游戏中的匹配方法、装置、设备及存储介质
By receiving game matchmaking instructions and dynamically adjusting the matchmaking process for competitive games based on the identification information of the target virtual account and a linear user behavior model, the problem of random matchmaking in existing technologies being unable to take into account player activity is solved, achieving higher adaptability and gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2022-05-09
- Publication Date
- 2026-07-17
AI Technical Summary
In existing technologies, the random matchmaking methods for competitive games cannot take into account factors such as player activity levels, resulting in poor compatibility between teammates or opponents and affecting the gaming experience.
By receiving game matchmaking instructions, the system determines the initial player attributes based on the identification information of the target virtual account, dynamically adjusts the matchmaking process using a linear user behavior model and preset matchmaking requirements, and dynamically matches players to game matches that meet the requirements, taking into account factors such as the player's transaction data, matchmaking score and win rate.
It improves the compatibility and experience of players during game matchmaking, meets the personalized matchmaking needs of different players, and enhances the fairness and fun of the game.
Smart Images

Figure CN117065361B_ABST
Abstract
Citation Information
Patent Citations
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CN113941157A