Game information prompting method and device, storage medium and electronic equipment

CN117138337BActive Publication Date: 2026-10-27NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
CN202210574811.7
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-05-24
Publication Date
2026-10-27
Estimated Expiration
2042-05-24

AI Technical Summary

Technical Problem

[0005]本公开提供了一种游戏信息提示方法、游戏信息提示装置、计算机可读存储介质与电子设备,进而至少在一定程度上解决通过语音/文字交互以判别玩家是否可以发起进攻导致的交互复杂、交互效率低的问题

Benefits of technology

[0027]上述游戏信息提示过程中,响应于游戏备战指令,向服务器发送游戏备战指令,以使服务器根据游戏备战指令检测目标玩家组中各玩家角色的备战状态;备战状态表征玩家角色的备战配置参数满足或不满足预设备战配置参数,目标玩家组中包括第一玩家角色及至少一个第二玩家角色;接收服务器返回的目标玩家组中各玩家角色的备战状态,并在图形用户界面中显示目标玩家组中各玩家角色的备战状态。一方面,通过与服务器的交互,实现了玩家角色备战状态的提示,使得玩家能够及时且准确的了解到玩家队伍准备作战的状态情况。另一方面,无需玩家之间进行反复交互和确认,能够在减轻服务器通信压力的同时,在一定程度上降低交互复杂度,提高交互效率。另一方面,通过触发游戏备战指令,在图形用户界面中生成备战状态的提示,以便于判别友方玩家是否可以发起进攻,在简化玩家操作的同时,使得玩家能够更加直观的了解到玩家队伍准备作战的状态情况,以辅助玩家进行游戏决策。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN117138337B_ABST
    Figure CN117138337B_ABST
Patent Text Reader

Abstract

The present disclosure provides a game information prompting method and device, a storage medium and an electronic device, and relates to the technical field of games. The method comprises the following steps: in response to a game preparation instruction, a game preparation instruction is sent to a server, so that the server detects the preparation state of each player role in a target player group according to the game preparation instruction; the preparation state represents whether the preparation configuration parameter of the player role meets or does not meet a preset preparation configuration parameter; the target player group comprises a first player role and at least one second player role; the preparation state of each player role in the target player group returned by the server is received, and the preparation state of each player role in the target player group is displayed in a graphical user interface. The present disclosure can improve the efficiency of determining whether a player can initiate an attack to some extent, so that the player can more conveniently, accurately and intuitively understand the situation of the player team preparing for combat, thereby assisting the player to make better game decisions.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This disclosure relates to the field of game technology, and in particular to a game information prompting method, a game information prompting device, a computer-readable storage medium, and an electronic device. Background Technology

[0002] In the game, multiple players may join the battle at the same time and engage in team combat. However, before engaging in team combat, players usually need to interact with each other to determine whether the friendly players can launch an attack and join the battle.

[0003] In related technologies, different players in the same team usually need to use the in-game voice / text communication function to interact with each other to determine whether a friendly player can launch an attack and join the battle. The repeated interaction and confirmation between different players in the same team increases the complexity of interaction and reduces the efficiency of interaction.

[0004] It should be noted that the information disclosed in the background section above is only used to enhance the understanding of the background of this disclosure, and therefore may include information that does not constitute prior art known to those skilled in the art. Summary of the Invention

[0005] This disclosure provides a game information prompting method, a game information prompting device, a computer-readable storage medium, and an electronic device, thereby at least partially solving the problems of complex and inefficient interaction caused by using voice / text interaction to determine whether a player can launch an attack.

[0006] Other features and advantages of this disclosure will become apparent from the following detailed description, or may be learned in part by practice of this disclosure.

[0007] According to a first aspect of this disclosure, a game information prompting method is provided, which displays a virtual game scene and a first player character through a graphical user interface of a first terminal device, wherein the first player character is a player character controlled by the first terminal device. The method includes: responding to a game preparation command, sending the game preparation command to a server, so that the server detects the preparation status of each player character in a target player group according to the game preparation command; the preparation status indicates whether the preparation configuration parameters of the player character meet or do not meet the pre-set preparation configuration parameters, wherein the target player group includes the first player character and at least one second player character; receiving the preparation status of each player character in the target player group returned by the server, and displaying the preparation status of each player character in the target player group in the graphical user interface.

[0008] In one exemplary embodiment of this disclosure, the preparation state includes an unprepared state, which indicates that at least one preparation configuration parameter of the player character does not meet the pre-set preparation configuration parameters; the preparation state also includes a prepared state, which indicates that all preparation configuration parameters of the player character meet the pre-set preparation configuration parameters.

[0009] In one exemplary embodiment of this disclosure, a target player character whose preparation configuration parameters do not meet the pre-prepared preparation configuration parameters is displayed in the graphical user interface of the first terminal device to which the first player character belongs and / or in the graphical user interface of the target terminal device to which the target player character belongs, wherein the target player character is a player character in the target player group whose preparation status is unprepared.

[0010] In one exemplary embodiment of this disclosure, the method further includes: displaying target parameter repair controls corresponding to each target preparation configuration parameter of the first player character on the graphical user interface; and, in response to a first touch operation on the target parameter repair controls corresponding to each target preparation configuration parameter of the first player character, executing parameter repair events for the target preparation configuration parameters corresponding to the target parameter repair controls, so as to adjust each target preparation configuration parameter of the first player character to meet the pre-prepared preparation configuration parameters.

[0011] In one exemplary embodiment of this disclosure, the target parameter repair control corresponding to the target preparation configuration parameter includes a virtual healing control corresponding to the health value parameter. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, the method includes: in response to a first touch sub-operation on the virtual healing control, consuming the virtual healing item of the first player character to restore the health value parameter of the first player character.

[0012] In one exemplary embodiment of this disclosure, the target parameter repair control corresponding to the target preparation configuration parameters includes an attribute repair control corresponding to the functional attribute parameters of virtual items. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, the control further includes: in response to a second touch sub-operation on the attribute repair control, repairing the functional attribute parameters of the virtual items of the first player character.

[0013] In one exemplary embodiment of this disclosure, the method further includes: displaying a parameter repair control on the graphical user interface; and, in response to a second touch operation on the parameter repair control, executing a parameter repair event for each target preparation configuration parameter of the first player character, so that the preparation configuration parameters of each target of the first player character are adjusted to meet the pre-set preparation configuration parameters.

[0014] In one exemplary embodiment of this disclosure, when all target preparation configuration parameters of the target player character are adjusted to meet the pre-preparation preparation configuration parameters, the preparation status of the target player character in the graphical user interface of the first terminal device to which the first player character belongs and / or the target terminal device to which the target player character belongs is adjusted from an unprepared state to a prepared state. The target player character is the player character in the target player group whose preparation status is unprepared.

[0015] In one exemplary embodiment of this disclosure, the player character's preparation configuration parameters do not meet the pre-set preparation configuration parameters, including: the player character does not possess the virtual item corresponding to the first preparation configuration parameter.

[0016] In one exemplary embodiment of this disclosure, if the target player character does not possess the virtual item corresponding to the first preparation configuration parameter, the method further includes: in response to receiving a forced preparation command from the target player character, adjusting the preparation status of the target player character from an unprepared state to a prepared state on the graphical user interface, wherein the target player character is a player character in the target player group whose preparation status is unprepared.

[0017] In one exemplary embodiment of this disclosure, the method further includes: in response to a third touch operation on a control / identifier of a target player character, sending a preparation prompt message to a target terminal device to which the target player character belongs, the preparation prompt message being used to prompt the target player character to prepare for battle, the target player character being a player character in the target player group whose preparation state is not ready.

[0018] In one exemplary embodiment of this disclosure, the method further includes: displaying a game preparation control on the graphical user interface; the responsiveness to the game preparation command includes: generating the game preparation command in response to a fourth touch operation of the game preparation control.

[0019] In one exemplary embodiment of this disclosure, displaying a game preparation control in the graphical user interface includes: monitoring whether there is an enemy player character within a target game scene range, the target game scene range being centered on the position of the first player character in the virtual game scene; if there is an enemy player character within the target game scene range, then displaying the game preparation control in the graphical user interface.

[0020] In one exemplary embodiment of this disclosure, the second player character included in the target player group is a friendly character located within the target game scene.

[0021] In one exemplary embodiment of this disclosure, the method further includes: when the preparation status of each player character in the target player group is adjusted to the ready state, adjusting the game preparation control to the game combat control; in response to the fifth touch operation of the game combat control, sending combat prompt information to the terminal device to which the second player character belongs, the combat prompt information being used to prompt the second player character to conduct cooperative combat.

[0022] In one exemplary embodiment of this disclosure, the method further includes: obtaining the preparation status judgment condition of the first player character; sending the preparation status judgment condition of the first player character to the server, so that the server configures the preparation configuration parameters based on the preparation status judgment condition.

[0023] According to a second aspect of this disclosure, a game information prompting device is provided, which displays a virtual game scene and a first player character through a graphical user interface of a first terminal device. The first player character is a player character controlled by the first terminal device. The device includes: a preparation command response module, configured to respond to a game preparation command by sending the game preparation command to a server, so that the server detects the preparation status of each player character in a target player group according to the game preparation command; the preparation status indicates whether the player character's preparation configuration parameters meet or do not meet the pre-set preparation configuration parameters, and the target player group includes the first player character and at least one second player character; and a preparation status display module, configured to receive the preparation status of each player character in the target player group returned by the server and display the preparation status of each player character in the target player group in the graphical user interface.

[0024] According to a third aspect of this disclosure, a computer-readable storage medium is provided having a computer program stored thereon, which, when executed by a processor, implements the above-described game information prompting method.

[0025] According to a fourth aspect of this disclosure, an electronic device is provided, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the aforementioned game information prompting method by executing the executable instructions.

[0026] The technical solution disclosed herein has the following beneficial effects:

[0027] During the aforementioned game information prompting process, in response to the game preparation command, a game preparation command is sent to the server. This allows the server to detect the preparation status of each player character in the target player group based on the game preparation command. The preparation status indicates whether the player character's preparation configuration parameters meet or do not meet the pre-set preparation configuration parameters. The target player group includes a first player character and at least one second player character. The server returns the preparation status of each player character in the target player group and displays their preparation status in the graphical user interface. On one hand, through interaction with the server, the player character's preparation status is prompted, allowing players to understand the team's readiness for battle in a timely and accurate manner. On the other hand, eliminating the need for repeated interactions and confirmations between players reduces server communication pressure and, to some extent, lowers interaction complexity and improves interaction efficiency. Furthermore, by triggering the game preparation command and generating preparation status prompts in the graphical user interface, it is easier to determine whether friendly players can launch an attack. This simplifies player operations and allows players to more intuitively understand the team's readiness for battle, assisting players in making game decisions.

[0028] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description

[0029] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure. It is obvious that the drawings described below are merely some embodiments of this disclosure, and those skilled in the art can obtain other drawings based on these drawings without any inventive effort.

[0030] Figure 1 This diagram illustrates a flowchart of a game information prompting method in this exemplary embodiment;

[0031] Figure 2A This illustration shows an example diagram of a combat readiness status list display in this exemplary embodiment;

[0032] Figure 2B This diagram illustrates an example of a configuration parameter status list display in this exemplary embodiment.

[0033] Figure 2C This illustration shows an example diagram of a target parameter repair control display in this exemplary embodiment;

[0034] Figure 2D This diagram illustrates a display example of a configuration parameter state change in this exemplary embodiment.

[0035] Figure 3A This illustration shows an example diagram of a game preparation control display in this exemplary embodiment;

[0036] Figure 3B This illustration shows an example diagram of the target game scene range when displaying game preparation controls in this exemplary embodiment;

[0037] Figure 3C This illustration shows an example diagram of a preparation completion indicator display in this exemplary embodiment;

[0038] Figure 4 This diagram illustrates a structural block diagram of a game information prompting device according to this exemplary embodiment;

[0039] Figure 5 An electronic device for implementing the above-described game information prompting method is shown in this exemplary embodiment. Detailed Implementation

[0040] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided to make this disclosure more comprehensive and complete, and to fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics can be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a full understanding of embodiments of this disclosure. However, those skilled in the art will recognize that the technical solutions of this disclosure can be practiced with one or more of the specific details omitted, or other methods, components, apparatus, steps, etc., can be employed. In other instances, well-known technical solutions are not shown or described in detail to avoid obscuring various aspects of this disclosure.

[0041] Furthermore, the accompanying drawings are merely illustrative of this disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and therefore repeated descriptions of them will be omitted. Some block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different network and / or processor devices and / or microcontroller devices.

[0042] In this disclosure, terms such as "first" and "second" are used to mark specific objects, rather than to limit the number or order of objects.

[0043] In related technologies, determining whether a friendly player can launch an attack through multi-party interaction based on built-in voice / text functions is highly complex and inefficient. Additionally, players sometimes analyze the combat readiness of friendly players by clicking on their item information interfaces one by one to determine whether they can attack; however, this method is cumbersome and not well-suited for intense battle scenarios.

[0044] In view of one or more of the above-mentioned problems, exemplary embodiments of this disclosure provide a game information prompting method that can be applied to virtual game scenarios where team battles are possible.

[0045] An exemplary embodiment of this disclosure provides a flowchart of a game information prompting method, such as... Figure 1 As shown, the game information prompting method can display a virtual game scene and a first player character through the graphical user interface of a first terminal device. The first player character is a player character controlled by the first terminal device, and specifically includes the following steps S110 to S120:

[0046] Step S110: In response to the game preparation command, a game preparation command is sent to the server so that the server can detect the preparation status of each player character in the target player group according to the game preparation command; the preparation status indicates whether the player character's preparation configuration parameters meet or do not meet the pre-set preparation configuration parameters, and the target player group includes a first player character and at least one second player character.

[0047] Step S120: Receive the preparation status of each player character in the target player group returned by the server, and display the preparation status of each player character in the target player group in the graphical user interface.

[0048] The aforementioned game information prompts serve several purposes. First, through interaction with the server, they indicate the player character's combat readiness status, allowing players to promptly and accurately understand their team's preparation for battle. Second, eliminating the need for repeated interactions and confirmations between players reduces server communication load, lowers interaction complexity, and improves efficiency. Third, by triggering the game's combat readiness command, a readiness status prompt is generated in the graphical user interface, facilitating the determination of whether friendly players can launch an attack. This simplifies player operations and provides a more intuitive understanding of their team's combat readiness, aiding in game decision-making.

[0049] It should be noted that when executing this game information prompt method, the first terminal device can interact in the following ways: the first terminal device responds to the game preparation command and sends the game preparation command to the server; the server detects the preparation status of each player character in the target player group according to the game preparation command sent by the first terminal device, and returns the preparation status of each player character in the target player group to the first terminal device; the first terminal device receives the preparation status of each player character in the target player group returned by the server, and displays the preparation status of each player character in the target player group in its graphical user interface.

[0050] The first terminal device can be a smart device with display and data processing functions, such as a computer, mobile phone, or tablet; this embodiment of the invention does not impose specific limitations on this. The first player character refers to a controllable dynamic object in the virtual game scene. The first terminal device can control the first player character to run, jump, crawl, etc., in the virtual game scene, and can also control the first player character to use skills and virtual items provided by the application to fight against other player characters.

[0051] The following sections respectively address... Figure 1 Each step in the process will be explained in detail.

[0052] Step S110: In response to the game preparation command, a game preparation command is sent to the server so that the server can detect the preparation status of each player character in the target player group according to the game preparation command; the preparation status indicates whether the preparation configuration parameters of the player character meet or do not meet the pre-set preparation configuration parameters, and the target player group includes a first player character and at least one second player character.

[0053] A game preparation command refers to a game command triggered by a player on their first terminal device to prepare for combat. The target player group refers to the player group to which the first player character belongs; the second player character can be any friendly player character of the first player character.

[0054] The preparation status indicates whether the player character's preparation configuration parameters meet or do not meet the pre-set preparation configuration parameters. The preparation status can include an unprepared state, which indicates that the player character has at least one preparation configuration parameter that does not meet the pre-set preparation configuration parameters; the preparation status can also include a prepared state, which indicates that the player character's preparation configuration parameters all meet the pre-set preparation configuration parameters.

[0055] The player character's preparation configuration parameters should at least include the player character's health points and / or the functional attribute parameters of virtual items. The pre-equipment configuration parameters should at least include the player character's health threshold and / or the functional attribute status of virtual items.

[0056] It should be noted that the pre-configured battle preparation parameters can be pre-configured on the server. This allows the server to use the pre-configured default parameters when determining whether a player character's battle preparation parameters meet or do not meet the pre-configured parameters. The pre-configured battle preparation parameters can also be customized by the player character who initiates the game's battle preparation command.

[0057] Specifically, the pre-equipment configuration parameters can be customized in the following ways.

[0058] In one alternative implementation, in response to a game preparation command, the preparation status criteria of the first player character can be obtained; the preparation status criteria of the first player character can be sent to the server so that the server can configure pre-preparation configuration parameters based on the preparation status criteria.

[0059] For example, when the preparation state is determined by whether the player character's health is higher than 75% and the number of bullets in the equipped weapon or item is higher than 50, the server can set the player character's health threshold in the pre-configured preparation parameters to 75% and the virtual item's functional attribute status to have more than 50 bullets. Here, health and bullet count, as well as health higher than 75% and bullet count higher than 50, are merely illustrative examples. The preparation state determination conditions may also include other conditions besides those mentioned above, such as whether the player character is equipped with ranged and melee weapons, or medical resources or healing items used to restore or increase health. This embodiment of the invention does not impose any particular limitations on these conditions.

[0060] The server configures pre-equipment battle configuration parameters based on the preparation status judgment conditions. It performs secondary configuration of the pre-equipment battle configuration parameters to specifically meet the personalized preparation needs of the first player character. This allows the pre-equipment battle configuration parameters of different player characters in the same target player group to be the same or different, thereby enhancing the flexibility of the configuration and meeting the preparation needs of different player characters.

[0061] Step S120: Receive the preparation status of each player character in the target player group returned by the server, and display the preparation status of each player character in the target player group in the graphical user interface.

[0062] like Figure 2A As shown in the preparation status list 201 of the graphical user interface 200, the preparation status of "Player Character 1" is "Not Ready", the preparation status of "Player Character 2" is "Not Ready", and the preparation status of "Player Character 3" is "Not Ready". Among them, "Player Character 1" is the first player character; "Player Character 2" and "Player Character 3" are the second player characters and belong to the same player group as "Player Character 1".

[0063] When the server returns the preparation status of each player character in the target player group to the first terminal device, it can by default also return any target preparation configuration parameters that do not meet the pre-set preparation configuration parameters, so that the first terminal device can obtain the target preparation configuration parameters. Furthermore, the server can also return any target preparation configuration parameters that do not meet the pre-set preparation configuration parameters when the first terminal device requests detailed information about the preparation status.

[0064] It should be noted that the target player characters are those in the target player group whose preparation status is not yet ready. If the first player character's preparation status is not yet ready, the target player characters include the first player character; if the first player character's preparation status is already ready, the target player characters do not include the first player character. The target preparation configuration parameters refer to the portion of the target player character's preparation configuration parameters that does not meet the pre-set preparation configuration parameters.

[0065] In one optional implementation, the target player character's preparation configuration parameters that do not meet the pre-prepared preparation configuration parameters are displayed in the graphical user interface of the first terminal device to which the first player character belongs and / or in the graphical user interface of the target terminal device to which the target player character belongs, wherein the target player character is a player character in the target player group whose preparation status is not ready.

[0066] The target player character can be controlled through the target terminal device to which the target player character belongs. The target player character's target preparation configuration parameters are displayed in the graphical user interface of the first terminal device to which the first player character belongs, and / or in the graphical user interface of the target terminal device to which the target player character belongs. This is achieved through information interaction between the first terminal device to which the first player character belongs, the target terminal device to which the target player character belongs, and the server.

[0067] For example, the server can send the target player character's target preparation configuration parameters to the first terminal device. After receiving the target player character's target preparation configuration parameters, the first terminal device displays the target player character's target preparation configuration parameters in its graphical user interface.

[0068] For example, the server can send the target player character's target preparation configuration parameters to the first terminal device and the target terminal device, so that the target player character's target preparation configuration parameters can be displayed in the graphical user interface of the first terminal device and the graphical user interface of the target terminal device.

[0069] For example, the server may also send the target player character's target preparation configuration parameters to the first terminal device, and the first terminal device may forward the target player character's target preparation configuration parameters to the target terminal device to which the target player character belongs, so that the target player character's target preparation configuration parameters can be displayed in the graphical user interface of the first terminal device and the graphical user interface of the target terminal device.

[0070] It should be noted that the above interactive process of displaying the target player character's target preparation configuration parameters in the graphical user interface is only an example. The specific interactive process can be configured according to actual needs.

[0071] Taking the target player character's target preparation configuration parameters displayed in the graphical user interface of the first terminal device as an example, such as... Figure 2B As shown in the configuration parameter status list 202, the health values ​​of "Player Character 2" and "Player Character 1" do not meet the pre-configuration battle configuration parameters, and the functional attribute parameters of the virtual items of "Player Character 3" do not meet the pre-configuration battle configuration parameters. The target player character's target battle configuration parameters are displayed in the graphical user interface of the first terminal device to indicate the player's current detailed battle preparation status.

[0072] The target player's preparation configuration status is displayed in the graphical user interface of the target terminal device. It can prompt the corresponding player on the target terminal device that the current preparation configuration parameters do not meet the pre-set preparation configuration parameters, so that the corresponding player can make adjustments as soon as possible.

[0073] In one alternative implementation, target parameter repair controls corresponding to the preparation configuration parameters of each target of the first player character can be displayed on a graphical user interface; in response to a first touch operation on the target parameter repair controls corresponding to the preparation configuration parameters of each target of the first player character, parameter repair events for the target preparation configuration parameters corresponding to the target parameter repair controls are executed respectively, so that the preparation configuration parameters of each target of the first player character are adjusted to meet the pre-prepared preparation configuration parameters.

[0074] The first touch operation refers to the click operation on the target parameter repair control. The target parameter repair control is a targeted repair control. After the target parameter repair control is triggered, the parameter repair event of the target preparation configuration parameter corresponding to the target parameter repair control can be executed.

[0075] By configuring corresponding target parameter repair controls for each target's preparation configuration parameters, players can quickly adjust the target configuration parameters to meet the pre-prepared preparation configuration parameters.

[0076] In one optional implementation, the target parameter repair control corresponding to the target preparation configuration parameters may include a virtual healing control corresponding to the health value parameter. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, the specific implementation can be achieved as follows: in response to a first touch sub-operation on the virtual healing control, the virtual healing item of the first player character is consumed to restore the health value parameter of the first player character.

[0077] Virtual treatment controls, such as Figure 2C As shown in the "Preparation" repair control 203, by clicking this repair control, virtual healing items, such as medicine items, can be consumed to restore the health parameters of "Player Character 1" so that the health parameters of "Player Character 1" meet the pre-set battle configuration parameters.

[0078] The first touch operation refers to clicking on the virtual healing control. It's important to note that the virtual healing control increases the player character's health by consuming or using virtual healing items. Players don't need to manually select virtual healing items from their inventory to restore health, making the operation more convenient and faster, and better suited for preparing for intense battles.

[0079] In one optional implementation, the target parameter repair control corresponding to the target preparation configuration parameters may further include an attribute repair control corresponding to the functional attribute parameters of the virtual items. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, the specific implementation can be achieved as follows: in response to a second touch sub-operation on the attribute repair control, the functional attribute parameters of the virtual items of the first player character are repaired.

[0080] The second touch operation refers to clicking the attribute repair control. By clicking the attribute repair control corresponding to the virtual item's functional attribute parameters, the virtual item's functional attribute parameters can be restored, allowing the first player character to use the virtual item normally in combat. This makes the operation more convenient and faster, and is well-suited for the preparation phase before intense battles.

[0081] In an alternative implementation, a parameter repair control may also be displayed on the graphical user interface; in response to a second touch operation on the parameter repair control, a parameter repair event is executed for the preparation configuration parameters of each target of the first player character, so that the preparation configuration parameters of each target of the first player character are adjusted to meet the pre-set preparation configuration parameters.

[0082] The second touch operation refers to the click operation on the parameter repair control. This parameter repair control is a batch repair control. After being triggered by the second touch operation, the parameter repair control can execute one or more parameter repair events each time.

[0083] For example, in response to a second touch operation on the parameter repair control, the parameter repair events of the first player character's target preparation configuration parameters can be executed sequentially according to the order of the arrangement of the first player character's target preparation configuration parameters in the graphical user interface of the first terminal device.

[0084] For example, in response to a second touch operation on the parameter repair control, parameter repair events for the preparation configuration parameters of each target of the first player character can be executed asynchronously.

[0085] By configuring a parameter repair control, player operations can be simplified to a certain extent, and target configuration parameters can be quickly adjusted to meet pre-equipment battle configuration parameters.

[0086] When all the target player character's preparation configuration parameters are adjusted to meet the pre-equipment preparation configuration parameters, the preparation status of the target player character in the graphical user interface of the first terminal device to which the first player character belongs and / or the target terminal device to which the target player character belongs is adjusted from an unprepared state to a prepared state, where the target player character is the player character in the target player group whose preparation status is unprepared.

[0087] When all the target player character's preparation configuration parameters are adjusted to meet the pre-set preparation configuration parameters, the target player character's preparation status can be adjusted from unprepared to ready on the graphical user interface of the first terminal device to which the first player character belongs, and / or on the graphical user interface of the target terminal device to which the target player character belongs.

[0088] For example, in response to the fact that all target preparation configuration parameters of the target player character are adjusted to meet the pre-prepared preparation configuration parameters, the first terminal device to which the first player character belongs adjusts the preparation status of the target player character from unprepared to prepared on its graphical user interface.

[0089] For example, the first terminal device to which the first player character belongs and the target terminal device to which the target player character belongs, respectively respond to the fact that each target preparation configuration parameter of the target player character is adjusted to meet the pre-prepared preparation configuration parameters, and adjust the preparation status of the target player character from unprepared to prepared on their respective graphical user interfaces.

[0090] By adjusting the target player's character's combat readiness status in real time, the system can promptly reflect the target player's character's latest combat readiness status, making it more timely and helping players make decisions more effectively.

[0091] It should be noted that when the target's combat readiness configuration parameters are adjusted to meet the pre-configuration combat readiness configuration parameters, the corresponding combat readiness status can be modified in the graphical user interface of the first terminal device and / or the target terminal device, such as... Figure 2CAs shown, when the functional attribute parameters of the virtual item for "Player Character 3" meet the pre-configured battle parameters, the status of its corresponding configuration parameters can be adjusted from "Not Ready" to "Ready" in real time, resulting in the following: Figure 2D The configuration parameter status list shown is 204.

[0092] It should be noted that when a player character's preparation status is "not ready," it means that at least one preparation configuration parameter of the player character does not meet the pre-set preparation configuration parameters. A player character's preparation configuration parameter not meeting the pre-set preparation configuration parameters may include: the player character not possessing the virtual item corresponding to the first preparation configuration parameter.

[0093] In one optional implementation, if the target player character does not possess the virtual item corresponding to the first preparation configuration parameter, the system can also adjust the target player character's preparation status from unprepared to prepared on the graphical user interface in response to receiving a forced preparation command from the target player character. The target player character is the player character in the target player group whose preparation status is unprepared.

[0094] The first preparation configuration parameter refers to the target player character's target preparation configuration parameter. When the target player character does not possess the virtual item corresponding to this target preparation configuration parameter, this target preparation configuration parameter can be used as the first preparation configuration parameter. If the target player character does not possess the virtual item corresponding to the first preparation configuration parameter, the target player character's first preparation configuration parameter does not meet the pre-set preparation configuration parameter.

[0095] When the target player character does not possess the virtual item corresponding to the first preparation configuration parameter, the target terminal device to which the target player character belongs can send a forced preparation command to the first terminal device to which the first player character belongs. Upon receiving the forced preparation command from the target player character, the first terminal device adjusts the target player character's preparation status from unprepared to prepared on its graphical user interface. At this time, the target player character's first preparation configuration parameter still does not meet the pre-preparation configuration parameter.

[0096] In the above process, by responding to the target player character's strong preparation command, it can, to some extent, compensate for the situation where the target player character is unable to complete preparation due to the defects in the pre-equipment preparation parameters, thereby enhancing the target player character's flexibility and autonomy in preparation.

[0097] In one alternative implementation, in response to a third touch operation on the control / identifier of the target player character, a preparation prompt message can be sent to the target terminal device to which the target player character belongs. The preparation prompt message is used to prompt the target player character to prepare for battle. The target player character is a player character in the target player group whose preparation status is not ready.

[0098] The third touch operation refers to the clicking operation on the controls / icons of the target player character. This is achieved by sending a preparation prompt message to the target player character's terminal device to remind the character to complete preparations as soon as possible.

[0099] In an alternative implementation, a game preparation control may be displayed on the graphical user interface before responding to a game preparation command. This game preparation control is a functional control set in the game terminal interface, such as... Figure 3A The graphical user interface 300 shown includes a "Ready for Battle" function control 301. In response to a game preparation command, this can be achieved by generating a game preparation command in response to a fourth touch operation of the game preparation control.

[0100] The fourth touch operation refers to the clicking action on the game's preparation controls. Players can generate game preparation commands by clicking on the game's preparation controls, allowing them to actively check their preparation status.

[0101] In one alternative implementation, a game preparation control is displayed in the graphical user interface, which can be achieved by: monitoring whether there are enemy player characters within the target game scene range, with the target game scene range centered on the position of the first player character in the virtual game scene; if there are enemy player characters within the target game scene range, then the game preparation control is displayed in the graphical user interface.

[0102] The target game scene range refers to the portion of the virtual game scene that includes the first player's character. The center position of the target game scene range can be the current player's position in the game scene, and the size can be preset.

[0103] like Figure 3B As shown, the first player character 302 is located at the center of the target game scene area 303. When the target game scene area 303 contains an enemy player character 304, a game preparation control 301 marked "Ready for Battle" is displayed in the graphical user interface 300. It should be noted that in actual applications, the target game scene area 303 can be highlighted in the graphical user interface or hidden, i.e., not displayed in the graphical user interface. The player can set this themselves in the game configuration interface, and no specific limitation is made here.

[0104] In the above process, the presence of enemy player characters within the target game scene is determined. If enemy players are present, game preparation controls can be displayed in the graphical user interface (GUI). If no enemy players are present, the game preparation controls can be hidden in the GUI. The game preparation controls are non-fixed display controls, meaning they do not unnecessarily obstruct the game interface. They can also be used to alert the player that enemy player characters are nearby, assisting the player in making game decisions.

[0105] Furthermore, the second player character included in the target player group can also be a friendly character within the target game scene. In this case, the number of player characters included in the target player group is a variable quantity, which helps to filter out friendly player characters who are too far away from the first player character and cannot participate in the battle in time. Specifically, the second player character included in the target player group can be determined by the server, which can add friendly player characters within the target game scene to the target player group as the second player character.

[0106] When all player characters in the target player group are in the ready state, the game preparation controls and preparation status list in the graphical user interface can be cleared, and a ready status indicator will be displayed in the display location of the game preparation controls. Figure 3C The "Ready" indicator 305 indicates that all player characters in the target player group are ready and the first player character can initiate the battle at any time.

[0107] In one optional implementation, when the preparation status of each player character in the target player group is adjusted to the ready state, the game preparation control is adjusted to the game combat control; in response to the fifth touch operation of the game combat control, a combat prompt message is sent to the terminal device to which the second player character belongs, and the combat prompt message is used to prompt the second player character to cooperate in combat.

[0108] The fifth touch operation refers to the clicking operation on the game's combat controls. Changing the game preparation control to the combat control indicates to the player that all player characters in the target player group are ready. Specifically, when changing the game preparation control to the combat control, the game preparation control can be hidden, and a combat control can be displayed in its place, dynamically replacing the preparation control with the combat control. This dynamic replacement of the preparation control allows for timely updates to the combat status, facilitating players to make timely new game decisions.

[0109] Exemplary embodiments of this disclosure also provide a game information prompting device, which displays a virtual game scene and a first player character through a graphical user interface of a first terminal device. The first player character is a player character controlled by the first terminal device, such as... Figure 4 As shown, the game information prompting device 400 may include:

[0110] The preparation command response module 410 is used to respond to the game preparation command and send the game preparation command to the server so that the server can detect the preparation status of each player character in the target player group according to the game preparation command; the preparation status indicates whether the preparation configuration parameters of the player character meet or do not meet the pre-set preparation configuration parameters, and the target player group includes a first player character and at least one second player character.

[0111] The preparation status display module 420 is used to receive the preparation status of each player character in the target player group returned by the server and display the preparation status of each player character in the target player group in the graphical user interface.

[0112] In one optional implementation, the preparation state in the game information prompting device 400 may include an unprepared state, which indicates that the player character has at least one preparation configuration parameter that does not meet the pre-set preparation configuration parameters; the preparation state may also include a prepared state, which indicates that all preparation configuration parameters of the player character meet the pre-set preparation configuration parameters.

[0113] In one optional implementation, in the game information prompting device 400, if the target player character's preparation configuration parameters do not meet the pre-prepared preparation configuration parameters, the target player character's preparation configuration parameters can be displayed in the graphical user interface of the first terminal device to which the first player character belongs and / or in the graphical user interface of the target terminal device to which the target player character belongs, wherein the target player character is a player character in the target player group whose preparation status is not ready.

[0114] In an optional implementation, the game information prompting device 400 may further include: a first repair control display module, used to display target parameter repair controls corresponding to each target preparation configuration parameter of the first player character on a graphical user interface; and a first repair event execution module, used to execute parameter repair events for the target preparation configuration parameters corresponding to the target parameter repair controls in response to a first touch operation on the target parameter repair controls corresponding to each target preparation configuration parameter of the first player character, so as to adjust each target preparation configuration parameter of the first player character to meet the pre-set preparation configuration parameters.

[0115] In one optional implementation, the target parameter repair control corresponding to the target preparation configuration parameters includes a virtual healing control corresponding to the health value parameter. The first repair event execution module can be configured to: in response to a first touch sub-operation on the virtual healing control, consume the virtual healing item of the first player character to restore the health value parameter of the first player character.

[0116] In one optional implementation, the target parameter repair control corresponding to the target preparation configuration parameters includes an attribute repair control corresponding to the functional attribute parameters of the virtual item. The first repair event execution module can also be configured to: repair the functional attribute parameters of the virtual item of the first player character in response to a second touch sub-operation on the attribute repair control.

[0117] In an optional implementation, the game information prompting device 400 may further include: a second repair control display module for displaying a parameter repair control on a graphical user interface; and a second repair event execution module for executing parameter repair events for each target preparation configuration parameter of the first player character in response to a second touch operation on the parameter repair control, so as to adjust the preparation configuration parameters of each target of the first player character to meet the pre-set preparation configuration parameters.

[0118] In one optional implementation, in the game information prompting device 400, when all the target player character's preparation configuration parameters are adjusted to meet the pre-set preparation configuration parameters, the preparation status of the target player character in the graphical user interface of the first terminal device to which the first player character belongs and / or the target terminal device to which the target player character belongs is adjusted from an unprepared state to a prepared state, wherein the target player character is the player character in the target player group whose preparation status is unprepared.

[0119] In one alternative implementation, the fact that the player character's preparation configuration parameters in the game information prompting device 400 do not meet the pre-set preparation configuration parameters may include: the player character does not possess the virtual item corresponding to the first preparation configuration parameter.

[0120] In an optional implementation, if the target player character does not possess the virtual item corresponding to the first preparation configuration parameter, the game information prompting device 400 may further include: a forced preparation command response module, used to respond to the received forced preparation command from the target player character and adjust the target player character's preparation status from unprepared to prepared on the graphical user interface, wherein the target player character is the player character in the target player group whose preparation status is unprepared.

[0121] In one optional implementation, the game information prompting device 400 may further include: a preparation prompt information sending module, used to send preparation prompt information to the target terminal device to which the target player character belongs in response to a third touch operation on the control / identifier of the target player character. The preparation prompt information is used to prompt the target player character to prepare for battle, and the target player character is a player character in the target player group whose preparation status is not ready.

[0122] In an optional implementation, the game information prompting device 400 may further include: a game preparation control display module for displaying a game preparation control on a graphical user interface; and a preparation command response module that responds to a game preparation command and can be configured to: generate a game preparation command in response to a fourth touch operation of the game preparation control.

[0123] In one optional implementation, the game preparation control display module can be configured to: monitor whether there are enemy player characters within the target game scene range, with the target game scene range centered on the position of the first player character in the virtual game scene; if there are enemy player characters within the target game scene range, then display the game preparation control in the graphical user interface.

[0124] In one alternative implementation, the second player character included in the target player group in the game information prompting device 400 can be a friendly character within the target game scene.

[0125] In one optional implementation, the game information prompting device 400 may further include: a game preparation control adjustment module, used to adjust the game preparation control to the game combat control when the preparation status of each player character in the target player group is adjusted to the ready state; and in response to the fifth touch operation of the game combat control, to send combat prompt information to the terminal device to which the second player character belongs, the combat prompt information being used to prompt the second player character to cooperate in combat.

[0126] In an optional implementation, the game information prompting device 400 may further include: a discrimination condition acquisition module, used to acquire the discrimination condition of the first player character's preparation status; and a discrimination condition sending module, used to send the discrimination condition of the first player character's preparation status to the server, so that the server can configure pre-prepared battle configuration parameters based on the discrimination condition of the preparation status.

[0127] The specific details of each part of the game information prompting device 400 have been described in detail in the method section of the implementation. For any undisclosed details, please refer to the implementation of the method section, and therefore will not be repeated here.

[0128] Exemplary embodiments of this disclosure also provide a computer-readable storage medium storing a program product capable of implementing the game information prompting method described above. In some possible embodiments, various aspects of this disclosure can also be implemented as a program product including program code. When the program product is run on an electronic device, the program code causes the electronic device to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure, thereby improving the efficiency of determining whether a player can launch an attack to a certain extent. This allows players to more easily, accurately, and intuitively understand the player team's combat readiness, thus assisting players in making better game decisions.

[0129] Specifically, the program code stored in the computer-readable storage medium can execute the following method steps: in response to a game preparation command, sending a game preparation command to the server, so that the server can detect the preparation status of each player character in the target player group according to the game preparation command; the preparation status indicates whether the preparation configuration parameters of the player character meet or do not meet the pre-set preparation configuration parameters, and the target player group includes a first player character and at least one second player character; receiving the preparation status of each player character in the target player group returned by the server, and displaying the preparation status of each player character in the target player group in the graphical user interface.

[0130] In one optional implementation, the aforementioned preparation state may include an unprepared state, which indicates that the player character has at least one preparation configuration parameter that does not meet the pre-set preparation configuration parameters; the aforementioned preparation state may also include a prepared state, which indicates that the player character's preparation configuration parameters all meet the pre-set preparation configuration parameters.

[0131] In one optional implementation, the target player character's preparation configuration parameters that do not meet the pre-prepared preparation configuration parameters are displayed in the graphical user interface of the first terminal device to which the first player character belongs and / or in the graphical user interface of the target terminal device to which the target player character belongs, wherein the target player character is a player character in the target player group whose preparation status is not ready.

[0132] In one alternative implementation, target parameter repair controls corresponding to the preparation configuration parameters of each target of the first player character can also be displayed on the graphical user interface; in response to the first touch operation of the target parameter repair controls corresponding to the preparation configuration parameters of each target of the first player character, parameter repair events of the target preparation configuration parameters corresponding to the target parameter repair controls are executed respectively, so that the preparation configuration parameters of each target of the first player character are adjusted to meet the pre-prepared preparation configuration parameters.

[0133] In one optional implementation, the target parameter repair control corresponding to the target preparation configuration parameters includes a virtual healing control corresponding to the health value parameter. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, it may include: in response to a first touch sub-operation on the virtual healing control, consuming the virtual healing item of the first player character to restore the health value parameter of the first player character.

[0134] In one optional implementation, the target parameter repair control corresponding to the target preparation configuration parameters includes an attribute repair control corresponding to the functional attribute parameters of virtual items. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, the first player character's virtual item's functional attribute parameters may be repaired in response to a second touch sub-operation on the attribute repair control.

[0135] In an alternative implementation, a parameter repair control may also be displayed on the graphical user interface; in response to a second touch operation on the parameter repair control, a parameter repair event is executed for the preparation configuration parameters of each target of the first player character, so that the preparation configuration parameters of each target of the first player character are adjusted to meet the pre-set preparation configuration parameters.

[0136] In one optional implementation, when all target player character's preparation configuration parameters are adjusted to meet the pre-set preparation configuration parameters, the preparation status of the target player character in the graphical user interface of the first terminal device to which the first player character belongs and / or the target terminal device to which the target player character belongs is adjusted from an unprepared state to a prepared state. The target player character is the player character in the target player group whose preparation status is unprepared.

[0137] In one optional implementation, the player character's preparation configuration parameters do not meet the pre-set preparation configuration parameters, including: the player character does not possess the virtual item corresponding to the first preparation configuration parameter.

[0138] In one optional implementation, if the target player character does not possess the virtual item corresponding to the first preparation configuration parameter, the system can also adjust the target player character's preparation status from unprepared to prepared on the graphical user interface in response to receiving a forced preparation command from the target player character. The target player character is the player character in the target player group whose preparation status is unprepared.

[0139] In one alternative implementation, in response to a third touch operation on the control / identifier of the target player character, a preparation prompt message can be sent to the target terminal device to which the target player character belongs. The preparation prompt message is used to prompt the target player character to prepare for battle. The target player character is a player character in the target player group whose preparation status is not ready.

[0140] In an alternative implementation, a game preparation control may also be displayed on the graphical user interface; the response to the game preparation command may include: a fourth touch operation in response to the game preparation control to generate the game preparation command.

[0141] In one alternative implementation, displaying a game preparation control in a graphical user interface may include: monitoring whether there are enemy player characters within the target game scene range, the target game scene range being centered on the position of the first player character in the virtual game scene; if there are enemy player characters within the target game scene range, then displaying the game preparation control in the graphical user interface.

[0142] In one alternative implementation, the second player character included in the target player group is a friendly character located within the target game scene.

[0143] In one optional implementation, when the preparation status of each player character in the target player group is adjusted to the ready state, the game preparation control can also be adjusted to the game combat control; in response to the fifth touch operation of the game combat control, a combat prompt message is sent to the terminal device to which the second player character belongs, and the combat prompt message is used to prompt the second player character to cooperate in combat.

[0144] In one optional implementation, the preparation status criteria of the first player character can also be obtained; the preparation status criteria of the first player character can be sent to the server so that the server can configure pre-prepared battle configuration parameters based on the preparation status criteria.

[0145] The program product may be a portable compact disc read-only memory (CD-ROM) and include program code, and may run on an electronic device, such as a personal computer. However, the program product disclosed herein is not limited thereto. In this document, the readable storage medium may be any tangible medium that contains or stores a program that may be used by or in conjunction with an instruction execution system, apparatus, or device.

[0146] The program product may employ any combination of one or more readable media. A readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (a non-exhaustive list) of readable storage media include: electrical connections having one or more wires, portable disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination thereof.

[0147] Computer-readable signal media may include data signals propagated in baseband or as part of a carrier wave, carrying readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A readable signal medium may also be any readable medium other than a readable storage medium, capable of sending, propagating, or transmitting programs for use by or in conjunction with an instruction execution system, apparatus, or device.

[0148] The program code contained on the readable medium may be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.

[0149] Program code for performing the operations of this disclosure can be written in any combination of one or more programming languages, including object-oriented programming languages ​​such as Java and C++, and conventional procedural programming languages ​​such as C or similar languages. The program code can execute entirely on the user's computing device, partially on the user's computing device, as a standalone software package, partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In cases involving remote computing devices, the remote computing devices can be connected to the user's computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or can be connected to an external computing device (e.g., via the Internet using an Internet service provider).

[0150] Exemplary embodiments of this disclosure also provide an electronic device capable of implementing the above-described game information prompting method. Referring below... Figure 5 To describe an electronic device 500 according to such an exemplary embodiment of the present disclosure. Figure 5 The electronic device 500 shown is merely an example and should not be construed as limiting the functionality and scope of the embodiments disclosed herein.

[0151] like Figure 5 As shown, the electronic device 500 can be represented in the form of a general-purpose computing device. The components of the electronic device 500 may include, but are not limited to: at least one processing unit 510, at least one storage unit 520, a bus 530 connecting different system components (including storage unit 520 and processing unit 510), and a display unit 540.

[0152] Storage unit 520 stores program code, which can be executed by processing unit 510 to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure. For example, processing unit 510 can perform any one or more method steps in the embodiments of the above-described method section to improve the efficiency of determining whether a player can launch an attack, enabling players to more easily, accurately, and intuitively understand the player team's combat readiness, thereby assisting players in making better game decisions.

[0153] Specifically, processing unit 510 can execute the following steps: in response to a game preparation command, it sends a game preparation command to the server, so that the server can detect the preparation status of each player character in the target player group according to the game preparation command; the preparation status indicates whether the preparation configuration parameters of the player character meet or do not meet the pre-set preparation configuration parameters, and the target player group includes a first player character and at least one second player character; it receives the preparation status of each player character in the target player group returned by the server, and displays the preparation status of each player character in the target player group in the graphical user interface.

[0154] In one optional implementation, the aforementioned preparation state may include an unprepared state, which indicates that the player character has at least one preparation configuration parameter that does not meet the pre-set preparation configuration parameters; the aforementioned preparation state may also include a prepared state, which indicates that the player character's preparation configuration parameters all meet the pre-set preparation configuration parameters.

[0155] In one optional implementation, the target player character's preparation configuration parameters that do not meet the pre-prepared preparation configuration parameters are displayed in the graphical user interface of the first terminal device to which the first player character belongs and / or in the graphical user interface of the target terminal device to which the target player character belongs, wherein the target player character is a player character in the target player group whose preparation status is not ready.

[0156] In one alternative implementation, target parameter repair controls corresponding to the preparation configuration parameters of each target of the first player character can also be displayed on the graphical user interface; in response to the first touch operation of the target parameter repair controls corresponding to the preparation configuration parameters of each target of the first player character, parameter repair events of the target preparation configuration parameters corresponding to the target parameter repair controls are executed respectively, so that the preparation configuration parameters of each target of the first player character are adjusted to meet the pre-prepared preparation configuration parameters.

[0157] In one optional implementation, the target parameter repair control corresponding to the target preparation configuration parameters includes a virtual healing control corresponding to the health value parameter. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, it may include: in response to a first touch sub-operation on the virtual healing control, consuming the virtual healing item of the first player character to restore the health value parameter of the first player character.

[0158] In one optional implementation, the target parameter repair control corresponding to the target preparation configuration parameters includes an attribute repair control corresponding to the functional attribute parameters of virtual items. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, the first player character's virtual item's functional attribute parameters may be repaired in response to a second touch sub-operation on the attribute repair control.

[0159] In an alternative implementation, a parameter repair control may also be displayed on the graphical user interface; in response to a second touch operation on the parameter repair control, a parameter repair event is executed for the preparation configuration parameters of each target of the first player character, so that the preparation configuration parameters of each target of the first player character are adjusted to meet the pre-set preparation configuration parameters.

[0160] In one optional implementation, when all target player character's preparation configuration parameters are adjusted to meet the pre-set preparation configuration parameters, the preparation status of the target player character in the graphical user interface of the first terminal device to which the first player character belongs and / or the target terminal device to which the target player character belongs is adjusted from an unprepared state to a prepared state. The target player character is the player character in the target player group whose preparation status is unprepared.

[0161] In one optional implementation, the player character's preparation configuration parameters do not meet the pre-set preparation configuration parameters, including: the player character does not possess the virtual item corresponding to the first preparation configuration parameter.

[0162] In one optional implementation, if the target player character does not possess the virtual item corresponding to the first preparation configuration parameter, the system can also adjust the target player character's preparation status from unprepared to prepared on the graphical user interface in response to receiving a forced preparation command from the target player character. The target player character is the player character in the target player group whose preparation status is unprepared.

[0163] In one alternative implementation, in response to a third touch operation on the control / identifier of the target player character, a preparation prompt message can be sent to the target terminal device to which the target player character belongs. The preparation prompt message is used to prompt the target player character to prepare for battle. The target player character is a player character in the target player group whose preparation status is not ready.

[0164] In an alternative implementation, a game preparation control may also be displayed on the graphical user interface; the response to the game preparation command may include: a fourth touch operation in response to the game preparation control to generate the game preparation command.

[0165] In one alternative implementation, displaying a game preparation control in a graphical user interface may include: monitoring whether there are enemy player characters within the target game scene range, the target game scene range being centered on the position of the first player character in the virtual game scene; if there are enemy player characters within the target game scene range, then displaying the game preparation control in the graphical user interface.

[0166] In one alternative implementation, the second player character included in the target player group is a friendly character located within the target game scene.

[0167] In one optional implementation, when the preparation status of each player character in the target player group is adjusted to the ready state, the game preparation control can also be adjusted to the game combat control; in response to the fifth touch operation of the game combat control, a combat prompt message is sent to the terminal device to which the second player character belongs, and the combat prompt message is used to prompt the second player character to cooperate in combat.

[0168] In one optional implementation, the preparation status criteria of the first player character can also be obtained; the preparation status criteria of the first player character can be sent to the server so that the server can configure pre-prepared battle configuration parameters based on the preparation status criteria.

[0169] Storage unit 520 may include readable media in the form of volatile storage units, such as random access memory (RAM) 521 and / or cache memory 522, and may further include read-only memory (ROM) 523.

[0170] Storage unit 520 may also include a program / utility 524 having a set (at least one) program module 525, such program module 525 including but not limited to: operating system, one or more application programs, other program modules and program data, each or some combination of these examples may include an implementation of a network environment.

[0171] Bus 530 can represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local bus using any of the various bus structures.

[0172] Electronic device 500 can also communicate with one or more external devices 600 (e.g., keyboard, pointing device, Bluetooth device, etc.), and with one or more devices that enable a user to interact with electronic device 500, and / or with any device that enables electronic device 500 to communicate with one or more other computing devices (e.g., router, modem, etc.). This communication can be performed via input / output (I / O) interface 550. Furthermore, electronic device 500 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public networks, such as the Internet) via network adapter 560. As shown, network adapter 560 communicates with other modules of electronic device 500 via bus 530. It should be understood that, although not shown in the figures, other hardware and / or software modules can be used in conjunction with electronic device 500, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0173] From the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of this disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (such as a CD-ROM, USB flash drive, external hard drive, etc.) or on a network, including several instructions to cause a computing device (such as a personal computer, server, terminal device, or network device, etc.) to execute the method according to the exemplary embodiments of this disclosure.

[0174] Furthermore, the above figures are merely illustrative representations of the processes included in the methods according to exemplary embodiments of this disclosure, and are not intended to be limiting. It is readily understood that the processes shown in the above figures do not indicate or limit the temporal order of these processes. Additionally, it is readily understood that these processes may be executed synchronously or asynchronously, for example, in multiple modules.

[0175] It should be noted that although several modules or units for the device used to perform actions have been mentioned in the detailed description above, this division is not mandatory. In fact, according to exemplary embodiments of this disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.

[0176] Those skilled in the art will understand that various aspects of this disclosure can be implemented as systems, methods, or program products. Therefore, various aspects of this disclosure can be embodied in entirely hardware implementations, entirely software implementations (including firmware, microcode, etc.), or implementations combining hardware and software aspects, collectively referred to herein as “circuit,” “module,” or “system.” Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and embodiments are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the claims.

[0177] It should be understood that this disclosure is not limited to the precise structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from its scope. The scope of this disclosure is defined only by the appended claims.

Claims

1. A method for providing game information, characterized in that, The method involves displaying a virtual game scene and a first player character through a graphical user interface on a first terminal device, wherein the first player character is a player character controlled by the first terminal device. Obtain the preparation status judgment condition of the first player character, and send the preparation status judgment condition of the first player character to the server so that the server can configure the pre-preparation battle configuration parameters based on the preparation status judgment condition; In response to a game preparation command, the game preparation command is sent to the server so that the server can detect the preparation status of each player character in the target player group according to the game preparation command; the preparation status includes a ready state and an unready state, which indicates whether the player character's preparation configuration parameters meet or do not meet the pre-set preparation configuration parameters; the target player group includes the first player character and at least one second player character. The system receives the battle preparation status of each player character in the target player group returned by the server and displays the battle preparation status of each player character in the target player group in the graphical user interface.

2. The method according to claim 1, characterized in that, The unprepared state indicates that the player character has at least one preparation configuration parameter that does not meet the pre-equipped battle configuration parameter; the prepared state indicates that all preparation configuration parameters of the player character meet the pre-equipped battle configuration parameter.

3. The method according to claim 1, characterized in that, If the target player character's preparation configuration parameters do not meet the pre-set preparation configuration parameters, the target preparation configuration parameters are displayed in the graphical user interface of the first terminal device to which the first player character belongs and / or in the graphical user interface of the target terminal device to which the target player character belongs, wherein the target player character is a player character in the target player group whose preparation status is not ready.

4. The method according to claim 1, characterized in that, The method further includes: The graphical user interface displays target parameter repair controls corresponding to the target preparation configuration parameters of the first player character. In response to a first touch operation on the target parameter repair control corresponding to each target preparation configuration parameter of the first player character, a parameter repair event corresponding to the target preparation configuration parameter of the target parameter repair control is executed respectively, so that the target preparation configuration parameters of the first player character are adjusted to meet the pre-prepared preparation configuration parameters.

5. The method according to claim 4, characterized in that, The target parameter repair controls corresponding to the target preparation configuration parameters include virtual healing controls corresponding to health parameters. In response to a first touch operation on the target parameter repair controls corresponding to each target preparation configuration parameter of the first player character, the following are included: In response to a first touch operation on the virtual healing control, the virtual healing item of the first player character is consumed to restore the first player character's health value.

6. The method according to claim 4, characterized in that, The target parameter repair controls corresponding to the target preparation configuration parameters include attribute repair controls corresponding to the functional attribute parameters of virtual items. In response to a first touch operation on the target parameter repair controls corresponding to each target preparation configuration parameter of the first player character, the controls also include: In response to a second touch sub-operation on the attribute repair control, the functional attribute parameters of the virtual items of the first player character are repaired.

7. The method according to claim 1, characterized in that, The method further includes: A parameter repair control is displayed on the graphical user interface. In response to a second touch operation on the parameter repair control, a parameter repair event is executed for the preparation configuration parameters of each target of the first player character, so that the preparation configuration parameters of each target of the first player character are adjusted to meet the pre-setup preparation configuration parameters.

8. The method according to claim 1, characterized in that, When all the target player character's preparation configuration parameters are adjusted to meet the pre-equipment preparation configuration parameters, the preparation status of the target player character in the graphical user interface of the first terminal device to which the first player character belongs and / or the target terminal device to which the target player character belongs is adjusted from an unprepared state to a prepared state. The target player character is the player character in the target player group whose preparation status is unprepared.

9. The method according to claim 1, characterized in that, The player character's preparation configuration parameters do not meet the pre-set preparation configuration parameters, including: the player character does not possess the virtual item corresponding to the first preparation configuration parameter.

10. The method according to claim 9, characterized in that, If the target player character does not possess the virtual item corresponding to the first preparation configuration parameter, the method further includes: In response to receiving a strong preparation command from a target player character, the preparation status of the target player character is adjusted from unprepared to ready on the graphical user interface. The target player character is the player character in the target player group whose preparation status is unprepared.

11. The method according to claim 1, characterized in that, The method further includes: In response to a third touch operation on the control / identifier of the target player character, a preparation prompt message is sent to the target terminal device to which the target player character belongs. The preparation prompt message is used to prompt the target player character to prepare for battle. The target player character is a player character in the target player group whose preparation status is not ready.

12. The method according to claim 1, characterized in that, The method further includes: A game preparation control is displayed in the graphical user interface. The response to the game preparation command includes: A fourth touch operation is performed in response to the game preparation control to generate the game preparation command.

13. The method according to claim 12, characterized in that, The method of displaying a game preparation control in the graphical user interface includes: The system monitors whether there are enemy player characters within the target game scene range, where the target game scene range is centered on the position of the first player character in the virtual game scene. If there are enemy player characters within the target game scene, the game preparation controls are displayed in the graphical user interface.

14. The method according to claim 13, characterized in that, The second player character included in the target player group is a friendly character located within the target game scene.

15. The method according to claim 12, characterized in that, The method further includes: When the preparation status of each player character in the target player group is adjusted to the ready state, the game preparation control is adjusted to the game combat control. In response to the fifth touch operation of the game combat controls, a combat prompt message is sent to the terminal device to which the second player character belongs. The combat prompt message is used to prompt the second player character to cooperate in combat.

16. A game information prompting device, characterized in that, The device displays a virtual game scene and a first player character through a graphical user interface of a first terminal device. The first player character is a player character controlled by the first terminal device. The device includes: The discrimination condition acquisition module is used to acquire the discrimination condition of the first player character's preparation status, and send the discrimination condition of the first player character's preparation status to the server so that the server can configure pre-preparation configuration parameters based on the discrimination condition of the preparation status. The preparation command response module is used to respond to the game preparation command and send the game preparation command to the server so that the server can detect the preparation status of each player character in the target player group according to the game preparation command; the preparation status includes a ready state and an unready state, which indicates whether the player character's preparation configuration parameters meet or do not meet the pre-set preparation configuration parameters; the target player group includes the first player character and at least one second player character. The battle preparation status display module is used to receive the battle preparation status of each player character in the target player group returned by the server, and display the battle preparation status of each player character in the target player group in the graphical user interface.

17. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the computer program is executed by a processor, it implements the method according to any one of claims 1 to 15.

18. An electronic device, characterized in that, include: processor; as well as Memory for storing the executable instructions of the processor; The processor is configured to execute the method of any one of claims 1 to 15 by executing the executable instructions.

Citation Information

Patent Citations

  • Information reminding method and device in game combating process and electronic equipment

    CN109316746A

  • Virtual object control method and device and storage medium

    CN110124315A