Method, device and electronic terminal for processing virtual items in a game
Patent Information
- Application Number
- CN202311013338.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-08-10
- Publication Date
- 2026-09-29
- Estimated Expiration
- 2043-08-10
AI Technical Summary
[0004]本公开的目的在于提供一种游戏中虚拟物品的处理方法、装置以及电子终端,以缓解游戏中虚拟物品获取流程较为繁琐的技术问题
[0016]本公开实施例提供的一种游戏中虚拟物品的处理方法、装置以及电子终端,能够在所述图形用户界面中显示至少一虚拟物品对应的物品控件,响应于针对至少一所述物品控件中目标物品控件的第一选择操作,在图形用户界面中显示目标虚拟物品的多个获取方式,其中的目标虚拟物品对应所述目标物品控件,响应于针对所述多个获取方式中目标获取方式的第二选择操作,按照所述目标获取方式获取所述目标虚拟物品。本方案中,通过在玩家选择某虚拟物品时直接显示出该虚拟物品的多个获取方式,以供玩家能够从中选择将要获取该虚拟物品的方式,玩家直接对其进行选择后便能够直接按照玩家所选的获取方式获取该虚拟物品,无需玩家自行寻找所缺物品的获取途径后再按照获取途径的提示信息逐个前往页面以获取该物品,从而实现了通过简便快捷的获取流程玩家便能够按照自身所选的获取方式快速的获取虚拟物品,如快速的购买或兑换某道具等,缓解了游戏中虚拟物品获取流程较为繁琐的技术问题。
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Figure CN116899222B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of game technology, and in particular to a method, apparatus, and electronic terminal for processing virtual items in games. Background Technology
[0002] Currently, in many existing games, when a player lacks an item but wants to acquire it, they can obtain it through a series of actions. For example, the player clicks on the desired item, views the ways to obtain it, and then follows the prompts to navigate through each page to acquire the item. Alternatively, the player may manually search for ways to obtain the missing item and then navigate through each of those paths to acquire it.
[0003] However, with these existing acquisition methods, players need to take many steps to obtain the items they need, making the process of acquiring virtual items in the game rather cumbersome and reducing the player's gaming experience. Summary of the Invention
[0004] The purpose of this disclosure is to provide a method, device, and electronic terminal for processing virtual items in games, so as to alleviate the technical problem of the cumbersome process of obtaining virtual items in games.
[0005] In a first aspect, embodiments of this disclosure provide a method for processing virtual items in a game, providing a graphical user interface through a terminal device, the method comprising:
[0006] The graphical user interface displays an item control corresponding to at least one virtual item;
[0007] In response to a first selection operation for a target item control in at least one of the item controls, multiple acquisition methods for the target virtual item are displayed in a graphical user interface; wherein the target virtual item corresponds to the target item control;
[0008] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, the target virtual item is acquired according to the target acquisition method.
[0009] Secondly, a device for processing virtual items in a game is provided, which provides a graphical user interface via a terminal device. The device includes:
[0010] The first display module is used to display an item control corresponding to at least one virtual item in the graphical user interface;
[0011] The second display module is configured to, in response to a first selection operation on a target item control among at least one of the item controls, display multiple acquisition methods of the target virtual item in a graphical user interface; wherein the target virtual item corresponds to the target item control;
[0012] A control module is configured to, in response to a second selection operation for a target acquisition method among the plurality of acquisition methods, acquire the target virtual item according to the target acquisition method.
[0013] Thirdly, this disclosure also provides an electronic terminal, including a memory and a processor, wherein the memory stores a computer program that can run on the processor, and the processor executes the computer program to implement the method described in the first aspect above.
[0014] Fourthly, embodiments of this disclosure also provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method described in the first aspect above.
[0015] The embodiments disclosed herein bring the following beneficial effects:
[0016] This disclosure provides a method, apparatus, and electronic terminal for processing virtual items in a game. It displays an item control corresponding to at least one virtual item in a graphical user interface. In response to a first selection operation for a target item control among the at least one item controls, it displays multiple acquisition methods for the target virtual item in the graphical user interface, where the target virtual item corresponds to the target item control. In response to a second selection operation for a target acquisition method among the multiple acquisition methods, the target virtual item is acquired according to the target acquisition method. In this solution, by directly displaying multiple acquisition methods for a virtual item when the player selects it, the player can choose the method to acquire the virtual item. After making a selection, the player can directly acquire the virtual item according to the chosen method, eliminating the need for the player to manually search for the acquisition method and then navigate through the pages one by one according to the prompts. This achieves a simple and quick acquisition process, allowing players to quickly acquire virtual items according to their chosen method, such as quickly purchasing or exchanging items, thus alleviating the technical problem of a cumbersome virtual item acquisition process in games.
[0017] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0018] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0019] Figure 1 The illustration shows an application scenario provided by an embodiment of this disclosure;
[0020] Figure 2 A schematic diagram of the structure of a mobile phone provided in an embodiment of this disclosure is shown;
[0021] Figure 3 This illustration shows a schematic diagram of a use scenario for a touch terminal provided in an embodiment of the present disclosure;
[0022] Figure 4 A flowchart illustrating a method for processing virtual items in a game, as provided in this embodiment of the disclosure;
[0023] Figure 5 A schematic diagram of a graphical user interface provided by an embodiment of the present disclosure is shown;
[0024] Figure 6 A schematic diagram illustrating another graphical user interface provided by an embodiment of this disclosure is shown;
[0025] Figure 7 A schematic diagram illustrating another graphical user interface provided by an embodiment of this disclosure is shown;
[0026] Figure 8 A schematic diagram illustrating another graphical user interface provided by an embodiment of this disclosure is shown;
[0027] Figure 9 A schematic diagram of the structure of a device for processing virtual items in a game, provided in an embodiment of this disclosure;
[0028] Figure 10 A schematic diagram of the structure of an electronic device provided in an embodiment of this disclosure is shown. Detailed Implementation
[0029] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, not all embodiments. Based on the embodiments of this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure.
[0030] The terms “comprising” and “having”, and any variations thereof, used in the embodiments of this disclosure are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or device that includes a series of steps or units is not limited to the steps or units listed, but may optionally include other steps or units not listed, or may optionally include other steps or units inherent to such processes, methods, products, or devices.
[0031] Currently, acquiring virtual items is a cumbersome and time-consuming process. Players may also forget to return to a specific page to retrieve the item. This increased complexity exponentially increases the difficulty of obtaining multiple items, resulting in a poor overall gaming experience.
[0032] Based on this, the present disclosure provides a method, apparatus, and electronic terminal for processing virtual items in games. This method can alleviate the technical problem of the cumbersome process of obtaining virtual items in games.
[0033] In one embodiment of this disclosure, the method for processing virtual items in a game can run on a local terminal device or a server. When the method for processing virtual items in a game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.
[0034] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separate. The storage and execution of virtual items in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0035] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0036] In one possible implementation, this disclosure provides a method for processing virtual items in a game, which provides a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system.
[0037] For example, such as Figure 1 As shown, Figure 1 This is a schematic diagram illustrating an application scenario provided by an embodiment of this disclosure. The application scenario may include a touch terminal (e.g., mobile phone 102) and a server 101. The touch terminal can communicate with the server 101 via a wired or wireless network. The touch terminal is used to run a virtual desktop, through which it can interact with the server 101 to control the content on the server 101.
[0038] This embodiment uses a mobile phone 102 as an example to illustrate the touch terminal. The mobile phone 102 includes components such as a radio frequency (RF) circuit 110, a memory 120, a touchscreen 130, and a processor 140. Those skilled in the art will understand that... Figure 2 The mobile phone structure shown does not constitute a limitation on the mobile phone and may include more or fewer components than shown, or combine or separate certain components, or have different component arrangements. Those skilled in the art will understand that the touchscreen 130 is a user interface (UI), and the mobile phone 102 may include a user interface with fewer components than shown.
[0039] The RF circuit 110 can also communicate wirelessly with networks and other devices. The wireless communication can use any communication standard or protocol, including but not limited to Global System for Mobile Communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, and Short Messaging Service (SMS).
[0040] The memory 120 can be used to store software programs and modules. The processor 140 executes various functional applications and data processing of the mobile phone 102 by running the software programs and modules stored in the memory 120. The memory 120 may mainly include a program storage area and a data storage area. The program storage area may store the operating system, applications required for at least one function, etc.; the data storage area may store data created based on the use of the mobile phone 102, etc. In addition, the memory 120 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device.
[0041] The touchscreen 130 can be used to display a graphical user interface and receive user actions on the graphical user interface. Specifically, the touchscreen 130 may include a display panel and a touch panel. The display panel may be configured as a liquid crystal display (LCD), an organic light-emitting diode (OLED), or similar device. The touch panel can collect touch or non-touch operations from the user on or near it (e.g., ...). Figure 3As shown, the user operates on or near the touch panel using their finger 103, stylus, or any suitable object or accessory, generating pre-set operation commands. The touch panel may include a touch detection device and a touch controller. The touch detection device detects the user's touch position and posture, and detects the signals generated by the touch operation, transmitting the signals to the touch controller. The touch controller receives touch information from the touch detection device, converts it into information that the processor can process, and sends it to the processor 140. It can also receive and execute commands from the processor 140. Furthermore, the touch panel can be implemented using various types of technologies, such as resistive, capacitive, infrared, and surface acoustic wave, or any future-developed technology. Further, the touch panel may cover the display panel. The user can operate on or near the touch panel covered by the graphical user interface displayed on the display panel. After detecting the operation on or near the touch panel, the touch panel transmits it to the processor 140 to confirm the user input. Subsequently, the processor 140 responds to the user input by providing corresponding visual output on the display panel. In addition, the touch panel and the display panel can be implemented as two separate components or integrated together.
[0042] The processor 140 is the control center of the mobile phone 102. It connects to various parts of the mobile phone through various interfaces and lines. By running or executing software programs and / or modules stored in the memory 120, and calling data stored in the memory 120, it performs various functions of the mobile phone 102 and processes data, thereby monitoring the mobile phone as a whole.
[0043] The embodiments of this disclosure will be further described below with reference to the accompanying drawings.
[0044] Figure 4 This is a flowchart illustrating a method for processing virtual items in a game, provided as an embodiment of this disclosure. The method can be applied to touch terminals capable of displaying a graphical user interface (e.g., Figure 2 The mobile phone 102 shown provides a graphical user interface through the terminal device. For example... Figure 4 As shown, the method includes:
[0045] Step S410: Display the item control corresponding to at least one virtual item in the graphical user interface.
[0046] In one alternative implementation, the item control can be a relatively large area or a relatively small area on the graphical user interface (GUI). The item control can be square, rectangular, box-shaped, or other shapes (e.g., circular). The content presented in the GUI can include the entire item control or only a portion of the content hotspot. For example, when the item control is magnified in the GUI, a portion of the content hotspot is displayed on the terminal device's GUI. The item control can be displayed in the upper left, upper right, or other positions in the GUI; this exemplary embodiment is not limited to these locations.
[0047] Step S420, in response to a first selection operation for a target item control in at least one item control, displays multiple acquisition methods for the target virtual item in the graphical user interface.
[0048] In practical applications, virtual items can be acquired in multiple ways to make the acquisition process more comprehensive and flexible. For example, multiple acquisition methods include any one or more of the following: acquisition through redemption, acquisition through purchase, and acquisition through claiming.
[0049] It should be noted that the first selection operation can include multiple methods to make it more flexible and varied. For example, the first selection operation includes any one or more of the following: click operation, swipe operation, and operation with a duration longer than a preset duration.
[0050] For example, in racing games, when a player needs and lacks a certain item, they can long-press the item control corresponding to that item, such as item A control 501. Figure 5 As shown, the graphical user interface displays controls corresponding to the two methods of obtaining items: exchange and purchase. These are the exchange control 502 and the purchase control 503. Players can slide from item A control 501 along the arrow direction to the purchase control 503, or vice versa. If the selected item does not support the exchange function, only the purchase control is displayed; a direct purchase control may also be shown.
[0051] Step S430: In response to a second selection operation for the target acquisition method among multiple acquisition methods, the target virtual item is acquired according to the target acquisition method.
[0052] In practical applications, the second selection operation can include various methods to make it more flexible and versatile. For example, the second selection operation includes any one or more of the following: click operation, swipe operation, and operation with a duration longer than a preset duration.
[0053] For example, when multiple ways to obtain a target virtual item are displayed in a graphical user interface, such as... Figure 6 As shown, the player's finger can continue to slide from the target item control to the target acquisition method selected by the player, such as the exchange control 502 corresponding to the exchange acquisition method. When the player's finger ends the touch at the exchange control 502 corresponding to the exchange acquisition method (target acquisition method), the target virtual item is acquired according to the exchange acquisition method.
[0054] In this embodiment, when a player selects a virtual item, multiple ways to obtain that virtual item are directly displayed, allowing the player to choose the method to acquire it. After the player makes a selection, the system can directly acquire the virtual item according to the player's chosen method. This eliminates the need for the player to manually search for the acquisition method and then navigate through the page according to the prompts for each method. This simplifies the process, allowing players to quickly acquire virtual items through their chosen method, such as quickly purchasing or exchanging for items, thus alleviating the technical problem of a cumbersome virtual item acquisition process in the game.
[0055] The steps described above will be explained in detail below.
[0056] In some embodiments, players can also choose to acquire a certain quantity of the target virtual item according to the target acquisition method, thereby providing players with more options in the item acquisition process. As an example, step S430 above may include the following steps:
[0057] Step a), in response to a second selection operation for the target acquisition method among multiple acquisition methods, displays multiple quantities of the target virtual item to be acquired in the graphical user interface;
[0058] Step b) In response to a third selection operation for a target quantity among multiple quantities to be acquired, the target virtual item of the target quantity to be acquired is acquired according to the target acquisition method.
[0059] In practical applications, after a player selects a target acquisition method, the system can display various quantities of the target virtual item to be acquired according to that method, allowing the player to choose the appropriate quantity.
[0060] For example, such as Figure 7As shown, after the player selects the acquisition method, the graphical user interface can display a variety of quantity option controls 504 for the player to choose from, such as 25, 30, 35, 40, and 45. The player can directly select the quantity displayed by pointing their finger, and after selecting the quantity, they can directly obtain the selected quantity of the selected virtual item according to the selected acquisition method.
[0061] In this embodiment of the disclosure, players can also select the quantity of target virtual items to be acquired by selecting multiple quantities in the graphical user interface, and then directly acquire the selected quantity of target virtual items according to the target acquisition method, thus providing players with more choices in the process of acquiring items.
[0062] Based on steps a) and b) above, after selecting a target item, the player can slide directly from the target item control to the acquisition method without lifting their finger. This links the two selection operations—for the target item and the acquisition method—into a seamless, integrated operation, making multiple selection operations across various aspects more convenient and efficient. As an example, step a) above may include the following steps:
[0063] Step c) In response to the first selection operation, the target item control is slid from the target acquisition method to the target acquisition method, and multiple quantities of the target virtual item to be acquired are displayed in the graphical user interface.
[0064] For example, such as Figure 6 As shown, after a player selects a target item control, the graphical user interface displays multiple acquisition methods for the player to choose from. The player can slide their finger directly from the target item control to the selected acquisition method without lifting their finger. For example, the exchange control 502 corresponds to the exchange acquisition method. When the player's finger is on the exchange control 502 (the target acquisition method), as shown... Figure 7 As shown, a quantity option control 504 is displayed in the graphical user interface to show multiple quantities of the target virtual item to be acquired, such as a quantity selector for the target virtual item.
[0065] In this embodiment of the disclosure, after selecting a target item, the player can slide directly from the target item control to the acquisition method without lifting their finger, so that multiple selection operations for the target item and the target acquisition method can be linked to form a continuous overall operation, making multiple selection operations more convenient and faster.
[0066] Based on steps a) and b) above, after selecting a target acquisition method, the player can slide directly from the target acquisition method to select from multiple quantities without lifting their finger. This links the two selection operations—target acquisition method and target quantity—into a seamless, integrated operation, making multiple selection operations across various aspects more convenient and efficient. As an example, step b) above may include the following steps:
[0067] Step d) In response to the second selection operation of sliding from the target acquisition method to the target quantity to be acquired and ending the touch operation at the target quantity to be acquired, the target virtual item of the target quantity to be acquired is acquired according to the target acquisition method.
[0068] For example, such as Figure 7 As shown, after a player selects a purchase method, the graphical user interface displays multiple quantities for the player to choose from, such as 25, 30, 35, 40, 45, etc. The player can slide their finger directly from the selected purchase method to the target quantity among the multiple quantities, such as 35, and lift their finger at the target quantity to select the target quantity from the multiple quantities. The player can then directly obtain the selected virtual item in the selected target quantity according to the selected purchase method.
[0069] In this embodiment of the disclosure, after selecting the target acquisition method, the player can directly slide from the target acquisition method to select from multiple quantities without lifting their finger, so that the two selection operations for the target acquisition method and the target quantity can be linked to form an uninterrupted overall operation, making multiple selection operations for multiple aspects more convenient and faster.
[0070] Based on steps a) and b) above, the various quantities available to players can be the quantity of the target virtual item currently needed by the player and the quantity values around it, making the data quantity options provided to the player more in line with the player's current actual situation, and making it easier for the player to select the quantity more quickly and efficiently.
[0071] As an example, step a) above may include the following steps:
[0072] Step e), in response to a second selection operation for the target acquisition method among multiple acquisition methods, determines the target quantity based on the current required quantity of the target virtual item;
[0073] Step f) takes the target quantity and several other quantities near the target quantity as the multiple quantities to be acquired corresponding to the target virtual item;
[0074] Step g) Display the target quantity in the graphical user interface and display multiple other quantities around the target quantity to display multiple quantities to be acquired in the graphical user interface.
[0075] As one possible implementation, the graphical user interface might default to displaying the player's current required quantity of the item as a base, along with several surrounding numerical values. For example, such as... Figure 7 and Figure 8 As shown, if the player currently needs 35 virtual items, the selector displayed in the graphical user interface contains 35 and the surrounding values 25, 30, 40, and 45. The rightmost value of the selector is the maximum operable value of 45, and the leftmost value is the minimum value of 25. The interval between each value is 5.
[0076] The method for determining the quantity of an item currently needed by a player can be that the quantity of the target virtual item currently needed by the player-controlled virtual character is equal to the required quantity of the target virtual item minus the quantity the virtual character currently possesses. For example, if a virtual character has a virtual item that needs upgrading, the graphical user interface can display the quantity of that item currently possessed by the virtual character, as well as the total quantity needed to upgrade the item.
[0077] In this embodiment of the disclosure, the various quantities available for players to choose from in the graphical user interface can be the quantity value of the target virtual item currently needed by the player and the quantity values around it, so that the data quantity options provided to the player are more in line with the player's current actual situation, making it easier for the player to select the quantity more quickly and efficiently.
[0078] Based on steps a) and b) above, the range of numerical values for various quantities displayed in the graphical user interface for the player to choose from can be increased or decreased according to the player's swipe operation, making the range of selectable quantities more flexible and allowing the player to easily adjust the size of the quantity options. As an example, after step a), the method may further include the following steps:
[0079] Step h) In response to a sliding operation for multiple quantities to be acquired, the display position of the multiple quantities to be acquired in the graphical user interface is changed according to the sliding direction of the sliding operation.
[0080] For example, such as Figure 7 and Figure 8 As shown, players can change the selected quantity by sliding their finger left or right, for example, by increasing or decreasing the range of selectable quantities. The rightmost value of the selector is the maximum operable value, and the leftmost value is the minimum value. The interval between each value can be a fixed value, and the value in the middle of the selector is the currently selected value.
[0081] In this embodiment of the disclosure, the various quantities displayed in the graphical user interface for the player to choose from can be adjusted to increase or decrease as the player slides, so as to make the range of quantities available to the player larger and to make it easier for the player to adjust the size of the quantity options.
[0082] In some embodiments, players can confirm the selected target acquisition method in multiple ways, making the confirmation method more flexible and eliminating the need for additional selection confirmation operations to make the selection operation more convenient.
[0083] As an example, step S430 above may include the following steps:
[0084] Step i) In response to the first selection operation of sliding from the target item control to the target acquisition method and ending the touch operation at the target acquisition method, the target virtual item is acquired according to the target acquisition method.
[0085] In practical applications, players confirm the option corresponding to the selected end-touch location when they end the touch. For example, releasing the finger at the selected value confirms the exchange of that quantity of the item. Therefore, no additional selection confirmation is required, making the selection process more convenient.
[0086] As another example, step S430 above may include the following steps:
[0087] Step j) In response to sliding from the target acquisition method to the specified area in the graphical user interface and ending the touch operation at the specified area, the target virtual item is acquired according to the target acquisition method.
[0088] For example, such as Figure 7 As shown, after selecting the target acquisition method or target quantity, the player can swipe up again to the "Swipe to confirm purchase" control (designated area) and release their finger here to confirm the operation. The virtual character will then acquire 35 target virtual items according to the purchased acquisition method.
[0089] For example, such as Figure 8 As shown, after selecting the target acquisition method or target quantity, the player can slide up again to the confirmation exchange control 506 (specified area) and release their finger here to confirm the operation. The virtual character will then obtain 35 target virtual items according to the exchange method.
[0090] In this embodiment of the disclosure, by sliding to a designated area to confirm the player's confirmation operation on the selected target acquisition method, the player can avoid accidental operation on the selected target acquisition method, which could result in the final acquisition method of the target virtual item not being the method the player wants.
[0091] In some embodiments, the acquisition methods available to players all conform to the acquisition rules corresponding to the specified item for the target virtual item, so that the final acquisition method of the target virtual item always conforms to the acquisition rules corresponding to the target virtual item, avoiding failure to acquire the target virtual item. As an example, step S420 above may include the following steps:
[0092] Step k), in response to a first selection operation for a target item control in at least one item control, determines a first acquisition method from a plurality of acquisition methods;
[0093] Step 1) Display multiple first acquisition methods for the target virtual item in the graphical user interface.
[0094] The first acquisition method conforms to the specified item acquisition rules corresponding to the target virtual item. In this embodiment, all acquisition methods available to players conform to the specified item acquisition rules corresponding to the target virtual item, so that the final acquisition method of the target virtual item always conforms to the acquisition rules corresponding to the target virtual item, thus avoiding failure to acquire the target virtual item.
[0095] Based on steps k) and l) above, the number of virtual items a player can choose to redeem must be within the redeemable quantity currently available to the virtual character, to avoid redemption failure. As an example, the specified item acquisition rule includes: the redeemable quantity is greater than or equal to the required redemption quantity of the target virtual item.
[0096] As one possible implementation, the graphical user interface can directly display the maximum number of items that can be redeemed, which cannot exceed the current redeemable quantity of the virtual character. For example, it can calculate whether the redeemable quantity of the virtual character is greater than or equal to the number of virtual items to be redeemed. If the redeemable quantity of the virtual character is less than the number of virtual items to be redeemed, the graphical user interface can provide a prompt.
[0097] In this embodiment of the disclosure, the number of target virtual items that a player can choose to exchange must be within the number that the virtual character currently has that can be exchanged, so as to avoid the failure of the exchange of target virtual items, which would render the player's operation of selecting the quantity invalid.
[0098] In some embodiments, acquisition methods can also be recommended to help players quickly choose the most suitable method. As an example, the method may further include the following steps:
[0099] Step m), in response to the first selection operation for the target item control, determines the second acquisition method corresponding to the target virtual item from multiple acquisition methods according to the specified method recommendation rules;
[0100] Step n) Displays recommended information for the second acquisition method in the graphical user interface.
[0101] In this embodiment of the disclosure, by recommending acquisition methods, players can quickly and conveniently choose the acquisition method that best suits the current situation of the virtual character.
[0102] Based on steps m) and n) above, the recommendation criteria for acquisition methods can be determined from multiple dimensions to make the acquisition method recommendation process more flexible. As an example, the specified method recommendation rules include any one or more of the following: the acquisition method with the shortest acquisition time, the acquisition method with the most selections, and the acquisition method with the lowest acquisition difficulty.
[0103] In this embodiment of the disclosure, the recommendation criteria for the acquisition method can be determined from multiple dimensions, so that the recommendation process for the acquisition method is more flexible and can be suitable for players with different interests and gaming habits.
[0104] Figure 9 A schematic diagram of a device for processing virtual items in a game is provided. A graphical user interface is provided via a terminal device. Figure 9 As shown, the virtual item processing device 900 in the game includes:
[0105] The first display module 901 is used to display an item control corresponding to at least one virtual item in the graphical user interface;
[0106] The second display module 902 is configured to display multiple acquisition methods of the target virtual item in a graphical user interface in response to a first selection operation of a target item control among at least one of the item controls; wherein the target virtual item corresponds to the target item control;
[0107] The control module 903 is configured to, in response to a second selection operation for a target acquisition method among the plurality of acquisition methods, acquire the target virtual item according to the target acquisition method.
[0108] By employing the above method, when a player selects a virtual item, multiple ways to obtain that item are directly displayed, allowing the player to choose the method they wish to acquire. After the player makes their selection, the system automatically obtains the virtual item according to the chosen method, eliminating the need for the player to manually search for the required method and then navigate through the pages one by one. This streamlined and convenient process allows players to quickly acquire virtual items using their chosen method, such as quickly purchasing or exchanging for items, thus alleviating the cumbersome technical issues associated with the in-game virtual item acquisition process.
[0109] In one feasible implementation, the control module is specifically used for:
[0110] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, a plurality of quantities of the target virtual item to be acquired are displayed in the graphical user interface;
[0111] In response to a third selection operation for a target quantity among the plurality of quantities to be acquired, the target virtual item of the target quantity to be acquired is acquired according to the target acquisition method.
[0112] In one feasible implementation, the control module is also used for:
[0113] In response to the first selection operation, the target item control is slid from the target acquisition method to the target acquisition method, and multiple quantities of the target virtual item to be acquired are displayed in the graphical user interface.
[0114] In one feasible implementation, the control module is also used for:
[0115] In response to the second selection operation of sliding from the target acquisition method to the target quantity to be acquired and ending the touch operation at the target quantity to be acquired, the target virtual items of the target quantity to be acquired are acquired according to the target acquisition method.
[0116] In one feasible implementation, the control module is specifically used for:
[0117] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, a target quantity is determined based on the current required quantity of the target virtual item;
[0118] The target quantity and several other quantities near the target quantity are taken as the multiple quantities to be acquired corresponding to the target virtual item;
[0119] The target quantity is displayed in a graphical user interface, and the plurality of other quantities are displayed around the target quantity to display the plurality of quantities to be acquired in the graphical user interface.
[0120] In one feasible implementation, the device further includes:
[0121] A change module is configured to, in response to a sliding operation on the plurality of quantities to be acquired, change the display position of the plurality of quantities to be acquired in the graphical user interface according to the sliding direction of the sliding operation.
[0122] In one feasible implementation, the control module is specifically used for:
[0123] In response to the first selection operation of sliding from the target item control to the target acquisition method and ending the touch operation at the target acquisition method, the target virtual item is acquired according to the target acquisition method.
[0124] In one feasible implementation, the control module is also used for:
[0125] In response to sliding from the target acquisition method to a designated area in the graphical user interface and ending the touch operation at the designated area, the target virtual item is acquired according to the target acquisition method.
[0126] In one feasible implementation, the second display module is specifically used for:
[0127] In response to a first selection operation for a target item control in at least one of the item controls, a first acquisition method is determined from a plurality of acquisition methods; wherein the first acquisition method conforms to a specified item acquisition rule corresponding to the target virtual item.
[0128] Multiple first acquisition methods of the target virtual item are displayed in a graphical user interface.
[0129] In one feasible implementation, the specified item acquisition rule includes: the redeemable quantity is greater than or equal to the quantity of the target virtual item that needs to be redeemed.
[0130] In one feasible implementation, the device further includes:
[0131] The determination module is configured to, in response to the first selection operation for the target item control, determine the second acquisition method corresponding to the target virtual item from a plurality of acquisition methods according to a specified method recommendation rule;
[0132] Recommended information for the second acquisition method is displayed in the graphical user interface.
[0133] In a feasible implementation, the recommendation rules for the specified method include any one or more of the following:
[0134] The acquisition method with the shortest acquisition time, the acquisition method with the most selections, and the acquisition method with the lowest acquisition difficulty.
[0135] In one feasible implementation, the plurality of acquisition methods include any one or more of the following:
[0136] You can obtain it through redemption, purchase, or claim.
[0137] In one feasible implementation, the first selection operation includes any one or more of the following:
[0138] Click operations, swipe operations, and operations whose duration exceeds the preset duration.
[0139] The device for processing virtual items in games provided in this embodiment has the same technical features as the method for processing virtual items in games provided in the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.
[0140] Figure 10 This diagram illustrates the structure of an electronic device according to an embodiment of the present disclosure, including a processor 1001, a storage medium 1002, and a bus 1003. The storage medium 1002 stores machine-readable instructions executable by the processor 1001. When the electronic device runs a method 101010 as described in the embodiment, the processor 1001 communicates with the storage medium 1002 via the bus 1003. The processor 1001 executes the machine-readable instructions, and the preamble of the method item of the processor 1001 performs the following steps:
[0141] The graphical user interface displays an item control corresponding to at least one virtual item;
[0142] In response to a first selection operation for a target item control in at least one of the item controls, multiple acquisition methods for the target virtual item are displayed in a graphical user interface; wherein the target virtual item corresponds to the target item control;
[0143] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, the target virtual item is acquired according to the target acquisition method.
[0144] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and acquires the target virtual item according to the target acquisition method, it specifically performs the following:
[0145] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, a plurality of quantities of the target virtual item to be acquired are displayed in the graphical user interface;
[0146] In response to a third selection operation for a target quantity among the plurality of quantities to be acquired, the target virtual item of the target quantity to be acquired is acquired according to the target acquisition method.
[0147] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and displays a plurality of quantities to be acquired corresponding to the target virtual item in the graphical user interface, it is specifically configured to:
[0148] In response to the first selection operation, the target item control is slid from the target acquisition method to the target acquisition method, and multiple quantities of the target virtual item to be acquired are displayed in the graphical user interface.
[0149] In one feasible implementation, when the processor performs a third selection operation in response to a target quantity to be acquired among the plurality of quantities to be acquired, and acquires the target virtual item of the target quantity to be acquired according to the target acquisition method, it is specifically configured to:
[0150] In response to the second selection operation of sliding from the target acquisition method to the target quantity to be acquired and ending the touch operation at the target quantity to be acquired, the target virtual items of the target quantity to be acquired are acquired according to the target acquisition method.
[0151] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and displays a plurality of quantities to be acquired corresponding to the target virtual item in the graphical user interface, it is specifically configured to:
[0152] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, a target quantity is determined based on the current required quantity of the target virtual item;
[0153] The target quantity and several other quantities near the target quantity are taken as the multiple quantities to be acquired corresponding to the target virtual item;
[0154] The target quantity is displayed in a graphical user interface, and the plurality of other quantities are displayed around the target quantity to display the plurality of quantities to be acquired in the graphical user interface.
[0155] In one feasible implementation, the processor is further configured to:
[0156] In response to a sliding operation for the plurality of quantities to be acquired, the display position of the plurality of quantities to be acquired in the graphical user interface is changed according to the sliding direction of the sliding operation.
[0157] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and acquires the target virtual item according to the target acquisition method, it specifically performs the following:
[0158] In response to the first selection operation of sliding from the target item control to the target acquisition method and ending the touch operation at the target acquisition method, the target virtual item is acquired according to the target acquisition method.
[0159] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and acquires the target virtual item according to the target acquisition method, it specifically performs the following:
[0160] In response to sliding from the target acquisition method to a designated area in the graphical user interface and ending the touch operation at the designated area, the target virtual item is acquired according to the target acquisition method.
[0161] In one feasible implementation, when the processor performs a first selection operation for a target item control in at least one of the item controls, displaying multiple acquisition methods of the target virtual item in the graphical user interface, it is specifically configured to:
[0162] In response to a first selection operation for a target item control in at least one of the item controls, a first acquisition method is determined from a plurality of acquisition methods; wherein the first acquisition method conforms to a specified item acquisition rule corresponding to the target virtual item.
[0163] Multiple first acquisition methods of the target virtual item are displayed in a graphical user interface.
[0164] In one feasible implementation, the specified item acquisition rule includes: the redeemable quantity is greater than or equal to the quantity of the target virtual item that needs to be redeemed.
[0165] In one feasible implementation, the processor is further configured to:
[0166] In response to the first selection operation for the target item control, a second acquisition method corresponding to the target virtual item is determined from multiple acquisition methods according to a specified method recommendation rule;
[0167] Recommended information for the second acquisition method is displayed in the graphical user interface.
[0168] In a feasible implementation, the recommendation rules for the specified method include any one or more of the following:
[0169] The acquisition method with the shortest acquisition time, the acquisition method with the most selections, and the acquisition method with the lowest acquisition difficulty.
[0170] In one feasible implementation, the plurality of acquisition methods include any one or more of the following:
[0171] You can obtain it through redemption, purchase, or claim.
[0172] In one feasible implementation, the first selection operation includes any one or more of the following:
[0173] Click operations, swipe operations, and operations whose duration exceeds the preset duration.
[0174] By employing the above method, when a player selects a virtual item, multiple ways to obtain that item are directly displayed, allowing the player to choose the method they wish to acquire. After the player makes their selection, the system automatically obtains the virtual item according to the chosen method, eliminating the need for the player to manually search for the required method and then navigate through the pages one by one. This streamlined and convenient process allows players to quickly acquire virtual items using their chosen method, such as quickly purchasing or exchanging for items, thus alleviating the cumbersome technical issues associated with the in-game virtual item acquisition process.
[0175] In practical applications, the memory 1001 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 1004 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc.
[0176] Bus 1003 can be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 10 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0177] The memory 1001 is used to store programs. After receiving an execution instruction, the processor 1002 executes the program. The method executed by the apparatus defined by the process disclosed in any of the foregoing embodiments of this disclosure can be applied to the processor 1002 or implemented by the processor 1002.
[0178] The processor 1002 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of the processor 1002 or by instructions in software form. The processor 1002 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a mature storage medium in the field, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 1001. Processor 1002 reads the information in memory 1001 and, in conjunction with its hardware, completes the steps of the above method.
[0179] This disclosure also provides a computer-readable storage medium storing a computer program that is executed by a processor, wherein the processor performs the following steps:
[0180] The graphical user interface displays an item control corresponding to at least one virtual item;
[0181] In response to a first selection operation for a target item control in at least one of the item controls, multiple acquisition methods for the target virtual item are displayed in a graphical user interface; wherein the target virtual item corresponds to the target item control;
[0182] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, the target virtual item is acquired according to the target acquisition method.
[0183] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and acquires the target virtual item according to the target acquisition method, it specifically performs the following:
[0184] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, a plurality of quantities of the target virtual item to be acquired are displayed in the graphical user interface;
[0185] In response to a third selection operation for a target quantity among the plurality of quantities to be acquired, the target virtual item of the target quantity to be acquired is acquired according to the target acquisition method.
[0186] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and displays a plurality of quantities to be acquired corresponding to the target virtual item in the graphical user interface, it is specifically configured to:
[0187] In response to the first selection operation, the target item control is slid from the target acquisition method to the target acquisition method, and multiple quantities of the target virtual item to be acquired are displayed in the graphical user interface.
[0188] In one feasible implementation, when the processor performs a third selection operation in response to a target quantity to be acquired among the plurality of quantities to be acquired, and acquires the target virtual item of the target quantity to be acquired according to the target acquisition method, it is specifically configured to:
[0189] In response to the second selection operation of sliding from the target acquisition method to the target quantity to be acquired and ending the touch operation at the target quantity to be acquired, the target virtual items of the target quantity to be acquired are acquired according to the target acquisition method.
[0190] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and displays a plurality of quantities to be acquired corresponding to the target virtual item in the graphical user interface, it is specifically configured to:
[0191] In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, a target quantity is determined based on the current required quantity of the target virtual item;
[0192] The target quantity and several other quantities near the target quantity are taken as the multiple quantities to be acquired corresponding to the target virtual item;
[0193] The target quantity is displayed in a graphical user interface, and the plurality of other quantities are displayed around the target quantity to display the plurality of quantities to be acquired in the graphical user interface.
[0194] In one feasible implementation, the processor is further configured to:
[0195] In response to a sliding operation for the plurality of quantities to be acquired, the display position of the plurality of quantities to be acquired in the graphical user interface is changed according to the sliding direction of the sliding operation.
[0196] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and acquires the target virtual item according to the target acquisition method, it specifically performs the following:
[0197] In response to the first selection operation of sliding from the target item control to the target acquisition method and ending the touch operation at the target acquisition method, the target virtual item is acquired according to the target acquisition method.
[0198] In one feasible implementation, when the processor performs a second selection operation in response to a target acquisition method among the plurality of acquisition methods, and acquires the target virtual item according to the target acquisition method, it specifically performs the following:
[0199] In response to sliding from the target acquisition method to a designated area in the graphical user interface and ending the touch operation at the designated area, the target virtual item is acquired according to the target acquisition method.
[0200] In one feasible implementation, when the processor performs a first selection operation for a target item control in at least one of the item controls, displaying multiple acquisition methods of the target virtual item in the graphical user interface, it is specifically configured to:
[0201] In response to a first selection operation for a target item control in at least one of the item controls, a first acquisition method is determined from a plurality of acquisition methods; wherein the first acquisition method conforms to a specified item acquisition rule corresponding to the target virtual item.
[0202] Multiple first acquisition methods of the target virtual item are displayed in a graphical user interface.
[0203] In one feasible implementation, the specified item acquisition rule includes: the redeemable quantity is greater than or equal to the quantity of the target virtual item that needs to be redeemed.
[0204] In one feasible implementation, the processor is further configured to:
[0205] In response to the first selection operation for the target item control, a second acquisition method corresponding to the target virtual item is determined from multiple acquisition methods according to a specified method recommendation rule;
[0206] Recommended information for the second acquisition method is displayed in the graphical user interface.
[0207] In a feasible implementation, the recommendation rules for the specified method include any one or more of the following:
[0208] The acquisition method with the shortest acquisition time, the acquisition method with the most selections, and the acquisition method with the lowest acquisition difficulty.
[0209] In one feasible implementation, the plurality of acquisition methods include any one or more of the following:
[0210] You can obtain it through redemption, purchase, or claim.
[0211] In one feasible implementation, the first selection operation includes any one or more of the following:
[0212] Click operations, swipe operations, and operations whose duration exceeds the preset duration.
[0213] By employing the above method, when a player selects a virtual item, multiple ways to obtain that item are directly displayed, allowing the player to choose the method they wish to acquire. After the player makes their selection, the system automatically obtains the virtual item according to the chosen method, eliminating the need for the player to manually search for the required method and then navigate through the pages one by one. This streamlined and convenient process allows players to quickly acquire virtual items using their chosen method, such as quickly purchasing or exchanging for items, thus alleviating the cumbersome technical issues associated with the in-game virtual item acquisition process.
[0214] In this embodiment of the disclosure, the computer program, when run by the processor, can also execute other machine-readable instructions to perform other methods as described in the embodiments. For details on the specific execution steps and principles, please refer to the description of the embodiments, which will not be repeated here.
[0215] In the embodiments provided in this disclosure, it should be understood that the disclosed apparatus and methods can be implemented in other ways. The apparatus embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the displayed or discussed mutual couplings or direct couplings or communication connections may be through some communication interfaces; indirect couplings or communication connections between devices or units may be electrical, mechanical, or other forms.
[0216] For example, the flowcharts and block diagrams in the accompanying drawings illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods, and computer program products according to various embodiments of the present disclosure. In this regard, each block in a flowchart or block diagram may represent a module, segment, or portion of code containing one or more executable instructions for implementing a specified logical function. It should also be noted that in some alternative implementations, the functions marked in the blocks may occur in a different order than those marked in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved. It should also be noted that each block in a block diagram and / or flowchart, and combinations of blocks in block diagrams and / or flowcharts, may be implemented using a dedicated hardware-based system that performs the specified function or action, or using a combination of dedicated hardware and computer instructions.
[0217] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.
[0218] In addition, the functional units in the embodiments provided in this disclosure can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.
[0219] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the virtual item processing method in the game described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0220] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are used only to distinguish descriptions and should not be construed as indicating or implying relative importance.
[0221] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of this disclosure. All should be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.
Claims
1. A method for processing virtual items in a game, characterized in that, The method of providing a graphical user interface via a terminal device includes: The graphical user interface displays an item control corresponding to at least one virtual item; In response to a first selection operation for a target item control in at least one of the item controls, multiple acquisition methods for the target virtual item are displayed in a graphical user interface; wherein the target virtual item corresponds to the target item control; In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, the target virtual item is acquired according to the target acquisition method; The step of displaying multiple acquisition methods of the target virtual item in a graphical user interface in response to a first selection operation of the target item control in at least one of the item controls includes: determining a first acquisition method from the multiple acquisition methods in response to the first selection operation of the target item control in at least one of the item controls; wherein the first acquisition method conforms to a specified item acquisition rule corresponding to the target virtual item; displaying multiple first acquisition methods of the target virtual item in a graphical user interface; the specified item acquisition rule includes: the redeemable quantity is greater than or equal to the quantity of the target virtual item that needs to be redeemed; It also includes: in response to the first selection operation for the target item control, determining a second acquisition method corresponding to the target virtual item from multiple acquisition methods according to a specified method recommendation rule; displaying recommendation information of the second acquisition method in a graphical user interface; the specified method recommendation rule includes any one or more of the following: the acquisition method with the shortest acquisition time, the acquisition method with the most selections, and the acquisition method with the lowest acquisition difficulty.
2. The method according to claim 1, characterized in that, The step of responding to a second selection operation for a target acquisition method among the plurality of acquisition methods, and acquiring the target virtual item according to the target acquisition method, includes: In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, a plurality of quantities of the target virtual item to be acquired are displayed in the graphical user interface; In response to a third selection operation for a target quantity among the plurality of quantities to be acquired, the target virtual item of the target quantity to be acquired is acquired according to the target acquisition method.
3. The method according to claim 2, characterized in that, The response to a second selection operation for a target acquisition method among the plurality of acquisition methods, displaying multiple quantities of the target virtual item to be acquired in the graphical user interface, includes: In response to the first selection operation, the target item control is slid from the target acquisition method to the target acquisition method, and multiple quantities of the target virtual item to be acquired are displayed in the graphical user interface.
4. The method according to claim 2, characterized in that, The step of responding to a third selection operation for a target quantity among the plurality of quantities to be acquired, and acquiring the target virtual item of the target quantity according to the target acquisition method, includes: In response to the second selection operation of sliding from the target acquisition method to the target quantity to be acquired and ending the touch operation at the target quantity to be acquired, the target virtual items of the target quantity to be acquired are acquired according to the target acquisition method.
5. The method according to claim 2, characterized in that, The response to a second selection operation for a target acquisition method among the plurality of acquisition methods, displaying multiple quantities of the target virtual item to be acquired in the graphical user interface, includes: In response to a second selection operation for a target acquisition method among the plurality of acquisition methods, a target quantity is determined based on the current required quantity of the target virtual item; The target quantity and several other quantities near the target quantity are taken as the multiple quantities to be acquired corresponding to the target virtual item; The target quantity is displayed in a graphical user interface, and the plurality of other quantities are displayed around the target quantity to display the plurality of quantities to be acquired in the graphical user interface.
6. The method according to claim 2, characterized in that, After displaying multiple quantities of the target virtual item to be acquired in the graphical user interface in response to a second selection operation for the target acquisition method among the plurality of acquisition methods, the method further includes: In response to a sliding operation for the plurality of quantities to be acquired, the display position of the plurality of quantities to be acquired in the graphical user interface is changed according to the sliding direction of the sliding operation.
7. The method according to claim 1, characterized in that, The step of responding to a second selection operation for a target acquisition method among the plurality of acquisition methods, and acquiring the target virtual item according to the target acquisition method, includes: In response to the first selection operation of sliding from the target item control to the target acquisition method and ending the touch operation at the target acquisition method, the target virtual item is acquired according to the target acquisition method.
8. The method according to claim 1, characterized in that, The step of responding to a second selection operation for a target acquisition method among the plurality of acquisition methods, and acquiring the target virtual item according to the target acquisition method, includes: In response to sliding from the target acquisition method to a designated area in the graphical user interface and ending the touch operation at the designated area, the target virtual item is acquired according to the target acquisition method.
9. The method according to claim 1, characterized in that, The multiple acquisition methods include any one or more of the following: You can obtain it through redemption, purchase, or claim.
10. The method according to claim 1, characterized in that, The first selection operation includes any one or more of the following: Click operations, swipe operations, and operations whose duration exceeds the preset duration.
11. A device for processing virtual items in a game, characterized in that, The apparatus provides a graphical user interface via a terminal device, comprising: The first display module is used to display an item control corresponding to at least one virtual item in the graphical user interface; The second display module is configured to, in response to a first selection operation on a target item control among at least one of the item controls, display multiple acquisition methods of the target virtual item in a graphical user interface; wherein the target virtual item corresponds to the target item control; The control module is configured to, in response to a second selection operation for a target acquisition method among the plurality of acquisition methods, acquire the target virtual item according to the target acquisition method; The second display module is specifically configured to: in response to a first selection operation for a target item control in at least one of the item controls, determine a first acquisition method from a plurality of acquisition methods; wherein the first acquisition method conforms to a specified item acquisition rule corresponding to the target virtual item; display the plurality of the first acquisition methods of the target virtual item in a graphical user interface; the specified item acquisition rule includes: the redeemable quantity is greater than or equal to the quantity of the target virtual item that needs to be redeemed; The device further includes: a determination module, configured to, in response to the first selection operation for the target item control, determine a second acquisition method corresponding to the target virtual item from a plurality of acquisition methods according to a specified method recommendation rule; and display recommendation information of the second acquisition method in a graphical user interface; wherein the specified method recommendation rule includes any one or more of the following: the acquisition method with the shortest acquisition time, the acquisition method with the most selections, and the acquisition method with the lowest acquisition difficulty.
12. An electronic terminal, comprising a memory and a processor, wherein the memory stores a computer program executable on the processor, characterized in that, When the processor executes the computer program, it implements the method described in any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method according to any one of claims 1 to 10.
Citation Information
Patent Citations
Data processing method and device in game and electronic terminal
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Program and game device
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