一种三维模型的渲染方法、装置、计算机设备及存储介质

By determining the direction of composite lighting in multi-light source rendering of 3D models, and combining lighting parameters and normal directions, the problems of non-unique light and dark boundaries and inconsistent colors in cartoon rendering style are solved, achieving uniformity in cartoon rendering effects and rich color expression.

CN116310057BActive Publication Date: 2026-07-17BEIJING ZITIAO NETWORK TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
BEIJING ZITIAO NETWORK TECH CO LTD
Filing Date
2023-03-08
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing cartoon-style multi-light source rendering solutions cannot achieve a unified and flat cartoon rendering effect while maintaining the uniqueness of the light and dark boundary line, and cannot present rich color changes and highlight performance under multi-light source lighting.

Method used

By determining the synthetic lighting direction corresponding to each vertex of the 3D model, and combining the preset light color, backlight color, and normal direction, the lighting parameters of point light sources and parallel lights are fused to render the 3D model, ensuring the uniqueness of the light and shadow boundary and the uniformity of the colors.

Benefits of technology

Under multi-source lighting, the uniqueness of the light and shadow boundary on the surface of the 3D model and the consistency of the cartoon rendering style were maintained, while rich color variations and specular highlights were achieved.

✦ Generated by Eureka AI based on patent content.

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Abstract

本公开提供了一种三维模型的渲染方法、装置、计算机设备及存储介质。其中,该方法包括:基于至少一个点光源在虚拟三维场景中的第一光照参数、平行光在所述虚拟三维场景中的第二光照参数、以及待渲染的三维模型在所述虚拟三维场景中的位置参数,确定所述三维模型中的多个顶点分别对应的合成光照方向;所述三维模型包括:多个顶点;多个所述顶点之间相互连接形成所述三维模型的表面;针对多个顶点中的每个顶点,基于所述每个顶点对应的合成光照方向、预设受光颜色、预设背光颜色、以及所述每个顶点对应的法线,确定所述每个顶点对应的光照数据;基于多个所述顶点分别对应的光照数据,对所述三维模型进行渲染。
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