游戏中的匹配方法、装置、设备及存储介质

By receiving game matchmaking instructions and dynamically adjusting the matchmaking process for competitive games based on the identification information of the target virtual account and a linear user behavior model, the problem of random matchmaking in existing technologies being unable to take into account player activity is solved, achieving higher adaptability and gaming experience.

CN117065361BActive Publication Date: 2026-07-17NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2022-05-09
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

In existing technologies, the random matchmaking methods for competitive games cannot take into account factors such as player activity levels, resulting in poor compatibility between teammates or opponents and affecting the gaming experience.

Method used

By receiving game matchmaking instructions, the system determines the initial player attributes based on the identification information of the target virtual account, dynamically adjusts the matchmaking process using a linear user behavior model and preset matchmaking requirements, and dynamically matches players to game matches that meet the requirements, taking into account factors such as the player's transaction data, matchmaking score and win rate.

Benefits of technology

It improves the compatibility and experience of players during game matchmaking, meets the personalized matchmaking needs of different players, and enhances the fairness and fun of the game.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN117065361B_ABST
    Figure CN117065361B_ABST
Patent Text Reader

Abstract

本申请提供一种游戏中的匹配方法、装置、设备及存储介质,属于游戏匹配技术领域。该方法包括:接收游戏匹配指令;基于目标虚拟账号的标识信息确定目标虚拟账号的初始玩家属性;按照预设的匹配需求、线性用户行为模型、以及目标虚拟账号的初始玩家属性,将目标虚拟账号对应的虚拟对象匹配至对应的游戏对局中,其中,匹配需求包括以下至少一项:提高目标虚拟账号的交易数据、提高目标虚拟账号的匹配积分、提高目标虚拟账号的胜率,线性用户行为模型用以表征初始玩家属性、游戏属性以及游戏后玩家属性之间的映射关系。本申请可以根据实际需求动态变更匹配的相关因素,从而使玩家得到更加满足需求的匹配结果,从而提高玩家进行游戏匹配时的体验感。
Need to check novelty before this filing date? Find Prior Art

Citation Information

Patent Citations

  • Object matching method, model training method and server

    CN109513215A

  • Game matching method and device, electronic equipment and storage medium

    CN113941157A