Game live broadcast processing method and device, equipment and computer readable storage medium

By responding to the setting information copy command in the game live streaming interface, the game setting information of the streamer is automatically synchronized to the viewer's local game, which solves the problem of low efficiency of manual copying by users and realizes efficient copying of game setting information.

CN116832455BActive Publication Date: 2026-07-31NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2019-11-18
Publication Date
2026-07-31

AI Technical Summary

Technical Problem

During game live streaming, users need to manually copy the streamer's custom behaviors, which is inefficient and prone to errors.

Method used

By responding to the setting information copy command on the game live streaming interface, the system automatically obtains and synchronizes the streamer's game settings information to the viewer's local game, including equipment, skills, runes, and operation settings.

Benefits of technology

It improves the efficiency of copying game settings information, saves time on manual settings, and reduces the possibility of errors.

✦ Generated by Eureka AI based on patent content.

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Abstract

This application provides a method, apparatus, device, and computer-readable storage medium for processing game live streaming. The method includes: responding to a setting information copying instruction for a game live streaming interface, obtaining game setting information of the game being streamed on the game live streaming interface; and configuring the local game according to the game setting information. This application embodiment can improve the efficiency of users copying some custom behaviors of game streamers.
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Description

Technical Field

[0001] This application relates to the field of Internet technology, and in particular to a method, apparatus, device, and computer-readable storage medium for processing game live streaming. Background Technology

[0002] Currently, during game live streams, users have a strong need to learn from the custom behaviors of high-level streamers, such as item build order, operation settings, and skill combinations. However, on current game live streaming platforms, streamers typically share their custom behavior information through verbal tutorials, and users then manually select these options in their own games to replicate the streamer's custom behavior. This method requires manual operation, consumes a lot of time, and results in low efficiency for users to replicate the streamer's custom behavior during game live streams; moreover, when there is too much custom information, it is easy to make selection errors.

[0003] Application content

[0004] This application provides a method, apparatus, device, and computer-readable storage medium for processing game live streaming, so as to improve the efficiency of users copying some custom behaviors of the streamer during game live streaming.

[0005] In a first aspect, embodiments of this application provide a method for processing game live streaming, comprising: responding to a setting information copying instruction for a game live streaming interface, obtaining game setting information of the game being streamed in the game live streaming interface; and setting up a local game according to the game setting information.

[0006] Optionally, the setting information copy instruction is an instruction generated based on a specified trigger operation applied to the game live streaming interface.

[0007] Optionally, the setting information copy instruction is an instruction generated based on a trigger operation performed on the setting information copy option in the game live streaming interface.

[0008] Optionally, the game settings information includes at least one of the following: equipment settings information, skill settings information, rune settings information, and operation settings information.

[0009] Optionally, the local game and the game streamed on the live streaming interface are the same game.

[0010] Optionally, setting the local game according to the game settings information includes: responding to a game opening command, opening the client of the local game, reading the game settings information through the client of the local game, and setting the game according to the game settings information.

[0011] Secondly, embodiments of this application provide a processing apparatus for game live streaming, comprising: an acquisition module, configured to acquire game setting information of a game being streamed in the game live streaming interface in response to a setting information copying instruction for the game live streaming interface; and a setting module, configured to set up a local game according to the game setting information.

[0012] Optionally, the setting information copy instruction is an instruction generated based on a specified trigger operation applied to the game live streaming interface; or, an instruction generated based on a trigger operation applied to the setting information copy option in the game live streaming interface.

[0013] Optionally, the game settings information includes at least one of the following: equipment settings information, skill settings information, rune settings information, and operation settings information.

[0014] Optionally, the local game and the game streamed on the live streaming interface are the same game.

[0015] Optionally, when the settings module configures the local game according to the game settings information, it specifically includes: responding to a game opening command, opening the client of the local game, reading the game settings information through the client of the local game, and configuring the game according to the game settings information.

[0016] Thirdly, embodiments of this application provide a game live streaming processing device, including: a memory; a processor; and a computer program; wherein the computer program is stored in the memory and configured to be executed by the processor to implement the method described in the first aspect.

[0017] Fourthly, embodiments of this application provide a computer-readable storage medium having a computer program stored thereon, the computer program being executed by a processor to implement the method described in the first aspect.

[0018] This application provides a method, apparatus, device, and computer-readable storage medium for processing game live streaming. The method includes: responding to a setting information copying instruction for a game live streaming interface to obtain game setting information of the game being streamed on the game live streaming interface; and setting up a local game based on the game setting information.

[0019] Because the system can generate a settings information copy command on the game streaming interface for the streamer's game, and automatically retrieve the streamer's game settings based on this command, the system can then adjust the settings for the viewer's local game accordingly. This automated process avoids the need for users to manually configure their local game according to the streamer's verbal instructions, saving time and improving the efficiency of copying the streamer's game settings. Attached Figure Description

[0020] Figure 1 This is a schematic diagram of the structure of a game live streaming processing system provided in an embodiment of this application;

[0021] Figure 2 A flowchart illustrating a game live streaming processing method provided in this application embodiment;

[0022] Figure 3 A schematic diagram of a game live streaming interface provided in an embodiment of this application;

[0023] Figure 4 This is a schematic diagram of another game live streaming interface provided in an embodiment of this application;

[0024] Figure 5 A schematic diagram of the structure of the game live streaming processing device provided in the embodiments of this application;

[0025] Figure 6 This is a schematic diagram of the structure of a game live streaming processing device provided in an embodiment of this application.

[0026] The accompanying drawings have illustrated specific embodiments of this disclosure, which will be described in more detail below. These drawings and descriptions are not intended to limit the scope of the concept in any way, but rather to illustrate the concepts of this disclosure to those skilled in the art through reference to particular embodiments. Detailed Implementation

[0027] Exemplary embodiments will now be described in detail, examples of which are illustrated in the accompanying drawings. When the following description relates to the drawings, unless otherwise indicated, the same numerals in different drawings denote the same or similar elements. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with this disclosure. Rather, they are merely examples of apparatuses and methods consistent with some aspects of this disclosure as detailed in the appended claims.

[0028] Figure 1 This is a schematic diagram of the game live streaming processing system provided in this application embodiment. The game live streaming processing method provided in this application embodiment can be applied to... Figure 1 The game live streaming processing system shown is as follows. Figure 1As shown, the game live streaming processing system includes: a broadcaster terminal 11, a live streaming server 12, a viewer terminal 13, and a game server 14. The broadcaster terminal 11 is the terminal device held by the broadcaster, and the viewer terminal 13 is the terminal device held by the viewer. Both the broadcaster terminal 11 and the viewer terminal 13 can communicate with the live streaming server 12 via wired or wireless communication, respectively. Similarly, both the broadcaster terminal 11 and the viewer terminal 13 can communicate with the game server 13 via wired or wireless communication, respectively. Optionally, the broadcaster terminal 11 and the viewer terminal 13 can be mobile devices, computers, or tablets. Mobile devices and tablets can be mobile terminals with iOS or Android operating systems, such as iPads, smartphones, and tablets.

[0029] In some application scenarios, the broadcaster can use methods such as Figure 1 The streamer client 11, as shown, conducts a game live stream. During the live stream, the game interface on the streamer client 11 is uploaded to the live streaming server 12 in real time. After viewers enter the streamer's live stream room through the viewer client 13, they can receive the streamer's game live stream video stream relayed by the live streaming server 12. This game live stream video stream is displayed in real time on the viewer client 13 in the form of a game live stream interface. During the above-mentioned game live stream, the streamer will configure the game settings, and the streamer's settings will form game setting information and be uploaded to the game server 14 for storage.

[0030] The technical solution provided in this application aims to enable viewers to quickly copy the streamer's game settings during game live streaming. Specific embodiments are described below to illustrate the technical solution and how it solves the aforementioned technical problems. These specific embodiments can be combined with each other, and similar concepts or processes may not be repeated in some embodiments. The embodiments of this application will be described below with reference to the accompanying drawings.

[0031] Figure 2 This application provides a flowchart of a game live streaming processing method according to an embodiment of the present application. This application addresses the aforementioned technical problems of the prior art by providing a game live streaming processing method, the specific steps of which are as follows:

[0032] Step 201: Respond to the setting information copy command for the game live streaming interface and obtain the game setting information of the game being streamed in the game live streaming interface.

[0033] In this embodiment, the executing entity can be the viewing end. Optionally, responding to the setting information copy instruction for the game live streaming interface and obtaining the game setting information of the game being streamed on the game live streaming interface includes: responding to the setting information copy instruction for the game live streaming interface and obtaining the game setting information of the game being streamed on the game live streaming interface from the live streaming server. Specifically, the live streaming server obtains the game setting information of the game being streamed on the game live streaming interface from the game server and sends it back to the viewer end.

[0034] For example, such as Figure 1 As shown, during game live streaming, the streamer's game settings information will be uploaded to the game server 14 for storage. Viewers can copy the settings information from the game live streaming interface on the viewer's terminal 13. This causes the viewer's terminal 13 to generate a settings information copy command and send it to the live streaming server 12. When the live streaming server 12 receives the settings information copy command sent by the viewer's terminal 13 for the game live streaming interface, it generates a settings information copy request and sends it to the game server 14. This settings information copy request carries the streamer's game identification information. When the game server 14 receives the settings information copy request, it looks up the corresponding game settings information based on the streamer's game identification information and returns it to the live streaming server 12. The live streaming server 12 then feeds back the obtained game settings information to the viewer's terminal 13.

[0035] Optionally, the game server is equipped with a data interface for data exchange with the live streaming server. For example, the live streaming server sends a settings information copy command carrying the streamer's game identification information to the game server via the data interface, allowing the game server to locate the corresponding game settings information based on the streamer's game identification information. For instance, the game server and the live streaming server pre-agree on a password format: Game Name + Streamer ID + Copy Information. When a viewer detects a settings information copy operation on the game live streaming interface, they send a settings information copy command to the live streaming server. The live streaming server then sends the password "Game Name + Streamer ID + Copy Information" to the game server via the data interface. Upon receiving this password, the game server, based on the game name and streamer ID, retrieves the streamer account corresponding to the streamer ID, the game settings information for the game corresponding to the game name, and returns it to the live streaming server via the data interface.

[0036] Step 202: Configure the local game settings according to the game settings information.

[0037] After the live streaming server sends the game settings information back to the viewer's device, the viewer can adjust the settings for their local game based on the received information. The local game and the game shown in the live stream are the same game.

[0038] For example, if the game being streamed on the live stream interface is "Knives Out", the live stream server obtains the streamer's game settings information for "Knives Out" from the game server and feeds it back to the viewers so that the viewers can set up their "Knives Out" settings according to the streamer's game settings information.

[0039] The game being streamed on the live streaming interface and the local game can be on the same operating system platform, such as Android or Apple's iOS, or they can be on different operating system platforms. This embodiment does not make any specific limitations on this.

[0040] This application embodiment obtains the game settings information of the game being streamed on the game live streaming interface by responding to a settings information copy command for the game live streaming interface, and then configures the local game according to the game settings information. Since a settings information copy command can be generated on the game live streaming interface for the streamer's game, and the streamer's game settings information is automatically obtained, the viewer's local game can be configured accordingly. The above process is an automated operation based on the settings information copy command, avoiding the need for users to manually configure their local game according to the streamer's verbal instructions, saving time in the game setup process and improving the efficiency of copying the streamer's game settings information.

[0041] In one optional implementation, the settings information copy instruction is an instruction generated based on a specified trigger operation applied to the game live streaming interface. The specified trigger operation is a predefined trigger operation, and the correspondence between this specified trigger operation and the settings information copy instruction can be stored on the viewer's device. When the viewer's device receives a trigger operation applied to the game live streaming interface, it first determines whether the trigger operation is the specified trigger operation. If it is, it then sends a settings information copy instruction to the live streaming server. The live streaming server then initiates a settings information copy request to the game server to obtain game settings information and sends the obtained game settings information to the viewer's device.

[0042] Optionally, the specified trigger operation includes a specified touch operation, such as a specified gesture touch operation. Further, it may include an operation performed according to a preset swipe trajectory. Taking the correspondence between the specified trigger operation and the setting information copy instruction stored on the viewer's end as an example, when a viewer triggers a swipe operation in the game live stream interface, the viewer's end first determines whether the trajectory information corresponding to the received swipe operation conforms to the preset swipe trajectory. If it conforms to the preset swipe trajectory, it sends a setting information copy instruction to the live stream server; otherwise, it does not send a setting information copy instruction to the server and returns a prompt message indicating that it does not conform to the preset swipe trajectory.

[0043] Of course, the specified trigger operation can also be a shortcut operation such as clicking or double-clicking on the game live streaming interface. For example, the specified trigger operation can be tapping with a knuckle on the game live streaming interface, or sliding a preset trajectory with a knuckle on the game live streaming interface, or using two or three fingers to swipe up, down, left, or right, etc. This embodiment will not list them all.

[0044] In another optional implementation, the setting information copy instruction is a command generated based on a trigger operation performed on the setting information copy option in the game live streaming interface. In this embodiment, the game live streaming interface has a setting information copy option. Viewers can generate a setting information copy instruction by operating on this option and send it to the live streaming server. The live streaming server then initiates a setting information copy request to the game server based on this instruction, retrieves game setting information from the game server, and sends it back to the viewer. For example, if a button for the setting information copy option is provided in the game live streaming interface, and the viewer detects an operation on this button, such as clicking it, a setting information copy instruction is generated and sent to the live streaming server. The live streaming server then initiates a setting information copy request to the game server based on this instruction, retrieves game setting information from the game server, and sends it back to the viewer.

[0045] Optionally, the game settings information may include at least one of the following: equipment settings information, skill settings information, rune settings information, and operation settings information.

[0046] Equipment refers to non-consumable items provided in the game, such as clothing, belts, jewelry, and weapons. Equipment settings information refers to the configuration information for the equipment provided in the game. Skills include attack, defense, control, and recovery; defense includes blocking, rolling, and jumping; control includes immobilizing, stunning, slowing, freezing, burning, poisoning, bleeding, and confusion; recovery includes single-target healing, group healing, increasing maximum health and mana, mana regeneration, and group mana regeneration. Skill settings information refers to the configuration of the above skills. Runes include attribute runes and special runes. Operation settings information includes mouse sensitivity, hotkeys, and control placement.

[0047] In the above embodiments, the setting information copying instruction can copy at least one of the game setting information of the streamer's game, including equipment setting information, skill setting information, rune setting information, and operation setting information.

[0048] Optionally, different designated trigger operations can be set for equipment settings, skill settings, rune settings, and operation settings. Optionally, a first, second, third, and fourth designated trigger operation can be set for each of these settings. For example, different gesture trigger operations, such as swipe trajectories, can be set for each of these four designated trigger operations. Accordingly, the first designated trigger operation, the second designated trigger operation, the third designated trigger operation, and the fourth designated trigger operation correspond to the first setting information copy instruction, the second setting information copy instruction, the third setting information copy instruction, and the fourth setting information copy instruction, respectively; the first setting information copy instruction, the second setting information copy instruction, the third setting information copy instruction, and the fourth setting information copy instruction correspond to the first setting information copy request, the second setting information copy request, the third setting information copy request, and the fourth setting information copy request, respectively; if the trigger operation identified by the viewer is the first designated trigger operation, the viewer sends the first setting information copy instruction to the live streaming server, and the live streaming server sends the first setting information copy request to the game server based on the first setting information copy instruction, so as to obtain the equipment setting information of the game being streamed in the game live streaming interface from the game server, and feed it back to the viewer so that the viewer can set the equipment setting information of the local game accordingly, so as to achieve synchronization with the equipment setting information of the game being streamed in the game live streaming interface. For other skill setting information, rune setting information, and operation setting information, please refer to the description in the equipment setting information embodiment section, which will not be described one by one in this embodiment. Optionally, this embodiment can also set a designated trigger operation for one-click copying. If the viewer detects the designated trigger operation for one-click copying, a one-click copy instruction is generated and sent to the live streaming server. The live streaming server obtains all game settings information of the game streamer from the game server, such as equipment settings information, skill settings information, rune settings information, and operation settings information, so that the viewer can copy all game settings information of the streamer's game with one click.

[0049] Optionally, you can also set separate options for copying settings information for equipment, skills, runes, and controls. Specifically, you can set separate options for copying equipment settings, skills, runes, and controls for each of these settings. Correspondingly, these options also correspond to the commands for copying equipment settings, skills, runes, and controls, respectively.

[0050] The commands to copy equipment settings, skills, runes, and operations settings correspond to requests to copy equipment settings, skills, runes, and operations settings, respectively.

[0051] If the viewer detects an operation that selects the skill settings copy option, the viewer sends a skill settings copy command to the live streaming server. The live streaming server then sends a skill settings copy request to the game server to retrieve the skill settings information of the game being streamed on the game's live streaming interface. This information is then fed back to the viewer, allowing them to adjust their local game's skill settings accordingly, thus synchronizing with the skill settings displayed on the live streaming interface. For other equipment settings, rune settings, and operation settings, please refer to the description in the skill settings information implementation section; this embodiment will not describe them individually. Optionally, this embodiment can also include a one-click copy option. If the viewer detects a trigger on the one-click copy option, a one-click copy command is generated and sent to the live streaming server. The live streaming server retrieves all the game settings information of the streamer from the game server, such as equipment settings, skill settings, rune settings, and operation settings, enabling the viewer to copy all the streamer's game settings with a single click.

[0052] Figure 3 This is a schematic diagram of a game live streaming interface provided in an embodiment of this application. Figure 3 As shown, a settings copy option can be set in the game live stream interface, such as a "Replicate Password" button. Viewers can select this option, and clicking it will display options to copy equipment settings, skill settings, rune settings, and operation settings for them to choose from. Optionally, a one-click copy option can also be set to copy equipment settings, skill settings, rune settings, and operation settings with a single click.

[0053] It should be noted that, Figure 3 The display method of setting the information copying option, equipment setting copying option, skill setting copying option, rune setting copying option, and operation setting copying option in the game live streaming interface shown is an exemplary display method provided by the embodiments of this application. Those skilled in the art can set other display methods according to actual needs.

[0054] Optionally, the local game can be configured according to the game settings information, including: responding to the game open command, opening the local game client, reading the game settings information through the local game client, and configuring the game according to the game settings information.

[0055] After the live streaming server obtains the streamer's game settings information and sends it to the viewer's device, the viewer can generate a game-opening command. Based on this command, the viewer's device will automatically open the local game client and retrieve the streamer's game settings information from the live streaming server. This allows the viewer to configure their own local game settings, effectively copying the streamer's game settings to their local game. The local game and the game displayed in the live streaming interface are the same game. For example, after the live streaming server obtains the streamer's "Knives Out" game settings information, it sends this information to the viewer's device, allowing the viewer to configure their own "Knives Out" game settings accordingly, thus copying the streamer's game settings.

[0056] Optionally, the game-open command can be a command generated based on a trigger operation applied to the game-open option in the game live-streaming interface, or a command generated based on a specified trigger operation applied to the game live-streaming interface. The game-open command and the settings information copy command correspond to different trigger operations. For the game-open command being a command generated based on a specified trigger operation applied to the game live-streaming interface, please refer to the above embodiment regarding the settings information copy command being a command generated based on a specified trigger operation applied to the game live-streaming interface; it will not be repeated here.

[0057] For example, the game-opening command can be an implementation of a command generated based on a triggering operation on the game-opening option in the game live-streaming interface, as shown in the example below. Figure 4 The image shows a schematic diagram of a game live streaming interface. Figure 4 As shown, when a viewer selects one of the copy options—either one-click copy, or copy equipment settings, skill settings, rune settings, or operation settings—in the game livestream interface, a message will be generated stating, "Password copied; the current streamer's settings will be automatically applied after logging into the game." If the viewer chooses to launch the game, their device will open the local game based on the game settings information received from the livestream interface and configure the local game settings, thus quickly copying the game settings information from the livestream interface. If the viewer chooses not to launch the game, the operation of sending a game-opening command to the viewer's device will not be executed.

[0058] Figure 5 This is a schematic diagram of the structure of a game live streaming processing device provided in an embodiment of this application. The game live streaming processing device provided in this embodiment can execute the processing flow provided in the game live streaming processing method embodiment, such as... Figure 5As shown, the game live streaming processing device 50 includes: an acquisition module 51 and a setting module 52; wherein, the acquisition module 51 is used to respond to the setting information copying instruction for the game live streaming interface and acquire the game setting information of the game being streamed in the game live streaming interface; the setting module 52 is used to set the local game according to the game setting information.

[0059] Optionally, the information copy command can be set as a command generated based on a specified trigger operation applied to the game live streaming interface.

[0060] Optionally, the information copy command is a command generated based on the trigger operation of the information copy option in the game live streaming interface.

[0061] Optionally, the game settings information may include at least one of the following: equipment settings information, skill settings information, rune settings information, and operation settings information.

[0062] Optionally, the game played in the local game and the game streamed on the game streaming interface can be the same game.

[0063] Optionally, when the settings module 52 configures the local game based on the game settings information, it specifically includes: responding to the game opening command, opening the local game client, reading the game settings information through the local game client, and making settings based on the game settings information.

[0064] Figure 5 The game live streaming processing device of the illustrated embodiment can be used to execute the technical solution of the above method embodiment. Its implementation principle and technical effect are similar, and will not be repeated here.

[0065] Figure 6 This is a schematic diagram of the structure of a game live streaming processing device provided in an embodiment of this application. The game live streaming processing device provided in this embodiment can execute the processing flow provided in the game live streaming processing method embodiment, such as... Figure 6 As shown, the game live streaming processing device 60 includes: a memory 61, a processor 62, a computer program, and a communication interface 63; wherein, the computer program is stored in the memory 61 and configured to perform the following method steps: responding to a setting information copy instruction for the game live streaming interface, obtaining game setting information of the game being streamed in the game live streaming interface; and setting up the local game according to the game setting information.

[0066] Optionally, the information copy command can be set as a command generated based on a specified trigger operation applied to the game live streaming interface.

[0067] Optionally, the information copy command is a command generated based on the trigger operation of the information copy option in the game live streaming interface.

[0068] Optionally, the game settings information may include at least one of the following: equipment settings information, skill settings information, rune settings information, and operation settings information.

[0069] Optionally, the game played in the local game and the game streamed on the game streaming interface can be the same game.

[0070] Optionally, when the processor 62 configures the local game according to the game settings information, it specifically includes: responding to the game opening command, opening the local game client, reading the game settings information through the local game client, and making settings according to the game settings information.

[0071] Figure 6 The game live streaming processing device shown in the embodiment can be used to execute the technical solution of the above method embodiment. Its implementation principle and technical effect are similar, and will not be repeated here.

[0072] In addition, this application embodiment also provides a computer-readable storage medium storing a computer program thereon, the computer program being executed by a processor to implement the game live streaming processing method described in the above embodiments.

[0073] In the several embodiments provided in this application, it should be understood that the disclosed apparatus and methods can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative; for instance, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces; the indirect coupling or communication connection between apparatuses or units may be electrical, mechanical, or other forms.

[0074] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0075] Furthermore, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or in a combination of hardware and software functional units.

[0076] The integrated units implemented as software functional units described above can be stored in a computer-readable storage medium. These software functional units, stored in a storage medium, include several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) or processor to execute some steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0077] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the above-described division of functional modules is merely an example. In practical applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above. The specific working process of the device described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0078] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of this application, and are not intended to limit them. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some or all of the technical features therein. Such modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of this application.

Claims

1. A processing method of game live broadcast, characterized in that, The method includes: In response to a setting information copy instruction for a game live streaming interface, the system obtains the game setting information of the game being streamed in the game live streaming interface; the setting information copy instruction is an instruction generated based on a specified trigger operation applied to the game live streaming interface; or, the setting information copy instruction is an instruction generated based on a trigger operation applied to the setting information copy option in the game live streaming interface. The game settings information is read from the local game client, and the local game is configured according to the game settings information.

2. The method according to claim 1, characterized in that, The game settings information includes at least one of the following: equipment settings information, skill settings information, rune settings information, and operation settings information.

3. The method according to claim 2, characterized in that, Different designated trigger operations can be set for the equipment settings, skill settings, rune settings, and operation settings; or, information copying options can be set for the equipment settings, skill settings, rune settings, and operation settings.

4. The method according to claim 1, characterized in that, The step of setting the local game according to the game settings information includes: automatically setting the settings information of the local game to the game settings information.

5. The method according to claim 1, characterized in that, The local game and the game being streamed on the game live streaming interface are the same game.

6. A processing device for game live streaming, characterized in that, include: The acquisition module is used to respond to the setting information copy command for the game live streaming interface and acquire the game setting information of the game being streamed in the game live streaming interface. The setting information copy instruction is an instruction generated based on a specified trigger operation applied to the game live streaming interface; or, the setting information copy instruction is an instruction generated based on a trigger operation applied to the setting information copy option in the game live streaming interface. The game settings information is read from the local game client, and the local game is configured according to the game settings information.

7. The apparatus according to claim 6, characterized in that, The game settings information includes at least one of the following: equipment settings information, skill settings information, rune settings information, and operation settings information; different designated trigger operations are set for the equipment settings information, skill settings information, rune settings information, and operation settings information respectively; Alternatively, you can set information copying options for the equipment settings, skill settings, rune settings, and operation settings respectively.

8. The apparatus according to claim 6, characterized in that, The step of setting the local game according to the game settings information includes: automatically setting the settings information of the local game to the game settings information.

9. A processing device for game live streaming, characterized in that, include: Memory; processor; as well as Computer programs; The computer program is stored in the memory and configured to be executed by the processor to implement the method as described in any one of claims 1-5.

10. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the computer program is executed by a processor, it implements the method as described in any one of claims 1-5.