Game trial methods, devices, storage media and electronic devices

By displaying demo videos and generating virtual game scenes on the trading platform, the high network speed and configuration requirements of existing technologies are solved, enabling a low-cost game demo experience and improving the efficiency and effectiveness of player demos.

CN116271810BActive Publication Date: 2026-07-17GUANGZHOU BOGUAN TELECOMM TECH LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
GUANGZHOU BOGUAN TELECOMM TECH LTD
Filing Date
2023-02-20
Publication Date
2026-07-17

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  • Figure CN116271810B_ABST
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Abstract

This disclosure provides a game trial method, apparatus, storage medium, and electronic device, relating to the field of game technology. The game trial method includes: in response to a viewing operation of a virtual item on a trading platform, displaying a target trial video of the target virtual item on the item information interface corresponding to the viewing operation; in response to a confirmation operation of the target trial video, obtaining a trial resource package of the target video node corresponding to the confirmation operation from a cloud gaming server; generating a virtual game scene corresponding to the target video node based on the trial resource package; and performing game trial data processing based on the game trial operation responded to in the virtual game scene. This solves the current technical problem of high game trial costs, achieving the technical effect of further reducing game trial costs while ensuring the efficiency and effect of game trial for players.
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Description

Technical Field

[0001] This disclosure relates to the field of game technology, and more particularly to a game trial method, apparatus, storage medium, and electronic device. Background Technology

[0002] Games possess both entertainment and commercial attributes. To enhance the player experience, most game developers currently offer game trial services. The primary method for game trials is through cloud gaming accounts. However, current trading platforms only support online trials or virtual account trials. Online trials require high internet speeds and sophisticated device specifications, while creating virtual accounts puts significant strain on servers.

[0003] Therefore, the current cost of trying out games is relatively high. Summary of the Invention

[0004] This disclosure provides a method for playing games, a computer-readable storage medium, and an electronic device, thereby reducing the cost of playing games.

[0005] Firstly, one embodiment of this disclosure provides a game trial method, including:

[0006] In response to viewing virtual items on the trading platform, the target virtual item's gameplay video is displayed on the item information interface corresponding to the viewing operation.

[0007] In response to a confirmation action on a target playable video, the system retrieves the playable resource package for the target video node corresponding to the confirmation action from the cloud gaming server.

[0008] The system generates a virtual game scene corresponding to the target video node based on the trial resource package, and performs game trial data processing based on the game trial operation responded to in the virtual game scene.

[0009] Secondly, one embodiment of this disclosure provides a game trial device, including:

[0010] The first response module is used to respond to viewing operations for virtual items in the trading platform and to display the target virtual item's trial video on the item information interface corresponding to the viewing operation.

[0011] The second response module is used to respond to the confirmation operation for the target playable video by obtaining the playable resource package of the target video node corresponding to the confirmation operation from the cloud gaming server.

[0012] The generation module is used to generate virtual game scenes corresponding to target video nodes based on the trial resource package, and to perform game trial data processing based on the game trial operations responded to in the virtual game scene.

[0013] Thirdly, one embodiment of this disclosure provides a computer-readable storage medium having a computer program stored thereon that, when executed by a processor, implements the method described above.

[0014] Fourthly, one embodiment of this disclosure provides an electronic device, including: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the above-described method by executing the executable instructions.

[0015] The technical solution disclosed herein has the following beneficial effects:

[0016] The aforementioned game trial method, upon responding to a viewing operation for a virtual item on the trading platform, displays a target trial video for that virtual item on the item information interface corresponding to the viewing operation. Upon responding to a confirmation operation for the target trial video, it retrieves a trial resource package for the target video node corresponding to the confirmed operation from the cloud gaming server. Finally, based on the trial resource package, it generates a virtual game scene corresponding to the target video node, allowing players to try out the target virtual item within the trial game scene. Simultaneously, the terminal device can perform game trial data processing based on the game trial operation responded to in the virtual game scene. This eliminates the need for online gameplay, resulting in lower requirements for network speed and terminal device configuration. Furthermore, it avoids the need to create new virtual accounts, thus minimizing pressure on the game server. This solves the current technical problem of high game trial costs, achieving the technical effect of further reducing game trial costs while ensuring player game trial efficiency and effectiveness.

[0017] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description

[0018] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure. It is obvious that the drawings described below are merely some embodiments of this disclosure, and those skilled in the art can obtain other drawings based on these drawings without any inventive effort.

[0019] Figure 1 This diagram illustrates an application scenario of a game trial method according to this exemplary embodiment.

[0020] Figure 2A flowchart illustrating a game trial method in this exemplary embodiment is shown;

[0021] Figure 3 This example shows the item information interface of the target virtual item in this exemplary embodiment;

[0022] Figure 4 This example shows the item information interface of the target virtual item in this exemplary embodiment;

[0023] Figure 5 A flowchart illustrating a game trial method in this exemplary embodiment is shown;

[0024] Figure 6 A flowchart illustrating a game trial method in this exemplary embodiment is shown;

[0025] Figure 7 A flowchart illustrating a game trial method in this exemplary embodiment is shown;

[0026] Figure 8 This diagram illustrates the structure of a game trial device according to this exemplary embodiment.

[0027] Figure 9 A schematic diagram of the structure of an electronic device in this exemplary embodiment is shown. Detailed Implementation

[0028] Exemplary embodiments will now be described more fully with reference to the accompanying drawings. However, exemplary embodiments can be implemented in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided to make this disclosure more comprehensive and complete, and to fully convey the concept of exemplary embodiments to those skilled in the art. The described features, structures, or characteristics can be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a full understanding of embodiments of this disclosure. However, those skilled in the art will recognize that the technical solutions of this disclosure can be practiced with one or more specific details omitted, or other methods, components, apparatus, steps, etc., can be employed. In other instances, well-known technical solutions are not shown or described in detail to avoid obscuring various aspects of this disclosure.

[0029] Furthermore, the accompanying drawings are merely illustrative of this disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and therefore repeated descriptions of them will be omitted. Some block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different network and / or processor devices and / or microcontroller devices.

[0030] The flowchart shown in the attached diagram is merely an illustrative example and does not necessarily include all steps. For example, some steps may be broken down, while others may be combined or partially combined; therefore, the actual execution order may change depending on the specific circumstances.

[0031] In related technologies, games possess both entertainment and certain commercial attributes. To enhance the player experience, most game developers currently offer game trial services. The primary method for game trials is through cloud gaming accounts. However, current trading platforms only support online trials or virtual account creation. Online trials require high network speeds and sophisticated device configurations, while virtual account creation puts significant strain on servers. Therefore, current game trial costs are relatively high.

[0032] In view of the above problems, this disclosure provides a game trial method that can greatly reduce the cost of game trial and improve the player's game trial experience. The following is a brief introduction to the application environment of the game trial method provided by this disclosure:

[0033] Please see Figure 1 The game trial method provided in this embodiment is applied to a game interaction system 10, which includes at least a cloud gaming server 101 and a terminal device 102. The terminal device 102 serves as the human-computer interaction terminal for players, responding to various interactive operations. During operation, the terminal device 102 provides a graphical user interface (GUI) displaying virtual game scenes and various virtual items within the game. These virtual items can include virtual characters, virtual skins, virtual equipment, etc. The terminal device 102 is equipped with a trading platform to provide players with services such as displaying, experiencing, and purchasing virtual items. The cloud gaming server 101 refers to a server or server cluster running cloud gaming programs.

[0034] The following example illustrates how the game trial method is applied to terminal device 102 to provide game trial services to players. Please refer to [link to example]. Figure 2The game trial method provided in this embodiment includes the following steps 201-203:

[0035] Step 201: In response to the viewing operation of virtual items in the trading platform, display the target virtual item's gameplay video on the item information interface of the target virtual item corresponding to the viewing operation.

[0036] After entering the trading platform, players select the virtual items of interest from the various virtual items displayed in the current graphical user interface and perform a viewing operation. The virtual item corresponding to this viewing operation is the target virtual item. This target virtual item can be any form of virtual item, such as a virtual account, virtual equipment, or virtual skin. The viewing operation can be a touch operation such as clicking or long-pressing, or a non-touch operation via other external devices; this embodiment does not impose specific limitations. Upon receiving the viewing operation, the terminal device switches the content displayed in the current graphical user interface to the item information interface of the target virtual item. This item information interface displays the product details of the target virtual item, for example... Figure 3 The interface shown in the image needs to be explained. Figure 3 The content shown is for illustrative purposes only and does not constitute any limitation on the content of the target virtual item or the corresponding item information interface format and content. Furthermore, if... Figure 4 As shown, a target gameplay video of the target virtual item is displayed in a pre-defined area on the item information interface. This target gameplay video can be generated in real time by the terminal device, or it can be a historical gameplay video or historical interaction video of the current account or other accounts playing the target virtual item. This disclosure does not impose any limitations, and the specific choice can be made according to the actual situation.

[0037] Step 202: In response to the confirmation operation for the target playable video, obtain the playable resource package of the target video node corresponding to the confirmation operation from the cloud gaming server.

[0038] During the playback of the target gameplay video, if a player is interested in a particular frame, they can select that frame using any confirmation action such as clicking, double-clicking, or long-pressing. The video node corresponding to that frame is the target video node. The terminal device then sends a request command for that target video node to the cloud gaming server. Upon receiving this request command, the cloud gaming server distributes the corresponding gameplay resource package—that is, the resource package for the target virtual item at a specific game node during the entire game—to the terminal device.

[0039] Step 203: Generate a virtual game scene corresponding to the target video node based on the trial resource package, and perform game trial data processing based on the game trial operation responded to in the virtual game scene.

[0040] Upon receiving the trial resource package, the terminal device generates a virtual game scene locally based on it. It should be noted that this virtual game scene is a trial version of a portion of the target virtual item's functionality, not the complete game scene or a game scene with all permissions. Players can experience some of the game functions corresponding to the aforementioned target video node within this trial game scene.

[0041] The game trial method provided in this disclosure, upon responding to a viewing operation for a virtual item on a trading platform, displays a target trial video for the target virtual item on the item information interface corresponding to the viewing operation. Upon responding to a confirmation operation for the target trial video, it retrieves a trial resource package for the target video node corresponding to the confirmation operation from a cloud gaming server. Finally, it generates a virtual game scene corresponding to the target video node based on the trial resource package, allowing players to try out the target virtual item within the trial game scene. Simultaneously, the terminal device can perform game trial data processing based on the game trial operation responded to in the virtual game scene, eliminating the need for online trial play. This reduces the requirements for network speed and terminal device configuration, and also eliminates the need to create new virtual accounts, thus avoiding significant pressure on the game server. This solves the current technical problem of high game trial costs, achieving the technical effect of further reducing game trial costs while ensuring player game trial efficiency and effectiveness.

[0042] Please see Figure 5 In an optional embodiment of this disclosure, before step 201 above, which displays the target virtual item's gameplay video on the item information interface corresponding to the viewing operation, the game trial method further includes the following steps 501-502:

[0043] Step 501: Identify the most popular virtual items in the current account's historical game trials.

[0044] The current account refers to the account currently bound to the terminal device, i.e., the account to which the current player belongs. The trending virtual item can be determined through the current account's historical game interaction data or historical trial data, identifying virtual items with high interest in that data. Alternatively, if this is the current account's first time trying the game, other players' or accounts' historical trial videos of the trending virtual item can be directly used as the current account's trending trial videos.

[0045] Step 502: Display the most popular virtual items on the trading platform's display interface.

[0046] That is, after the player corresponding to the current account enters the trading platform, the virtual items displayed on the trading platform are not all the virtual items for sale by merchants in the traditional trading platform, but mostly popular virtual items that players are interested in. Compared with the above embodiments, the virtual item data displayed on the display interface of the trading platform in this embodiment is less, and only the popular virtual items are displayed.

[0047] In this way, the simplicity and rationality of the trading platform's display interface can be ensured, while providing players with targeted virtual item displays, reducing the time spent by players in determining target virtual items, improving players' purchasing efficiency, and thus improving the interactive efficiency of the game trial method of this embodiment.

[0048] Correspondingly, step 201 above, in response to the viewing operation of virtual items on the trading platform, displays the target virtual item's gameplay video on the item information interface corresponding to the viewing operation, including the following step A:

[0049] Step A: In response to the viewing operation of various popular virtual items in the trading platform, the target virtual item's gameplay video is displayed on the item information interface of the target virtual item corresponding to the viewing operation.

[0050] Unlike the above embodiments, the virtual items displayed on the trading platform are all popular virtual goods that the current account is interested in. That is, the player corresponding to the current account can browse and purchase popular virtual items that they are interested in during their previous gameplay. This makes the selection process more efficient and can further improve the player's game trial efficiency and experience.

[0051] Please see Figure 6 In an optional embodiment of this disclosure, step 501, determining the most popular virtual items in the current account's historical game trials, includes the following steps 601-602:

[0052] Step 601: Obtain the historical trial data of the current account.

[0053] The current account refers to the account currently bound to the terminal device, i.e., the current player's account. Historical trial data refers to the trial data generated by the current account during historical trials. This trial data includes, but is not limited to, trial types, trial durations, player trial tags, trial match results, etc., which will not be listed exhaustively here.

[0054] Step 602: Identify virtual items whose popularity in historical trial data exceeds the preset popularity value as popular virtual items.

[0055] The popularity index is used to characterize the level of interest players have during gameplay. A higher popularity index value indicates a higher level of interest, and a lower value indicates a lower level of interest. This popularity index can be represented by factors such as player interaction frequency or visual dwell time, with preset popularity index values ​​corresponding to preset interaction frequency or preset visual dwell time. The corresponding trending virtual items are the most or moderately interesting virtual items. These trending virtual items can be a single item or multiple items. This disclosure does not impose specific limitations on the embodiments described.

[0056] This embodiment of the disclosure identifies popular virtual items based on historical trial data of the current account, where the popularity exceeds a preset popularity value. The resulting popular virtual items are the virtual items that the current account, i.e., the virtual items that the player is most interested in, are more accurately determined. This can greatly improve the player's game trial and purchase experience.

[0057] In one optional embodiment of this disclosure, step 602, determining virtual items with a popularity score greater than a preset popularity score in historical trial data as popular virtual items, can be implemented in, but is not limited to, the following two methods:

[0058] The first method,

[0059] Obtain user visual movement data from historical playthrough data;

[0060] Virtual items whose dwell time in visual path data exceeds the preset dwell time are identified as hot virtual items.

[0061] Visual movement data refers to the direction and path data formed by a player's visual movement during a game trial. This data allows us to determine the objects the player browses during the trial and the corresponding dwell time on each object. Virtual items whose dwell time exceeds a preset dwell time are identified as "hot" virtual items. This more accurate identification of hot items significantly improves the player's game trial and purchasing experience.

[0062] The second method,

[0063] Obtain user action data from historical playthrough data;

[0064] Virtual items whose manipulation frequency exceeds a preset frequency in the manipulation data are identified as hot virtual items.

[0065] The frequency of control refers to the frequency of interaction with each virtual object. The higher the frequency of control, the higher the player's interest level, and the lower the frequency of control, the lower the player's interest level. In this embodiment of the disclosure, the data with a control frequency greater than the preset frequency in the control data are identified as hot virtual items. The hot virtual items obtained are more accurate and can greatly improve the player's game trial experience and purchase experience.

[0066] In an optional embodiment of this disclosure, after step 602, which identifies virtual items with a popularity score greater than a preset popularity score in historical trial data as popular virtual items, the method further includes identifying popular virtual videos of the popular virtual items. The method for determining the popular virtual items includes, but is not limited to, the following two methods:

[0067] The first method involves obtaining gameplay videos of popular virtual items from cloud gaming servers.

[0068] This means that terminal devices do not need to store historical gameplay videos and data; they can directly retrieve popular gameplay videos for current accounts targeting trending virtual items from the cloud gaming server. This saves storage resources on terminal devices and can further improve the efficiency of game trials for players on terminal devices.

[0069] The second method involves generating gameplay videos for each popular virtual item based on historical gameplay data.

[0070] In other words, the terminal device only needs to store historical trial data. When needed, it can generate trial videos of popular virtual items based on the trial data of popular virtual items. There is no need to frequently interact with the cloud gaming server, which reduces the requirements for network transmission efficiency and can reduce the cost of game trials.

[0071] Please see Figure 7 In an optional embodiment of this disclosure, before step 202 above, which involves obtaining the trial resource package of the target video node corresponding to the determination operation from the cloud gaming server in response to the determination operation of the target trial video, the game trial method further includes the following steps 701-702:

[0072] Step 701: Divide each popular gameplay video into multiple video nodes according to the preset functional modules.

[0073] The preset functional modules can be arbitrarily divided according to actual needs. Each video node corresponds to a different game trial function to provide players with diverse gaming experiences. After division, each video node constitutes a game functional module. For example, for virtual skins, a functional module could showcase a complete skin effect, or a surface effect from the front or side. For virtual characters, a functional module would display the effects of a virtual character in a specific state; for virtual equipment, a functional module would display the parameters of a particular piece of equipment, such as range, rate of fire, or the ability to change different parts.

[0074] Step 702: Construct the mapping relationship between each video node and each trial resource package in the cloud gaming server.

[0075] In other words, one video node corresponds to one trial resource package. After the terminal device identifies the target video node, it only needs to retrieve the corresponding target trial resource package from the cloud gaming server. It should be explained that after the terminal device is divided into functional modules, it is also necessary to build interaction interfaces between each video node and the corresponding trial resource package between the cloud gaming server and the terminal device to support the mapping and sending / receiving functions between the two, which will not be elaborated here.

[0076] This embodiment divides each popular gameplay video into multiple video nodes according to preset functional modules, and constructs a mapping relationship between each video node and each gameplay resource package in the cloud gaming server. This facilitates the subsequent gameplay process, allowing the terminal device to quickly obtain the corresponding target gameplay resource package from the cloud gaming server based on the target video node, resulting in higher efficiency and further improving the efficiency of game gameplay in this embodiment.

[0077] To implement the above-mentioned game trial method, one embodiment of this disclosure provides a game trial device 800. Figure 8 A schematic architecture diagram of the game demo unit 800 is shown, including: a first response module 810, a second response module 820, and a generation module 830, wherein:

[0078] The first response module 810 is used to respond to the viewing operation of virtual items in the trading platform and display the target virtual item's trial video on the item information interface of the target virtual item corresponding to the viewing operation.

[0079] The second response module 820 is used to respond to the determination operation of the target playable video by obtaining the playable resource package of the target video node corresponding to the determination operation from the cloud gaming server;

[0080] The generation module 830 is used to generate a virtual game scene corresponding to the target video node based on the trial resource package, and to perform game trial data processing based on the game trial operation responded to in the virtual game scene.

[0081] In an optional embodiment of this disclosure, the first response module 810 is further configured to: determine the popular virtual items in the current account's historical game trials; display each popular virtual item in the display interface of the trading platform; and, in response to a viewing operation for each popular virtual item in the trading platform, display the target virtual item's trial video in the item information interface of the target virtual item corresponding to the viewing operation.

[0082] In one optional embodiment of this disclosure, the first response module 810 is specifically used to obtain the historical trial data of the current account; and to identify virtual items in the historical trial data whose popularity is greater than a preset popularity value as hot virtual items.

[0083] In one optional embodiment of this disclosure, the first response module 810 is specifically configured to: acquire visual movement data of the user in historical trial data; identify virtual items in the visual movement data whose dwell time is greater than a preset dwell time as hot virtual items; and / or acquire user control data in historical trial data; identify virtual items in the control data whose control frequency is greater than a preset frequency as hot virtual items.

[0084] In an optional embodiment of this disclosure, the first response module 810 is further configured to obtain popular trial videos of various popular virtual items from the cloud gaming server.

[0085] In an optional embodiment of this disclosure, the first response module 810 is further configured to generate hot trial videos for each hot virtual item based on the hot trial data of hot virtual items in the historical trial data.

[0086] In an optional embodiment of this disclosure, the second response module 820 is further configured to divide each popular gameplay video into multiple video nodes according to preset functional modules; wherein, each video node corresponds to a different game gameplay function; and to construct a mapping relationship between each video node and each gameplay resource package in the cloud gaming server.

[0087] Exemplary embodiments of this disclosure also provide a computer-readable storage medium that can be implemented as a program product including program code, which, when run on an electronic device, causes the electronic device to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure. In one embodiment, the program product can be implemented as a portable compact disc read-only memory (CD-ROM) including program code and can run on an electronic device, such as a personal computer. However, the program product of this disclosure is not limited thereto. In this document, the readable storage medium can be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, apparatus, or device.

[0088] The program product may employ any combination of one or more readable media. A readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (a non-exhaustive list) of readable storage media include: electrical connections having one or more wires, portable disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination thereof.

[0089] Computer-readable signal media may include data signals propagated in baseband or as part of a carrier wave, carrying readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A readable signal medium may also be any readable medium other than a readable storage medium, capable of sending, propagating, or transmitting programs for use by or in conjunction with an instruction execution system, apparatus, or device.

[0090] The program code contained on the readable medium may be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.

[0091] Program code for performing the operations of this disclosure can be written in any combination of one or more programming languages, including object-oriented programming languages ​​such as Java and C++, and conventional procedural programming languages ​​such as C or similar languages. The program code can execute entirely on the user's computing device, partially on the user's device, as a standalone software package, partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In cases involving remote computing devices, the remote computing device can be connected to the user's computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computing device (e.g., via the Internet using an Internet service provider). In embodiments of this disclosure, the program code stored in a computer-readable storage medium, when executed, can implement any step of the game trial method described above.

[0092] Please see Figure 9 Exemplary embodiments of this disclosure also provide an electronic device 900, which can be a backend server of an information platform. References are provided below. Figure 9 This electronic device 900 is described below. It should be understood that... Figure 9 The electronic device 900 shown is merely an example and should not impose any limitation on the functionality and scope of use of the embodiments disclosed herein.

[0093] like Figure 9 As shown, the electronic device 900 is presented in the form of a general-purpose computing device. The components of the electronic device 900 may include, but are not limited to: at least one processing unit 910, at least one storage unit 920, and a bus 930 connecting different system components (including the storage unit 920 and the processing unit 910).

[0094] The storage unit stores program code, which can be executed by the processing unit 910 to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of the present invention. For example, the processing unit 910 can perform actions such as... Figure 2 The methods and steps shown are as follows.

[0095] Storage unit 920 may include volatile storage units, such as random access memory (RAM) 921 and / or cache memory 922, and may further include read-only memory (ROM) 923.

[0096] The storage unit 920 may also include a program / utility 924 having a set (at least one) of program modules 925, including but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of these examples may include an implementation of a network environment.

[0097] Bus 930 may include a data bus, an address bus, and a control bus.

[0098] Electronic device 900 can also communicate with one or more external devices 2000 (e.g., keyboard, pointing device, Bluetooth device, etc.) via input / output (I / O) interface 940. Electronic device 900 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public network, such as the Internet) via network adapter 950. As shown, network adapter 950 communicates with other modules of electronic device 900 via bus 930. It should be understood that, although not shown in the figures, other hardware and / or software modules can be used in conjunction with electronic device 900, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0099] In this embodiment of the disclosure, the program code stored in the electronic device can be executed to perform any of the steps in the above game trial method.

[0100] It should be noted that although several modules or units for the device used to perform actions have been mentioned in the detailed description above, this division is not mandatory. In fact, according to exemplary embodiments of this disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.

[0101] Those skilled in the art will understand that various aspects of this disclosure can be implemented as systems, methods, or program products. Therefore, various aspects of this disclosure can be embodied in entirely hardware implementations, entirely software implementations (including firmware, microcode, etc.), or implementations combining hardware and software aspects, collectively referred to herein as “circuit,” “module,” or “system.” Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and embodiments are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the claims.

[0102] It should be understood that this disclosure is not limited to the precise structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from its scope. The scope of this disclosure is defined only by the appended claims.

Claims

1. A method for trying out a game, characterized in that, include: In response to a viewing operation of a virtual item in the trading platform, a target gameplay video of the target virtual item is displayed on the item information interface of the target virtual item corresponding to the viewing operation. The target gameplay video is generated in real time by the terminal device, or the target gameplay video is a historical gameplay video or historical interaction video of the target virtual item when the current account or other accounts play the target virtual item in the history stored by the terminal device. In response to the determination operation for the target playable video, the playable resource package of the target video node corresponding to the determination operation is obtained from the cloud gaming server; The target gameplay video is divided into multiple video nodes according to preset functional modules. Each video node corresponds to a different game gameplay function for the target virtual item, and each video node has a one-to-one mapping relationship with each gameplay resource package in the cloud gaming server. Based on the trial resource package, a virtual game scene corresponding to the target video node is generated, and game trial data processing is performed based on the game trial operation responded to in the virtual game scene.

2. The game trial method according to claim 1, characterized in that, Before displaying the target gameplay video of the target virtual item on the item information interface corresponding to the viewing operation, the method further includes: Identify the most popular virtual items in the current account's historical game trials; The popular virtual items are displayed on the interface of the trading platform; Correspondingly, in response to a viewing operation of a virtual item on the trading platform, displaying a target gameplay video of the target virtual item on the item information interface corresponding to the viewing operation includes: In response to the viewing operation for each of the aforementioned popular virtual items in the trading platform, the target gameplay video of the target virtual item is displayed on the item information interface of the target virtual item corresponding to the viewing operation.

3. The game trial method according to claim 2, characterized in that, The process of identifying the most popular virtual items in the current account's historical game trials includes: Get the current account's historical play data; Virtual items whose popularity in the historical trial data exceeds a preset popularity value are identified as popular virtual items.

4. The game trial method according to claim 3, characterized in that, The step of identifying virtual items with a viewing popularity value greater than a preset popularity value in the historical trial data as popular virtual items includes: Obtain the user's visual movement data from the historical play data; The virtual items whose dwell time in the visual movement data exceeds a preset dwell time are identified as the hot virtual items; and / or, Obtain user control data from the historical play data; Virtual items whose manipulation frequency in the manipulation data is greater than a preset frequency are identified as the hot virtual items.

5. The game trial method according to claim 3, characterized in that, After identifying virtual items with a popularity score greater than a preset popularity score from the historical trial data as popular virtual items, the method further includes: Retrieve gameplay videos of each of the aforementioned popular virtual items from the cloud gaming server.

6. The game trial method according to claim 3, characterized in that, After identifying virtual items with a popularity score greater than a preset popularity score from the historical trial data as popular virtual items, the method further includes: Based on the popular virtual item trial data in the historical trial data, popular virtual item trial videos are generated.

7. A game trial device, characterized in that, The device includes: The first response module is used to respond to a viewing operation of a virtual item in the trading platform. The target virtual item's item information interface corresponding to the viewing operation displays a target gameplay video of the target virtual item. The target gameplay video is generated in real time by the terminal device, or the target gameplay video is a historical gameplay video or historical interaction video of the target virtual item when the current account or other accounts played the target virtual item in the historical storage of the terminal device. The second response module is used to respond to the determination operation for the target trial video by obtaining the trial resource package of the target video node corresponding to the determination operation from the cloud gaming server; the target trial video is divided into multiple video nodes according to preset functional modules, each video node has a different game trial function for the target virtual item, and each video node has a one-to-one mapping relationship with each trial resource package in the cloud gaming server. The generation module is used to generate a virtual game scene corresponding to the target video node based on the trial resource package, and to perform game trial data processing based on the game trial operation responded to in the virtual game scene.

8. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the computer program is executed by a processor, it implements the method described in any one of claims 1 to 6.

9. An electronic device, characterized in that, include: processor; as well as Memory for storing the executable instructions of the processor; The processor is configured to execute the method of any one of claims 1 to 6 by executing the executable instructions.