游戏场景显示方法及装置、计算机存储介质、电子设备

By dividing the display area on the graphical user interface of the virtual game terminal device to show the character's field of vision and the skill's field of vision, the problem of game players being unable to perceive the target game character's attack is solved, thus improving the game experience.

CN116459510BActive Publication Date: 2026-07-17GUANGZHOU BOGUAN TELECOMM TECH LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
GUANGZHOU BOGUAN TELECOMM TECH LTD
Filing Date
2023-04-19
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

In virtual games, because the target location is far from the location of the game character, players cannot perceive the attacks of other game characters when dragging the skill release controls, which reduces the gaming experience.

Method used

By dividing the graphical user interface of the terminal device into a first display area and a second display area, displaying the character's field of vision and the skill's field of vision respectively, the game player can be ensured to perceive the target game character's offensive status.

Benefits of technology

It enhances the gaming experience for players, provides more complete game scene information, makes it easier for players to formulate game strategies, and avoids the situation where game characters are missing from the game scene when skill controls are dragged.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN116459510B_ABST
    Figure CN116459510B_ABST
Patent Text Reader

Abstract

本公开属于虚拟游戏技术领域,涉及一种游戏场景显示方法及装置、计算机存储介质、电子设备。该方法包括:响应作用于技能控件上的第一触控操作,根据第一触控操作确定当前游戏角色的第一技能释放位置;检测出当前游戏角色的角色视野范围内存在目标游戏角色,将图形用户界面划分为第一显示区域和第二显示区域;在第一显示区域中显示与角色视野范围对应的角色视野场景,在第二显示区域中显示与第一技能释放位置对应的技能视野场景。在本公开中,避免了现有技术中,当拖动技能控件时,终端中显示的场景内不存在当前游戏角色的情况发生,这使得当前游戏玩家可以感知目标游戏角色的进攻状态,提升了当前游戏玩家的游戏体验度。
Need to check novelty before this filing date? Find Prior Art