A game skill processing method, device and equipment and readable medium
Patent Information
- Application Number
- CN202111640909.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-29
- Publication Date
- 2026-09-25
- Estimated Expiration
- 2041-12-29
AI Technical Summary
而且在进行装备搭配的时候,步骤繁琐,耗时较长,尤其是在与敌对目标对战中长时间换装严重影响目标角色的对战效果
[0036]在本发明实施例中,获取目标角色的备选装备;响应于用户对所述目标角色具有的指定技能的触发操作,从所述备选装备中确定与所述指定技能匹配的目标装备;将所述目标装备配置给所述目标角色,以使配置有所述目标装备的所述目标角色执行所述指定技能。通过上述实施例,在用户通过目标角色进行游戏过程中,当用户因为游戏需求要施展某些技能的时候,能够根据指定技能,为其快速配置对应的目标装备,在配置完成后继续执行该游戏技能,从而能够有效提升更换装备的效率,以及提升指定技能的技能效果。
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Figure CN116407837B_ABST
Abstract
Description
Technical Field
[0001] The embodiments of the present invention relate to the field of Internet technology, and in particular to a method, apparatus, device and readable medium for processing game skills. Background Technology
[0002] The gameplay of games is becoming increasingly diverse, including single-player games, multiplayer games, and massively multiplayer games. To obtain a better gaming experience, players usually purchase or upgrade different game equipment for their virtual characters.
[0003] In games, players often need to equip or change various items to achieve specific skill effects for their characters (e.g., increased skill damage or range). However, due to the wide variety of equipment, players must consider factors such as the character's own abilities and the attributes of the enemy to determine the best equipment combination. Furthermore, the process of equipping items is cumbersome and time-consuming, especially during combat, where prolonged equipment changes can severely impact the character's effectiveness. Some players, due to a lack of understanding or reluctance to change equipment during battle, experience a significant drop in performance. Therefore, a solution is urgently needed that allows players to achieve better skill effects through equipment changes. Summary of the Invention
[0004] This invention provides a method, apparatus, device, and readable medium for processing game skills, which aims to improve the effectiveness of equipping skills.
[0005] In a first aspect, embodiments of the present invention provide a game skill processing method, the method comprising:
[0006] Obtain alternative equipment for the target character;
[0007] In response to a user's triggering operation on a specified skill possessed by the target character, a target equipment matching the specified skill is determined from the candidate equipment;
[0008] The target equipment is configured to the target character so that the target character configured with the target equipment can perform the specified skill.
[0009] Optionally, the step of determining target equipment matching the specified skill from the candidate equipment in response to a user's trigger operation on a specified skill possessed by the target character includes:
[0010] If the target character and its virtual teammates engage in a team battle against an enemy target, the attack skill of the virtual teammates is determined in response to the user's triggering operation of a specified skill.
[0011] Based on the attack skills of the virtual teammate, determine the target equipment from the candidate equipment that enhances the virtual teammate's skill effect against the hostile target.
[0012] Optionally, the step of determining target equipment matching the specified skill from the candidate equipment in response to a user's trigger operation on a specified skill possessed by the target character includes:
[0013] In response to the user's triggering of a specified skill, the physical distance between the target character and the hostile target is obtained based on the combat radar;
[0014] If the physical distance is greater than the attack range of the specified skill, then the target equipment that increases the attack range is determined from the candidate equipment.
[0015] Optionally, the step of determining target equipment matching the specified skill from the candidate equipment in response to a user's trigger operation on a specified skill possessed by the target character includes:
[0016] In response to a user's triggering action on a specified skill type, a hostile target in the virtual environment where the target character is located is determined;
[0017] Based on the target attributes of the hostile target, determine from the candidate equipment the target equipment that enhances the skill effect of the specified skill on the hostile target.
[0018] Optionally, after executing the designated skill configured with the target equipment, the method further includes:
[0019] Obtain the skill effect on the hostile target after executing the specified skill;
[0020] Based on the skill effects, recommend equipment to purchase for the target character.
[0021] Optionally, after executing the designated skill configured with the target equipment, the method further includes:
[0022] Replace the target character's equipment with the equipment used before executing the specified skill.
[0023] Optionally, in response to the user's configuration operation for multiple specified skills, a matching relationship between the target equipment and the specified skills is established;
[0024] The step of determining the target equipment that matches the specified skill from the candidate equipment includes:
[0025] Based on the matching relationship between the target equipment and the specified skill, a target equipment that matches the specified skill is determined from the candidate equipment.
[0026] Optionally, the target character may be provided with alternative equipment, including:
[0027] Determine the equipment attributes corresponding to at least one alternative equipment;
[0028] Based on the equipment attributes, generate multiple equipment combinations obtained by grouping multiple candidate equipment;
[0029] Establish a matching relationship between the equipment combination and the specified skill.
[0030] In a second aspect, embodiments of the present invention provide a game skill processing device, the device comprising:
[0031] The acquisition module is used to acquire the target character's alternative equipment, which includes the alternative equipment.
[0032] The determination module is used to determine the target equipment that matches the specified skill from the candidate equipment in response to the user's trigger operation on the specified skill of the target character;
[0033] A configuration module is used to configure the target equipment to the target character, so that the target character can execute the specified skill configured with the target equipment.
[0034] Thirdly, embodiments of the present invention also provide an electronic device, including a processor and a memory, wherein the memory stores at least one instruction, at least one program, code set, or instruction set, and the at least one instruction, at least one program, code set, or instruction set is loaded and executed by the processor to implement the game skill processing method according to the first aspect.
[0035] Fourthly, embodiments of the present invention also provide a computer-readable medium having stored thereon at least one instruction, at least one program, code set, or instruction set, wherein the at least one instruction, at least one program, code set, or instruction set is loaded and executed by a processor to implement the game skill processing method according to the first aspect.
[0036] In this embodiment of the invention, candidate equipment for a target character is obtained; in response to a user's trigger operation on a specified skill possessed by the target character, a target equipment matching the specified skill is determined from the candidate equipment; the target equipment is configured to the target character, so that the target character configured with the target equipment can execute the specified skill. Through the above embodiment, when a user plays a game with a target character and needs to use certain skills due to game requirements, the user can quickly configure the corresponding target equipment according to the specified skill, and continue to execute the game skill after configuration, thereby effectively improving the efficiency of changing equipment and enhancing the skill effect of the specified skill. Attached Figure Description
[0037] To more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0038] Figure 1 A flowchart illustrating a game skill processing method provided in an embodiment of this application;
[0039] Figure 2 A schematic diagram illustrating a process for determining target equipment, provided as an embodiment of this application;
[0040] Figure 3 A schematic diagram illustrating another process for determining the target equipment provided in this application embodiment;
[0041] Figure 4 A schematic diagram illustrating another method for determining a target equipment provided in an embodiment of this application;
[0042] Figure 5 This is a schematic diagram of the structure of a game skill processing device provided in an embodiment of this application;
[0043] Figure 6 To and Figure 5 The embodiment provides a schematic diagram of the electronic device corresponding to another game skill processing device. Detailed Implementation
[0044] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0045] The terminology used in the embodiments of this invention is for the purpose of describing particular embodiments only and is not intended to limit the invention. The singular forms “a,” “the,” and “the” as used in the embodiments of this invention and the appended claims are also intended to include the plural forms, and “multiple” generally includes at least two unless the context clearly indicates otherwise.
[0046] Depending on the context, the words “if” or “suppose” as used here can be interpreted as “when” or “in response to determination” or “in response to detection.” Similarly, depending on the context, the phrases “if determination” or “if detection (of the stated condition or event)” can be interpreted as “when determination” or “in response to determination” or “when detection (of the stated condition or event)” or “in response to detection (of the stated condition or event).”
[0047] Furthermore, the timing of the steps in the following method embodiments is merely an example and not a strict limitation.
[0048] With increasingly diverse gameplay, players often purchase or upgrade various in-game equipment for their virtual characters to enhance their gaming experience. During gameplay, to achieve specific skill effects for their characters (e.g., increased skill damage or range), players typically need to equip or change multiple items based on current game requirements. However, due to the vast array of equipment, players must consider factors such as the character's own abilities and / or the attributes of opposing enemies to determine the most suitable equipment for the desired skill effects (e.g., optimal defense, optimal attack, etc.). Furthermore, equipping items is often cumbersome and time-consuming, especially during combat, where prolonged equipment changes can severely impact the character's effectiveness. Some players, due to a lack of understanding or reluctance to change equipment during battle, experience significantly reduced performance. Therefore, a solution is needed that allows players to achieve better game skills through equipment changes.
[0049] To facilitate understanding, the following example illustrates the game skill processing method. It should be noted that in this technical solution, when a player triggers a specific skill, the player (user) no longer needs to consider equipment combinations. Instead, based on the target character's (i.e., the game character currently controlled by the player) existing alternative equipment, and taking into account the game skill the target character intends to use and / or the characteristics of the opposing target, the target equipment is determined from the alternative equipment, and the specified skill is then executed directly.
[0050] like Figure 1 This is a flowchart illustrating a game skill processing method provided in an embodiment of this application. The executing entity of this method can be a game assistant or similar entity capable of monitoring and calculating target characters, enemy targets, and alternative equipment. Figure 1 As can be seen, the specific steps include the following:
[0051] 101: Obtain alternative equipment for the target character.
[0052] 102: In response to a user's triggering operation on a specified skill possessed by the target character, determine a target equipment from the candidate equipment that matches the specified skill.
[0053] 103: Assign the target equipment to the target character so that the target character with the target equipment can perform the specified skill.
[0054] The target character mentioned here can be understood as the game character currently controlled by the player (user). The alternative equipment mentioned here can be understood as game equipment already in the target character's equipment inventory or backpack that the target character can directly use. The designated skill mentioned here can be understood as the game skill that the user selects from the target character's multiple game skills to be used.
[0055] In practical applications, when a user selects a game skill from multiple skills possessed by their currently controlled target character, triggering the skill selection or execution controls quickly identifies the matching equipment from multiple alternatives and configures it for the target character. It's important to note that if the target character already has other equipment, the target equipment will replace it; if the target character has no equipment, the target equipment will be added directly; if some of the target character's existing equipment is part of the target equipment, that part will be retained, replacing the other existing equipment, thus increasing equipment change speed. After configuring the target equipment, the target character will execute the user-triggered skill based on the newly configured target equipment. In this process, the user only needs to specify the skill, eliminating the need for complex and tedious equipment selection, reducing the burden of equipment changes, improving efficiency, and ensuring the target character's specified skill achieves optimal effect. It should be noted that matching the appropriate target equipment to the target character's specified skills is a complex task involving various situations, which will be explained in detail in the following examples, and will not be repeated here.
[0056] like Figure 2 This is a schematic diagram illustrating a process for determining a target equipment, provided as an embodiment of this application. Figure 2 As shown, the step of determining target equipment matching the specified skill from the candidate equipment in response to a user's trigger operation on the specified skill of the target character includes: 201: If the target character and its virtual teammates are engaged in a team battle against an enemy target, in response to the user's trigger operation on the specified skill, determining the attack skill of the virtual teammates. 202: Based on the attack skill of the virtual teammates, determining the target equipment from the candidate equipment that enhances the effect of the virtual teammates' skills against the enemy target.
[0057] In practical applications, some game scenarios are multiplayer team games where victory is difficult to achieve by relying solely on an individual character and requires the combined strength of the team. Alternatively, the user's target character might be a support role, lacking the ability to directly attack enemy targets. In these situations, to meet the needs of virtual teammates during team battles against enemy targets, when the user triggers a specific skill, the system determines the attack skill that the virtual teammate is about to use or is currently using, and then selects the target character from their available equipment.
[0058] In practical applications, when a user controls a target character to trigger a designated skill, the user can actively select at least one virtual teammate targeted by that skill, or the skill can be automatically (e.g., through a game assistant) selected. In this case, the user only needs to focus on the battle situation and the team's current strength, and then use the necessary designated skill. Without needing to consider which target equipment to equip for that skill, the user can quickly change equipment (or simply trigger the corresponding control for the designated skill to achieve one-click equipment change and skill execution), improving equipment efficiency and gaining valuable time and opportunities for the team. For example, if the target character is a support character with a skill to increase their own and virtual teammates' health, and the battle is intense, requiring the target character to move closer to the center of the battle to increase their teammates' health, then when the user triggers the designated skill, the system will automatically select the virtual teammate whose health needs to be increased (either manually or automatically), change their equipment to defensive gear with good defensive capabilities, and then execute the designated skill to increase health.
[0059] It's easy to understand that in some situations, such as when the target character has offensive capabilities, the target character can also use skills against themselves to extend their own life.
[0060] like Figure 3 This is a schematic diagram illustrating another process for determining the target equipment provided in an embodiment of this application. For example... Figure 3 As shown, the step of determining target equipment matching the specified skill from the candidate equipment in response to a user's trigger operation on the specified skill includes: 301: In response to a user's trigger operation on the specified skill, obtaining the physical distance between the target character and an enemy target based on combat radar. 302: If the physical distance is greater than the attack range of the specified skill, then determining the target equipment that increases the attack range from the candidate equipment.
[0061] In practical applications, as a target character with offensive capabilities, the attack methods are diverse (e.g., melee or ranged attacks), and the attack range is limited. In urgent situations, or to ensure personal safety, when a user triggers a designated long-range attack skill, they can first use the combat radar to obtain the physical distance between the target character and the enemy target. If the physical distance is greater than the attack range of the currently designated skill, the attack range can be increased by changing existing equipment to the target's equipment.
[0062] Furthermore, to enhance the attack effect, the target character can be controlled to move closer to the enemy target. When the physical distance reaches the original attack range of the specified skill, the equipment can be automatically changed. For example, the equipment can be changed to equipment with stronger damage and better defense.
[0063] Furthermore, it allows you to obtain the enemy's attack range, ensuring that the new attack range after using the target's equipment to enhance the attack range of a specified skill is greater than the physical distance between the target character and the enemy, and also greater than the enemy's attack range. Thus, when selecting target equipment, you no longer need to consider equipment that enhances defensive effects, but rather choose equipment that increases attack range and damage.
[0064] like Figure 4 This is a schematic diagram illustrating another method for determining a target equipment, as provided in an embodiment of this application. Figure 4 As shown, the step of determining target equipment matching the specified skill from the candidate equipment in response to a user's trigger operation on the specified skill of the target character includes: 401: In response to a user's trigger operation on the specified skill type, determining an enemy target in the virtual environment where the target character is located. 402: Based on the target attributes of the enemy target, determining the target equipment from the candidate equipment that enhances the skill effect of the specified skill on the enemy target.
[0065] In practical applications, when a user controls a target character to trigger a specific skill, an enemy target is identified from the virtual environment of the current game scene. This enemy target could be one the user is currently attacking, one that virtual teammates are focusing their attacks on, one that is closest to the target character, or one that is approaching the target character and has a high danger level. Then, the target's attributes are obtained, which could be ranged attack attributes, melee attack attributes, enemy skill type, etc. For example, if the enemy target's attribute is ranged attack, the enemy attack range is further determined. The target character can then use ranged attacks from outside this range. If the target character's attack range is less than or equal to the enemy's attack range, the attack range can be increased by changing the target's equipment. This ensures that the new attack range after increasing the attack range of the specified skill through the target equipment is greater than the physical distance between the target character and the enemy target, and also greater than the enemy target's enemy attack range. Therefore, when selecting target equipment, there's no need to consider equipment that enhances defensive effects; instead, equipment that increases attack range and damage is chosen.
[0066] It should be noted that in practical applications, to more accurately match a specific skill with suitable target equipment, a combination of factors can be considered simultaneously. Figure 2 , Figure 3 , Figure 4 Various influencing factors in the corresponding embodiments (e.g., physical distance, attack distance, virtual teammate attack skills, target attributes of hostile targets, etc.).
[0067] In one or more embodiments of this application, after executing the designated skill configured with the target equipment, the method further includes: obtaining the skill effect on an enemy target after executing the designated skill; and recommending equipment to be purchased for the target character based on the skill effect.
[0068] In practical applications, after attacking an enemy target using a designated skill equipped with the target gear, the skill's effect (e.g., damage) can be determined. Then, it's assessed whether the current skill effect is optimal. This can be done by comparing it to the best historical damage achieved by other players of the same level using the same skill. If the assessment finds that the optimal effect hasn't been achieved, there's room for improvement. Next, the reasons for the poor skill effect are analyzed (e.g., a player using equipment the target character doesn't possess), and whether it can be improved with other equipment. If the skill effect can be improved with other equipment, further assessment is needed to determine if the target character has the ability to acquire the new equipment, such as having enough gold or reaching the required character level. If all conditions are met, the new equipment will be purchased automatically or prompted to the user, and then assigned to the corresponding equipment set.
[0069] In one or more embodiments of this application, after executing the designated skill configured with the target equipment, the method further includes: replacing the target equipment of the target character with the equipment before executing the designated skill.
[0070] In practical applications, after a user triggers a designated skill to complete a predetermined game task (e.g., defeating an enemy target), the user needs to continue performing other tasks. Therefore, the system can automatically replace the target equipment with the equipment used before the designated skill was executed after the skill's activation. It should be noted that a waiting time can be set before the replacement; for example, if the designated skill is not used again for more than 10 seconds, the target equipment will be automatically replaced with the equipment used before the skill was executed. Conversely, if the user uses the designated skill continuously, the equipment will not be automatically replaced.
[0071] In practical applications, a matching relationship between specified skills and corresponding target equipment is pre-defined. Specifically, in response to the user's configuration operation for multiple specified skills, a matching relationship between the target equipment and the specified skill is established. Determining the target equipment matching the specified skill from the candidate equipment includes: determining the target equipment matching the specified skill from the candidate equipment based on the matching relationship between the target equipment and the specified skill.
[0072] When establishing matchmaking, users can create a match between target equipment and specified skills based on their preferences or the needs of teamwork. When a user triggers a specified skill, the corresponding target equipment will be automatically replaced according to the matchmaking. Users do not need to manually change equipment during gameplay. This not only satisfies users' skill and equipment matching needs but also effectively improves equipment-changing efficiency, enabling one-click equipment switching through the triggering of specified skill-related spaces.
[0073] In one or more embodiments of this application, obtaining the target character's equipment includes: determining the equipment attributes corresponding to at least one piece of equipment; generating multiple equipment combinations based on the equipment attributes, which are grouped from multiple pieces of equipment; and establishing a matching relationship between the equipment combinations and the specified skill.
[0074] In practical applications, the target equipment used to pair with a specific skill can be an equipment set or a single piece of equipment. If it's an equipment set, it can be obtained by combining equipment attributes. These attributes can include attack attributes, defense attributes, magic resistance, attribute bonuses, luck value, critical hit probability, etc., all of which are considered when creating an equipment set. The resulting equipment sets can be those with the best attack capabilities, those with the best defense capabilities, those that balance both, those best suited for a specific task, those most effective against a particular enemy, and so on. This establishes a matching relationship between the equipment set and the specified skill.
[0075] Furthermore, multiple equipment combinations can be matched for a specific skill, allowing for greater flexibility during gameplay. For example, when a target character uses an attack skill to attack an enemy, the equipment combination with the strongest attack power can be used. If, during the attack, it is detected that the enemy is about to use a powerful attack, the equipment combination with the best defensive capabilities can be quickly switched.
[0076] The above scheme involves: acquiring candidate equipment for the target character; responding to a user's trigger operation on a specified skill possessed by the target character; determining a target equipment matching the specified skill from the candidate equipment; and configuring the target equipment on the target character so that the target character equipped with the target equipment can execute the specified skill. Through this embodiment, during gameplay with a target character, when the user needs to use certain skills due to game requirements, the system can quickly configure the corresponding target equipment based on the specified skill, and then continue executing the skill after configuration. This effectively improves the efficiency of equipment changes and enhances the skill effect of the specified skill.
[0077] Based on the same idea, embodiments of this application also provide a game skill processing device. For example... Figure 5 This is a schematic diagram of a game skill processing device provided in an embodiment of this application. Figure 5 As can be seen, the device includes:
[0078] Acquisition module 51 is used to acquire the target character's alternative equipment, which includes alternative equipment.
[0079] The determination module 52 is used to determine the target equipment that matches the specified skill from the candidate equipment in response to the user's trigger operation on the specified skill of the target character;
[0080] Configuration module 53 is used to configure the target equipment to the target character so that the target character can execute the specified skill configured with the target equipment.
[0081] Optionally, the determining module 52 is further configured to determine the attack skill of the virtual teammate in response to the user's triggering operation of the specified skill if the target character and its virtual teammates are conducting a team battle against an enemy target;
[0082] Based on the attack skills of the virtual teammate, determine the target equipment from the candidate equipment that enhances the virtual teammate's skill effect against the hostile target.
[0083] Optionally, the determining module 52 is also used to, in response to the user's triggering operation on the specified skill, obtain the physical distance between the target character and the hostile target based on the combat radar;
[0084] If the physical distance is greater than the attack range of the specified skill, then the target equipment that increases the attack range is determined from the candidate equipment.
[0085] Optionally, the determining module 52 is further configured to determine hostile targets in the virtual environment where the target character is located in response to a user's trigger operation on a specified skill type;
[0086] Based on the target attributes of the hostile target, determine from the candidate equipment the target equipment that enhances the skill effect of the specified skill on the hostile target.
[0087] Optionally, it also includes a recommendation module 54, used to obtain the skill effect on the hostile target after the specified skill is executed;
[0088] Based on the skill effects, recommend equipment to purchase for the target character.
[0089] Optionally, it also includes a replacement module 55 for replacing the target character's target equipment with the equipment used before performing the specified skill.
[0090] Optionally, in response to the user's configuration operation for multiple specified skills, a matching relationship between the target equipment and the specified skills is established. The determining module 52 is configured to determine, based on the matching relationship between the target equipment and the specified skills, a target equipment matching the specified skill from the candidate equipment.
[0091] Optionally, the acquisition module 51 is used to determine the equipment attributes corresponding to at least one candidate equipment; generate multiple equipment combinations obtained by grouping multiple candidate equipment according to the equipment attributes; and establish a matching relationship between the equipment combinations and the specified skill.
[0092] In one possible design, the above Figure 5 The structure of the game skill processing device shown can be implemented as an electronic device. For example... Figure 6 As shown, the electronic device may include a processor 601 and a memory 602. The memory 602 stores executable code, which, when executed by the processor 601, enables the processor 601 to implement the grid division method provided in the foregoing embodiments. The electronic device may also include a communication interface 603 for communicating with other devices or communication networks.
[0093] In addition, embodiments of the present invention provide a non-transitory machine-readable storage medium storing executable code. When the executable code is executed by the processor of a wireless router, the processor executes the game skill processing method provided in the foregoing embodiments.
[0094] The above scheme involves: acquiring candidate equipment for the target character; responding to a user's trigger operation on a specified skill possessed by the target character; determining a target equipment matching the specified skill from the candidate equipment; and configuring the target equipment on the target character so that the target character equipped with the target equipment can execute the specified skill. Through this embodiment, during gameplay with a target character, when the user needs to use certain skills due to game requirements, the system can quickly configure the corresponding target equipment based on the specified skill, and then continue executing the skill after configuration. This effectively improves the efficiency of equipment changes and enhances the skill effect of the specified skill.
[0095] The device embodiments described above are merely illustrative. The modules described as separate components may or may not be physically separate. Some or all of the modules can be determined according to actual needs to achieve the purpose of this embodiment. Those skilled in the art can understand and implement this without any creative effort.
[0096] Through the description of the above embodiments, those skilled in the art can clearly understand that each embodiment can be implemented by means of a necessary general-purpose hardware platform, or by a combination of hardware and software. Based on this understanding, the above technical solutions, in essence or in terms of their contribution, can be embodied in the form of a computer product. This invention can take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.
[0097] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, and not to limit them; although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features; and these modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention.
Claims
1. A method for processing game skills, characterized in that, The method includes: Obtain alternative equipment for the target character; In the battle between the target character and the hostile target, in response to the user's trigger operation on the target character's specified skill, a target equipment matching the specified skill is determined from the alternative equipment, and the target equipment is configured to the target character to achieve one-click equipment change, so that the target character configured with the target equipment can execute the specified skill. The step of determining target equipment matching the specified skill from the candidate equipment in response to a user's trigger operation on the specified skill of the target character includes: if the target character and its virtual teammates are conducting a team battle against the enemy target, in response to the user's trigger operation on the specified skill, determining the attack skill of the virtual teammates; and determining, from the candidate equipment, the target equipment that enhances the effect of the virtual teammates' skills against the enemy target based on the attack skill of the virtual teammates.
2. The method according to claim 1, characterized in that, The step of responding to a user's triggering operation on a specified skill possessed by the target character, and determining a target equipment from the candidate equipment that matches the specified skill, further includes: In response to the user's triggering of a specified skill, the physical distance between the target character and the hostile target is obtained based on the combat radar; If the physical distance is greater than the attack range of the specified skill, then the target equipment that increases the attack range is determined from the candidate equipment.
3. The method according to claim 1, characterized in that, The step of responding to a user's triggering operation on a specified skill possessed by the target character, and determining a target equipment from the candidate equipment that matches the specified skill, further includes: In response to a user's triggering action on a specified skill type, a hostile target in the virtual environment where the target character is located is determined; Based on the target attributes of the hostile target, determine from the candidate equipment the target equipment that enhances the skill effect of the specified skill on the hostile target.
4. The method according to claim 1, characterized in that, After executing the specified skill configured with the target equipment, the process further includes: Obtain the skill effect on the hostile target after executing the specified skill; Based on the skill effects, recommend equipment to purchase for the target character.
5. The method according to claim 1, characterized in that, After executing the specified skill configured with the target equipment, the process further includes: Replace the target character's equipment with the equipment used before executing the specified skill.
6. The method according to claim 1, characterized in that, Also includes: In response to the user's configuration operation for multiple specified skills, a matching relationship is established between the target equipment and the specified skills; The step of determining the target equipment that matches the specified skill from the candidate equipment includes: Based on the matching relationship between the target equipment and the specified skill, a target equipment that matches the specified skill is determined from the candidate equipment.
7. The method according to claim 1, characterized in that, The target character has a selection of equipment, including: Determine the equipment attributes corresponding to at least one alternative equipment; Based on the equipment attributes, generate multiple equipment combinations obtained by grouping multiple candidate equipment; Establish a matching relationship between the equipment combination and the specified skill.
8. A game skill processing device, characterized in that, The device includes: The acquisition module is used to acquire alternative equipment for the target character. The determination module is used to determine the attack skill of the virtual teammate in response to the user's triggering operation of a specified skill during a battle between the target character and an enemy target, if the target character and its virtual teammates are engaged in a team battle against the enemy target; and to determine the target equipment from the candidate equipment that enhances the effect of the virtual teammate's skill against the enemy target based on the attack skill of the virtual teammate. The configuration module is used to configure the target equipment to the target character to achieve one-click equipment change, so that the target character can execute the specified skill configured with the target equipment.
9. An electronic device comprising a processor and a memory, the memory storing at least one instruction, at least one program, code set, or instruction set, the at least one instruction, at least one program, code set, or instruction set being loaded and executed by the processor to implement the method according to any one of claims 1 to 7.
10. A computer-readable medium having stored thereon at least one instruction, at least one program, code set, or instruction set, said at least one instruction, at least one program, code set, or instruction set being loaded and executed by a processor to implement the method according to any one of claims 1 to 7.
Citation Information
Patent Citations
Game equipment configuration method and device, electronic equipment and storage medium
CN112843708A