Information interaction method and device in game, terminal equipment and storage medium
By displaying virtual radio stations and dedicated line controls in the game scene, a communication dedicated line is established between game accounts, solving the problem of simple player communication design in strategy games and improving scene relevance and player experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2023-09-12
- Publication Date
- 2026-07-31
AI Technical Summary
In existing strategy games, the communication design between players is simple and the scene is not closely related, which reduces the player experience.
A virtual radio station is displayed in the game scene, and a dedicated line control is provided through the radio interface. In response to the selection operation, a communication dedicated line is established between game accounts to realize information exchange.
It enhances the relevance of game scenes and the player's immersive experience, and enables flexible game account communication design through virtual radio stations and dedicated line controls.
Smart Images

Figure CN117138358B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of game technology, and more specifically, to a method, apparatus, terminal device, and storage medium for information interaction in games. Background Technology
[0002] Existing strategy games are incorporating increasingly diverse scenario experiences. In some scenarios, such as apocalyptic or disaster scenarios, player communication and social interaction are subject to certain restrictions. However, current technologies often feature relatively simple player communication designs with low relevance to the scenario, thus diminishing the player experience. Summary of the Invention
[0003] The purpose of this invention is to address the shortcomings of the prior art by providing a method, apparatus, terminal device, and storage medium for information interaction in games, so as to solve the aforementioned technical problems in the related technologies.
[0004] To achieve the above objectives, the technical solutions adopted in the embodiments of the present invention are as follows:
[0005] In a first aspect, embodiments of the present invention provide a method for information interaction in a game, which provides a graphical user interface through a terminal device logged into a first game account. The content displayed by the graphical user interface includes at least a portion of the game scene. The method includes:
[0006] In response to the construction event of the virtual radio station, the virtual radio station is displayed in the game scene;
[0007] In response to a trigger event for the virtual radio station, the radio interface corresponding to the virtual radio station is displayed, and at least one leased line control is provided through the radio interface;
[0008] In response to the selection operation of the dedicated line control, a communication dedicated line is established between the first game account and the second game account to realize information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account.
[0009] Secondly, embodiments of the present invention also provide an information interaction device for games, which provides a graphical user interface through a terminal device logged into a first game account. The graphical user interface displays content including at least a portion of the game scene. The device includes:
[0010] The display module is configured to display a virtual radio station in the game scene in response to a virtual radio station construction event; and to display a radio interface corresponding to the virtual radio station in response to a trigger event for the virtual radio station, providing at least one dedicated line control through the radio interface.
[0011] A module is established to establish a communication leased line between the first game account and the second game account in response to a selection operation on the leased line control, so as to realize information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account.
[0012] Thirdly, embodiments of the present invention also provide a terminal device, including: a memory and a processor, wherein the memory stores a computer program executable by the processor, and the processor executes the computer program to implement the information interaction method in the game described in any of the first aspects above.
[0013] Fourthly, embodiments of the present invention also provide a computer-readable storage medium storing a computer program, wherein when the computer program is read and executed, it implements the information interaction method in the game described in any of the first aspects above.
[0014] The beneficial effects of this invention are as follows: This invention provides an information interaction method in a game, comprising: displaying a virtual radio station in the game scene in response to a virtual radio station construction event; displaying a radio interface corresponding to the virtual radio station in response to a trigger event for the virtual radio station, providing at least one dedicated line control through the radio interface; and establishing a communication dedicated line between a first game account and a second game account in response to a selection operation of the dedicated line control, thereby enabling information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account. The game scene displays a virtual radio station, and in response to a selection operation of the dedicated line control in the radio interface corresponding to the virtual radio station, a communication dedicated line between game accounts can be established. By setting virtual radio stations, dedicated line controls, etc., the communication design between game accounts can be flexibly implemented, improving the relevance to the game scene and enhancing the player's immersive experience. Attached Figure Description
[0015] To more clearly illustrate the technical solutions of the embodiments of the present invention, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of the present invention and should not be regarded as a limitation on the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.
[0016] Figure 1 A flowchart illustrating an information interaction method in a game provided by an embodiment of the present invention. Figure 1 ;
[0017] Figure 2 A schematic diagram of a graphical user interface provided in an embodiment of this application;
[0018] Figure 3 A schematic diagram illustrating another graphical user interface provided in an embodiment of this application;
[0019] Figure 4 A schematic diagram of a radio interface provided for an embodiment of this application;
[0020] Figure 5 A schematic diagram of an information interaction interface provided in an embodiment of this application;
[0021] Figure 6 A schematic diagram of a private chat interface provided in an embodiment of this application;
[0022] Figures 7(a) and 7(b) are status indicators of a communication leased line and status diagrams of a virtual leased line tower provided in an embodiment of this application, respectively.
[0023] Figures 7(c) and 7(d) are status indicators of another communication leased line and status diagrams of a virtual leased line tower provided in an embodiment of this application, respectively;
[0024] Figures 7(e) and 7(f) show the status indicators of another communication leased line provided in the embodiments of this application;
[0025] Figures 7(g) and 7(h) are respectively a status diagram of another virtual leased tower and a status identifier of a communication leased line provided in the embodiments of this application;
[0026] Figure 7(i) is a schematic diagram of the status of a virtual leased tower provided in an embodiment of this application;
[0027] Figure 8 A schematic diagram of a repair interface provided in an embodiment of this application;
[0028] Figure 9 A schematic diagram of another radio interface provided in an embodiment of this application;
[0029] Figure 10 A flowchart illustrating an information interaction method in a game provided by an embodiment of the present invention. Figure 2 ;
[0030] Figure 11 A schematic diagram of another radio interface provided in an embodiment of this application;
[0031] Figure 12 A schematic diagram of a recycling interface provided in an embodiment of this application;
[0032] Figure 13A schematic diagram of another radio interface provided in an embodiment of this application;
[0033] Figure 14 A schematic diagram illustrating another graphical user interface provided in an embodiment of this application;
[0034] Figure 15 A schematic diagram illustrating another graphical user interface provided in an embodiment of this application;
[0035] Figure 16 A schematic diagram of a warehouse interface provided in an embodiment of this application;
[0036] Figure 17 A flowchart illustrating an information interaction method in a game provided by an embodiment of the present invention. Figure 3 ;
[0037] Figure 18 A schematic diagram of another radio interface provided in an embodiment of this application;
[0038] Figure 19 A schematic diagram of a virtual leased line device creation interface provided in an embodiment of this application;
[0039] Figure 20 A schematic diagram of another radio interface provided in an embodiment of this application;
[0040] Figure 21 A flowchart illustrating an information interaction method in a game provided by an embodiment of the present invention. Figure 4 ;
[0041] Figure 22 A schematic diagram of another radio interface provided in an embodiment of this application;
[0042] Figure 23 A schematic diagram of a dedicated line configuration interface provided in an embodiment of this application;
[0043] Figure 24 A schematic diagram of another radio interface provided in an embodiment of this application;
[0044] Figure 25 A schematic diagram of another radio interface provided in an embodiment of this application;
[0045] Figure 26 A schematic diagram of a broadcast interface provided in an embodiment of this application;
[0046] Figure 27 A schematic diagram of another radio interface provided in an embodiment of this application;
[0047] Figure 28 A schematic diagram illustrating another graphical user interface provided in an embodiment of this application;
[0048] Figure 29 A schematic diagram of a temporary private chat interface provided for an embodiment of this application;
[0049] Figure 30 A schematic diagram illustrating another graphical user interface provided in an embodiment of this application;
[0050] Figure 31 A schematic diagram of the structure of an information interaction device in a game provided in this application embodiment;
[0051] Figure 32 This is a schematic diagram of the structure of a terminal device provided in an embodiment of this application. Detailed Implementation
[0052] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are some embodiments of the present invention, but not all embodiments.
[0053] Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely to illustrate selected embodiments of the application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.
[0054] Furthermore, the terms "first," "second," etc., used in the specification, claims, and accompanying drawings of this invention are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that embodiments of the invention described herein can be implemented in orders other than those illustrated or described herein. Additionally, the terms "comprising" and "having," and any variations thereof, are intended to cover a non-exclusive inclusion; for example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or apparatus.
[0055] It should be noted that, where there is no conflict, the features in the embodiments of this application can be combined with each other.
[0056] In one embodiment of this application, the information interaction method in the game can run on a local terminal device or a server. When the information interaction method in the game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0057] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of information interaction methods in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the player, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0058] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0059] This application provides a method for information interaction in a game, applied to a terminal device. The terminal device is logged into a first game account and can provide a graphical user interface (GUI). The GUI displays content including at least a portion of the game scene. The terminal device can be any of the following: a desktop computer, a laptop computer, a tablet computer, a smartphone, a game console, etc.
[0060] The following is an explanation of an information interaction method in a game provided by an embodiment of this application.
[0061] Figure 1 A flowchart illustrating an information interaction method in a game provided by an embodiment of the present invention. Figure 1 ,like Figure 1 As shown, the method may include:
[0062] S101. In response to the virtual radio station construction event, display the virtual radio station in the game scene.
[0063] Players can log in to their first game account on a terminal device, which can then display a graphical user interface.
[0064] In some implementations, a virtual radio station construction event is triggered in response to an input virtual radio station construction operation, and the virtual radio station is displayed in the game scene. Specifically, the construction of the virtual radio station can proceed when the storyline in the game scene meets preset conditions.
[0065] It should be noted that at least one virtual radio station can be built. In this embodiment of the application, there is no specific limit on the number of virtual radio stations. Each time at least one virtual radio station is built, the resources corresponding to the first game account need to be consumed.
[0066] Figure 2 A schematic diagram of a graphical user interface provided in an embodiment of this application, such as... Figure 2 As shown, the graphical user interface displays a game scene, and within the game scene, a virtual radio station is displayed.
[0067] S102. In response to a trigger event for a virtual radio station, display the radio interface corresponding to the virtual radio station and provide at least one leased line control through the radio interface.
[0068] In this embodiment of the application, in response to a selection operation of a virtual radio station in a game scene, a trigger event for the virtual radio station is generated, or, as... Figure 2 As shown, the graphical user interface can display gameplay controls. In response to the selection operation of the gameplay controls, a trigger event for the virtual radio station is generated. Of course, other methods can also be used to generate the trigger event for the virtual radio station. For example, the virtual radio station itself can be used as a trigger control. When the virtual radio station is marked with a touch operation, a trigger event for the virtual radio station is generated. There are no restrictions here.
[0069] In practical applications, the arrangement of at least one dedicated line control in the radio interface can be in the form of a list, with one row in the list corresponding to one dedicated line control, or it can be in the form of buttons. This application embodiment does not impose specific restrictions on this.
[0070] S103. In response to the selection operation of the dedicated line control, a communication dedicated line is established between the first game account and the second game account to realize information interaction between the first game account and the second game account.
[0071] The second game account is a game account other than the first game account.
[0072] It is worth noting that responding to the selection operation of a dedicated line control can establish a communication dedicated line between a first game account and a second game account; responding to the selection operation of another dedicated line control can establish another communication dedicated line between a first game account and another second game account. That is, different dedicated line controls can be used to establish communication dedicated lines between a first game account and different second game accounts.
[0073] In some implementations, the first game account can send a message to the second game account via a dedicated communication line, and the second game account can receive the message via the dedicated communication line; of course, the second game account can also send a message to the first game account via the dedicated communication line, and the first game account can receive the message, thereby enabling information exchange between the first game account and the second game account.
[0074] In summary, this invention provides a method for information interaction in a game, comprising: displaying a virtual radio station in the game scene in response to a virtual radio station construction event; displaying a radio interface corresponding to the virtual radio station in response to a trigger event for the virtual radio station, and providing at least one dedicated line control through the radio interface; and establishing a communication dedicated line between a first game account and a second game account in response to a selection operation of the dedicated line control, thereby enabling information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account. The game scene displays a virtual radio station, and in response to a selection operation of the dedicated line control in the radio interface corresponding to the virtual radio station, a communication dedicated line between game accounts can be established. By setting virtual radio stations, dedicated line controls, etc., the communication design between game accounts can be flexibly implemented, improving the relevance to the game scene and enhancing the player's experience.
[0075] Optionally, the method may further include:
[0076] Once the communication lease line is established, a virtual lease line tower will be displayed at the associated location of the virtual radio station. The lease line tower is used to indicate that a communication lease line has been established for the virtual radio station.
[0077] When there are multiple dedicated communication lines, there can also be multiple dedicated line towers. Each dedicated communication line has a corresponding dedicated line tower. A dedicated line tower can be understood as a dedicated dedicated line tower between the first game account and the second game account.
[0078] Optionally, a preset number of virtual leased towers can be established on the virtual radio station.
[0079] The number of associated locations for a virtual radio station can be a first preset number.
[0080] In other words, a virtual radio station can establish a first preset number of virtual leased line towers. When the number of virtual leased line towers exceeds the first preset number, more virtual radio stations need to be established. For example, the first preset number can be 3.
[0081] It should be noted that displaying the virtual leased tower in the associated location of the virtual radio station allows users to clearly know that the communication leased line has been established.
[0082] like Figure 2 As shown, a virtual leased tower is displayed at the associated location of the virtual radio station. Optionally, in the game interface, the leased tower can be built on the same building foundation as the virtual radio station, with the virtual leased tower surrounding the virtual radio station, or it can be built independently. There are no restrictions here.
[0083] Optionally, the method further includes: during the process of establishing a communication lease between the first game account and the second game account, displaying a construction identifier at the associated location of the virtual radio station, the construction identifier being used to indicate that a communication lease is being established on the virtual radio station.
[0084] In some implementations, during the process of establishing a communication leased line between the first game account and the second game account, a construction marker is continuously displayed at the associated location of the virtual radio station for a first preset duration. After the first preset duration ends, the construction marker is removed, and a leased line tower is displayed at the associated location of the virtual radio station.
[0085] Based on the above implementation method, displaying a construction marker at the associated location of the virtual radio station allows users to clearly know that the communication lease line is being established.
[0086] Figure 3 A schematic diagram of another graphical user interface provided in the embodiments of this application, such as... Figure 3 As shown, the graphical user interface displays virtual radio stations, and the associated locations of the radio stations are marked with construction icons.
[0087] Optionally, the method may further include:
[0088] After establishing a communication lease between the first game account and the second game account, the communication lease identifier will be displayed in the radio interface.
[0089] The communication leased line identifier can be "the nickname of the second game account + the leased line". For example, the communication leased line identifier can be "Fu Dagui's leased line", where "Fu Dagui" refers to the nickname of the second game account. This allows players to distinguish the second game account corresponding to different communication leased lines based on the communication leased line identifier.
[0090] It should be noted that the communication lease line identifier can be displayed in any area of the wireless point interface. After the communication lease line is established, the location of the communication lease line identifier can replace the location of the main line control.
[0091] Figure 4 A schematic diagram of a radio interface provided in an embodiment of this application is shown below. Figure 4 As shown, the radio interface includes a list of leased lines, which displays leased line identifiers. If multiple leased line identifiers exist, they are arranged sequentially in rows. Of course, this is just an example; the arrangement and display position of the leased line identifiers can be customized according to actual needs.
[0092] In summary, displaying the dedicated communication line identifier in the radio interface allows users to obtain...
[0093] The communication line between the first game account and the second game account has been established, and the two parties can now interact.
[0094] Optionally, the method may further include:
[0095] In response to a trigger operation targeting the communication lease line identifier, an information interaction interface is displayed. This interface is used to send or receive information from the second game account.
[0096] In this embodiment, the triggering operation for the communication lease line identifier can be a touch operation or an operation input by an external device connected to the terminal device. The touch operation can be a click operation, a long press operation, or a swipe operation. This embodiment does not impose specific limitations on this.
[0097] It should be noted that triggering the communication lease line identifier to display the information interaction interface is a more flexible operation method. When performing the operation, it is associated with the communication lease line in the game, which enhances the user's immersion.
[0098] Figure 5 This is a schematic diagram of an information interaction interface provided in an embodiment of this application, such as... Figure 5 As shown, the information interaction interface includes at least two of the following: interface title information, fixed text information, random text information, in-game date information, greeting control, first confirmation control, and private chat control.
[0099] The interface title information can represent the nickname information of the second game account. For example, the interface title information can be "Fu Dagui's Daily Greeting"; the fixed text information refers to the fixed text used for each greeting. For example, the fixed text information can be "Dear Friend"; the random text information includes the text information corresponding to random rewards. The random text information is used to prompt the rules or tips in the game.
[0100] In some implementations, in response to a selection operation on the greeting control, random text information is obtained, and a random greeting is automatically sent to the second game account to obtain a corresponding random reward; if the current greeting from the second game account is not claimed, in response to a selection operation on the first confirmation control, a random reward is obtained.
[0101] It should be noted that the first game account can send one greeting to the same second game account per day. The message interaction interface can also display the daily greetings sent by the second game account. There is a time limit for receiving the daily greetings; after a second preset time period, the random reward cannot be received. For example, the second preset time period can be 1 day.
[0102] In this embodiment of the application, the first game account and the second game account can greet each other once a day. Both the first game account and the second game account can randomly receive a reward. The game account that is greeted needs to make a selection operation on the first confirmation control in order to receive the random reward. The game account that sends the greeting can immediately receive the random reward.
[0103] In addition, random rewards can be drawn from multiple preset rewards, each with a corresponding probability of being drawn. Each preset reward has corresponding text information, as shown in Table 1. If a preset reward is randomly drawn, the text information corresponding to that preset reward will be used as the random text information.
[0104] Table 1
[0105]
[0106] In addition, in response to the selection operation of the private chat control, the information interaction interface is switched to the private chat interface. The signal interaction interface and the private chat interface can be displayed on the radio interface in the form of pop-up windows, or they can be displayed independently. This application embodiment does not impose specific limitations on this.
[0107] If the private chat interface is displayed as a pop-up on the radio interface, the transparency of the radio interface will be set to the preset transparency.
[0108] Figure 6 This is a schematic diagram of a private chat interface provided in an embodiment of this application, such as... Figure 6As shown, the private chat interface includes: interface title information, chat content, input box, private chat consumption information, message sending control, and return control.
[0109] The interface title information can represent the nickname information of the second game account. For example, the interface title information can be "Fu Dagui's Dedicated Line"; the chat content has a default storage period. For example, the default storage period can be 30 days; the input box is used to enter chat messages; the private chat consumption information is used to indicate the resources required to send a message to the second game account. For example, the first game account will spend 30 silver coins to send each private chat message; in response to the selection operation of the return control, the private chat interface will be switched to the information interaction interface; in response to the selection operation of the send control, a chat message will be sent to the second game account.
[0110] Optionally, the method further includes:
[0111] Adjust the dedicated line signal status according to the frequency of use of the dedicated line.
[0112] The frequency of use of the communication leased line refers to the frequency of interaction between the first game account and the second game account through the communication leased line. The frequency of use of the communication leased line in different preset time periods can be determined, and then the leased line signal status can be adjusted according to the frequency of use in different preset time periods.
[0113] It is worth noting that the signal status of a dedicated communication line can be flexibly changed according to the frequency of use of the dedicated line, thereby simulating real-world dedicated line signal status changes and improving the user experience.
[0114] Optionally, the method further includes:
[0115] After a communication lease is established between the first game account and the second game account, a status indicator is displayed in the radio interface. The status indicator is used to represent the lease signal status of the communication lease.
[0116] In this embodiment of the application, the status indicator of the communication leased line can be displayed in the area surrounding the communication leased line identifier in the radio interface. The status indicator displayed is different for different leased line signal states, which makes it convenient for users to know the leased line signal status of the communication leased line in the radio interface.
[0117] In addition, it can update the status of the virtual leased tower according to the leased line signal status of the communication leased line, so that users can know the leased line signal status of the communication leased line in the graphical user interface.
[0118] In summary, displaying status indicators on the radio interface allows users to clearly understand the signal status of the dedicated communication line, facilitating timely communication between the first and second game accounts, or enabling corresponding intervention actions based on different dedicated line signal statuses.
[0119] Optionally, the leased line signal status includes: not started, normal signal, lost signal, weak signal, and interrupted signal.
[0120] Figures 7(a) and 7(b) are status indicators of a communication leased line and status diagrams of a virtual leased line tower provided in an embodiment of this application, respectively.
[0121] The status indicator of the communication lease line can be displayed in the area surrounding the communication lease line identifier.
[0122] It is worth noting that if a communication leased line is established between the first game account and the second game account, but one of the first game account and the second game account is not online after the communication leased line is established, the daily greeting cannot be used. At this time, the status of the leased line signal is in the inactive state. The status indicator in the inactive state is shown in Figure 7(a), which shows "waiting for the other party to activate". The status of the virtual leased line tower is shown in Figure 7(b).
[0123] If the communication leased line fails to start within the third preset time period after its establishment, the signal status of the leased line will be "signal lost". For example, the third preset time period can be one day.
[0124] If the second game account logs in within the fourth preset time period, it can use the daily greeting. For example, the fourth preset time period can be three days, in which case the leased line signal status is normal. Figures 7(c) and 7(d) are respectively the status indicators of another communication leased line and the status diagram of the virtual leased line tower provided in this application embodiment. The status indicator in the normal state is shown in Figure 7(c). If the second game account sends a message to the first game account (this message can be sent by clicking the greeting control in the information interaction interface, or it can be sent through the private chat interface), and the first game account does not read the message, the status indicator in the radio interface can be a jumping radio wave icon. Correspondingly, as shown in Figure 7(d), the status of the virtual leased line tower in the graphical user interface is in the state of playing radio wave effects. For example, the fourth preset time period can be 3 days.
[0125] If the second game account does not log in within the fourth preset time period, the first game account and the second game account can still use daily greetings. At this time, the status of the dedicated line signal is weak. Figures 7(e) and 7(f) are the status indicators of another communication dedicated line provided in the embodiments of this application. The status indicator in the weak signal state is shown in Figure 7(e). In this case, if the second game account logs in, the status of the dedicated line signal is normal, the status indicator in the radio interface is also restored to normal, and the status of the virtual dedicated line tower in the graphical user interface is leakage.
[0126] Optionally, when the leased line signal status is in the signal interruption state, in response to the trigger operation for the status indicator, the leased line repair control is displayed. The leased line repair control is used to repair the communication leased line.
[0127] If the second game account does not log in for more than the fifth preset time, the first game account cannot use the daily greeting on the second game account, and the dedicated line signal status will be interrupted.
[0128] Figures 7(g) and 7(h) are schematic diagrams of the status of another virtual leased tower and the status identifier of the communication leased line provided in this embodiment of the application, respectively. The status identifier in the signal interruption state is shown in Figure 7(f), and the status identifier in the radio interface shows a signal interruption state. Correspondingly, the virtual leased tower in the graphical user interface shown in Figure 7(g) is in a semi-damaged state. In this situation, after both the first and second game accounts are online, players need to manually repair it. At this time, the leased line signal status is in a pending repair state, and the status identifier in the pending repair state is shown in Figure 7(h). Only then can the leased line signal status be restored from the signal interruption state to the normal signal state. For example, the fifth preset duration can be 5 days.
[0129] In some implementations, the radio interface displays a list of leased lines, which includes a communication leased line identifier and a status identifier for the communication leased line. The status identifier for the communication leased line is shown as pending repair, as shown in Figure 7(h). In response to a selection operation for the communication leased line identifier, a repair interface is displayed.
[0130] The repair interface can be displayed as a pop-up window in the radio interface. Of course, the radio interface can also be switched to the repair interface. This application embodiment does not impose specific limitations on this.
[0131] Figure 8 This is a schematic diagram of a repair interface provided in an embodiment of this application, as shown below. Figure 8 As shown, the repair interface includes: repair prompts and dedicated line repair controls; in response to the selection operation of the dedicated line repair controls, the dedicated line corresponding to the dedicated line identifier is repaired.
[0132] The triggering operation for the dedicated line repair control can be a touch operation or an operation input by an external device connected to the terminal device. The touch operation can be a click operation, a long press operation, or a swipe operation. This application embodiment does not impose specific limitations on this.
[0133] Figure 9 A schematic diagram of another radio interface provided in an embodiment of this application, as shown below. Figure 9 As shown, the radio interface displays a list of leased lines, which includes: a communication leased line identifier and a repair in progress message. The repair in progress message includes a repair in progress icon and a countdown timer. The countdown timer can display the remaining time in numerical or symbolic form, and its specific display method is not limited here. Figure 7(i) is a schematic diagram of the status of a virtual leased line tower provided in an embodiment of this application. As shown in Figure 7(i), the virtual leased line tower in the graphical user interface is in a repair in progress state.
[0134] Figure 10 A flowchart illustrating an information interaction method in a game provided by an embodiment of the present invention. Figure 2 ,like Figure 10 As shown, the process of establishing a communication lease between the first game account and the second game account in response to the selection operation of the lease control in S103 above includes:
[0135] S201. In response to the selection operation for the leased line control, obtain the virtual leased line device.
[0136] S202. In response to the configuration operation for the virtual private line device, establish a communication private line between the first game account and the second game account through the virtual private line device.
[0137] Virtual leased line devices can also be called signal boosters.
[0138] It should be noted that different communication lines need to be established between the first game account and different second game accounts through different virtual private line devices. That is, when the first game account wants to establish a communication line with at least one second game account, there is a corresponding virtual private line device for each second game account.
[0139] In this embodiment of the application, after the communication leased line is established, if both the first game account and the second game account are online, the communication leased line can be activated; if the first game account or the second game account is not online within one day, the leased line signal status is signal loss status.
[0140] Optionally, when the leased line signal status is signal lost, a recovery control is displayed in response to a trigger operation based on the status identifier.
[0141] The recycling control is used to recycle virtual private line devices (VPNs), which are used to establish a communication private line between the first game account and the second game account. Recycled VPNs can be placed in the virtual warehouse.
[0142] If the second game account does not log in for more than the sixth preset time, it is determined that the first game account and the second game account are out of contact, that is, the dedicated line signal status is a signal loss status. For example, the sixth preset time can be 7 days.
[0143] It should be noted that the virtual leased line device can be recycled through the recycling control, which avoids unnecessary occupation of the virtual leased line device when the leased line signal status is lost, and enables the reuse of the virtual leased line device.
[0144] Figure 11 A schematic diagram of another radio interface provided in an embodiment of this application, as shown below. Figure 11 As shown, the radio interface displays a list of leased lines, which includes a leased line identifier and a status identifier for the leased line. The status identifier for the leased line is displayed as "out of contact". In response to the selection operation of the leased line identifier, the retrieval interface is displayed.
[0145] The retrieval interface can be displayed as a pop-up window in the radio interface. Of course, the radio interface can also be switched to the retrieval interface. This application embodiment does not impose specific limitations on this.
[0146] Figure 12 This is a schematic diagram of a recycling interface provided in an embodiment of this application, such as... Figure 12 As shown, the recycling interface includes recycling prompts and a second confirmation control; in response to a selection operation on the second confirmation control, the radio interface is displayed. Figure 13 A schematic diagram of another radio interface provided in an embodiment of this application, as shown below. Figure 13 As shown, the radio interface displays a list of leased lines, which includes at least one leased line control. Each leased line control displays "Establish Leased Line +". The second confirmation control is a reclaim control.
[0147] Figure 14 This is a schematic diagram of another graphical user interface provided in an embodiment of this application, responding to a selection operation on a second determined control, such as... Figure 14 As shown, a dismantling symbol is displayed on the virtual radio station in the graphical user interface. The virtual radio station, virtual radio tower, and dismantling symbol remain displayed for a seventh preset duration. After the first preset duration, dismantling is complete, and the virtual radio tower is no longer displayed in the graphical user interface. For example, the seventh preset duration can be 3 seconds.
[0148] Figure 15A schematic diagram of another graphical user interface provided in the embodiments of this application, such as... Figure 15 As shown, after the seventh preset time period, the virtual wireless device corresponding to the virtual wireless tower will be moved to the virtual warehouse.
[0149] Once the virtual wireless device is removed, it is placed in the virtual warehouse. If the first game account and the second game account re-establish a dedicated line, they can directly select and use the virtual wireless device from the virtual warehouse.
[0150] Figure 16 This is a schematic diagram of a warehouse interface provided in an embodiment of this application, such as... Figure 16 As shown, the warehouse interface includes multiple virtual wireless devices, each with corresponding friend information. By dragging and dropping the target virtual wireless device among the multiple virtual wireless devices, the target virtual wireless device can be moved to the collection. Virtual wireless devices placed in the collection cannot be taken out and cannot be used again. That is, if the first game account and the second game account establish a dedicated line again, the virtual dedicated line device will need to be remade.
[0151] The collection interface can display the virtual wireless devices that have been moved into it.
[0152] Figure 17 A flowchart illustrating an information interaction method in a game provided by an embodiment of the present invention. Figure 3 Optionally, leased line controls include leased line establishment controls, such as... Figure 17 As shown, the process of obtaining the virtual leased line device in response to the selection operation of the leased line control in S201 above may include:
[0153] S301. In response to the selection operation of the leased line establishment control, the virtual leased line device creation interface is displayed, which includes creation controls.
[0154] S302. In response to a trigger operation on the creation control, create a virtual leased line device.
[0155] The response to the trigger operation for the control creation consumes the resources bound to the first game account to create a virtual private line device. The creation process of the virtual private line device also takes some time.
[0156] It should be noted that by setting up a virtual leased line device creation interface and creating controls, the creation process of the virtual leased line device can be made more realistic, enhancing the user's immersive creation experience in the game.
[0157] Figure 18 A schematic diagram of another radio interface provided in an embodiment of this application, as shown below. Figure 18As shown, the radio interface includes a list of leased lines, which includes a leased line establishment control that can display "Establish Leased Line +". In addition, the list also includes a communication leased line identifier, which indicates that the communication leased line corresponding to the leased line control has been established. The area around the communication leased line identifier also displays the status identifier of the communication leased line.
[0158] In response to the selection operation of the dedicated line establishment control, the virtual dedicated line device creation interface is displayed.
[0159] Figure 19 A schematic diagram of a virtual leased line device creation interface provided in this application embodiment is shown below. Figure 19 As shown, the virtual leased line device creation interface includes creation controls, the structure corresponding to the virtual leased line device, the resource consumption of each part when creating the virtual leased line device, and when the existing resources cannot meet the resource consumption, a resource shortage control is displayed around the resource consumption information. In response to the selection operation of the resource shortage control, the production building interface is displayed, and in response to the selection operation of the creation controls, the creation of the virtual leased line device begins.
[0160] For example, resource consumption information could be "consuming 20 planks", "consuming 15 steel", "consuming 100 silver coins", "taking 3 hours". Among them, virtual resources such as planks and steel can be obtained by players for their logged-in accounts by completing tasks during the game.
[0161] If the existing resources can meet the resource consumption of each component, the system responds to the selection operation of the production control, deducts the corresponding resources from the existing resources according to the resource consumption of each component, and starts to produce the virtual leased line device.
[0162] Optionally, the leased line control includes a leased line startup control;
[0163] The process of obtaining the virtual leased line device in response to the selection operation for the leased line control in S201 above may include:
[0164] In response to the selection operation for the leased line startup control, retrieve available virtual leased line devices from the inventory.
[0165] like Figure 19 As shown, the virtual production device interface also includes a dedicated line start control. In response to the selection operation of the dedicated line start control, the warehouse interface is displayed. The warehouse interface includes at least one virtual dedicated line device. In response to the selection operation of the target virtual dedicated line device, the virtual dedicated line device is obtained.
[0166] Optionally, when creating a virtual leased line device, the method further includes:
[0167] The virtual leased line device's creation status information is displayed in the associated location of the leased line establishment control in the radio interface.
[0168] In this application, the associated location of the leased line establishment control in the radio interface can be either the location of the leased line establishment control itself or the surrounding area of the leased line establishment control. This application does not impose any specific restrictions on this.
[0169] In addition, the virtual leased line device's production status information can include: the virtual leased line device is being produced, and the virtual leased line device's production countdown.
[0170] Figure 20 A schematic diagram of another radio interface provided in an embodiment of this application, as shown below. Figure 20 As shown, the radio interface includes a list of leased lines, which includes a leased line creation control. This control can display "Device Construction in Progress" and a "Construction Countdown." For other leased line creation controls that haven't yet been used for device construction, a "Create Leased Line +" indicator is displayed, allowing users to click on the control to create a virtual leased line device. Additionally, the list includes a communication leased line identifier, indicating that the corresponding communication leased line has been successfully established. The area surrounding the identifier displays the corresponding status indicator for that communication leased line.
[0171] In this embodiment, a virtual private line device can be provided for each virtual radio station established. That is, after establishing a virtual radio station, a virtual private line device can be obtained without manufacturing it. Optionally, in some scenarios, the provided virtual private line device can be used to play games with virtual accounts, that is, to establish a communication private line with virtual accounts.
[0172] Figure 21 A flowchart illustrating an information interaction method in a game provided by an embodiment of the present invention. Figure 4 ,like Figure 21 As shown, the process of establishing a communication leased line between the first game account and the second game account through the virtual leased line device in response to the configuration operation for the virtual leased line device in S202 above may include:
[0173] S401. In response to a configuration operation for a virtual leased line device, display the leased line configuration interface of the virtual leased line device, which includes channel configuration controls.
[0174] In some implementations, if the virtual leased line device has been completed, the manufacturing status information of the virtual leased line device displayed at the associated location of the leased line establishment control in the radio interface will be updated to the virtual leased line device's configuration information. For example, the configuration information may be "Waiting for Imprinting".
[0175] It should be noted that the configuration information of the virtual leased line device can also be displayed at the associated location of the leased line establishment control, or it can be displayed on the leased line establishment control or in the surrounding area of the leased line establishment control. This application embodiment does not impose specific limitations on this.
[0176] Figure 22 A schematic diagram of another radio interface provided in this application embodiment, for... Figure 20 The radio interface provided in [the system] will [be used if] the virtual leased line device has been completed. Figure 20 The previous message, "Device in production, countdown timer," has been updated to "Waiting for imprinting." Figure 22 As shown, the radio interface includes a list of leased lines, which includes a leased line creation control. This control can display "Waiting for Imprinting." For other leased line creation controls that haven't yet been used to create a device, the control also displays "Create Leased Line +," allowing users to click on the control to create a virtual leased line device. Additionally, the leased line list includes a communication leased line identifier, indicating that the communication leased line corresponding to the control has been successfully created. The area surrounding the identifier displays the corresponding status indicator for that communication leased line.
[0177] In some implementations, in response to a selection operation on the leased line establishment control for a completed virtual leased line device, the leased line configuration interface of the virtual leased line device is displayed, i.e., in response to a selection operation on the virtual leased line device. Figure 22 The selection operation of the leased line establishment control associated with "Waiting for Imprinting" displays the leased line configuration interface of the virtual leased line device.
[0178] S402. In response to an input operation on the channel configuration control, establish a communication line between the first game account and the second game account corresponding to the input operation.
[0179] The input operation for the channel configuration control refers to the channel number of the second game account imprinted on the virtual leased line device.
[0180] In this embodiment of the application, in response to an input operation on the channel configuration control, the channel number of the second game account is obtained; if the channel number of the second game account exists, a communication leased line between the first game account and the second game account can be established; if the channel number of the second game account does not exist, a communication leased line between the first game account and the second game account cannot be established.
[0181] Figure 23 This is a schematic diagram of a dedicated line configuration interface provided in an embodiment of this application, as shown below. Figure 23 As shown, the dedicated line configuration interface includes: interface name, image of the virtual dedicated line device, channel number input box, and third confirmation control;
[0182] The interface name can be displayed as "Channel Imprinting". The image of the virtual leased line device can be preset. It responds to the selection operation of the channel number input box and obtains the channel number. If the channel number exists, the leased line configuration interface can prompt that the imprinting was successful. If the channel number does not exist, the leased line configuration interface can prompt that the channel number does not exist.
[0183] In response to the selection operation of the third determined control, the image of the virtual leased line device is played to display the engraving effect. The engraving effect can be the effect of engraving words on the virtual leased line device. The channel number of the virtual leased line device is the channel number entered by the user in the channel number input box, and the channel number of the virtual leased line device cannot be changed.
[0184] In some implementations, a radio interface is displayed in response to a selection operation on a third determined control. Figure 24 A schematic diagram of another radio interface provided in this application embodiment, for... Figure 22 The radio interface provided in [the system] will [be used if] the virtual leased line device has been completed. Figure 22 The "Waiting for Imprint" message has been updated to "Waiting for the other party to activate." Surrounding "Waiting for the other party to activate" are corresponding communication lease line identifiers, such as... Figure 22 As shown, the radio interface includes a list of leased lines, which includes a leased line establishment control. The leased line establishment control can display "Waiting for the other party to activate".
[0185] It is worth noting that if the virtual wireless device is still in the process of being created, then... Figure 3 As shown, the associated location of the radio station is marked with a construction icon. Once the virtual wireless device is created, it will appear as follows: Figure 2 As shown, a virtual leased tower is displayed at the associated location of the virtual radio station.
[0186] Optionally, the radio interface further includes: a broadcast control; the method further includes:
[0187] In response to a trigger operation on the broadcast control, a broadcast message is sent to game accounts within a preset range of the virtual radio station. The broadcast message contains information about the first game account.
[0188] The virtual radio station's preset range can be all areas in the game or only certain areas. In response to a trigger action on the broadcast control, it sends broadcast messages to game accounts that are online and in a receiving state within the preset range of the virtual radio station.
[0189] In summary, the system responds to trigger operations on the broadcast control, sending broadcast messages to game accounts within a preset range of the virtual radio station. This allows for quick and efficient sending of broadcast messages to a batch of game accounts.
[0190] Optionally, the method may further include:
[0191] The received broadcast messages are displayed via a radio interface, and the broadcast messages include sender information.
[0192] The sender information includes: the sender's channel number and the message sending time corresponding to the sender's channel number.
[0193] It is worth noting that displaying received broadcast messages on the radio interface allows users to be informed of broadcast messages in a timely manner, making it convenient for them to view them promptly.
[0194] In the embodiments of this application, Figure 25 A schematic diagram of another radio interface provided in an embodiment of this application, as shown below. Figure 25 As shown, the radio interface includes a leased line list control and a broadcast list control, responding to selection operations on the broadcast list control, such as... Figure 25 As shown, broadcast messages are displayed in the radio interface. The broadcast messages may include: the channel number of at least one sender, the message sending time corresponding to each channel number, and broadcast controls.
[0195] Additionally, in response to a selection operation on the leased line list control, the leased line list is displayed in the radio interface.
[0196] like Figure 25 As shown, the radio interface may also include: illustrations, the channel number of the first game account, and the building name, where the building name can be "radio".
[0197] In response to a selection operation on the broadcast control, a broadcast interface is displayed. This can be achieved by switching the radio interface to the broadcast interface, or by displaying the broadcast interface as a pop-up window within the wireless point interface; this embodiment does not impose specific limitations on this.
[0198] Figure 26 A schematic diagram of a broadcast interface provided in an embodiment of this application, such as... Figure 26 As shown, the radio interface includes: an interface name, broadcast text information, broadcast resource consumption information, and a fourth confirmation control; wherein, the broadcast text information is used to prompt the relevant rules of broadcasting, and the broadcast resource consumption information is used to represent the resources required to send a broadcast. For example, the interface name can be "Global Broadcast", the broadcast text information can be "Global broadcasting is unstable, but perhaps other survivor cities will respond to us"; the broadcast resource consumption information can be "Consumes 20 coal, consumes 15 wood".
[0199] In some implementations, the broadcast interface is closed in response to a selection operation on the fourth control. Figure 27 A schematic diagram of another radio interface provided in an embodiment of this application, as shown below. Figure 27 As shown, for Figure 25 The radio interface shown, after closing the broadcast interface, still displays the cooldown time of the broadcast list control. During the cooldown time of the broadcast list space, the first game account can only receive broadcast messages sent by other game accounts and cannot send broadcast messages to other game accounts.
[0200] Optionally, the method further includes: displaying a broadcast message prompt identifier at the associated location of the virtual radio station in response to receiving a broadcast message.
[0201] The associated location of the virtual radio station can be the area surrounding its location. In some implementations, the associated location of the virtual radio station can be the location of the reception status icon in the graphical user interface. For example, the broadcast message indicator can be a broadcast message bubble.
[0202] It should be noted that displaying broadcast message notification icons at the associated locations of virtual radio stations allows users to promptly receive broadcast messages through the graphical user interface, making it convenient for users to view them in a timely manner.
[0203] Additionally, if the online time of a game account is detected to be greater than or equal to the eighth preset time, the game account will be in a receiving state. Figure 28 A schematic diagram of another graphical user interface provided in the embodiments of this application, such as... Figure 28 As shown, the graphical user interface includes a virtual radio station and a virtual leased tower. When a broadcast message is received, a broadcast message prompt icon is also displayed in the graphical user interface.
[0204] In this embodiment, if a broadcast message is received, a ninth preset cooling-off period is initiated, during which no broadcast messages are received. Additionally, received broadcast messages can be stored for a tenth preset period. If the tenth preset period is exceeded, the received broadcast message disappears. For example, the ninth preset period can be 5 minutes, and the tenth preset period can be 1 day.
[0205] Optionally, triggering events for a virtual radio station may include any of the following: triggering operations that act on the virtual radio station; triggering operations that act on gameplay controls in the graphical user interface; or triggering operations that act on broadcast message prompts displayed in the graphical user interface.
[0206] Optionally, the method may further include: responding to a leased line proposal operation for a broadcast message by sending a request message to the sender corresponding to the sender information to establish a communication leased line, the request message containing information of the first game account.
[0207] The sender information can be the sender's channel number.
[0208] In some implementations, in response to a leased line proposal operation for a broadcast message, a temporary private chat interface is displayed. In response to an input operation for the temporary private chat interface, a request message for establishing a communication leased line is obtained, and then the request message for establishing a communication leased line is sent to the sender corresponding to the sender information. Accordingly, the sender information can receive the request message for establishing a communication leased line.
[0209] It should be noted that the dedicated line proposal operation for broadcast messages can be used for... Figure 25 The option to select broadcast messages allows you to switch the radio interface to a temporary private chat interface, or display the private chat interface as a pop-up within the radio interface. Figure 29 This is a schematic diagram of a temporary private chat interface provided in an embodiment of this application, such as... Figure 29 As shown, the temporary private chat interface includes: the sender's channel number, chat information, chat input box, dedicated line suggestion control, and telegram sending control.
[0210] Specifically, in response to input operations in the chat input box, a request message to establish a dedicated communication line is obtained; in response to selection operations in the dedicated line proposal control, a request message to establish a dedicated communication line is sent to the sender corresponding to the sender information, i.e., a dedicated line proposal is sent to the sender corresponding to the sender information; and in response to selection operations in the transmission control, a private chat message is sent to the sender corresponding to the sender information.
[0211] In this embodiment, the game account sending the leased line proposal needs to meet any of the following conditions: Condition 1: The game account has at least one unprinted virtual wireless device; Condition 2: The game account does not have a virtual wireless device but all its resources are sufficient to create a virtual wireless device. If the game account initiating the leased line proposal meets Condition 1, then an unprinted virtual wireless device is locked when the leased line proposal is initiated, until the leased line proposal process ends; if the game account initiating the leased line proposal meets Condition 2, then the resources in the game account used to create the virtual wireless device are withheld when the leased line proposal is initiated, so that these resources can be used to create the virtual wireless device.
[0212] In some implementations, upon receiving a request message to establish a dedicated communication line, the sender can successfully accept the dedicated line proposal only if the sender's game account meets either of the two conditions mentioned above. After accepting the dedicated line proposal, a timed task for the dedicated line proposal can be triggered. For example... Figure 28As shown, if a request message to establish a dedicated communication line is received, a dedicated line proposal identifier will be displayed on the broadcast message prompt identifier.
[0213] It should be noted that after the timed task proposed by the dedicated line is triggered, both the sender corresponding to the sender information and the first game account need to create a virtual wireless device. Both parties need to imprint the virtual wireless device. Specifically, after the game account corresponding to the sender creates the virtual wireless device, it needs to imprint the channel number of the first game account. After the first game account creates the virtual wireless device, it needs to imprint the channel number of the sender. After both parties activate and install the virtual wireless device, the timed task proposed by the dedicated line is completed.
[0214] Among them, such as Figure 28 As shown, progress information can be displayed in the graphical user interface. If the sender has activated and installed the virtual wireless device, the progress information for the timed task proposed by the dedicated line can be displayed as "Other party completed"; if the first game account has activated and installed the virtual wireless device, the progress information for the timed task proposed by the dedicated line can be displayed as "Waiting for the other party to complete"; if both parties have activated and installed the virtual wireless device, the progress information for the timed task proposed by the dedicated line can be displayed as "Completed". If the virtual wireless device is not activated and installed within the time limit corresponding to the timed task proposed by the dedicated line, the task is determined to have failed, the sender information in the first game account's radio interface is deleted, and the first game account information in the sender's radio interface is deleted.
[0215] Optionally, if a message is received from a second game account, and that message is a daily greeting, a message identifier will be displayed in the graphical user interface. Figure 30 A schematic diagram of another graphical user interface provided in the embodiments of this application, such as... Figure 30 As shown, message icons are displayed in the graphical user interface.
[0216] In this embodiment, the disappearance condition for the leased line proposal identifier in the graphical user interface is: the user opens the corresponding leased line proposal; the disappearance condition for the message identifier in the graphical user interface is: receiving the daily greeting sent by the second game account; the disappearance condition for the virtual leased line tower in the graphical user interface in the repair status is: starting repair on the corresponding communication leased line; the disappearance condition for the dismantling symbol in the graphical user interface is: moving the corresponding virtual wireless device into the virtual warehouse; and the message condition for the broadcast message prompt identifier in the graphical user interface is: opening the radio interface.
[0217] It should be noted that when the leased line proposal identifier, message identifier, virtual leased line tower repair status, removal symbol in the graphical user interface, and broadcast message prompt identifier appear simultaneously, the identifier with higher priority will replace the identifier with lower priority. The priority of each identifier from high to low includes: leased line proposal identifier, message identifier, virtual leased line tower repair status, removal symbol in the graphical user interface, and broadcast message prompt identifier.
[0218] The following describes the information interaction device, terminal equipment, and storage medium used to implement the information interaction method in the game provided in this application. For the specific implementation process and technical effects, please refer to the relevant content of the information interaction method in the game mentioned above, which will not be repeated below.
[0219] Figure 31 This is a schematic diagram of the structure of an information interaction device in a game provided in an embodiment of this application. A graphical user interface is provided by a terminal device that logs into a first game account. The content displayed by the graphical user interface includes at least some game scenes, such as... Figure 31 As shown, the device includes:
[0220] Display module 101 is configured to display a virtual radio station in the game scene in response to a virtual radio station construction event; and to display a radio interface corresponding to the virtual radio station in response to a trigger event for the virtual radio station, providing at least one dedicated line control through the radio interface.
[0221] The module 102 is configured to establish a communication dedicated line between the first game account and the second game account in response to the selection operation of the dedicated line control, so as to realize information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account.
[0222] Optionally, the device further includes:
[0223] The first display module is used to display a virtual leased line tower at the associated location of the virtual radio station after the communication leased line is established. The leased line tower is used to indicate that the virtual radio station has established a communication leased line.
[0224] Optionally, the device further includes:
[0225] The second display module is used to display a construction identifier at the associated location of the virtual radio station during the process of establishing a communication lease between the first game account and the second game account. The construction identifier is used to indicate that a communication lease is being established on the virtual radio station.
[0226] Optionally, the device further includes:
[0227] An adjustment module is used to adjust the dedicated line signal status of the dedicated communication line according to the frequency of use of the dedicated communication line.
[0228] Optionally, the dedicated line signal status includes an inactive state, a normal signal state, a lost signal state, a weak signal state, and a signal interruption state.
[0229] Optionally, the establishment module 102 is specifically used to obtain a virtual private line device in response to a selection operation on the private line control; and to establish a communication private line between the first game account and the second game account through the virtual private line device in response to a configuration operation on the virtual private line device.
[0230] Optionally, the leased line control includes a leased line establishment control;
[0231] The establishment module 102 is specifically used to display a virtual leased line device creation interface in response to a selection operation of the leased line establishment control, the virtual leased line device creation interface including a creation control; and to create a virtual leased line device in response to a trigger operation of the creation control.
[0232] Optionally, the leased line control includes a leased line startup control;
[0233] The establishment module 102 is specifically used to obtain available virtual leased line devices in the inventory in response to the selection operation of the leased line start control.
[0234] Optionally, when creating the virtual leased line device, the device further includes:
[0235] The third display module is used to display the creation status information of the virtual leased line device at the associated location of the leased line establishment control in the radio interface.
[0236] Optionally, a preset number of virtual leased line towers can be established on the virtual radio station.
[0237] Optionally, the device further includes:
[0238] The fourth display module is used to display the communication lease line identifier in the radio interface after a communication lease line is established between the first game account and the second game account.
[0239] Optionally, the device further includes:
[0240] The fifth display module is used to respond to a trigger operation for the communication leased line identifier and display an information interaction interface, which is used to send information to the second game account or receive information sent by the second game account.
[0241] Optionally, the establishment module 102 is specifically used to display the virtual leased line configuration interface of the virtual leased line device in response to the configuration operation of the virtual leased line device, the leased line configuration interface including a channel configuration control; and to establish a communication leased line between the first game account and the second game account corresponding to the input operation in response to the input operation of the channel configuration control.
[0242] Optionally, the radio interface further includes: broadcast controls;
[0243] The first sending module is configured to send a broadcast message to a game account within a preset range of the virtual radio station in response to a trigger operation of the broadcast control, the broadcast message containing information of the first game account.
[0244] Optionally, the device further includes:
[0245] A receiving module is used to display received broadcast messages through the radio interface, the broadcast messages including sender information.
[0246] Optionally, the device further includes:
[0247] The sixth display module is used to respond to the leased line proposal operation for the broadcast message by sending a request message to establish a communication leased line to the sender corresponding to the sender information, the request message containing the information of the first game account.
[0248] Optionally, the device further includes:
[0249] The seventh display module is used to display a broadcast message prompt icon at the associated location of the virtual radio station in response to receiving a broadcast message.
[0250] Optionally, the triggering event for the virtual radio station includes any one of the following:
[0251] Triggering operations applied to the virtual radio station;
[0252] Triggering operations applied to the gameplay controls in the graphical user interface;
[0253] The triggering operation is applied to the broadcast message prompt icon displayed in the graphical user interface.
[0254] Optionally, the device further includes:
[0255] The eighth display module is used to display a status indicator on the radio interface after a communication lease is established between the first game account and the second game account. The status indicator is used to characterize the lease signal status of the communication lease.
[0256] Optionally, the device further includes:
[0257] The ninth display module is used to display a dedicated line repair control in response to a trigger operation on the status identifier when the dedicated line signal status is in a signal interruption state. The dedicated line repair control is used to repair the communication dedicated line.
[0258] Optionally, the device further includes:
[0259] The tenth display module is used to display a recycling control in response to a trigger operation on the status identifier when the leased line signal status is a signal loss status. The recycling control is used to recycle the virtual leased line device, which is used to establish a communication leased line between the first game account and the second game account.
[0260] The above-described device is used to execute the device provided in the foregoing embodiments, and its implementation principle and technical effects are similar, so they will not be described again here.
[0261] These modules can be one or more integrated circuits configured to implement the above methods, such as one or more Application Specific Integrated Circuits (ASICs), one or more digital signal processors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs). Alternatively, when a module is implemented using processing element scheduler code, the processing element can be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. Furthermore, these modules can be integrated together as a system-on-a-chip (SOC).
[0262] Figure 32 This is a schematic diagram of the structure of a terminal device provided in an embodiment of this application, such as... Figure 32 As shown, the terminal device includes: processor 201 and memory 202.
[0263] The memory 202 is used to store programs, and the processor 201 calls the programs stored in the memory 202 to execute the above method embodiments. The specific implementation and technical effects are similar, and will not be described in detail here.
[0264] For example, the method includes:
[0265] In response to the construction event of the virtual radio station, the virtual radio station is displayed in the game scene;
[0266] In response to a trigger event for the virtual radio station, the radio interface corresponding to the virtual radio station is displayed, and at least one leased line control is provided through the radio interface;
[0267] In response to the selection operation of the dedicated line control, a communication dedicated line is established between the first game account and the second game account to realize information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account.
[0268] Optionally, the method further includes:
[0269] Once the communication leased line is established, a virtual leased line tower is displayed at the associated location of the virtual radio station. The leased line tower is used to indicate that the virtual radio station has established a communication leased line.
[0270] Optionally, the method further includes:
[0271] During the process of establishing a communication lease between the first game account and the second game account, a construction icon is displayed at the associated location of the virtual radio station. The construction icon is used to indicate that a communication lease is being established at the virtual radio station.
[0272] Optionally, the method further includes:
[0273] Adjust the dedicated line signal status of the dedicated communication line according to the frequency of its use.
[0274] Optionally, the dedicated line signal status includes an inactive state, a normal signal state, a lost signal state, a weak signal state, and a signal interruption state.
[0275] Optionally, the step of establishing a communication lease between the first game account and the second game account in response to a selection operation on the leased line control includes:
[0276] In response to a selection operation on the leased line control, a virtual leased line device is obtained;
[0277] In response to a configuration operation for the virtual private line device, a communication private line is established between the first game account and the second game account through the virtual private line device.
[0278] Optionally, the leased line control includes a leased line establishment control;
[0279] The step of obtaining a virtual leased line device in response to a selection operation on the leased line control includes:
[0280] In response to the selection operation of the dedicated line establishment control, a virtual dedicated line device creation interface is displayed, the virtual dedicated line device creation interface including creation controls;
[0281] In response to a trigger operation on the creation control, a virtual leased line device is created.
[0282] Optionally, the leased line control includes a leased line startup control;
[0283] The step of obtaining a virtual leased line device in response to a selection operation on the leased line control includes:
[0284] In response to the selection operation of the leased line startup control, obtain available virtual leased line devices from the inventory.
[0285] Optionally, when creating the virtual leased line device, the method further includes:
[0286] The creation status information of the virtual leased line device is displayed in the associated location of the leased line establishment control in the radio interface.
[0287] Optionally, a preset number of virtual leased line towers can be established on the virtual radio station.
[0288] Optionally, the method further includes:
[0289] After a communication lease is established between the first game account and the second game account, the communication lease identifier is displayed in the radio interface.
[0290] Optionally, the method further includes:
[0291] In response to a trigger operation targeting the communication lease line identifier, an information interaction interface is displayed. This interface is used to send information to or receive information sent by the second game account.
[0292] Optionally, the step of establishing a communication leased line between the first game account and the second game account via the virtual leased line device in response to a configuration operation for the virtual leased line device includes:
[0293] In response to a configuration operation for the virtual private line device, a private line configuration interface for the virtual private line device is displayed, the private line configuration interface including channel configuration controls;
[0294] In response to an input operation to the channel configuration control, a communication line is established between the first game account and the second game account corresponding to the input operation.
[0295] Optionally, the radio interface further includes: a broadcast control; the method further includes:
[0296] In response to a trigger operation on the broadcast control, a broadcast message is sent to game accounts within a preset range of the virtual radio station, the broadcast message containing information about the first game account.
[0297] Optionally, the method further includes:
[0298] The received broadcast messages are displayed through the radio interface, and the broadcast messages include sender information.
[0299] Optionally, the method further includes:
[0300] In response to the leased line proposal operation for the broadcast message, a request message to establish a communication leased line is sent to the sender corresponding to the sender information, the request message containing the information of the first game account.
[0301] Optionally, the method further includes:
[0302] In response to receiving a broadcast message, a broadcast message notification icon is displayed at the associated location of the virtual radio station.
[0303] Optionally, the triggering event for the virtual radio station includes any one of the following:
[0304] Triggering operations applied to the virtual radio station;
[0305] Triggering operations applied to the gameplay controls in the graphical user interface;
[0306] The triggering operation is applied to the broadcast message prompt icon displayed in the graphical user interface.
[0307] Optionally, the method further includes:
[0308] After a communication lease is established between the first game account and the second game account, a status indicator is displayed in the radio interface. The status indicator is used to characterize the lease signal status of the communication lease.
[0309] Optionally, the method further includes:
[0310] When the leased line signal status is in a signal interruption state, in response to the trigger operation of the status identifier, a leased line repair control is displayed, which is used to repair the communication leased line.
[0311] Optionally, the method further includes:
[0312] When the leased line signal status is signal loss status, in response to the trigger operation for the status identifier, a recycling control is displayed. The recycling control is used to recycle the virtual leased line device, which is used to establish a communication leased line between the first game account and the second game account.
[0313] In summary, the game scene displays virtual radio stations. By responding to the selection operation of the dedicated line control in the radio interface corresponding to the virtual radio station, a communication dedicated line between game accounts can be established. By setting virtual radio stations and dedicated line controls, the communication design between game accounts can be flexibly realized, which improves the relevance to the game scene and enhances the player's experience.
[0314] Optionally, the present invention also provides a program product, such as a computer-readable storage medium, including a program that, when executed by a processor, is used to perform the above-described method embodiments.
[0315] For example, the method includes:
[0316] In response to the construction event of the virtual radio station, the virtual radio station is displayed in the game scene;
[0317] In response to a trigger event for the virtual radio station, the radio interface corresponding to the virtual radio station is displayed, and at least one leased line control is provided through the radio interface;
[0318] In response to the selection operation of the dedicated line control, a communication dedicated line is established between the first game account and the second game account to realize information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account.
[0319] Optionally, the method further includes:
[0320] Once the communication leased line is established, a virtual leased line tower is displayed at the associated location of the virtual radio station. The leased line tower is used to indicate that the virtual radio station has established a communication leased line.
[0321] Optionally, the method further includes:
[0322] During the process of establishing a communication lease between the first game account and the second game account, a construction icon is displayed at the associated location of the virtual radio station. The construction icon is used to indicate that a communication lease is being established at the virtual radio station.
[0323] Optionally, the method further includes:
[0324] Adjust the dedicated line signal status of the dedicated communication line according to the frequency of its use.
[0325] Optionally, the dedicated line signal status includes an inactive state, a normal signal state, a lost signal state, a weak signal state, and a signal interruption state.
[0326] Optionally, the step of establishing a communication lease between the first game account and the second game account in response to a selection operation on the leased line control includes:
[0327] In response to a selection operation on the leased line control, a virtual leased line device is obtained;
[0328] In response to a configuration operation for the virtual private line device, a communication private line is established between the first game account and the second game account through the virtual private line device.
[0329] Optionally, the leased line control includes a leased line establishment control;
[0330] The step of obtaining a virtual leased line device in response to a selection operation on the leased line control includes:
[0331] In response to the selection operation of the dedicated line establishment control, a virtual dedicated line device creation interface is displayed, the virtual dedicated line device creation interface including creation controls;
[0332] In response to a trigger operation on the creation control, a virtual leased line device is created.
[0333] Optionally, the leased line control includes a leased line startup control;
[0334] The step of obtaining a virtual leased line device in response to a selection operation on the leased line control includes:
[0335] In response to the selection operation of the leased line startup control, obtain available virtual leased line devices from the inventory.
[0336] Optionally, when creating the virtual leased line device, the method further includes:
[0337] The creation status information of the virtual leased line device is displayed in the associated location of the leased line establishment control in the radio interface.
[0338] Optionally, a preset number of virtual leased line towers can be established on the virtual radio station.
[0339] Optionally, the method further includes:
[0340] After a communication lease is established between the first game account and the second game account, the communication lease identifier is displayed in the radio interface.
[0341] Optionally, the method further includes:
[0342] In response to a trigger operation targeting the communication lease line identifier, an information interaction interface is displayed. This interface is used to send information to or receive information sent by the second game account.
[0343] Optionally, the step of establishing a communication leased line between the first game account and the second game account via the virtual leased line device in response to a configuration operation for the virtual leased line device includes:
[0344] In response to a configuration operation for the virtual private line device, a private line configuration interface for the virtual private line device is displayed, the private line configuration interface including channel configuration controls;
[0345] In response to an input operation to the channel configuration control, a communication line is established between the first game account and the second game account corresponding to the input operation.
[0346] Optionally, the radio interface further includes: a broadcast control; the method further includes:
[0347] In response to a trigger operation on the broadcast control, a broadcast message is sent to game accounts within a preset range of the virtual radio station, the broadcast message containing information about the first game account.
[0348] Optionally, the method further includes:
[0349] The received broadcast messages are displayed through the radio interface, and the broadcast messages include sender information.
[0350] Optionally, the method further includes:
[0351] In response to the leased line proposal operation for the broadcast message, a request message to establish a communication leased line is sent to the sender corresponding to the sender information, the request message containing the information of the first game account.
[0352] Optionally, the method further includes:
[0353] In response to receiving a broadcast message, a broadcast message notification icon is displayed at the associated location of the virtual radio station.
[0354] Optionally, the triggering event for the virtual radio station includes any one of the following:
[0355] Triggering operations applied to the virtual radio station;
[0356] Triggering operations applied to the gameplay controls in the graphical user interface;
[0357] The triggering operation is applied to the broadcast message prompt icon displayed in the graphical user interface.
[0358] Optionally, the method further includes:
[0359] After a communication lease is established between the first game account and the second game account, a status indicator is displayed in the radio interface. The status indicator is used to characterize the lease signal status of the communication lease.
[0360] Optionally, the method further includes:
[0361] When the leased line signal status is in a signal interruption state, in response to the trigger operation of the status identifier, a leased line repair control is displayed, which is used to repair the communication leased line.
[0362] Optionally, the method further includes:
[0363] When the leased line signal status is signal loss status, in response to the trigger operation for the status identifier, a recycling control is displayed. The recycling control is used to recycle the virtual leased line device, which is used to establish a communication leased line between the first game account and the second game account.
[0364] In summary, the game scene displays virtual radio stations. By responding to the selection operation of the dedicated line control in the radio interface corresponding to the virtual radio station, a communication dedicated line between game accounts can be established. By setting virtual radio stations and dedicated line controls, the communication design between game accounts can be flexibly realized, which improves the relevance to the game scene and enhances the player's experience.
[0365] In the several embodiments provided by this invention, it should be understood that the disclosed apparatus and methods can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative; for instance, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces; the indirect coupling or communication connection between apparatuses or units may be electrical, mechanical, or other forms.
[0366] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.
[0367] Furthermore, the functional units in the various embodiments of the present invention can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or in the form of hardware plus software functional units.
[0368] The integrated units implemented as software functional units described above can be stored in a computer-readable storage medium. These software functional units, stored in a storage medium, include several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) or processor to execute some steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0369] The above are merely preferred embodiments of the present invention and are not intended to limit the present invention. Various modifications and variations can be made to the present invention by those skilled in the art. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of the present invention should be included within the scope of protection of the present invention.
Claims
1. A method for information interaction in a game, characterized in that, The method includes providing a graphical user interface (GUI) via a terminal device logged into a first game account, wherein the GUI displays content including at least a portion of the game scene. In response to the construction event of the virtual radio station, the virtual radio station is displayed in the game scene; In response to a trigger event for the virtual radio station, the radio interface corresponding to the virtual radio station is displayed, and at least one leased line control is provided through the radio interface; In response to the selection operation of the dedicated line control, a communication dedicated line is established between the first game account and the second game account to realize information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account; The step of establishing a communication lease between the first game account and the second game account in response to a selection operation on the leased line control includes: In response to a selection operation on the leased line control, a virtual leased line device is obtained; In response to a configuration operation for the virtual private line device, a communication private line is established between the first game account and the second game account through the virtual private line device; The dedicated line control includes a dedicated line establishment control; The step of obtaining a virtual leased line device in response to a selection operation on the leased line control includes: In response to the selection operation of the dedicated line establishment control, a virtual dedicated line device creation interface is displayed, the virtual dedicated line device creation interface including creation controls; In response to a trigger operation on the creation control, a virtual leased line device is created.
2. The method according to claim 1, characterized in that, The method further includes: Once the communication leased line is established, a virtual leased line tower is displayed at the associated location of the virtual radio station. The leased line tower is used to indicate that the virtual radio station has established a communication leased line.
3. The method according to claim 1, characterized in that, The method further includes: During the process of establishing a communication lease between the first game account and the second game account, a construction icon is displayed at the associated location of the virtual radio station. The construction icon is used to indicate that a communication lease is being established at the virtual radio station.
4. The method according to claim 1, characterized in that, The method further includes: Adjust the dedicated line signal status of the dedicated communication line according to the frequency of its use.
5. The method according to claim 4, characterized in that, The dedicated line signal status includes: not started, normal signal, lost signal, weak signal, and interrupted signal.
6. The method according to claim 1, characterized in that, The dedicated line control includes a dedicated line startup control; The step of obtaining a virtual leased line device in response to a selection operation on the leased line control includes: In response to the selection operation of the leased line startup control, obtain available virtual leased line devices from the inventory.
7. The method according to claim 1, characterized in that, When creating the virtual leased line device, the method further includes: The creation status information of the virtual leased line device is displayed in the associated location of the leased line establishment control in the radio interface.
8. The method according to claim 1, characterized in that, A preset number of virtual leased line towers can be established on the virtual radio station.
9. The method according to claim 1, characterized in that, The method further includes: After a communication lease is established between the first game account and the second game account, a communication lease identifier is displayed in the radio interface.
10. The method according to claim 9, characterized in that, The method further includes: In response to a trigger operation targeting the communication lease line identifier, an information interaction interface is displayed. This interface is used to send information to or receive information sent by the second game account.
11. The method according to claim 1, characterized in that, The step of establishing a communication leased line between the first game account and the second game account via the virtual leased line device in response to a configuration operation for the virtual leased line device includes: In response to a configuration operation for the virtual private line device, a private line configuration interface for the virtual private line device is displayed, the private line configuration interface including channel configuration controls; In response to an input operation to the channel configuration control, a communication lease is established between the first game account and the second game account corresponding to the input operation.
12. The method according to claim 1, characterized in that, The radio interface further includes: a broadcast control; the method further includes: In response to a trigger operation on the broadcast control, a broadcast message is sent to game accounts within a preset range of the virtual radio station, the broadcast message containing information about the first game account.
13. The method according to claim 1, characterized in that, The method further includes: The received broadcast messages are displayed through the radio interface, and the broadcast messages include sender information.
14. The method according to claim 13, characterized in that, The method further includes: In response to the leased line proposal operation for the broadcast message, a request message to establish a communication leased line is sent to the sender corresponding to the sender information, the request message containing the information of the first game account.
15. The method according to claim 1, characterized in that, The method further includes: In response to receiving a broadcast message, a broadcast message notification icon is displayed at the associated location of the virtual radio station.
16. The method according to claim 1, characterized in that, The triggering event for the virtual radio station includes any one of the following: Triggering operations applied to the virtual radio station; Triggering operations applied to the gameplay controls in the graphical user interface; The triggering operation is applied to the broadcast message prompt icon displayed in the graphical user interface.
17. The method according to claim 1, characterized in that, The method further includes: After a communication lease is established between the first game account and the second game account, a status indicator is displayed in the radio interface. The status indicator is used to characterize the lease signal status of the communication lease.
18. The method according to claim 17, characterized in that, The method further includes: When the leased line signal status is in a signal interruption state, in response to the trigger operation of the status identifier, a leased line repair control is displayed, which is used to repair the communication leased line.
19. The method according to claim 17, characterized in that, The method further includes: When the leased line signal status is signal loss status, in response to the trigger operation for the status identifier, a recycling control is displayed. The recycling control is used to recycle the virtual leased line device, which is used to establish a communication leased line between the first game account and the second game account.
20. An information interaction device for games, characterized in that, A graphical user interface is provided via a terminal device that logs into a first game account. The graphical user interface displays content including at least a portion of the game scene. The device includes: The display module is configured to display a virtual radio station in the game scene in response to a virtual radio station construction event; and to display a radio interface corresponding to the virtual radio station in response to a trigger event for the virtual radio station, providing at least one dedicated line control through the radio interface. A module is established to establish a communication dedicated line between the first game account and the second game account in response to a selection operation on the dedicated line control, so as to realize information interaction between the first game account and the second game account, wherein the second game account is a game account other than the first game account; The establishment module is specifically used to obtain a virtual private line device in response to a selection operation on the private line control; and to establish a communication private line between the first game account and the second game account through the virtual private line device in response to a configuration operation on the virtual private line device. The dedicated line control includes a dedicated line establishment control; The establishment module is specifically used to display a virtual leased line device creation interface in response to a selection operation of the leased line establishment control, the virtual leased line device creation interface including a creation control; and to create a virtual leased line device in response to a trigger operation of the creation control.
21. A terminal device, characterized in that, include: A memory and a processor, wherein the memory stores a computer program executable by the processor, and the processor executes the computer program to implement the information interaction method in the game as described in any one of claims 1-19.
22. A computer-readable storage medium, characterized in that, The storage medium stores a computer program, which, when read and executed, implements the information interaction method in the game as described in any one of claims 1-19.