Information processing method, device and electronic equipment in game
Patent Information
- Application Number
- CN202311042935.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-08-17
- Publication Date
- 2026-10-30
- Estimated Expiration
- 2043-08-17
AI Technical Summary
随着游戏内资源数量的增加,策划人员需要耗费大量的时间考虑每个返场活动,导致手动配置的成本较高,另外,手动配置资源表的方式不够灵活,可能会造成游戏不稳定等问题
[0009]本公开提供了一种游戏中的信息处理方法、装置和电子设备,获取目标游戏中针对当前登录的第一游戏账户的多个游戏任务;从游戏任务预先配置至少一种资源返场方式中,确定游戏任务的目标返场方式;获取目标游戏任务的目标返场方式对应的待返场资源;根据待返场资源的权重值,确定目标返场资源,以使第一游戏账户获取目标返场资源。该方式中,预先为游戏任务确定适合不同游戏账号的目标返场方式,以满足玩家的个性化需求,在开启目标游戏任务时,通过为待返场资源预设权重值,确定目标游戏任务的目标返场资源,无需策划人员手动配置游戏任务的目标返场资源,降低了游戏开发成本,提高了目标返场资源的准确性和游戏的稳定性。
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Figure CN117101125B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of computer technology, and in particular to an information processing method, apparatus, and electronic device for games. Background Technology
[0002] In some games, rare in-game resources are typically offered for a limited time. To attract players or meet the needs of new players, these resources are usually brought back for a later period. In related technologies, when a resource return event needs to be added to the game, the resource list is usually manually configured by the game designers. However, as the number of resources in the game increases, designers need to spend a significant amount of time considering each return event, leading to high costs for manual configuration. Furthermore, manually configuring the resource list is inflexible and may cause game instability issues. Summary of the Invention
[0003] In view of this, the purpose of this disclosure is to provide an information processing method, device, and electronic device for games. First, a target return method suitable for different game accounts is determined in advance for each game task to meet the personalized needs of players. When the target game task is actually started, the target return resources of the target game task are determined by preset weight values for the resources to be returned. This eliminates the need for planners to manually configure the target return resources for each game task, thereby reducing game development costs, improving the accuracy of the target return resources for game tasks, and thus improving the stability of the game.
[0004] In a first aspect, embodiments of this disclosure provide an information processing method for a game, the method comprising: acquiring multiple game tasks in a target game for a currently logged-in first game account; the game tasks are pre-configured with resource return information; the resource return information includes: at least one resource return method, and a resource to be returned corresponding to the resource return method; the resource return method provides an interface for acquiring the corresponding resource to be returned again; determining a target return method for the game task from the at least one resource return method in the resource return information; in response to an opening command of the target game task, acquiring the resource to be returned corresponding to the target return method of the target game task; the resource to be returned is preset with a weight value, the weight value indicating the return probability of the resource to be returned; determining the target return resource according to the weight value of the resource to be returned, and controlling the target return resource to display an acquisition interface in the target game task, so that the first game account can acquire the target return resource through the acquisition interface in the target game task.
[0005] Secondly, embodiments of the present invention provide an information processing device for a game, comprising: a game task acquisition module, used to acquire multiple game tasks in a target game for a currently logged-in first game account; the game tasks are pre-configured with resource return information; the resource return information includes: at least one resource return method, and a resource to be returned corresponding to the resource return method; the resource return method provides an acquisition interface for reacquiring the corresponding resource to be returned; a return method determination module, used to determine the target return method of the game task from the at least one resource return method in the resource return information; a resource to be returned acquisition module, used to acquire the resource to be returned corresponding to the target return method of the target game task in response to the start command of the target game task; the resource to be returned is preset with a weight value, the weight value indicating the return probability of the resource to be returned; and a target return resource determination module, used to determine the target return resource according to the weight value of the resource to be returned, and control the target return resource to display an acquisition interface in the target game task, so that the first game account can acquire the target return resource through the acquisition interface in the target game task.
[0006] Thirdly, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the information processing method in the game according to any one of the first aspects.
[0007] Fourthly, embodiments of the present invention provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the information processing method in the game according to any one of the first aspects.
[0008] The embodiments disclosed herein bring the following beneficial effects:
[0009] This disclosure provides a method, apparatus, and electronic device for information processing in games. The method involves acquiring multiple game tasks for a currently logged-in first game account; determining a target return method for each game task from at least one pre-configured resource return method; acquiring the resource to be returned corresponding to the target return method of the target game task; and determining the target return resource based on the weight value of the resource to be returned, so that the first game account can acquire the target return resource. In this method, a target return method suitable for different game accounts is pre-determined for each game task to meet the personalized needs of players. When a target game task is started, the target return resource is determined by pre-setting a weight value for the resource to be returned. This eliminates the need for planners to manually configure the target return resource for game tasks, reducing game development costs and improving the accuracy of the target return resource and the stability of the game.
[0010] Other features and advantages of this disclosure will be set forth in the following description and will be apparent in part from the description or may be learned by practicing the disclosure. The objects and other advantages of this disclosure are realized and obtained through the structures particularly pointed out in the description, claims and drawings.
[0011] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0012] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0013] Figure 1 A flowchart of an information processing method in a game provided by an embodiment of this disclosure;
[0014] Figure 2 A flowchart illustrating an information processing method in a game provided by an embodiment of this disclosure;
[0015] Figure 3 This is a schematic diagram of the structure of an information processing device in a game provided by an embodiment of the present disclosure;
[0016] Figure 4 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this disclosure. Detailed Implementation
[0017] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. Based on the embodiments of this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure.
[0018] In some games, rare game resources are typically offered for a limited time. To attract players or meet the needs of new players, these resources are usually brought back for a specified period after the limited-time sale. In related technologies, when a resource return event needs to be added to a game, the resource list is usually manually configured by the game designers. As the number of resources in the game increases, designers need to spend a significant amount of time considering each return event, resulting in high costs for manual configuration. Furthermore, manually configuring the resource list is inflexible and may cause game instability. Therefore, this disclosure provides an information processing method, apparatus, and electronic device for games. This technology can be applied to servers, especially game servers.
[0019] To facilitate understanding of this embodiment, a method for processing information in a game disclosed in this disclosure will first be described in detail, such as... Figure 1 As shown, the method includes the following steps:
[0020] Step S102: Obtain multiple game tasks in the target game for the currently logged-in first game account; the game tasks are pre-configured with resource return information; the resource return information includes: at least one resource return method, and the resource to be returned corresponding to the resource return method; the resource return method provides an interface to obtain the corresponding resource to be returned again;
[0021] The aforementioned game tasks can be various in-game activities within the target game, such as lottery events, limited-time shopping events, and reward events. The pre-configured resource return information for these game tasks is typically configured and managed through the central control system of the target game's server. The resource return methods can be various lottery methods, such as roulette, click-based, and consecutive draws, or reward methods, such as obtaining certain resources after completing a game task. Generally, a game task usually has multiple resource return methods. For example, in the aforementioned lottery events, there might be single draws, consecutive draws (such as ten consecutive draws), and roulette draws. Similarly, in adventure events, there might be level rewards, victory rewards, and game time rewards. Typically, each resource return method corresponds to multiple resources awaiting return, which usually include regular game resources as well as rare game resources.
[0022] The aforementioned resources awaiting re-release are typically pre-configured by game designers for the resource re-release method. These generally refer to various game resources, such as in-game skins, clothing, accessories, virtual weapons, virtual vehicles, virtual assets, virtual characters, game skills, and virtual cards. Furthermore, these resource re-release methods are usually implemented through a pipeline within the server. Specifically, the pipeline implementing the resource re-release method provides an interface for obtaining the corresponding re-released resources. This interface is used to send the resources awaiting re-release to the terminal device.
[0023] Step S104: Determine the target return method for the game task from at least one resource return method in the resource return information;
[0024] Specifically, one resource return method can be randomly selected from at least one resource return method in the resource return information and designated as the target return method. Alternatively, at least one resource return method pre-configured for the game task can be sorted, and the target return method for the current game task can be determined sequentially according to the sorted order.
[0025] Alternatively, for each game task, the priority of the resource return method can be determined from at least one resource return method included in the pre-configured resource return information of the game task, based on the resource to be returned corresponding to the resource return method, and the target return method for the game task can be determined based on the priority; for example, for each resource return method, the resource to be returned corresponding to the resource return method can be obtained, the priority of the return method can be determined by the preset weight value of the resource to be returned, and the resource return method corresponding to the highest priority can be determined as the target return method.
[0026] Step S106: In response to the start command of the target game task, obtain the resources to be returned corresponding to the target return method of the target game task; the resources to be returned have preset weight values, and the weight values indicate the return probability of the resources to be returned;
[0027] The aforementioned preset weight values for resources awaiting return are typically configured by the game designers beforehand, specifically based on the game's needs and the return priority of each resource. For example, a smaller weight value increases the probability of a resource returning. A weight value of "0" can be set for resources intended to return immediately, while a weight value of "1" can be set for resources not intended to return immediately. Conversely, a larger weight value results in a lower probability of the resource returning, and vice versa.
[0028] Specifically, when the player corresponding to the first game account opens the target game task in the game interface provided by the terminal device, the above-mentioned target game task opening command will be triggered. In response to the opening command, the server will obtain multiple resources to be returned corresponding to the target return method of the target game task.
[0029] It should be noted that if the player is opening the target game mission for the first time, the server needs to initialize the preset weight values of the resources to be returned. For example, if the preset weight values of the resources to be returned are empty, the weight values of the resources to be returned will be reset. If the player is not opening the target game mission for the first time, the server directly obtains the resources to be returned corresponding to the target game mission's return method. At least some of the resources to be returned have weight values that have been adjusted at least once. If there are newly added resources to be returned, weight values will usually be set for those resources according to the rules.
[0030] Step S108: Determine the target return resource based on the weight value of the resource to be returned, and control the target return resource to display the acquisition interface in the target game task, so that the first game account can acquire the target return resource through the acquisition interface in the target game task.
[0031] The aforementioned target returning resources can be one or more. Specifically, the target returning resources can be determined based on their weight values. For example, resources with weight values greater than a preset weight threshold can be identified as target returning resources. Alternatively, the weight values can be ranked, and resources with weight values at the top of a specified percentage can be identified as target returning resources. This specified percentage can be set according to the actual needs of the game (e.g., 40%, 50%, etc.).
[0032] For example, in a lottery event, after the target returning resource is determined, the terminal device will usually display a lottery screen. Players can trigger the lottery control on the lottery screen and obtain the resource they have won from the target returning resource through an interface.
[0033] The above steps are typically implemented by a control system set up in the game server.
[0034] This disclosure provides an information processing method for games, which involves: acquiring multiple game tasks for a currently logged-in first game account in a target game; determining a target return method for a game task from at least one pre-configured resource return method for the game task; acquiring the resource to be returned corresponding to the target return method of the target game task; and determining the target return resource based on the weight value of the resource to be returned, so that the first game account can acquire the target return resource. In this method, a target return method suitable for different game accounts is pre-determined for the game task to meet the personalized needs of players. When a target game task is started, the target return resource is determined by pre-setting a weight value for the resource to be returned, eliminating the need for planners to manually configure the target return resource for the game task, reducing game development costs, and improving the accuracy of the target return resource and the stability of the game.
[0035] After responding to the start command of the target game mission and obtaining the resources to be returned corresponding to the target return method of the target game mission, the above method also includes:
[0036] Step 1: Determine if there is a newly added first resource among the resources to be returned;
[0037] If the server detects a new resource among the resources to be returned that is not controlled by the system, then that resource is designated as the first resource. This first resource is usually set by the planner in the target return method, and a preset value for the first resource is also set. This preset value can be a null value or a specific weight value.
[0038] Step 2: Adjust the weight value of the first resource according to the preset value of the first resource.
[0039] Specifically, the preset value of the first resource can be directly determined as the weight value of the first resource; alternatively, the weight value of the first resource can be adjusted based on the preset value of the first resource and the weight value of the resource to be returned. The purpose of adjusting the weight of the first resource is to control whether the first resource is returned and the return time according to the needs of the plan.
[0040] One possible implementation:
[0041] Step 21: If the preset value of the first resource is empty, determine the weight values of the other resources besides the first resource in the resources to be returned; obtain the maximum weight value among the weight values of the other resources, and determine the weight value of the first resource by the sum of the maximum weight value and the first value.
[0042] The first value mentioned above can be set according to the game planner, such as "1". If the preset value of the first resource is empty, it means that the first resource does not need to return immediately. The return order of the first resource should be the last of all the resources to be returned. Therefore, first determine the weight values of the other resources to be returned except for the first resource, and determine the maximum weight value among the weight values of the other resources. Calculate the sum of the maximum weight value and the first value to obtain the weight value of the first resource.
[0043] Step 22: If the preset value of the first resource is not empty, the preset value is determined as the weight value of the first resource.
[0044] If the preset value of the first resource is not empty, it means that the first resource needs to be returned to the stage immediately. The return order of the first resource needs to be in the current return order. Therefore, the preset value of the first resource can be determined as the weight value of the first resource.
[0045] In the above method, when adding new resources to be returned, the preset value of the first resource to be added is adjusted, which improves the return rhythm of resources to be returned and the accuracy of resources that need to be returned, and reduces the need for manual management of the return process.
[0046] In this embodiment, the server (the control system set in the server) manages the resource return information of each game task, including the resource return methods, in a unified manner. Therefore, the resources to be returned corresponding to the resource return methods are also managed in a unified manner. In order to further improve the return rhythm of resources to be returned among various resource return methods, the following describes the steps of adjusting the weight value of the first resource according to the preset value of the first resource. Another possible implementation method is as follows:
[0047] Determine at least one first designated return method corresponding to the first resource; wherein, the first designated return method includes a target return method; adjust the weight value of the first resource corresponding to the designated return method according to the preset value of the first resource.
[0048] Typically, game planners may assign the primary resource to different resource return methods, which are usually pre-configured in different game tasks. Therefore, when adjusting the weight value of the primary resource, it's not just about adjusting the weight value of the primary resource corresponding to the target return method, but rather adjusting the weight value of the primary resource corresponding to the first specified return method. The specific adjustment method has been described in the preceding steps and will not be repeated here. In this method, by adjusting the weight value of the primary resource corresponding to at least one first specified return method, the resource return methods can be managed in a unified manner, thereby flexibly adjusting the return priority among resource return methods, while also improving the personalization of players' needs.
[0049] Since the weights of resources are automatically controlled by the server, according to the weight assignment logic, the weights of resources usually need to be constantly updated to ensure that the weights of each resource conform to the preset return order or the current return order. After adjusting the weight of the first resource according to its preset value, the above method also includes: adjusting the update time of the weight of the first resource.
[0050] Specifically, the update time for adjusting the weight value of the first resource can be set, and the adjustment method can also be set. That is, the weight value of the first resource will be adjusted every time the update time is reached, and the weight value of the first resource can be increased or decreased based on the adjustment method.
[0051] When the default value of the first resource is empty, its weight is set too high. However, over time, this weight needs to be gradually reduced to improve its return order. Therefore, it's necessary to set the update time for the first resource's weight, and also to set an adjustment value. For example, the update time could be set to one hour, one day, or one week. Each time the update time is reached, the weight of the first resource will be adjusted accordingly.
[0052] When the preset value of the first resource is not empty, since the preset value is directly set as the weight value of the first resource, the first resource has already been brought back according to the current planning requirements. Therefore, the update time of the weight value of the first resource can usually be adjusted to zero.
[0053] One possible implementation of the above steps for adjusting the update time of the weight value of the first resource is as follows:
[0054] If the preset value of the first resource is empty, adjust the update time of the weight value of the first resource to the first preset time; if the preset value of the first resource is not empty, adjust the update time of the weight value of the first resource to the second preset time; the first preset time is greater than the second preset time.
[0055] The first preset time can be pre-set, such as 5 days. The second preset time is also pre-set, such as 0. If the preset value of the first resource is empty, its weight value will be subtracted by a certain amount each time the weight value update time is reached, thus making its return order earlier. If the preset value of the first resource is not empty, the weight value will not be adjusted according to the update time. Instead, the weight value of the first resource corresponding to other return methods can be adjusted, thereby adjusting the weight value of the first resource corresponding to the target return method. In this method, by adjusting the update time of the first resource's weight value, the weight value of the first resource is further managed, making the return order of the first resource more in line with the planning requirements.
[0056] Another possible implementation of the above-mentioned step of adjusting the update time of the weight value of the first resource is as follows: determine at least one first designated return method corresponding to the first resource; wherein, the first designated return method includes a target return method; adjust the update time of the weight value of the first resource corresponding to the designated return method.
[0057] Similarly, game designers might assign the primary resource to different resource return methods, which are typically pre-configured in different game tasks. Therefore, when adjusting the update time of the primary resource's weight value, it's not just about adjusting the update time of the primary resource's weight value corresponding to the target return method, but rather adjusting the update time of the primary resource's weight value corresponding to the first designated return method. The specific adjustment method has been described in the preceding steps and will not be repeated here. In this method, by adjusting the update time of the weight value of the primary resource corresponding to at least one first designated return method, the resource return methods can be managed in a unified manner, thereby flexibly adjusting the return priority among resource return methods, while also improving the personalization needs of players.
[0058] After responding to the start command of the target game mission and obtaining the resources to be returned corresponding to the target return method of the target game mission, the above method further includes: obtaining the specified resources owned by the first game account and deleting the specified resources from the resources to be returned.
[0059] To further enhance players' personalized needs and improve their gaming experience, after acquiring the resources to be returned for the target game mission, the specified resources that players already own are usually removed from the list of resources to be returned. This allows players to acquire different types of resources. This method is compatible with players' own resource holdings and avoids situations where duplicate resources are acquired or resources cannot be acquired randomly.
[0060] The above steps for determining the target return resource based on the weight value of the resource to be returned can be implemented in one possible way:
[0061] The target return resources are determined by arranging them in ascending order of weight value; the probability of the first game account obtaining the target return resource in the target game task is related to the size of the weight value.
[0062] Specifically, resources with weight values less than a preset weight threshold can be designated as returnable resources; or, the top specified percentage of returnable resources in ascending order of weight values can be designated as returnable resources; the target returnable resources are also arranged according to their weight values. The purpose is to set the probability of obtaining the target returnable resources.
[0063] If the weight value of the first target return resource is less than the weight value of the second target return resource, the probability that the first game account obtains the first target return resource in the target game task is greater than the probability that the first game account obtains the second target return resource in the target game task.
[0064] As the number of resources awaiting return increases, and the weight of a newly added resource is typically set to the maximum weight of all currently participating resources plus one, the weight of returning resources tends to increase exponentially. Since real-time weights are calculated automatically by the system and cannot be obtained, this is detrimental to long-term operation. To prevent the weights of resources awaiting return from increasing indefinitely and affecting resource return, after responding to the start command of the target game task and obtaining the resources awaiting return corresponding to the target return method of the target game task, the method further includes: if the weights of all resources awaiting return are greater than or equal to a preset weight threshold, reducing the weights of the resources awaiting return.
[0065] The preset weight threshold can be pre-selected according to the needs of the game. For example, "1" will control the weight value of the resource to be returned to decrease by a specified value. This specified value can be the weight value of the resource to be returned or the minimum weight value of the resource to be returned.
[0066] One possible implementation: Obtain the minimum weight value of the weight value of the resource to be returned, and for each resource to be returned, control the weight value of the resource to be returned to decrease by the minimum weight value.
[0067] Furthermore, to avoid the problem of individual resources not returning for a long time, and to increase the return priority of individual resources, after responding to the start command of the target game task and obtaining the resources to be returned corresponding to the target return method of the target game task, the above method also includes: for each resource to be returned, obtaining the latest historical return time of the resource to be returned; if the time difference between the current time and the latest historical return time is greater than a preset time threshold, reducing the weight value of the resource to be returned.
[0068] The aforementioned preset time thresholds can be pre-set according to game needs. These thresholds can also be preset time thresholds for resources awaiting return. Game designers can pre-set a preset time threshold for each resource awaiting return to improve the accuracy of resource return. Reducing the weight value of a resource awaiting return can directly reduce its weight value to zero, thus directly controlling its return.
[0069] After determining the target returning resource based on the weight value of the resource to be returned, and controlling the display of the target returning resource in the target game task to obtain the interface, the above method also includes: increasing the weight value of the target returning resource.
[0070] After a resource is returned, to avoid the problem of the same resource returning in different return methods in a short period of time, after the target returned resource is displayed in the target game task, the weight value of the target returned resource will be increased immediately. This will prevent players from opening other return methods in a short period of time. If the return method corresponds to the target returned resource, it may cause players to repeatedly obtain the same target returned resource.
[0071] One possible implementation: For each target return resource, determine a second specified return method corresponding to the target return resource; wherein, the second specified return method includes the target return method; increase the weight value of the target return resource in the second specified return method.
[0072] Similarly, game designers may assign target returning resources to different resource return methods, which are typically pre-configured in different game missions. Therefore, increasing the weight of a target returning resource does not simply mean increasing the weight of the target returning resource corresponding to the target returning method, but rather increasing the weight of the target returning resource corresponding to the second specified returning method. The specific method for increasing the weight has been described in the preceding steps and will not be repeated here.
[0073] One possible implementation of the above-described step of determining the target return method for a game task from at least one resource return method based on resource return information is as follows: For each resource return method pre-configured for a game task, the target return method for the game task is determined based on the weight value of the resource to be returned corresponding to the resource return method.
[0074] Specifically, for each resource return method pre-configured in the game task, the average weight value of the resource to be returned corresponding to each return method is calculated; the resource return method with the lowest average value is determined as the target return method for the game task. In this method, the target return method for the game task is determined by the average weight value of the resource to be returned, which further improves the accuracy and stability of resource returns and meets the personalized needs of players.
[0075] See Figure 2 As shown, taking a game task-based skin lottery event as an example, after the server determines the target return method for each game task, when a player opens the in-game prize pool lottery interface for the first time, the server needs to initialize each skin return method. That is, the skin return control system will detect whether the prize pool introduces resource return, obtain the target return method of the lottery interface, and determine whether the target return method has been detected. Then, if resource return is introduced and the target return method is detected, it is necessary to check whether the pipeline (i.e., the above-mentioned target return method) is in the open state.
[0076] Afterwards, the system will obtain the configuration data (resources to be returned) of the return pipeline (target return method) corresponding to the prize pool (target game task), which is the list of skins related to the return pipeline (resources to be returned corresponding to the target return method).
[0077] If a new skin is added (i.e., the first resource is newly added in the target return method), then the step of initializing the weight of the new skin is performed (corresponding to the step of adjusting the weight value of the first resource according to the preset value of the first resource mentioned above). Then, it is also necessary to read the skin ownership status of the player's inventory. This is mainly to eliminate the situation of duplicate acquisition and avoid a bad player lottery experience.
[0078] Then, a weighted redundancy deletion mechanism is executed. It checks if the minimum weight value of all skins in the current skin range list is not zero. If the minimum weight value is not zero, all skins are deducted from the current minimum weight value. Alternatively, it checks if the average weight value of all skins in the current skin range list is greater than a threshold (a preset value). If the average weight value is greater than the threshold, the minimum weight value is subtracted from the current weight value; otherwise, no change is made. Additionally, a dynamic weight adjustment mechanism is executed. If the time since a skin in the current skin range list last returned exceeds the set maximum non-return time interval (i.e., a preset time threshold), its weight value is decayed to 0 to increase its return priority.
[0079] Finally, a list of recommended skins is generated, and a skin prize pool is created by sorting the skins by weight. This determines the target returning resources, confirms the weight assignment logic for returning skins, and increases the weight value of the returning skins after a successful return.
[0080] Corresponding to the above method embodiments, this invention provides an information processing device for games, such as... Figure 3 As shown, the device includes:
[0081] The game task acquisition module 31 is used to acquire multiple game tasks in the target game for the first game account currently logged in; the game tasks are pre-configured with resource return information; the resource return information includes: at least one resource return method, and the resource to be returned corresponding to the resource return method; the resource return method provides an interface to acquire the corresponding resource to be returned again;
[0082] The return method determination module 32 is used to determine the target return method of the game task from at least one resource return method in the resource return information;
[0083] The module 33 for acquiring resources to be returned is used to respond to the start command of the target game task and acquire the resources to be returned corresponding to the target return method of the target game task; the resources to be returned have preset weight values, and the weight values indicate the return probability of the resources to be returned;
[0084] The target return resource determination module 34 is used to determine the target return resource based on the weight value of the resource to be returned, and control the display of the acquisition interface of the target return resource in the target game task, so that the first game account can obtain the target return resource through the acquisition interface in the target game task.
[0085] In the above method, the target return method suitable for different game accounts is determined in advance for the game task to meet the personalized needs of players. When the target game task is started, the target return resource of the target game task is determined by preset weight value for the resource to be returned. There is no need for the planner to manually configure the target return resource of the game task, which reduces the game development cost and improves the accuracy of the target return resource and the stability of the game.
[0086] The aforementioned device also includes a weight value adjustment module, used to: determine that there is a newly added first resource among the resources to be returned; and adjust the weight value of the first resource according to the preset value of the first resource.
[0087] The aforementioned weight value adjustment module is also used to: if the preset value of the first resource is empty, determine the weight values of other resources besides the first resource among the resources to be returned; obtain the maximum weight value among the weight values of other resources, and determine the sum of the maximum weight value and the first value as the weight value of the first resource.
[0088] The aforementioned weight value adjustment module is also used to: if the preset value of the first resource is not empty, determine the preset value as the weight value of the first resource.
[0089] The aforementioned weight value adjustment module is also used to: determine at least one first designated return method corresponding to the first resource; wherein, the designated return method includes the target return method; and adjust the weight value of the first resource corresponding to the designated return method according to the preset value of the first resource.
[0090] The aforementioned device also includes an update time adjustment module, used to: adjust the update time of the weight value of the first resource.
[0091] The aforementioned update time adjustment module is also used to: if the preset value of the first resource is empty, adjust the update time of the weight value of the first resource to a first preset time; if the preset value of the first resource is not empty, adjust the update time of the weight value of the first resource to a second preset time; the first preset time is greater than the second preset time.
[0092] The aforementioned update time adjustment module is also used to: determine at least one first designated return method corresponding to the first resource; wherein, the designated return method includes the target return method; and adjust the update time of the weight value of the first resource corresponding to the designated return method.
[0093] The aforementioned device also includes a resource deletion module, used to: obtain specified resources owned by the first game account and delete specified resources from the resources to be returned.
[0094] The aforementioned target return resource determination module is also used to: determine the target return resources by arranging them in ascending order of weight values; wherein, the probability of the first game account obtaining the target return resource in the target game task is related to the size of the weight value.
[0095] If the weight value of the first target return resource is less than the weight value of the second target return resource, the probability that the first game account obtains the first target return resource in the target game task is greater than the probability that the first game account obtains the second target return resource in the target game task.
[0096] The aforementioned device further includes a first reduction module, used to: reduce the weight value of the resource to be returned if the weight values of all resources to be returned are greater than or equal to a preset weight threshold.
[0097] The aforementioned first reduction module is also used to: obtain the minimum weight value of the weight value of the resource to be returned, and for each resource to be returned, control the weight value of the resource to be returned to decrease by the minimum weight value.
[0098] The aforementioned device also includes a second reduction module, used to: for each resource to be returned, obtain the latest historical return time of the resource to be returned, and if the time difference between the current time and the latest historical return time is greater than a preset time threshold, reduce the weight value of the resource to be returned.
[0099] The aforementioned device also includes a weight value increasing module, used to: increase the weight value of the resource to be returned.
[0100] The aforementioned weight value increasing module is also used to: determine the second specified return method corresponding to each resource to be returned; wherein, the second specified return method includes the target return method; and increase the weight value of the resource to be returned in the second specified return method.
[0101] The aforementioned return method determination module is also used to: determine the target return method for the game task based on the weight value of the resource to be returned corresponding to each resource return method pre-configured for the game task.
[0102] The aforementioned return method determination module is also used to: calculate the average weight value of the resource to be returned corresponding to the resource return method; and determine the resource return method with the smallest average value as the target return method for the game task.
[0103] The information processing device for games provided in this disclosure has the same technical features as the information processing method for games provided in the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.
[0104] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the information processing method in the game described above. This electronic device can be a server or a terminal device.
[0105] See Figure 4 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the information processing method in the game described above.
[0106] Furthermore, Figure 4 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.
[0107] The memory 101 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 4 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0108] The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of the processor 100 or by instructions in software form. The processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0109] The processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations in the information processing method of the aforementioned game:
[0110] The system retrieves multiple game tasks for the currently logged-in first game account in the target game. These tasks are pre-configured with resource return information. This information includes at least one resource return method and the corresponding resource to be returned. Each resource return method provides an interface for retrieving the corresponding resource to be returned. From the at least one resource return method in the resource return information, the system determines the target return method for the game task. In response to the start command of the target game task, the system retrieves the resource to be returned corresponding to the target return method. The resource to be returned has a preset weight value, indicating its probability of return. Based on the weight value of the resource to be returned, the system determines the target resource to be returned and controls the display of the retrieval interface for the target resource in the target game task, enabling the first game account to retrieve the target resource through the retrieval interface in the target game task. In this approach, the target return methods for different game accounts are determined in advance for game tasks to meet the personalized needs of players. When a target game task is started, the target return resources for the target game task are determined by setting a weight value for the resources to be returned. This eliminates the need for planners to manually configure the target return resources for game tasks, reduces game development costs, and improves the accuracy of target return resources and the stability of the game.
[0111] After the steps of responding to the start command of the target game task and obtaining the resources to be returned corresponding to the target return method of the target game task, the above method further includes: determining that there is a newly added first resource among the resources to be returned; and adjusting the weight value of the first resource according to the preset value of the first resource.
[0112] The steps described above for adjusting the weight value of the first resource based on its preset value include: if the preset value of the first resource is empty, determining the weight values of other resources besides the first resource among the resources to be returned; obtaining the maximum weight value among the weight values of other resources, and determining the sum of the maximum weight value and the first value as the weight value of the first resource.
[0113] The above-mentioned step of adjusting the weight value of the first resource based on the preset value of the first resource includes: if the preset value of the first resource is not empty, determining the preset value as the weight value of the first resource.
[0114] The above-mentioned step of adjusting the weight value of the first resource according to the preset value of the first resource includes: determining at least one first designated return method corresponding to the first resource; wherein, the designated return method includes the target return method; and adjusting the weight value of the first resource corresponding to the designated return method according to the preset value of the first resource.
[0115] After the step of adjusting the weight value of the first resource according to the preset value of the first resource, the above method further includes: adjusting the update time of the weight value of the first resource.
[0116] The steps for adjusting the update time of the weight value of the first resource include: if the preset value of the first resource is empty, adjusting the update time of the weight value of the first resource to a first preset time; if the preset value of the first resource is not empty, adjusting the update time of the weight value of the first resource to a second preset time; the first preset time is greater than the second preset time.
[0117] The steps for adjusting the update time of the weight value of the first resource include: determining at least one first designated return method corresponding to the first resource; wherein, the designated return method includes a target return method; and adjusting the update time of the weight value of the first resource corresponding to the designated return method.
[0118] After responding to the start command of the target game mission and obtaining the resources to be returned corresponding to the target return method of the target game mission, the above method further includes: obtaining the specified resources owned by the first game account and deleting the specified resources from the resources to be returned.
[0119] The steps described above for determining the target returning resources based on their weight values include: arranging the resources in ascending order of weight values to determine the target returning resources; wherein, the probability of the first game account obtaining the target returning resource in the target game task is related to the magnitude of the weight value.
[0120] If the weight value of the first target return resource is less than the weight value of the second target return resource, the probability that the first game account obtains the first target return resource in the target game task is greater than the probability that the first game account obtains the second target return resource in the target game task.
[0121] After responding to the start command of the target game task and obtaining the resources to be returned corresponding to the target return method of the target game task, the above method further includes: if the weight values of the resources to be returned are all greater than or equal to the preset weight threshold, reducing the weight values of the resources to be returned.
[0122] The steps described above for reducing the weight values of resources to be returned include: obtaining the minimum weight value of the resources to be returned, and for each resource to be returned, controlling the weight value of the resources to be returned to decrease by the minimum weight value.
[0123] After responding to the start command of the target game task and obtaining the resources to be returned corresponding to the target return method of the target game task, the above method further includes: for each resource to be returned, obtaining the latest historical return time of the resource to be returned; if the time difference between the current time and the latest historical return time is greater than a preset time threshold, reducing the weight value of the resource to be returned.
[0124] After determining the target returning resource based on the weight value of the resource to be returned, and controlling the display of the target returning resource in the target game task to obtain the interface, the above method also includes: increasing the weight value of the resource to be returned.
[0125] The steps described above for increasing the weight value of resources to be returned include: for each resource to be returned, determining the second designated return method corresponding to the resource; wherein the second designated return method includes the target return method; and increasing the weight value of the resource to be returned in the second designated return method.
[0126] The step of determining the target return method of a game task from at least one resource return method of resource return information includes: for each resource return method pre-configured for the game task, determining the target return method of the game task according to the weight value of the resource to be returned corresponding to the resource return method.
[0127] The steps described above for determining the target return method of a game task based on the weight value of the resource to be returned corresponding to each pre-configured return method for a game task include: calculating the average weight value of the resource to be returned corresponding to each return method; and determining the return method with the smallest average weight value as the target return method for the game task.
[0128] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are called and executed by the processor, the machine-executable instructions cause the processor to implement the information processing method in the above game.
[0129] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be executed to perform the following operations in the information processing method of the aforementioned game:
[0130] The system retrieves multiple game tasks for the currently logged-in first game account in the target game. These tasks are pre-configured with resource return information. This information includes at least one resource return method and the corresponding resource to be returned. Each resource return method provides an interface for retrieving the corresponding resource to be returned. From the at least one resource return method in the resource return information, the system determines the target return method for the game task. In response to the start command of the target game task, the system retrieves the resource to be returned corresponding to the target return method. The resource to be returned has a preset weight value, indicating its probability of return. Based on the weight value of the resource to be returned, the system determines the target resource to be returned and controls the display of the retrieval interface for the target resource in the target game task, enabling the first game account to retrieve the target resource through the retrieval interface in the target game task. In this approach, the target return methods for different game accounts are determined in advance for game tasks to meet the personalized needs of players. When a target game task is started, the target return resources for the target game task are determined by setting a weight value for the resources to be returned. This eliminates the need for planners to manually configure the target return resources for game tasks, reduces game development costs, and improves the accuracy of target return resources and the stability of the game.
[0131] After the steps of responding to the start command of the target game task and obtaining the resources to be returned corresponding to the target return method of the target game task, the above method further includes: determining that there is a newly added first resource among the resources to be returned; and adjusting the weight value of the first resource according to the preset value of the first resource.
[0132] The steps described above for adjusting the weight value of the first resource based on its preset value include: if the preset value of the first resource is empty, determining the weight values of other resources besides the first resource among the resources to be returned; obtaining the maximum weight value among the weight values of other resources, and determining the sum of the maximum weight value and the first value as the weight value of the first resource.
[0133] The above-mentioned step of adjusting the weight value of the first resource based on the preset value of the first resource includes: if the preset value of the first resource is not empty, determining the preset value as the weight value of the first resource.
[0134] The above-mentioned step of adjusting the weight value of the first resource according to the preset value of the first resource includes: determining at least one first designated return method corresponding to the first resource; wherein, the designated return method includes the target return method; and adjusting the weight value of the first resource corresponding to the designated return method according to the preset value of the first resource.
[0135] After the step of adjusting the weight value of the first resource according to the preset value of the first resource, the above method further includes: adjusting the update time of the weight value of the first resource.
[0136] The steps for adjusting the update time of the weight value of the first resource include: if the preset value of the first resource is empty, adjusting the update time of the weight value of the first resource to a first preset time; if the preset value of the first resource is not empty, adjusting the update time of the weight value of the first resource to a second preset time; the first preset time is greater than the second preset time.
[0137] The steps for adjusting the update time of the weight value of the first resource include: determining at least one first designated return method corresponding to the first resource; wherein, the designated return method includes a target return method; and adjusting the update time of the weight value of the first resource corresponding to the designated return method.
[0138] After responding to the start command of the target game mission and obtaining the resources to be returned corresponding to the target return method of the target game mission, the above method further includes: obtaining the specified resources owned by the first game account and deleting the specified resources from the resources to be returned.
[0139] The steps described above for determining the target returning resources based on their weight values include: arranging the resources in ascending order of weight values to determine the target returning resources; wherein, the probability of the first game account obtaining the target returning resource in the target game task is related to the magnitude of the weight value.
[0140] If the weight value of the first target return resource is less than the weight value of the second target return resource, the probability that the first game account obtains the first target return resource in the target game task is greater than the probability that the first game account obtains the second target return resource in the target game task.
[0141] After responding to the start command of the target game task and obtaining the resources to be returned corresponding to the target return method of the target game task, the above method further includes: if the weight values of the resources to be returned are all greater than or equal to the preset weight threshold, reducing the weight values of the resources to be returned.
[0142] The steps described above for reducing the weight values of resources to be returned include: obtaining the minimum weight value of the resources to be returned, and for each resource to be returned, controlling the weight value of the resources to be returned to decrease by the minimum weight value.
[0143] After responding to the start command of the target game task and obtaining the resources to be returned corresponding to the target return method of the target game task, the above method further includes: for each resource to be returned, obtaining the latest historical return time of the resource to be returned; if the time difference between the current time and the latest historical return time is greater than a preset time threshold, reducing the weight value of the resource to be returned.
[0144] After determining the target returning resource based on the weight value of the resource to be returned, and controlling the display of the target returning resource in the target game task to obtain the interface, the above method also includes: increasing the weight value of the resource to be returned.
[0145] The steps described above for increasing the weight value of resources to be returned include: for each resource to be returned, determining the second designated return method corresponding to the resource; wherein the second designated return method includes the target return method; and increasing the weight value of the resource to be returned in the second designated return method.
[0146] The step of determining the target return method of a game task from at least one resource return method of resource return information includes: for each resource return method pre-configured for the game task, determining the target return method of the game task according to the weight value of the resource to be returned corresponding to the resource return method.
[0147] The steps described above for determining the target return method of a game task based on the weight value of the resource to be returned corresponding to each pre-configured return method for a game task include: calculating the average weight value of the resource to be returned corresponding to each return method; and determining the return method with the smallest average weight value as the target return method for the game task.
[0148] The computer program products of the information processing methods, apparatus and electronic devices in games provided in this disclosure include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.
[0149] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.
[0150] Furthermore, in the description of the embodiments of this disclosure, unless otherwise expressly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in this disclosure based on the specific circumstances.
[0151] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0152] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0153] Finally, it should be noted that the above embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.
Claims
1. An information processing method in a game, characterized in that, The method includes: The system retrieves multiple game tasks for the currently logged-in first game account in the target game; each game task is pre-configured with resource return information; the resource return information includes at least one resource return method and the resource to be returned corresponding to the resource return method; the resource return method provides an interface for retrieving the corresponding resource to be returned. From at least one resource return method in the resource return information, determine the target return method for the game task; In response to the start command of the target game task, obtain the resources to be returned corresponding to the target return method of the target game task; the resources to be returned are preset with weight values, and the weight values indicate the return probability of the resources to be returned; Based on the weight value of the resource to be returned, the target resource to be returned is determined, and the target resource to be returned is controlled to display an acquisition interface in the target game task, so that the first game account can acquire the target resource to be returned through the acquisition interface in the target game task; After the step of obtaining the resources to be returned corresponding to the target return method of the target game mission in response to the start command of the target game mission, the method further includes: For each resource to be returned to the market, obtain the latest historical return time of the resource. If the time difference between the current time and the latest historical return time is greater than a preset time threshold, reduce the weight value of the resource to be returned to the market.
2. The method according to claim 1, characterized in that, After the step of obtaining the resources to be returned corresponding to the target return method of the target game mission in response to the start command of the target game mission, the method further includes: It has been determined that a newly added first resource exists among the resources to be returned to the field; Adjust the weight value of the first resource according to the preset value of the first resource.
3. The method according to claim 2, characterized in that, The step of adjusting the weight value of the first resource according to the preset value of the first resource includes: If the preset value of the first resource is empty, determine the weight values of the other resources in the resources to be returned, excluding the first resource. Obtain the maximum weight value among the weight values of the other resources, and determine the weight value of the first resource by summing the maximum weight value with the first value.
4. The method according to claim 2, characterized in that, The step of adjusting the weight value of the first resource according to the preset value of the first resource includes: If the preset value of the first resource is not empty, the preset value is determined as the weight value of the first resource.
5. The method according to claim 2, characterized in that, The step of adjusting the weight value of the first resource according to the preset value of the first resource includes: Determine at least one first designated return method corresponding to the first resource; wherein, the first designated return method includes the target return method; Based on the preset value of the first resource, adjust the weight value of the first resource corresponding to the first specified return method.
6. The method according to claim 2, characterized in that, After adjusting the weight value of the first resource according to its preset value, the method further includes: Adjust the update time of the weight value of the first resource.
7. The method according to claim 6, characterized in that, The step of adjusting the update time of the weight value of the first resource includes: If the preset value of the first resource is empty, adjust the update time of the weight value of the first resource to the first preset time. If the preset value of the first resource is not empty, the update time of the weight value of the first resource is adjusted to the second preset time; the first preset time is greater than the second preset time.
8. The method according to claim 6, characterized in that, The step of adjusting the update time of the weight value of the first resource includes: Determine at least one first designated return method corresponding to the first resource; wherein, the first designated return method includes the target return method; Adjust the update time of the weight value of the first resource corresponding to the first specified return method.
9. The method according to claim 1, characterized in that, After the step of obtaining the resources to be returned corresponding to the target return method of the target game mission in response to the start command of the target game mission, the method further includes: Obtain the specified resources owned by the first game account, and delete the specified resources from the list of resources to be returned.
10. The method according to claim 1, characterized in that, The step of determining the target return resource based on the weight value of the resource to be returned includes: The target return resources are determined by arranging them in ascending order of their weight values; wherein, the probability that the first game account obtains the target return resources in the target game task is related to the magnitude of the weight values.
11. The method according to claim 10, characterized in that, If the weight value of the first target returning resource is less than the weight value of the second target returning resource, the probability that the first game account obtains the first target returning resource in the target game task is greater than the probability that the first game account obtains the second target returning resource in the target game task.
12. The method according to claim 1 or 2, characterized in that, After the step of obtaining the resources to be returned corresponding to the target return method of the target game mission in response to the start command of the target game mission, the method further includes: If the weight values of the resources to be returned are all greater than or equal to the preset weight threshold, the weight values of the resources to be returned are reduced.
13. The method according to claim 12, characterized in that, The step of reducing the weight value of the resource to be returned includes: Obtain the minimum weight value of the weight values of the resources to be returned, and for each resource to be returned, control the weight value of the resource to be returned to decrease by the minimum weight value.
14. The method according to claim 1, characterized in that, After determining the target returning resource based on the weight value of the resource to be returned, and controlling the display of the target returning resource in the target game task to obtain the interface, the method further includes: Increase the weight value of the target return resource.
15. The method according to claim 14, characterized in that, The step of increasing the weight value of the target return resource includes: For each of the target return resources, a second designated return method is determined corresponding to the target return resource; wherein, the second designated return method includes the target return method; Increase the weight value of the target return resource in the second specified return method.
16. The method according to claim 1, characterized in that, The step of determining the target return method for the game task from at least one resource return method in the resource return information includes: For each resource return method pre-configured for the game task, the target return method for the game task is determined based on the weight value of the resource to be returned corresponding to the resource return method.
17. The method according to claim 16, characterized in that, For each resource return method pre-configured for the game task, the step of determining the target return method for the game task based on the weight value of the resource to be returned corresponding to the resource return method includes: Calculate the average weight value of the resource to be returned corresponding to the resource return method; The resource return method with the lowest average value is determined as the target return method for the game task.
18. An information processing device for games, characterized in that, The device includes: The game task acquisition module is used to acquire multiple game tasks in the target game for the first game account currently logged in; the game tasks are pre-configured with resource return information; the resource return information includes: at least one resource return method, and the resource to be returned corresponding to the resource return method; the resource return method provides an interface to acquire the corresponding resource to be returned again; The return method determination module is used to determine the target return method of the game task from at least one resource return method in the resource return information; The module for acquiring resources to be returned is used to acquire resources to be returned corresponding to the target return method of the target game task in response to the start command of the target game task; the resources to be returned are preset with weight values, and the weight values indicate the return probability of the resources to be returned; The target return resource determination module is used to determine the target return resource based on the weight value of the resource to be returned, and control the target return resource to display an acquisition interface in the target game task, so that the first game account can acquire the target return resource through the acquisition interface in the target game task; The device further includes a second reduction module, which is used to obtain the latest historical return time of each resource to be returned, and reduce the weight value of the resource to be returned if the time difference between the current time and the latest historical return time is greater than a preset time threshold.
19. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the information processing method in a game as described in any one of claims 1-17.
20. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the information processing method in the game as described in any one of claims 1-17.
Citation Information
Patent Citations
Virtual resource extraction method and device, computer equipment and storage medium
CN116370968A
