Digital immortality methods, systems, devices, storage media, and smart out-of-body avatars

By acquiring information about human existence and processing it using deep learning models and data acquisition equipment, an avatar model is constructed, solving the problem of storing and processing human consciousness in existing technologies, realizing digital immortality for individuals, and enhancing the realism and cost-effectiveness of digital immortality.

CN116796788BActive Publication Date: 2026-07-21HANGZHOU YUSHU TECHNOLOGY CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
HANGZHOU YUSHU TECHNOLOGY CO LTD
Filing Date
2023-06-09
Publication Date
2026-07-21

AI Technical Summary

Technical Problem

Existing technologies cannot effectively store and process human consciousness, which prevents the widespread use of digital immortality technology.

Method used

By acquiring information about human existence and processing it using deep learning models, we can construct an avatar model to achieve digital simulation of humans, including the digitization of information such as behavior, language, and diet, and process it using data acquisition equipment and physical supercomputing modules.

Benefits of technology

It achieves the immortality of human thought, the solution is scientific and reasonable, economical, easy to implement and promote, and enhances the realism of digital immortality.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application discloses a digital immortality method, system, device, storage medium and intelligent out-of-body avatar, and belongs to the field of digital technology applications. Current biological medical technology cannot realize the immortality of human individuals. The digital immortality method comprises the following steps: obtaining existence trace information of a human; the human is a human individual or a group of humans or a regional human; and an out-of-body avatar model is used to process the existence trace information, complete digital simulation of the existence trace, and realize digital immortality of the human. Through continuous exploration and tests, the existence trace information of a human is first obtained; then the out-of-body avatar model is used to process the existence trace information, complete digital simulation of the existence trace, and realize digital immortality of the human, so that the immortality of human individuals can be realized without biological medical technology, the scheme is scientific and reasonable, feasible, easy to implement, and good in economy, and is worth popularizing.
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Description

Technical Field

[0001] This invention relates to digital immortality methods, systems, devices, storage media, and intelligent avatars, belonging to the field of digital technology applications. Background Technology

[0002] Since the awakening of human self-awareness, achieving immortality has been the greatest and most enduring desire of every human being. To achieve this goal, humanity has invested enormous amounts of biomedical resources. However, to date, it has only slightly extended the average human lifespan.

[0003] Current biomedical technology offers virtually no possibility of achieving human immortality. Furthermore, even if future technological breakthroughs occur, individuals will remain vulnerable to harm and death.

[0004] Furthermore, some have proposed using brain-computer interfaces to directly export one's "memory" and "consciousness," storing one's "soul" on USB drives or memory cards, thereby achieving "immortality of consciousness."

[0005] However, existing technologies do not disclose how consciousness is stored or processed, making it impossible to truly implement "digital immortality" and hindering the widespread use of digital immortality technology. The information disclosed in this background section is only for understanding the background of the inventive concept and therefore may include information that does not constitute prior art. Summary of the Invention

[0006] To address the aforementioned problems or one of them, the objective of this invention is to provide a method for achieving digital immortality for a human being by first acquiring information about the existence traces of a human being; then processing this information using an external avatar model to complete a digital simulation of the existence traces; and finally achieving digital immortality for that human being. This method allows for the realization of the individual's consciousness without the aid of biomedical technology. The solution is scientific, reasonable, feasible, easy to implement, economical, and conducive to widespread application.

[0007] To address the aforementioned problems or one of them, the second objective of this invention is to provide a digital immortality system that utilizes a data acquisition module to obtain information about the existence traces of a human being; then, a physical supercomputing module is used to process this information to complete a digital simulation of the existence traces. This allows for the realization of the mind immortality of an individual without the aid of biomedical technology. The solution is scientifically sound, feasible, economical, and easy to promote and utilize.

[0008] In view of the above problems or one of the above problems, the third objective of the present invention is to provide a digital immortality method, system, device, storage medium and intelligent avatar that can achieve human individual immortality without the aid of biomedical technology.

[0009] To achieve one of the above objectives, the first technical solution of the present invention is as follows:

[0010] A method for digital immortality includes the following:

[0011] To obtain information about the existence of a particular human being;

[0012] A certain human being refers to a specific human being, a group of human beings, or a specific region of human beings.

[0013] The trace information includes at least behavioral information and / or language information and / or dietary information and / or entertainment information and / or psychological state information and / or emotional information and / or exercise information and / or thinking information and / or personality information and / or physical health information and / or body shape information and / or habit information and / or living scene information and / or working scene information and / or entertainment scene information and / or family scene information and / or relatives information;

[0014] By processing the trace information of existence using a pre-constructed avatar model, a digital simulation of the traces of existence is completed, thereby achieving digital immortality for a certain human being.

[0015] Through continuous exploration and experimentation, this invention first obtains information about the existence traces of a human being; then, it uses an external avatar model to process the existence trace information, completes the digital simulation of the existence traces, and realizes the digital immortality of a human being. Thus, it is possible to achieve immortality for an individual human being without the aid of biomedical technology. The solution is scientific, reasonable, feasible, easy to implement, economical, and conducive to widespread application.

[0016] Furthermore, this invention transforms human consciousness into existence trace information so that it can be recorded and stored by storage devices and recognized and processed by algorithm models. At the same time, it constructs an external avatar model to process the existence trace information, making digital immortality truly implementable. It is easy to program and the solution is simple and practical.

[0017] As a preferred technical measure:

[0018] The avatar model is a deep learning model that can transform non-linear raw data into high-level, abstract feature representations. Its construction method is as follows:

[0019] Step 1: Obtain information on the presence of traces;

[0020] Step 2: Convert the presence trace information into presence trace data that can be recognized by machines;

[0021] This involves converting behavioral and / or linguistic information, dietary information, entertainment information, psychological state information, emotional information, exercise information, thinking information, personality information, physical health information, body shape information, habit information, living scenario information, working scenario information, entertainment scenario information, family scenario information, and family information into machine-recognizable behavioral data, linguistic data, dietary data, entertainment data, psychological state data, emotional data, exercise data, thinking data, personality data, physical health data, body shape data, habit data, living scenario data, working scenario data, entertainment scenario data, family scenario data, and family information.

[0022] Step 3: Divide the data containing traces into training group data and validation group data;

[0023] Step 4: Input the training group data into the deep learning model for training, and then verify it using the validation group data to obtain the trained deep learning model.

[0024] As a preferred technical measure:

[0025] The methods for obtaining trace information are as follows:

[0026] Obtain video image information of a human from one or more cameras;

[0027] Or / and, obtaining a human voice from one or more microphones;

[0028] Or / and, obtaining biosign information from one or more sensors;

[0029] Or / and, obtain information about the existence of a certain human being from archival documents.

[0030] The archives include online chat logs, medical records, physical examination records, personnel files, student records, diary entries, work records, etc.

[0031] As a preferred technical measure:

[0032] Deep learning models include at least one or more neural network models;

[0033] The neural network model is a large neural network model or / and a Transformer neural network or / and a deep reinforcement learning neural network or / and a convolutional neural network (CNN) model or / and a recurrent neural network (RNN) model or / and a deep belief network (DBN) model or / and a deep autoencoder (AutoEncoder) model or / and a generative adversarial network (GAN) model.

[0034] To achieve one of the above objects, the second technical solution of the present invention is as follows:

[0035] A digital immortality system

[0036] comprising a physical supercomputer module and a data acquisition device;

[0037] The physical supercomputer module runs the above-mentioned digital immortality method;

[0038] The data acquisition module is used to collect the existence trace information of a certain human.

[0039] Through continuous exploration and experiments, the present invention uses the data acquisition module to obtain the existence trace information of a certain human; then uses the physical supercomputer module to process the existence trace information to complete the digital simulation of the existence trace, so that the digital immortality of human individuals can be achieved without relying on biological medical technology. The solution is scientific, reasonable, practical, easy to implement, economical, and conducive to popularization and utilization.

[0040] Or / and, the data acquisition device is in the shape of a cap or glasses or ear caps or a necklace or a bracelet or an ankle bracelet or a clothing-like structure, and it at least includes one or more cameras or / and one or more microphones or / and one or more sensors.

[0041] As a preferred technical measure:

[0042] The data acquisition device is a wearable physical data acquisition device, which at least includes one or more cameras or / and one or more microphones or / and one or more sensors.

[0043] As a preferred technical measure:

[0044] The camera is assembled on the human head, at the same height as the human eyes or with a distance difference of one, ensuring that the collected video information is similar to the field of vision of the human individual, so that the digital simulation is more realistic.

[0045] The value of the distance difference one is A;

[0046] -10 cm < A < 10 cm;

[0047] The microphone is assembled on the human head, at the same height as the human ear or lips or with a distance difference of two, ensuring that clear audio information can be collected, so that the digital simulation is more realistic.

[0048] The value of the distance difference two is B;

[0049] -12 cm < B < 12 cm.

[0050] As a preferred technical measure:

[0051] It further includes a human motion capture device;

[0052] The human motion capture device is a wearable or adhesive device that is placed on the human body to collect human behavior and / or activity trajectories and / or facial expression changes. It can be a contact-type or non-contact-type data collection device.

[0053] Or / and, also includes physical output devices;

[0054] The physical output device is an interactive output device, a mechanically driven device, or an electric bionic device, which includes at least one or more cameras, one or more microphones, one or more sensors, one or more speakers, a powered humanoid helmet, a powered humanoid arm, and a powered humanoid leg.

[0055] As a preferred technical measure:

[0056] The sensor is a temperature sensor, a barometric pressure sensor, a humidity sensor, a radar ranging sensor, an infrared sensor, a heart rate monitoring sensor, a respiration monitoring sensor, a blood pressure monitoring sensor, a skin conductivity sensor, a body composition monitoring sensor, a joint motion sensor, or a muscle motion sensor.

[0057] To achieve one of the above objectives, the third technical solution of the present invention is as follows:

[0058] A computer device comprising:

[0059] One or more processors;

[0060] Storage device for storing one or more programs;

[0061] When the one or more programs are executed by the one or more processors, the one or more processors implement the above-described digital immortality method.

[0062] To achieve one of the above objectives, the fourth technical solution of the present invention is as follows:

[0063] A computer-readable storage medium having a computer program stored thereon that, when executed by a processor, implements the above-described method for digital immortality.

[0064] To achieve one of the above objectives, the fifth technical solution of the present invention is as follows:

[0065] An intelligent avatar, applying the aforementioned digital immortality method.

[0066] It includes at least:

[0067] The aforementioned digital immortality system,

[0068] Or / and, one of the above-mentioned calculator devices,

[0069] Or / and, the above-mentioned computer-readable storage medium

[0070] Or / and the humanoid machine body.

[0071] This invention features an intelligent avatar that can achieve not only digital immortality of a human's mind but also digital immortality of a human's physical form, further enhancing the realism of digital rebirth.

[0072] Intelligent avatars can be virtual characters that can be displayed on a screen, humanoid machines, or projected instruments.

[0073] Compared with existing technical solutions, the present invention has the following beneficial effects:

[0074] Through continuous exploration and experimentation, this invention first obtains information about the existence traces of a human being; then, it uses an external avatar model to process the existence trace information, completes the digital simulation of the existence traces, and realizes the digital immortality of a human being. Thus, without the aid of biomedical technology, it is possible to achieve the immortality of a human individual's mind. The solution is scientific, reasonable, feasible, easy to implement, economical, and conducive to promotion and utilization.

[0075] Furthermore, through continuous exploration and experimentation, this invention utilizes a data acquisition module to obtain information about the existence traces of a human being; then, it uses a physical supercomputing module to process the existence trace information and complete a digital simulation of the existence traces. Thus, without relying on biomedical technology, it is possible to achieve the immortality of a human individual's mind. The solution is scientific, reasonable, feasible, economical, and easy to promote and utilize.

[0076] Furthermore, this invention transforms human consciousness into existence trace information so that it can be recorded and stored by storage devices and recognized and processed by algorithm models; at the same time, it constructs an external avatar model to process the existence trace information, enabling digital immortality to be truly implemented. The solution is simple and practical. Attached Figure Description

[0077] Figure 1 This is a flowchart of the digital immortality method of the present invention;

[0078] Figure 2 This is a structural diagram of the digital immortality system of the present invention. Detailed Implementation

[0079] To make the objectives, technical solutions, and advantages of this invention clearer, the invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative and not intended to limit the invention.

[0080] Conversely, this invention encompasses any substitutions, modifications, equivalent methods, and solutions made within the spirit and scope of the invention as defined in the claims. Furthermore, to provide a better understanding of the invention, certain specific details are described in detail below. However, those skilled in the art will fully understand the invention even without these detailed descriptions.

[0081] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention pertains. The terminology used herein is for the purpose of describing particular embodiments only and is not intended to limit the invention. The term "or / and" as used herein includes any and all combinations of one or more of the associated listed items.

[0082] like Figure 1 As shown, a specific embodiment of the digital immortality method of the present invention is as follows:

[0083] A method for digital immortality includes the following:

[0084] To obtain information about the existence of a particular human being;

[0085] A certain human being refers to a specific human being, a group of human beings, or a specific region of human beings.

[0086] The trace information includes at least behavioral information and / or language information and / or dietary information and / or entertainment information and / or psychological state information and / or emotional information and / or exercise information and / or thinking information and / or personality information and / or physical health information and / or body shape information and / or habit information and / or living scene information and / or working scene information and / or entertainment scene information and / or family scene information and / or relatives information;

[0087] By processing the trace information of existence using a pre-constructed avatar model, a digital simulation of the traces of existence is completed, thereby achieving digital immortality for a certain human being.

[0088] Through continuous exploration and experimentation, this invention first obtains information about the existence traces of a human being; then, it uses an external avatar model to process the existence trace information, completes the digital simulation of the existence traces, and realizes the digital immortality of a human being. Thus, without the aid of biomedical technology, it is possible to achieve the immortality of a human individual's mind. The solution is scientific, reasonable, feasible, easy to implement, economical, and conducive to promotion and utilization.

[0089] The first specific embodiment of the avatar model of the present invention:

[0090] The avatar model can be a large neural network model, a convolutional neural network (CNN) model, a feedforward artificial neural network model, a recurrent neural network (RNN) model, a deep belief network (DBN) model, a deep autoencoder (AutoEncoder) model, or a generative adversarial network (GAN) model.

[0091] The convolutional neural network model can process data with a grid pattern and includes convolutional layers, pooling layers, and fully connected layers.

[0092] Feedforward artificial neural network models consist of an input layer, hidden layers, and an output layer. In the hidden and output layers, each node is treated as a neuron using a non-linear activation function, and it is trained using a supervised learning technique with backpropagation.

[0093] The recurrent neural network model can use the output of the previous step as input to feed back into the current step.

[0094] The deep belief network model uses probability and unsupervised learning to generate outputs.

[0095] A second specific embodiment of the avatar model of the present invention:

[0096] The avatar model can also generate execution behavior signals to control subsequent actions, including the following:

[0097] Step 21: Obtain behavioral demand data, scene information, and character information through pre-built demand interaction units;

[0098] The behavioral requirement data includes at least body movement information and / or dialogue communication information and / or facial expression control information;

[0099] Scene information includes at least building information and / or weather information and / or scene theme information;

[0100] The information about the person making the request should include at least the identity and age information and / or health and / or mood information of the person making the request;

[0101] Step 22: Utilize pre-built behavior execution units and filter out similar behavior data from existing trace data based on behavior requirement data;

[0102] Step 23: Based on scene information and character information, similar behavior data is corrected using a pre-built behavior correction unit to obtain behavior continuation data;

[0103] Step 24: Based on the behavior extension data, use the pre-built execution signal generation unit to generate corresponding execution behavior signals to realize the continuation of behavior actions.

[0104] This invention not only enables the reproduction of past scenes but also facilitates effective interaction in new scenes. Furthermore, by training based on data from past scenes, this invention allows a human to maintain previous behavioral habits and thought processes in new scenarios, and to perform corresponding physical actions, dialogues, and facial expressions. Therefore, this invention can achieve more realistic digital immortality.

[0105] like Figure 2 As shown, a specific embodiment of the digital immortality system of the present invention is illustrated.

[0106] A digital immortality system includes a physical supercomputing module 102, a large neural network model 104 running in the physical supercomputing module, and a wearable physical data acquisition device 101.

[0107] The goal is to enable individuals to wear the wearable physical data acquisition device for extended periods during their daily lives and work, and to collect information on their daily activities such as exercise, conversations, eating, and entertainment.

[0108] The wearable physical data acquisition device then transmits the collected information data to a large neural network model for training. This allows the large neural network model to learn various daily behaviors and language habits of the individual human being.

[0109] A specific embodiment of the wearable physical data acquisition device of the present invention:

[0110] Wearable physical data acquisition devices include one or more cameras, one or more microphones, and one or more temperature sensors, barometric pressure sensors, etc. These wearable physical data acquisition devices upload the acquired data to a large neural network model.

[0111] The sensors, such as cameras and microphones, should be positioned in roughly the same direction and location as the human eyes and ears, and ideally placed on the head.

[0112] At the same time, it guides or reminds individuals to express their thoughts directly when wearing the wearable physical data acquisition device, so that the device can also capture their thoughts.

[0113] A specific embodiment of the present invention that adds a human motion capture device:

[0114] The human motion capture device can be set up independently or mounted on a wearable physical data acquisition device. This device, worn on the human body, collects the body's everyday behaviors and activities, feeding them into a large neural network model for training.

[0115] A specific embodiment of the present invention that adds a physical output device:

[0116] The physical output device is a physical interactive output device 103, which includes one or more cameras, one or more microphones, one or more temperature sensors, air pressure sensors, speakers, a powered humanoid headgear, a powered humanoid arm, and a powered humanoid leg, etc.

[0117] A specific embodiment of the large neural network model of the present invention:

[0118] After the large neural network model has been trained for a period of time by wearing the wearable physical data acquisition device, it can be connected to the physical interactive output device to interactively output the training results of the actual environment and the external environment.

[0119] A specific embodiment of the intelligent avatar of the present invention:

[0120] An intelligent avatar, applying the aforementioned digital immortality method, includes: a digital immortality system, a computer device, a computer-readable storage medium, and a humanoid machine body.

[0121] An embodiment of a device applying the method of the present invention:

[0122] A computer device comprising:

[0123] One or more processors;

[0124] Storage device for storing one or more programs;

[0125] When the one or more programs are executed by the one or more processors, the one or more processors implement the above-described digital immortality method.

[0126] An embodiment of a computer medium applying the method of the present invention:

[0127] A computer-readable storage medium having a computer program stored thereon that, when executed by a processor, implements the above-described method for digital immortality.

[0128] Those skilled in the art will understand that embodiments of this application can be provided as methods, systems, or computer program products. Therefore, this application can take the form of a completely hardware embodiment, a completely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, this application can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0129] This application is described with reference to flowchart illustrations and / or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of this application. It will be understood that each block of the flowchart illustrations and / or block diagrams, as well as combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, generate instructions for implementing the flowchart... Figure 1 One or more processes and / or boxes Figure 1 A device that provides the functions specified in one or more boxes.

[0130] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing device to function in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means, which are implemented in a process Figure 1 One or more processes and / or boxes Figure 1 The function specified in one or more boxes.

[0131] These computer program instructions may also be loaded onto a computer or other programmable data processing equipment to cause a series of operational steps to be performed on the computer or other programmable equipment to produce a computer-implemented process, thereby providing instructions that execute on the computer or other programmable equipment for implementing the process. Figure 1 One or more processes and / or boxes Figure 1 The steps of the function specified in one or more boxes.

[0132] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention and not to limit it. Although the present invention has been described in detail with reference to the above embodiments, those skilled in the art should understand that modifications or equivalent substitutions can still be made to the specific implementation of the present invention. Any modifications or equivalent substitutions that do not depart from the spirit and scope of the present invention should be covered within the scope of protection of the claims of the present invention.

Claims

1. A method for digital immortality, characterized in that, Includes the following: To obtain information about the existence of a particular human being; A certain human being refers to a specific human being, a group of human beings, or a specific region of human beings. The trace information includes at least behavioral information and / or language information and / or dietary information and / or entertainment information and / or psychological state information and / or emotional information and / or exercise information and / or thinking information and / or personality information and / or physical health information and / or body shape information and / or habit information and / or living scene information and / or working scene information and / or entertainment scene information and / or family scene information and / or relatives information; By processing the trace information of existence using a pre-constructed avatar model, a digital simulation of the traces of existence is completed, thereby achieving digital immortality for a certain human being and the immortality of the mind of an individual. The avatar model can also generate execution behavior signals to control subsequent actions, including the following: Step 21: Obtain behavioral demand data, scene information, and character information through pre-built demand interaction units; The behavioral requirement data includes at least body movement information and / or dialogue communication information and / or facial expression control information; Scene information includes at least building information and / or weather information and / or scene theme information; The information about the person making the request should include at least the identity and age information and / or health and / or mood information of the person making the request; Step 22: Utilize pre-built behavior execution units and filter out similar behavior data from existing trace data based on behavior requirement data; Step 23: Based on scene information and character information, similar behavior data is corrected using a pre-built behavior correction unit to obtain behavior continuation data; Step 24: Based on the behavioral extension data, use the pre-built execution signal generation unit to generate corresponding execution behavior signals to achieve the continuation of behavioral actions. This allows a human to continue their previous behavioral habits and ways of thinking in a new scenario, and to perform corresponding physical actions, dialogues, and facial expression control, thus achieving true digital immortality. The digital immortality method is applied to the humanoid robot body; The humanoid robot body is equipped with physical output devices; The physical output device is an interactive output device, a mechanically driven device, or an electric bionic device, which includes at least one or more cameras, one or more microphones, one or more sensors, one or more speakers, a powered humanoid helmet, a powered humanoid arm, and powered humanoid legs.

2. The digital immortality method as described in claim 1, characterized in that, The avatar model is a deep learning model that can transform non-linear raw data into high-level, abstract feature representations. Its construction method is as follows: Step 1: Obtain information on the presence of traces; Step 2: Convert the presence trace information into presence trace data that can be recognized by machines; Convert behavior information and / or language information and / or diet information and / or entertainment information and / or psychological state information and / or emotional information and / or exercise information and / or thinking information and / or personality information and / or physical health information and / or body shape information and / or habit information and / or life scene information and / or work scene information and / or entertainment scene information and / or family scene information and / or relative information into behavior data and / or language data and / or diet data and / or entertainment data and / or psychological state data and / or emotional data and / or exercise data and / or thinking data and / or personality data and / or physical health data and / or body shape data and / or habit data and / or life scene data and / or work scene data and / or entertainment scene data and / or family scene data and / or relative data that can be recognized by a machine; Step 3, divide the trace data into training set data and validation set data; Step 4, input the training set data into a deep learning model for training, and verify it with the validation set data, so as to obtain a trained deep learning model.

3. A digital immortality method according to claim 1, wherein The method for obtaining trace information is as follows: Obtain the video image information of a certain human from one or more cameras; Or / and, obtain the voice information of a certain human from one or more microphones; Or / and, obtain biometric information from one or more sensors; Or / and, obtain the trace information of a certain human from archival documents; The deep learning model includes at least one or more neural network models.

4. A digital immortality system, characterized in that, For realizing the thinking immortality of an individual human; It includes a physical supercomputer module and a data acquisition device; The physical supercomputer module runs a digital immortality method according to any one of claims 1-3; The data acquisition device is used to collect the trace information of a certain human.

5. A digital immortality system according to claim 4, wherein The data acquisition device is in the shape of a cap or glasses or ear caps or a necklace or a bracelet or an ankle bracelet or a clothing-like structure, and it includes at least one or more cameras or / and one or more microphones or / and one or more sensors; Or / and, the data acquisition device is a wearable physical data acquisition device, and it includes at least one or more cameras or / and one or more microphones or / and one or more sensors.

6. A digital immortality system according to claim 5, wherein The camera is assembled on the human head, and it is at the same height as the human eye or has a distance difference of one; The value of the distance one is A; -10 cm < A < 10 cm; The microphone is assembled on the human head, and it is at the same height as the human ear or lips or has a distance difference of two; The value of the distance two is B; -12 cm < B < 12 cm.

7. A digital immortality system according to any one of claims 4-6, wherein It further includes a human motion capture device; The human motion capture device is a wearable device or an attached device, which is placed on the human body to collect the behavior actions and / or activity trajectories and / or expression changes of the human body, and it is a contact-type acquisition device or a non-contact-type acquisition device; Or / and, it further includes a physical output device; The physical output device is an interactive output device, a mechanical drive device or an electric bionic device, and it at least includes one or more cameras, one or more microphones, one or more sensors, one or more speakers, a powered humanoid helmet, a powered humanoid arm, and a powered humanoid leg.

8. A digital immortality system according to claim 7, wherein The sensor is a temperature sensor, a pressure sensor, a humidity sensor, a radar ranging sensor, an infrared sensor, a heart rate monitoring sensor, a respiration monitoring sensor, a blood pressure monitoring sensor, a skin conductivity sensor, a body composition monitoring sensor, a joint movement sensor or a muscle movement sensor.

9. A computer device, wherein It includes: One or more processors; A storage device for storing one or more programs; When the one or more programs are executed by the one or more processors, the one or more processors implement a digital immortality method according to any one of claims 1-3.

10. A computer-readable storage medium, wherein A computer program is stored thereon, and when the program is executed by a processor, it implements a digital immortality method according to any one of claims 1-3.

11. An intelligent external avatar device, wherein It at least includes a digital immortality system and a humanoid machine body; The digital immortality system includes a physical supercomputing module and a data acquisition device; The physical supercomputing module runs a digital immortality method according to any one of claims 1-3; The data acquisition device is a wearable device for collecting the presence trace information of a certain human, and it is a cap-shaped structure, glasses, ear caps, a necklace, a bracelet, an ankle bracelet or a clothing-shaped structure, and it at least includes one or more cameras, one or more microphones or / and one or more sensors; The wearable device is placed on the human body to collect the behavior actions, activity trajectories or / and expression changes of the human body, and it is a contact-type acquisition device or a non-contact-type acquisition device; The camera is assembled on the human head, and it is at the same height as the human eyes or has a distance difference of one; the value of the distance difference one is A; -10 cm < A < 10 cm; The microphone is assembled on the human head, and it is at the same height as the human ears or lips or has a distance difference of two; the value of the distance difference two is B; -12 cm < B < 12 cm; The humanoid machine body is assembled with a physical output device; The physical output device is an interactive output device, a mechanical drive device or an electric bionic device, and it at least includes one or more cameras, one or more microphones, one or more sensors, one or more speakers, a powered humanoid helmet, a powered humanoid arm and a powered humanoid leg.