclosure described and / or claimed herein.
[0049] like Figure 6 As shown, the electronic device 300 includes a computing unit 301, which can perform various appropriate actions and processes according to a computer program stored in a read-only memory (ROM) 302 or a computer program loaded from a storage unit 308 into a random access memory (RAM) 303. The RAM 303 may also store various programs and data required for the operation of the device 300. The computing unit 301, ROM 302, and RAM 303 are interconnected via a bus 304. An input / output (I / O) interface 305 is also connected to the bus 304.
[0050] Multiple components in electronic device 300 are connected to I / O interface 305, including: input unit 306, output unit 307, storage unit 308, and communication unit 309. Input unit 306 can be any type of device capable of inputting information to electronic device 300. Input unit 306 can receive input digital or character information and generate key signal inputs related to user settings and / or function control of electronic device. Output unit 307 can be any type of device capable of presenting information and may include, but is not limited to, a display, speaker, video / audio output terminal, vibrator, and / or printer. Storage unit 308 may include, but is not limited to, disk and optical disk. Communication unit 309 allows electronic device 300 to exchange information / data with other devices through computer networks such as the Internet and / or various telecommunications networks, and may include, but is not limited to, modems, network cards, infrared communication devices, wireless communication transceivers, and / or chipsets, such as Bluetooth devices, WiFi devices, WiMax devices, cellular communication devices, and / or the like.
[0051] The computing unit 301 can be a variety of general-purpose and / or special-purpose processing components with processing and computing capabilities. Some examples of the computing unit 301 include, but are not limited to, a central processing unit (CPU), a graphics processing unit (GPU), various special-purpose artificial intelligence (AI) computing chips, various computing units running machine learning model algorithms, a digital signal processor (DSP), and any suitable processor, controller, microcontroller, etc. The computing unit 301 performs the various methods and processes described above. For example, in some embodiments, the aforementioned methods can be implemented as a computer software program tangibly contained in a machine-readable medium, such as storage unit 308. In some embodiments, part or all of the computer program can be loaded and / or installed on the electronic device 300 via ROM 302 and / or communication unit 309. In some embodiments, the computing unit 301 can be configured to perform the aforementioned methods by any other suitable means (e.g., by means of firmware).
[0052] The program code used to implement the methods of this disclosure may be written in any combination of one or more programming languages. This program code may be provided to a processor or controller of a general-purpose computer, special-purpose computer, or other programmable data processing apparatus, such that when executed by the processor or controller, the program code causes the functions / operations specified in the flowcharts and / or block diagrams to be implemented. The program code may be executed entirely on a machine, partially on a machine, as a standalone software package partially on a machine and partially on a remote machine, or entirely on a remote machine or server.
[0053] In the context of this disclosure, a machine-readable medium can be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, apparatus, or device. A machine-readable medium can be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium can be, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, apparatus, or devices, or any suitable combination of the foregoing. More specific examples of machine-readable storage media include electrical connections based on one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.
[0054] As used in this disclosure, the terms "machine-readable medium" and "computer-readable medium" refer to any computer program product, device, and / or apparatus (e.g., disk, optical disk, memory, programmable logic device (PLD)) for providing machine instructions and / or data to a programmable processor, including machine-readable media that receive machine instructions as machine-readable signals. The term "machine-readable signal" refers to any signal for providing machine instructions and / or data to a programmable processor.
[0055] To provide interaction with a user, the systems and techniques described herein can be implemented on a computer having: a display device for displaying information to the user (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor); and a keyboard and pointing device (e.g., a mouse or trackball) through which the user provides input to the computer. Other types of devices can also be used to provide interaction with the user; for example, feedback provided to the user can be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user can be received in any form (including sound input, voice input, or tactile input).
[0056] The systems and technologies described herein can be implemented in computing systems that include backend components (e.g., as a data server), or computing systems that include middleware components (e.g., an application server), or computing systems that include frontend components (e.g., a user computer with a graphical user interface or web browser through which a user can interact with embodiments of the systems and technologies described herein), or any combination of such backend, middleware, or frontend components. The components of the system can be interconnected via digital data communication of any form or medium (e.g., a communication network). Examples of communication networks include local area networks (LANs), wide area networks (WANs), and the Internet.
[0057] Computer systems can include clients and servers. Clients and servers are generally located far apart and typically interact through communication networks. Client-server relationships are created by computer programs running on the respective computers and having a client-server relationship with each other.
Claims
1. A notification interaction method based on eye recognition, characterized in that, include: Upon receiving a notification message, a dynamic reminder will be displayed in the first predetermined area of the screen. Detects movement of the user's visual focus; When the visual focus is located in the first predetermined area and the visual focus moves along a predetermined trajectory, the notification message is displayed according to the interaction method corresponding to the predetermined trajectory. The predetermined trajectory includes a first predetermined trajectory and a second predetermined trajectory. The first predetermined trajectory corresponds to a first interaction method, and the second predetermined trajectory corresponds to a second interaction method. If, during the process of displaying the notification message according to the first interaction method, it is detected that the user moves the visual focus according to the second predetermined trajectory, then the notification message is displayed according to the second interaction method. The predetermined trajectory includes at least: A first predetermined trajectory, wherein the first predetermined trajectory is a trajectory of horizontal movement within a first predetermined region; or, The second predetermined trajectory is a trajectory that moves vertically from any position in the first predetermined region as the starting position. The interaction methods include at least: The first interaction method corresponding to the first predetermined trajectory is: presenting a message interface with a first transparency in a second predetermined area, and displaying the notification message in the message interface; the second predetermined area is a large area that is adjacent to or has a certain overlap with the first predetermined area; The second interaction method corresponding to the second predetermined trajectory is: pausing the display content played on the display screen, presenting the message interface with a second transparency in the second predetermined area, and displaying the notification message in the message interface; The second transparency is less than the first transparency.
2. The notification interaction method according to claim 1, characterized in that, After displaying the notification message according to the interaction method corresponding to the predetermined trajectory, the method further includes: Detect whether the user's visual focus is located in the second predetermined area; If the visual focus is not located in the second predetermined area, close the message interface and continue playing the content displayed on the screen.
3. A notification interaction device based on eye recognition, characterized in that, include: The reminder module is used to dynamically remind users in a first predetermined area of the display screen when a notification message is received; The detection module is used to detect the movement of the user's visual focus; An interaction module is used to display the notification message according to the interaction method corresponding to the predetermined trajectory when the visual focus is located in the first predetermined area and the visual focus moves along the predetermined trajectory. The predetermined trajectory includes a first predetermined trajectory and a second predetermined trajectory. The first predetermined trajectory corresponds to a first interaction method, and the second predetermined trajectory corresponds to a second interaction method. If, during the process of displaying the notification message according to the first interaction method, it is detected that the user moves the visual focus according to the second predetermined trajectory, then the notification message is displayed according to the second interaction method. The predetermined trajectory includes at least: A first predetermined trajectory, wherein the first predetermined trajectory is a trajectory of horizontal movement within a first predetermined region; or, The second predetermined trajectory is a trajectory that moves vertically from any position within the first predetermined region. The interaction module is specifically used for: When the visual focus moves along the first predetermined trajectory, a message interface is presented with a first transparency in a second predetermined area, and the notification message is displayed in the message interface; the second predetermined area is a large area that is adjacent to or has a certain overlap with the first predetermined area. When the visual focus moves along the second predetermined trajectory, the display content played on the display screen is paused, and the message interface is presented with a second transparency in the second predetermined area, and the notification message is displayed in the message interface; The second transparency is less than the first transparency.
4. The notification interaction device according to claim 3, characterized in that, The detection module is also used to detect whether the user's visual focus is located in the second predetermined area; The interaction module is also used to close the message interface and continue playing the content displayed on the display screen when the visual focus is not located in the second predetermined area.
5. An electronic device, comprising: processor; as well as Stored program memory, The program includes instructions that, when executed by the processor, cause the processor to perform the method according to any one of claims 1 to 2.
6. A non-transitory computer-readable storage medium storing computer instructions, wherein, The computer instructions are used to cause the computer to perform the method according to any one of claims 1 to 2.
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