动画播放方法、装置、介质以及电子设备
By matching the animation and audio playback direction and progress of the target virtual object in the game, the problem of audio-visual desynchronization was solved, and the synchronous experience of the game was improved.
CN116527980BActive Publication Date: 2026-07-17BEIJING ZITIAO NETWORK TECH CO LTD
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- BEIJING ZITIAO NETWORK TECH CO LTD
- Filing Date
- 2023-05-23
- Publication Date
- 2026-07-17
AI Technical Summary
Technical Problem
In game scenarios, audio-visual synchronization issues cause users to perceive that the visuals and audio are out of sync, affecting the gaming experience.
Method used
By determining the target animation playback direction and progress of the target virtual object, and matching the corresponding audio direction and progress, the animation and audio are played synchronously.
Benefits of technology
It achieves synchronization between the visual and audio effects of the target virtual object's movements, enhancing the audio-visual synchronization experience in the game.
✦ Generated by Eureka AI based on patent content.
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Figure CN116527980B_ABST
Abstract
本公开涉及一种动画播放方法、装置、介质以及电子设备,该方法通过根据目标操作指示的目标虚拟对象的目标动作,确定目标虚拟对象对应的目标动画的目标播放方向以及动画播放进度,根据目标播放方向,从目标动画关联的第一音频以及第二音频中,确定与目标播放方向相匹配的目标音频,确定目标音频对应的目标播放进度,并根据目标播放方向以及动画播放进度,播放目标动画,根据目标播放进度,播放目标音频,可以使得目标虚拟对象的第一动作和第二动作能够通过一个动画资源进行表现,而且通过定位动画播放进度以及目标播放进度,可以使得目标动画的画面效果与目标音频的声音效果相匹配,保证在表现目标虚拟对象的目标动作时,能够声音与画面同步。
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