A card interaction method and device, computer equipment and storage medium

CN116688523BActive Publication Date: 2026-08-07BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
BEIJING ZITIAO NETWORK TECH CO LTD
Filing Date
2023-06-12
Publication Date
2026-08-07

AI Technical Summary

Technical Problem

[0004]但是,常规的卡牌交互活动,一般交互目标都比较单一,灵活性较差,比如收集到符合某种组合的各个卡牌就算交互成功,无法满足用户的交互多样性需求

Benefits of technology

[0038] The card interaction method, apparatus, computer device, and storage medium provided in this disclosure, upon receiving a trigger operation for a target interaction activity, can display the initial cards assigned to the user from a card set, wherein the card set includes at least theme cards under the target theme type; then, based on the initial cards, a combination of theme cards to be collected can be selected, and during user interaction, the user's collection results for the theme card combination can be displayed; if the cards collected by the user meet the interaction end trigger condition, the card interaction result determined based on the collection result can be displayed.

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Abstract

The present disclosure provides a card interaction method and device, computer equipment and storage medium, wherein the method comprises: in response to a trigger operation for a target interaction activity, displaying an initial card assigned to a user from a card set; displaying a plurality of theme card combinations to be collected selected from a plurality of pre-configured theme card combinations; in response to an interaction operation of the user in the target interaction activity, displaying a collection result of the user for the theme card combination; and in response to each card collected by the user satisfying an interaction end trigger condition, displaying a card interaction result. By setting a target theme type and a plurality of theme card combinations, each user participating in the interaction activity can simultaneously collect a second theme card combination while competing to collect a first theme card combination, the interaction target has both deterministic and unknown aspects, the interaction operation mode is enriched, and the diversification and flexibility of the interaction target are realized.
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Description

Technical Field

[0001] This disclosure relates to the field of computer technology, and more specifically, to a card interaction method, apparatus, computer device, and storage medium. Background Technology

[0002] Multiple users can participate in the same interactive activity over the Internet and perform various operations to achieve the expected interactive results.

[0003] Card-based interactive activities, as a common form of internet interaction, have been well-received by users due to their convenience, ease of use, and high efficiency, attracting a large number of participants.

[0004] However, conventional card interaction activities generally have relatively simple interaction goals and lack flexibility. For example, collecting cards that match a certain combination is considered a successful interaction, which cannot meet users' diverse interaction needs. Summary of the Invention

[0005] This disclosure provides at least one card interaction method, apparatus, computer device, and storage medium.

[0006] In a first aspect, embodiments of this disclosure provide a card interaction method, including:

[0007] In response to a triggered action for a target interactive activity, the initial cards assigned to the user from a card set are displayed; the card set includes at least: theme cards under the target theme type;

[0008] The system displays a selection of various themed card combinations to be collected from a pre-configured set of themed card combinations. Each set includes a first themed card combination and at least one second themed card combination. The first themed card combination is a combination with a limited number of users who can successfully collect it. The number of users is less than the number of users participating in the target interactive activity. Each themed card combination includes multiple themed cards. Each themed card combination to be collected contains at least one themed card that the user was not assigned.

[0009] In response to the user's interactive actions in the target interactive activity, display the user's collection results for the theme card combination;

[0010] In response to the fact that each card collected by the user meets the interaction termination trigger condition, the card interaction result determined based on the collection result is displayed.

[0011] In one optional implementation, the display of multiple themed card combinations to be collected, selected from a pre-configured pool of themed card combinations, includes:

[0012] Display the user's initial deck, the first theme card combination automatically selected for the user, and at least one second theme card combination.

[0013] In one optional implementation, the display of multiple themed card combinations to be collected, selected from a pre-configured pool of themed card combinations, includes:

[0014] Display candidate theme card combinations from a variety of pre-configured theme card combinations; each candidate theme card combination contains at least one theme card that the user has not been assigned;

[0015] In response to the selection operation of the candidate theme card combination, the preset number of candidate theme card combinations selected by the user are displayed as at least one theme card combination to be collected.

[0016] In one optional implementation, the step of displaying the user's collection results for the themed card combination in response to the user's interactive operation in the target interactive activity includes:

[0017] In response to the user's interaction in the target interactive activity, if the collection result indicates that the user has completed collecting the first theme card combination, and the user is the first among all users participating in the target interactive activity to complete collecting the first theme card combination, then when displaying the collection result, the collection result indicating the completion of collecting the first theme card combination will be displayed; and,

[0018] If the collection result indicates that the user has completed collecting the second theme card combination, then when displaying the collection result, the collection result indicating that the second theme card combination has been completed will be displayed.

[0019] In one optional implementation, the target interactive activity displays the same combination of various themed cards to be collected to each user; or,

[0020] In the target interactive activity, the first theme card combination to be collected is the same for each user, but the second theme card combination to be collected is different for each user.

[0021] In one optional implementation, in response to the user's interactive operation in the target interactive activity, the user's collection results for the theme card combination are displayed, including:

[0022] In response to the user collecting a preset first target card in the target interaction activity and performing a target card play operation on the first target card, when displaying the collection results, a collection result indicating that the target theme card combination has been collected is displayed; the target theme card combination is selected from the theme card combinations that the user has not yet collected.

[0023] In one optional implementation, in response to the user's interactive operation in the target interactive activity, the user's collection results for the theme card combination are displayed, including:

[0024] In response to the user collecting a preset second target card in the target interaction activity and performing a target card play operation on the second target card, when displaying the collection result, a collection result indicating that a previously uncollected theme card in any theme card combination has been successfully collected is displayed.

[0025] In one optional implementation, in response to the user collecting cards and finding that the interaction ends, a card interaction result determined based on the collection result is displayed, including:

[0026] In response to the fact that each card collected by the user meets the interaction termination trigger condition, the settlement type matching the collection result and the corresponding card interaction result are displayed.

[0027] In one optional implementation, the card interaction result is determined according to the following steps:

[0028] Based on the collected card combinations of each theme indicated by the collection results, and the score coefficients corresponding to each card combination of each theme, the first score coefficient corresponding to the collection results is determined;

[0029] Based on the settlement type that matches the collected results, a second score coefficient corresponding to the settlement type is determined;

[0030] Based on the preset base score, the first scoring coefficient, and the second scoring coefficient, the total score corresponding to the card interaction result is determined.

[0031] Secondly, embodiments of this disclosure also provide a card interaction device, comprising:

[0032] The first display module is used to display the initial cards assigned to the user from the card set in response to a trigger operation for the target interactive activity; the card set includes at least: theme cards under the target theme type;

[0033] The second display module is used to display multiple theme card combinations to be collected from a pre-configured set of theme card combinations. These multiple theme card combinations include a first theme card combination to be collected and at least one second theme card combination to be collected. The first theme card combination is a combination with a limited number of users who can successfully collect it. The number of users is less than the number of users participating in the target interactive activity. Each theme card combination includes multiple theme cards. Each theme card combination to be collected contains at least one theme card that the user has not been assigned.

[0034] The third display module is used to respond to the user's interactive operation in the target interactive activity and display the user's collection results for the theme card combination;

[0035] The fourth display module is used to display the card interaction results determined based on the collection results when the cards collected by the user meet the interaction end triggering conditions.

[0036] Thirdly, embodiments of this disclosure also provide a computer device, including: a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor communicates with the memory via the bus, and when the machine-readable instructions are executed by the processor, the steps of the first aspect above, or any optional implementation of the first aspect, are performed.

[0037] Fourthly, embodiments of this disclosure also provide a computer-readable storage medium storing a computer program that, when executed by a processor, performs the steps of the first aspect or any optional implementation thereof.

[0038] The card interaction method, apparatus, computer device, and storage medium provided in this disclosure, upon receiving a trigger operation for a target interaction activity, can display the initial cards assigned to the user from a card set, wherein the card set includes at least theme cards under the target theme type; then, based on the initial cards, a combination of theme cards to be collected can be selected, and during user interaction, the user's collection results for the theme card combination can be displayed; if the cards collected by the user meet the interaction end trigger condition, the card interaction result determined based on the collection result can be displayed.

[0039] The card interaction process described above sets up themed cards of target theme types. These themed cards are divided into a first theme card combination with a limit on the number of users who can successfully collect them, and a second theme card combination without a limit on the number of users who can successfully collect them. In this way, each user participating in the interactive activity can simultaneously collect the second theme card combination while also competing to collect the first theme card combination. The interaction goal has both deterministic aspects (the interaction goal includes collecting the selected second theme card combination) and unknown aspects (it is unknown whether the first theme card can be collected), thereby enriching the interaction operation methods and realizing the diversification and flexibility of the interaction goal.

[0040] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0041] To more clearly illustrate the technical solutions of the embodiments of this disclosure, the accompanying drawings used in the embodiments will be briefly described below. These drawings are incorporated in and constitute a part of this specification. They illustrate embodiments conforming to this disclosure and, together with the specification, serve to explain the technical solutions of this disclosure. It should be understood that the following drawings only show some embodiments of this disclosure and should not be considered as limiting the scope. Those skilled in the art can obtain other related drawings based on these drawings without creative effort.

[0042] Figure 1 A flowchart of a card interaction method provided in some embodiments of this disclosure is shown;

[0043] Figure 2 The illustration shows a first-themed card combination and a second-themed card combination provided in some embodiments of this disclosure;

[0044] Figure 3 This invention provides a schematic diagram of the architecture of a card interaction device according to some embodiments of the present disclosure.

[0045] Figure 4 A schematic diagram of a computer device provided in some embodiments of the present disclosure is shown. Detailed Implementation

[0046] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this disclosure, and not all of them. The components of the embodiments of this disclosure described and shown in the accompanying drawings can generally be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of this disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.

[0047] The card interaction method, apparatus, computer device, and storage medium provided in this disclosure, upon receiving a trigger operation for a target interaction activity, can display the initial cards assigned to the user from a card set, wherein the card set includes at least theme cards under the target theme type; then, based on the initial cards, a combination of theme cards to be collected can be selected, and during user interaction, the user's collection results for the theme card combination can be displayed; if the cards collected by the user meet the interaction end trigger condition, the card interaction result determined based on the collection result can be displayed.

[0048] The card interaction process described above sets up themed cards of target theme types. These themed cards are divided into a first theme card combination with a limit on the number of users who can successfully collect them, and a second theme card combination without a limit on the number of users who can successfully collect them. In this way, each user participating in the interactive activity can simultaneously collect the second theme card combination while also competing to collect the first theme card combination. The interaction goal has both deterministic aspects (the interaction goal includes collecting the selected second theme card combination) and unknown aspects (it is unknown whether the first theme card can be collected), thereby enriching the interaction operation methods and realizing the diversification and flexibility of the interaction goal.

[0049] The deficiencies of the above solutions and the proposed solutions are the result of the inventor's practice and careful research. Therefore, the discovery process of the above problems and the solutions proposed in this disclosure below should be considered as the inventor's contribution to this disclosure.

[0050] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures.

[0051] It is understood that before using the technical solutions disclosed in the various embodiments of this disclosure, users should be informed of the types, scope of use, and usage scenarios of the personal information involved in this disclosure in an appropriate manner in accordance with relevant laws and regulations, and user authorization should be obtained.

[0052] To facilitate understanding of this embodiment, a card interaction method disclosed in this disclosure will first be described in detail. The card interaction method provided in this disclosure is generally executed by a computer device with a certain computing power.

[0053] The card interaction method provided in this disclosure embodiment will be described below using a terminal device as the execution subject as an example.

[0054] See Figure 1 The flowchart shown is a diagram of a card interaction method provided in some embodiments of this disclosure, which may include the following steps:

[0055] S101: In response to a triggered action for a target interactive activity, display the initial cards assigned to the user from the card set; the card set includes at least: theme cards under the target theme type.

[0056] Here, the target interactive activity can specifically be a card collection activity in a card game. The card game can correspond to a card set, which may include a preset number of preset cards. These preset cards must include at least several theme cards under a target theme type. The target theme type could be, for example, a dynasty, an ethnic group, or a hero character. The specific target theme type can be set according to the game scenario, and this embodiment does not impose any specific limitations.

[0057] The target interactive activity can be an activity that requires the participation of multiple users; the triggering action for the target interactive activity can be an action that requires multiple users to click and participate in the activity.

[0058] For example, the target theme type can be a character type from a specific period. The card set can include multiple cards of the basic type, hero cards of multiple hero character types, and cards of multiple buff types (see the first and second target cards below for details). Each type of card can include a specified number. For example, the hero cards of multiple hero character types can be cards corresponding to characters A, B, C, D, E, F, G, H, I, G, K, L, M, N, O, and P.

[0059] The initial cards are randomly assigned to each user participating in the same target interaction activity when the activity begins. The number of initial cards randomly assigned to each user at the start of the target interaction activity can be specified in advance, for example, 13 cards.

[0060] In practice, in response to a trigger operation for a target interactive activity, each user participating in the target interactive activity can be shown the initial cards assigned to that user from the card set.

[0061] S102: Display the various theme card combinations to be collected selected from a pre-configured set of theme card combinations; wherein, the various theme card combinations to be collected include a first theme card combination to be collected and at least one second theme card combination to be collected, the first theme card combination being a theme card combination with a limited number of users who can be successfully collected; the number of users is less than the number of users participating in the target interactive activity; each theme card combination includes multiple theme cards; each theme card combination to be collected contains at least one theme card that has not been assigned to a user.

[0062] Here, multiple themed card combinations can be pre-set. Different themed card combinations correspond to different collection goals and require different themed cards to be collected. Each themed card combination includes multiple themed cards, which are the individual themed cards to be collected for that combination. Different themed card combinations have different collection requirements, and each combination corresponds to a different scoring coefficient. This scoring coefficient is used to weight the user's collection score during the collection process. When a user successfully collects a themed card combination, the scoring coefficient corresponding to that combination is used to weight the user's collection score at the end of the activity to obtain the user's final collection score.

[0063] For example, different themed card combinations may be associated with different themed stories or anecdotes. The specific themed cards required for a given card combination can be related to the thematic story associated with that combination. For instance, if the themed story is "The Oath of the Peach Garden," the cards required for that combination could include cards corresponding to characters A, B, and C, and the score coefficient for that combination could be 24. If the story is "The Three Visits to the Thatched Cottage," the cards required for that combination could include cards corresponding to characters A and D, and the score coefficient for that combination could be 8. Thus, by using familiar historical figures and events to create themed card combinations related to various thematic stories or anecdotes, the user's ability to remember the cards increases, reducing the difficulty of game interaction.

[0064] The various themed card combinations to be collected can be selected from a pre-configured pool of themed card combinations according to preset selection rules after initial cards have been assigned to each user. The preset selection rules can be that the completion rate of any user's initial card combination is less than a preset percentage. In other words, the proportion of matching cards in each user's initial cards that correspond to the theme cards required for the themed card combination is less than a preset percentage; the preset percentage could be, for example, 50%, 40%, 30%, etc. In practice, each themed card combination to be collected may contain at least one themed card that the user was not assigned.

[0065] The collection of themed card combinations can include multiple combinations, specifically a first themed card combination and at least one second themed card combination. Here, the first themed card combination is a combination with a limited number of users who can successfully collect it; this limited number is less than the total number of users participating in the target interactive activity. For example, if 4 users participate in the target interactive activity, the first themed card combination can be limited to 1 user who can successfully collect it. Therefore, in the target interactive activity, only the first user to collect all the required themed cards for the first themed card combination can be considered to have successfully collected the first themed card combination and can obtain the score coefficient corresponding to it; the 2nd to 4th users who collect all the required themed cards for the first themed card combination cannot obtain the score coefficient corresponding to it.

[0066] The second-themed card combination has no limit on the number of users who can successfully collect it. That is, in a single interactive activity, each user can obtain the corresponding score coefficient for the second-themed card combination as long as they collect all the required theme cards. A user can only successfully collect one second-themed card combination at most. Unlike the first-themed and second-themed card combinations, the second-themed card combination can include multiple combinations, and different second-themed card combinations will also have different characteristics.

[0067] The first and second themed card combinations can correspond to different selection rules. Specifically, for the first themed card combination, the selection rule is that the completion rate of any user's initial card combination is less than a first preset ratio; for the second themed card combination, the selection rule is that the completion rate of any user's initial card combination is less than a second preset ratio. The first preset ratio can be less than the second preset ratio; for example, the first preset ratio can be 50%, and the second preset ratio can be 80%. This ensures that the collection difficulty of the first themed card combination is greater than that of the second themed card combination. Both the first and second themed card combinations must contain at least one themed card that the user has not been assigned.

[0068] In specific implementation, after displaying the initial cards corresponding to each user participating in the target interactive activity, for each user, a first-themed card combination selected from a variety of pre-configured themed card combinations and at least one second-themed card combination to be collected can be displayed. Specifically, the first-themed card combination displayed to each of the multiple users participating in the target interactive activity is the same, but the at least one second-themed card combination displayed to each user can be the same or different, depending on the actual activity effect. This disclosure embodiment does not impose specific limitations.

[0069] Optionally, since the number of users who can successfully collect the first theme card set is limited, when displaying the first theme card set to any user participating in the target interactive activity, a progress chart of other users participating in the target interactive activity can also be displayed. This allows users to keep track of the collection progress of other users in a timely manner, thereby enabling timely adjustments to the collection strategy.

[0070] In one embodiment, the selection of multiple theme card combinations to be collected can include two methods: automatic selection and user-initiated selection. Therefore, for the above S102, the following two implementation methods can be included:

[0071] Method 1: Display the user's initial deck, including a first-themed card combination automatically selected by the user and at least one second-themed card combination.

[0072] Here, Method 1 is to show the various themed card combinations to be collected, selected using the automatic selection method.

[0073] In practice, for the first theme card combination, the selection rules for the first theme card combination can be used to automatically select a third theme card combination that meets the selection rules from a pre-configured set of multiple theme card combinations. Then, a first theme card combination can be randomly selected from the third theme card combination. For the second theme card combination, the selection rules for the second theme card combination can be used to automatically select a fourth theme card combination that meets the selection rules from a pre-configured set of multiple theme card combinations. Then, at least one second theme card combination can be randomly selected from the fourth theme card combination, and each selected second theme card combination is different from the first theme card combination.

[0074] Understandably, when using Method 1 to display various themed card combinations to be collected to each user participating in the target interactive activity, the first themed card combination displayed to each user can be the same, and the second themed card combination displayed to each user can be the same or different.

[0075] Method 2: Display candidate theme card combinations from a variety of pre-configured theme card combinations; each candidate theme card combination contains at least one theme card that the user has not been assigned.

[0076] In response to the selection operation of candidate theme card combinations, the preset number of candidate theme card combinations selected by the user are displayed as at least one theme card combination to be collected.

[0077] Here, Method Two displays various themed card combinations to be collected, selected by the user. The selection operation for candidate themed card combinations can be described as "selecting a candidate themed card combination".

[0078] Specifically, for any user participating in the target interactive activity, multiple candidate theme card combinations can be selected from a pre-configured set of theme card combinations based on the user's initial cards, according to preset selection rules. These candidate theme card combinations are then displayed to the user. Each candidate theme card combination contains at least one theme card that the user was not assigned. For example, for any candidate theme card combination, the proportion of cards in the user's initial cards that match the theme cards included in that candidate theme card combination to the total number of theme cards in that candidate theme card combination can be less than 50%.

[0079] Optionally, based on each user's initial cards, the same first-theme card combination can be selected for each user using the selection rules for the first-theme card combination. For any user participating in the target interactive activity, multiple candidate theme card combinations can be selected for that user based on their initial cards, using the selection rules for the second-theme card combination, and then displayed to that user.

[0080] Then, for any user, while displaying candidate theme card combinations, a selection quantity prompt can be shown (e.g., "Please select a preset number of candidate theme card combinations as the theme card combinations you want to collect") to indicate the number of theme card combinations the user needs to select. Subsequently, in response to the user's selection of candidate theme card combinations from the displayed list, the preset number of candidate theme card combinations selected by the user are treated as the theme card combinations to be collected and displayed to the user.

[0081] In this way, users can actively select the theme card combinations to be collected based on the initial cards they acquire, thereby increasing the flexibility of card collection and making it easier for users to collect theme card combinations that interest them, thus enhancing the user's collection experience.

[0082] like Figure 2 The diagram shown illustrates a first-themed card combination and a second-themed card combination provided in some embodiments of this disclosure. Figure 2 It includes one first-theme card combination and four second-theme card combinations. The first-theme card combination corresponds to the theme story of the Oath of the Peach Garden. The theme cards to be collected for this combination can include cards corresponding to the three heroes. The score coefficient for this combination can be ×24. Under the first-theme card combination, the collection progress of the other three users (i.e., users 1 to 3) who have participated in the target interactive activity is displayed. The first type of second-themed card combination corresponds to the story of "Three Visits to the Thatched Cottage," and the required cards for this combination can include cards corresponding to two different heroes. The scoring coefficient for this combination is ×8. The second type of second-themed card combination corresponds to the story of "Beautiful Face and Moon-like Appearance," and the required cards for this combination can include cards corresponding to two different heroes. The scoring coefficient for this combination is ×12. The third type of second-themed card combination corresponds to the story of "Resourceful Wisdom," and the required cards for this combination can include cards corresponding to four different heroes. The scoring coefficient for this combination is ×64. The fourth type of second-themed card combination corresponds to the story of "Five Tiger Generals," and the required cards for this combination can include cards corresponding to five different heroes. The scoring coefficient for this combination is ×128.

[0083] For each set of themed cards to be collected, once all the themed cards in that set have been collected, the corresponding card for that set will be lit up. For example, in... Figure 2 In the game, all collected theme cards in various collectible theme card combinations are white cards. Once all theme cards in a collectible theme card combination have been collected, the combination will display a corresponding icon indicating successful collection, such as... Figure 2 If all the theme cards in the first type of second theme card combination are successfully collected, a checkmark indicating successful collection will be displayed.

[0084] Optionally, for any user participating in the target interactive activity, after assigning a theme card from any set of theme cards to be collected to that user, or after the user obtains the theme card played by another user, the theme card will be lit up, thus confirming that the user has successfully collected the theme card. Afterwards, regardless of whether the user keeps the theme card in their hand, the theme card will remain lit up.

[0085] S103: In response to the user's interactive actions in the target interactive activity, display the user's collection results for the theme card combination.

[0086] Here, in the target interaction activity, a card can be reassigned to each user from the unassigned cards included in the card set. In one target interaction activity, each user can be assigned a card multiple times. Except for the initial card assignment, each subsequent card assignment is a card selected from the unassigned cards. Interaction operations can include, for example, retaining the assigned card, playing the assigned card (i.e., playing a card), obtaining cards played by other users according to preset interaction rules, using the assigned card, and so on.

[0087] The collection results can be determined based on the card combinations in the user's hand and the successfully collected themed card combinations when the user triggers the end-of-interaction condition. Therefore, the collection results can be used to indicate the card combinations formed by the collected cards and the themed card combinations that the user has completed collecting.

[0088] In practice, during the target interactive activity, in response to the user's interactive actions, the system can display the user's current hand (i.e., the cards the user has collected) and the user's collection results for each theme card combination to be collected. For example, based on... Figure 2As can be seen, at the time corresponding to Image 2, the user's collection results are as follows: the user successfully collected all the theme cards included in the first type of second theme card combination, and collected one theme card from the first theme card combination, one theme card from the second type of second theme card combination, two theme cards from the third type of second theme card combination, and three theme cards from the fourth type of second theme card combination.

[0089] In one embodiment, when the multiple theme card combinations to be collected include a first theme card combination to be collected and at least one second theme card combination to be collected, S103 can also be implemented according to the following steps:

[0090] In response to a user's interaction in the target interactive activity, if the collection result indicates that the user has completed collecting the first theme card combination and is the first user among all users participating in the target interactive activity to complete collecting the first theme card combination, then when displaying the collection result, the collection result indicating that the first theme card combination has been completed is displayed; and if the collection result indicates that the user has completed collecting the second theme card combination, then when displaying the collection result, the collection result indicating that the second theme card combination has been completed is displayed.

[0091] Here, for the first theme card combination, the number of users who can successfully collect this combination can be limited to 1. In specific implementation, in response to the user's interactive operation in the target interactive activity, if the collection result indicates that the user has collected all the theme cards included in the first theme card combination, it can be determined whether the user is the first user among all users participating in the target interactive activity to complete the collection of the first theme card combination. If so, it can be determined that the user can obtain the score coefficient corresponding to the first theme card combination, and thus, when displaying the collection results, the collection result indicating the completion of the first theme card combination can be displayed. Conversely, if the user is not the first user to complete the collection of the first theme card combination, it can be determined that the user cannot obtain the score coefficient corresponding to the first theme card combination, and thus, when displaying the collection results, the collection result indicating the completion of the first theme card combination cannot be displayed.

[0092] For the second-themed card sets, since there is no limit to the number of users who can successfully collect each second-themed card set, for any user participating in the target interactive activity, in response to the user's interactive operation in the target interactive activity, if the collection result indicates that the user has completed collecting the second-themed card set, then when displaying the collection result, the collection result indicating that the second-themed card set has been completed will be displayed.

[0093] by Figure 2Taking the second-theme card combinations as an example, for any user participating in the target interactive activity, the system can respond to the user's interactive operation in the target interactive activity. If the collection result indicates that the user has completed the collection... Figure 2 Any set of cards in a second-themed deck can display the collection result indicating the completion of the second-themed deck. For example, by displaying... Figure 2 The checkmarks corresponding to the first type of second-theme card combination shown indicate that the user has successfully collected all the theme cards included in the first type of second-theme card combination.

[0094] In this way, by limiting the number of successful collections of the first theme card combination, the collection interest and willingness of each user participating in the target interactive activity can be activated, increasing the challenge of the card game; by setting up multiple second theme card combinations without limiting the number of successful collections, the probability of each user successfully collecting them can be increased.

[0095] Optionally, if the number of successful collectors of the first theme card combination is limited, but the number of successful collectors of the second theme card combination is not limited, the multiple theme card combinations to be collected shown to each user in the target interactive activity can be the same; or, in the target interactive activity, the first theme card combination to be collected shown to each user is the same, but the second theme card combination to be collected shown to each user is different.

[0096] Therefore, since the number of successful collections of the first theme card combination is limited, to ensure that this limitation is effective during the activity, it is necessary to ensure that the first theme card combination displayed to all users participating in the target interactive activity is the same. This way, each user has the same collection goal under the first theme card combination, thus guaranteeing that users can only obtain the score coefficient corresponding to the first theme card combination if the order of successful collection matches the limited number of successful collections.

[0097] In one embodiment, the card set may include a first target card of the gain type. When a user is assigned the first target card, the user can initiate an interactive operation targeting the first target card, and a corresponding response can be implemented based on this interactive operation. Specifically, S103 described above can be implemented according to the following steps:

[0098] In response to the user collecting a preset first target card in the target interaction activity and performing a target card play operation on the first target card, when displaying the collection results, the system displays the collection result indicating that the target theme card combination has been collected; the target theme card combination is selected from the theme card combinations that the user has not yet collected.

[0099] Here, the card set can include a specified number of first target cards. The target card play operation can be an operation where the user plays N first target cards simultaneously, or an operation where the user plays M first target cards after another user has played one, where N is greater than M. For example, N equals 4 and M equals 3; or N equals 8 and M equals 7.

[0100] In practice, in response to a user collecting a preset first target card during a target interactive activity, and after the user performs a target card-playing operation on the collected first target card, a theme card combination is randomly selected from the user's currently incomplete theme card combinations as the target theme card combination. Subsequently, when displaying the collection results, an indication that the target theme card combination has been collected can be shown.

[0101] Alternatively, after a user performs a target play action on the first target card, the various theme card combinations that the user has not yet collected can be displayed. Then, in response to the user's selection action for any of the displayed theme card combinations, the selected theme card combination can be designated as the target theme card combination. Subsequently, when displaying the collection results, a collection result indicating that the target theme card combination has been collected can be displayed.

[0102] For example, if a user plays four first target cards at the same time, it can be determined that the user has performed a target card play operation against the first target cards. Then, a target theme card combination can be selected from the theme card combinations that the user has not yet collected, and the collection result indicating that the target theme card combination has been collected can be displayed.

[0103] In this way, by setting a first target card and the target card play operation, we can enrich the collection strategy of theme card combinations, increase the ways to collect theme card combinations, and improve the diversity of interaction methods.

[0104] In another embodiment, the card set may include a second target card of the gain type. When a user is assigned a second target card, the user can initiate an interactive operation targeting the second target card, and a corresponding response can be implemented based on this interactive operation. Specifically, S103 described above can be implemented according to the following steps:

[0105] In response to a user collecting a preset second target card during a target interaction activity and performing a target card play operation on the second target card, the collection result is displayed when showing the collection result, indicating that a previously uncollected theme card from any theme card combination has been successfully collected.

[0106] Here, the card set can include a specified number of second target cards. The target card play operation can be an operation where the user plays N second target cards simultaneously, or an operation where the user plays M second target cards after another user plays one first target card. Second target cards can include multiple types; for example, there can be three types.

[0107] In specific implementation, in response to the user collecting a preset second target card in the target interaction activity, after the user collects the second target card, in response to the user performing a target card play operation on the collected second target card, any theme card related to the theme card combination that the user has not collected can be randomly selected as the theme card successfully collected by the user, and when displaying the collection results, the collection result indicating that the theme card has been successfully collected can be displayed.

[0108] Optionally, in response to the user collecting a second target card and performing a target play operation on that second target card, the various theme cards related to the theme card combination that the user has not yet collected are displayed. Subsequently, in response to the user's selection of any of the displayed theme cards, an indication of successful collection of that theme card can be displayed when showing the collection results.

[0109] by Figure 2 For example, if a user plays four second-target cards simultaneously, it can be determined that the user has performed a target card play operation against the second-target cards. Then, any previously uncollected theme card can be selected from any theme card combination, and an indication will be displayed that the theme card has been successfully collected. Figure 2 In the game, previously uncollected theme cards can include gray cards from various theme card combinations, that is, theme cards that have not been lit up.

[0110] In this way, by setting a second target card and the target card playing operation for the second target card, the collection strategy of theme cards can be enriched, the ways to collect the various theme cards included in the theme card combination can be increased, and the diversity of interaction methods can be improved.

[0111] In one implementation, to enrich the usage and functions of the first target card and the second target card, in response to a user's operation on any first target card or any second target card, the card used can be designated as a card of any basic type or a hero card of any hero type.

[0112] S104: In response to the fact that the cards collected by the user meet the interaction termination trigger condition, display the card interaction result determined based on the collection results.

[0113] Here, the interaction termination trigger condition can be that any user participating in the target interaction activity successfully achieves the settlement goal corresponding to the target interaction activity, or that all cards in the card set have been allocated. For example, the settlement goal can be the card combination composed of the user's various cards that conforms to the preset card combination corresponding to any of the various settlement types, where each settlement type can correspond to one or more preset card combinations. The card interaction result is used to indicate the user's total collection score. The cards collected by the user are the cards in the user's hand at the current moment.

[0114] In practice, in response to the user's collected cards meeting the interaction termination trigger condition, the system can display the card interaction results determined based on that user's collection results for each user participating in the target interactive activity. For example, it can display the user's total collection score throughout the entire process of participating in the target interactive activity.

[0115] In one embodiment, S104 described above can be implemented according to the following steps:

[0116] In response to the user's collected cards meeting the interaction termination trigger condition, the settlement type matching the collection results and the corresponding card interaction results are displayed.

[0117] Here, the settlement type represents the card combination formed by the various cards collected by the user. Multiple settlement types can be pre-selected, and each settlement type can correspond to one or more preset card combinations. For example, if the target theme is a character type from a specific period, the settlement types can include types 1 to 4. Type 1's preset card combination is "P*Character A + P*Character B + P*Character C + P*Character D + Q*Hero cards from other factions," where P can be a first preset value, such as 3, and Q can be a second preset value, such as 2. Characters A through D can be heroes from faction 1, and other factions include factions 2, 3, and 4. Type 2's preset card combination is "P*Character I + P*Character G + P*Character K + P*Character L + Q*Hero cards from other factions," where Characters I through L are heroes from faction 2, and other factions include factions 1, 3, and 4. Type 3 can be "Resourceful and Wise," and the default card combination for this type is "P * Character D + P * Character H + P * Character G + P * Character N + Q * Hero Cards from Any Faction," where "any faction" can include any of Factions 1 to 4. Type 4's default card combination is "a1 * First Card + a2 * First Card," where a1 can be 0 or 2, a2 ​​can be 0 or 3, and the first card can be cards corresponding to Characters D, E, and G, or any three default cards from the basic card set.

[0118] The number of settlement types and the preset card combinations corresponding to disbandment types can be set based on experience, and this embodiment does not impose specific limitations. Thus, by setting various settlement types and preset card combinations, the settlement methods corresponding to the target interactive activity can be enriched.

[0119] Different settlement types can correspond to different settlement effects. After determining the settlement type that the card combination of each card in a user's hand belongs to, the settlement effect corresponding to that settlement type can be displayed to the user.

[0120] In practice, the system can respond to the user's collected cards meeting the interaction termination trigger condition. Then, based on the card combinations indicated by the collection results, it can determine the settlement type matching the collection results from multiple preset settlement types. Next, based on the settlement type and the successfully collected themed card combinations indicated by the collection results, the card interaction result can be determined. Finally, the settlement type matching the collection results and the corresponding card interaction result can be displayed.

[0121] In one embodiment, the card interaction result can be represented by the total collection score obtained by the user throughout the entire card collection process. The card interaction result can be determined according to the following steps:

[0122] S1: Based on the collected card combinations of each theme that have been collected, as indicated by the collection results, and the score coefficients corresponding to each theme card combination, determine the first score coefficient corresponding to the collection results.

[0123] For example, if the collection results indicate that the collection of each themed card combination is complete, it includes... Figure 2 The first theme card combination corresponding to the Oath of the Peach Garden, the second theme card combination corresponding to the Resourcefulness of the People, and the second theme card combination corresponding to the Three Visits to the Thatched Cottage can be used to determine the first score coefficient corresponding to the collection result as 12288 based on the score coefficients (i.e., ×24, ×64, and ×8) corresponding to the three theme card combinations respectively.

[0124] S2: Based on the settlement type that matches the collected results, determine the second score coefficient corresponding to the settlement type.

[0125] Here, each settlement type can also be preset with a corresponding scoring coefficient. For example, the scoring coefficient for type 1 is ×2, the scoring coefficient for type 2 is ×3, and the scoring coefficient for type 3 is ×6.

[0126] In practice, the second score coefficient for a user can be determined based on the settlement type that matches the collected results and the preset score coefficient corresponding to each settlement type.

[0127] For example, if the settlement type that matches the collected results is type 2, the second score coefficient can be determined to be ×3.

[0128] S3: Based on the preset base score, the first scoring coefficient, and the second scoring coefficient, determine the total score corresponding to the card interaction result.

[0129] Here, the preset base score can be set based on experience, and this implementation does not impose specific limitations. For multiple users participating in the target interactive activity, when any one of the users triggers the interaction termination condition, all users will stop collecting. At this time, the collection result for each user can be determined based on the card combinations formed by the cards collected by each user at the current moment and the successfully collected theme card combinations. The total score is the total collection score obtained by the user throughout the entire process of participating in the target interactive activity.

[0130] Understandably, if any user triggers the interaction end trigger condition, the cards collected by other users may not be able to form a card combination that matches the preset settlement type. In this case, the result indicated by the collection result for that user can be empty. Similarly, other users may also fail to collect any theme card combination. In this case, the result indicated by the collection result for that user can also be empty.

[0131] In practice, a base score can be assigned to each user participating in the target interactive activity, or a non-zero base score can be assigned only to users who successfully collect card combinations that match the settlement type, while a base score of 0 can be assigned to other users who do not successfully collect card combinations that match the settlement type.

[0132] When the cards collected by the user meet the interaction termination trigger conditions, for each user participating in the target interaction activity, the user's preset base score, first scoring coefficient, and second scoring coefficient are multiplied to obtain the total score corresponding to the card interaction result. Then, the total score and the settlement type matching the user's collection results are displayed to the user.

[0133] For example, if the user's first score coefficient is 12288, the second score coefficient is ×3, and the preset base score is 100, the total score corresponding to the card interaction result can be determined to be 3686400.

[0134] Thus, based on the above embodiments, the card interaction process sets up theme cards of target theme types. The theme cards are divided into a first theme card combination with a limited number of users who can successfully collect them, and a second theme card combination without a limit on the number of users who can successfully collect them. In this way, each user participating in the interactive activity can simultaneously collect the second theme card combination and compete to collect the first theme card combination. The interaction goal has both deterministic aspects (the interaction goal includes collecting the selected second theme card combination) and unknown aspects (it is unknown whether the first theme card can be collected), thereby enriching the interaction operation methods and realizing the diversification and flexibility of the interaction goal.

[0135] Those skilled in the art will understand that, in the above-described method of the specific implementation, the order in which each step is written does not imply a strict execution order and does not constitute any limitation on the implementation process. The specific execution order of each step should be determined by its function and possible internal logic.

[0136] Based on the same inventive concept, this disclosure also provides a card interaction device corresponding to the card interaction method. Since the principle of the device in this disclosure for solving the problem is similar to the card interaction method described above in this disclosure, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0137] Reference Figure 3 The diagram shown is an architectural schematic of a card interaction device provided in some embodiments of this disclosure. The device includes:

[0138] The first display module 301 is used to display the initial cards assigned to the user from the card set in response to a trigger operation for the target interactive activity; the card set includes at least: theme cards under the target theme type;

[0139] The second display module 302 is used to display multiple theme card combinations to be collected selected from a pre-configured set of theme card combinations; wherein, the multiple theme card combinations to be collected include a first theme card combination to be collected and at least one second theme card combination to be collected, the first theme card combination being a theme card combination with a limited number of users who can successfully collect it; the number of users is less than the number of users participating in the target interactive activity; each theme card combination includes multiple theme cards; each theme card combination to be collected includes at least one theme card that the user has not been assigned;

[0140] The third display module 303 is used to display the user's collection results for the theme card combination in response to the user's interactive operation in the target interactive activity;

[0141] The fourth display module 304 is used to display the card interaction results determined based on the collection results in response to the fact that each card collected by the user meets the interaction end trigger condition.

[0142] In one possible implementation, the second display module 302, when displaying the multiple theme card combinations to be collected selected from a pre-configured multiple theme card combinations, is used to:

[0143] Display the user's initial deck, the first theme card combination automatically selected for the user, and at least one second theme card combination.

[0144] In one possible implementation, the second display module 302, when displaying the multiple theme card combinations to be collected selected from a pre-configured multiple theme card combinations, is used to:

[0145] Display candidate theme card combinations from a variety of pre-configured theme card combinations; each candidate theme card combination contains at least one theme card that the user has not been assigned;

[0146] In response to the selection operation of the candidate theme card combination, the preset number of candidate theme card combinations selected by the user are displayed as at least one theme card combination to be collected.

[0147] In one possible implementation, the third display module 303, when displaying the user's collection results for the theme card combination in response to the user's interactive operation in the target interactive activity, is configured to:

[0148] In response to the user's interaction in the target interactive activity, if the collection result indicates that the user has completed collecting the first theme card combination, and the user is the first among all users participating in the target interactive activity to complete collecting the first theme card combination, then when displaying the collection result, the collection result indicating the completion of collecting the first theme card combination will be displayed; and,

[0149] If the collection result indicates that the user has completed collecting the second theme card combination, then when displaying the collection result, the collection result indicating that the second theme card combination has been completed will be displayed.

[0150] In one possible implementation, the target interactive activity displays the same combination of various themed cards to be collected to each user; or,

[0151] In the target interactive activity, the first theme card combination to be collected is the same for each user, but the second theme card combination to be collected is different for each user.

[0152] In one possible implementation, the third display module 303, when displaying the user's collection results for the theme card combination in response to the user's interactive operation in the target interactive activity, is configured to:

[0153] In response to the user collecting a preset first target card in the target interaction activity and performing a target card play operation on the first target card, when displaying the collection results, a collection result indicating that the target theme card combination has been collected is displayed; the target theme card combination is selected from the theme card combinations that the user has not yet collected.

[0154] In one possible implementation, the third display module 303, when displaying the user's collection results for the theme card combination in response to the user's interactive operation in the target interactive activity, is configured to:

[0155] In response to the user collecting a preset second target card in the target interaction activity and performing a target card play operation on the second target card, when displaying the collection result, a collection result indicating that a previously uncollected theme card in any theme card combination has been successfully collected is displayed.

[0156] In one possible implementation, the fourth display module 304, when displaying the card interaction results determined based on the collection results in response to the user-collected cards meeting the interaction end trigger condition, is configured to:

[0157] In response to the fact that each card collected by the user meets the interaction termination trigger condition, the settlement type matching the collection result and the corresponding card interaction result are displayed.

[0158] In one possible implementation, the device further includes:

[0159] Module 305 is used to determine the card interaction result according to the following steps:

[0160] Based on the collected card combinations of each theme indicated by the collection results, and the score coefficients corresponding to each card combination of each theme, the first score coefficient corresponding to the collection results is determined;

[0161] Based on the settlement type that matches the collected results, a second score coefficient corresponding to the settlement type is determined;

[0162] Based on the preset base score, the first scoring coefficient, and the second scoring coefficient, the total score corresponding to the card interaction result is determined.

[0163] The processing flow of each module in the device and the interaction flow between each module can be referred to the relevant descriptions in the above method embodiments, and will not be detailed here.

[0164] Based on the same technical concept, this disclosure also provides a computer device. (See also...) Figure 4 The diagram shows the structure of a computer device 400 provided in some embodiments of this disclosure, including a processor 401, a memory 402, and a bus 403. The memory 402 stores execution instructions and includes main memory 4021 and external memory 4022. The main memory 4021, also called internal memory, is used to temporarily store computational data in the processor 401 and data exchanged with external memory 4022 such as a hard disk. The processor 401 exchanges data with the external memory 4022 through the main memory 4021. When the computer device 400 is running, the processor 401 and the memory 402 communicate through the bus 403, causing the processor 401 to execute the following instructions:

[0165] In response to a triggered action for a target interactive activity, the initial cards assigned to the user from a card set are displayed; the card set includes at least: theme cards under the target theme type;

[0166] The system displays a selection of various themed card combinations to be collected from a pre-configured set of themed card combinations. Each set includes a first themed card combination and at least one second themed card combination. The first themed card combination is a combination with a limited number of users who can successfully collect it. The number of users is less than the number of users participating in the target interactive activity. Each themed card combination includes multiple themed cards. Each themed card combination to be collected contains at least one themed card that the user was not assigned.

[0167] In response to the user's interactive actions in the target interactive activity, display the user's collection results for the theme card combination;

[0168] In response to the fact that each card collected by the user meets the interaction termination trigger condition, the card interaction result determined based on the collection result is displayed.

[0169] In one optional implementation, the instructions executed by processor 401, wherein displaying the multiple theme card combinations to be collected selected from a pre-configured set of multiple theme card combinations, includes:

[0170] Display the user's initial deck, the first theme card combination automatically selected for the user, and at least one second theme card combination.

[0171] In one optional implementation, the instructions executed by processor 401, wherein displaying the multiple theme card combinations to be collected selected from a pre-configured set of multiple theme card combinations, includes:

[0172] Display candidate theme card combinations from a variety of pre-configured theme card combinations; each candidate theme card combination contains at least one theme card that the user has not been assigned;

[0173] In response to the selection operation of the candidate theme card combination, the preset number of candidate theme card combinations selected by the user are displayed as at least one theme card combination to be collected.

[0174] In one optional implementation, the instructions executed by the processor 401, in response to the user's interactive operation in the target interactive activity, include displaying the user's collection results for the theme card combination, including:

[0175] In response to the user's interaction in the target interactive activity, if the collection result indicates that the user has completed collecting the first theme card combination, and the user is the first among all users participating in the target interactive activity to complete collecting the first theme card combination, then when displaying the collection result, the collection result indicating the completion of collecting the first theme card combination will be displayed; and,

[0176] If the collection result indicates that the user has completed collecting the second theme card combination, then when displaying the collection result, the collection result indicating that the second theme card combination has been completed will be displayed.

[0177] In one optional implementation, in the instructions executed by processor 401, the combination of multiple themed cards to be collected displayed to each user in the target interactive activity is the same; or,

[0178] In the target interactive activity, the first theme card combination to be collected is the same for each user, but the second theme card combination to be collected is different for each user.

[0179] In one optional implementation, the instructions executed by the processor 401, in response to the user's interactive operation in the target interactive activity, display the user's collection results for the theme card combination, including:

[0180] In response to the user collecting a preset first target card in the target interaction activity and performing a target card play operation on the first target card, when displaying the collection results, a collection result indicating that the target theme card combination has been collected is displayed; the target theme card combination is selected from the theme card combinations that the user has not yet collected.

[0181] In one optional implementation, the instructions executed by the processor 401, in response to the user's interactive operation in the target interactive activity, display the user's collection results for the theme card combination, including:

[0182] In response to the user collecting a preset second target card in the target interaction activity and performing a target card play operation on the second target card, when displaying the collection result, a collection result indicating that a previously uncollected theme card in any theme card combination has been successfully collected is displayed.

[0183] In one optional implementation, the instructions executed by the processor 401, in response to the user collecting cards and finding that the interaction end trigger condition is met, display the card interaction result determined based on the collection result, including:

[0184] In response to the fact that each card collected by the user meets the interaction termination trigger condition, the settlement type matching the collection result and the corresponding card interaction result are displayed.

[0185] In one optional implementation, the card interaction result in the instructions executed by the processor 401 is determined according to the following steps:

[0186] Based on the collected card combinations of each theme indicated by the collection results, and the score coefficients corresponding to each card combination of each theme, the first score coefficient corresponding to the collection results is determined;

[0187] Based on the settlement type that matches the collected results, a second score coefficient corresponding to the settlement type is determined;

[0188] Based on the preset base score, the first scoring coefficient, and the second scoring coefficient, the total score corresponding to the card interaction result is determined.

[0189] This disclosure also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the card interaction method described in the above-described method embodiments. The storage medium can be a volatile or non-volatile computer-readable storage medium.

[0190] This disclosure also provides a computer program product carrying program code. The program code includes instructions that can be used to execute the steps of the card interaction method described in the above method embodiments. For details, please refer to the above method embodiments, which will not be repeated here.

[0191] The aforementioned computer program product can be implemented through hardware, software, or a combination thereof. In one optional embodiment, the computer program product is specifically embodied in a computer storage medium; in another optional embodiment, the computer program product is specifically embodied in a software product, such as a software development kit (SDK), etc.

[0192] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems and devices described above can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here. In the several embodiments provided in this disclosure, it should be understood that the disclosed systems, devices, and methods can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of units is only a logical functional division; in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Another point is that the displayed or discussed mutual coupling or direct coupling or communication connection may be through some communication interfaces; the indirect coupling or communication connection of devices or units may be electrical, mechanical, or other forms.

[0193] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0194] In addition, the functional units in the various embodiments of this disclosure can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0195] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a processor-executable, non-volatile, computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0196] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.

Claims

1. A card interaction method, characterized in that, include: In response to a triggered action for a target interactive activity, display the initial cards that the user is assigned from the card collection; The card set includes at least: themed cards under the target theme type; The system displays multiple theme card combinations to be collected from a pre-configured set of theme card combinations. Each set includes a first theme card combination and at least one second theme card combination. The first theme card combination is a set with a limited number of users who can successfully collect the cards. The number of users successfully collected by the first theme card combination is less than the number of users participating in the target interactive activity. Each theme card combination includes multiple theme cards. Each set of theme cards to be collected contains at least one theme card that the user has not been assigned. The first theme card combination is the same for all users participating in the target interactive activity. In response to the user's interactive actions in the target interactive activity, display the user's collection results for the theme card combination; In response to the fact that each card collected by the user meets the interaction termination trigger condition, the card interaction result determined based on the collection result is displayed.

2. The method according to claim 1, characterized in that, The display shows a selection of various themed card combinations to be collected from a pre-configured pool of themed card combinations, including: Display the user's initial deck, the first theme card combination automatically selected for the user, and at least one second theme card combination.

3. The method according to claim 1, characterized in that, The display shows a selection of various themed card combinations to be collected from a pre-configured pool of themed card combinations, including: Display candidate theme card combinations from a variety of pre-configured theme card combinations; each candidate theme card combination contains at least one theme card that the user has not been assigned; In response to the selection operation of the candidate theme card combination, the preset number of candidate theme card combinations selected by the user are displayed as at least one theme card combination to be collected.

4. The method according to claim 1, characterized in that, The response to the user's interactive operation in the target interactive activity, displaying the user's collection results for the theme card combination, includes: In response to the user's interaction in the target interactive activity, if the collection result indicates that the user has completed collecting the first theme card combination, and the user is the first among all users participating in the target interactive activity to complete collecting the first theme card combination, then when displaying the collection result, the collection result indicating the completion of collecting the first theme card combination will be displayed; and, If the collection result indicates that the user has completed collecting the second theme card combination, then when displaying the collection result, the collection result indicating that the second theme card combination has been completed will be displayed.

5. The method according to claim 4, characterized in that, In the target interactive activity, the combinations of various themed cards to be collected shown to each user are the same; or, In the target interactive activity, the first theme card combination to be collected is the same for each user, but the second theme card combination to be collected is different for each user.

6. The method according to claim 1, characterized in that, In response to the user's interactive actions in the target interactive activity, display the user's collection results for the theme card combination, including: In response to the user collecting a preset first target card in the target interaction activity and performing a target card play operation on the first target card, when displaying the collection results, a collection result indicating that the target theme card combination has been collected is displayed; the target theme card combination is selected from the theme card combinations that the user has not yet collected.

7. The method according to claim 1, characterized in that, In response to the user's interactive actions in the target interactive activity, display the user's collection results for the theme card combination, including: In response to the user collecting a preset second target card in the target interaction activity and performing a target card play operation on the second target card, when displaying the collection result, a collection result indicating that a previously uncollected theme card in any theme card combination has been successfully collected is displayed.

8. The method according to claim 1, characterized in that, In response to the user-collected cards meeting the interaction termination trigger condition, the card interaction results determined based on the collection results are displayed, including: In response to the fact that each card collected by the user meets the interaction termination trigger condition, the settlement type matching the collection result and the corresponding card interaction result are displayed.

9. The method according to claim 8, characterized in that, The card interaction result is determined according to the following steps: Based on the collected card combinations of each theme indicated by the collection results, and the score coefficients corresponding to each card combination of each theme, the first score coefficient corresponding to the collection results is determined; Based on the settlement type that matches the collected results, a second score coefficient corresponding to the settlement type is determined; Based on the preset base score, the first scoring coefficient, and the second scoring coefficient, the total score corresponding to the card interaction result is determined.

10. A card interaction device, characterized in that, include: The first display module is used to respond to the triggered operation for the target interactive activity and display the initial cards that the user is assigned from the card set; The card set includes at least: themed cards under the target theme type; The second display module is used to display multiple theme card combinations to be collected selected from a pre-configured set of theme card combinations. These multiple theme card combinations include a first theme card combination to be collected and at least one second theme card combination to be collected. The first theme card combination is a combination with a limited number of users who can successfully collect the cards. The number of users who can successfully collect the cards in the first theme card combination is less than the number of users participating in the target interactive activity. Each theme card combination includes multiple theme cards. Each theme card combination to be collected contains at least one theme card that the user has not been assigned. For the multiple users participating in the target interactive activity, the first theme card combination is the same for all users. The third display module is used to respond to the user's interactive operation in the target interactive activity and display the user's collection results for the theme card combination; The fourth display module is used to display the card interaction results determined based on the collection results when the cards collected by the user meet the interaction end triggering conditions.

11. A computer device, characterized in that, include: The computer device includes a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the computer device is running, the processor communicates with the memory via the bus. When the machine-readable instructions are executed by the processor, they perform the steps of the card interaction method as described in any one of claims 1 to 9.

12. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the card interaction method as described in any one of claims 1 to 9.

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