Area determination method, device, terminal equipment and storage medium in game

CN116688482BActive Publication Date: 2026-09-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210189689.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-02-28
Publication Date
2026-09-25
Estimated Expiration
2042-02-28

AI Technical Summary

Technical Problem

[0005]本发明的目的在于,针对上述现有技术中的不足,提供一种游戏中的区域确定方法、装置、终端设备及存储介质,以便解决相关技术中,在网络信号不佳的时候,显示一些区域标识对应的区域时,容易出现卡顿的问题,降低了玩家的游戏体验

Benefits of technology

[0037]本发明的有益效果是:本发明实施例提供一种游戏中的区域确定方法,通过终端设备提供图形用户界面,图形用户界面中显示有游戏地图,方法包括:在图形用户界面提供一网络信号控件,网络信号控件用于提示终端设备的当前网络信号质量;响应针对网络信号控件的触控操作,基于当前网络信号质量从游戏场景中确定与之相匹配的目标区域,并将目标区域标识显示在游戏地图中。游戏地图中显示的目标区域标识与当前网络信号质量相匹配,即游戏地图中包括当前网络信号质量下,显示不会出现卡顿的目标区域标识,在网络信号质量差时,具体显示目标区域标识对应的目标区域时均不会出现卡顿的问题,提高了玩家的游戏体验。

✦ Generated by Eureka AI based on patent content.

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Abstract

The application provides a region determination method and device in a game, terminal equipment and a storage medium, and relates to the technical field of games. A graphical user interface is provided by the terminal equipment, and a game map is displayed in the graphical user interface. The method comprises the following steps: providing a network signal control in the graphical user interface, the network signal control being used to prompt the current network signal quality of the terminal equipment; in response to a touch operation on the network signal control, determining a target region matched with the current network signal quality from the game scene based on the current network signal quality, and displaying the target region identifier in the game map. The target region identifier displayed in the game map is matched with the current network signal quality, that is, the game map comprises the target region identifier which will not appear lag during display under the current network signal quality. When the network signal quality is poor, the specific target region corresponding to the target region identifier will not appear lag during display, thereby improving the game experience of the player.
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Description

Technical Field

[0001] This invention relates to the field of game technology, and more specifically, to a method, apparatus, terminal device, and storage medium for determining a region in a game. Background Technology

[0002] With the development of internet technology and the arrival of the information age, there are more and more games of all kinds, and the content that games can display is becoming richer and richer. Some games can display game maps and game scenes.

[0003] In related technologies, all area markers involved in the game scene can be displayed on the game map, and correspondingly, the area corresponding to the area marker can be specifically loaded and displayed in the game scene.

[0004] However, in related technologies, when the network signal is poor, displaying certain area markers can easily cause lag, reducing the player's gaming experience. Summary of the Invention

[0005] The purpose of this invention is to address the shortcomings of the prior art by providing a method, apparatus, terminal device, and storage medium for determining game areas, so as to solve the problem that when displaying areas corresponding to certain area markers in the related art, lag can easily occur, reducing the player's gaming experience, when the network signal is poor.

[0006] To achieve the above objectives, the technical solutions adopted in the embodiments of the present invention are as follows:

[0007] In a first aspect, embodiments of the present invention provide a method for determining a region in a game, which provides a graphical user interface through a terminal device, the graphical user interface displaying a game map, the method comprising:

[0008] The graphical user interface provides a network signal control, which is used to indicate the current network signal quality of the terminal device.

[0009] In response to a touch operation on the network signal control, a target area matching the current network signal quality is determined from the game scene, and the target area is displayed on the game map.

[0010] Optionally, the step of providing a network signal control in the graphical user interface includes:

[0011] When the current network signal quality of the terminal device is lower than a preset threshold, a network signal control is provided in the graphical user interface.

[0012] Optionally, the touch operation on the network signal control includes:

[0013] Touch operations with the network signal control and the game map as the starting and ending points.

[0014] Optionally, the touch operation on the network signal control includes:

[0015] The operation of dragging the network signal control to the game map.

[0016] Optionally, the step of determining the target area matching the current network signal quality from the game scene includes:

[0017] Obtain the current network signal quality of the terminal device;

[0018] Based on the current network signal quality and the loaded resources of each region in the game scene, a target region matching the current network signal quality is determined from each region of the game scene.

[0019] Optionally, the step of determining a target region matching the current network signal quality from various regions of the game scene based on the current network signal quality and the loaded resources of each region in the game scene includes:

[0020] If the current network signal quality is less than or equal to the preset network signal strength, the region in the game scene with less than or equal to the preset resources will be taken as the target region.

[0021] Optionally, the step of displaying the target area identifier in the game map includes:

[0022] Only the target area identifier is displayed on the game map;

[0023] Alternatively, the target area marker on the game map can be highlighted.

[0024] Secondly, embodiments of the present invention provide a region determination device for a game, which provides a graphical user interface through a terminal device, the graphical user interface displaying a game map, the device comprising:

[0025] A module is provided for providing a network signal control in the graphical user interface, the network signal control being used to indicate the current network signal quality of the terminal device;

[0026] The display module is used to respond to touch operations on the network signal control, determine a target area matching the current network signal quality from the game scene, and display the target area identifier in the game map.

[0027] Optionally, the providing module is further configured to provide a network signal control in the graphical user interface when the current network signal quality of the terminal device is lower than a preset threshold.

[0028] Optionally, the touch operation on the network signal control includes:

[0029] Touch operations with the network signal control and the game map as the starting and ending points.

[0030] Optionally, the touch operation on the network signal control includes:

[0031] The operation of dragging the network signal control to the game map.

[0032] Optionally, the display module is further configured to acquire the current network signal quality of the terminal device; and, based on the current network signal quality and the loading resources of each region in the game scene, determine a target region that matches the current network signal quality from each region of the game scene.

[0033] Optionally, the display module is further configured to, if the current network signal quality is less than or equal to a preset network signal strength, use the region in the game scene where the loaded resources are less than or equal to the preset resources as the target region.

[0034] Optionally, the display module is further configured to display only the target area identifier in the game map; or to highlight the target area identifier in the game map.

[0035] Thirdly, embodiments of the present invention also provide a terminal device, including: a memory and a processor, wherein the memory stores a computer program executable by the processor, and the processor executes the computer program to implement the region determination method in the game described in any of the first aspects above.

[0036] Fourthly, embodiments of the present invention also provide a storage medium storing a computer program, wherein when the computer program is read and executed, it implements the region determination method in the game as described in any of the first aspects above.

[0037] The beneficial effects of this invention are as follows: This invention provides a method for determining a region in a game. A graphical user interface (GUI) is provided on a terminal device, displaying a game map. The method includes: providing a network signal control in the GUI, the GUI indicating the current network signal quality of the terminal device; responding to touch operations on the network signal control, determining a target region matching the current network signal quality from the game scene, and displaying the target region identifier on the game map. The target region identifier displayed on the game map matches the current network signal quality; that is, the game map includes target region identifiers that will not cause lag under the current network signal quality. Even when the network signal quality is poor, there will be no lag when displaying the target region corresponding to the identifier, thus improving the player's gaming experience. Attached Figure Description

[0038] To more clearly illustrate the technical solutions of the embodiments of the present invention, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of the present invention and should not be regarded as a limitation on the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0039] Figure 1 A flowchart illustrating a method for determining a region in a game, provided by an embodiment of the present invention;

[0040] Figure 2 A flowchart illustrating a method for determining a region in a game, provided by an embodiment of the present invention;

[0041] Figure 3 A schematic diagram of a graphical user interface provided in an embodiment of the present invention;

[0042] Figure 4 A schematic diagram of a graphical user interface provided in an embodiment of the present invention;

[0043] Figure 5 This is a schematic diagram of the structure of a region determination device in a game provided by an embodiment of the present invention;

[0044] Figure 6 This is a schematic diagram of the structure of a terminal device provided in an embodiment of the present invention. Detailed Implementation

[0045] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are some embodiments of the present invention, but not all embodiments.

[0046] Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely to illustrate selected embodiments of the application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.

[0047] In the description of this application, it should be noted that if the terms "upper", "lower", etc. appear to indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, or the orientation or positional relationship that the product of this application is usually placed in, it is only for the convenience of describing this application and simplifying the description, and does not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this application.

[0048] Furthermore, the terms "first," "second," etc., used in the specification, claims, and accompanying drawings of this invention are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that embodiments of the invention described herein can be implemented in orders other than those illustrated or described herein. Additionally, the terms "comprising" and "having," and any variations thereof, are intended to cover a non-exclusive inclusion; for example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or apparatus.

[0049] It should be noted that, where there is no conflict, the features in the embodiments of this application can be combined with each other.

[0050] With the development of internet technology and the arrival of the information age, there are more and more games of all kinds, and the content that games can display is becoming richer and richer. Some games can display game maps and game scenes.

[0051] In related technologies, game maps can display all area markers within the game scene, and correspondingly, the game scene can specifically load and display the areas corresponding to these area markers. However, when the network signal is poor, displaying specific areas corresponding to certain area markers can easily cause lag, reducing the player's gaming experience.

[0052] To address the aforementioned technical problems in related technologies, this application provides a method for determining a region in a game. In response to a touch operation on a network signal control, a target region identifier matching the current network signal quality is displayed on the game map. The target region identifier displayed on the game map matches the current network signal quality, meaning that the game map includes target region identifiers that will not cause lag when displaying them under the current network signal quality. Even when the network signal quality is poor, there will be no lag when displaying the target region corresponding to the target region identifier, thus improving the player's gaming experience.

[0053] This application provides a method for determining a region in a game, the execution subject of which can be a terminal device, such as a tablet computer or smartphone with touch function. This application does not impose specific limitations on this.

[0054] The following explanation uses a terminal device as the execution subject to illustrate a method for determining a region in a game provided in this application.

[0055] Figure 1 This is a flowchart illustrating a method for determining a region in a game according to an embodiment of the present invention, as shown below. Figure 1 As shown, the method may include:

[0056] S101. Provide a network signal control in the graphical user interface.

[0057] The network signal control is used to indicate the current network signal quality of the terminal device.

[0058] In this embodiment, the terminal device can display a network signal control in a graphical user interface. The graphical user interface may include a display area of ​​a game map. The network signal control can be displayed in an area of ​​the graphical user interface other than the display area of ​​the game map. The specific location of the network signal control in the graphical user interface can be set according to actual needs.

[0059] It should be noted that the network signal control can be displayed as an icon, which can represent the current network signal quality; the network signal control can also be displayed as a character, which can represent the current network signal quality; the network signal control can also be displayed in other forms, and this application embodiment does not impose specific limitations on this.

[0060] S102, responding to touch operations on network signal controls, determining a target area from the game scene that matches the current network signal quality, and displaying the target area identifier on the game map.

[0061] Among them, the target area markers in the game map can be used as prompts, and the target area corresponding to the target area marker will not cause any lag issues when displayed in the game scene.

[0062] In some implementations, players can input touch operations on network signal controls. The terminal device responds to the input touch operations, determines a target area that matches the current network signal quality from all preset areas in the game scene, and displays the target area identifier on the game map.

[0063] Correspondingly, if a player inputs a selection operation for a target area marker in the game map, the terminal device can specifically load and display the target area, or the terminal device can directly display the target area corresponding to the target area marker in the game scene, including loading and displaying virtual resources in the target area, such as virtual buildings, virtual trees, etc.

[0064] In this embodiment, a target area marker matching the current network signal quality is displayed on the game map. Specifically, the game map indicates a target area marker that will not cause lag during loading and display under the current network signal quality. Under the current network signal quality, the terminal device will not experience lag when loading and displaying the target area corresponding to the target area marker, even if the current network signal quality is poor.

[0065] Furthermore, when there is a target area that matches the current network signal quality, the number of target areas can be at least one; when there is no target area that matches the current network signal quality, the number of target areas can be zero.

[0066] In summary, this invention provides a method for determining a region in a game. A graphical user interface (GUI) is provided on a terminal device, displaying a game map. The method includes: providing a network signal control within the GUI, the GUI indicating the current network signal quality of the terminal device; responding to touch input to the GUI, determining a target region matching the current network signal quality from the game scene, and displaying the target region identifier on the game map. The target region identifier displayed on the game map matches the current network signal quality; that is, the game map includes target region identifiers that will not cause lag under the current network signal quality. Even when the network signal quality is poor, displaying the target region corresponding to the identifier will not cause lag, thus improving the player's gaming experience.

[0067] The step of providing a network signal control in the graphical user interface in S101 above may include: providing a network signal control in the graphical user interface when the current network signal quality of the terminal device is lower than a preset threshold.

[0068] The current network signal quality of the terminal device has a corresponding current network signal value.

[0069] In some implementations, the terminal device can determine whether the current network signal value is lower than a preset threshold, and when it is determined that the current network signal value is lower than the preset threshold, a network signal control is displayed in the graphical user interface.

[0070] In this embodiment of the application, when the network signal control is not displayed in the graphical user interface, the current network signal quality is better. Under the current network signal quality, there will be no lag problem when loading and displaying any preset area in the game scene. In this case, all preset areas involved in the game scene can be displayed in the game map.

[0071] In addition, when the network signal quality is good, the network signal control is not displayed in the graphical user interface, making the graphical user interface display in the game simpler.

[0072] Optionally, touch operations for network signal controls include touch operations originating from and ending at the network signal control and the game map.

[0073] Touch operations on network signal controls can include: touch operations starting from the network signal control and ending at the game map; or touch operations starting from the game map and ending at the network signal control.

[0074] In some implementations, the touch operation may include: first clicking on the network signal control, and then clicking on the game map, wherein the clicking operation may be a single click or a double click; or, the touch operation may include: first long-pressing the network signal control, and then long-pressing the game map, wherein the duration of the long-press operation may be greater than or equal to a preset duration.

[0075] Optionally, touch operations for the network signal control may include dragging the network signal control to the game map.

[0076] In one possible implementation, the graphical user interface has a display area corresponding to the game map. If a drag operation targeting the network signal control is detected to enter the display area corresponding to the game map, the target area is displayed in the game map.

[0077] In addition, the terminal device responds to the release operation of the drag operation, determines the release position of the drag operation, and if the release position is on the target area marker, it controls the controlled virtual character in the game to automatically go to the target area corresponding to the target area marker.

[0078] It should be noted that the drag-and-drop operation of the network signal control to the game map has a corresponding drag path. The terminal device can respond to the input drag operation of the network signal control and display the network signal control on the drag path. Of course, it is also possible not to display the network signal control on the drag path, which can be set according to actual needs.

[0079] In this embodiment, the terminal device responds to the input drag operation of the network signal control, and can display the target area marker and the network signal control in the game map at the same time, or it can only display the target area marker. This embodiment does not impose specific limitations on this.

[0080] Optional, Figure 2 This is a flowchart illustrating a method for determining a region in a game according to an embodiment of the present invention, as shown below. Figure 2 As shown, the steps for determining a matching target region from the game scene based on the current network signal quality include:

[0081] S201. Obtain the current network signal quality of the terminal device.

[0082] S202. Based on the current network signal quality and the loaded resources of each area in the game scene, determine the target area that matches the current network signal quality from each area of ​​the game scene.

[0083] The terminal device may store preset mapping relationships, which can be used to characterize the mapping relationship between multiple preset network signal qualities and multiple preset loading resources. Each preset network signal quality has a corresponding preset loading resource.

[0084] In some implementations, the terminal device can determine a preset target network signal quality that matches the current network signal quality from multiple preset network signal quality according to a preset mapping relationship, and then determine the preset target loading resource corresponding to the preset target network signal quality. It can then determine the loading resource that matches the preset target loading resource from the loading resources of each area in the game scene, and then take the area corresponding to the loading resource as the target area.

[0085] Optionally, the terminal device may also store preset correspondences, which can be used to characterize multiple preset network signal qualities and the correspondences between various areas in the game scene.

[0086] In some implementations, the terminal device can determine a preset target network signal quality that matches the current network signal quality from a plurality of preset network signal quality according to a preset correspondence, and then take the area corresponding to the preset target network signal quality as the target area.

[0087] The step in S202 above, which determines the target area that matches the current network signal quality from each area of ​​the game scene based on the current network signal quality and the loaded resources of each area in the game scene, may include: if the current network signal quality is less than or equal to the preset network signal strength, the area in the game scene with loaded resources less than or equal to the preset resources is taken as the target area.

[0088] In one possible implementation, the terminal device can determine whether the current network signal quality is less than or equal to a preset network signal strength. If the current network signal quality is less than or equal to the preset network signal strength, then the area in the game scene where the loaded resources are less than or equal to the preset resources is taken as the target area.

[0089] In this embodiment of the application, the resources in the game area may include: virtual objects within the area, which may be at least one of the following: virtual weapons, virtual buildings, virtual items, virtual greenery, etc.

[0090] It should be noted that "loading resources less than or equal to preset resources" can be understood as: the memory occupied by the loaded resources is less than the memory occupied by the preset resources, or the processor consumption of the loaded resources is less than the processor consumption of the preset resources, or the number of loaded resources is less than or equal to the number of preset resources.

[0091] Optionally, the step of displaying the target area identifier in the game map in S102 above may include: displaying only the target area identifier in the game map; or, highlighting the target area identifier in the game map.

[0092] Figure 3 A schematic diagram of a graphical user interface provided in an embodiment of the present invention, such as... Figure 3 As shown, only the target area identifier is displayed in the game map. The target area identifier can indicate the location of the target area in the game scene. In practical applications, the target area identifier displayed in the game map may include at least one of the following: the outline of the target area, the coordinates of the target area, the direction of the target area in the game scene, etc.

[0093] Figure 4 A schematic diagram of a graphical user interface provided in an embodiment of the present invention, such as... Figure 4 As shown, target area markers in the game map are highlighted. The highlighting can take the form of highlighting the outline of the target area, or highlighting the entire target area. Of course, special effects can also be added to the target area markers; this embodiment does not impose specific limitations on this. In addition, the game map may include other area markers. Under the current network signal quality, displaying other area markers corresponding to other areas may cause lag. For example, Figure 4 As shown, the shaded area represents the target area, while the other areas represent other areas.

[0094] In some implementations, the terminal device may also display a prompt message on the target area marker in the game map. The prompt message indicates that, given the current network signal quality, the target area corresponding to the target area marker is a suitable and smoothly loading area. For example, the word "Suitable" may be displayed on the target area marker.

[0095] In this embodiment, players can input control operations for the controlled virtual character based on target area markers on the game map, and the terminal device can respond to these operations by controlling the controlled virtual character to travel to the target area; alternatively, players can input selection operations for target area markers, and the terminal device can respond to these selection operations by controlling the controlled virtual character to automatically travel to the target area; or, in response to the player's selection operation for a target area marker, the terminal device can directly teleport the controlled virtual character to the target area corresponding to the selected target area marker. When the controlled virtual character arrives at the target area, the terminal device can smoothly display the target area's screen and load the corresponding virtual resources in the target area.

[0096] in addition, Figure 3 and 4 The diagram shows network signal controls included in the graphical user interface, and the graphical user interface may also include: controlled virtual characters.

[0097] Optionally, the method may further include: responding to a touch operation on a virtual prop, determining a target area from the game scene based on the attribute information of the virtual prop, the attribute information of the controlled virtual object, and the attribute information of various areas in the game scene, and displaying the target area identifier on the game map.

[0098] Among them, the touch operation for virtual items can be a drag-and-drop operation to drag virtual items to the game map.

[0099] In practical applications, virtual props can be virtual medicine props, and the target area corresponding to the target area identifier can be a hidden and safe area for recommended controlled virtual characters to use virtual medicine props.

[0100] Optionally, the attribute information of virtual props includes: the usage duration of virtual props; the attribute information of controlled virtual objects includes: the size information of controlled virtual objects; and the attribute information of various areas in the game scene includes: the size information of various areas in the game scene.

[0101] The target area is determined from the game scene based on the usage duration of the virtual props, the size information of the controlled virtual objects, and the size information of various areas in the game scene.

[0102] In some implementations, the terminal device can determine the target size information that matches the usage duration of the virtual props and the size information of the controlled virtual objects from the size information of various areas in the game scene, and take the area in the game scene corresponding to the target size information as the target area.

[0103] Optionally, the method also includes:

[0104] In response to a release operation on a virtual item, the system determines the area identifier of the touch point of the release operation from the target area identifiers as the area identifier to be moved; it controls the controlled virtual object to move to the area identifier to be moved and uses the virtual item in the area to be moved.

[0105] In this embodiment, if a release operation for a virtual item is detected, and the release operation is located on a target area identifier, then the target area identifier is used as the target area identifier to be moved, and the target area corresponding to the target area identifier is used as the target area to be moved. The terminal device can control the controlled virtual character to move to the target area to be moved, load and display the target area to be moved, and use the virtual item within the target area to be moved.

[0106] In summary, this invention provides a method for determining a region in a game. A graphical user interface (GUI) is provided on a terminal device, displaying a game map. The method includes: providing a network signal control within the GUI, the GUI indicating the current network signal quality of the terminal device; responding to touch input to the GUI, determining a target region matching the current network signal quality from the game scene, and displaying the target region identifier on the game map. The target region identifier displayed on the game map matches the current network signal quality; that is, the game map includes target region identifiers that will not cause lag under the current network signal quality. Even when the network signal quality is poor, displaying the target region corresponding to the identifier will not cause lag, thus improving the player's gaming experience.

[0107] The following describes the game region determination device, terminal equipment, and storage medium used to implement the game region determination method provided in this application. For the specific implementation process and technical effects, please refer to the relevant content of the game region determination method mentioned above, which will not be repeated below.

[0108] Figure 5 This is a schematic diagram of a region determination device in a game provided by an embodiment of the present invention, as shown below. Figure 5 As shown, this embodiment of the invention provides a region determination device for games, which provides a graphical user interface through a terminal device. The graphical user interface displays a game map, and the device may include:

[0109] A module 501 is provided to provide a network signal control in the graphical user interface, the network signal control being used to indicate the current network signal quality of the terminal device;

[0110] Display module 502 is used to respond to touch operation of the network signal control, determine a target area matching the current network signal quality from the game scene, and display the target area identifier in the game map.

[0111] Optionally, the providing module 501 is further configured to provide a network signal control in the graphical user interface when the current network signal quality of the terminal device is lower than a preset threshold.

[0112] Optionally, the touch operation on the network signal control includes:

[0113] Touch operations with the network signal control and the game map as the starting and ending points.

[0114] Optionally, the touch operation on the network signal control includes:

[0115] The operation of dragging the network signal control to the game map.

[0116] Optionally, the display module 502 is further configured to acquire the current network signal quality of the terminal device; and, based on the current network signal quality and the loading resources of each region in the game scene, determine a target region that matches the current network signal quality from each region of the game scene.

[0117] Optionally, the display module 502 is further configured to, if the current network signal quality is less than or equal to a preset network signal strength, use the region in the game scene where the loaded resources are less than or equal to the preset resources as the target region.

[0118] Optionally, the display module 502 is further configured to display only the target area identifier in the game map; or to highlight the target area identifier in the game map.

[0119] The above-described device is used to execute the method provided in the foregoing embodiments, and its implementation principle and technical effect are similar, so they will not be described again here.

[0120] These modules can be one or more integrated circuits configured to implement the above methods, such as one or more Application Specific Integrated Circuits (ASICs), one or more digital signal processors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs). Alternatively, when a module is implemented using processing element scheduler code, the processing element can be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. Furthermore, these modules can be integrated together as a system-on-a-chip (SOC).

[0121] Figure 6 This is a schematic diagram of the structure of a terminal device provided in an embodiment of the present invention, such as... Figure 6 As shown, the terminal device may include: a processor 601 and a memory 602.

[0122] The memory 602 is used to store programs, and the processor 601 calls the programs stored in the memory 602 to execute the above method embodiments. The specific implementation and technical effects are similar, and will not be described in detail here.

[0123] Optionally, the present invention also provides a program product, such as a computer-readable storage medium, including a program that, when executed by a processor, is used to perform the above-described method embodiments.

[0124] In the several embodiments provided by this invention, it should be understood that the disclosed apparatus and methods can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative; for instance, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces; the indirect coupling or communication connection between apparatuses or units may be electrical, mechanical, or other forms.

[0125] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0126] Furthermore, the functional units in the various embodiments of the present invention can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or in the form of hardware plus software functional units.

[0127] The integrated units implemented as software functional units described above can be stored in a computer-readable storage medium. These software functional units, stored in a storage medium, include several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) or processor to execute some steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0128] The above are merely preferred embodiments of the present invention and are not intended to limit the present invention. Various modifications and variations can be made to the present invention by those skilled in the art. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of the present invention should be included within the scope of protection of the present invention.

Claims

1. A method for determining a region in a game, characterized in that, The method includes providing a graphical user interface (GUI) via a terminal device, wherein the GUI displays a game map. The graphical user interface provides a network signal control, which is used to indicate the current network signal quality of the terminal device. In response to a touch operation on the network signal control, a target area matching the current network signal quality is determined from the game scene, and the target area is displayed on the game map. In response to a selection operation for the target region identifier, load and display the virtual resources in the target region; The step of determining the target area matching the current network signal quality from the game scene includes: Obtain the current network signal quality of the terminal device; If the current network signal quality is less than or equal to the preset network signal strength, the region in the game scene with less than or equal to the preset resources will be taken as the target region. The touch operation for the network signal control includes: Touch operations with the network signal control and the game map as the starting and ending points, or drag operations that drag the network signal control to the game map.

2. The method according to claim 1, characterized in that, The step of providing a network signal control in the graphical user interface includes: When the current network signal quality of the terminal device is lower than a preset threshold, a network signal control is provided in the graphical user interface.

3. The method according to claim 1, characterized in that, The step of displaying the target area identifier in the game map includes: Only the target area identifier is displayed on the game map; Alternatively, the target area marker in the game map can be highlighted.

4. A region determination device in a game, characterized in that, The device provides a graphical user interface (GUI) via a terminal device, wherein the GUI displays a game map, and the device includes: A module is provided for providing a network signal control in the graphical user interface, the network signal control being used to indicate the current network signal quality of the terminal device; The display module is configured to respond to touch operations on the network signal control, determine a target area matching the current network signal quality from the game scene, and display the target area identifier in the game map; and, in response to a selection operation on the target area identifier, load and display virtual resources in the target area. The display module is specifically used to obtain the current network signal quality of the terminal device; if the current network signal quality is less than or equal to a preset network signal strength, the area in the game scene with less than or equal to the preset resources is taken as the target area; The touch operation for the network signal control includes: Touch operations with the network signal control and the game map as the starting and ending points, or drag operations that drag the network signal control to the game map.

5. A terminal device, characterized in that, include: A memory and a processor, the memory storing a computer program executable by the processor, the processor executing the computer program to implement the region determination method in a game as described in any one of claims 1-3.

6. A storage medium, characterized in that, The storage medium stores a computer program, which, when read and executed, implements the region determination method in the game as described in any one of claims 1-3.

Citation Information

Patent Citations

  • Data processing method, device and equipment and readable storage medium

    CN114073858A