Credit processing methods, credit processing devices, storage media and equipment

By assigning reputation badges to game accounts and adjusting their experience points and levels, the problem of insufficient binding force in the existing reputation system has been solved, resulting in stronger player constraints and a better gaming experience.

CN116421978BActive Publication Date: 2026-07-31NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2023-04-21
Publication Date
2026-07-31

AI Technical Summary

Technical Problem

The existing reputation system lacks a development framework, causing players to disregard reputation and engage in rule-breaking behavior, which negatively impacts the gaming experience and costs for legitimate players.

Method used

By acquiring game account behavior, a reputation badge is assigned, and the experience points and level of the badge are adjusted based on the reputation value, thus building a reputation-related development system and enhancing the binding force on players.

Benefits of technology

It improved player compliance, reduced game costs, avoided adverse effects on other players, and enhanced the quality of the game environment.

✦ Generated by Eureka AI based on patent content.

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Abstract

This disclosure relates to the field of game technology, specifically to a reputation processing method, reputation processing apparatus, storage medium, and device. The method includes: acquiring game behavior corresponding to a game account; determining a reputation value corresponding to the game account based on the game behavior; assigning a reputation identifier to the game account when the reputation value meets preset conditions; adjusting the experience value corresponding to the reputation identifier based on the reputation value; and updating the identifier level of the reputation identifier based on the adjusted experience value. The technical solution of this disclosure can solve the problem of existing reputation value systems having poor player constraint.
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Description

Technical Field

[0001] This disclosure relates to the field of game technology, and more specifically, to reputation processing methods, reputation processing apparatus, computer-readable storage media, and electronic devices. Background Technology

[0002] With the development of terminal devices and the gaming industry, a large number of games of different themes have emerged to meet the needs of players. Games typically establish a credit system to regulate player behavior, punishing players for violations to ensure a better gaming experience for other players.

[0003] In related technologies, a reputation score system can be used to regulate player reputation. Specifically, game accounts can be assigned an initial reputation score, which can be increased or decreased based on gameplay. When the reputation score falls below a certain threshold, the types of games the account can play will be restricted. For example, if the maximum reputation score is 100, a reputation score of 75 would mean the account can only play against AI opponents and cannot play against other players.

[0004] However, the existing technical solutions lack a reputation-based development system, failing to further demonstrate the compliance of game accounts once the reputation score reaches its maximum. Furthermore, these solutions rely solely on reputation scores to guide players; since restoring reputation is relatively easy, some players don't prioritize it. Therefore, the current reputation system lacks strong deterrent effect, allowing some players to continue violating game rules, negatively impacting other legitimate players, worsening the game environment, and increasing the cost of playing for normal players.

[0005] It should be noted that the information disclosed in the background section above is only used to enhance the understanding of the background of this disclosure, and therefore may include information that does not constitute prior art known to those skilled in the art. Summary of the Invention

[0006] The purpose of this disclosure is to provide a reputation processing method and apparatus, a computer-readable storage medium and an electronic device, which can solve the problem that the existing reputation value system has poor binding force on players.

[0007] Other features and advantages of this disclosure will become apparent from the following detailed description, or may be learned in part by practice of this disclosure.

[0008] According to a first aspect of this disclosure, a reputation processing method is provided, characterized by: obtaining game behavior corresponding to a game account; determining a reputation value corresponding to the game account based on the game behavior; assigning a reputation identifier to the game account when the reputation value meets preset conditions; wherein the reputation identifier corresponds to an experience value; adjusting the experience value corresponding to the reputation identifier based on the reputation value; wherein the reputation identifier has an identifier level; and updating the identifier level of the reputation identifier based on the adjusted experience value.

[0009] According to a second aspect of this disclosure, a reputation processing apparatus is provided, characterized by: a reputation value determination module for acquiring game behavior corresponding to a game account and determining the reputation value corresponding to the game account based on the game behavior; a reputation identifier assignment module for assigning a reputation identifier to the game account when the reputation value meets preset conditions; wherein the reputation identifier corresponds to an experience value; an experience value adjustment module for adjusting the experience value corresponding to the reputation identifier based on the reputation value; wherein the reputation identifier has an identifier level; and an identifier level adjustment module for updating the identifier level of the reputation identifier based on the adjusted experience value.

[0010] According to a third aspect of this disclosure, a computer-readable storage medium is provided having a computer program stored thereon, which, when executed by a processor, implements the reputation processing method of the first aspect described above.

[0011] According to a fourth aspect of this disclosure, an electronic device is provided, comprising:

[0012] One or more processors; and

[0013] A memory for storing one or more programs, which, when executed by one or more processors, cause the one or more processors to implement the reputation processing method as described in the first aspect of the above embodiments.

[0014] The technical solutions provided in this disclosure can include the following beneficial effects:

[0015] In one embodiment of the reputation processing method disclosed herein, game behavior corresponding to a game account can be obtained, a reputation value corresponding to the game account can be determined based on the game behavior, and a reputation identifier can be assigned to the game account when the reputation value meets preset conditions. The experience value corresponding to the reputation identifier can then be adjusted based on the reputation value. On one hand, a reputation-related development system is constructed. When the reputation value meets the conditions, a reputation identifier can be assigned to the game account, further reflecting the compliance of the game account. In the game, players can choose game accounts with reputation identifiers to play together, ensuring a better gaming experience and reducing game costs. On the other hand, since the experience value corresponding to the reputation identifier is related to the reputation value, players who have obtained a reputation identifier should try to avoid deducting reputation value to avoid affecting the experience value corresponding to the reputation identifier. This strengthens the constraint on the game behavior of these players, avoids adverse effects on other players, and reduces the game costs for other players.

[0016] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description

[0017] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure. It is obvious that the drawings described below are merely some embodiments of this disclosure, and those skilled in the art can obtain other drawings based on these drawings without any inventive effort. In the drawings:

[0018] Figure 1 A flowchart illustrating a reputation processing method in an exemplary embodiment of this disclosure is shown schematically.

[0019] Figure 2 This illustration shows a schematic diagram of displaying the reputation value of a game account on the reputation value interface and the reputation identifier of a game account on the reputation identifier interface in an exemplary embodiment of this disclosure.

[0020] Figure 3 This diagram illustrates, in an exemplary embodiment of the present disclosure, the display of information related to the reputation identifier of a game account on a reputation identifier interface;

[0021] Figure 4 This illustration schematically shows a diagram of displaying the credit identifier rules corresponding to the credit identifier in the credit identifier interface in an exemplary embodiment of this disclosure;

[0022] Figure 5a This illustration schematically shows a reputation identifier style according to an exemplary embodiment of the present disclosure;

[0023] Figure 5bThis schematic diagram illustrates another style of reputation identifier in an exemplary embodiment of the present disclosure;

[0024] Figure 6 This schematic diagram illustrates the different reputation label styles for each label level in an exemplary embodiment of this disclosure;

[0025] Figure 7a This illustration schematically shows a diagram of displaying a game account's reputation indicator in a target area of ​​an invitation interface in an exemplary embodiment of this disclosure;

[0026] Figure 7b This illustration schematically shows a diagram of a game account's reputation indicator displayed in target area 704 of a friend request interface in an exemplary embodiment of this disclosure;

[0027] Figure 7c This illustration schematically shows a diagram of the display of a game account's reputation identifier in target area 706 of the lobby invitation interface in an exemplary embodiment of this disclosure;

[0028] Figure 7d This illustration schematically shows a diagram of the display of a game account's reputation marker in a target area of ​​the lobby invitation interface in an exemplary embodiment of this disclosure;

[0029] Figure 7e This illustration schematically shows a diagram of displaying a game account's reputation indicator in a target area of ​​the lobby team-up interface in an exemplary embodiment of this disclosure;

[0030] Figure 8 This illustration schematically shows a diagram of a reputation identifier, reputation identifier rules, reputation identifier rewards, identifier level, and reputation identifier style displayed within a reputation identifier interface in an exemplary embodiment of this disclosure.

[0031] Figure 9 This schematic diagram illustrates the composition of a reputation processing apparatus according to an exemplary embodiment of the present disclosure;

[0032] Figure 10 The schematic diagram illustrates a structural schematic of a computer system suitable for implementing an electronic device according to exemplary embodiments of the present disclosure. Detailed Implementation

[0033] Exemplary embodiments will now be described more fully with reference to the accompanying drawings. However, these exemplary embodiments can be implemented in many forms and should not be construed as limited to the examples set forth herein; rather, they are provided so that this disclosure will be more comprehensive and complete, and will fully convey the concept of the exemplary embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of this disclosure. However, those skilled in the art will recognize that the technical solutions of this disclosure can be practiced without one or more of the specific details, or other methods, components, apparatuses, steps, etc., may be employed. In other instances, well-known structures, methods, apparatuses, implementations, materials, or operations are not shown or described in detail to avoid obscuring various aspects of this disclosure.

[0034] The block diagrams shown in the accompanying drawings are merely functional entities and do not necessarily correspond to physically independent entities. That is, these functional entities can be implemented in software, or in one or more software-hardened modules, or in different network and / or processor devices and / or microcontroller devices.

[0035] With the development of terminal devices and the gaming industry, a large number of games of different themes have emerged to meet the needs of players. Games typically establish a credit system to regulate player behavior, punishing players for violations to ensure a better gaming experience for other players.

[0036] In related technologies, a reputation score system can be used to regulate player reputation. Specifically, game accounts can be assigned an initial reputation score, which can be increased or decreased based on gameplay. When the reputation score falls below a certain threshold, the types of games the account can play will be restricted. For example, if the maximum reputation score is 100, a reputation score of 75 would mean the account can only play against AI opponents and cannot play against other players.

[0037] However, the existing technical solutions lack a reputation-based development system, failing to further demonstrate the compliance of game accounts once the reputation score reaches its maximum. Furthermore, these solutions rely solely on reputation scores to guide players; since restoring reputation is relatively easy, some players don't prioritize it. Therefore, the current reputation system lacks strong deterrent effect, allowing some players to continue violating game rules, negatively impacting other legitimate players, worsening the game environment, and increasing the cost of playing for normal players.

[0038] refer to Figure 1 The diagram illustrates a flowchart of a reputation processing method in this exemplary embodiment, which may include the following steps:

[0039] Step S110: Obtain the game behavior corresponding to the game account, and determine the reputation value corresponding to the game account based on the game behavior;

[0040] Step S120: When the reputation value meets the preset conditions, assign a reputation badge to the game account; wherein, the reputation badge corresponds to experience points;

[0041] Step S130: Adjust the experience value corresponding to the reputation identifier based on the reputation value; wherein, the reputation identifier has an identifier level;

[0042] Step S140: Update the reputation rating based on the adjusted experience value.

[0043] In one embodiment of this disclosure, a reputation processing method is provided, which can acquire game behavior corresponding to a game account, determine the reputation value of the game account based on the game behavior, assign a reputation badge to the game account when the reputation value meets preset conditions, adjust the experience value corresponding to the reputation badge based on the reputation value, and update the badge level of the reputation badge based on the adjusted experience value. On the one hand, a reputation-related development system is constructed. When the reputation value meets the conditions, a reputation badge can be assigned to the game account, which can further reflect the compliance of the game account. In the game, players can choose to play with game accounts with reputation badges to ensure the game experience and reduce the game cost. On the other hand, since the experience value corresponding to the reputation badge is related to the reputation value, players who have obtained the reputation badge should try to avoid the deduction of reputation value to avoid affecting the experience value corresponding to the reputation badge. This strengthens the constraint on the game behavior of these players, avoids adverse effects on other players, and reduces the game cost for other players.

[0044] In one embodiment of this disclosure, the reputation processing method can run on a local terminal device or a server. When the reputation processing method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.

[0045] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of data processing methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0046] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0047] In one possible implementation, embodiments of the present invention provide a reputation processing method that provides a graphical user interface through a terminal device, wherein the terminal device may be the aforementioned local terminal device or a client device in the aforementioned cloud interaction system.

[0048] In one exemplary embodiment of this disclosure, the game in the solution can include various types of games, such as TPS (Third-Person Shooter), FPS (First-Person Shooter), RPG (Role-Playing Game), ACT (Action Game), SLG (Strategy Game), FTG (Fighting Game), SPG (Sports Game), RCG (Racing Game), AVG (Adventure Game), etc. As long as a reputation system is involved, the reputation processing solution of this disclosure can be applied. It should be noted that this disclosure does not specifically limit the type of game.

[0049] Below, we will combine Figure 1The embodiments will provide a more detailed description of steps S110 to S140 of the reputation processing method in this exemplary embodiment.

[0050] Step S110: Obtain the game behavior corresponding to the game account, and determine the reputation value corresponding to the game account based on the game behavior;

[0051] In one example embodiment of this disclosure, game behavior corresponding to a game account can be obtained, and the reputation value of the game account can be determined based on the game behavior. Specifically, game behavior can include negative game behavior and positive game behavior.

[0052] For example, negative gaming behaviors include leaving a game running for a long time, quitting immediately, or attacking friendly virtual objects; positive gaming behaviors include liking other game accounts or helping other virtual objects.

[0053] In one example embodiment of this disclosure, game behavior may include in-game behavior and out-of-game behavior.

[0054] Specifically, in-game behavior refers to the actions performed by a player controlling virtual game objects within the game environment. For example, in-game behavior could be controlling a virtual game object to attack a virtual game object of the same faction; or it could be controlling a virtual game object to repeatedly steal items from a virtual game object of the same faction.

[0055] Specifically, off-game behavior refers to the in-game actions performed by the player associated with the game account. For example, off-game behavior could be stopping the game and leaving it idle for an extended period of time; it could also be quickly exiting the game after it has started; or it could be typing inappropriate text or voice.

[0056] It should be noted that this disclosure does not impose any special restrictions on the specific form of game behavior corresponding to the game account.

[0057] In one example embodiment of this disclosure, after obtaining the game behavior corresponding to the game account through the above steps, the reputation value corresponding to the game account can be determined based on the game behavior. Specifically, the game account has an initial reputation value, and after playing the game and generating game behavior, the reputation value corresponding to the game account can be determined based on the game behavior.

[0058] For example, positive gameplay behavior can increase the reputation value of the game account, while negative gameplay behavior can deduct the reputation value of the game account.

[0059] It should be noted that this disclosure does not impose any specific restrictions on the method for determining the reputation value of a game account based on game behavior.

[0060] Step S120: When the reputation value meets the preset conditions, a reputation identifier is assigned to the game account; wherein, the reputation identifier corresponds to experience points;

[0061] In one example embodiment of this disclosure, after obtaining the reputation value corresponding to the game account through the above steps, a reputation identifier can be assigned to the game account when the reputation value meets preset conditions. Specifically, the reputation identifier can be used to indicate the reputation status of the game account; when a game account has a reputation identifier, it indicates that the game account has a good reputation.

[0062] In one example embodiment of this disclosure, the reputation identifier can be displayed on the game account's homepage, personal information page, team-up page, invitation page, lobby page, etc., so that other players can quickly identify game accounts with reputation identifiers.

[0063] It should be noted that this disclosure does not impose any special restrictions on the display location of the credit indicator.

[0064] In one example embodiment of this disclosure, preset conditions can be used to reflect the reputation status of a game account. For example, the highest value for a reputation score is 100. A preset condition could be that the reputation score of a game account remains at 100 for 30 consecutive days. When the reputation score of a game account remains at 100 for 30 consecutive days, a reputation badge can be assigned to the game account.

[0065] It should be noted that this disclosure does not impose any special limitations on the specific content of the preset conditions.

[0066] Step S130: Adjust the experience value corresponding to the reputation identifier based on the reputation value.

[0067] In one example embodiment of this disclosure, after assigning a reputation badge to a game account through the above steps, the experience points corresponding to the reputation badge can be adjusted based on the reputation value. The reputation badge has a badge level. Specifically, as the game progresses, game behaviors can occur, and the reputation value corresponding to the game account can be determined based on these behaviors. The reputation value can then be used to adjust the experience points corresponding to the reputation badge.

[0068] For example, when the reputation value decreases, the experience value corresponding to the reputation value can be deducted; when the reputation value increases, the experience value corresponding to the reputation value can be increased.

[0069] It should be noted that this disclosure does not impose any special restrictions on the specific method of adjusting the experience value corresponding to the reputation mark based on the reputation value.

[0070] Step S140: Update the reputation rating based on the adjusted experience value.

[0071] In one example embodiment of this disclosure, the reputation identifier has an identifier level, which can be updated based on adjusted experience values. Specifically, the identifier level can be upgraded or downgraded.

[0072] It should be noted that this disclosure does not impose any special restrictions on the specific method of updating the reputation rating based on the adjusted experience value.

[0073] In one example embodiment of this disclosure, a reputation badge can be assigned to a game account when the reputation score, game behavior, and basic information of the game account meet preset conditions. Specifically, the basic information of the game account may include the game account's online time, game account level, etc.

[0074] It should be noted that this disclosure does not impose any special restrictions on the specific types of basic information for game accounts.

[0075] For example, a reputation badge can be assigned to a game account when it has the highest reputation score, has had no violations in the game for six consecutive months, is level 25 or higher, has the highest rank for the virtual object corresponding to the game account, and has been active for more than 20 days in the past month. The game account level, the rank of the virtual object corresponding to the game account, and the number of active days in the past month are the basic information of the game account.

[0076] It should be noted that this disclosure does not impose any special limitations on the specific content of the preset conditions.

[0077] In one example embodiment of this disclosure, the reputation score of a game account can be deducted when the game behavior is considered a violation. Specifically, game behavior includes both violation and normal game behavior.

[0078] For example, if a game account is found to have engaged in prolonged AFK (away from keyboard) gameplay, this behavior is considered a violation of game rules, and the corresponding reputation score of the game account can be deducted.

[0079] It should be noted that this disclosure does not specify the exact amount of reputation points to be deducted for violations of game rules.

[0080] In one example embodiment of this disclosure, when the game behavior is normal, the reputation value corresponding to the game account is increased. Specifically, when the reputation value corresponding to the game account is not the highest value (when the reputation value can be increased), if the game behavior corresponding to the game account is normal, the reputation value corresponding to the game account is increased to supplement the reputation value corresponding to the game account.

[0081] It should be noted that this disclosure does not specify the exact amount of reputation points that should be added for normal gameplay.

[0082] In one example embodiment of this disclosure, the illegal gaming behavior includes multiple types of illegal gaming behavior, and the reputation value deducted from the game account varies for each type of illegal gaming behavior. Specifically, since each type of illegal gaming behavior has a different impact on the game, different reputation values ​​can be set for different types of illegal gaming behavior. In particular, the greater the impact on the game, the more reputation values ​​will be deducted.

[0083] For example, types of violations include harming teammates, using inappropriate text / voice, being AFK for extended periods, and quitting the game immediately. Harming teammates will deduct 10 reputation points, using inappropriate text / voice will deduct 5 reputation points, being AFK for extended periods will deduct 3 reputation points, and quitting the game immediately will deduct 1 reputation point.

[0084] It should be noted that this disclosure does not impose any special restrictions on the reputation points deducted from game accounts for each type of violation.

[0085] In one example embodiment of this disclosure, when a game behavior is deemed a violation, the game account's historical violations can be retrieved, and the corresponding reputation value of the game account can be deducted based on the number of historical violations. Specifically, the game account's violations can be recorded; these recorded violations are historical violations, each corresponding to a violation type. When a game behavior is determined to be a violation, the game account's historical violations can be retrieved, and the corresponding reputation value of the game account can be deducted based on the number of historical violations. The violation type of the historical violations is the same as the violation type of the current violation.

[0086] Specifically, the more historical violations a game account has, the more times the account has violated the same type of violation. In this case, the account's reputation score can be deducted based on the number of historical violations.

[0087] In one example embodiment of this disclosure, the number of historical violations in gaming is directly proportional to the amount of reputation value deducted from the gaming account. Specifically, the more historical violations, the more reputation value will be deducted from the gaming account.

[0088] It should be noted that this disclosure does not specify the exact method for deducting the corresponding reputation value of a game account based on the number of historical violations.

[0089] Furthermore, when deducting credit points from a game account, a basic deduction and a cumulative deduction can be used, with the final deduction being the sum of the basic and cumulative deductions. Specifically, the basic deduction is the amount to be deducted for the violation, while the cumulative deduction is related to the number of past violations; the more violations, the higher the cumulative deduction.

[0090] For example, a game violation is being left idle for an extended period of time. The base deduction for being left idle for an extended period of time is 3. When the number of historical game violations (being left idle for an extended period of time) is 1, the cumulative deduction is 1, and the final deduction is 3+1=4. When the number of historical game violations (being left idle for an extended period of time) is 2, the cumulative deduction is 2, and the final deduction is 3+2=5.

[0091] It should be noted that this disclosure does not impose any specific limits on the cumulative deduction amount.

[0092] In one example embodiment of this disclosure, when the reputation value meets the reputation threshold, the experience value corresponding to the reputation identifier is increased; when the reputation value does not meet the reputation threshold, the experience value corresponding to the reputation identifier is maintained. Specifically, after playing the game and determining the reputation value corresponding to the game account based on the game behavior, the experience value corresponding to the reputation identifier can be adjusted according to the reputation value.

[0093] Specifically, if the reputation value meets the reputation threshold after adjustment, it means that the game account's corresponding game behavior is not in violation and the game account has a good reputation. In this case, the experience value corresponding to the reputation value can be increased. If the reputation value does not meet the reputation threshold after adjustment, it means that the game account's corresponding game behavior is in violation or the game account's reputation value has not yet recovered to full, indicating that the game account has a poor reputation. In this case, only the experience value corresponding to the reputation value is maintained.

[0094] For example, the credit threshold can be the maximum credit value. When the credit value is at its maximum, the empirical value corresponding to the credit identifier is increased; when the credit value is less than the maximum, the empirical value corresponding to the credit identifier is maintained.

[0095] This publicly disclosed solution can guide players to develop a reputation system, regulate their gaming behavior, and prevent them from engaging in inappropriate gaming activities.

[0096] In one example embodiment of this disclosure, when the reputation value meets the reputation threshold, the experience value corresponding to the reputation identifier is increased; when the reputation value does not meet the reputation threshold, the experience value corresponding to the reputation identifier is deducted. Specifically, after playing the game and determining the reputation value of the game account based on the game behavior, the experience value corresponding to the reputation identifier can be adjusted according to the reputation value.

[0097] Specifically, if the reputation value meets the reputation threshold after adjustment, it means that the game account's corresponding game behavior is not in violation of regulations, indicating that the game account has a good reputation. In this case, the experience points corresponding to the reputation value can be increased. If the reputation value does not meet the reputation threshold after adjustment, it means that the game account's corresponding game behavior is in violation of regulations or that the game account's reputation value has not yet recovered to full, indicating that the game account has a poor reputation. In this case, the experience points corresponding to the reputation value can be deducted.

[0098] For example, the credit threshold can be the maximum credit value. When the credit value is at its maximum, the experience value corresponding to the credit identifier is increased; when the credit value is less than the maximum, the experience value corresponding to the credit identifier is deducted.

[0099] This publicly disclosed solution can guide players to develop a reputation system, regulate their gaming behavior, and prevent them from engaging in inappropriate gaming activities.

[0100] In one example embodiment of this disclosure, when the reputation value does not meet the reputation threshold and falls within a first reputation value range, a first experience value is deducted from the experience value corresponding to the reputation identifier; when the reputation value does not meet the reputation threshold and falls within a second reputation value range, a second experience value is deducted from the experience value corresponding to the reputation identifier. The multiple reputation value ranges include a first reputation value range and a second reputation value range, and the first and second reputation value ranges are different, as are the first and second experience values. Specifically, the reputation value corresponds to a first reputation value range and a second reputation value range. If, after adjustment, the reputation value falls within the first reputation value range, the first experience value is deducted; if, after adjustment, the reputation value falls within the second reputation value range, the second experience value is deducted.

[0101] For example, if the reputation threshold is 100, the first reputation value range is 80-90. If the reputation value is 85, it is in the first reputation value range, and 3 experience points are deducted. The second reputation value range is 90-100. If the reputation value is 95, it is in the second reputation value range, and 4 experience points are deducted.

[0102] In one example embodiment of this disclosure, the minimum value of the first reputation value interval is greater than the maximum value of the second reputation value interval, and the first experience value is less than the second experience value.

[0103] For example, if the credit threshold is 100, the first credit value range is 90-99. If the credit value is in the first credit value range, the first experience value to be deducted is 5. The second credit value range is 80-89. If the credit value is in the second credit value range, the second experience value to be deducted is 10.

[0104] It should be noted that this disclosure does not impose any special limitations on the specific values ​​of the first experience value and the second experience value.

[0105] In one example embodiment of this disclosure, when the reputation value does not meet the reputation threshold and is located in the third reputation value range, the experience value corresponding to the reputation identifier is deducted to the minimum experience value. Specifically, the reputation value also corresponds to a third reputation value range. When the reputation value is less than the highest value and is located in the third reputation value range, it indicates that the game account has a poor reputation. At this time, the experience value corresponding to the reputation identifier can be deducted to the minimum experience value.

[0106] For example, the highest credit score is 100, which means the credit threshold is 100. The third credit score range is below 80. When the credit score is 65, it is less than the highest value and falls within the third credit score range. In this case, the experience value corresponding to the credit score can be reduced to 0.

[0107] In one example embodiment of this disclosure, the reputation identifier's identifier level can be upgraded when the experience value of that level reaches the highest experience value. The reputation identifier has multiple identifier levels, each with a maximum experience value. Specifically, when the reputation value is at its highest, the experience value corresponding to the reputation identifier can be increased. When a particular identifier level reaches its maximum experience value, the reputation identifier's identifier level is upgraded to a higher level.

[0108] For example, there are 5 reputation levels: Level 1, Level 2, Level 3, Level 4, and Level 5. The reputation levels increase sequentially. When assigning a reputation to a game account, the assigned reputation level is Level 1. The maximum experience value for Level 1 is 100. The experience value corresponding to Level 1 can be increased. When the experience value of Level 1 reaches the maximum experience value of 100, the reputation level can be upgraded to Level 2, and so on, until the reputation level can be upgraded to Level 5.

[0109] In one example embodiment of this disclosure, the reputation identifier's rating is downgraded when the experience value of its rating reaches the minimum experience value. Specifically, the experience value corresponding to the reputation identifier can be deducted, and when the experience value of the reputation identifier's rating reaches the minimum experience value, the rating of the reputation identifier is downgraded to a lower level.

[0110] For example, there are 5 reputation levels: Level 1, Level 2, Level 3, Level 4, and Level 5, with the levels increasing sequentially. The game account's reputation level is Level 3, and the minimum experience value for Level 3 is 0. Experience values ​​corresponding to Level 3 can be deducted. When the experience value for Level 3 reaches the minimum of 0, the reputation level can be downgraded to Level 2. And so on, the reputation level can be upgraded to Level 1.

[0111] In one example embodiment of this disclosure, the game account's reputation badge is revoked when the experience value of the reputation badge's level reaches the minimum experience value and the reputation badge's level is the lowest level. Specifically, the experience value corresponding to the reputation badge can be deducted, and the game account's reputation badge is revoked when the experience value of the reputation badge's level reaches the minimum experience value and the reputation badge's level is the lowest level.

[0112] For example, there are 5 reputation levels: Level 1, Level 2, Level 3, Level 4, and Level 5. The reputation levels increase sequentially. The minimum experience value for Level 1 is 0. Experience values ​​can be deducted from each reputation level. When the experience value for Level 1 reaches the minimum of 0, the reputation of the game account can be revoked.

[0113] In one example embodiment of this disclosure, the maximum experience value for each identification level is different. For example, there are 5 identification levels for the reputation identification, namely identification level 1, identification level 2, identification level 3, identification level 4, and identification level 5, with the maximum experience value for each identification level increasing sequentially.

[0114] In one example embodiment of this disclosure, a reputation identifier corresponds to a reputation identifier reward. The reputation identifier has multiple identifier levels, and the rewards for each identifier level are different. Specifically, a reputation identifier reward refers to the reward that a game account can receive after being assigned a reputation identifier. The reputation identifier has multiple identifier levels, and different identifier levels yield different reputation identifier rewards.

[0115] For example, reputation rewards can include outfits, voice lines, emotes, and titles.

[0116] It should be noted that this disclosure does not impose any special restrictions on the specific content of the credit rating reward.

[0117] Furthermore, the credit rating reward can be claimed in a one-time manner, meaning it can only be claimed once, or it can be claimed periodically, such as once a month.

[0118] It should be noted that this disclosure does not impose any special restrictions on the method of receiving the credit rating reward.

[0119] In one example embodiment of this disclosure, the reputation value corresponds to a reputation value reward. Specifically, after a game account is assigned a reputation badge, it can simultaneously receive both a reputation badge reward and a reputation value reward. More specifically, the reputation value reward is a reward related to the reputation value. For example, after maintaining the maximum reputation value for 10 days, a reputation value reward can be claimed.

[0120] For example, reputation rewards can include outfits, voice lines, emotes, and titles.

[0121] It should be noted that this disclosure does not impose any special restrictions on the specific content of the reputation value rewards.

[0122] Furthermore, the reputation points reward can be claimed in a one-time manner, meaning it can only be claimed once, or it can be claimed periodically, such as once a month.

[0123] It should be noted that this disclosure does not impose any special restrictions on how to claim the reputation points reward.

[0124] In one example embodiment of this disclosure, the experience value corresponding to the reputation identifier can be adjusted based on the reputation value at preset time intervals. For example, the experience value corresponding to the reputation identifier can be adjusted based on the reputation value at 1:00 AM every day (every other day).

[0125] For example, the maximum reputation value is 100, and the preset time period is one day. Within one day, when the game behavior corresponding to the game account is obtained, 2 reputation points are deducted based on the game behavior. If the player plays the game again and gains 2 reputation points, then when the experience value corresponding to the reputation icon is adjusted the next day based on the reputation value, since the reputation value is 100, the experience value corresponding to the reputation icon will still be increased.

[0126] In one example embodiment of this disclosure, when a game account is found to have engaged in illegal software gaming activities, its reputation badge can be revoked, and the game account can no longer be assigned a reputation badge. Specifically, illegal software gaming activities can include using cheats or hacks to gain an advantage over other game accounts. In particular, after assigning a reputation badge to a game account through the above steps, if illegal software gaming activities are detected, and this game account has a significant impact on other game accounts, then the reputation badge can be directly revoked, and the game account can no longer be assigned a reputation badge.

[0127] In one example embodiment of this disclosure, when the activity level of a game account does not meet the activity requirements, the game account's reputation badge is revoked. When the game account's activity level meets the recovery requirements, the reputation badge is reassigned to the game account. Specifically, the game account's activity level can be used to indicate the game account's play frequency, login frequency, battle frequency, etc. After assigning a reputation badge to the game account through the above steps, when the game account's activity level does not meet the activity requirements, the game account's reputation badge can be revoked. After the activity badge is revoked, if the game account meets the recovery requirements again, the reputation badge is reassigned to the game account.

[0128] For example, if a game account has not logged in for two weeks (the game account's activity level does not meet the activity requirements), the game account's reputation badge will be revoked. When the game account is detected to have logged in (the game account meets the recovery requirements), the game account will be re-assigned a reputation badge.

[0129] Furthermore, when a game account meets the recovery conditions and a reputation badge is reassigned to the game account, the reputation badge can be reassigned the following day.

[0130] Furthermore, when a game account meets the recovery conditions and a reputation badge is reassigned to the game account, the experience value of the reputation badge is inherited from the experience value of the reputation badge when it was revoked.

[0131] In one example embodiment of this disclosure, when a game account lacks a reputation rating and engages in illegal software gaming behavior, other game accounts in the same team as that account will be penalized. Conversely, when a game account has a reputation rating but engages in illegal software gaming behavior, other game accounts in the same team will not be penalized. Specifically, illegal software gaming behavior can include using cheats or hacks, where cheats refer to programs or software that modify game data to gain an advantage for players. In other words, other game accounts in the same team as the account lacking a reputation rating and engaging in illegal software gaming behavior will be affected by the account engaging in such behavior and will all be penalized. Conversely, other game accounts in the same team as the account with a reputation rating and engaging in illegal software gaming behavior will not be affected and will not be penalized. Through this disclosed solution, on the one hand, players can choose to team up with game accounts that have a reputation rating when playing the game, avoiding being implicated by other game accounts engaging in illegal software game activities, thus improving the player's gaming experience and reducing the player's gaming costs; on the other hand, it can guide game accounts with a reputation rating to play the game in a clean and compliant manner, avoiding illegal software game activities, further purifying the gaming environment and improving the player's gaming experience.

[0132] For example, if a game account engages in illegal software gameplay, and that account lacks a reputation rating, it will be penalized. Other accounts in the same team as that account will also be penalized, for example, the account will be banned for 15 days, while the other accounts will be banned for 3 days. Conversely, if a game account engages in illegal software gameplay, and that account has a reputation rating, it will be penalized, but other accounts in the same team will not be penalized, for example, the account will be banned for 15 days, while the other accounts will not be penalized.

[0133] In one example embodiment of this disclosure, for game violations, the game penalty for a game account with a reputation badge is greater than that for a game account without a reputation badge. Specifically, game accounts with reputation badges have higher requirements for green gaming, therefore, for game violations, the game penalty for a game account with a reputation badge is greater than that for a game account without a reputation badge.

[0134] For example, for the game behavior of leaving the game idle for a long time (violation of game behavior), the game penalty for game accounts without a reputation mark is the deduction of 3 reputation points, while the game penalty for game accounts with a reputation mark is the deduction of 6 reputation points.

[0135] In one example embodiment of this disclosure, game accounts without a reputation badge cannot hide their relevant information, while game accounts with a reputation badge can. Specifically, for game accounts with a reputation badge, relevant reputation badge incentives need to be set up. For game accounts with a reputation badge, their relevant information can be hidden; for game accounts without a reputation badge, hiding their relevant information is not allowed (it is forcibly enabled). Through this disclosed solution, game accounts with a reputation badge can be incentivized, encouraging players to maintain their reputation badge to continue enjoying relevant benefits, thereby guiding players towards healthy gaming behavior.

[0136] For example, information related to a game account can include battle record, reputation score, intimacy relationship, message board, season rank, recent battles, homepage data, style score, visitor record display, weapon collection, honor room, collection, message permissions, achievements, rank history, style profile display, visits to other people's space, footprints, chat messages, reputation score, hall of fame treasures, and encyclopedia display.

[0137] In one example embodiment of this disclosure, the reputation value of a game account is displayed on the reputation value interface, and the reputation identifier of the game account is displayed on the reputation identifier interface. Specifically, the game has a reputation interface, which includes a reputation value interface and a reputation identifier interface. The reputation value interface and the reputation identifier interface can be on the same interface, or the reputation value interface and the reputation identifier interface can be on different interfaces.

[0138] like Figure 2 As shown, the game has a reputation interface 201, which includes a reputation value interface 202 and a reputation identifier interface 203. The reputation value interface 202 displays the reputation value corresponding to the game account, and the reputation identifier interface 203 displays the reputation identifier of the game account.

[0139] like Figure 3 As shown, the reputation identifier 301 of the game account can be displayed on the reputation identifier interface 305, as well as the identifier level 303 and the experience value 302 of the reputation identifier at that identifier level. In addition, the reward 304 of the reputation identifier when the identifier level is 5 can also be displayed.

[0140] Furthermore, the reputation value interface and the reputation badge interface are on different levels. For example, the reputation value interface is in the first-level interface of the game, while the reputation badge interface is in the second-level interface.

[0141] It should be noted that this disclosure does not impose any special restrictions on the specific methods for displaying the game account's reputation value on the reputation value interface or the game account's reputation identifier on the reputation identifier interface.

[0142] In one example embodiment of this disclosure, the reputation identification interface can display the reputation identification rules corresponding to the reputation identification. Specifically, the reputation identification rules may include the reputation identification system and related descriptions of the reputation identification.

[0143] For example, reputation label rules may include preset rules that indicate the conditions for assigning reputation labels to game accounts; reputation label rules may also include situations where reputation labels are revoked; or reputation label rules may include descriptions of reputation label levels, etc.

[0144] For example, such as Figure 4 As shown, the reputation rule 402 corresponding to the reputation mark can be displayed in the reputation mark interface 401.

[0145] It should be noted that this disclosure does not impose any special limitations on the specific content of the credit identification rules.

[0146] In one example embodiment of this disclosure, the reputation identifier corresponds to a reputation identifier style, and the reputation identifier has multiple identifier levels, with each identifier level having a different reputation identifier style. Specifically, different identifier levels of the reputation identifier display different reputation identifier styles.

[0147] For example, the numbers displayed on the credit rating are different depending on the rating level.

[0148] like Figure 5a As shown, this is a reputation identifier style 501; as... Figure 5b The image shown is a reputation identifier style 502.

[0149] like Figure 6 As shown, the reputation label has multiple label levels, and the style of the reputation label is different for each label level. As the label level increases, the number on the reputation label increases accordingly.

[0150] In one example embodiment of this disclosure, the information display page in the game displays the reputation identifier of the game account. Specifically, the information display interface may include interfaces that need to display game account-related information. For example, the information display interface may be an invitation interface, a friend request interface, a lobby invitation interface, an invited interface, a team interface, etc.

[0151] like Figure 7a As shown, this is the game's invitation interface 701. The game account's reputation indicator can be displayed in the target area of ​​the invitation interface 702; for example... Figure 7b As shown, this is the friend request interface 703 in the game. The game account's reputation indicator can be displayed in target area 704 of the friend request interface 703; for example... Figure 7c As shown, this is the lobby invitation interface 705 in the game. The game account's reputation indicator can be displayed in target area 706 of the lobby invitation interface 705; for example... Figure 7d As shown, this is the game's invitation interface 707. The game account's reputation indicator can be displayed in the target area 708 of the invitation interface 707 in the lobby; for example... Figure 7e As shown, this is the team-up interface 709 in the game. The reputation indicator of the game account can be displayed in the target area 710 of the team-up interface 709 in the lobby.

[0152] It should be noted that this disclosure does not impose any special restrictions on the specific type of information display interface.

[0153] In one exemplary embodiment of this disclosure, such as Figure 8 As shown, the game has a reputation interface, which includes a reputation icon interface. The reputation icon interface displays the reputation icon, reputation icon rules, reputation icon rewards, icon level, and reputation icon style.

[0154] In one embodiment of this disclosure, a reputation processing method is provided, which can acquire game behavior corresponding to a game account, determine the reputation value of the game account based on the game behavior, assign a reputation badge to the game account when the reputation value meets preset conditions, and adjust the experience value corresponding to the reputation badge based on the reputation value. The reputation badge has a badge level, and the badge level is updated based on the adjusted experience value. On one hand, this constructs a reputation-related development system. When the reputation value meets the conditions, a reputation badge can be assigned to the game account, further reflecting the compliance of the game account. In the game, players can choose game accounts with reputation badges to play together, ensuring a better gaming experience and reducing game costs. On the other hand, since the experience value corresponding to the reputation badge is related to the reputation value, players who have obtained a reputation badge should try to avoid deducting reputation value to avoid affecting the experience value corresponding to the reputation badge. This strengthens the constraint on the game behavior of these players, avoids adverse effects on other players, and reduces the game costs for other players.

[0155] It should be noted that the above figures are merely illustrative of the processes included in the method according to exemplary embodiments of this disclosure, and are not intended to be limiting. It is readily understood that the processes shown in the above figures do not indicate or limit the temporal order of these processes. Furthermore, it is readily understood that these processes may be executed synchronously or asynchronously, for example, in multiple modules.

[0156] Furthermore, in an exemplary embodiment of this disclosure, a reputation processing apparatus is also provided. (Refer to...) Figure 9 As shown, a reputation processing device 900 includes: a reputation value determination module 910, a reputation identifier assignment module 920, an experience value adjustment module 930, and an identifier level adjustment module 940.

[0157] The system includes several modules: a reputation value determination module, which acquires game behavior data for a game account and determines the reputation value based on that behavior; a reputation identifier assignment module, which assigns a reputation identifier to a game account when the reputation value meets preset conditions; and an experience value module, which adjusts the experience value corresponding to the reputation identifier based on the reputation value. The reputation identifier has an identifier level. Finally, an identifier level adjustment module updates the identifier level of the reputation identifier based on the adjusted experience value.

[0158] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, when the reputation value meets preset conditions, a reputation identifier is assigned to the game account. The device further includes: a reputation identifier assignment unit, used to assign a reputation identifier to the game account when the reputation value, game behavior, and basic information of the game account meet preset conditions.

[0159] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, game behavior includes illegal game behavior and normal game behavior. The reputation value corresponding to the game account is determined according to the game behavior. The device further includes: a first game behavior determination unit, used to deduct the reputation value corresponding to the game account when the game behavior is illegal game behavior; and a second game behavior determination unit, used to increase the reputation value corresponding to the game account when the game behavior is normal game behavior.

[0160] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, illegal gaming behavior includes multiple types of illegal gaming behavior, and the reputation value deducted from the game account corresponding to each type of illegal gaming behavior is different.

[0161] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, when the game behavior is a violation of game rules, the reputation value corresponding to the game account is deducted. The device further includes: a historical game behavior acquisition unit, used to acquire the historical violations of game rules of the game account when the game behavior is a violation of game rules; wherein the violation type of the historical violations of game rules is the same as the violation type of the violation of game rules; and a quantity acquisition unit, used to deduct the reputation value corresponding to the game account based on the quantity of historical violations of game rules.

[0162] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the number of historical violations of game rules is proportional to the deduction of the reputation value corresponding to the game account.

[0163] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation value corresponds to a reputation threshold, and an experience value corresponding to a reputation identifier is adjusted according to the reputation value. The apparatus further includes: a first experience value increasing unit, used to increase the experience value corresponding to the reputation identifier when the reputation value meets the reputation threshold; and a first experience value holding unit, used to hold the experience value corresponding to the reputation identifier when the reputation value does not meet the reputation threshold.

[0164] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation value corresponds to a reputation threshold, and an experience value corresponding to a reputation identifier is adjusted according to the reputation value. The apparatus further includes: a second experience value increasing unit, used to increase the experience value corresponding to the reputation identifier when the reputation value meets the reputation threshold; and a second experience value deducting unit, used to deduct the experience value corresponding to the reputation identifier when the reputation value does not meet the reputation threshold.

[0165] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, the reputation value corresponds to multiple reputation value intervals. When the reputation value does not meet the reputation threshold, the experience value corresponding to the reputation identifier is deducted. The device further includes: a first reputation value interval deduction unit, used to deduct a first experience value from the experience value corresponding to the reputation identifier when the reputation value does not meet the reputation threshold and is located in the first reputation value interval; and a second reputation value interval deduction unit, used to deduct a second experience value from the experience value corresponding to the reputation identifier when the reputation value does not meet the reputation threshold and is located in the second reputation value interval; wherein, the multiple reputation value intervals include the first reputation value interval and the second reputation value interval, the first reputation value interval and the second reputation value interval are different, and the first experience value and the second experience value are different.

[0166] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the minimum value of the first reputation value interval is greater than the maximum value of the second reputation value interval, and the first empirical value is less than the second empirical value.

[0167] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a third reputation value interval deduction unit, used to deduct the experience value corresponding to the reputation identifier as the lowest experience value when the reputation value does not meet the reputation threshold and is located in the third reputation value interval.

[0168] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the identifier level has the highest experience value, and the identifier level of the reputation identifier is updated according to the adjusted experience value. The apparatus further includes: a reputation identifier upgrade unit, used to upgrade the identifier level of the reputation identifier when the experience value of the identifier level of the reputation identifier reaches the highest experience value.

[0169] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the identifier level has a minimum experience value, and the identifier level of the reputation identifier is updated according to the adjusted experience value. The apparatus further includes: a reputation identifier downgrade unit, used to downgrade the identifier level of the reputation identifier when the experience value of the identifier level of the reputation identifier reaches the minimum experience value.

[0170] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a second reputation identifier recovery unit, configured to recover the reputation identifier of the game account when the experience value of the reputation identifier's identifier level reaches the minimum experience value and the identifier level of the reputation identifier is the lowest level.

[0171] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the highest empirical value for each identification level is different.

[0172] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation identifier corresponds to a reputation identifier reward, and the reputation identifier reward is different for each identifier level.

[0173] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation value corresponds to a reputation value reward.

[0174] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the experience value corresponding to the reputation identifier is adjusted according to the reputation value. The apparatus further includes an interval processing unit, which is used to adjust the experience value corresponding to the reputation identifier according to the reputation value at preset time intervals.

[0175] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the apparatus further includes: a third reputation identifier recovery unit, used to recover the reputation identifier of a game account when the game account engages in illegal software game behavior, and the game account cannot be reassigned a reputation identifier.

[0176] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, the apparatus further includes: a fourth reputation identifier retrieval unit, configured to retrieve the reputation identifier of the game account when the activity level of the game account does not meet the activity conditions; and a reputation identifier issuing unit, configured to reassign the reputation identifier to the game account when the activity level of the game account meets the recovery conditions.

[0177] In an exemplary embodiment of this disclosure, based on the foregoing solution, the apparatus further includes: a first game penalty unit, configured to impose game penalties on other game accounts in the same team as the game account when the game account does not have a reputation identifier and engages in illegal software game behavior; and a second game penalty unit, configured to prevent other game accounts in the same team as the game account from being penalized when the game account has a reputation identifier and engages in illegal software game behavior.

[0178] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a third game penalty unit, configured to impose a greater game penalty on a game account with a reputation identifier than on a game account without a reputation identifier for game violations.

[0179] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, game accounts without reputation identifiers cannot hide game account-related information, while game accounts with reputation identifiers can hide game account-related information.

[0180] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the game has a reputation interface, which includes a reputation value interface and a reputation identifier interface. The method further includes: a reputation value display unit for displaying the reputation value corresponding to the game account on the reputation value interface; and a reputation identifier display unit for displaying the reputation identifier of the game account on the reputation identifier interface.

[0181] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a reputation identification rule display unit, used to display the reputation identification rule corresponding to the reputation identification in the reputation identification interface.

[0182] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation identifier corresponds to a reputation identifier style, and the reputation identifier styles are different for each identifier level.

[0183] In one exemplary embodiment of this disclosure, based on the foregoing solution, the apparatus further includes: a reputation identifier display unit, used to display the reputation identifier of a game account on the information display page of the game.

[0184] One embodiment of this disclosure provides a reputation processing device that can acquire game behavior corresponding to a game account, determine the reputation value of the game account based on the game behavior, assign a reputation badge to the game account when the reputation value meets preset conditions, adjust the experience value corresponding to the reputation badge based on the reputation value, and update the badge level of the reputation badge based on the adjusted experience value. On the one hand, a reputation-related development system is constructed. When the reputation value meets the conditions, a reputation badge can be assigned to the game account, which can further reflect the compliance of the game account. In the game, players can choose to play with game accounts with reputation badges to ensure the game experience and reduce the game cost. On the other hand, since the experience value corresponding to the reputation badge is related to the reputation value, players who have obtained the reputation badge should try to avoid the deduction of reputation value to avoid affecting the experience value corresponding to the reputation badge. This strengthens the constraint on the game behavior of these players, avoids adverse effects on other players, and reduces the game cost for other players.

[0185] Since the functional modules of the reputation processing apparatus in the example embodiments of this disclosure correspond to the steps of the example embodiments of the reputation processing method described above, for details not disclosed in the apparatus embodiments of this disclosure, please refer to the embodiments of the reputation processing method described above.

[0186] It should be noted that although several modules or units for the device used to perform actions have been mentioned in the detailed description above, this division is not mandatory. In fact, according to embodiments of this disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.

[0187] Furthermore, in an exemplary embodiment of this disclosure, an electronic device capable of implementing the above-described reputation processing method is also provided.

[0188] Those skilled in the art will understand that various aspects of this disclosure can be implemented as a system, method, or program product. Therefore, various aspects of this disclosure can be embodied in the following forms: a completely hardware embodiment, a completely software embodiment (including firmware, microcode, etc.), or an embodiment combining hardware and software aspects, collectively referred to herein as a "circuit," "module," or "system."

[0189] The following reference Figure 10 To describe an electronic device 1000 according to such an embodiment of the present disclosure. Figure 10 The electronic device 1000 shown is merely an example and should not impose any limitation on the functionality and scope of use of the embodiments disclosed herein.

[0190] like Figure 10 As shown, the electronic device 1000 is manifested in the form of a general-purpose computing device. The components of the electronic device 1000 may include, but are not limited to: at least one processing unit 1010, at least one storage unit 1020, a bus 1030 connecting different system components (including storage unit 1020 and processing unit 1010), and a display unit 1040.

[0191] The storage unit stores program code, which can be executed by the processing unit 1010 to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure. For example, the processing unit 1010 can perform actions such as... Figure 1 The steps shown are as follows: S110: Obtain the game behavior corresponding to the game account, and determine the reputation value corresponding to the game account based on the game behavior; S120: When the reputation value meets the preset conditions, assign a reputation identifier to the game account; wherein, the reputation identifier corresponds to experience value; S130: Adjust the experience value corresponding to the reputation identifier according to the reputation value; wherein, the reputation identifier has an identifier level; S140: Update the identifier level of the reputation identifier according to the adjusted experience value.

[0192] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, when the reputation value meets preset conditions, a reputation identifier is assigned to the game account, including: when the reputation value, game behavior, and basic information of the game account meet preset conditions, a reputation identifier is assigned to the game account.

[0193] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, game behavior includes illegal game behavior and normal game behavior. Determining the reputation value of a game account based on game behavior includes: deducting the reputation value of the game account when the game behavior is illegal game behavior; and increasing the reputation value of the game account when the game behavior is normal game behavior.

[0194] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, illegal gaming behavior includes multiple types of illegal gaming behavior, and the reputation value deducted from the game account corresponding to each type of illegal gaming behavior is different.

[0195] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, when a game behavior is a violation of game rules, deducting the reputation value corresponding to the game account includes: when a game behavior is a violation of game rules, obtaining the game account's historical violations of game rules; wherein the violation type of the historical violations of game rules is the same as the violation type of the violation of game rules; and deducting the reputation value corresponding to the game account based on the number of historical violations of game rules.

[0196] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the number of historical violations of game rules is proportional to the deduction of the reputation value corresponding to the game account.

[0197] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the reputation value corresponds to a reputation threshold, and the experience value corresponding to the reputation identifier is adjusted according to the reputation value, including: when the reputation value meets the reputation threshold, the experience value corresponding to the reputation identifier is increased; when the reputation value does not meet the reputation threshold, the experience value corresponding to the reputation identifier is maintained.

[0198] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the reputation value corresponds to a reputation threshold, and the experience value corresponding to the reputation identifier is adjusted according to the reputation value, including: when the reputation value meets the reputation threshold, the experience value corresponding to the reputation identifier is increased; when the reputation value does not meet the reputation threshold, the experience value corresponding to the reputation identifier is deducted.

[0199] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the reputation value corresponds to multiple reputation value intervals. When the reputation value is less than the highest value, the experience value corresponding to the reputation identifier is deducted, including: when the reputation value is less than the highest value and is located in a first reputation value interval, a first experience value is deducted from the experience value corresponding to the reputation identifier; when the reputation value is less than the highest value and is located in a second reputation value interval, a second experience value is deducted from the experience value corresponding to the reputation identifier; wherein, the multiple reputation value intervals include a first reputation value interval and a second reputation value interval, the first reputation value interval and the second reputation value interval are different, and the first experience value and the second experience value are different.

[0200] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the minimum value of the first reputation value interval is greater than the maximum value of the second reputation value interval, and the first empirical value is less than the second empirical value.

[0201] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: when the reputation value does not meet the reputation threshold and is located in the third reputation value range, deducting the experience value corresponding to the reputation identifier as the lowest experience value.

[0202] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the identifier level has the highest experience value, and updating the identifier level of the reputation identifier according to the adjusted experience value includes: upgrading the identifier level of the reputation identifier when the experience value of the identifier level of the reputation identifier reaches the highest experience value.

[0203] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the identifier level has a minimum experience value, and updating the identifier level of the reputation identifier according to the adjusted experience value includes: downgrading the identifier level of the reputation identifier when the experience value of the identifier level of the reputation identifier reaches the minimum experience value.

[0204] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: revoking the reputation identifier of the game account when the experience value of the reputation identifier's identifier level reaches the minimum experience value and the reputation identifier's identifier level is the lowest level.

[0205] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the highest empirical value for each identification level is different.

[0206] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation identifier corresponds to a reputation identifier reward, and the reputation identifier has multiple identifier levels, with different reputation identifier rewards for each identifier level.

[0207] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation value corresponds to a reputation value reward.

[0208] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, adjusting the experience value corresponding to the reputation identifier according to the reputation value includes: adjusting the experience value corresponding to the reputation identifier according to the reputation value at preset time intervals.

[0209] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: when a game account engages in illegal software game activities, revoking the reputation identifier of the game account, and the game account cannot be reassigned a reputation identifier.

[0210] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: revoking the reputation identifier of the game account when the activity level of the game account does not meet the activity conditions; and reassigning the reputation identifier to the game account when the activity level of the game account meets the recovery conditions.

[0211] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: when a game account does not have a reputation indicator and engages in illegal software gaming behavior, other game accounts in the same team as the game account will be subject to game penalties; when a game account has a reputation indicator and engages in illegal software gaming behavior, other game accounts in the same team as the game account will not be subject to game penalties.

[0212] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: for game violations, the game penalty for a game account with a reputation identifier is greater than the game penalty for a game account without a reputation identifier.

[0213] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, game accounts without reputation identifiers cannot hide game account-related information, while game accounts with reputation identifiers can hide game account-related information.

[0214] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the game has a reputation interface, which includes a reputation value interface and a reputation identifier interface. The method further includes: displaying the reputation value corresponding to the game account on the reputation value interface; and displaying the reputation identifier of the game account on the reputation identifier interface.

[0215] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: displaying the reputation rule corresponding to the reputation identifier in the reputation identifier interface.

[0216] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation identifier corresponds to a reputation identifier style, and the reputation identifier styles are different for each identifier level.

[0217] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: displaying the reputation identifier of the game account on the information display page in the game.

[0218] One embodiment of this disclosure provides an electronic device that can acquire game behavior corresponding to a game account, determine the reputation value of the game account based on the game behavior, assign a reputation badge to the game account when the reputation value meets preset conditions, adjust the experience value corresponding to the reputation badge based on the reputation value, and update the badge level based on the adjusted experience value. On the one hand, a reputation-related development system is constructed. When the reputation value meets the conditions, a reputation badge can be assigned to the game account, which can further reflect the compliance of the game account. In the game, players can choose to play with game accounts with reputation badges to ensure the game experience and reduce the game cost. On the other hand, since the experience value corresponding to the reputation badge is related to the reputation value, players who have obtained the reputation badge should try to avoid the deduction of reputation value to avoid affecting the experience value corresponding to the reputation badge. This strengthens the constraint on the game behavior of these players, avoids adverse effects on other players, and reduces the game cost for other players.

[0219] Storage unit 1020 may include a readable medium in the form of a volatile storage unit, such as a random access memory unit (RAM) 1021 and / or a cache memory unit 1022, and may further include a read-only memory unit (ROM) 1023.

[0220] Storage unit 1020 may also include a program / utility 1024 having a set (at least one) program module 1025, such program module 1025 including but not limited to: operating system, one or more application programs, other program modules and program data, each or some combination of these examples may include an implementation of a network environment.

[0221] Bus 1030 can represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local bus using any of the multiple bus structures.

[0222] Electronic device 1000 can also communicate with one or more external devices 1070 (e.g., keyboard, pointing device, Bluetooth device, etc.), one or more devices that enable a user to interact with electronic device 1000, and / or any device that enables electronic device 1000 to communicate with one or more other computing devices (e.g., router, modem, etc.). This communication can be performed via input / output (I / O) interface 1050. Furthermore, electronic device 1000 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public networks, such as the Internet) via network adapter 1060. As shown, network adapter 1060 communicates with other modules of electronic device 1000 via bus 1030. It should be understood that, although not shown in the figures, other hardware and / or software modules can be used in conjunction with electronic device 1000, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0223] From the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of this disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (such as a CD-ROM, USB flash drive, external hard drive, etc.) or on a network, including several instructions to cause a computing device (such as a personal computer, server, terminal device, or network device, etc.) to execute the methods according to the embodiments of this disclosure.

[0224] In exemplary embodiments of this disclosure, a computer-readable storage medium is also provided, on which a program product capable of implementing the methods described above is stored. In some possible embodiments, various aspects of this disclosure may also be implemented as a program product including program code that, when the program product is run on a terminal device, causes the terminal device to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure.

[0225] In one example embodiment of this disclosure, a computer-readable signal medium is provided, which can acquire game behavior corresponding to a game account, determine the reputation value corresponding to the game account based on the game behavior, assign a reputation identifier to the game account when the reputation value meets preset conditions, wherein the reputation identifier corresponds to an experience value, adjust the experience value corresponding to the reputation identifier based on the reputation value, wherein the reputation identifier has an identifier level, and update the identifier level of the reputation identifier based on the adjusted experience value.

[0226] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, when the reputation value meets preset conditions, a reputation identifier is assigned to the game account, including: when the reputation value, game behavior, and basic information of the game account meet preset conditions, a reputation identifier is assigned to the game account.

[0227] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, game behavior includes illegal game behavior and normal game behavior. Determining the reputation value of a game account based on game behavior includes: deducting the reputation value of the game account when the game behavior is illegal game behavior; and increasing the reputation value of the game account when the game behavior is normal game behavior.

[0228] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, illegal gaming behavior includes multiple types of illegal gaming behavior, and the reputation value deducted from the game account corresponding to each type of illegal gaming behavior is different.

[0229] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, when a game behavior is a violation of game rules, deducting the reputation value corresponding to the game account includes: when a game behavior is a violation of game rules, obtaining the game account's historical violations of game rules; wherein the violation type of the historical violations of game rules is the same as the violation type of the violation of game rules; and deducting the reputation value corresponding to the game account based on the number of historical violations of game rules.

[0230] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the number of historical violations of game rules is proportional to the deduction of the reputation value corresponding to the game account.

[0231] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the reputation value corresponds to a reputation threshold, and the experience value corresponding to the reputation identifier is adjusted according to the reputation value, including: when the reputation value meets the reputation threshold, the experience value corresponding to the reputation identifier is increased; when the reputation value does not meet the reputation threshold, the experience value corresponding to the reputation identifier is maintained.

[0232] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the reputation value corresponds to a reputation threshold, and the experience value corresponding to the reputation identifier is adjusted according to the reputation value, including: when the reputation value meets the reputation threshold, the experience value corresponding to the reputation identifier is increased; when the reputation value does not meet the reputation threshold, the experience value corresponding to the reputation identifier is deducted.

[0233] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the reputation value corresponds to multiple reputation value intervals. When the reputation value is less than the highest value, the experience value corresponding to the reputation identifier is deducted, including: when the reputation value is less than the highest value and is located in a first reputation value interval, a first experience value is deducted from the experience value corresponding to the reputation identifier; when the reputation value is less than the highest value and is located in a second reputation value interval, a second experience value is deducted from the experience value corresponding to the reputation identifier; wherein, the multiple reputation value intervals include a first reputation value interval and a second reputation value interval, the first reputation value interval and the second reputation value interval are different, and the first experience value and the second experience value are different.

[0234] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the minimum value of the first reputation value interval is greater than the maximum value of the second reputation value interval, and the first empirical value is less than the second empirical value.

[0235] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: when the reputation value does not meet the reputation threshold and is located in the third reputation value range, deducting the experience value corresponding to the reputation identifier as the lowest experience value.

[0236] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: revoking the reputation identifier of the game account when the experience value corresponding to the reputation identifier is the lowest experience value.

[0237] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the reputation identifier has multiple identifier levels, with the identifier level having a highest experience value. The method further includes: upgrading the identifier level of the reputation identifier when the experience value of the identifier level reaches the highest experience value.

[0238] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the reputation identifier has multiple identifier levels, and each identifier level has a minimum experience value. The method further includes: downgrading the identifier level of the reputation identifier when the experience value of the identifier level reaches the minimum experience value.

[0239] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: revoking the reputation identifier of the game account when the experience value of the reputation identifier's identifier level reaches the minimum experience value and the reputation identifier's identifier level is the lowest level.

[0240] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the highest empirical value for each identification level is different.

[0241] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation identifier corresponds to a reputation identifier reward, and the reputation identifier has multiple identifier levels, with different reputation identifier rewards for each identifier level.

[0242] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation value corresponds to a reputation value reward.

[0243] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, adjusting the experience value corresponding to the reputation identifier according to the reputation value includes: adjusting the experience value corresponding to the reputation identifier according to the reputation value at preset time intervals.

[0244] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: when a game account engages in illegal software game activities, revoking the reputation identifier of the game account, and the game account cannot be reassigned a reputation identifier.

[0245] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: revoking the reputation identifier of the game account when the activity level of the game account does not meet the activity conditions; and reassigning the reputation identifier to the game account when the activity level of the game account meets the recovery conditions.

[0246] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: when a game account does not have a reputation indicator and engages in illegal software gaming behavior, other game accounts in the same team as the game account will be subject to game penalties; when a game account has a reputation indicator and engages in illegal software gaming behavior, other game accounts in the same team as the game account will not be subject to game penalties.

[0247] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: for game violations, the game penalty for a game account with a reputation identifier is greater than the game penalty for a game account without a reputation identifier.

[0248] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, game accounts without reputation identifiers cannot hide game account-related information, while game accounts with reputation identifiers can hide game account-related information.

[0249] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the game has a reputation interface, which includes a reputation value interface and a reputation identifier interface. The method further includes: displaying the reputation value corresponding to the game account on the reputation value interface; and displaying the reputation identifier of the game account on the reputation identifier interface.

[0250] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: displaying the reputation rule corresponding to the reputation identifier in the reputation identifier interface.

[0251] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, a reputation identifier corresponds to a reputation identifier style, and the reputation identifier has multiple identifier levels, with each identifier level having a different reputation identifier style.

[0252] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: displaying the reputation identifier of the game account on the information display page in the game.

[0253] One embodiment of this disclosure provides a computer-readable signal medium that can acquire game behavior corresponding to a game account, determine the reputation value of the game account based on the game behavior, assign a reputation badge to the game account when the reputation value meets preset conditions, adjust the experience value corresponding to the reputation badge based on the reputation value, and update the badge level of the reputation badge based on the adjusted experience value. On the one hand, a reputation-related development system is constructed. When the reputation value meets the conditions, a reputation badge can be assigned to the game account, which can further reflect the compliance of the game account. In the game, players can choose to play with game accounts with reputation badges to ensure the game experience and reduce the game cost. On the other hand, since the experience value corresponding to the reputation badge is related to the reputation value, players who have obtained the reputation badge should try to avoid the deduction of reputation value to avoid affecting the experience value corresponding to the reputation badge, thereby strengthening the constraint on the game behavior of these players, avoiding adverse effects on other players, and reducing the game cost for other players.

[0254] Computer-readable signal media may include data signals propagated in baseband or as part of a carrier wave, carrying readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A readable signal medium may also be any readable medium other than a readable storage medium, capable of sending, propagating, or transmitting programs for use by or in conjunction with an instruction execution system, apparatus, or device.

[0255] The program code contained on the readable medium may be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.

[0256] Program code for performing the operations of this disclosure can be written in any combination of one or more programming languages, including object-oriented programming languages ​​such as Java and C++, and conventional procedural programming languages ​​such as C or similar languages. The program code can execute entirely on the user's computing device, partially on the user's computing device, as a standalone software package, partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In cases involving remote computing devices, the remote computing devices can be connected to the user's computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or can be connected to an external computing device (e.g., via the Internet using an Internet service provider).

[0257] Furthermore, the above figures are merely illustrative of the processes included in the method according to exemplary embodiments of this disclosure and are not intended to be limiting. It is readily understood that the processes shown in the above figures do not indicate or limit the temporal order of these processes. Additionally, it is readily understood that these processes may be executed synchronously or asynchronously, for example, in multiple modules.

[0258] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and embodiments are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the claims.

Claims

1. A reputation handling method, characterized by, The method includes: Obtain the game behavior corresponding to the game account, and determine the reputation value corresponding to the game account based on the game behavior; When the reputation value meets preset conditions, a reputation identifier is assigned to the game account; wherein, the reputation identifier corresponds to an experience value; The experience value corresponding to the reputation identifier is adjusted based on the reputation value; wherein the reputation identifier has an identifier level; the step of adjusting the experience value corresponding to the reputation identifier based on the reputation value includes: when the reputation value does not meet the reputation threshold and is located in a first reputation value interval included in the plurality of reputation value intervals corresponding to the reputation threshold, a first experience value is deducted from the experience value corresponding to the reputation identifier; when the reputation value does not meet the reputation threshold and is located in a second reputation value interval included in the plurality of reputation value intervals corresponding to the reputation threshold, a second experience value is deducted from the experience value corresponding to the reputation identifier; wherein the minimum value of the first reputation value interval is greater than the maximum value of the second reputation value interval, and the first experience value is less than the second experience value; The reputation rating is updated based on the adjusted empirical value.

2. The method of claim 1, wherein, The step of assigning a reputation identifier to the game account when the reputation value meets preset conditions includes: When the reputation value, the game behavior, and the basic information of the game account meet preset conditions, a reputation identifier is assigned to the game account.

3. The method according to claim 1, characterized in that, The gaming behavior includes both illegal gaming behavior and normal gaming behavior. Determining the reputation value of the game account based on the gaming behavior includes: When the game behavior is a violation, the reputation value corresponding to the game account will be deducted; When the game behavior is normal, increase the reputation value corresponding to the game account.

4. The method according to claim 3, characterized in that, The aforementioned violations include various types of violations, and the credit score deducted from the game account varies depending on the type of violation.

5. The method according to claim 4, characterized in that, The deduction of the reputation score corresponding to the game account when the game behavior is a violation includes: When the game behavior is a violation, the historical violation game behavior of the game account is obtained; wherein, the violation game behavior type of the historical violation game behavior is the same as the violation game behavior type of the current violation game behavior; The reputation score of the game account will be deducted based on the number of historical violations.

6. The method according to claim 5, characterized in that, The number of historical violations in the game is directly proportional to the deduction of the reputation value corresponding to the game account.

7. The method according to claim 1, characterized in that, The reputation value corresponds to a reputation threshold, and adjusting the empirical value corresponding to the reputation identifier based on the reputation value includes: When the reputation value meets the reputation threshold, the empirical value corresponding to the reputation identifier is increased; When the reputation value does not meet the reputation threshold, the empirical value corresponding to the reputation identifier is maintained.

8. The method according to claim 1, characterized in that, The adjustment of the experience value corresponding to the reputation identifier based on the reputation value includes: When the reputation value meets the reputation threshold, the experience value corresponding to the reputation identifier is increased.

9. The method according to claim 1, characterized in that, The minimum value of the first reputation value interval is greater than the maximum value of the second reputation value interval, and the first experience value is less than the second experience value.

10. The method according to claim 1, characterized in that, The method further includes: When the reputation value does not meet the reputation threshold and is within the third reputation value range, the experience value corresponding to the reputation identifier is deducted to the minimum experience value.

11. The method according to claim 8, characterized in that, The identifier level has the highest experience value, and updating the identifier level of the reputation identifier based on the adjusted experience value includes: When the experience value of the reputation identifier reaches the highest experience value, the reputation identifier's identifier level is upgraded.

12. The method according to claim 8, characterized in that, The identification level has a minimum experience value, and updating the identification level of the reputation identifier based on the adjusted experience value includes: When the experience value of the reputation identifier reaches the minimum experience value, the reputation identifier's identifier level is downgraded.

13. The method according to claim 12, characterized in that, The method further includes: When the experience value of the reputation icon reaches the minimum experience value and the reputation icon level is the lowest level, the reputation icon of the game account is revoked.

14. The method according to claim 11 or 12, characterized in that, The maximum empirical value for each of the aforementioned identification levels is different.

15. The method according to claim 1, characterized in that, Each reputation badge corresponds to a reputation badge reward, and the reputation badge rewards are different for each badge level.

16. The method according to claim 15, characterized in that, The reputation value corresponds to a reputation value reward.

17. The method according to claim 1, characterized in that, The adjustment of the experience value corresponding to the reputation identifier based on the reputation value includes: At preset time intervals, the experience value corresponding to the reputation identifier is adjusted based on the reputation value.

18. The method according to claim 1, characterized in that, The method further includes: When a game account is found to have engaged in illegal software gaming activities, the reputation badge of the game account will be revoked, and the game account will not be able to be assigned a reputation badge again.

19. The method according to claim 1, characterized in that, The method further includes: If the activity level of the game account does not meet the activity requirements, the reputation badge of the game account will be revoked. When the activity level of the game account meets the recovery conditions, the reputation badge is reassigned to the game account.

20. The method according to claim 1, characterized in that, The method further includes: When the game account does not have a reputation rating and engages in illegal software game activities, other game accounts in the same team as the game account will be subject to game penalties; When the game account has a reputation rating and engages in illegal software game activities, other game accounts in the same team as the game account will not be subject to game penalties.

21. The method according to claim 1, characterized in that, The method further includes: For game violations, the game penalties for game accounts with the aforementioned reputation badge are greater than those for game accounts without the aforementioned reputation badge.

22. The method according to claim 1, characterized in that, Game accounts without the aforementioned reputation badge cannot hide their game account information, while game accounts with the aforementioned reputation badge can hide their game account information.

23. The method according to claim 1, characterized in that, The game has a reputation interface, which includes a reputation value interface and a reputation icon interface. The method further includes: The reputation value interface displays the reputation value corresponding to the game account. The reputation identifier of the game account is displayed on the reputation identifier interface.

24. The method according to claim 23, characterized in that, The method further includes: The reputation identifier interface displays the reputation identifier rules corresponding to the reputation identifier.

25. The method according to claim 1, characterized in that, The reputation identifier corresponds to a reputation identifier style, and the reputation identifier style is different for each of the identifier levels.

26. The method according to claim 1, characterized in that, The method further includes: The game's information display page shows the reputation rating of the game account.

27. A credit processing device, characterized in that, The device includes: The reputation value determination module is used to obtain the game behavior corresponding to the game account and determine the reputation value corresponding to the game account based on the game behavior. A reputation identifier assignment module is used to assign a reputation identifier to the game account when the reputation value meets preset conditions; wherein, the reputation identifier corresponds to an experience value; the step of adjusting the experience value corresponding to the reputation identifier based on the reputation value includes: when the reputation value does not meet the reputation threshold and is located in a first reputation value interval included in multiple reputation value intervals corresponding to the reputation threshold, deducting a first experience value from the experience value corresponding to the reputation identifier; when the reputation value does not meet the reputation threshold and is located in a second reputation value interval included in the multiple reputation value intervals corresponding to the reputation threshold, deducting a second experience value from the experience value corresponding to the reputation identifier; wherein, the minimum value of the first reputation value interval is greater than the maximum value of the second reputation value interval, and the first experience value is less than the second experience value; An experience value adjustment module is used to adjust the experience value corresponding to the reputation identifier based on the reputation value; wherein, the reputation identifier has an identifier level; The identifier level adjustment module is used to update the identifier level of the reputation identifier based on the adjusted experience value.

28. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the program is executed by the processor, it implements the method as described in any one of claims 1 to 26.

29. An electronic device, characterized in that, include: One or more processors; as well as A memory for storing one or more programs, which, when executed by one or more processors, cause the one or more processors to implement the method as described in any one of claims 1 to 26.