空间音频信号的生成方法及装置、存储介质、电子设备
By obtaining the scene coordinates of virtual objects and calculating the target filter coefficients to generate spatial audio signals, the problem of determining the location of audio information emission in the virtual network world is solved, thus improving the user's gaming experience and spatial perception.
CN116421971BActive Publication Date: 2026-07-17GUANGZHOU BOGUAN TELECOMM TECH LTD
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- GUANGZHOU BOGUAN TELECOMM TECH LTD
- Filing Date
- 2023-04-12
- Publication Date
- 2026-07-17
AI Technical Summary
Technical Problem
In virtual online game scenarios, users cannot determine the location from which audio information is emitted, resulting in a lack of 3D sound effects and stereo audio experience.
Method used
By obtaining the scene coordinates of the virtual object, the spatial audio orientation of the original audio signal is determined, and the target filter coefficients are calculated based on this orientation to generate a spatial audio signal to simulate the location where the audio information is emitted.
Benefits of technology
It enables accurate location of audio information in a virtual environment, improving the user's gaming experience and spatial awareness.
✦ Generated by Eureka AI based on patent content.
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Figure CN116421971B_ABST
Abstract
本公开是关于空间音频信号的生成方法及装置、存储介质、电子设备,涉及音频信号处理技术领域,该方法包括:获取第一虚拟对象在游戏场景中的第一场景坐标,以及第二虚拟对象在游戏场景中的第二场景坐标;根据所述第一场景坐标以及第二场景坐标,确定原始音频信号的空间音频方位;根据所述空间音频方位确定所述原始音频信号的目标滤波器系数;根据所述目标滤波器系数以及所述原始音频信号,生成所述空间音频信号。该方法解决了现有技术中无法确定音频信息的发出位置的问题。
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