Interaction method, device and computer readable storage medium in game

CN116999817BActive Publication Date: 2026-09-29NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202311064056.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-08-22
Publication Date
2026-09-29
Estimated Expiration
2043-08-22

AI Technical Summary

Technical Problem

[0003]在对现有技术的研究和实践过程中发现,现有的游戏交互方法中,在选择交互动作进行游戏交互时,玩家往往需要暂停当前的游戏互动,再进入设置菜单或者聊天输入框中翻找满意的交互动作,然后再发送交互动作与其他玩家进行游戏互动,使得游戏交互较为繁琐,影响玩家在游戏中的流畅度以及体验,导致玩家在游戏中的交互效率较低,进而降低玩家的游戏效率

Benefits of technology

[0018]本申请实施例通过显示游戏界面,游戏界面包括游戏画面,和显示在游戏画面上的内容交互区域,游戏画面包括至少部分虚拟场景、位于虚拟场景中的至少部分虚拟对象,虚拟对象包括当前玩家所操控的当前虚拟对象;响应于针对内容交互区域的内容输入操作,在内容交互区域显示输入的目标交互内容,以及在游戏画面上显示与目标交互内容匹配的至少一个交互动作的交互动作标识;响应于针对交互动作标识的标识选择操作,确定所选的目标交互动作标识;响应于从虚拟对象中选择目标交互动作标识所作用的目标虚拟对象的操作,控制当前虚拟对象向目标虚拟对象输出目标交互内容,以及控制当前虚拟对象与目标虚拟对象执行目标交互动作标识对应的目标交互动作。以此,通过在游戏画面上显示与玩家输入的目标交互内容匹配的交互动作的交互动作标识,以将匹配于目标交互内容的交互动作推荐给当前玩家,从而响应于玩家所选中的目标交互动作标识,以及从虚拟对象中选择目标交互动作标识所作用的目标虚拟对象的操作,控制当前虚拟对象向目标虚拟对象输出目标交互内容,以及与目标虚拟对象执行目标交互动作标识对应的目标交互动作,从而可以实现玩家根据输入的目标交互内容快速且准确的选中满意的目标交互动作,并流畅的与其他玩家完成目标交互动作,以此提高了游戏中的交互效率,进而提升了玩家的游戏效率。

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Abstract

The embodiment of the application discloses a kind of interactive methods in game, device and computer readable storage medium;By displaying game interface, game interface includes game picture, and the content interaction area displayed on game picture;In response to the content input operation to content interaction area, display the target interaction content input in content interaction area, and at least one interactive action identifier of the interactive action matching target interaction content is displayed on game picture;In response to the identifier selection operation to interactive action identifier, determine the target interactive action identifier selected;In response to the operation of selecting target virtual object from virtual object, which target interactive action identifier acts on target virtual object, control current virtual object to target virtual object output target interaction content, and control current virtual object and target virtual object execute target interactive action corresponding to target interactive action identifier.Target interactive action.The efficiency of interaction in game is improved, and then the game efficiency of player is improved.
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Description

Technical Field

[0001] This application relates to the field of game technology, and more specifically to an interaction method, device, and computer-readable storage medium in a game. Background Technology

[0002] With the rapid development of life and technology, people often use games for entertainment and relaxation. In existing game scenarios, players can interact with each other through text, voice, or interactive actions.

[0003] Research and practice on existing technologies have revealed that in current game interaction methods, when selecting interactive actions, players often need to pause the current game interaction, then enter the settings menu or chat input box to find a satisfactory interactive action, and then send the interactive action to interact with other players. This makes game interaction cumbersome, affects the smoothness and experience of players in the game, and results in low interaction efficiency, which in turn reduces the player's game efficiency. Summary of the Invention

[0004] This application provides an interaction method, apparatus, and computer-readable storage medium in a game, which can improve the interaction efficiency in the game and thus enhance the player's gaming efficiency.

[0005] This application provides an interaction method in a game, including:

[0006] The game interface is displayed, which includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player.

[0007] In response to a content input operation in the content interaction area, the input target interactive content is displayed in the content interaction area, and an interactive action identifier matching at least one interactive action that matches the target interactive content is displayed on the game screen.

[0008] In response to the identifier selection operation for the interactive action identifier, the selected target interactive action identifier is determined;

[0009] In response to the operation of selecting the target virtual object to which the target interaction action identifier is applied from the virtual objects, the current virtual object is controlled to output the target interaction content to the target virtual object, and the current virtual object and the target virtual object are controlled to execute the target interaction action corresponding to the target interaction action identifier.

[0010] Accordingly, embodiments of this application provide an interactive device for games, including:

[0011] A game interface display unit is used to display a game interface, which includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player.

[0012] An interactive action identifier display unit is used to respond to a content input operation on the content interaction area, display the input target interactive content in the content interaction area, and display an interactive action identifier on the game screen that matches at least one interactive action of the target interactive content.

[0013] An interactive action identifier determination unit is used to determine the selected target interactive action identifier in response to an identifier selection operation for the interactive action identifier.

[0014] An interactive action execution unit is configured to respond to an operation of selecting a target virtual object from the virtual objects to which the target interactive action identifier is applied, control the current virtual object to output the target interactive content to the target virtual object, and control the current virtual object and the target virtual object to execute the target interactive action corresponding to the target interactive action identifier.

[0015] Furthermore, embodiments of this application also provide a computer-readable storage medium storing a plurality of instructions adapted for loading by a processor to execute steps in any of the interactive methods in a game provided in embodiments of this application.

[0016] Furthermore, this application also provides a computer device, including a processor and a memory, wherein the memory stores an application program, and the processor is used to run the application program in the memory to implement the interactive method in the game provided in this application.

[0017] This application also provides a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the steps in the interactive method in the game provided in this application.

[0018] This application embodiment displays a game interface, which includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player. In response to a content input operation on the content interaction area, the target interactive content is displayed in the content interaction area, and an interaction action identifier matching at least one interactive action that matches the target interactive content is displayed on the game screen. In response to an identifier selection operation on the interaction action identifier, the selected target interaction action identifier is determined. In response to an operation of selecting the target virtual object that the target interaction action identifier acts upon from among the virtual objects, the current virtual object is controlled to output the target interactive content to the target virtual object, and the current virtual object and the target virtual object are controlled to execute the target interactive action corresponding to the target interaction action identifier. In this way, by displaying interaction action icons on the game screen that match the target interaction content input by the player, the interaction actions matching the target interaction content are recommended to the current player. In response to the target interaction action icon selected by the player, and the operation of selecting the target virtual object that the target interaction action icon acts upon from the virtual objects, the current virtual object is controlled to output the target interaction content to the target virtual object, and the target interaction action corresponding to the target interaction action icon is executed on the target virtual object. This allows the player to quickly and accurately select a satisfactory target interaction action based on the input target interaction content, and smoothly complete the target interaction action with other players, thereby improving the interaction efficiency in the game and thus improving the player's game efficiency. Attached Figure Description

[0019] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0020] Figure 1 This is a schematic diagram illustrating an implementation scenario of an interaction method in a game provided in an embodiment of this application;

[0021] Figure 2 This is a flowchart illustrating an interaction method in a game provided in an embodiment of this application;

[0022] Figure 3 This is a schematic diagram of the content interaction area of ​​an interaction method in a game provided in an embodiment of this application;

[0023] Figure 4 This is a schematic diagram of virtual object selection in a game interaction method provided in an embodiment of this application;

[0024] Figure 5 This is a schematic diagram of the structure of the interactive device in the game provided in the embodiments of this application;

[0025] Figure 6 This is a schematic diagram of the structure of the computer device provided in the embodiments of this application. Detailed Implementation

[0026] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.

[0027] This application provides an interaction method, apparatus, and computer-readable storage medium for games. The interaction apparatus in the game can be integrated into a computer device, which can be a server, a terminal, or other similar device.

[0028] The server can be a standalone physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery network (CDN) acceleration services, and big data and artificial intelligence platforms. The terminal can include, but is not limited to, mobile phones, computers, smart voice interaction devices, smart home appliances, vehicle terminals, and aircraft. The terminal and server can be directly or indirectly connected via wired or wireless communication, which is not limited herein.

[0029] Please see Figure 1 Taking the integration of interactive devices in games into computer devices as an example, Figure 1This is a schematic diagram illustrating an implementation scenario of the game interaction method provided in this application. The computer device can be a terminal, and it can display a game interface. The game interface includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located within the virtual scene. The virtual objects include the current virtual object controlled by the current player. In response to a content input operation on the content interaction area, the input target interaction content is displayed in the content interaction area, and an interaction action identifier matching at least one interaction action with the target interaction content is displayed on the game screen. In response to an identifier selection operation on the interaction action identifier, the selected target interaction action identifier is determined. In response to an operation selecting the target virtual object acting on by the target interaction action identifier from among the virtual objects, the current virtual object is controlled to output the target interaction content to the target virtual object, and the current virtual object and the target virtual object are controlled to execute the target interaction action corresponding to the target interaction action identifier.

[0030] It should be noted that, Figure 1 The illustrated scenario of the game interaction method is merely an example. The implementation environment of the game interaction method described in this application is for the purpose of more clearly illustrating the technical solution of this application and does not constitute a limitation on the technical solution provided in this application. Those skilled in the art will recognize that, with the evolution of data processing and the emergence of new business scenarios, the technical solution provided in this application is also applicable to similar technical problems.

[0031] The solutions provided in this application are specifically illustrated through the following embodiments. It should be noted that the order of description of the following embodiments is not intended to limit the preferred order of the embodiments.

[0032] This embodiment will be described from the perspective of the interactive device in the game. The interactive device in the game can be integrated into a computer device, which can be a terminal and / or a server. This application does not limit this.

[0033] Please see Figure 2 , Figure 2 This is a flowchart illustrating the interaction method in a game provided in this application embodiment. The interaction method in the game includes:

[0034] In step 101, the game interface is displayed.

[0035] The game interface may include a game screen and an interactive content area displayed on the game screen. The game screen may include at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects may include the current virtual object controlled by the current player.

[0036] The game interface can be the interface of an application provided or displayed through a graphical user interface (GUI). This GUI is generated by executing a software application on the terminal device's processor and rendering it on a display screen. It can be the terminal device's screen interface and can present the entire game scene or only a portion of it. The game screen can be the display screen corresponding to the virtual scene shown on the terminal device.

[0037] The virtual scene (or game scene) is a virtual scene displayed (or provided) by an application when it runs on a terminal or server. Optionally, the virtual scene can be a simulation of the real world, a semi-simulated / semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene can be either a two-dimensional or three-dimensional virtual scene, and can include elements such as sky, land, or ocean, with the land including environmental elements like deserts and cities. The virtual scene can be a scene where the user controls virtual objects to form the complete game logic; for example, in online games, the virtual scene is a 2D or 3D terrain scene for virtual objects to interact with. The virtual object (or game object, game character) refers to a controllable dynamic object within the virtual scene. Optionally, the dynamic object can be a virtual character, virtual animal, anime character, etc.

[0038] This interactive area is for players to interact with each other in the game. For example, it can be used for inputting, selecting, and sending interactive content, which can be in the form of text, voice, emoticons, etc. For example, please refer to... Figure 3 , Figure 3 This is a schematic diagram of the content interaction area of ​​an interactive method in a game provided in an embodiment of this application. The content interaction area may include a content input area and a content display area. The content input area can be used to input and edit interactive content such as text and voice. The content display area can be used to display the interactive content input by the player through the content input area. For example, the interactive content "The moon is beautiful tonight" can be input by the player through the content interaction area, and thus the interactive content "The moon is beautiful tonight" can be displayed in the content display area.

[0039] In step 102, in response to a content input operation on the content interaction area, the input target interactive content is displayed in the content interaction area, and an interactive action identifier matching at least one interactive action that matches the target interactive content is displayed on the game screen.

[0040] The content input operation can be the input of text, voice, or other interactive content in the content interaction area. The target interactive content can be the interactive content input in the content interaction area. For example, please refer to [link / reference]. Figure 3Players can input target interactive content such as "The moon is beautiful tonight" in the content input area of ​​the content interaction area, and then display that target interactive content "The moon is beautiful tonight" in the content display area. This interactive action can be an action performed by a virtual object in a virtual scene, such as hugging, high-fiving, greeting, or bowing. The interactive action identifier can be information that identifies an interactive action, including information describing the action. For example, for the interactive action "hug," the interactive action identifier can be the text "hug" or a control carrying the text "hug," or it can be an image or animated emoticon displaying the hugging action.

[0041] Optionally, the interactive action icon can be displayed as a button control floating on the interactive content area, allowing players to drag the selected interactive action icon. Specifically, the game engine's UI (user interface) system can be used to generate a button control corresponding to each interactive action icon on the interactive content area.

[0042] There are several ways to display an interaction action identifier that matches at least one interaction action on the game screen. For example, semantic recognition can be performed on the target interaction content to obtain semantic information of the target interaction content, at least one interaction action that matches the semantic information can be determined from the candidate interaction actions, and the interaction action identifier corresponding to the interaction action can be displayed on the game screen.

[0043] The semantic information can be information describing the semantics of the target interaction content. For example, it can include the descriptive content, context, or emotion of the target interaction content, such as gratitude, apology, praise, happiness, or frustration. For instance, for the target interaction content "The moon is beautiful tonight," the semantic information can be identified as praising the moonlight, indicating that the current player's emotion is happy or joyful. The candidate interaction action can be a pre-defined action used for game interaction, such as hugging, high-fiving, greeting, bowing, kissing, holding hands, or dancing. The interaction action can be an interaction action among the candidate interaction actions that semantically matches the target interaction content. For example, when the target interaction content is "The moon is beautiful tonight," the semantic information can be identified as praising the moonlight and indicating the current player's joyful mood, thus allowing the selection of interaction actions that match the target interaction content from the candidate interaction actions. For example, it can include at least one interaction action such as greeting, hugging, holding hands, or dancing. When the target interaction content is "Thank you for your help, partner," the system can identify descriptions of gratitude for the partner's help and semantic information indicating the player's current mood. This allows the system to filter out interaction actions that match the target interaction content from the candidate interaction actions. For example, it can include at least one interaction action such as shaking hands, hugging, or bowing.

[0044] There are several ways to perform semantic recognition on target interactive content to obtain its semantic information. For example, natural language processing techniques can be used to extract features from the target interactive content, thereby extracting semantic features and identifying the corresponding semantic information based on these features. These semantic features can be information representing the semantics of the target interactive content, specifically semantic vectors.

[0045] Optionally, the target interactive content can change in real time based on the player's input in the content interaction area, thereby recognizing the semantic information of the current target interactive content and recommending and displaying at least one matching interactive action identifier. Furthermore, please refer to... Figure 3 The interactive content area may also include a confirmation control. Players can input target interactive content in the interactive content area and click the confirmation control, which will trigger the display of at least one interactive action icon that matches the target interactive content on the game screen.

[0046] In step 103, in response to the identifier selection operation for the interactive action identifier, the selected target interactive action identifier is determined.

[0047] The identifier selection operation can be the operation of selecting an interactive action identifier from the interactive action identifiers. The identifier selection operation can be an operation such as clicking or pressing. The target interactive action identifier can be the interactive action identifier selected from the interactive action identifiers, that is, the interactive action identifier corresponding to the interactive action selected by the player.

[0048] In this way, based on the target interaction content entered by the player, at least one interactive action matching the target interaction content can be quickly recommended, and the corresponding interactive action icon can be displayed on the game screen. This allows the player to quickly select the appropriate interactive action from the recommended interactive action icons, improving the interaction efficiency in the game and thus enhancing the player's gaming experience.

[0049] In step 104, in response to the operation of selecting the target virtual object to which the target interaction action identifier is applied from the virtual objects, the current virtual object is controlled to output the target interaction content to the target virtual object, and the current virtual object and the target virtual object are controlled to execute the target interaction action corresponding to the target interaction action identifier.

[0050] The target virtual object can be the virtual object that the target interaction action identifier acts upon, and the target interaction action can be the interaction action indicated by the target interaction action identifier. In other words, the target virtual object can be the virtual object that the current virtual object interacts with when performing the target interaction action.

[0051] The operation of selecting the target virtual object to which the target interactive action identifier acts from the virtual object may include a first operation of dragging the target interactive action identifier onto the target virtual object and releasing it.

[0052] There are multiple ways to control the current virtual object to output the target interaction content to the target virtual object, and to control the current virtual object and the target virtual object to perform the target interaction action corresponding to the target interaction action identifier. For example, the current virtual object can be controlled to speak the target interaction content to the target virtual object in the form of voice. For example, when the target interaction content is "The moon is beautiful tonight" and the target interaction action is to hug, the current virtual object can be controlled to speak the target interaction content "The moon is beautiful tonight" to the target virtual object in the form of voice, and the current virtual object and the target virtual object can be controlled to hug each other. Therefore, by displaying interaction action icons on the game screen that match the player's input target interaction content, the system recommends interaction actions matching the target interaction content to the current player. The player can then select the target interaction action icon for a satisfactory interaction action and choose the target virtual object that the target interaction action icon applies to. This allows the player to control the current virtual object to output the target interaction content to the target virtual object and execute the target interaction action corresponding to the target interaction action icon. Based on the combination of target interaction content and interaction actions, players can quickly and accurately select satisfactory target interaction actions based on their input target interaction content and smoothly complete target interaction actions with other players. This allows players to experience the game world more immersively, enhances the game's social experience, and more intuitively express their interaction content, facilitating game interaction between players. This improves the efficiency of interaction in the game and ultimately enhances the player's overall gaming efficiency.

[0053] In addition, it is also possible to control the current virtual object to output the target interactive content to the target virtual object in the form of text, and display the text of the target interactive content on the game screen.

[0054] Optionally, the game engine's physics system can be used to achieve a visual physical dragging effect when dragging the button control corresponding to the target interactive action icon, and to determine whether the dragged position is valid. Furthermore, the game engine's animation system can be used to implement character interactive actions, and the game engine's audio system can be used to implement sound effects for dialogue between the current virtual object and the target virtual object.

[0055] In one embodiment, the identifier selection operation may include a pressing operation, which may be continuous with the first operation. For example, a player can press to select a target interactive action identifier among interactive action identifiers, and while pressing to select the target interactive action identifier, drag the target interactive action identifier to the location of the target virtual object to be interacted with, thereby triggering the manipulation of the current virtual object and the target virtual object to execute the target interactive action corresponding to the target interactive action identifier. For example, please refer to... Figure 4 , Figure 4 This is a schematic diagram of virtual object selection in a game interaction method provided in this application embodiment. Assuming the player presses and selects the target interaction action icon "hug", and assuming the target virtual object is virtual object a, the player can continue to drag the target interaction action icon "hug" to the location of the target virtual object (i.e., virtual object a) in the virtual scene.

[0056] Optionally, to ensure that the first operation of dragging the target interaction action marker onto the target virtual object and releasing it can be smoothly completed during the dragging process on the game screen, the interaction action marker and content interaction area on the game screen can be hidden when responding to the operation of selecting the target virtual object from the virtual object. Specifically, when the player selects the target interaction action marker, other unselected interaction action markers and content interaction areas can be immediately hidden. This allows the player to quickly and smoothly continue dragging the target interaction action marker onto the target virtual object on the game screen after selecting it, increasing the speed of selecting the target virtual object and thus improving the game's interaction efficiency.

[0057] In one embodiment, during the first operation of dragging the target interactive action identifier onto the target virtual object and releasing it, other controls on the game screen besides the target interactive action identifier can be hidden to ensure the smooth completion of the first operation and avoid triggering other controls during the dragging process, thereby affecting the normal performance of the first operation. Optionally, only controls on the game screen that may affect the dragging process of the first operation can be hidden. The specific controls to be hidden can be set according to the actual situation, and this embodiment does not limit this.

[0058] Optionally, if the current position of the first operation is within the effective interaction range of the candidate virtual objects during the dragging process of the first operation, an object selection prompt message for the candidate virtual objects will also be displayed on the game screen.

[0059] The current operation position can be the current drag position during the dragging process of the first operation. The candidate virtual object can be any virtual object touched by the current operation position of the first operation, meaning the current operation position of the first operation is within the effective interaction range of the candidate virtual object. This effective interaction range can be a preset interaction range, and each virtual object can correspond to one effective interaction range. When the current operation position of the first operation is within this effective interaction range, it indicates that the current first operation has pre-selected the virtual object corresponding to this effective interaction range. The object selection prompt information can be information indicating to the player about the candidate virtual object selected during the dragging process of the first operation. At this time, if the player stops the dragging process of the first operation, that is, releases the target interaction action marker, the candidate virtual object will be selected as the target virtual object. If the player does not stop the dragging process of the first operation and continues to drag to the effective interaction range of another virtual object 'a', then the object selection prompt information for the other virtual object 'a' will be displayed to prompt the player to select virtual object 'a'. For example, please continue to refer to... Figure 4 If the first operation is completed at this point, virtual object 'a' will be selected as the target virtual object. Optionally, the object selection prompt information may include player information corresponding to the candidate virtual object, such as the player's avatar, player's name, etc. For example, please continue to refer to... Figure 4 Assuming that virtual object a is a virtual object controlled by target player 1, when the current operation position of the first operation is within the effective interaction range of virtual object a, the game screen will also display object selection prompts such as the avatar of target player 1 corresponding to virtual object a and the player name of target player 1.

[0060] In one embodiment, the identifier selection operation may be discontinuous with the operation of selecting the target virtual object to which the target interactive action identifier is applied from the virtual object. For example, the identifier selection operation may be a click operation, and the operation of selecting the target virtual object to which the target interactive action identifier is applied from the virtual object may also be a click operation, etc.

[0061] In one embodiment, there are multiple ways to control the current virtual object and the target virtual object to perform the target interaction action corresponding to the target interaction action identifier. For example, an interaction request can be sent to the target player who controls the target virtual object; in response to the consent event of the interaction request, the current virtual object and the target virtual object can be controlled to interact to complete the target interaction action.

[0062] The target player can be the player controlling the target virtual object. The interaction request can be used to request the target player to agree to the target virtual object and the current virtual object completing the target interaction action corresponding to the target interaction action identifier. The agreement event can be an event triggered by the target player indicating that they agree to the target virtual object and the current virtual object completing the target interaction action.

[0063] This interaction request can also be used to trigger the display of an interactive consent control in the target player's graphical user interface. The consent event can be a triggering operation for this interactive consent control. Specifically, this interactive consent control can be a control used by the target player to provide feedback agreeing to the target virtual object completing the target interaction action with the current virtual object. When the target player triggers this interactive consent control, an consent event can be triggered.

[0064] Optionally, the interaction request can also be used to trigger the display of at least one interaction feedback action identifier corresponding to the target interaction action in the target player's graphical user interface. The consent event can be a selection operation of the target interaction feedback action identifier among the interaction feedback action identifiers. Correspondingly, the step of controlling the current virtual object to interact with the target virtual object to complete the target interaction action can include: controlling the current virtual object to execute the target interaction action, and controlling the target virtual object to execute the target interaction feedback action corresponding to the target interaction feedback action identifier.

[0065] The interactive feedback action can be an action that provides feedback to the target interactive action, allowing for further game interaction with the target interactive action requested by the current player. For example, if the target interactive action is a hug, the interactive feedback action can be a hug; if the target interactive action is a handshake, the interactive feedback action can be a handshake. Optionally, the target player can also choose their preferred interactive feedback action, such as making a heart shape with their hands when the target interactive action is a greeting. The interactive feedback action identifier can be an identifier corresponding to the interactive feedback action, the target interactive feedback action identifier can be the interactive feedback action identifier selected by the target player, and the target interactive feedback action can be the interactive feedback action indicated by the target interactive feedback action identifier. Therefore, by controlling the current virtual object to execute the target interactive action and controlling the target virtual object to execute the target interactive feedback action, the entertainment and interactivity of the game can be further enhanced, and the efficiency of game interaction can be improved.

[0066] As can be seen from the above, the embodiments of this application display a game interface, which includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player. In response to a content input operation on the content interaction area, the input target interaction content is displayed in the content interaction area, and an interaction action identifier matching at least one interaction action that matches the target interaction content is displayed on the game screen. In response to an identifier selection operation on the interaction action identifier, the selected target interaction action identifier is determined. In response to an operation of selecting the target virtual object that the target interaction action identifier acts upon from the virtual objects, the current virtual object is controlled to output the target interaction content to the target virtual object, and the current virtual object and the target virtual object are controlled to execute the target interaction action corresponding to the target interaction action identifier. Therefore, by displaying interaction action icons on the game screen that match the target interaction content input by the player, the system recommends interaction actions matching the target interaction content to the current player. This responds to the player's selected target interaction action icon and the operation of selecting the target virtual object from among the virtual objects. The system controls the current virtual object to output the target interaction content to the target virtual object and execute the target interaction action corresponding to the target interaction action icon. This allows players to quickly and accurately select satisfactory target interaction actions based on their input and smoothly complete target interaction actions with other players, thereby improving the interaction efficiency in the game and ultimately enhancing the player's gaming efficiency.

[0067] To better implement the above methods, embodiments of the present invention also provide an interactive device in a game, which can be integrated into a computer device, which can be a terminal.

[0068] For example, such as Figure 5 The diagram shown is a structural schematic of an interactive device in a game provided in this application embodiment. The interactive device may include a game interface display unit 201, an interactive action identifier display unit 202, an interactive action identifier determination unit 203, and an interactive action execution unit 204, as follows:

[0069] The game interface display unit 201 is used to display the game interface, which includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a part of the virtual scene and at least a part of the virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player.

[0070] The interactive action identifier display unit 202 is used to respond to a content input operation on the content interaction area, display the input target interactive content in the content interaction area, and display an interactive action identifier on the game screen that matches at least one interactive action of the target interactive content.

[0071] The interactive action identifier determination unit 203 is used to determine the selected target interactive action identifier in response to an identifier selection operation for the interactive action identifier.

[0072] The interactive action execution unit 204 is used to respond to the operation of selecting the target virtual object to which the target interactive action identifier is applied from the virtual object, control the current virtual object to output the target interactive content to the target virtual object, and control the current virtual object and the target virtual object to execute the target interactive action corresponding to the target interactive action identifier.

[0073] In some embodiments, the operation of selecting the target virtual object to which the target interaction action identifier acts from the virtual object includes a first operation of dragging the target interaction action identifier onto the target virtual object and releasing it.

[0074] In some embodiments, the identification selection operation includes a pressing operation, which is consecutive to the first operation.

[0075] In some embodiments, in response to an operation that selects the target virtual object to which the target interactive action identifier acts from the virtual objects, the interactive action identifier and the content interaction area on the game screen are also hidden.

[0076] In some embodiments, if the current operation position of the first operation is within the effective interaction range of the candidate virtual objects in the virtual objects during the dragging process of the first operation, an object selection prompt message for the candidate virtual objects is also displayed on the game screen.

[0077] In some embodiments, the interactive action identifier display unit 202 is used for:

[0078] Semantic recognition is performed on the target interactive content to obtain its semantic information;

[0079] Identify at least one interactive action that matches the semantic information from the candidate interactive actions;

[0080] Display the interactive action icon corresponding to the interactive action on the game screen.

[0081] In some embodiments, the interactive action execution unit 204 includes:

[0082] The interaction request sending subunit is used to send an interaction request to the target player who controls the target virtual object. The interaction request is used to request the target player to agree that the target virtual object and the current virtual object can complete the target interaction action corresponding to the target interaction action identifier.

[0083] The interaction action execution subunit is used to respond to the consent event of the interaction request and control the interaction between the current virtual object and the target virtual object to complete the target interaction action.

[0084] In some embodiments, the interaction request is further used to trigger the display of an interactive consent control in the target player's graphical user interface, and the consent event is a triggering operation on the interactive consent control.

[0085] In some embodiments, the interaction request is further used to trigger the display of at least one interaction feedback action identifier corresponding to the target interaction action in the target player's graphical user interface, and the consent event is a selection operation on the target interaction feedback action identifier among the interaction feedback action identifiers.

[0086] The interactive action execution subunit includes:

[0087] Control the current virtual object to perform the target interactive action, and control the target virtual object to perform the target interactive feedback action corresponding to the target interactive feedback action identifier.

[0088] In practice, each of the above units can be implemented as an independent entity or can be arbitrarily combined to be implemented as the same or several entities. For the specific implementation of each of the above units, please refer to the previous method embodiments, which will not be repeated here.

[0089] As can be seen from the above, in this embodiment of the application, the game interface is displayed through the game interface display unit 201. The game interface includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player. The interaction action identifier display unit 202 responds to the content input operation for the content interaction area by displaying the input target interaction content in the content interaction area and displaying an interaction action identifier for at least one interaction action that matches the target interaction content on the game screen. The interaction action identifier determination unit 203 responds to the identifier selection operation for the interaction action identifier by determining the selected target interaction action identifier. The interaction action execution unit 204 responds to the operation of selecting the target virtual object that the target interaction action identifier acts upon from the virtual objects by controlling the current virtual object to output the target interaction content to the target virtual object and controlling the current virtual object and the target virtual object to execute the target interaction action corresponding to the target interaction action identifier. Therefore, by displaying interaction action icons on the game screen that match the target interaction content input by the player, the system recommends interaction actions matching the target interaction content to the current player. This responds to the player's selected target interaction action icon and the operation of selecting the target virtual object from among the virtual objects. The system controls the current virtual object to output the target interaction content to the target virtual object and execute the target interaction action corresponding to the target interaction action icon. This allows players to quickly and accurately select satisfactory target interaction actions based on their input and smoothly complete target interaction actions with other players, thereby improving the interaction efficiency in the game and ultimately enhancing the player's gaming efficiency.

[0090] This application also provides a computer device, such as... Figure 6 As shown, it illustrates a structural schematic diagram of a computer device involved in an embodiment of this application. This computer device can be a terminal, specifically:

[0091] The computer device 300 includes a processor 301 with one or more processing cores, a memory 302 with one or more computer-readable storage media, and a computer program stored in the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. Those skilled in the art will understand that the computer device structure shown in the figures does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0092] The processor 301 is the control center of the computer device 300. It connects various parts of the computer device 300 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 302, and calling data stored in the memory 302, it performs various functions of the computer device 300 and processes data, thereby monitoring the computer device 300 as a whole.

[0093] In this embodiment, the processor 301 in the computer device 300 loads the instructions corresponding to the processes of one or more applications into the memory 302 according to the following steps, and the processor 301 runs the applications stored in the memory 302 to achieve various functions:

[0094] The game interface is displayed, which includes the game screen and the content interaction area displayed on the game screen. The game screen includes at least a part of the virtual scene and at least a part of the virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player.

[0095] In response to a content input operation in the content interaction area, the target interactive content is displayed in the content interaction area, and an interactive action identifier matching at least one interactive action with the target interactive content is displayed on the game screen.

[0096] In response to an identifier selection operation for an interactive action identifier, determine the selected target interactive action identifier;

[0097] In response to the operation of selecting the target virtual object from the virtual objects to which the target interaction action identifier is applied, the current virtual object is controlled to output the target interaction content to the target virtual object, and the current virtual object and the target virtual object are controlled to execute the target interaction action corresponding to the target interaction action identifier.

[0098] In some embodiments, the operation of selecting the target virtual object to which the target interaction action identifier acts from the virtual object includes a first operation of dragging the target interaction action identifier onto the target virtual object and releasing it.

[0099] In some embodiments, the identification selection operation includes a pressing operation, which is consecutive to the first operation.

[0100] In some embodiments, in response to an operation that selects the target virtual object to which the target interactive action identifier acts from the virtual objects, the interactive action identifier and the content interaction area on the game screen are also hidden.

[0101] In some embodiments, if the current operation position of the first operation is within the effective interaction range of the candidate virtual objects in the virtual objects during the dragging process of the first operation, an object selection prompt message for the candidate virtual objects is also displayed on the game screen.

[0102] In some embodiments, displaying an interaction action identifier on the game screen that matches at least one interactive action with the target interactive content includes:

[0103] Semantic recognition is performed on the target interactive content to obtain its semantic information;

[0104] Identify at least one interactive action that matches the semantic information from the candidate interactive actions;

[0105] Display the interactive action icon corresponding to the interactive action on the game screen.

[0106] In some embodiments, controlling the current virtual object and the target virtual object to perform the target interaction action corresponding to the target interaction action identifier includes:

[0107] Send an interaction request to the target player who is controlling the target virtual object. The interaction request is used to request the target player to agree to the target virtual object and the current virtual object to complete the target interaction action corresponding to the target interaction action identifier.

[0108] In response to the consent event of the interaction request, control the interaction between the current virtual object and the target virtual object to complete the target interaction action.

[0109] In some embodiments, the interaction request is further used to trigger the display of an interactive consent control in the target player's graphical user interface, and the consent event is a triggering operation on the interactive consent control.

[0110] In some embodiments, the interaction request is further used to trigger the display of at least one interaction feedback action identifier corresponding to the target interaction action in the target player's graphical user interface, and the consent event is a selection operation on the target interaction feedback action identifier among the interaction feedback action identifiers.

[0111] Control the interaction between the current virtual object and the target virtual object to complete the target interaction action, including:

[0112] Control the current virtual object to perform the target interactive action, and control the target virtual object to perform the target interactive feedback action corresponding to the target interactive feedback action identifier.

[0113] This solution can display a game interface, including a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene, including the virtual object currently controlled by the player. In response to a content input operation on the content interaction area, the solution displays the input target interaction content in the content interaction area and displays an interaction action identifier on the game screen that matches at least one interaction action. In response to an identifier selection operation on the interaction action identifier, the solution determines the selected target interaction action identifier. In response to an operation to select the target virtual object from among the virtual objects that the target interaction action identifier acts upon, the solution controls the current virtual object to output the target interaction content to the target virtual object and controls the current virtual object and the target virtual object to execute the target interaction action corresponding to the target interaction action identifier. Therefore, by displaying interaction action icons on the game screen that match the target interaction content input by the player, the system recommends interaction actions matching the target interaction content to the current player. This responds to the player's selected target interaction action icon and the operation of selecting the target virtual object from among the virtual objects. The system controls the current virtual object to output the target interaction content to the target virtual object and execute the target interaction action corresponding to the target interaction action icon. This allows players to quickly and accurately select satisfactory target interaction actions based on their input and smoothly complete target interaction actions with other players, thereby improving the interaction efficiency in the game and ultimately enhancing the player's gaming efficiency.

[0114] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.

[0115] Optional, such as Figure 6 As shown, the computer device 300 also includes: a touch screen display 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch screen display 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307. Those skilled in the art will understand that... Figure 6 The computer device structure shown does not constitute a limitation on the computer device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0116] The touch display screen 303 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 303 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 301. It can also receive and execute commands from the processor 301. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 301 to determine the type of touch event. Subsequently, the processor 301 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 303 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 303 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 303 can also be used as part of the input unit 306 to achieve input functions.

[0117] The radio frequency circuit 304 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other computer devices, and to transmit and receive signals with network devices or other computer devices.

[0118] Audio circuitry 305 can be used to provide an audio interface between a user and a computer device via a speaker and a microphone. Audio circuitry 305 converts received audio data into electrical signals, transmits them to the speaker, and the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuitry 305, converted back into audio data, and output to processor 301 for processing. The audio data is then transmitted via radio frequency circuitry 304 to, for example, another computer device, or output to memory 302 for further processing. Audio circuitry 305 may also include an earphone jack to facilitate communication between peripheral headphones and the computer device.

[0119] The input unit 306 can be used to receive input numbers, characters, or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.

[0120] Power supply 307 is used to supply power to various components of computer device 300. Optionally, power supply 307 can be logically connected to processor 301 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 307 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0121] although Figure 6 As not shown in the diagram, computer equipment 300 may also include a camera, sensor, wireless fidelity module, Bluetooth module, etc., which will not be described in detail here.

[0122] In the above embodiments, the descriptions of each embodiment have their own emphasis. Parts not described in detail in a particular embodiment can be found in the relevant descriptions of other embodiments. It should be noted that the computer device provided in this application embodiment and the interactive method applicable to games in the above embodiments belong to the same concept. The specific implementation process is detailed in the above method embodiments and will not be repeated here.

[0123] As can be seen from the above, the computer device provided in this application embodiment can display a game interface, which includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player. In response to a content input operation on the content interaction area, the device displays the input target interaction content in the content interaction area and displays an interaction action identifier that matches at least one interaction action on the game screen. In response to an identifier selection operation on the interaction action identifier, the device determines the selected target interaction action identifier. In response to an operation of selecting the target virtual object that the target interaction action identifier acts upon from the virtual objects, the device controls the current virtual object to output the target interaction content to the target virtual object and controls the current virtual object and the target virtual object to execute the target interaction action corresponding to the target interaction action identifier. In this way, by displaying interaction action icons on the game screen that match the target interaction content input by the player, the interaction actions matching the target interaction content are recommended to the current player. In response to the target interaction action icon selected by the player, and the operation of selecting the target virtual object that the target interaction action icon acts upon from the virtual objects, the current virtual object is controlled to output the target interaction content to the target virtual object, and the target interaction action corresponding to the target interaction action icon is executed on the target virtual object. This allows the player to quickly and accurately select a satisfactory target interaction action based on the input target interaction content, and smoothly complete the target interaction action with other players, thereby improving the interaction efficiency in the game and thus improving the player's game efficiency.

[0124] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0125] Therefore, embodiments of this application provide a computer-readable storage medium storing a plurality of instructions that can be loaded by a processor to execute steps in any of the interactive methods in a game provided in embodiments of this application. For example, the instructions can execute the following steps:

[0126] The game interface is displayed, which includes the game screen and the content interaction area displayed on the game screen. The game screen includes at least a part of the virtual scene and at least a part of the virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player.

[0127] In response to a content input operation in the content interaction area, the target interactive content is displayed in the content interaction area, and an interactive action identifier matching at least one interactive action with the target interactive content is displayed on the game screen.

[0128] In response to an identifier selection operation for an interactive action identifier, determine the selected target interactive action identifier;

[0129] In response to the operation of selecting the target virtual object from the virtual objects to which the target interaction action identifier is applied, the current virtual object is controlled to output the target interaction content to the target virtual object, and the current virtual object and the target virtual object are controlled to execute the target interaction action corresponding to the target interaction action identifier.

[0130] In some embodiments, the operation of selecting the target virtual object to which the target interaction action identifier acts from the virtual object includes a first operation of dragging the target interaction action identifier onto the target virtual object and releasing it.

[0131] In some embodiments, the identification selection operation includes a pressing operation, which is consecutive to the first operation.

[0132] In some embodiments, in response to an operation that selects the target virtual object to which the target interactive action identifier acts from the virtual objects, the interactive action identifier and the content interaction area on the game screen are also hidden.

[0133] In some embodiments, if the current operation position of the first operation is within the effective interaction range of the candidate virtual objects in the virtual objects during the dragging process of the first operation, an object selection prompt message for the candidate virtual objects is also displayed on the game screen.

[0134] In some embodiments, displaying an interaction action identifier on the game screen that matches at least one interactive action with the target interactive content includes:

[0135] Semantic recognition is performed on the target interactive content to obtain its semantic information;

[0136] Identify at least one interactive action that matches the semantic information from the candidate interactive actions;

[0137] Display the interactive action icon corresponding to the interactive action on the game screen.

[0138] In some embodiments, controlling the current virtual object and the target virtual object to perform the target interaction action corresponding to the target interaction action identifier includes:

[0139] Send an interaction request to the target player who is controlling the target virtual object. The interaction request is used to request the target player to agree to the target virtual object and the current virtual object to complete the target interaction action corresponding to the target interaction action identifier.

[0140] In response to the consent event of the interaction request, control the interaction between the current virtual object and the target virtual object to complete the target interaction action.

[0141] In some embodiments, the interaction request is further used to trigger the display of an interactive consent control in the target player's graphical user interface, and the consent event is a triggering operation on the interactive consent control.

[0142] In some embodiments, the interaction request is further used to trigger the display of at least one interaction feedback action identifier corresponding to the target interaction action in the target player's graphical user interface, and the consent event is a selection operation on the target interaction feedback action identifier among the interaction feedback action identifiers.

[0143] Control the interaction between the current virtual object and the target virtual object to complete the target interaction action, including:

[0144] Control the current virtual object to perform the target interactive action, and control the target virtual object to perform the target interactive feedback action corresponding to the target interactive feedback action identifier.

[0145] This solution can display a game interface, including a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene, including the virtual object currently controlled by the player. In response to a content input operation on the content interaction area, the solution displays the input target interaction content in the content interaction area and displays an interaction action identifier on the game screen that matches at least one interaction action. In response to an identifier selection operation on the interaction action identifier, the solution determines the selected target interaction action identifier. In response to an operation of selecting the target virtual object that the target interaction action identifier acts upon from among the virtual objects, the solution controls the current virtual object to output the target interaction content to the target virtual object and controls the current virtual object and the target virtual object to execute the target interaction action corresponding to the target interaction action identifier. In this way, by displaying interaction action icons on the game screen that match the target interaction content input by the player, the interaction actions matching the target interaction content are recommended to the current player. In response to the target interaction action icon selected by the player, and the operation of selecting the target virtual object that the target interaction action icon acts upon from the virtual objects, the current virtual object is controlled to output the target interaction content to the target virtual object, and the target interaction action corresponding to the target interaction action icon is executed on the target virtual object. This allows the player to quickly and accurately select a satisfactory target interaction action based on the input target interaction content, and smoothly complete the target interaction action with other players, thereby improving the interaction efficiency in the game and thus improving the player's game efficiency.

[0146] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.

[0147] The computer-readable storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.

[0148] Since the instructions stored in the computer-readable storage medium can execute the steps in any of the interactive methods in the game provided in the embodiments of this application, the beneficial effects that the interactive methods in the game provided in the embodiments of this application can achieve can be realized. For details, please refer to the previous embodiments, which will not be repeated here.

[0149] According to one aspect of this application, a computer program product or computer program is provided, comprising computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the methods provided in the various optional implementations of the above embodiments.

[0150] The foregoing has provided a detailed description of an interactive method, apparatus, and computer-readable storage medium in a game, as provided in the embodiments of this application. Specific examples have been used to illustrate the principles and implementation methods of this application. The descriptions of the embodiments above are only for the purpose of helping to understand the method and core ideas of this application. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of this application. Therefore, the content of this specification should not be construed as a limitation of this application.

Claims

1. An interaction method in a game, characterized in that, include: The game interface is displayed, which includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player. In response to a content input operation in the content interaction area, the input target interactive content is displayed in the content interaction area, and semantic recognition is performed on the target interactive content to obtain semantic information of the target interactive content; Identify at least one interactive action that matches the semantic information from the candidate interactive actions; The interactive action icon corresponding to the interactive action is displayed on the game screen; In response to the identifier selection operation for the interactive action identifier, the selected target interactive action identifier is determined; In response to the operation of selecting the target virtual object to which the target interaction action identifier is applied from the virtual objects, the current virtual object is controlled to output the target interaction content to the target virtual object, and the current virtual object and the target virtual object are controlled to execute the target interaction action corresponding to the target interaction action identifier.

2. The game interaction method as described in claim 1, characterized in that, The operation of selecting the target virtual object to which the target interaction action identifier acts from the virtual object includes a first operation of dragging the target interaction action identifier onto the target virtual object and releasing it.

3. The game interaction method as described in claim 2, characterized in that, The identification selection operation includes a pressing operation, which is continuous with the first operation.

4. The game interaction method as described in claim 2, characterized in that, In response to the operation of selecting the target virtual object to which the target interactive action identifier is applied from the virtual objects, the interactive action identifier and the content interaction area on the game screen are also hidden.

5. The game interaction method as described in claim 2, characterized in that, If, during the dragging process of the first operation, the current operation position of the first operation is within the effective interaction range of the candidate virtual objects in the virtual objects, an object selection prompt message for the candidate virtual objects is also displayed on the game screen.

6. The interaction method in a game as described in any one of claims 1 to 5, characterized in that, The step of controlling the current virtual object and the target virtual object to execute the target interaction action corresponding to the target interaction action identifier includes: Send an interaction request to the target player who controls the target virtual object. The interaction request is used to request the target player to agree that the target virtual object and the current virtual object can complete the target interaction action corresponding to the target interaction action identifier. In response to the consent event of the interaction request, control the current virtual object to interact with the target virtual object to complete the target interaction action.

7. The game interaction method as described in claim 6, characterized in that, The interaction request is also used to trigger the display of an interactive consent control in the target player's graphical user interface, and the consent event is a triggering operation on the interactive consent control.

8. The game interaction method as described in claim 6, characterized in that, The interaction request is also used to trigger the display of at least one interaction feedback action identifier corresponding to the target interaction action in the target player's graphical user interface, and the consent event is a selection operation of the target interaction feedback action identifier among the interaction feedback action identifiers. The step of controlling the current virtual object to interact with the target virtual object to complete the target interaction action includes: Control the current virtual object to execute the target interaction action, and control the target virtual object to execute the target interaction feedback action corresponding to the target interaction feedback action identifier.

9. An interactive device for a game, characterized in that, include: A game interface display unit is used to display a game interface, which includes a game screen and a content interaction area displayed on the game screen. The game screen includes at least a portion of a virtual scene and at least a portion of virtual objects located in the virtual scene. The virtual objects include the current virtual object controlled by the current player. An interactive action identifier display unit is configured to respond to a content input operation on the content interaction area, display the input target interactive content in the content interaction area, perform semantic recognition on the target interactive content to obtain semantic information of the target interactive content, determine at least one interactive action that matches the semantic information from candidate interactive actions, and display an interactive action identifier corresponding to the interactive action on the game screen. An interactive action identifier determination unit is used to determine the selected target interactive action identifier in response to an identifier selection operation for the interactive action identifier. An interactive action execution unit is configured to respond to an operation of selecting a target virtual object from the virtual objects to which the target interactive action identifier is applied, control the current virtual object to output the target interactive content to the target virtual object, and control the current virtual object and the target virtual object to execute the target interactive action corresponding to the target interactive action identifier.

10. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a plurality of instructions adapted for loading by a processor to perform steps in the interactive method in a game according to any one of claims 1 to 8.

11. A computer device, characterized in that, It includes a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement the interactive method in the game according to any one of claims 1 to 8.

Citation Information

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