An information processing method and device, electronic equipment and readable storage medium

CN116688489BActive Publication Date: 2026-09-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202310679180.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-06-08
Publication Date
2026-09-25
Estimated Expiration
2043-06-08

AI Technical Summary

Technical Problem

[0003]玩家通过将虚拟配件装配至虚拟武器上,实现对目标虚拟武器的配置;在配置过程中,若玩家需要确定虚拟武器的武器等级,则需要通过查询目标虚拟武器的配置信息,来了解当前目标虚拟武器的武器等级、虚拟配件与虚拟武器的匹配程度、装配效果以及虚拟配件对虚拟武器的加成等信息,而繁琐的查询步骤,会导致终端设备的响应频率较高,人机交互效率较低

Benefits of technology

[0004]有鉴于此,本申请的目的在于提供一种信息处理方法、装置、电子设备及可读存储介质,在目标虚拟武器的武器等级发生变化时,通过调整武器等级提示信息的显示参数,以达到对玩家进行提示的目的,进而,可减少玩家查询目标虚拟武器的武器等级的过程,降低硬件设备的响应频率,有助于节约硬件设备的计算资源。

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Patent Text Reader

Abstract

The application provides an information processing method and device, electronic equipment and readable storage medium. In response to entering an equipment configuration interface, a target virtual weapon equipped with a virtual object, weapon level prompt information and a prop storage area are displayed in the equipment configuration interface. In response to a weapon configuration operation on the target virtual weapon, a target virtual accessory is selected from at least one candidate virtual accessory to configure a weapon configuration item of the target virtual weapon. In response to the weapon level of the target virtual weapon being changed to a second weapon level, the weapon level prompt information is displayed in the equipment configuration interface according to second display parameters corresponding to the second weapon level. In this way, the query process of the player querying the weapon level of the target virtual weapon is reduced. Thus, the purpose of assisting the player is achieved by prompting the player, the query operation of the player in the game is reduced, the response frequency of the hardware device is reduced, and the computing resources of the hardware device are saved.
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Description

Technical Field

[0001] This application relates to the field of game technology, and in particular to an information processing method, apparatus, electronic device, and readable storage medium. Background Technology

[0002] With the development of gaming technology and the diversification of people's leisure activities, gaming has become an important form of relaxation in daily life. To attract players to engage in gameplay, games can include a wide variety of virtual items, diverse virtual objects, and ever-changing game environments. In some games, players can control virtual objects to pick up virtual items in the game environment to perform corresponding tasks within the game.

[0003] Players configure virtual weapons by equipping them with virtual accessories. During the configuration process, if players need to determine the weapon level of the virtual weapon, they need to query the configuration information of the target virtual weapon to understand the current weapon level, the compatibility between the virtual accessories and the virtual weapon, the assembly effect, and the bonuses that the virtual accessories provide to the virtual weapon. However, the cumbersome query steps lead to a high response frequency of the terminal device and low human-computer interaction efficiency. Summary of the Invention

[0004] In view of this, the purpose of this application is to provide an information processing method, apparatus, electronic device and readable storage medium that, when the weapon level of a target virtual weapon changes, adjusts the display parameters of the weapon level prompt information to prompt the player, thereby reducing the process for the player to query the weapon level of the target virtual weapon, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.

[0005] This application provides an information processing method, which includes:

[0006] In response to entering the equipment configuration interface, the equipment configuration interface displays the target virtual weapon equipped by the virtual object, weapon level prompt information, and item storage area; wherein, the weapon level of the target virtual weapon is the first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to the first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the target virtual weapon;

[0007] In response to a weapon configuration operation for the target virtual weapon, the weapon configuration items of the target virtual weapon are configured by selecting a target virtual accessory from the at least one candidate virtual accessory;

[0008] During the configuration process, in response to the change of the weapon level of the target virtual weapon to the second weapon level, the weapon level prompt information is displayed in the equipment configuration interface according to the second display parameter corresponding to the second weapon level.

[0009] This application embodiment also provides an information processing device, the information processing device comprising:

[0010] The first display module is used to respond to entering the equipment configuration interface, and to display the target virtual weapon equipped by the virtual object, the weapon level prompt information, and the item storage area in the equipment configuration interface; wherein, the weapon level of the target virtual weapon is a first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to the first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the target virtual weapon;

[0011] A weapon configuration module is used to respond to a weapon configuration operation for the target virtual weapon and configure the weapon configuration items of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory;

[0012] The parameter adjustment module is used to, during the configuration process, respond to the change of the weapon level of the target virtual weapon to the second weapon level, and display the weapon level prompt information in the equipment configuration interface according to the second display parameter corresponding to the second weapon level.

[0013] This application also provides an electronic device, including: a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the electronic device is running, the processor communicates with the memory via the bus. When the machine-readable instructions are executed by the processor, the steps of the information processing method described above are performed.

[0014] This application also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the information processing method described above.

[0015] The information processing method, apparatus, electronic device, and readable storage medium provided in this application embodiment, in response to entering an equipment configuration interface, displays the target virtual weapon equipped by the virtual object, weapon level prompt information, and item storage area in the equipment configuration interface; wherein, the weapon level of the target virtual weapon is a first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to a first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the virtual weapon; in response to a weapon configuration operation for the target virtual weapon, the weapon configuration item of the target virtual weapon is configured by selecting a target virtual accessory from the at least one candidate virtual accessory; during the configuration process, in response to the target virtual weapon's weapon level changing to a second weapon level, the weapon level prompt information is displayed in the equipment configuration interface according to a second display parameter corresponding to the second weapon level. In this way, by adjusting the display parameters of weapon level prompts, players can be prompted about weapon levels in a timely manner. This reduces the time players need to search for the weapon level of a target virtual weapon. By providing prompts to players, the game assists them, reduces the number of search operations required, lowers the response frequency of hardware devices, and helps save hardware computing resources.

[0016] To make the above-mentioned objectives, features and advantages of this application more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0017] To more clearly illustrate the technical solutions of the embodiments of this application, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of this application and should not be regarded as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0018] Figure 1 A flowchart illustrating an information processing method provided in an embodiment of this application;

[0019] Figure 2 This is one of the schematic diagrams of an equipment configuration interface provided in the embodiments of this application;

[0020] Figure 3 This is a second schematic diagram of an equipment configuration interface provided in an embodiment of this application;

[0021] Figure 4 This is the third schematic diagram of an equipment configuration interface provided in the embodiments of this application;

[0022] Figure 5This is the fourth schematic diagram of an equipment configuration interface provided in the embodiments of this application;

[0023] Figure 6 This is the fifth schematic diagram of an equipment configuration interface provided in the embodiments of this application;

[0024] Figure 7 This is a schematic diagram of the structure of an information processing device provided in an embodiment of this application;

[0025] Figure 8 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this application. Detailed Implementation

[0026] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. The components of the embodiments of this application described and shown in the accompanying drawings can generally be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of this application. Based on the embodiments of this application, every other embodiment obtained by those skilled in the art without inventive effort falls within the scope of protection of this application.

[0027] In one optional implementation, a virtual object refers to a controllable dynamic object within a game scene. Optionally, this dynamic object can be a virtual character, virtual animal, anime character, etc. This virtual object is a character controlled by the player through an input device, or an artificial intelligence (AI) trained and set up for battle in a virtual environment, or a non-player character (NPC) set up for battle in a game scene. Optionally, this virtual object is a virtual character competing in the game scene. Optionally, the number of virtual objects in the game scene battle is preset or dynamically determined based on the number of clients joining the battle; this application embodiment does not limit this. In one possible implementation, the user can control the virtual object to move within the virtual scene, for example, controlling the virtual object to run, jump, crawl, etc., and can also control the virtual object to use skills and virtual items provided by the application to fight against other virtual objects.

[0028] In one optional implementation, the game screen refers to the screen corresponding to the application provided or displayed through a graphical user interface. In an optional implementation, the game screen is the display screen corresponding to the virtual scene displayed on the terminal device. The game screen may include virtual objects such as game characters, NPC characters, and AI characters that execute game logic in the virtual scene.

[0029] In one embodiment of this disclosure, the information processing method can run on a terminal device or a server. The terminal device can be a local terminal device. When the information processing method runs on a server, it can be implemented and executed based on a cloud interaction system, which includes a server and client devices.

[0030] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of information processing methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the terminal device for information processing is the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0031] In an alternative implementation, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading, installing, and running the game program via an electronic device. The local terminal device can provide the graphical user interface to the player in various ways, such as rendering it on the terminal's display screen, or providing it to the player through holographic projection. For example, the local terminal device can include a display screen for displaying the graphical user interface, which includes game screens, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.

[0032] Based on this, this application provides an information processing method that adjusts the display parameters of weapon level prompts to provide timely weapon level prompts to players. This reduces the time required for players to query the weapon level of a target virtual weapon. By providing prompts to players, this method assists them, reduces the number of query operations in the game, lowers the response frequency of hardware devices, and helps save computing resources.

[0033] Please see Figure 1 , Figure 1 This is a flowchart illustrating an information processing method provided in an embodiment of this application. Figure 1 As shown in the embodiments of this application, the information processing method includes:

[0034] S101. In response to entering the equipment configuration interface, the target virtual weapon equipped by the virtual object, the weapon level prompt information, and the item storage area are displayed in the equipment configuration interface.

[0035] S102. In response to a weapon configuration operation for the target virtual weapon, configure the weapon configuration item of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory.

[0036] S103. During the configuration process, in response to the change of the weapon level of the target virtual weapon to the second weapon level, the weapon level prompt information is displayed in the equipment configuration interface according to the second display parameter corresponding to the second weapon level.

[0037] The information processing method provided in this application embodiment, during the configuration of weapon configuration items of a target virtual weapon using target virtual accessories, if the weapon level of the target virtual weapon changes due to the influence of the target virtual accessories, can adjust the display parameters of the weapon level prompt information to notify the player that the weapon level of the target virtual weapon has changed. This allows the player to refer to the weapon level of the target virtual weapon and adjust the configuration strategy of the target virtual weapon in a timely manner, thereby reducing unnecessary operations caused by the player checking the weapon level of the target virtual weapon during the configuration process, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.

[0038] The following describes each of the exemplary steps provided in the embodiments of this application, taking the application of the above method to a terminal device as an example.

[0039] When a player has a need to configure a virtual weapon, they can be prompted to enter the equipment configuration interface to complete the configuration of the target virtual weapon.

[0040] In step S101, in response to the player triggering the entry into the equipment configuration interface, the equipment configuration interface displays the target virtual weapon that the virtual object controlled by the player has equipped, the weapon level prompt information of the target virtual weapon, and the item storage area used to store the virtual items obtained by the virtual object.

[0041] Here, when the weapon level of the target virtual weapon changes, the display effect of the weapon level prompt information used to represent the weapon level of the target virtual weapon in the equipment configuration interface will also change accordingly. For example, the weapon level of the virtual weapon can be pre-divided into five levels: white, green, blue, purple, and gold. When the weapon level of the target virtual weapon is "blue", the weapon level prompt information used to represent the weapon level of the target virtual weapon in the equipment configuration interface will be displayed as "blue". Correspondingly, when the weapon level of the target virtual weapon changes to "gold", the weapon level prompt information used to represent the weapon level of the target virtual weapon in the equipment configuration interface will be displayed as "gold".

[0042] Therefore, when entering the equipment configuration interface, it is necessary to determine the display parameters of the weapon level prompt information of the target virtual weapon according to the weapon level of the target virtual weapon, and display the weapon level prompt information in the equipment configuration interface according to the display parameters; among them, the display parameters include at least the display color, display effect, and display time; the display effect includes at least the flashing display, continuous display, and gradient effect.

[0043] Specifically, when entering the equipment configuration interface, if the target virtual weapon's weapon level is the first weapon level, the weapon level prompt information of the target virtual weapon should be displayed in the equipment configuration interface according to the first display parameter corresponding to the first weapon level.

[0044] Here, the item storage area stores at least one candidate virtual accessory for configuring the target virtual weapon; the item storage area may include a first item storage area and / or a second item storage area; wherein, the first virtual item stored in the first item storage area is a virtual item that the virtual object can use in the game; the second virtual item stored in the second item storage area is a virtual item that the virtual object cannot use in the game, that is, the second virtual item is a virtual item that the virtual object does not bring into the game.

[0045] The first item storage area includes, but is not limited to, the safe, backpack, weapon and equipment area carried by the virtual character in the game, as well as the equipment slots of the virtual weapons already equipped by the virtual character, etc.; the second item storage area includes, but is not limited to, the virtual character's item warehouse.

[0046] Please see Figure 2 , Figure 2This is one of the schematic diagrams of an equipment configuration interface provided in an embodiment of this application. For example... Figure 2 As shown, the equipment configuration interface 2a displays the target virtual weapon 2b that the virtual object has equipped, the weapon level information 2c of the target virtual weapon, and the item storage area 2d. The item storage area 2d includes a first item storage area 2d-1, which includes a safe 2d-11, a backpack 2d-12, and a weapon and equipment area 2d-13. The backpack 2d-12 also includes a weapon / equipment storage area 2d-121 and a consumable storage area 2d-122. The weapon and equipment area 2d-13 includes the equipment slot 2d-131 of the virtual weapon that the virtual character has equipped and the target virtual weapon 2b.

[0047] The item storage area 2d also includes a second item storage area 2d-2, which is used to store a second virtual item 2d-21 that the virtual character does not carry into the game. That is, the virtual character cannot use the second virtual item 2d-21 stored in the second item storage area 2d-2 during the game.

[0048] If players wish to further configure the target virtual weapon, they can do so by performing the weapon configuration operation in the equipment configuration interface.

[0049] In step S102, if the player has configuration requirements for the target virtual weapon, the player can configure the target virtual weapon displayed in the equipment configuration interface through the weapon configuration operation; specifically, in response to the player's weapon configuration operation for the target virtual weapon, the target virtual accessory selected by the player for configuring the target virtual weapon is determined from at least one candidate virtual accessory stored in the item storage area; and the weapon configuration items of the target virtual weapon are configured using the target virtual accessory.

[0050] Here, to facilitate the configuration of the target virtual weapon, players can drag and drop the target virtual parts to a designated location (such as the assembly slot of the target virtual weapon) to complete the configuration of the target virtual weapon.

[0051] Meanwhile, in order to present the weapon information of the target virtual weapon to players more intuitively, the combat power value of the target virtual weapon can be displayed in the equipment configuration interface. This allows players to refer to the combat power value of the target virtual weapon and adjust their configuration strategy accordingly. In turn, this reduces the process of players trying to configure the target virtual weapon, lowers the response frequency of hardware devices, and helps save the computing resources of hardware devices.

[0052] In one embodiment, the equipment configuration interface displays the combat power value of the target virtual weapon, and the weapon configuration item includes an assembly slot; step S102 includes:

[0053] S1021. In response to a drag operation on the target virtual accessory in the item storage area, place the target virtual accessory in the assembly slot of the target virtual weapon.

[0054] In this step, players can drag and drop the desired virtual accessory for configuring the target virtual weapon to the corresponding position, thereby configuring the target virtual weapon. Specifically, in response to the player's drag and drop operation on the target virtual accessory in the item storage area of ​​the equipment configuration interface, the target virtual accessory is dragged from the item storage area to and placed in the matching equipment slot of the target virtual weapon according to the drag trajectory.

[0055] Here, in the process of configuring target virtual accessories onto target virtual weapons, the use of target virtual accessories will affect the combat power of target virtual weapons. Therefore, in the process of configuring target virtual weapons using target virtual accessories, it is also necessary to adjust the combat power of target virtual weapons based on target virtual accessories.

[0056] S1022. Adjust the combat power value of the target virtual weapon based on the target virtual accessory.

[0057] In this step, while configuring the target virtual weapon using the target virtual accessories, the combat power value of the target virtual weapon is adjusted with reference to the accessory attribute values ​​of the target virtual accessories.

[0058] Here, the attribute values ​​of the target virtual accessory include at least the accessory combat power value, accessory damage value, accessory critical hit coefficient, accessory rate of fire, magazine capacity, reload time, recoil, dispersion, and range.

[0059] Here, dispersion refers to the accuracy of the target virtual weapon.

[0060] For example, the combat power value of the target virtual accessory and the combat power value of the target virtual weapon can be accumulated to adjust the combat power value of the target virtual weapon; or, based on the various accessory attribute values ​​of the target virtual accessory, the combat power value of the target virtual weapon can be adjusted according to the preset ratio of each accessory attribute value; the specific adjustment method can be determined according to the actual situation and is not limited here.

[0061] The range of the combat power value of the target virtual weapon corresponds to the weapon level of the target virtual weapon; that is, the weapon level of the target virtual weapon can be determined based on the range of the combat power value of the target virtual weapon.

[0062] For example, in the game, virtual weapons can be classified into white, green, blue, purple, and gold levels. The combat power range corresponding to the "white" level is 1000-3000, the "green" level is 3001-4000, the "blue" level is 4001-5000, the "purple" level is 5001-6000, and the "gold" level is 6001-8000. The combat power range corresponding to different weapon levels can be manually set.

[0063] In the gaming world, players can configure target virtual weapons regardless of whether they are currently in a game or in the preparation phase. However, since players do not bring all the virtual accessories they have acquired into the game, they can only configure target virtual weapons using the virtual accessories they have brought into the game.

[0064] On the other hand, during gameplay, the configurable items of the target virtual weapon will be limited depending on the actual game scenario. That is, during gameplay, players can only configure specific attachments on the target virtual weapon; for example, during gameplay, players can only configure the bullets and aiming of the target virtual weapon. Therefore, when entering the equipment configuration interface, it is necessary to adjust the displayed content of the equipment configuration interface according to the corresponding game scenario.

[0065] In one implementation, step S101 includes:

[0066] S1011. In a game, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and first item storage area are displayed in the equipment configuration interface.

[0067] In this step, when a player triggers the entry into the equipment configuration interface during a game, in response to the player triggering the entry into the equipment configuration interface, the target virtual weapon that the virtual object controlled by the player is equipped with, the weapon level prompt information of the target virtual weapon, and the first item storage area used to store the first virtual item that the virtual object can use in the game are displayed in the equipment configuration interface.

[0068] Here, the first item storage area includes, but is not limited to, the safe, backpack, weapon and equipment area carried by the virtual character in the game, and the equipment slots for the virtual weapons already equipped by the virtual character.

[0069] Please see Figure 3 , Figure 3This is a second schematic diagram of an equipment configuration interface provided in an embodiment of this application. For example... Figure 3 As shown, the equipment configuration interface 3a displays the target virtual weapon 3b that the virtual object has equipped, the weapon level prompt information 3c of the target virtual weapon, and the first item storage area 3d. The first item storage area 3d includes a safe 3d-1 and a backpack 3d-2. The backpack 3d-2 also includes a weapon / equipment storage area 3d-21 and a consumables storage area 3d-22.

[0070] Because the virtual attachments that can be "modified" for a target virtual weapon are limited during a game, when configuring a target virtual weapon, only the specified attachment configuration items can be configured; among them, the specified attachment configuration items include at least bullets and aiming.

[0071] In one implementation, step S102 includes: in response to a weapon configuration operation for the target virtual weapon, configuring the target virtual weapon using a target virtual accessory selected from at least one candidate virtual accessory in the first item storage area that is adapted to a specified accessory configuration item.

[0072] In this step, during a game, players can configure specific accessory configuration items for a target virtual weapon through weapon configuration operations in the equipment configuration interface. Specifically, in response to the player's weapon configuration operation on the target virtual weapon in the equipment configuration interface, the system determines the target virtual accessory selected by the player from at least one candidate virtual accessory stored in the first item storage area. The system then uses the target virtual accessory to complete the configuration of the target virtual weapon's specified accessory configuration items.

[0073] Unlike during a match, during the game preparation phase, players can use all the virtual accessories they have acquired to configure the target virtual weapon; furthermore, during the game preparation phase, players can configure any accessory option of the target virtual weapon.

[0074] In another embodiment, step S101 includes:

[0075] S1012. During the game preparation phase, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and target storage area are displayed in the equipment configuration interface.

[0076] In this step, when a player triggers the entry into the equipment configuration interface during the game preparation phase, in response to the player triggering the entry into the equipment configuration interface, the target virtual weapon equipped by the virtual object controlled by the player, the weapon level prompt information of the target virtual weapon, and the target storage area used to store all virtual items obtained by the virtual object are displayed in the equipment configuration interface.

[0077] Here, the target storage area includes at least a first item storage area and a second item storage area; the first item storage area includes, but is not limited to, the safe, backpack, weapon and equipment area carried by the virtual character in the game, as well as the equipment slots of the virtual weapons already equipped by the virtual character; the second item storage area includes, but is not limited to, the item warehouse of the virtual object, and the virtual items stored in the second item storage area are virtual items that the virtual object does not carry into the game.

[0078] During the game preparation phase, players can "modify" all the accessory configurations of the target virtual weapon; that is, players can configure any accessory configuration of the target virtual weapon during the game preparation phase.

[0079] In one implementation, step S102 includes: in response to a weapon configuration operation for the target virtual weapon, configuring the accessory configuration item of the target virtual weapon by selecting a target virtual accessory from at least one candidate virtual accessory in the target storage area.

[0080] In this step, during the game preparation phase, players can configure all the accessory configuration items of the target virtual weapon through weapon configuration operations in the equipment configuration interface. Specifically, in response to the player's weapon configuration operation on the target virtual weapon in the equipment configuration interface, the target virtual accessory selected by the player for configuring the accessory configuration items of the target virtual weapon is determined from at least one candidate virtual accessory stored in the target storage area; and the accessory configuration items of the target virtual weapon are configured using the target virtual accessory.

[0081] If the weapon level of a target virtual weapon changes during the configuration process, the display parameters of the weapon level prompt information can be adjusted to differentiate the weapon prompt information for target virtual weapons of different weapon levels in order to notify the player.

[0082] In step S103, during the configuration of the target virtual weapon, in response to the change of the weapon level of the target virtual weapon from the first weapon level to the second weapon level, the display parameters of the weapon level prompt information need to be adjusted. According to the second display parameters corresponding to the second weapon level, the weapon level prompt information of the target virtual weapon is displayed in the equipment configuration interface so that the display effect of the weapon level prompt information is different from the display effect when the target virtual weapon is the first weapon level.

[0083] Considering the varying sensitivities different players have to weapon level indicators, displaying them uniformly in the equipment configuration interface would prevent some players from promptly noticing virtual weapon upgrades. For example, novice players may struggle to detect subtle changes in the equipment configuration interface. To ensure they notice changes in their target virtual weapon's level, the weapon level indicator needs to be displayed more prominently. Conversely, experienced players, familiar with the interface, can easily spot subtle changes. Therefore, to optimize data processing efficiency, the weapon level indicator can be displayed less prominently, perhaps within a smaller area. Thus, when displaying weapon level indicators, the player's game level can be considered to determine the appropriate method for displaying the indicator.

[0084] In one implementation, step S103 includes:

[0085] S1031. In response to the change of the weapon level of the target virtual weapon to the second weapon level, determine the game level of the player to whom the target virtual weapon belongs.

[0086] In this step, during the configuration of the target virtual weapon, in response to the change of the target virtual weapon's weapon level from the first weapon level to the second weapon level, the game level of the player to whom the target virtual weapon belongs is determined.

[0087] S1032. Based on the prompting method corresponding to the game level, and according to the second display parameters corresponding to the second weapon level, display the weapon level prompt information in the equipment configuration interface.

[0088] In this step, for each player, based on the player's game level, the prompting method for players at that game level is determined; and based on the prompting method corresponding to the game level, according to the second display parameters corresponding to the second weapon level, the weapon level prompt information of the target virtual weapon is displayed in the equipment configuration interface.

[0089] The prompting methods include at least explicit prompts and abbreviated prompts.

[0090] Here, players can be categorized as "newbies" or "experienced players" based on their game level. For example, if a player's game level is below a preset level threshold, they can be considered a "newbie" player; conversely, if a player's game level is greater than or equal to the preset level threshold, they can be considered an "experienced player." This allows for different prompting methods to be set for players of different game levels.

[0091] In one implementation, the target virtual weapon is displayed in the weapon display area of ​​the equipment configuration interface; the step of displaying the weapon level prompt information in the equipment configuration interface according to the second display parameters corresponding to the second weapon level, in conjunction with the prompt method corresponding to the game level, includes:

[0092] When the game level is lower than the preset level threshold, the weapon level prompt information is displayed in the weapon display area according to the second display parameter.

[0093] In this step, when a player's game level is lower than a preset level threshold, weapon level prompts can be displayed in a clearly visible manner to prevent players from missing weapon level prompts displayed in the equipment configuration interface. Specifically, weapon level prompts can be displayed in the weapon display area where the target virtual weapon is located, according to the second display parameters. For example, weapon level prompts can be displayed over a large area in the weapon display area according to the second display parameters.

[0094] Please see Figure 4 , Figure 4 This is the third schematic diagram of an equipment configuration interface provided in an embodiment of this application. Figure 4 As shown, the equipment configuration interface 4a displays the target virtual weapon 4b that the virtual object has equipped, as well as the weapon level prompt information 4c of the target virtual weapon; the target virtual weapon 4b is displayed in the weapon display area 4d, and in response to the weapon level of the target virtual weapon 4b rising to the "blue" level, if the player's game level is lower than the preset level threshold, the weapon level prompt information 4c can be displayed in the entire weapon display area 4d with a gradient display effect.

[0095] When the game level is greater than or equal to a preset level threshold, the weapon level prompt information is displayed at a designated location within the weapon display area according to the second display parameters.

[0096] In this step, when the player's game level is greater than or equal to a preset level threshold, a small area of ​​weapon level prompt information can be displayed in the weapon display area; specifically, the weapon level prompt information can be displayed at a specified location in the weapon display area where the target virtual weapon is located, according to the second display parameters; for example, the weapon level prompt information can be overlaid on the title area in the weapon display area according to the second display parameters.

[0097] Please see Figure 5 , Figure 5 This is the fourth schematic diagram of an equipment configuration interface provided in an embodiment of this application. Figure 5 As shown, the equipment configuration interface 5a displays the target virtual weapon 5b that the virtual object has equipped, as well as the weapon level prompt information 5c of the target virtual weapon; the target virtual weapon 5b is displayed in the weapon display area 5d, and in response to the weapon level of the target virtual weapon 5b rising to the "blue" level, if the player's game level is lower than the preset level threshold, the weapon level prompt information 5c is displayed in a gradient display effect at the designated position 5e in the weapon display area 5d.

[0098] Before configuring the target virtual weapon, players can view its attribute information by touching the target virtual weapon.

[0099] In one embodiment, the information processing method further includes: in response to a first touch operation on the target virtual weapon, displaying the weapon attribute page of the target virtual weapon in the equipment configuration interface.

[0100] In this step, the equipment configuration interface displays the target virtual weapon. Players can trigger the display of the target virtual weapon's weapon attribute page by touching the target virtual weapon. Specifically, in response to the player's first touch operation on the target virtual weapon, the weapon attribute page of the target virtual weapon is displayed in the equipment configuration interface. The weapon attribute page displays the first attribute information of the target virtual weapon under the currently configured virtual accessories. The first attribute information includes at least the target virtual weapon's name, combat power, damage value, critical hit coefficient, rate of fire, magazine capacity, reload time, recoil, dispersion, range, and other basic information, as well as the virtual accessories currently configured on the target virtual weapon.

[0101] Please see Figure 6 , Figure 6 This is the fifth schematic diagram of an equipment configuration interface provided in an embodiment of this application. Figure 6As shown, the equipment configuration interface 6a displays the target virtual weapon 6b. In response to the player's first touch operation on the target virtual weapon, the weapon attribute page 6c of the target virtual weapon is displayed in the equipment configuration interface 6a. The weapon attribute page 6c displays the first attribute information of the target virtual weapon under the currently configured virtual accessories. The first attribute information includes at least the name, combat power, damage value, critical hit coefficient, rate of fire, magazine capacity, reload time, recoil, dispersion, and range of the target virtual item 6b.

[0102] In one implementation, the weapon attribute page displays a configuration scheme selection control; step S102 further includes:

[0103] S1023. In response to a second touch operation on the configuration scheme selection control, display the scheme configuration page in the equipment configuration interface.

[0104] In this step, when a player has a need to query candidate configuration schemes, the player can trigger the display of a scheme configuration page that includes at least one candidate configuration scheme by touching the configuration scheme selection control displayed in the equipment configuration interface. In this way, the player can complete the configuration of the target virtual weapon's equipment slot by referring to the pre-configured candidate configuration schemes.

[0105] Specifically, in response to the player's second touch operation on the configuration scheme selection control, the configuration scheme page and candidate configuration schemes are displayed in the equipment configuration interface, thereby showing the candidate configuration schemes to the player for reference.

[0106] In the solution provided in this application, players can trigger the display of the configuration page by pressing the configuration scheme selection control; specifically, players can press the configuration scheme selection control with their fingers, mouse and / or preset key combinations; for example: L1 button, R1 button, etc. on a game controller; Ctrl key, Alt key, A key, etc. on a keyboard, and preset keys can be manually set according to the player's needs;

[0107] Alternatively, the configuration scheme selection control can be controlled by voice. For example, players can issue voice commands to control the configuration scheme selection control.

[0108] Alternatively, preset touch actions can be used to control the touch configuration scheme selection control; for example, players can use gestures such as raising their hands to touch the configuration scheme selection control.

[0109] The scheme configuration page can be overlaid on the equipment configuration interface; or it can be displayed as a pop-up window in the equipment configuration interface; or it can be displayed independently of the current page.

[0110] The scheme configuration page displays at least one candidate configuration scheme belonging to the target recommendation type.

[0111] Here, because there are a large number of pre-set candidate configuration schemes, if all the candidate configuration schemes are displayed to the player directly, the player cannot quickly select the target configuration scheme that is currently suitable for configuring the target virtual weapon. At this time, the player still needs to perform a complicated search operation to find the preferred target configuration scheme among a large number of candidate configuration schemes. Therefore, in order to reduce the number of candidate configuration schemes displayed to the player, when displaying, at least one candidate configuration scheme that belongs to the target recommended type and is more likely to be selected by the player is displayed on the scheme configuration page, referring to the preset recommended type of each candidate configuration scheme.

[0112] In one implementation, the target recommendation type is determined through the following steps:

[0113] Method 1: Determine the popularity of each preset recommendation type; determine the preset recommendation type with the highest popularity as the target recommendation type.

[0114] In this step, the selection popularity of each preset recommendation type can be used to determine the target recommendation type suitable for recommending to players; specifically, the selection popularity of each preset recommendation type is determined, and by comparing the selection popularity of each preset recommendation type, the preset recommendation type with the highest selection popularity is determined as the target recommendation type to be recommended to players; wherein, the selection popularity of a preset recommendation type is positively correlated with the number of times that preset recommendation type is selected.

[0115] For example, taking the preset recommended types including "custom configuration type" and "system preset configuration type" as an example, by counting the number of times "custom configuration type" is selected, the selection popularity of "custom configuration type" is determined to be 5, and by counting the number of times "system preset configuration type" is selected, the selection popularity of "system preset configuration type" is determined to be 4. At this time, "custom configuration type" can be determined as the target recommended type.

[0116] Alternatively, the default preset recommendation type can be set as the target recommendation type.

[0117] In this step, in order to quickly recommend candidate configuration schemes, the system's default preset recommendation type can be directly determined as the target recommendation type to be recommended to players. This reduces the process of determining the target recommendation type, which can further reduce the response frequency of hardware devices and help save hardware computing resources.

[0118] Alternatively, based on the player's historical operation information, determine the player's preferred recommendation type; and determine the preferred recommendation type as the target recommendation type.

[0119] In this step, due to differences in operating habits, different players tend to choose different recommendation types. In order to better match the players' preferences, we can determine the preferred recommendation types that players frequently choose based on their historical operation information, and then determine the preferred recommendation types that players prefer as the target recommendation types to be recommended to them.

[0120] Alternatively, obtain the number of preset configuration schemes under each preset recommendation type, and determine the preset recommendation type with the most preset configuration schemes as the target recommendation type.

[0121] In this step, the preset recommendation type with the most preset configuration schemes can be determined as the target recommendation type to be recommended to the player based on the number of preset configuration schemes for each preset recommendation type. This increases the player's range of choices and avoids the player having to repeatedly search when the range of choices is small, which increases the response frequency of the hardware device and wastes the hardware device's computing resources.

[0122] Corresponding to the above embodiments, taking the preset recommendation types including "custom configuration type" and "system preset configuration type" as an example, there are 15 preset configuration schemes under "custom configuration type" and 20 preset configuration schemes under "system preset configuration type". At this time, "system preset configuration type" can be determined as the target recommendation type.

[0123] Alternatively, the preset recommendation type of the target recommendation level can be determined as the target recommendation type.

[0124] In this step, referencing the recommendation level of each preset recommendation type, the preset recommendation type with a target recommendation level is determined as the target recommendation type to be recommended to the player. The recommendation level of the preset recommendation type is positively correlated with the combat power of the target virtual weapon after configuring it using the preset configuration scheme under that preset recommendation type; that is, the higher the combat power of the target virtual weapon after configuring it using the preset configuration scheme under that preset recommendation type, the higher the recommendation level of that preset recommendation type.

[0125] S1024. In response to the configuration scheme selection operation, a target configuration scheme for configuring the target virtual weapon is determined from at least one candidate configuration scheme, and the accessory details confirmation page of the target configuration scheme is displayed in the equipment configuration interface.

[0126] In this step, in response to the player's selection of the displayed configuration scheme, the target configuration scheme selected by the player for configuring the target virtual weapon is determined from at least one candidate configuration scheme. Simultaneously, to ensure the player clearly understands the virtual accessories involved in the target configuration scheme, after the player selects the target configuration scheme, an accessory details confirmation page is displayed in the equipment configuration interface. This page shows several virtual accessories that can be configured onto the target virtual weapon, facilitating player confirmation of the target configuration scheme. This simplifies the configuration process for the target virtual weapon, reduces the response frequency of the hardware, and helps conserve the hardware's computing resources.

[0127] Here, the virtual accessories displayed on the accessory details confirmation page include both virtual accessories that the virtual object has obtained and virtual accessories that the virtual object has not obtained. Virtual accessories that the virtual object has obtained include virtual items stored in the virtual object's item storage space. Virtual accessories that the virtual object has not obtained refer to virtual items that are not stored in the virtual object's item storage space. The virtual object's item storage space includes at least the storage space for virtual objects such as the item warehouse, game backpack, and safe.

[0128] Here, because the target configuration scheme contains virtual parts that the target virtual object has not obtained, when configuring the target virtual weapon according to the target configuration scheme, it is impossible to use all the virtual parts in the target configuration scheme to configure the target virtual weapon. As a result, it is impossible to configure the target virtual weapon in the optimal state. In this case, players need to search for and buy the unobtained virtual parts in the item trading platform, which will undoubtedly reduce the configuration efficiency of the target virtual weapon and increase the configuration difficulty of the target virtual weapon.

[0129] To further simplify the configuration of target virtual weapons and improve their configuration efficiency, the system can simultaneously allow players to purchase virtual accessories that are not yet available in the target configuration scheme while they are configuring the target virtual items using the target configuration scheme. This simplifies the process of purchasing virtual accessories, reduces the response frequency of hardware devices, and helps save computing resources.

[0130] S1025. In response to the configuration scheme confirmation operation, complete the purchase of virtual accessories that are not obtained by the virtual object in the target configuration scheme on the accessory details confirmation page.

[0131] In this step, players can confirm their choice of the target configuration by clicking the confirmation button on the accessory details page. Specifically, in response to the player's confirmation button, for any virtual accessories that are not obtained in the target configuration, the player can purchase the missing virtual accessories on the accessory details confirmation page.

[0132] In the solution provided in this application, players can trigger a confirmation operation by pressing the control corresponding to the confirmation operation of the configuration scheme. Specifically, players can press the control corresponding to the confirmation operation of the configuration scheme using their finger, mouse, and / or preset key combinations. For example, the L1 button and R1 button on a game controller; the Ctrl key, Alt key, and A key on a keyboard. The preset keys can be manually set according to the player's needs.

[0133] Alternatively, voice control can be used to activate the controls corresponding to the confirmation operation of the configuration scheme; for example, players can use voice commands to activate the controls corresponding to the confirmation operation of the configuration scheme.

[0134] Alternatively, preset touch actions can be used to control the corresponding controls for confirming the touch configuration scheme; for example, players can use gestures such as raising their hands to control the corresponding controls for confirming the touch configuration scheme.

[0135] To further simplify the configuration process of target virtual weapons, the configuration of target virtual weapons can be automatically completed after purchasing virtual accessories that are not available in the target configuration scheme. This reduces the number of steps required for the player, improves the configuration efficiency of target virtual weapons, reduces the response frequency of hardware devices, and helps save the computing resources of hardware devices.

[0136] S1026. After the purchase is completed, the virtual accessories already obtained by the virtual object in the target configuration scheme are used to configure the assembly slot of the target virtual weapon.

[0137] In one implementation, the weapon attribute page displays a preset level scheme selection control, and step S102 further includes:

[0138] S1027. In response to a third touch operation on the preset level scheme selection control, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the preset level configuration scheme corresponding to the preset level scheme selection control.

[0139] In this step, players can select a preset scheme control by touch to configure a virtual weapon of a preset level with one click. Specifically, in response to the third touch operation applied by the player to the preset level scheme selection control, the virtual accessories already obtained by the virtual object in the preset level configuration scheme corresponding to the preset level scheme selection control are used to configure the weapon configuration items (e.g., assembly slots) of the target virtual weapon to obtain the target virtual weapon of the preset level. In this way, the player's weapon configuration process can be reduced.

[0140] Here, when configuring the target virtual weapon using the preset level configuration scheme, the specific method used is to utilize the target virtual accessories of the target level that are compatible with the target virtual weapon and stored in the item storage space of the virtual object; among them, the item storage space includes at least the storage space of virtual objects such as item warehouse, game backpack and safe.

[0141] Here, for different players, due to differences in each player's configuration habits, some players prefer to modify virtual weapons in the specially set weapon modification interface; in order to make it easier for players to jump to the weapon modification interface in a timely manner, a weapon modification control can be provided in the graphical user interface, so that players can jump to the weapon modification interface through the weapon modification control, providing players with a variety of virtual weapon configuration scenarios.

[0142] In one embodiment, the weapon attribute page displays a weapon modification control; the information processing method further includes: responding to a fourth touch operation on the weapon modification control and jumping to a weapon modification interface for modifying the target virtual weapon.

[0143] In this step, players can use the touch weapon modification controls to jump to the weapon modification interface with one click. Specifically, in response to the fourth touch operation applied by the player to the touch weapon modification controls, the player jumps to the weapon modification interface where the target virtual weapon can be modified. This allows the player to configure the weapon configuration items (such as equipment slots) of the target virtual weapon in the weapon modification interface, thereby enabling quick jumps to the weapon modification interface and helping to improve the configuration efficiency of the target virtual weapon.

[0144] The weapon modification interface displays configuration scheme selection controls and / or preset level scheme selection controls; players can select the target configuration scheme or preset level configuration scheme by touching the displayed configuration scheme selection controls or preset level scheme selection controls in the weapon modification interface.

[0145] In one implementation, in the weapon modification interface, in response to a touch operation on the preset level scheme selection control, the target virtual weapon is configured using the virtual accessories already obtained by the virtual object in the preset level configuration scheme corresponding to the preset level scheme selection control.

[0146] Alternatively, in another implementation, in the weapon modification interface, in response to a touch operation on the configuration scheme selection control, a scheme configuration page is displayed in the weapon modification interface; wherein, the scheme configuration page displays at least one candidate configuration scheme belonging to the target recommendation type; in response to the configuration scheme selection operation, a target configuration scheme for configuring the target virtual weapon is determined from the at least one candidate configuration scheme, and an accessory details confirmation page for the target configuration scheme is displayed in the weapon modification interface, the accessory details confirmation page including a number of virtual accessories that can be configured onto the target virtual weapon.

[0147] In the weapon modification interface, players cannot directly purchase virtual parts that they have not obtained. Therefore, when players have a need to purchase virtual parts that they have not obtained, they need to be redirected to the item sales platform to complete the purchase.

[0148] In one embodiment, after selecting the target configuration scheme or the preset level configuration scheme in the weapon modification interface, the information processing method further includes:

[0149] In response to the confirmation operation of the configuration scheme, the user is redirected to the item sales platform to complete the purchase of virtual accessories that the virtual object has not obtained in the target configuration scheme or the preset level configuration scheme.

[0150] In this step, after selecting the target configuration scheme or preset level configuration scheme in the weapon modification interface, the player can confirm the use of the target configuration scheme or preset level configuration scheme by performing a confirmation operation. At the same time, if there are virtual accessories that are not obtained in the target configuration scheme or preset level configuration scheme, the player will be automatically redirected to the item sales platform to purchase the unobtained virtual accessories. This simplifies the process of purchasing virtual accessories, reduces the response frequency of hardware devices, and helps to save hardware device computing resources.

[0151] In the solution provided in this application, players can trigger a confirmation operation by pressing the control corresponding to the confirmation operation of the configuration scheme. Specifically, players can press the control corresponding to the confirmation operation of the configuration scheme using their finger, mouse, and / or preset key combinations. For example, the L1 button and R1 button on a game controller; the Ctrl key, Alt key, and A key on a keyboard. The preset keys can be manually set according to the player's needs.

[0152] Alternatively, voice control can be used to activate the controls corresponding to the confirmation operation of the configuration scheme; for example, players can use voice commands to activate the controls corresponding to the confirmation operation of the configuration scheme.

[0153] Alternatively, preset touch actions can be used to control the corresponding controls for confirming the touch configuration scheme; for example, players can use gestures such as raising their hands to control the corresponding controls for confirming the touch configuration scheme.

[0154] The information processing method provided in this application embodiment, in response to entering an equipment configuration interface, displays the target virtual weapon equipped by the virtual object, weapon level prompt information, and item storage area in the equipment configuration interface; in response to a weapon configuration operation for the target virtual weapon, the method configures the weapon configuration item of the target virtual weapon by selecting a target virtual accessory from at least one candidate virtual accessory; during the configuration process, in response to the target virtual weapon's weapon level changing to a second weapon level, the method displays the weapon level prompt information in the equipment configuration interface according to the second display parameters corresponding to the second weapon level. In this way, by adjusting the display parameters of the weapon level prompt information, the method provides timely weapon level prompts to the player, thereby reducing the process of the player querying the weapon level of the target virtual weapon. This assists the player by providing prompts, reducing the player's query operations in the game, lowering the response frequency of the hardware device, and helping to save the hardware device's computing resources.

[0155] Please see Figure 7 , Figure 7 This is a schematic diagram of the structure of an information processing device provided in an embodiment of this application. Figure 7 As shown, the information processing device 700 includes:

[0156] The first display module 701 is used to respond to entering the equipment configuration interface and display the target virtual weapon equipped by the virtual object, weapon level prompt information, and item storage area in the equipment configuration interface; wherein, the weapon level of the target virtual weapon is a first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to the first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the target virtual weapon;

[0157] The weapon configuration module 702 is used to respond to a weapon configuration operation for the target virtual weapon and configure the weapon configuration items of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory;

[0158] The parameter adjustment module 703 is used to, during the configuration process, in response to the change of the weapon level of the target virtual weapon to the second weapon level, display the weapon level prompt information in the equipment configuration interface according to the second display parameter corresponding to the second weapon level.

[0159] Furthermore, the equipment configuration interface displays the combat power value of the target virtual weapon, and the weapon configuration item includes an assembly slot. When the weapon configuration module 702 responds to a weapon configuration operation for the target virtual weapon and configures the weapon configuration item of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory, the weapon configuration module 702 is used to:

[0160] In response to a drag operation on the target virtual accessory in the item storage area, the target virtual accessory is placed in the assembly slot of the target virtual weapon;

[0161] Adjust the combat power value of the target virtual weapon based on the target virtual accessories.

[0162] Furthermore, the range of combat power values ​​of the target virtual weapon corresponds to the weapon level of the target virtual weapon.

[0163] Furthermore, when the first display module 701 is used in response to entering the equipment configuration interface and displaying the target virtual weapon equipped by the virtual object, weapon level prompt information, and item storage area in the equipment configuration interface, the first display module 701 is used to:

[0164] During a game, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and first item storage area are displayed in the equipment configuration interface.

[0165] When the weapon configuration module 702, in response to a weapon configuration operation for the target virtual weapon, configures the weapon configuration items of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory, the weapon configuration module 702 is configured to:

[0166] In response to a weapon configuration operation for the target virtual weapon, the specified accessory configuration item of the target virtual weapon is configured using a target virtual accessory selected from at least one candidate virtual accessory in the first item storage area that is compatible with the specified accessory configuration item.

[0167] Furthermore, in response to entering the equipment configuration interface, the first display module 701 displays the target virtual weapon equipped by the virtual object, weapon level prompts, and item storage area in the equipment configuration interface. The first display module 701 is used for:

[0168] During the game preparation phase, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and target storage area are displayed in the equipment configuration interface; wherein, the target storage area includes the first item storage area;

[0169] When the weapon configuration module 702, in response to a weapon configuration operation for the target virtual weapon, configures the weapon configuration items of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory, the weapon configuration module 702 is configured to:

[0170] In response to a weapon configuration operation for the target virtual weapon, the accessory configuration item of the target virtual weapon is configured by selecting a target virtual accessory from at least one candidate virtual accessory in the target storage area.

[0171] Furthermore, when the parameter adjustment module 703 displays the weapon level prompt information of the target virtual weapon in the equipment configuration interface according to the second display parameter corresponding to the second weapon level in response to the weapon level of the target virtual weapon being changed to the second weapon level, the parameter adjustment module 703 is used to:

[0172] In response to the target virtual weapon's weapon level changing to the second weapon level, the game level of the player to whom the target virtual weapon belongs is determined;

[0173] Based on the prompting method corresponding to the game level and according to the second display parameters corresponding to the second weapon level, the weapon level prompt information is displayed in the equipment configuration interface.

[0174] Furthermore, the target virtual weapon is displayed in the weapon display area of ​​the equipment configuration interface; when the parameter adjustment module 703 displays the weapon level prompt information in the equipment configuration interface according to the second display parameters corresponding to the second weapon level, in conjunction with the prompt method corresponding to the game level, the parameter adjustment module 703 is used to:

[0175] When the game level is lower than a preset level threshold, the weapon level prompt information is displayed in the weapon display area according to the second display parameters;

[0176] When the game level is greater than or equal to a preset level threshold, the weapon level prompt information is displayed at a designated location within the weapon display area according to the second display parameters.

[0177] Furthermore, the information processing device also includes a second display module, the second display module being:

[0178] In response to a first touch operation on the target virtual weapon, the weapon attribute page of the target virtual weapon is displayed in the equipment configuration interface according to the first display parameters; wherein, the weapon attribute page displays the first attribute information of the target virtual weapon under the currently configured virtual accessories.

[0179] Furthermore, the weapon attribute page displays a configuration scheme selection control; when the weapon configuration module 702 responds to a weapon configuration operation for the target virtual weapon and configures the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, the weapon configuration module 702 is used to:

[0180] In response to a second touch operation on the configuration scheme selection control, a scheme configuration page is displayed in the equipment configuration interface; wherein, the scheme configuration page displays at least one candidate configuration scheme belonging to the target recommendation type;

[0181] In response to the selection of a configuration scheme, a target configuration scheme for configuring the target virtual weapon is determined from at least one candidate configuration scheme, and the accessory details confirmation page of the target configuration scheme is displayed in the equipment configuration interface;

[0182] In response to the configuration scheme confirmation operation, the purchase of virtual accessories that are not obtained by the virtual object in the target configuration scheme is completed on the accessory details confirmation page;

[0183] After the purchase is completed, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the target configuration scheme.

[0184] Furthermore, the weapon attribute page displays a preset level scheme selection control; when the weapon configuration module responds to a weapon configuration operation for the target virtual weapon and configures the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, the weapon configuration module is used to:

[0185] In response to a third touch operation on the preset level scheme selection control, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the preset level configuration scheme corresponding to the preset level scheme selection control.

[0186] Furthermore, the weapon attribute page displays weapon modification controls; the information processing device also includes a weapon modification module, which is used for:

[0187] In response to a fourth touch operation on the weapon modification control, the user is redirected to the weapon modification interface for modifying the target virtual weapon. The weapon modification interface displays a configuration scheme selection control and / or a preset level scheme selection control, allowing the player to select the target configuration scheme or preset level configuration scheme of the target virtual weapon by touching the configuration scheme selection control and / or the preset level scheme selection control.

[0188] The information processing device provided in this application embodiment, in response to entering an equipment configuration interface, displays the target virtual weapon equipped by the virtual object, weapon level prompt information, and an item storage area in the equipment configuration interface; wherein, the weapon level of the target virtual weapon is a first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to a first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the virtual weapon; in response to a weapon configuration operation for the target virtual weapon, the target virtual accessory is selected from the at least one candidate virtual accessory to configure the weapon configuration item of the target virtual weapon; during the configuration process, in response to the weapon level of the target virtual weapon changing to a second weapon level, the weapon level prompt information is displayed in the equipment configuration interface according to a second display parameter corresponding to the second weapon level. In this way, by adjusting the display parameters of the weapon level prompt information, timely weapon level prompts are provided to the player, thereby reducing the process of the player querying the weapon level of the target virtual weapon. This assists the player by providing prompts, reducing the player's query operations in the game, lowering the response frequency of the hardware device, and helping to save the computing resources of the hardware device.

[0189] Please see Figure 8 , Figure 8 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this application. Figure 8As shown, the electronic device 800 includes a processor 810, a memory 820, and a bus 830. The memory 820 stores machine-readable instructions executable by the processor 810. When the electronic device runs an information processing method as described in the embodiment, the processor 810 communicates with the memory 820 via the bus 830. The processor 810 executes the machine-readable instructions. The preamble of the method item of the processor 810 performs the following steps:

[0190] In response to entering the equipment configuration interface, the equipment configuration interface displays the target virtual weapon equipped by the virtual object, weapon level prompt information, and item storage area; wherein, the weapon level of the target virtual weapon is the first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to the first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the target virtual weapon;

[0191] In response to a weapon configuration operation for the target virtual weapon, the weapon configuration items of the target virtual weapon are configured by selecting a target virtual accessory from the at least one candidate virtual accessory;

[0192] During the configuration process, in response to the change of the weapon level of the target virtual weapon to the second weapon level, the weapon level prompt information is displayed in the equipment configuration interface according to the second display parameter corresponding to the second weapon level.

[0193] In one feasible implementation, the equipment configuration interface displays the combat power value of the target virtual weapon, the weapon configuration item includes an assembly slot, and the processor 810, when performing a weapon configuration operation in response to the target virtual weapon and configuring the weapon configuration item of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory, is specifically used for:

[0194] In response to a drag operation on the target virtual accessory in the item storage area, the target virtual accessory is placed in the assembly slot of the target virtual weapon;

[0195] Adjust the combat power value of the target virtual weapon based on the target virtual accessories.

[0196] In one feasible implementation, the range of the combat power value of the target virtual weapon corresponds to the weapon level of the target virtual weapon.

[0197] In one feasible implementation, when the processor 810 performs actions in response to entering the equipment configuration interface, displaying the target virtual weapon equipped by the virtual object, weapon level information, and item storage area in the equipment configuration interface, it is specifically configured to:

[0198] During a game, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and first item storage area are displayed in the equipment configuration interface.

[0199] When the processor 810 performs a weapon configuration operation in response to the target virtual weapon, and configures the weapon configuration items of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory, it is specifically used for:

[0200] In response to a weapon configuration operation for the target virtual weapon, the specified accessory configuration item of the target virtual weapon is configured using a target virtual accessory selected from at least one candidate virtual accessory in the first item storage area that is compatible with the specified accessory configuration item.

[0201] In one feasible implementation, when the processor 810 performs actions in response to entering the equipment configuration interface, displaying the target virtual weapon equipped by the virtual object, weapon level information, and item storage area in the equipment configuration interface, it is specifically configured to:

[0202] During the game preparation phase, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and target storage area are displayed in the equipment configuration interface; wherein, the target storage area includes the first item storage area;

[0203] When the processor 810 performs a weapon configuration operation in response to the target virtual weapon, and configures the weapon configuration items of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory, it is specifically used for:

[0204] In response to a weapon configuration operation for the target virtual weapon, the accessory configuration item of the target virtual weapon is configured by selecting a target virtual accessory from at least one candidate virtual accessory in the target storage area.

[0205] In one feasible implementation, when the processor 810 is used to execute the action of displaying the weapon level prompt information of the target virtual weapon in the equipment configuration interface in response to the weapon level change of the target virtual weapon to a second weapon level, according to the second display parameters corresponding to the second weapon level, it is specifically used for:

[0206] In response to the target virtual weapon's weapon level changing to the second weapon level, the game level of the player to whom the target virtual weapon belongs is determined;

[0207] Based on the prompting method corresponding to the game level and according to the second display parameters corresponding to the second weapon level, the weapon level prompt information is displayed in the equipment configuration interface.

[0208] In one feasible implementation, the target virtual weapon is displayed in the weapon display area of ​​the equipment configuration interface; when the processor 810 is used to execute the prompt method corresponding to the game level and display the weapon level prompt information in the equipment configuration interface according to the second display parameters corresponding to the second weapon level, it is specifically used for:

[0209] When the game level is lower than a preset level threshold, the weapon level prompt information is displayed in the weapon display area according to the second display parameters;

[0210] When the game level is greater than or equal to a preset level threshold, the weapon level prompt information is displayed at a designated location within the weapon display area according to the second display parameters.

[0211] In one feasible implementation, the processor 810 is also used to perform:

[0212] In response to a first touch operation on the target virtual weapon, the weapon attribute page of the target virtual weapon is displayed in the equipment configuration interface according to the first display parameters; wherein, the weapon attribute page displays the first attribute information of the target virtual weapon under the currently configured virtual accessories.

[0213] In one feasible implementation, the weapon attribute page displays a configuration scheme selection control; when the processor 810 performs a weapon configuration operation in response to the target virtual weapon, configuring the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, it is specifically used for:

[0214] In response to a second touch operation on the configuration scheme selection control, a scheme configuration page is displayed in the equipment configuration interface; wherein, the scheme configuration page displays at least one candidate configuration scheme belonging to the target recommendation type;

[0215] In response to the selection of a configuration scheme, a target configuration scheme for configuring the target virtual weapon is determined from at least one candidate configuration scheme, and the accessory details confirmation page of the target configuration scheme is displayed in the equipment configuration interface;

[0216] In response to the configuration scheme confirmation operation, the purchase of virtual accessories that are not obtained by the virtual object in the target configuration scheme is completed on the accessory details confirmation page;

[0217] After the purchase is completed, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the target configuration scheme.

[0218] In one feasible implementation, the weapon attribute page displays a preset level scheme selection control; when the processor 810 performs a weapon configuration operation in response to the target virtual weapon, configuring the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, it is specifically used for:

[0219] In response to a third touch operation on the preset level scheme selection control, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the preset level configuration scheme corresponding to the preset level scheme selection control.

[0220] In one feasible implementation, the weapon attribute page displays weapon modification controls; the processor 810 is also used to perform:

[0221] In response to a fourth touch operation on the weapon modification control, the user is redirected to the weapon modification interface for modifying the target virtual weapon. The weapon modification interface displays a configuration scheme selection control and / or a preset level scheme selection control, allowing the player to select the target configuration scheme or preset level configuration scheme of the target virtual weapon by touching the configuration scheme selection control and / or the preset level scheme selection control.

[0222] By employing the above method, during the configuration of a target virtual weapon using target virtual accessories, if the weapon level of the target virtual weapon changes due to the influence of the target virtual accessories, the display parameters of the weapon level prompt information can be adjusted to notify the player that the weapon level of the target virtual weapon has changed. This allows the player to refer to the weapon level of the target virtual weapon and adjust their configuration strategy in a timely manner. Furthermore, this reduces unnecessary operations required by the player to check the weapon level during configuration, lowers the response frequency of hardware devices, and helps conserve hardware computing resources. Simultaneously, to more intuitively display the weapon information of the target virtual weapon to the player, the combat power value of the target virtual weapon can be displayed in the equipment configuration interface, allowing the player to refer to the combat power value and adjust their configuration strategy accordingly.

[0223] This application embodiment also provides a computer-readable storage medium storing a computer program, which is executed by a processor, wherein the processor performs the following steps:

[0224] In response to entering the equipment configuration interface, the equipment configuration interface displays the target virtual weapon equipped by the virtual object, weapon level prompt information, and item storage area; wherein, the weapon level of the target virtual weapon is the first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to the first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the target virtual weapon;

[0225] In response to a weapon configuration operation for the target virtual weapon, the weapon configuration items of the target virtual weapon are configured by selecting a target virtual accessory from the at least one candidate virtual accessory;

[0226] During the configuration process, in response to the change of the weapon level of the target virtual weapon to the second weapon level, the weapon level prompt information is displayed in the equipment configuration interface according to the second display parameter corresponding to the second weapon level.

[0227] In one feasible implementation, the equipment configuration interface displays the combat power value of the target virtual weapon, the weapon configuration item includes an assembly slot, and the processor, when performing a weapon configuration operation in response to the target virtual weapon and configuring the weapon configuration item of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory, is specifically used for:

[0228] In response to a drag operation on the target virtual accessory in the item storage area, the target virtual accessory is placed in the assembly slot of the target virtual weapon;

[0229] Adjust the combat power value of the target virtual weapon based on the target virtual accessories.

[0230] In one feasible implementation, the range of the combat power value of the target virtual weapon corresponds to the weapon level of the target virtual weapon.

[0231] In one feasible implementation, when the processor is used to execute actions in response to entering the equipment configuration interface, displaying the target virtual weapon equipped by the virtual object, weapon level information, and item storage area in the equipment configuration interface, it is specifically configured to:

[0232] During a game, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and first item storage area are displayed in the equipment configuration interface.

[0233] When the processor performs a weapon configuration operation in response to the target virtual weapon, and configures the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, it is specifically used for:

[0234] In response to a weapon configuration operation for the target virtual weapon, the specified accessory configuration item of the target virtual weapon is configured using a target virtual accessory selected from at least one candidate virtual accessory in the first item storage area that is compatible with the specified accessory configuration item.

[0235] In one feasible implementation, when the processor is used to execute actions in response to entering the equipment configuration interface, displaying the target virtual weapon equipped by the virtual object, weapon level information, and item storage area in the equipment configuration interface, it is specifically configured to:

[0236] During the game preparation phase, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and target storage area are displayed in the equipment configuration interface; wherein, the target storage area includes the first item storage area;

[0237] When the processor performs a weapon configuration operation in response to the target virtual weapon, and configures the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, it is specifically used for:

[0238] In response to a weapon configuration operation for the target virtual weapon, the accessory configuration item of the target virtual weapon is configured by selecting a target virtual accessory from at least one candidate virtual accessory in the target storage area.

[0239] In one feasible implementation, when the processor is used to execute the action of displaying the weapon level prompt information of the target virtual weapon in the equipment configuration interface in response to the weapon level change of the target virtual weapon to a second weapon level, according to the second display parameters corresponding to the second weapon level, it is specifically used for:

[0240] In response to the target virtual weapon's weapon level changing to the second weapon level, the game level of the player to whom the target virtual weapon belongs is determined;

[0241] Based on the prompting method corresponding to the game level and according to the second display parameters corresponding to the second weapon level, the weapon level prompt information is displayed in the equipment configuration interface.

[0242] In one feasible implementation, the target virtual weapon is displayed in the weapon display area of ​​the equipment configuration interface; when the processor is used to execute the prompt method corresponding to the game level and display the weapon level prompt information in the equipment configuration interface according to the second display parameters corresponding to the second weapon level, it is specifically used for:

[0243] When the game level is lower than a preset level threshold, the weapon level prompt information is displayed in the weapon display area according to the second display parameters;

[0244] When the game level is greater than or equal to a preset level threshold, the weapon level prompt information is displayed at a designated location within the weapon display area according to the second display parameters.

[0245] In one feasible implementation, the processor is also used to perform:

[0246] In response to a first touch operation on the target virtual weapon, the weapon attribute page of the target virtual weapon is displayed in the equipment configuration interface according to the first display parameters; wherein, the weapon attribute page displays the first attribute information of the target virtual weapon under the currently configured virtual accessories.

[0247] In one feasible implementation, the weapon attribute page displays a configuration scheme selection control; when the processor performs a weapon configuration operation in response to the target virtual weapon, configuring the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, it is specifically used for:

[0248] In response to a second touch operation on the configuration scheme selection control, a scheme configuration page is displayed in the equipment configuration interface; wherein, the scheme configuration page displays at least one candidate configuration scheme belonging to the target recommendation type;

[0249] In response to the selection of a configuration scheme, a target configuration scheme for configuring the target virtual weapon is determined from at least one candidate configuration scheme, and the accessory details confirmation page of the target configuration scheme is displayed in the equipment configuration interface;

[0250] In response to the configuration scheme confirmation operation, the purchase of virtual accessories that are not obtained by the virtual object in the target configuration scheme is completed on the accessory details confirmation page;

[0251] After the purchase is completed, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the target configuration scheme.

[0252] In one feasible implementation, the weapon attribute page displays a preset level scheme selection control; when the processor performs a weapon configuration operation in response to the target virtual weapon, configuring the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, it is specifically used for:

[0253] In response to a third touch operation on the preset level scheme selection control, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the preset level configuration scheme corresponding to the preset level scheme selection control.

[0254] In one feasible implementation, the weapon properties page displays weapon modification controls; the processor is also configured to perform:

[0255] In response to a fourth touch operation on the weapon modification control, the user is redirected to the weapon modification interface for modifying the target virtual weapon. The weapon modification interface displays a configuration scheme selection control and / or a preset level scheme selection control, allowing the player to select the target configuration scheme or preset level configuration scheme of the target virtual weapon by touching the configuration scheme selection control and / or the preset level scheme selection control.

[0256] By employing the above method, during the configuration of a target virtual weapon using target virtual accessories, if the weapon level of the target virtual weapon changes due to the influence of the target virtual accessories, the display parameters of the weapon level prompt information can be adjusted to notify the player that the weapon level of the target virtual weapon has changed. This allows the player to refer to the weapon level of the target virtual weapon and adjust their configuration strategy in a timely manner. Furthermore, this reduces unnecessary operations required by the player to check the weapon level during configuration, lowers the response frequency of hardware devices, and helps conserve hardware computing resources. Simultaneously, to more intuitively display the weapon information of the target virtual weapon to the player, the combat power value of the target virtual weapon can be displayed in the equipment configuration interface, allowing the player to refer to the combat power value and adjust their configuration strategy accordingly.

[0257] Through the above methods, those skilled in the art can clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems, devices, and units described above can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here.

[0258] In the several embodiments provided in this application, it should be understood that the disclosed systems, apparatuses, and methods can be implemented in other ways. The apparatus embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the shown or discussed mutual couplings, direct couplings, or communication connections may be through some communication interfaces; indirect couplings or communication connections between devices or units may be electrical, mechanical, or other forms.

[0259] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0260] In addition, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0261] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a processor-executable, non-volatile, computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0262] Finally, it should be noted that the above-described embodiments are merely specific implementations of this application, used to illustrate the technical solutions of this application, and not to limit them. The scope of protection of this application is not limited thereto. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this application. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this application, and should all be covered within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. An information processing method, characterized in that, The information processing method includes: In response to entering the equipment configuration interface, the equipment configuration interface displays the target virtual weapon equipped by the virtual object, weapon level prompt information, and item storage area; wherein, the weapon level of the target virtual weapon is the first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to the first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the target virtual weapon; In response to a weapon configuration operation for the target virtual weapon, the weapon configuration item of the target virtual weapon is configured by selecting a target virtual accessory from the at least one candidate virtual accessory, so as to adjust the combat power value of the target virtual weapon through the accessory attribute value of the target virtual accessory; During the configuration process, in response to the target virtual weapon's weapon level changing to the second weapon level, and in conjunction with the prompting method corresponding to the player's game level of the target virtual weapon, the weapon level prompt information is displayed in the equipment configuration interface according to the second display parameters corresponding to the second weapon level. This is to make the display effect of the weapon level prompt information different from the display effect when the target virtual weapon is at the first weapon level, thus indicating the change in the target virtual weapon's level. The prompting method includes explicit prompts and abbreviated prompts. The value range of the combat power of the target virtual weapon corresponds to the weapon level of the target virtual weapon; the first display parameter or the second display parameter includes at least display color, display effect and display time; the display effect includes at least flashing display, continuous display and gradient effect.

2. The information processing method according to claim 1, characterized in that, The equipment configuration interface displays the combat power value of the target virtual weapon. The weapon configuration items include equipment slots. The response to the weapon configuration operation for the target virtual weapon involves configuring the weapon configuration items of the target virtual weapon by selecting a target virtual accessory from at least one candidate virtual accessory. In response to a drag operation on the target virtual accessory in the item storage area, the target virtual accessory is placed in the assembly slot of the target virtual weapon; Adjust the combat power value of the target virtual weapon based on the target virtual accessories.

3. The information processing method according to claim 1, characterized in that, The response to entering the equipment configuration interface displays the virtual object's equipped target virtual weapon, weapon level information, and item storage area, including: During a game, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and first item storage area are displayed in the equipment configuration interface. The response to the weapon configuration operation of the target virtual weapon configures the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, including: In response to a weapon configuration operation for the target virtual weapon, the specified accessory configuration item of the target virtual weapon is configured using a target virtual accessory selected from at least one candidate virtual accessory in the first item storage area that is compatible with the specified accessory configuration item.

4. The information processing method according to claim 3, characterized in that, The response to entering the equipment configuration interface displays the virtual object's equipped target virtual weapon, weapon level information, and item storage area, including: During the game preparation phase, in response to entering the equipment configuration interface, the virtual object's equipped target virtual weapon, weapon level prompt information, and target storage area are displayed in the equipment configuration interface; wherein, the target storage area includes the first item storage area; The response to the weapon configuration operation of the target virtual weapon configures the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, including: In response to a weapon configuration operation for the target virtual weapon, the accessory configuration item of the target virtual weapon is configured by selecting a target virtual accessory from at least one candidate virtual accessory in the target storage area.

5. The information processing method according to claim 1, characterized in that, In response to the change of the weapon level of the target virtual weapon to the second weapon level, the weapon level prompt information of the target virtual weapon is displayed in the equipment configuration interface according to the second display parameters corresponding to the second weapon level, including: In response to the target virtual weapon's weapon level changing to the second weapon level, the game level of the player to whom the target virtual weapon belongs is determined; Based on the prompting method corresponding to the game level, and according to the second display parameters corresponding to the second weapon level, the weapon level prompt information is displayed in the equipment configuration interface.

6. The information processing method according to claim 5, characterized in that, The target virtual weapon is displayed in the weapon display area of ​​the equipment configuration interface; the step of displaying the weapon level prompt information in the equipment configuration interface according to the second display parameters corresponding to the second weapon level, in conjunction with the prompt method corresponding to the game level, includes: When the game level is lower than a preset level threshold, the weapon level prompt information is displayed in the weapon display area according to the second display parameters; When the game level is greater than or equal to a preset level threshold, the weapon level prompt information is displayed at a designated location within the weapon display area according to the second display parameters.

7. The information processing method according to claim 1, characterized in that, The information processing method further includes: In response to a first touch operation on the target virtual weapon, the weapon attribute page of the target virtual weapon is displayed in the equipment configuration interface according to the first display parameters; wherein, the weapon attribute page displays the first attribute information of the target virtual weapon under the currently configured virtual accessories.

8. The information processing method according to claim 7, characterized in that, The weapon attribute page displays a configuration scheme selection control; the response to the weapon configuration operation for the target virtual weapon configures the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, including: In response to a second touch operation on the configuration scheme selection control, a scheme configuration page is displayed in the equipment configuration interface; wherein, the scheme configuration page displays at least one candidate configuration scheme belonging to the target recommendation type; In response to the selection of a configuration scheme, a target configuration scheme for configuring the target virtual weapon is determined from at least one candidate configuration scheme, and the accessory details confirmation page of the target configuration scheme is displayed in the equipment configuration interface; In response to the configuration scheme confirmation operation, the purchase of virtual accessories that are not obtained by the virtual object in the target configuration scheme is completed on the accessory details confirmation page; After the purchase is completed, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the target configuration scheme.

9. The information processing method according to claim 7, characterized in that, The weapon attribute page displays a preset level scheme selection control; the response to the weapon configuration operation for the target virtual weapon configures the weapon configuration items of the target virtual weapon by selecting the target virtual accessory from the at least one candidate virtual accessory, including: In response to a third touch operation on the preset level scheme selection control, the weapon configuration items of the target virtual weapon are configured using the virtual accessories already obtained by the virtual object in the preset level configuration scheme corresponding to the preset level scheme selection control.

10. The information processing method according to claim 7, characterized in that, The weapon attributes page displays the information; the information processing method further includes: In response to a fourth touch operation on the weapon modification controls, the user is redirected to the weapon modification interface for modifying the target virtual weapon. The weapon modification interface displays a configuration scheme selection control and / or a preset level scheme selection control, allowing the player to select the target configuration scheme or preset level configuration scheme of the target virtual weapon by touching the configuration scheme selection control and / or the preset level scheme selection control.

11. An information processing device, characterized in that, The information processing device includes: The first display module is used to respond to entering the equipment configuration interface, and to display the target virtual weapon equipped by the virtual object, the weapon level prompt information, and the item storage area in the equipment configuration interface; wherein, the weapon level of the target virtual weapon is a first weapon level; the weapon level prompt information is displayed in the equipment configuration interface according to the first display parameter corresponding to the first weapon level; the item storage area is used to store at least one candidate virtual accessory for configuring the target virtual weapon; A weapon configuration module is used to respond to a weapon configuration operation for the target virtual weapon, and to configure the weapon configuration items of the target virtual weapon by selecting a target virtual accessory from the at least one candidate virtual accessory, so as to adjust the combat power value of the target virtual weapon through the accessory attribute value of the target virtual accessory; The parameter adjustment module is used, during the configuration process, in response to a change in the weapon level of the target virtual weapon to a second weapon level, to display weapon level prompt information in the equipment configuration interface according to the second display parameters corresponding to the second weapon level, taking into account the prompting method corresponding to the game level of the player to whom the target virtual weapon belongs. This is to make the display effect of the weapon level prompt information different from the display effect when the target virtual weapon is at the first weapon level, thus indicating the change in the level of the target virtual weapon; the prompting method includes explicit prompts and abbreviated prompts. The value range of the combat power of the target virtual weapon corresponds to the weapon level of the target virtual weapon; the first display parameter or the second display parameter includes at least display color, display effect and display time; the display effect includes at least flashing display, continuous display and gradient effect.

12. An electronic device, characterized in that, include: The device includes a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the memory via the bus, and the machine-readable instructions are executed by the processor to perform the steps of the information processing method as described in any one of claims 1 to 10.

13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the information processing method as described in any one of claims 1 to 10.

Citation Information

Patent Citations

  • Virtual prop configuration method and device, terminal and storage medium

    CN112138393A