Tactical interaction method, device and electronic equipment in game
Patent Information
- Application Number
- CN202310963966.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-08-01
- Publication Date
- 2026-09-22
- Estimated Expiration
- 2043-08-01
AI Technical Summary
[0003]本公开的目的在于提供一种游戏中的战术交互方法、装置和电子设备,以解决游戏中战术沟通输入编辑门槛高,战术内容传达效率低、沟通即时性差等问题
[0009]本公开提供的一种游戏中的战术交互方法、装置和电子设备,首先响应于当前游戏对局数据满足指定条件,在第一终端设备提供的图形用户界面中以预设显示格式显示至少一个推荐战术的战术部署区域;进而响应针对目标战术部署区域的选中操作,生成与目标战术部署区域对应的目标推荐战术相匹配的战术信息;然后响应针对战术信息的战术发布操作,将战术信息发布至第二终端设备,以在第二终端设备中显示战术提示信息,触发战术提示信息,在第二终端设备中显示:战术信息对应的目标战术部署区域,以及目标战术部署区域对应的目标推荐战术的战术标识。该方式能够在当前游戏对局数据满足指定条件时,向玩家推荐相关战术,并根据玩家选中的战术生成战术信息发布给同盟玩家操作的设备,从而降低了玩家在战术布置时的输入成本,提高了战术部署效率,也提高了多人协作游戏时战术沟通的效率和及时性。
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Figure CN117180731B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of game interaction design technology, and in particular to a tactical interaction method, device and electronic device in a game. Background Technology
[0002] In strategy games, tactical communication often requires alliance leaders to send tactical information via emails or map markers. However, this method demands significant time from alliance leaders, resulting in low efficiency. Furthermore, alliance leaders may frequently send emails or mark map markers based on the battlefield situation, requiring allies to repeatedly open emails or click on markers to view tactical information. This can lead to delays in communication if allies fail to check tactical information promptly. Summary of the Invention
[0003] The purpose of this disclosure is to provide a tactical interaction method, device, and electronic device in games to solve problems such as high barriers to tactical communication input editing, low efficiency in conveying tactical content, and poor immediacy of communication in games.
[0004] In a first aspect, this disclosure provides a tactical interaction method in a game, which provides a graphical user interface through a first terminal device; the graphical user interface displays a scene screen of a portion of the game scene, and the game scene includes multiple land units; the method includes: in response to the current game data meeting specified conditions, displaying a tactical deployment area of at least one recommended tactic in a preset display format in the graphical user interface; wherein, the tactical deployment area includes at least one land unit; in response to a selection operation on a target tactical deployment area, generating tactical information matching the target recommended tactic corresponding to the target tactical deployment area; wherein, the target tactical deployment area is a tactical deployment area among the tactical deployment areas of at least one recommended tactic; in response to a tactical publishing operation on the tactical information, publishing the tactical information to a second terminal device to display tactical prompt information on the second terminal device, triggering the tactical prompt information, and displaying on the second terminal device: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area.
[0005] Secondly, this disclosure provides a tactical interaction device in a game, which provides a graphical user interface through a first terminal device. The graphical user interface displays a scene of a portion of the game scene, which includes multiple land units. The device includes: an area display module, used to display at least one tactical deployment area of a recommended tactic in a preset display format in the graphical user interface in response to the current game data meeting specified conditions; wherein the tactical deployment area includes at least one land unit; an information generation module, used to generate tactical information matching the target recommended tactic corresponding to the target tactical deployment area in response to a selection operation on the target tactical deployment area; wherein the target tactical deployment area is a tactical deployment area among the tactical deployment areas of at least one recommended tactic; and a tactical publishing module, used to publish the tactical information to a second terminal device in response to a tactical publishing operation on the tactical information, so as to display tactical prompt information on the second terminal device, triggering the tactical prompt information, and displaying on the second terminal device: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area.
[0006] Thirdly, this disclosure provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the tactical interaction method in the aforementioned game.
[0007] Fourthly, this disclosure provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the tactical interaction method in the aforementioned game.
[0008] The embodiments disclosed herein bring the following beneficial effects:
[0009] This disclosure provides a tactical interaction method, device, and electronic device in a game. First, in response to current game data meeting specified conditions, it displays at least one recommended tactical deployment area in a preset display format on a graphical user interface provided by a first terminal device. Then, in response to a selection operation on a target tactical deployment area, it generates tactical information matching the target recommended tactic corresponding to the target tactical deployment area. Next, in response to a tactical release operation on the tactical information, it releases the tactical information to a second terminal device, displaying tactical prompts on the second terminal device. Triggering these prompts displays the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area. This method can recommend relevant tactics to players when current game data meets specified conditions, and generate tactical information based on the player's selected tactic, releasing it to the devices operated by allied players. This reduces the input cost for players when deploying tactics, improves tactical deployment efficiency, and enhances the efficiency and timeliness of tactical communication in multiplayer cooperative games.
[0010] Other features and advantages of this disclosure will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.
[0011] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0012] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0013] Figure 1 A flowchart of a tactical interaction method in a game provided as an embodiment of this disclosure;
[0014] Figure 2 A schematic diagram illustrating the display of a tactical selection control provided in an embodiment of this disclosure;
[0015] Figure 3 This is a schematic diagram of an information publishing panel provided in an embodiment of the present disclosure;
[0016] Figure 4 This is a schematic diagram illustrating the display of tactical information in a second terminal device according to an embodiment of the present disclosure;
[0017] Figure 5 A schematic diagram of the structure of a tactical interaction device in a game provided in an embodiment of this disclosure;
[0018] Figure 6 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this disclosure. Detailed Implementation
[0019] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. The components of the embodiments of this disclosure described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.
[0020] Therefore, the following detailed description of the embodiments of this disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely to illustrate selected embodiments of the disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.
[0021] In strategy games, there's often a need for tactical communication, such as directing allies to attack cities, conduct long-distance marches and pave roads, and demolish enemy buildings. Currently, tactical communication in games typically relies on silent methods, such as email, chat channels, or map markers. This method is inefficient, requiring alliance managers to spend a significant amount of time frequently sending emails based on the battlefield situation. Allies, in turn, need to frequently check their emails to receive messages, resulting in lengthy processes and untimely communication.
[0022] In view of the above problems, this disclosure provides a tactical interaction method, device and electronic device in games. This technology can be applied to strategy games, especially in the scenario of tactical communication in games.
[0023] In one embodiment of this disclosure, the tactical interaction method in the game can run on a local terminal device or a server. When the tactical interaction method in the game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.
[0024] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of tactical interaction methods in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0025] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0026] In one possible implementation, this disclosure provides a tactical interaction method in a game, which provides a graphical user interface (GUI) through a first terminal device. The first terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. The GUI displays a portion of the game scene, which includes multiple land units; such as... Figure 1 As shown, the method includes the following specific steps:
[0027] Step S102: In response to the current game data meeting the specified conditions, display at least one recommended tactical deployment area in the graphical user interface in a preset display format; wherein, the tactical deployment area includes at least one plot unit.
[0028] The scene displayed in the graphical user interface contains multiple plot units. These plot units can be used to build roads, plant virtual plants, place virtual furniture, place obstacles, or construct virtual buildings. The plot attributes of each plot unit may be the same or different, depending on the game development needs.
[0029] In practical applications, developers can pre-set multiple specified conditions according to the game's operating rules, and set recommended tactics for each specified condition. Based on the specified conditions and their corresponding recommended tactics, the system can automatically determine the recommended tactics and draw the corresponding tactical deployment area in the game scene. Specifically, this disclosure is applied to strategy games, which include teammates belonging to the same game faction as the virtual character controlled by the first terminal device, and enemy characters belonging to a different faction. The specified conditions can be determined according to the game rules; for example, the specified conditions could be that an enemy character begins a counterattack or a teammate character needs support.
[0030] In practical implementation, the first terminal device can acquire real-time game data based on the current game progress. This data indicates the attack or defense status of the virtual character, as well as the building status on the tile units. When the game data meets specified conditions, the recommended tactics that the player can currently deploy, along with their deployment areas, will be displayed in the graphical user interface in a preset format. The deployment area is the region where the recommended tactics can be deployed, and each deployment area includes at least one tile unit. For example, recommended tactics may include garrisoning camps or dismantling barricades. The preset display format can be displaying the deployment area in a specified color, using a gray overlay, or adding an outer border. The display formats for different deployment areas in the graphical user interface may be the same or different. For example, if two different recommended tactics correspond to connected deployment areas, different colored overlays can be used to distinguish them.
[0031] Step S104: In response to the selection operation for the target tactical deployment area, generate tactical information that matches the target recommended tactic corresponding to the target tactical deployment area; wherein, the target tactical deployment area is a tactical deployment area among the tactical deployment areas of at least one recommended tactic.
[0032] The aforementioned target tactical deployment area can be any one or more of the recommended tactical deployment areas displayed in the graphical user interface. The selection operation for the target tactical deployment area can be determined according to development needs. For example, the selection operation can be a click operation, a long press operation, etc., on the target tactical deployment area; it can also be a selection operation on the selection control displayed at the associated location of the target tactical deployment area, etc.
[0033] When a player selects a target tactical deployment area, tactical information matching the target's recommended tactics will be automatically generated. This tactical information may include, but is not limited to, the number of objects required to complete the target's recommended tactics, the location coordinates of the target tactical deployment area, or the location coordinates of a specified object within the target tactical deployment area.
[0034] Step S106: In response to the tactical release operation for tactical information, the tactical information is released to the second terminal device to display tactical prompt information on the second terminal device. The tactical prompt information is triggered, and the second terminal device displays: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area.
[0035] The specific operation corresponding to the aforementioned tactical release operation can be determined according to development needs. For example, the tactical release operation can be a click or long-press operation on the release control displayed in the graphical user interface, or it can be an operation that triggers a specific area in the game scene. When a player releases a tactical operation, the tactical information will be released to a second terminal device that controls an allied player (or a player controlling a teammate's character). The tactical prompt information will then be displayed in the graphical user interface provided by the second terminal device. This tactical prompt information is used to instruct the virtual character controlled by the first terminal device to release the tactical information. This tactical prompt information is usually displayed in the form of a pop-up window in the graphical user interface provided by the second terminal device.
[0036] When an allied player triggers the tactical prompts displayed in the graphical user interface (GUI) of the second terminal device, the scene displayed in the GUI will redirect to the target tactical deployment area corresponding to the tactical information. The GUI will then display the scene corresponding to the target tactical deployment area, along with the tactical identifier of the recommended tactic. This tactical identifier may include, but is not limited to, the tactical name and tactical tag of the recommended tactic. Allied players can execute the recommended tactic based on the information displayed in the second GUI, or choose not to execute it according to their own needs.
[0037] This disclosure provides a tactical interaction method in a game. First, in response to current game data meeting specified conditions, at least one recommended tactical deployment area is displayed in a preset display format on the graphical user interface of a first terminal device. Then, in response to a selection operation on a target tactical deployment area, tactical information matching the target recommended tactic corresponding to the target tactical deployment area is generated. Next, in response to a tactical release operation on the tactical information, the tactical information is released to a second terminal device, where tactical prompts are displayed. Triggering these prompts displays the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area. This method can recommend relevant tactics to players when current game data meets specified conditions, and generate tactical information based on the player's selected tactic, releasing it to the devices operated by allied players. This reduces the input cost for players when deploying tactics, improves tactical deployment efficiency, and enhances the efficiency and timeliness of tactical communication in multiplayer cooperative games.
[0038] The following examples focus on how to select a target tactical deployment area.
[0039] Specifically, in response to the current game data meeting specified conditions, at least one tactical deployment area of a recommended tactic is displayed in a preset display format in the graphical user interface provided by the first terminal device, and a tactical selection control is displayed at the associated position of the tactical deployment area of the recommended tactic; wherein, the tactical selection control is used to: select the tactical deployment area associated with the tactical selection control.
[0040] In practical implementation, the aforementioned associated location is typically a position near the tactical deployment area. The specific location of this associated location can be determined based on development needs; for example, it could be above, to the left, or to the right of the tactical deployment area. The display style of the aforementioned tactical selection control can also be determined based on development needs. In one specific embodiment, the tactical selection control displays the tactical name of the recommended tactic corresponding to the tactical deployment area associated with the tactical selection control. This tactical name is usually in text format, allowing players to clearly understand what the recommended tactic is for a given tactical deployment area and what its function is, thus enhancing the player's gaming experience.
[0041] In practice, the selection operation for a target tactical deployment area includes triggering the tactical selection control displayed at the associated location of the target tactical deployment area. This triggering operation can be a click or long-press operation on the tactical selection control, etc., which can be determined according to development needs. Selecting the corresponding tactical deployment area by triggering the tactical selection control is simple and helps players quickly deploy in battle.
[0042] like Figure 2 The diagram shown is a display illustration of a tactical selection control provided in this embodiment. Figure 2 The quadrilaterals in the diagram represent plot units. Buildings constructed on different plot units may be the same or different. Assuming the current game data indicates that the enemy character is launching a counterattack, the system determines the counterattack's location and tactical content. It recommends three tactics: two camp defense tactics and one chevaux-de-frise removal tactic. Each of these three recommended tactics has a corresponding tactic selection control (i.e.,... Figure 2 The recommended tactics are indicated by the box before their names, and each recommended tactic corresponds to a specific tactical deployment area. The display format of the plot units corresponding to the tactical deployment area is different from that of the non-tactical deployment area, and the display format of the tactical deployment area belonging to different recommended tactics may also be different. Figure 2 Different tactical deployment areas are displayed using different masking styles to distinguish them. Figure 2 When you tap the box in front of "Remove the Barricade" with your middle finger, a checkmark will appear in the box, which means that the tactical selection control corresponding to "Remove the Barricade" has been triggered, thus selecting the tactical deployment area corresponding to "Remove the Barricade".
[0043] In an alternative embodiment, players can deploy multiple combat zones simultaneously by triggering multiple combat selection controls to quickly make tactical deployments.
[0044] In the above method, based on the current game data, at least one recommended tactical deployment area will be generated in the graphical user interface of the first terminal device corresponding to the managing player. This allows the managing player to select the battle deployment area where tactical information needs to be placed, thereby quickly issuing tactics and improving the efficiency of tactical communication.
[0045] The following examples focus on describing how tactical information is generated.
[0046] Specifically, the process of generating tactical information matching the target recommended tactical ...
[0047] In practice, when a player selects a target tactical deployment area, an information publishing panel is immediately displayed in the graphical user interface. This panel displays text content of tactical information automatically generated based on the target tactical deployment area. Simultaneously, a publishing control is displayed at a designated location on the information publishing panel. The player can publish the tactical information by triggering this control. This designated location can be anywhere on the information publishing panel, such as the bottom or left side.
[0048] In an optional embodiment, players can also modify and adjust the text content of the combat information displayed in the information display panel as needed. The specific process may include: responding to modification operations on the tactical information displayed in the information display panel, determining the modified tactical information based on the modification operations, and identifying the modified tactical information as the tactical information corresponding to the target tactical deployment area.
[0049] In practice, players can click on the text content of tactical information displayed in the information display panel to bring up a numeric keypad or use the keyboard to input text. Players can then directly modify the text content of the tactical information using either the numeric keypad or the keyboard. These modifications can include changing certain words in the text content, adding new descriptive information, or changing the coordinates of marker points within the text content; the specific actions will depend on the player's input.
[0050] like Figure 3 The diagram shown is a display schematic of an information publishing panel provided in an embodiment of this disclosure. When a player selects the tactical selection control corresponding to removing the barricade, an information publishing panel will pop up in the graphical user interface. Figure 3 The panel consisting of tactical information and a publishing control is the information publishing panel. The text displayed on this panel is the tactical information: "Requires 10 engineering teams to dismantle the barricades marked at (120,121) and (120,122)." The publishing control is located below the information publishing panel. Players can click the publishing control to publish the tactical information to a second terminal device controlled by an allied player, allowing the allied player to view the published tactical information on that device.
[0051] The aforementioned method of tactical communication through system judgment and tactical information generation reduces the input cost for alliance management players when deploying tactics, lowers the threshold for tactical deployment, increases the efficiency of tactical communication in multiplayer cooperative games, saves players from interface jump operations for tactical information release and reading, allows players to focus more on the sandbox game experience, and increases game immersion.
[0052] The following embodiments focus on describing how information is displayed on the second terminal device corresponding to the alliance player after the alliance management player publishes tactical information through the first terminal device.
[0053] Specifically, when an alliance manager publishes tactical information, a tactical prompt will be displayed as a pop-up on the second terminal device controlled by the alliance player. This tactical prompt is used to instruct the virtual character controlled by the first terminal device to publish tactical information. In response to the trigger operation of the tactical prompt, the scene screen on the second terminal device is switched to display the target tactical deployment area corresponding to the tactical information indicated by the tactical prompt, as well as the tactical identifier of the target recommended tactic corresponding to the target tactical area. The tactical identifier includes: the tactical tag and / or tactical name of the target recommended tactic.
[0054] In practical implementation, when an alliance manager publishes tactical information, a pop-up notification window will appear in the graphical user interface (GUI) of the second terminal device controlled by the alliance player. This pop-up window displays interactive tactical prompts. The specific content of these tactical prompts can be determined according to development needs; for example, the tactical prompts may include "xxx published regional tactical information, click to proceed." The triggering operation for these tactical prompts can also be determined according to development needs; for example, the triggering operation may be a click or a long press on the tactical prompt. When an alliance member triggers the tactical prompt, the scene displayed in the GUI of the second terminal device will switch to the target tactical deployment area indicated by the tactical information, that is, the scene corresponding to the target tactical deployment area will be displayed in the GUI of the second terminal device.
[0055] To ensure allied players clearly understand the recommended tactics for a given tactical deployment area, a tactical identifier for the recommended tactics will be displayed in the graphical user interface of the second terminal device. This identifier may include only the tactical tag, only the tactical name, or both. The tactical tag indicates the location of the target tactic as specified in the tactical information, facilitating allied players' understanding of the specific tactical content.
[0056] In an optional embodiment, the target tactical deployment area is triggered on the second terminal device, and the tactical information corresponding to the target tactical deployment area is displayed on the second terminal device. The tactical information displayed here is the text content of the tactical information issued by the alliance management player, so that alliance players can understand the alliance management player's tactical deployment in detail.
[0057] like Figure 4The diagram shown is a schematic of tactical information displayed in a second terminal device according to an embodiment of this disclosure. Figure 4 The small flag icon indicates the tactical tag for the target's recommended tactic; "Remove the Barricades" is the tactical name of the target's recommended tactic. When an allied player clicks on any tile within the target tactic's deployment area corresponding to "Remove the Barricades," the tactical information for that deployment area will pop up. Figure 4 The text box displaying the information about removing barricades contains tactical information. Allied players can click the "X" in the text box to close the corresponding tactical information text box.
[0058] In the above method, after the alliance manager selects the target tactical deployment area, the alliance players are prompted with the tactics to be carried out through information tags and masks on the map. At the same time, the alliance players' perspective is synchronized with the current alliance manager's drawing information (that is, the tactical deployment area displayed in the game scene in a preset display format), so as to realize low-obstruction tactical communication and exchange in the game scene, and improve the players' game experience and communication efficiency.
[0059] In accordance with the above-described method embodiments, this disclosure also provides a tactical interaction device in a game, which provides a graphical user interface through a first terminal device; the graphical user interface displays scene images of a portion of the game scene, which includes multiple land units; such as Figure 5 As shown, the device includes:
[0060] The area display module 50 is used to display at least one recommended tactical deployment area in a preset display format in the graphical user interface in response to the current game data meeting specified conditions; wherein the tactical deployment area includes at least one plot unit.
[0061] The information generation module 51 is used to respond to the selection operation of the target tactical deployment area and generate tactical information that matches the target recommended tactic corresponding to the target tactical deployment area; wherein, the target tactical deployment area is a tactical deployment area among the tactical deployment areas of at least one recommended tactic.
[0062] The tactical release module 52 is used to respond to tactical release operations for tactical information, release tactical information to the second terminal device, and display tactical prompt information on the second terminal device. When the tactical prompt information is triggered, the second terminal device displays: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area.
[0063] The tactical interaction device in the aforementioned game first responds to the current game data meeting specified conditions by displaying at least one recommended tactical deployment area in a preset display format on the graphical user interface provided by the first terminal device. Then, in response to a selection operation on the target tactical deployment area, it generates tactical information matching the target recommended tactic corresponding to the target tactical deployment area. Next, in response to a tactical release operation on the tactical information, it releases the tactical information to a second terminal device, where tactical prompts are displayed. Triggering these prompts displays the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area. This method can recommend relevant tactics to players when the current game data meets specified conditions, and generate tactical information based on the player's selected tactic, releasing it to the devices operated by allied players. This reduces the input cost for players when deploying tactics, improves tactical deployment efficiency, and enhances the efficiency and timeliness of tactical communication in multiplayer cooperative games.
[0064] Specifically, the device further includes a control display module, used to: display a tactical selection control at the associated position of the tactical deployment area of the recommended tactics in response to the current game data meeting specified conditions; wherein the tactical selection control is used to: select the tactical deployment area associated with the tactical selection control.
[0065] In practice, the selection operation of the target tactical deployment area includes: triggering the tactical selection control displayed at the associated location of the target tactical deployment area.
[0066] Furthermore, the tactical selection control displays the tactical name of the recommended tactic corresponding to the tactical deployment area associated with the tactical selection control.
[0067] In an optional embodiment, the information generation module 51 is configured to: respond to a selection operation for a target tactical deployment area and display an information publishing panel in a graphical user interface; wherein the information publishing panel displays: tactical information matching the target recommended tactics corresponding to the target tactical deployment area, and a publishing control; wherein the publishing control is used to publish the tactical information displayed in the information publishing panel.
[0068] Furthermore, the aforementioned device also includes an information modification module, used to: respond to modification operations on tactical information displayed on the information publishing panel, determine the modified tactical information based on the modification operations, and identify the modified tactical information as the tactical information corresponding to the target tactical deployment area.
[0069] Furthermore, the aforementioned device also includes a publishing and receiving module, configured to: display tactical prompt information in the form of a pop-up window on the second terminal device; the tactical prompt information is used to instruct the virtual character controlled by the first terminal device to publish tactical information; and in response to a trigger operation on the tactical prompt information, control the scene screen switching on the second terminal device to display the target tactical deployment area corresponding to the tactical information indicated by the tactical prompt information, and the tactical identifier of the target recommended tactic corresponding to the target tactical area on the second terminal device; wherein the tactical identifier includes: the tactical tag and / or tactical name of the target recommended tactic.
[0070] In practice, the target tactical deployment area is triggered on the second terminal device, and the tactical information corresponding to the target tactical deployment area is displayed on the second terminal device.
[0071] The tactical interaction device in the game provided in this disclosure has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.
[0072] This disclosure also provides an electronic device, such as... Figure 6 As shown, the electronic device includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, which executes the machine-executable instructions to implement the tactical interaction methods in the aforementioned game.
[0073] Specifically, a graphical user interface (GUI) is provided through a first terminal device; the GUI displays a scene of a portion of the game scene, which includes multiple land units; the tactical interaction method in the game includes: in response to the current game data meeting specified conditions, displaying at least one recommended tactical deployment area in the GUI in a preset display format; wherein the tactical deployment area includes at least one land unit; in response to a selection operation on a target tactical deployment area, generating tactical information matching the target recommended tactical deployment area; wherein the target tactical deployment area is a tactical deployment area among the tactical deployment areas of at least one recommended tactic; in response to a tactical release operation on the tactical information, releasing the tactical information to a second terminal device to display tactical prompt information on the second terminal device, triggering the tactical prompt information, and displaying on the second terminal device: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactical deployment area corresponding to the target tactical deployment area.
[0074] The tactical interaction method in the above game can recommend relevant tactics to players when the current game data meets specified conditions, and generate tactical information based on the tactics selected by the player and publish it to the devices operated by allied players. This reduces the input cost for players when making tactical arrangements, improves the efficiency of tactical deployment, and also improves the efficiency and timeliness of tactical communication in multiplayer cooperative games.
[0075] In an optional embodiment, the method further includes: in response to the current game data meeting specified conditions, displaying a tactical selection control at the associated position of the tactical deployment area of the recommended tactics; wherein the tactical selection control is used to: select the tactical deployment area associated with the tactical selection control.
[0076] In an optional embodiment, the above-mentioned selection operation of the target tactical deployment area includes: triggering the tactical selection control displayed at the associated location of the target tactical deployment area.
[0077] In an optional embodiment, the tactical selection control displays the tactical name of the recommended tactic corresponding to the tactical deployment area associated with the tactical selection control.
[0078] In an optional embodiment, the step of generating tactical information matching the target recommended tactical ...
[0079] In an optional embodiment, the method further includes: responding to a modification operation on the tactical information displayed in the information release panel, determining the modified tactical information based on the modification operation, and determining the modified tactical information as the tactical information corresponding to the target tactical deployment area.
[0080] In an optional embodiment, the steps of displaying tactical prompt information in the second terminal device, triggering the tactical prompt information, and displaying the target tactical deployment area corresponding to the tactical information and the tactical identifier of the target recommended tactical corresponding to the target tactical deployment area in the second terminal device include: displaying the tactical prompt information in the form of a pop-up window in the second terminal device; the tactical prompt information is used to instruct the virtual character controlled by the first terminal device to issue tactical information; responding to the trigger operation for the tactical prompt information, controlling the scene screen switching in the second terminal device to display the target tactical deployment area corresponding to the tactical information indicated by the tactical prompt information and the tactical identifier of the target recommended tactical corresponding to the target tactical area in the second terminal device; wherein, the tactical identifier includes: the tactical tag and / or tactical name of the target recommended tactical.
[0081] In an optional embodiment, the target tactical deployment area is triggered in the second terminal device, and the tactical information corresponding to the target tactical deployment area is displayed in the second terminal device.
[0082] Furthermore, Figure 6 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, the communication interface 103 and the memory 100 connected via the bus 102.
[0083] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 6 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0084] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. The processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0085] This disclosure also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are invoked and executed by a processor, they cause the processor to implement the tactical interaction method in the game described above. For specific implementation details, please refer to the method embodiments, which will not be repeated here.
[0086] Specifically, a graphical user interface (GUI) is provided through a first terminal device; the GUI displays a scene of a portion of the game scene, which includes multiple land units; the tactical interaction method in the game includes: in response to the current game data meeting specified conditions, displaying at least one recommended tactical deployment area in the GUI in a preset display format; wherein the tactical deployment area includes at least one land unit; in response to a selection operation on a target tactical deployment area, generating tactical information matching the target recommended tactical deployment area; wherein the target tactical deployment area is a tactical deployment area among the tactical deployment areas of at least one recommended tactic; in response to a tactical release operation on the tactical information, releasing the tactical information to a second terminal device to display tactical prompt information on the second terminal device, triggering the tactical prompt information, and displaying on the second terminal device: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactical deployment area corresponding to the target tactical deployment area.
[0087] The tactical interaction method in the above game can recommend relevant tactics to players when the current game data meets specified conditions, and generate tactical information based on the tactics selected by the player and publish it to the devices operated by allied players. This reduces the input cost for players when making tactical arrangements, improves the efficiency of tactical deployment, and also improves the efficiency and timeliness of tactical communication in multiplayer cooperative games.
[0088] In an optional embodiment, the method further includes: in response to the current game data meeting specified conditions, displaying a tactical selection control at the associated position of the tactical deployment area of the recommended tactics; wherein the tactical selection control is used to: select the tactical deployment area associated with the tactical selection control.
[0089] In an optional embodiment, the above-mentioned selection operation of the target tactical deployment area includes: triggering the tactical selection control displayed at the associated location of the target tactical deployment area.
[0090] In an optional embodiment, the tactical selection control displays the tactical name of the recommended tactic corresponding to the tactical deployment area associated with the tactical selection control.
[0091] In an optional embodiment, the step of generating tactical information matching the target recommended tactical ...
[0092] In an optional embodiment, the method further includes: responding to a modification operation on the tactical information displayed in the information release panel, determining the modified tactical information based on the modification operation, and determining the modified tactical information as the tactical information corresponding to the target tactical deployment area.
[0093] In an optional embodiment, the steps of displaying tactical prompt information in the second terminal device, triggering the tactical prompt information, and displaying the target tactical deployment area corresponding to the tactical information and the tactical identifier of the target recommended tactical corresponding to the target tactical deployment area in the second terminal device include: displaying the tactical prompt information in the form of a pop-up window in the second terminal device; the tactical prompt information is used to instruct the virtual character controlled by the first terminal device to issue tactical information; responding to the trigger operation for the tactical prompt information, controlling the scene screen switching in the second terminal device to display the target tactical deployment area corresponding to the tactical information indicated by the tactical prompt information and the tactical identifier of the target recommended tactical corresponding to the target tactical area in the second terminal device; wherein, the tactical identifier includes: the tactical tag and / or tactical name of the target recommended tactical.
[0094] In an optional embodiment, the target tactical deployment area is triggered in the second terminal device, and the tactical information corresponding to the target tactical deployment area is displayed in the second terminal device.
[0095] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0096] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0097] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.
Claims
1. A tactical interaction method in a game, characterized in that, A graphical user interface is provided through the first terminal device; The graphical user interface displays scene images of a portion of the game scene, which includes multiple land units; the method includes: In response to the current game data meeting specified conditions, at least one recommended tactical deployment area is displayed in the graphical user interface in a preset display format; wherein, the tactical deployment area includes at least one plot unit; In response to a selection operation targeting a tactical deployment area, tactical information matching the target recommended tactic corresponding to the target tactical deployment area is generated; wherein, the target tactical deployment area is a tactical deployment area among the tactical deployment areas of the at least one recommended tactic; In response to the tactical release operation for the tactical information, the tactical information is released to the second terminal device to display tactical prompt information on the second terminal device. The tactical prompt information is triggered, and the second terminal device displays: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area.
2. The method according to claim 1, characterized in that, The method further includes: In response to the current game data meeting specified conditions, a tactical selection control is displayed at the associated location of the tactical deployment area of the recommended tactics; wherein, the tactical selection control is used to: select the tactical deployment area associated with the tactical selection control.
3. The method according to claim 2, characterized in that, The selection operation of the target tactical deployment area includes: triggering the tactical selection control displayed at the associated location of the target tactical deployment area.
4. The method according to claim 2, characterized in that, The tactical selection control displays the tactical name of the recommended tactic corresponding to the tactical deployment area associated with the tactical selection control.
5. The method according to claim 1, characterized in that, The step of responding to a selection operation of a target tactical deployment area and generating tactical information that matches the target tactical deployment area with the target recommended tactics includes: In response to a selection operation targeting the tactical deployment area, an information publishing panel is displayed in the graphical user interface; wherein the information publishing panel displays: tactical information matching the target recommended tactics corresponding to the target tactical deployment area, and a publishing control; wherein the publishing control is used to publish the tactical information displayed in the information publishing panel.
6. The method according to claim 5, characterized in that, The method further includes: In response to a modification operation on the tactical information displayed in the information publishing panel, the modified tactical information is determined based on the modification operation, and the modified tactical information is identified as the tactical information corresponding to the target tactical deployment area.
7. The method according to claim 1, characterized in that, The step of displaying tactical prompt information on the second terminal device, triggering the tactical prompt information, and displaying on the second terminal device: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area, includes: The tactical prompt information is displayed in the form of a pop-up window on the second terminal device; the tactical prompt information is used to instruct the virtual character controlled by the first terminal device to issue tactical information; In response to a trigger operation for the tactical prompt information, the scene screen in the second terminal device is switched to display the target tactical deployment area corresponding to the tactical information indicated by the tactical prompt information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area in the second terminal device; wherein, the tactical identifier includes: the tactical tag and / or tactical name of the target recommended tactic.
8. The method according to claim 7, characterized in that, The target tactical deployment area is triggered in the second terminal device, and the tactical information corresponding to the target tactical deployment area is displayed in the second terminal device.
9. A tactical interaction device in a game, characterized in that, A graphical user interface is provided through the first terminal device; The graphical user interface displays scene images of a portion of the game scene, which includes multiple land units; the device includes: A region display module is used to display at least one recommended tactical deployment region in the graphical user interface in a preset display format in response to the current game data meeting specified conditions; wherein, the tactical deployment region includes at least one plot unit; An information generation module is used to respond to a selection operation for a target tactical deployment area and generate tactical information that matches the target recommended tactical area; wherein, the target tactical deployment area is a tactical deployment area among the tactical deployment areas of the at least one recommended tactical area; The tactical release module is used to respond to the tactical release operation for the tactical information, release the tactical information to the second terminal device, display tactical prompt information on the second terminal device, trigger the tactical prompt information, and display on the second terminal device: the target tactical deployment area corresponding to the tactical information, and the tactical identifier of the target recommended tactic corresponding to the target tactical deployment area.
10. An electronic device, characterized in that, The electronic device includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the tactical interaction method in a game as described in any one of claims 1 to 8.
11. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the tactical interaction method in the game as described in any one of claims 1 to 8.
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