半透明渲染方法、装置、电子设备及机器可读存储介质

By employing an opaque blending mode and pixel fusion processing in game rendering, the performance loss and model disorder issues caused by semi-transparent rendering are resolved, thereby improving game performance and stability.

CN116650959BActive Publication Date: 2026-07-17NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2023-05-30
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

In existing technologies, semi-transparent rendering causes significant performance loss in game scenes, especially in mobile games where frame rates drop noticeably, and it is also prone to out-of-order issues between different semi-transparent models.

Method used

The background scene is obtained by using an opaque blending mode. Pixel fusion is performed by using the pixel correspondence in the screen coordinate system to obtain the target pixel value. The semi-transparent model is then rendered based on these values.

Benefits of technology

It effectively reduces performance loss, avoids the problem of semi-transparent model disorder, improves frame rate and reduces game bug rate.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN116650959B_ABST
    Figure CN116650959B_ABST
Patent Text Reader

Abstract

本发明提供了一种半透明渲染方法、装置、电子设备及机器可读存储介质,响应于第一模型的材质混合模式设置为不透明混合模式,获取其对应的背景场景;其中,第一模型配置有第一贴图,背景场景配置有第二贴图;根据第一贴图与第二贴图在屏幕坐标系下像素点的对应关系,对第一贴图中的每个像素点进行像素融合处理,得到每个像素点对应的目标像素值;基于每个目标像素值,将第一模型渲染为半透明模型。该方式将第一模型的材质混合模式设置为不透明混合模式,可以有效降低性能损耗,并且根据像素点的对应关系进行像素融合处理得到目标像素值,进而将第一模型渲染为半透明模型的方式,不受模型的排序影响,从而可以避免出现半透明模型的乱序问题。
Need to check novelty before this filing date? Find Prior Art