Method, device and electronic terminal for processing virtual items in a game

CN116983644BActive Publication Date: 2026-10-16NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202311010329.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-08-11
Publication Date
2026-10-16
Estimated Expiration
2043-08-11

AI Technical Summary

Technical Problem

[0004]本公开的目的在于提供一种游戏中虚拟物品的处理方法、装置以及电子终端,以缓解游戏中对虚拟物品的处理效率较低的技术问题

Benefits of technology

[0016] This disclosure provides a method, apparatus, and electronic terminal for processing virtual items in a game. It displays improvement scheme controls for virtual items in a graphical user interface (GUI). In response to a specified operation on the improvement scheme controls, multiple improvement schemes for virtual items are displayed in the GUI. Each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item. In response to a selection operation for a target improvement scheme among the multiple improvement schemes, multiple target game tasks in the target combination corresponding to the target improvement scheme are determined as the game tasks to be executed for improving the virtual item. This solution provides players with task recommendations for item improvement by combining multiple game tasks required to improve the item in various ways. Players can directly determine the game tasks to be executed after selecting from these recommendations, eliminating the need for players to memorize and evaluate different tasks, such as judging which items can be collected based on player experience and the negative experience of not being able to collect them. Furthermore, it greatly reduces frequent page jumps caused by the lack of multiple items, significantly saves item processing time, improves the efficiency of virtual item processing in the game, allows players to be more immersed in the game itself, and enhances the player's gaming experience.

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Abstract

The disclosure provides a game virtual item processing method and device and an electronic terminal, and relates to the technical field of games, and alleviates the technical problem of low processing efficiency of virtual items in games. The method comprises the following steps: displaying an improvement scheme control for the virtual item in the graphical user interface; in response to a specified operation on the improvement scheme control, displaying multiple improvement schemes for the virtual item in the graphical user interface; wherein each improvement scheme corresponds to a combination mode of multiple game tasks required to be completed for improving the virtual item; in response to a selection operation on a target improvement scheme in the multiple improvement schemes, determining multiple target game tasks in a target combination mode corresponding to the target improvement scheme as game tasks to be executed for improving the virtual item.
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Description

Technical Field

[0001] This disclosure relates to the field of game technology, and in particular to a method, apparatus, and electronic terminal for processing virtual items in games. Background Technology

[0002] Currently, in many existing games, when players need to synthesize or upgrade a virtual item, but the virtual item requires the support of multiple other items and they lack various required items, players need to click on the required items one by one to view the acquisition requirements of the corresponding items, and then complete the corresponding game tasks one by one according to the acquisition requirements of the corresponding required items.

[0003] In this process, the execution methods of game tasks corresponding to different items are different. Many items may be obtained within a limited time, or by completing a task, or by completing tasks through multiple gameplay modes. Players need to remember and evaluate various different tasks, which affects the processing of virtual items such as synthesis or upgrades, resulting in low efficiency in the processing of virtual items in the game. Summary of the Invention

[0004] The purpose of this disclosure is to provide a method, apparatus, and electronic terminal for processing virtual items in games, so as to alleviate the technical problem of low processing efficiency of virtual items in games.

[0005] In a first aspect, embodiments of this disclosure provide a method for processing virtual items in a game, providing a graphical user interface through a terminal device, the method comprising:

[0006] The graphical user interface displays controls for improved solutions for virtual items;

[0007] In response to a specified operation on the improvement scheme control, multiple improvement schemes for the virtual item are displayed in the graphical user interface; wherein each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item;

[0008] In response to the selection operation of the target improvement scheme among the multiple improvement schemes, multiple target game tasks in the target combination mode corresponding to the target improvement scheme are determined as game tasks to be executed to improve the virtual item.

[0009] Secondly, a device for processing virtual items in a game is provided, which provides a graphical user interface via a terminal device. The device includes:

[0010] A first display module is used to display improved control schemes for virtual items in the graphical user interface;

[0011] The second display module is configured to display multiple improvement schemes for the virtual item in the graphical user interface in response to a specified operation of the improvement scheme control; wherein each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item;

[0012] The determination module is used to determine, in response to the selection operation of the target improvement scheme among the multiple improvement schemes, multiple target game tasks in the target combination mode corresponding to the target improvement scheme as the game tasks to be executed to improve the virtual item.

[0013] Thirdly, this disclosure also provides an electronic terminal, including a memory and a processor, wherein the memory stores a computer program that can run on the processor, and the processor executes the computer program to implement the method described in the first aspect above.

[0014] Fourthly, embodiments of this disclosure also provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method described in the first aspect above.

[0015] The embodiments disclosed herein bring the following beneficial effects:

[0016] This disclosure provides a method, apparatus, and electronic terminal for processing virtual items in a game. It displays improvement scheme controls for virtual items in a graphical user interface (GUI). In response to a specified operation on the improvement scheme controls, multiple improvement schemes for virtual items are displayed in the GUI. Each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item. In response to a selection operation for a target improvement scheme among the multiple improvement schemes, multiple target game tasks in the target combination corresponding to the target improvement scheme are determined as the game tasks to be executed for improving the virtual item. This solution provides players with task recommendations for item improvement by combining multiple game tasks required to improve the item in various ways. Players can directly determine the game tasks to be executed after selecting from these recommendations, eliminating the need for players to memorize and evaluate different tasks, such as judging which items can be collected based on player experience and the negative experience of not being able to collect them. Furthermore, it greatly reduces frequent page jumps caused by the lack of multiple items, significantly saves item processing time, improves the efficiency of virtual item processing in the game, allows players to be more immersed in the game itself, and enhances the player's gaming experience.

[0017] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0018] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0019] Figure 1 The illustration shows an application scenario provided by an embodiment of this disclosure;

[0020] Figure 2 A schematic diagram of the structure of a mobile phone provided in an embodiment of this disclosure is shown;

[0021] Figure 3 This illustration shows a schematic diagram of a usage scenario for a terminal device provided in an embodiment of the present disclosure;

[0022] Figure 4 A flowchart illustrating a method for processing virtual items in a game, as provided in this embodiment of the disclosure;

[0023] Figure 5 A schematic diagram of a graphical user interface in the prior art is shown;

[0024] Figure 6 A schematic diagram of a graphical user interface provided according to an embodiment of the present disclosure is shown;

[0025] Figure 7 A schematic diagram illustrating another graphical user interface provided by an embodiment of this disclosure is shown;

[0026] Figure 8 A schematic diagram illustrating another graphical user interface provided by an embodiment of this disclosure is shown;

[0027] Figure 9 A schematic diagram illustrating another graphical user interface provided by an embodiment of this disclosure is shown;

[0028] Figure 10 A schematic diagram illustrating another graphical user interface provided by an embodiment of this disclosure is shown;

[0029] Figure 11 This is a schematic diagram of the structure of a device for processing virtual items in a game, provided as an embodiment of this disclosure.

[0030] Figure 12 A schematic diagram of the structure of an electronic device provided in an embodiment of this disclosure is shown. Detailed Implementation

[0031] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, not all embodiments. Based on the embodiments of this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure.

[0032] The terms “comprising” and “having”, and any variations thereof, used in the embodiments of this disclosure are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or device that includes a series of steps or units is not limited to the steps or units listed, but may optionally include other steps or units not listed, or may optionally include other steps or units inherent to such processes, methods, products, or devices.

[0033] Currently, the difficulty and methods of obtaining different items vary. For example, many items may be obtained for a limited time, by completing an event, or by completing a gameplay task. Players need to remember and evaluate the time and cost costs associated with each method. In addition, due to the large number of missing items, players may forget how to do it or where to go, leading to frequent clicking, switching, and searching on the page. As a result, the process of obtaining items is too cumbersome and inconvenient, resulting in low efficiency in handling virtual items in the game.

[0034] Based on this, the present disclosure provides a method, apparatus, and electronic terminal for processing virtual items in games, which can alleviate the technical problem of low processing efficiency of virtual items in games.

[0035] In one embodiment of this disclosure, the method for processing virtual items in a game can run on a local terminal device or a server. When the method for processing virtual items in a game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.

[0036] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separate. The storage and execution of virtual items in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0037] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0038] In one possible implementation, this disclosure provides a method for processing virtual items in a game, which provides a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system.

[0039] For example, such as Figure 1 As shown, Figure 1 This is a schematic diagram illustrating an application scenario provided by an embodiment of this disclosure. The application scenario may include a touch terminal (e.g., mobile phone 102) and a server 101. The touch terminal can communicate with the server 101 via a wired or wireless network. The touch terminal is used to run a virtual desktop, through which it can interact with the server 101 to control the content on the server 101.

[0040] This embodiment uses a mobile phone 102 as an example to illustrate the touch terminal. The mobile phone 102 includes components such as a radio frequency (RF) circuit 110, a memory 120, a touchscreen 130, and a processor 140. Those skilled in the art will understand that... Figure 2 The mobile phone structure shown does not constitute a limitation on the mobile phone and may include more or fewer components than shown, or combine or separate certain components, or have different component arrangements. Those skilled in the art will understand that the touchscreen 130 is a user interface (UI), and the mobile phone 102 may include a user interface with fewer components than shown.

[0041] The RF circuit 110 can also communicate wirelessly with networks and other devices. The wireless communication can use any communication standard or protocol, including but not limited to Global System for Mobile Communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, and Short Messaging Service (SMS).

[0042] The memory 120 can be used to store software programs and modules. The processor 140 executes various functional applications and data processing of the mobile phone 102 by running the software programs and modules stored in the memory 120. The memory 120 may mainly include a program storage area and a data storage area. The program storage area may store the operating system, applications required for at least one function, etc.; the data storage area may store data created based on the use of the mobile phone 102, etc. In addition, the memory 120 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device.

[0043] The touchscreen 130 can be used to display a graphical user interface and receive user actions on the graphical user interface. Specifically, the touchscreen 130 may include a display panel and a touch panel. The display panel may be configured as a liquid crystal display (LCD), an organic light-emitting diode (OLED), or similar device. The touch panel can collect touch or non-touch operations from the user on or near it (e.g., ...). Figure 3 As shown, the user operates on or near the touch panel using their finger 103, stylus, or any suitable object or accessory, generating pre-set operation commands. The touch panel may include a touch detection device and a touch controller. The touch detection device detects the user's touch position and posture, and detects the signals generated by the touch operation, transmitting the signals to the touch controller. The touch controller receives touch information from the touch detection device, converts it into information that the processor can process, and sends it to the processor 140. It can also receive and execute commands from the processor 140. Furthermore, the touch panel can be implemented using various types of technologies, such as resistive, capacitive, infrared, and surface acoustic wave, or any future-developed technology. Further, the touch panel may cover the display panel. The user can operate on or near the touch panel covered by the graphical user interface displayed on the display panel. After detecting the operation on or near the touch panel, the touch panel transmits it to the processor 140 to confirm the user input. Subsequently, the processor 140 responds to the user input by providing corresponding visual output on the display panel. In addition, the touch panel and the display panel can be implemented as two separate components or integrated together.

[0044] The processor 140 is the control center of the mobile phone 102. It connects various parts of the mobile phone through various interfaces and lines. By running or executing software programs and / or modules stored in the memory 120, and calling data stored in the memory 120, it performs various functions of the mobile phone 102 and processes data, thereby monitoring the mobile phone as a whole.

[0045] The embodiments of this disclosure will be further described below with reference to the accompanying drawings.

[0046] Figure 4 This is a flowchart illustrating a method for processing virtual items in a game, provided as an embodiment of this disclosure. The method can be applied to touch terminals capable of displaying a graphical user interface (e.g., Figure 2 The mobile phone 102 shown provides a graphical user interface through the terminal device. For example... Figure 4 As shown, the method includes:

[0047] Step S410: Display the improvement scheme control for virtual items in the graphical user interface.

[0048] There are various ways to improve virtual items, making the improvement direction of items more flexible and comprehensive. For example, the ways to improve virtual items include any one or more of the following: upgrading, synthesizing, optimizing, and attribute enhancement.

[0049] In one alternative implementation, the improved control can be a relatively large area or a relatively small area on the graphical user interface (GUI). The improved control can be square, rectangular, box-shaped, or other shapes (e.g., circular). The content presented in the GUI can include the entire improved control or only a portion of the content hotspot. For example, when the improved control is magnified in the GUI, a portion of the content hotspot is displayed on the terminal device's GUI. The improved control can be displayed in the upper left, upper right, or other positions in the GUI; this exemplary embodiment is not limited to these locations.

[0050] In practical applications, graphical user interfaces display crafting or upgrade controls for virtual items, for example, such as... Figure 5 As shown, the item requires an upgrade control 501. The virtual item can be a racing car or its engine, tires, or other components, as shown in the figure. In this embodiment, the improved control can be displayed near the upgrade control 501, for example, as... Figure 6 As shown, next to the item upgrade control 501, there is a newly added recommended custom upgrade task control 601, which is the improvement plan control.

[0051] Step S420: In response to a specified operation on the improvement scheme control, display multiple improvement schemes for the virtual item in the graphical user interface.

[0052] Each improvement scheme corresponds to a combination of multiple game tasks required to improve virtual items. For example, when a player clicks the improvement scheme control, a pop-up window appears... Figure 7 The pop-up window 701 showing the recommended customized task displays the following content: 702, which includes all the currently achievable path tasks in the game corresponding to all the multiple items required to complete the item upgrade. For example, you need to complete the path task corresponding to item A, the path task corresponding to item B, and the path task corresponding to item C before you can successfully upgrade to item D. The pop-up window 701 also displays the intelligent combination of these path tasks to form a variety of customized tasks, such as the various improved solutions formed by solution one, solution two, and solution three 703.

[0053] It should be noted that there can be multiple ways to perform a specified action, making the player's operation process more flexible and convenient to adapt to different player operating habits. For example, a specified action includes any one or more of the following: click action, swipe action, and action with an operation duration longer than a preset duration.

[0054] Step S430: In response to the selection operation of the target improvement scheme among multiple improvement schemes, multiple target game tasks in the target combination method corresponding to the target improvement scheme are determined as game tasks to be executed for improving virtual items.

[0055] In practical applications, after a player selects an improvement option from multiple options, a game task with virtual items is generated for that improvement option. For example, ... Figure 8 As shown, after a player selects an improvement plan, such as Plan 2, and clicks to generate task control 801, the player can directly complete these tasks so that the player can eventually meet the upgrade requirements of the virtual item.

[0056] In this embodiment, by combining multiple game tasks required to improve items in various ways, the system provides players with task recommendations for item improvement. Players can directly select the game task to be performed without having to memorize and evaluate different tasks, such as judging which items can be collected based on player experience and the negative experience caused by not being able to collect them. Furthermore, it greatly reduces the frequent page jumps caused by players lacking multiple items, significantly saves item processing time, improves the efficiency of handling virtual items in the game, allows players to be more immersed in the game itself, and enhances the player's gaming experience.

[0057] The steps described above will be explained in detail below.

[0058] In some embodiments, the combination of game tasks can be based on certain reference dimensions to make the resulting improved solutions more intelligent and reasonable. As an example, step S420 above may include the following steps:

[0059] Step a) In response to a specified action on the improvement scheme control, determine all the game tasks that need to be completed to improve the virtual item;

[0060] Step b) Combine game tasks across all game tasks based on multiple reference dimensions to obtain multiple improvement schemes corresponding to the multiple reference dimensions;

[0061] Step c) Display multiple reference dimensions and corresponding improvement schemes in the graphical user interface.

[0062] It should be noted that game tasks can be combined using multiple reference dimensions, making the combination of game tasks and the resulting improvement solutions more flexible and comprehensive. For example, reference dimensions may include any one or more of the following: the difficulty of completing the game task, the time required to complete it, and the cost required to complete it.

[0063] For step b) above, each improvement scheme corresponds to at least one reference dimension. In practical applications, the recommended dimensions for different schemes can be defined according to the characteristics of different games. For example, such as... Figure 7 As shown, Option 1 is a combination of options based on the difficulty of completing game tasks, arranged according to the lowest difficulty level. Option 2 is a combination of options based on the time required to complete game tasks, arranged according to the shortest time required.

[0064] In this embodiment of the disclosure, the combination of game tasks is based on multiple reference dimensions, making the combination of game tasks and the resulting improvement schemes more flexible, comprehensive, intelligent and reasonable.

[0065] Based on steps a), b), and c), the reference dimensions used can be determined according to the player's past preferred behaviors, so that the reference dimensions used are more adapted to the player's gaming habits.

[0066] As an example, the method may also include the following steps:

[0067] Step d): Determine the target reference dimension based on the historical operation data of the terminal device;

[0068] Step e) Combine the game tasks based on the target reference dimension to obtain the target improvement plan corresponding to the target reference dimension;

[0069] Step f) Displays the target reference dimension and recommended information on target improvement schemes in the graphical user interface.

[0070] As one possible implementation, if a player's gaming behavior leans towards not spending money but they are willing to spend a considerable amount of time playing, then a free-to-play approach is recommended, such as... Figure 7 As shown, if a player's past gaming behavior has primarily involved paying for content, then the recommended improvement plan is the one that requires the shortest time to complete and involves payment.

[0071] In this embodiment of the disclosure, the reference dimension used can be determined based on the player's past preferred behavior, so that the reference dimension used is more adapted to the player's gaming habits, thereby making the recommended improvement plan more in line with the player's wishes.

[0072] Based on steps d), e), and f), the reference dimensions used can be determined according to player type, making the recommended improvement plan more in line with the player's personal preferences. As an example, step d) may include the following steps:

[0073] Step g) Determine the target user type based on the historical operation data of the terminal device;

[0074] Step h) Determine the target reference dimension based on the target user type.

[0075] For step g) above, each user type corresponds to at least one reference dimension;

[0076] By determining the reference dimensions based on player type, different improvement plans can be recommended according to different player types, so that the recommended improvement plans can meet the individual preferences of different players.

[0077] In some embodiments, while recommending improved solutions, all game tasks can also be displayed to facilitate player comparison and selection. As an example, step S420 above may include the following steps:

[0078] Step i) In response to a specified operation on the improvement scheme control, all game tasks required to improve the virtual item, as well as various improvement schemes for the virtual item, are displayed in the graphical user interface.

[0079] For example, such as Figure 7 As shown, the pop-up window for recommended customized tasks displays the following: the task objective of completing the final crafting or upgrading item, which includes all other items required, as well as the customized task formed by intelligently combining all the multiple items required to complete the objective through all currently achievable methods in the game.

[0080] In this embodiment of the disclosure, while displaying the recommended improvement scheme, all the game tasks that can be completed corresponding to the improved virtual items can also be displayed, so that players can compare these game tasks and choose a combination of improvement schemes.

[0081] In some embodiments, the player's initial selected improvement plan can be highlighted to prompt the player about the currently selected improvement plan and prevent the player from making an incorrect selection. As an example, step S430 above may include the following steps:

[0082] Step j), in response to the selection operation of the target improvement scheme among multiple improvement schemes, the target improvement scheme is highlighted in the graphical user interface;

[0083] Step k) In response to the confirmation operation for the target improvement plan, multiple target game tasks in the target combination method corresponding to the target improvement plan are identified as game tasks to be executed for improving virtual items.

[0084] For example, when a player selects an improvement option, such as Figure 8 As shown in Scheme 2, this improved solution is displayed in the selected state. When the player clicks the generate task control 801, a game task to be executed can be generated for this improved solution.

[0085] In this embodiment of the disclosure, the improvement plan initially selected by the player can be highlighted, for example, the improvement plan can be displayed as selected, so as to prompt the player with the currently selected improvement plan and avoid the player making the wrong selection.

[0086] In some embodiments, after the target game tasks to be performed are determined, players can view them at any time to facilitate their execution. As an example, after step S430, the method may further include the following steps:

[0087] Step 1) Display the mission view control for the target game mission in the graphical user interface;

[0088] Step m) In response to the selection operation of the task viewing control, the task content of multiple target game tasks in the target combination method corresponding to the target improvement scheme is displayed in the graphical user interface.

[0089] For example, after the player clicks the control to generate a task, such as Figure 9 As shown, a separate custom task control 901 is generated in the interface. Players can click on this control to view all the details of the custom task, such as... Figure 10 As shown, this displays the task content of multiple target game tasks in the target combination method.

[0090] In this embodiment of the disclosure, after determining the target game task to be executed, the player can view the task content of multiple target game tasks in the target combination method at any time, so that the player can execute these target game tasks.

[0091] Based on steps l) and m) above, selecting a target game task allows direct access to that task for execution, avoiding redirection between multiple web pages and improving task execution efficiency. As an example, after step m), the method may further include the following steps:

[0092] Step n), in response to the selection operation of the first target game task among multiple target game tasks, displays the task execution interface for the first target game task in the graphical user interface.

[0093] As an optional implementation method, such as Figure 10 As shown, if a player clicks the "Go To" control, they can be redirected to the corresponding task to complete it. For example, if a player clicks the "Go To" control 1001 for a specific task, they can directly go to the execution interface for that task and quickly and efficiently complete it by following the task instructions. Alternatively, clicking "Jump" will directly take them to the interface for completing the task, allowing them to complete it as required.

[0094] In this embodiment of the disclosure, by selecting a target game task, one can directly go to that target game task to perform the task, avoiding clicking and jumping between multiple web pages, thus improving the efficiency of task execution.

[0095] Based on steps l) and m) above, players can view the tasks corresponding to the selected improvement plan while also viewing the tasks corresponding to other unselected improvement plans, thus enabling them to switch between the selected improvement plans and make the improvement plans more flexible and versatile. As an example, the method may also include the following steps:

[0096] Step o), in response to a selection operation on the task view control, display the solution view control for improvement solutions other than the target improvement solution in the graphical user interface;

[0097] Step p), in response to a selection operation on the solution viewing control, displays at least one other improved solution in the graphical user interface;

[0098] Step q) In response to the selection operation of the target other improvement scheme in at least one other improvement scheme, multiple target other game tasks in the target other combination of the target other improvement scheme are determined as game tasks to be executed for improving virtual items.

[0099] As one possible implementation method, such as Figure 10 As shown, players can click on the "View Other Task Options" control 1002 to directly switch to other recommended task completion methods. Therefore, while viewing the tasks corresponding to the selected improvement plan, players can also view the tasks corresponding to other unselected improvement plans, thus enabling them to switch between the selected improvement plans and make the improvement plans more flexible and versatile.

[0100] Figure 11 A schematic diagram of a device for processing virtual items in a game is provided. A graphical user interface is provided via a terminal device. Figure 11 As shown, the virtual item processing device 1100 in the game includes:

[0101] The first display module 1101 is used to display the improvement scheme control for the virtual item in the graphical user interface;

[0102] The second display module 1102 is configured to display multiple improvement schemes for the virtual item in the graphical user interface in response to a specified operation of the improvement scheme control; wherein each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item;

[0103] The first determining module 1103 is used to, in response to the selection operation of the target improvement scheme among the multiple improvement schemes, determine multiple target game tasks in the target combination mode corresponding to the target improvement scheme as game tasks to be executed to improve the virtual item.

[0104] By combining the various game tasks required to improve items in different ways, players are provided with task recommendations for item improvement. Players can directly select and execute the tasks without having to memorize and evaluate different tasks, such as relying on experience to determine which items can be collected and the negative experiences of not being able to collect them. This also significantly reduces frequent page jumps caused by missing multiple items, greatly saving item processing time, improving the efficiency of handling virtual items in the game, allowing players to be more immersed in the game itself, and enhancing the overall gaming experience.

[0105] In one feasible implementation, the second display module 1102 is specifically used for:

[0106] In response to a specified operation on the improved control, determine all the game tasks required to improve the virtual item;

[0107] The game tasks are combined based on multiple reference dimensions to obtain multiple improvement schemes corresponding to the multiple reference dimensions; wherein each improvement scheme corresponds to at least one of the reference dimensions;

[0108] The graphical user interface displays various reference dimensions and corresponding improvement schemes.

[0109] In one feasible implementation, the reference dimension includes any one or more of the following:

[0110] The game task is defined by its difficulty, time required, and cost.

[0111] In one feasible implementation, the second display module 1102 is further configured to:

[0112] The target reference dimension is determined based on the historical operation data of the terminal device;

[0113] The game tasks are combined based on the target reference dimension to obtain the target improvement scheme corresponding to the target reference dimension;

[0114] The target reference dimension and recommended information on the target improvement scheme are displayed in the graphical user interface.

[0115] In one feasible implementation, the second display module 1102 is specifically used for:

[0116] The target user type is determined based on the historical operation data of the terminal device; wherein each user type corresponds to at least one of the reference dimensions;

[0117] Determine the target reference dimension based on the target user type.

[0118] In one feasible implementation, the second display module 1102 is specifically used for:

[0119] In response to a specified operation on the control for the improvement scheme, all the game tasks required to improve the virtual item, as well as various improvement schemes for the virtual item, are displayed in the graphical user interface.

[0120] In a feasible implementation, the module is specifically used for:

[0121] In response to the selection operation of a target improvement scheme among the multiple improvement schemes, the target improvement scheme is highlighted in the graphical user interface;

[0122] In response to the confirmation operation for the target improvement scheme, multiple target game tasks in the target combination method corresponding to the target improvement scheme are identified as game tasks to be executed to improve the virtual item.

[0123] In one feasible implementation, the device further includes:

[0124] The third display module is used to display a task viewing control for the target game task in the graphical user interface;

[0125] The fourth display module is used to display the task content of multiple target game tasks in the target combination method corresponding to the target improvement scheme in the graphical user interface in response to the selection operation of the task viewing control.

[0126] In one feasible implementation, the device further includes:

[0127] The fifth display module is used to display a task execution interface for the first target game task in a graphical user interface in response to a selection operation for the first target game task among the multiple target game tasks.

[0128] In one feasible implementation, the device further includes:

[0129] The sixth display module is used to display, in response to a selection operation on the task viewing control, a scheme viewing control for improvement schemes other than the target improvement scheme in the graphical user interface;

[0130] The seventh display module is configured to display at least one of the other improved solutions in a graphical user interface in response to a selection operation of the viewing control for the proposed solution;

[0131] The second determining module is configured to, in response to a selection operation for a target other improvement scheme among at least one of the other improvement schemes, determine multiple target other game tasks in the target other combination methods corresponding to the target other improvement scheme as game tasks to be performed to improve the virtual item.

[0132] In one feasible implementation, the improvements to the virtual item include any one or more of the following:

[0133] Upgrade, synthesize, optimize, and enhance attributes.

[0134] In one feasible implementation, the specified operation includes any one or more of the following:

[0135] Click operations, swipe operations, and operations whose duration exceeds the preset duration.

[0136] The device for processing virtual items in games provided in this embodiment has the same technical features as the method for processing virtual items in games provided in the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0137] Figure 12 This diagram illustrates the structure of an electronic device according to an embodiment of the present disclosure, including a processor 1201, a storage medium 1202, and a bus 1203. The storage medium 1202 stores machine-readable instructions executable by the processor 1201. When the electronic device runs a method 121212 as described in the embodiment, the processor 1201 communicates with the storage medium 1202 via the bus 1203. The processor 1201 executes the machine-readable instructions. The preamble of the method item of the processor 1201 performs the following steps:

[0138] The graphical user interface displays an improvement scheme control for the virtual item;

[0139] In response to a specified operation on the improvement scheme control, multiple improvement schemes for the virtual item are displayed in the graphical user interface; wherein each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item;

[0140] In response to the selection operation of the target improvement scheme among the multiple improvement schemes, multiple target game tasks in the target combination mode corresponding to the target improvement scheme are determined as game tasks to be executed to improve the virtual item.

[0141] In one feasible implementation, when the processor displays multiple improvement options for the virtual item in the graphical user interface in response to a specified operation for the improvement option control, it specifically includes:

[0142] In response to a specified operation on the improved control, determine all the game tasks required to improve the virtual item;

[0143] The game tasks are combined based on multiple reference dimensions to obtain multiple improvement schemes corresponding to the multiple reference dimensions; wherein each improvement scheme corresponds to at least one of the reference dimensions;

[0144] The graphical user interface displays various reference dimensions and corresponding improvement schemes.

[0145] In one feasible implementation, the reference dimension includes any one or more of the following:

[0146] The game task is defined by its difficulty, time required, and cost.

[0147] In one feasible implementation, the processor is further configured to:

[0148] The target reference dimension is determined based on the historical operation data of the terminal device;

[0149] The game tasks are combined based on the target reference dimension to obtain the target improvement scheme corresponding to the target reference dimension;

[0150] The target reference dimension and recommended information on the target improvement scheme are displayed in the graphical user interface.

[0151] In one feasible implementation, when the processor determines the target reference dimension based on the historical operation data of the terminal device, it is specifically used for:

[0152] The target user type is determined based on the historical operation data of the terminal device; wherein each user type corresponds to at least one of the reference dimensions;

[0153] Determine the target reference dimension based on the target user type.

[0154] In one feasible implementation, when the processor performs a specified operation in response to the improvement scheme control, displaying multiple improvement schemes for the virtual item in the graphical user interface, it is specifically configured to:

[0155] In response to a specified operation on the control for the improvement scheme, all the game tasks required to improve the virtual item, as well as various improvement schemes for the virtual item, are displayed in the graphical user interface.

[0156] In one feasible implementation, when the processor performs an operation in response to selecting a target improvement scheme from among the multiple improvement schemes, and determines multiple target game tasks in the target combination corresponding to the target improvement scheme as the game task to be performed to improve the virtual item, it is specifically configured to:

[0157] In response to the selection operation of a target improvement scheme among the multiple improvement schemes, the target improvement scheme is highlighted in the graphical user interface;

[0158] In response to the confirmation operation for the target improvement scheme, multiple target game tasks in the target combination method corresponding to the target improvement scheme are identified as game tasks to be executed to improve the virtual item.

[0159] In one feasible implementation, after determining multiple target game tasks from the target combination methods corresponding to the target improvement schemes as game tasks to be performed to improve the virtual item in response to the selection operation of the target improvement scheme among the multiple improvement schemes, the processor is further configured to:

[0160] A task viewing control for the target game task is displayed in the graphical user interface.

[0161] In response to a selection operation on the task viewing control, the task content of multiple target game tasks in the target combination method corresponding to the target improvement scheme is displayed in the graphical user interface.

[0162] In one feasible implementation, after displaying the task content of multiple target game tasks in the target combination corresponding to the target improvement scheme in the graphical user interface in response to a selection operation on the task viewing control, the processor is further configured to:

[0163] In response to a selection operation for a first target game task among a plurality of target game tasks, a task execution interface for the first target game task is displayed in a graphical user interface.

[0164] In one feasible implementation, the processor is further configured to:

[0165] In response to a selection operation on the task viewing control, a solution viewing control for improvement solutions other than the target improvement solution is displayed in the graphical user interface;

[0166] In response to a selection operation on the view control for the aforementioned scheme, at least one of the other improved schemes is displayed in the graphical user interface;

[0167] In response to the selection operation for at least one of the other improvement schemes, multiple target other game tasks in the target other combination corresponding to the target other improvement scheme are determined as game tasks to be performed to improve the virtual item.

[0168] In one feasible implementation, the improvements to the virtual item include any one or more of the following:

[0169] Upgrade, synthesize, optimize, and enhance attributes.

[0170] In one feasible implementation, the specified operation includes any one or more of the following:

[0171] Click operations, swipe operations, and operations whose duration exceeds the preset duration.

[0172] By combining the various game tasks required to improve items in different ways, players are provided with task recommendations for item improvement. Players can directly select and execute the tasks without having to memorize and evaluate different tasks, such as relying on experience to determine which items can be collected and the negative experiences of not being able to collect them. This also significantly reduces frequent page jumps caused by missing multiple items, greatly saving item processing time, improving the efficiency of handling virtual items in the game, allowing players to be more immersed in the game itself, and enhancing the overall gaming experience.

[0173] In practical applications, the memory 1201 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 1204 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc.

[0174] Bus 1203 can be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 12 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0175] The memory 1201 is used to store programs. After receiving an execution instruction, the processor 1202 executes the program. The method executed by the apparatus defined by the process disclosed in any of the foregoing embodiments of this disclosure can be applied to the processor 1202 or implemented by the processor 1202.

[0176] The processor 1202 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of the processor 1202 or by instructions in software form. The processor 1202 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a mature storage medium in the field, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 1201. Processor 1202 reads the information in memory 1201 and, in conjunction with its hardware, completes the steps of the above method.

[0177] This disclosure also provides a computer-readable storage medium storing a computer program that is executed by a processor, wherein the processor performs the following steps:

[0178] The graphical user interface displays an improvement scheme control for the virtual item;

[0179] In response to a specified operation on the improvement scheme control, multiple improvement schemes for the virtual item are displayed in the graphical user interface; wherein each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item;

[0180] In response to the selection operation of the target improvement scheme among the multiple improvement schemes, multiple target game tasks in the target combination mode corresponding to the target improvement scheme are determined as game tasks to be executed to improve the virtual item.

[0181] In one feasible implementation, when the processor displays multiple improvement options for the virtual item in the graphical user interface in response to a specified operation for the improvement option control, it specifically includes:

[0182] In response to a specified operation on the improved control, determine all the game tasks required to improve the virtual item;

[0183] The game tasks are combined based on multiple reference dimensions to obtain multiple improvement schemes corresponding to the multiple reference dimensions; wherein each improvement scheme corresponds to at least one of the reference dimensions;

[0184] The graphical user interface displays various reference dimensions and corresponding improvement schemes.

[0185] In one feasible implementation, the reference dimension includes any one or more of the following:

[0186] The game task is defined by its difficulty, time required, and cost.

[0187] In one feasible implementation, the processor is further configured to:

[0188] The target reference dimension is determined based on the historical operation data of the terminal device;

[0189] The game tasks are combined based on the target reference dimension to obtain the target improvement scheme corresponding to the target reference dimension;

[0190] The target reference dimension and recommended information on the target improvement scheme are displayed in the graphical user interface.

[0191] In one feasible implementation, when the processor determines the target reference dimension based on the historical operation data of the terminal device, it is specifically used for:

[0192] The target user type is determined based on the historical operation data of the terminal device; wherein each user type corresponds to at least one of the reference dimensions;

[0193] Determine the target reference dimension based on the target user type.

[0194] In one feasible implementation, when the processor performs a specified operation in response to the improvement scheme control, displaying multiple improvement schemes for the virtual item in the graphical user interface, it is specifically configured to:

[0195] In response to a specified operation on the control for the improvement scheme, all the game tasks required to improve the virtual item, as well as various improvement schemes for the virtual item, are displayed in the graphical user interface.

[0196] In one feasible implementation, when the processor performs an operation in response to selecting a target improvement scheme from among the multiple improvement schemes, and determines multiple target game tasks in the target combination corresponding to the target improvement scheme as the game task to be performed to improve the virtual item, it is specifically configured to:

[0197] In response to the selection operation of a target improvement scheme among the multiple improvement schemes, the target improvement scheme is highlighted in the graphical user interface;

[0198] In response to the confirmation operation for the target improvement scheme, multiple target game tasks in the target combination method corresponding to the target improvement scheme are identified as game tasks to be executed to improve the virtual item.

[0199] In one feasible implementation, after determining multiple target game tasks from the target combination methods corresponding to the target improvement schemes as game tasks to be performed to improve the virtual item in response to the selection operation of the target improvement scheme among the multiple improvement schemes, the processor is further configured to:

[0200] A task viewing control for the target game task is displayed in the graphical user interface.

[0201] In response to a selection operation on the task viewing control, the task content of multiple target game tasks in the target combination method corresponding to the target improvement scheme is displayed in the graphical user interface.

[0202] In one feasible implementation, after displaying the task content of multiple target game tasks in the target combination corresponding to the target improvement scheme in the graphical user interface in response to a selection operation on the task viewing control, the processor is further configured to:

[0203] In response to a selection operation for a first target game task among a plurality of target game tasks, a task execution interface for the first target game task is displayed in a graphical user interface.

[0204] In one feasible implementation, the processor is further configured to:

[0205] In response to a selection operation on the task viewing control, a solution viewing control for improvement solutions other than the target improvement solution is displayed in the graphical user interface;

[0206] In response to a selection operation on the view control for the aforementioned scheme, at least one of the other improved schemes is displayed in the graphical user interface;

[0207] In response to the selection operation for at least one of the other improvement schemes, multiple target other game tasks in the target other combination corresponding to the target other improvement scheme are determined as game tasks to be performed to improve the virtual item.

[0208] In one feasible implementation, the improvements to the virtual item include any one or more of the following:

[0209] Upgrade, synthesize, optimize, and enhance attributes.

[0210] In one feasible implementation, the specified operation includes any one or more of the following:

[0211] Click operations, swipe operations, and operations whose duration exceeds the preset duration.

[0212] By combining the various game tasks required to improve items in different ways, players are provided with task recommendations for item improvement. Players can directly select and execute the tasks without having to memorize and evaluate different tasks, such as relying on experience to determine which items can be collected and the negative experiences of not being able to collect them. This also significantly reduces frequent page jumps caused by missing multiple items, greatly saving item processing time, improving the efficiency of handling virtual items in the game, allowing players to be more immersed in the game itself, and enhancing the overall gaming experience.

[0213] In this embodiment of the disclosure, the computer program, when run by the processor, can also execute other machine-readable instructions to perform other methods as described in the embodiments. For details on the specific execution steps and principles, please refer to the description of the embodiments, which will not be repeated here.

[0214] In the embodiments provided in this disclosure, it should be understood that the disclosed apparatus and methods can be implemented in other ways. The apparatus embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the displayed or discussed mutual couplings or direct couplings or communication connections may be through some communication interfaces; indirect couplings or communication connections between devices or units may be electrical, mechanical, or other forms.

[0215] For example, the flowcharts and block diagrams in the accompanying drawings illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods, and computer program products according to various embodiments of the present disclosure. In this regard, each block in a flowchart or block diagram may represent a module, segment, or portion of code containing one or more executable instructions for implementing a specified logical function. It should also be noted that in some alternative implementations, the functions marked in the blocks may occur in a different order than those marked in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved. It should also be noted that each block in a block diagram and / or flowchart, and combinations of blocks in block diagrams and / or flowcharts, may be implemented using a dedicated hardware-based system that performs the specified function or action, or using a combination of dedicated hardware and computer instructions.

[0216] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0217] In addition, the functional units in the embodiments provided in this disclosure can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0218] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the virtual item processing method in the game described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0219] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are used only to distinguish descriptions and should not be construed as indicating or implying relative importance.

[0220] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The scope of protection of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of this disclosure. All should be covered within the scope of protection of this disclosure. Therefore, the scope of protection of this disclosure should be determined by the scope of the claims.

Claims

1. A method for processing virtual items in a game, characterized in that, The method of providing a graphical user interface via a terminal device includes: The graphical user interface displays controls for improved solutions for virtual items; In response to a specified operation on the improvement scheme control, multiple improvement schemes for the virtual item are displayed in the graphical user interface; wherein each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item; In response to the selection operation of the target improvement scheme among the multiple improvement schemes, multiple target game tasks in the target combination mode corresponding to the target improvement scheme are determined as the game tasks to be executed to improve the virtual item; The step of displaying multiple improvement schemes for the virtual item in the graphical user interface in response to a specified operation on the improvement scheme control includes: determining all the game tasks required to improve the virtual item in response to a specified operation on the improvement scheme control; combining the game tasks among all the game tasks based on multiple reference dimensions to obtain multiple improvement schemes corresponding to multiple reference dimensions; wherein each improvement scheme corresponds to at least one reference dimension; displaying multiple reference dimensions and corresponding multiple improvement schemes in the graphical user interface; the reference dimensions include any one or more of the following: the difficulty of completing the game task, the time required to complete it, and the cost required to complete it; It also includes: determining the target user type based on the historical operation data of the terminal device; wherein each user type corresponds to at least one of the reference dimensions; determining the target reference dimension based on the target user type; combining the game tasks based on the target reference dimension to obtain the target improvement scheme corresponding to the target reference dimension; and displaying the target reference dimension and the recommended information of the target improvement scheme in the graphical user interface.

2. The method according to claim 1, characterized in that, In response to a specified operation on the improved control, the graphical user interface displays multiple improved options for the virtual item, including: In response to a specified operation on the control for the improvement scheme, all the game tasks required to improve the virtual item, as well as various improvement schemes for the virtual item, are displayed in the graphical user interface.

3. The method according to claim 1, characterized in that, The step of responding to the selection operation of a target improvement scheme among the multiple improvement schemes, and determining multiple target game tasks in the target combination methods corresponding to the target improvement scheme as game tasks to be performed to improve the virtual item, includes: In response to the selection operation of a target improvement scheme among the multiple improvement schemes, the target improvement scheme is highlighted in the graphical user interface; In response to the confirmation operation for the target improvement scheme, multiple target game tasks in the target combination method corresponding to the target improvement scheme are identified as game tasks to be executed to improve the virtual item.

4. The method according to claim 1, characterized in that, After determining multiple target game tasks from the target combination methods corresponding to the target improvement schemes as game tasks to be performed by the virtual item in response to the selection operation of the target improvement scheme among the multiple improvement schemes, the method further includes: A task viewing control for the target game task is displayed in the graphical user interface. In response to a selection operation on the task viewing control, the task content of multiple target game tasks in the target combination method corresponding to the target improvement scheme is displayed in the graphical user interface.

5. The method according to claim 4, characterized in that, After displaying the task content of multiple target game tasks in the target combination method corresponding to the target improvement scheme in the graphical user interface in response to the selection operation of the task viewing control, the method further includes: In response to a selection operation for a first target game task among a plurality of target game tasks, a task execution interface for the first target game task is displayed in a graphical user interface.

6. The method according to claim 4, characterized in that, Also includes: In response to a selection operation on the task viewing control, a solution viewing control for improvement solutions other than the target improvement solution is displayed in the graphical user interface; In response to a selection operation on the view control for the aforementioned scheme, at least one of the other improved schemes is displayed in the graphical user interface; In response to the selection operation for at least one of the other improvement schemes, multiple target other game tasks in the target other combination corresponding to the target other improvement scheme are determined as game tasks to be performed to improve the virtual item.

7. The method according to claim 1, characterized in that, The ways to improve the virtual items include any one or more of the following: Upgrade, synthesize, optimize, and enhance attributes.

8. The method according to claim 1, characterized in that, The specified operation includes any one or more of the following: Click operations, swipe operations, and operations whose duration exceeds the preset duration.

9. A device for processing virtual items in a game, characterized in that, The apparatus provides a graphical user interface via a terminal device, comprising: A first display module is used to display improved control schemes for virtual items in the graphical user interface; The second display module is configured to display multiple improvement schemes for the virtual item in the graphical user interface in response to a specified operation of the improvement scheme control; wherein each improvement scheme corresponds to a combination of multiple game tasks required to improve the virtual item; The determination module is used to, in response to the selection operation of the target improvement scheme among the multiple improvement schemes, determine multiple target game tasks in the target combination mode corresponding to the target improvement scheme as game tasks to be executed to improve the virtual item; The second display module is specifically used for: responding to a specified operation on the control for the improvement scheme, determining all the game tasks that need to be completed to improve the virtual item; combining the game tasks in all the game tasks based on multiple reference dimensions to obtain multiple improvement schemes corresponding to multiple reference dimensions; wherein each improvement scheme corresponds to at least one reference dimension; and displaying multiple reference dimensions and corresponding multiple improvement schemes in the graphical user interface; The reference dimensions include any one or more of the following: the difficulty of completing the game task, the time required to complete it, and the cost required to complete it; The second display module is further configured to: determine a target reference dimension based on the historical operation data of the terminal device; combine the game tasks based on the target reference dimension to obtain a target improvement scheme corresponding to the target reference dimension; and display the target reference dimension and recommended information of the target improvement scheme in the graphical user interface. The second display module is specifically used for: determining the target user type based on the historical operation data of the terminal device; wherein each user type corresponds to at least one of the reference dimensions; and determining the target reference dimension based on the target user type.

10. An electronic terminal, comprising a memory and a processor, wherein the memory stores a computer program executable on the processor, characterized in that, When the processor executes the computer program, it implements the method described in any one of claims 1 to 8.

11. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method according to any one of claims 1 to 8.

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