Method and device for switching game view, electronic equipment and computer readable medium
By enabling rapid switching of the game's perspective in response to touch point operations on the terminal device, the problem of cumbersome perspective switching in existing technologies is solved, thereby improving user operation efficiency and gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2023-09-11
- Publication Date
- 2026-07-31
AI Technical Summary
Existing methods for switching game perspectives are cumbersome and inefficient, making it difficult for users to quickly switch between different locations in the game scene.
The terminal device provides a graphical user interface that responds to view control triggers and movement operations on touch points, determines two game perspectives, and switches between them while maintaining touch control, simplifying the perspective switching process.
It enables quick switching between two game perspectives, improving user operation efficiency and gaming experience.
Smart Images

Figure CN117205557B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of game technology, and more specifically, to a method for switching game perspectives, a device for switching game perspectives, an electronic device, and a computer-readable medium. Background Technology
[0002] In SLG (Simulation Game), users often need to view the status of two locations in the game scene in real time, such as the trade situation between towns or changes in resources.
[0003] The current method mainly involves constantly dragging the game view to switch locations for viewing. However, this method requires repeatedly swiping the screen to move the view, which is cumbersome and inefficient.
[0004] Therefore, there is an urgent need in this field for a method to switch game perspectives quickly, thereby improving user operation efficiency.
[0005] It should be noted that the information disclosed in the background section above is only used to enhance the understanding of the background of this disclosure, and therefore may include information that does not constitute prior art known to those skilled in the art. Summary of the Invention
[0006] The purpose of this disclosure is to provide a method for switching game perspectives, a device for switching game perspectives, an electronic device, and a computer-readable medium, thereby enabling, at least to a certain extent, rapid switching between two game perspectives and improving user operating efficiency.
[0007] According to a first aspect of this disclosure, a method for switching game perspectives is provided, which provides a graphical user interface through a terminal device, the graphical user interface including a portion of the game scene under the current game perspective, the method comprising:
[0008] In the current game perspective, in response to the perspective control trigger operation acting on the first touch point of the terminal device, the current game perspective is taken as the first game perspective;
[0009] In response to a view movement operation connected to the view control trigger operation, the game view displayed on the graphical user interface is moved according to the view movement operation;
[0010] Determine the second touch point on the terminal device when the view movement operation stops, and take the game view displayed on the graphical user interface when the view movement operation stops as the second game view;
[0011] While keeping the second touch point in a touch state, it responds to the perspective switching operation applied to the first touch point, switching between the first game perspective and the second game perspective.
[0012] According to a second aspect of this disclosure, a game perspective switching device is provided, which provides a graphical user interface via a terminal device. The graphical user interface includes a portion of the game scene under the current game perspective. The game perspective switching device includes:
[0013] The first-view determination module is used to respond to the view control trigger operation on the first touch point of the terminal device under the current game view and take the current game view as the first game view.
[0014] A game view movement module is used to respond to a view movement operation connected to the view control trigger operation and move the game view displayed on the graphical user interface according to the view movement operation;
[0015] The second perspective determination module is used to determine the second touch point on the terminal device when the perspective movement operation stops, and to take the game perspective displayed on the graphical user interface when the perspective movement operation stops as the second game perspective;
[0016] The game view switching module is used to switch between the first game view and the second game view while keeping the second touch point in a touch state.
[0017] According to a third aspect of this disclosure, an electronic device is provided, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the game perspective switching method described in any of the preceding claims by executing the executable instructions.
[0018] According to a fourth aspect of this disclosure, a computer-readable medium is provided having a computer program stored thereon, which, when executed by a processor, implements the game perspective switching method described in any of the preceding claims.
[0019] The exemplary embodiments disclosed herein can have the following beneficial effects:
[0020] In the game perspective switching method of this exemplary embodiment, the current game perspective is designated as the first game perspective in response to a perspective control trigger operation applied to a first touch point on the terminal device. In response to a perspective movement operation connected to the perspective control trigger operation, the game perspective is moved according to the perspective movement operation. A second touch point on the terminal device corresponding to the viewpoint movement operation is determined, and the game perspective at the time the viewpoint movement operation stops is designated as the second game perspective. Finally, while keeping the second touch point in a touch state, a perspective switching operation applied to the first touch point is performed to switch between the first and second game perspectives. This game perspective switching method, by providing an interactive method for quickly switching between two game perspectives, allows users to quickly determine the two game perspectives they want to view through convenient perspective movement operations and quickly switch between the two perspectives through simple switching operations, improving user operation efficiency and gaming experience.
[0021] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description
[0022] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure. It is obvious that the drawings described below are merely some embodiments of this disclosure, and those skilled in the art can obtain other drawings based on these drawings without any inventive effort.
[0023] Figure 1 A schematic diagram of an exemplary system architecture for a game perspective switching method and apparatus that can be applied to embodiments of the present disclosure is shown;
[0024] Figure 2 A flowchart illustrating a method for switching game perspectives according to an exemplary embodiment of this disclosure is shown.
[0025] Figure 3 A schematic diagram of a first game perspective according to a specific embodiment of the present disclosure is shown;
[0026] Figure 4 A schematic diagram illustrating a second game perspective according to one specific embodiment of the present disclosure is shown.
[0027] Figure 5 A block diagram of a game perspective switching device according to an exemplary embodiment of this disclosure is shown;
[0028] Figure 6A schematic diagram of the structure of a computer system suitable for implementing the embodiments of the present disclosure is shown. Detailed Implementation
[0029] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided to make this disclosure more comprehensive and complete, and to fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics can be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a full understanding of embodiments of this disclosure. However, those skilled in the art will recognize that the technical solutions of this disclosure can be practiced with one or more of the specific details omitted, or other methods, components, apparatus, steps, etc., can be employed. In other instances, well-known technical solutions are not shown or described in detail to avoid obscuring various aspects of this disclosure.
[0030] Furthermore, the accompanying drawings are merely illustrative of this disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and therefore repeated descriptions of them will be omitted. Some block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different network and / or processor devices and / or microcontroller devices.
[0031] Figure 1 A schematic diagram of the system architecture of an exemplary application environment in which a game perspective switching method and apparatus according to embodiments of the present disclosure can be applied is shown.
[0032] like Figure 1 As shown, system architecture 100 may include multiple terminal devices 101, 102, and 103, a network 104, and a server 105. Network 104 serves as a medium for providing communication links between terminal devices 101, 102, and 103 and server 105. Network 104 may include various connection types, such as wireless communication links.
[0033] It should be understood that Figure 1 The number of terminal devices, networks, and servers shown is merely illustrative. Depending on implementation needs, there can be any number of terminal devices, networks, and servers. For example, server 105 could be a server cluster composed of multiple servers.
[0034] Terminal devices 101, 102, and 103 can be various electronic devices with processors, including but not limited to smartphones, tablets, laptops, etc. Server 105 can be a server providing various services. For example, terminal devices 101, 102, and 103 can respond to user operations through the processor, switching between a first game view and a second game view. Server 105 can determine the view movement direction based on the movement direction corresponding to the view movement operation, and determine the view movement speed based on the movement speed corresponding to the view movement operation. Terminal devices 101, 102, and 103 can also complete the entire process of switching game views through the processor.
[0035] In one embodiment of this disclosure, the game perspective switching method can run on a local terminal device or a server. When the game perspective switching method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0036] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the game perspective switching method are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the user operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0037] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the user through a graphical user interface, that is, conventionally downloading, installing, and running the game program via an electronic device. The local terminal device can provide the graphical user interface to the user in various ways, such as rendering it on the terminal's display screen or providing it to the user through holographic projection. For example, the local terminal device can include a display screen for displaying the graphical user interface, which includes game screens, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
[0038] In one possible implementation, this disclosure provides a method for switching game perspectives, which provides a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system.
[0039] This example implementation first provides a method for switching game perspectives, providing a graphical user interface (GUI) through a terminal device. The GUI includes a portion of the game scene from the current game perspective. (See reference) Figure 2 As shown, the above method for switching game perspectives may include the following steps:
[0040] Step S210. In the current game view, respond to the view control trigger operation on the first touch point of the terminal device and take the current game view as the first game view.
[0041] Step S220. In response to a view movement operation connected to a view control trigger operation, move the game view displayed on the graphical user interface according to the view movement operation.
[0042] Step S230. Determine the second touch point on the terminal device when the view movement operation stops, and take the game view displayed on the graphical user interface when the view movement operation stops as the second game view.
[0043] Step S240. While keeping the second touch point in a touch state, respond to the perspective switching operation applied to the first touch point and switch between the first game perspective and the second game perspective.
[0044] In the game perspective switching method of this exemplary embodiment, the current game perspective is designated as the first game perspective in response to a perspective control trigger operation applied to a first touch point on the terminal device. In response to a perspective movement operation connected to the perspective control trigger operation, the game perspective is moved according to the perspective movement operation. A second touch point on the terminal device corresponding to the viewpoint movement operation is determined, and the game perspective at the time the viewpoint movement operation stops is designated as the second game perspective. Finally, while keeping the second touch point in a touch state, a perspective switching operation applied to the first touch point is performed to switch between the first and second game perspectives. This game perspective switching method, by providing an interactive method for quickly switching between two game perspectives, allows users to quickly determine the two game perspectives they want to view through convenient perspective movement operations and quickly switch between the two perspectives through simple switching operations, improving user operation efficiency and gaming experience.
[0045] Below, in conjunction with Figure 3 and Figure 4The steps described above in this example implementation will be explained in more detail.
[0046] In step S210, under the current game view, in response to the view control trigger operation acting on the first touch point of the terminal device, the current game view is taken as the first game view.
[0047] For large game maps, it is difficult for users to see the entire scene in the game directly. They can only view the game scene corresponding to a part of the map from different game perspectives. Therefore, users need to switch between different perspectives to see the detailed situation of different locations in the game map.
[0048] In this example implementation, a graphical user interface (GUI) can be provided through a terminal device. The GUI includes a portion of the game scene from the current game perspective. From the current game perspective, the user can use a perspective control trigger operation applied to a first touch point to designate the current game perspective as one of the game perspectives for perspective switching. The first touch point can be any touch point on the screen or a touch point at a specified location. The perspective control trigger operation can be a special operation distinct from a basic click operation, such as double-clicking or long-pressing.
[0049] Figure 3 The illustration shows a schematic diagram of a first game view according to a specific embodiment of the present disclosure. In the current game view, the user can trigger the view control operation by double-tapping any point A on the screen, and the current game view is used as the first game view.
[0050] In this example implementation, a view switching control can be displayed at the location corresponding to the first touch point in response to a view control trigger operation applied to the first touch point. By displaying this view switching control, the location of the first touch point can be accurately indicated to the user in subsequent operations, improving the user's operating efficiency and accuracy.
[0051] In step S220, in response to a view movement operation connected to the view control trigger operation, the game view displayed on the graphical user interface is moved according to the view movement operation.
[0052] In this example implementation, the user needs to connect the view movement operation while keeping the view control trigger operation valid, and the operation cannot be interrupted midway. For example, when the view is in the first game view, if the user clicks point A twice in succession and then holds and drags it on the screen, the game view will follow the user's view movement operation until it reaches the desired position.
[0053] In this example implementation, the view movement direction can be determined based on the movement direction corresponding to the view movement operation, and the view movement speed can be determined based on the movement speed corresponding to the view movement operation. Then, the game view displayed on the graphical user interface is moved according to the view movement direction and the view movement speed. Generally, the view movement direction is the same as the movement direction corresponding to the view movement operation on the screen, and the view movement speed can be the same as the movement speed corresponding to the view movement operation on the screen, or it can be determined according to a certain multiple. This example implementation does not impose specific limitations.
[0054] In step S230, the second touch point on the terminal device when the view movement operation stops is determined, and the game view displayed on the graphical user interface when the view movement operation stops is taken as the second game view.
[0055] In this example implementation, when the viewpoint movement operation stops, the user's touch point on the screen becomes the second touch point. When the viewpoint movement operation stops, the game viewpoint displayed on the graphical user interface also stops moving; this game viewpoint is the second game viewpoint.
[0056] Figure 4 The illustration shows a second game view according to a specific embodiment of the present disclosure, in which the user's touch point on the screen moves from point A to point B, thereby moving the game view, which is then moved to the position of the second game view.
[0057] In this example implementation, to ensure the convenience and effectiveness of user operation, the distance between the scene point corresponding to the first touch point in the first game view and the scene point corresponding to the second touch point in the second game view can be less than or equal to a distance threshold, that is, the distance between the two scene points in the game is within a certain range. If the distance between the two viewpoints is too far, it is not conducive to the user moving the viewpoint.
[0058] In step S240, while keeping the second touch point in a touch state, a view switching operation is performed on the first touch point to switch between the first game view and the second game view.
[0059] In this example implementation, while keeping the second touch point in a touch state, the game view can be switched to the first game view in response to a touch operation applied to the view switching control; and the game view can be switched to the second game view in response to a cancel touch operation applied to the view switching control.
[0060] like Figure 4As shown, if the user holds down the finger at point B, and then holds down point A with the other hand, the view switches back to the first game view; releasing point A switches to the second game view. By repeatedly holding down and releasing point A, the user can quickly switch between viewing the map scene in the first and second game views.
[0061] In this example implementation, the view switching control can also be displayed differently in response to touch operations or the cancellation of touch operations. For example, when the user presses and holds point A with their other hand, the view switching control is in one display state; when point A is released, the view switching control is in another display state.
[0062] Finally, in response to the cancel touch operation applied to the second touch point, the view switching controls are removed. At this point, the entire view switching operation is complete, and the user can return to the first game view to continue the game.
[0063] It should be noted that although the steps of the method in this disclosure are described in a specific order in the accompanying drawings, this does not require or imply that the steps must be performed in that specific order, or that all the steps shown must be performed to achieve the desired result. Additional or alternative steps may be omitted, multiple steps may be combined into one step, and / or a step may be broken down into multiple steps.
[0064] Furthermore, this disclosure also provides a device for switching game perspectives. (See reference) Figure 5 As shown, the game perspective switching device may include a first perspective determination module 510, a game perspective movement module 520, a second perspective determination module 530, and a game perspective switching module 540. Wherein:
[0065] The first-view determination module 510 can be used to respond to the view control trigger operation on the first touch point of the terminal device under the current game view, and take the current game view as the first game view.
[0066] The game view movement module 520 can be used to move the game view displayed on the graphical user interface in response to a view movement operation connected to a view control trigger operation.
[0067] The second perspective determination module 530 can be used to determine the second touch point on the terminal device when the perspective movement operation stops, and take the game perspective displayed on the graphical user interface when the perspective movement operation stops as the second game perspective.
[0068] The game view switching module 540 can be used to switch between the first game view and the second game view while keeping the second touch point in a touch state.
[0069] In some exemplary embodiments of this disclosure, a game perspective switching device provided by this disclosure may further include a switching control display module, which can be used to display a perspective switching control at the position corresponding to the first touch point in response to a perspective control trigger operation applied to the first touch point.
[0070] In some exemplary embodiments of this disclosure, the game view switching module 540 may include a first view switching unit and a second view switching unit. Wherein:
[0071] The first-person perspective switching unit can be used to respond to touch operations applied to the perspective switching control and switch the game perspective to the first-person game perspective.
[0072] The second-view switching unit can be used to respond to the cancel touch operation on the view switching control and switch the game view to a second game view.
[0073] In some exemplary embodiments of this disclosure, the switching control display module may include a control differentiation display unit, which can be used to differentiate the display of the view switching control in response to a touch operation or cancellation of a touch operation on the view switching control.
[0074] In some exemplary embodiments of this disclosure, the switching control display module may further include a control cancellation display unit, which can be used to cancel the display of the view switching control in response to a cancellation touch operation applied to the second touch point.
[0075] In some exemplary embodiments of this disclosure, the game viewpoint movement module 520 may include a viewpoint movement operation determining unit and a viewpoint movement parameter determining unit. Wherein:
[0076] The viewpoint movement operation determination unit can be used to determine the viewpoint movement direction based on the movement direction corresponding to the viewpoint movement operation, and to determine the viewpoint movement speed based on the movement speed corresponding to the viewpoint movement operation.
[0077] The viewpoint movement parameter determination unit can be used to move the game viewpoint displayed on the graphical user interface according to the viewpoint movement direction and viewpoint movement speed.
[0078] In some exemplary embodiments of this disclosure, the distance between the scene point corresponding to the first touch point in the first game view and the scene point corresponding to the second touch point in the second game view is less than or equal to a distance threshold.
[0079] The specific details of each module / unit in the aforementioned game perspective switching device have been described in detail in the corresponding method embodiment section, and will not be repeated here.
[0080] Figure 6A schematic diagram of the structure of a computer system suitable for implementing the embodiments of the present disclosure is shown.
[0081] It should be noted that, Figure 6 The computer system 600 of the electronic device shown is merely an example and should not impose any limitation on the functionality and scope of use of the embodiments disclosed herein.
[0082] like Figure 6 As shown, the computer system 600 includes a central processing unit (CPU) 601, which can perform various appropriate actions and processes based on programs stored in read-only memory (ROM) 602 or programs loaded from storage section 608 into random access memory (RAM) 603. The RAM 603 also stores various programs and data required for system operation. The CPU 601, ROM 602, and RAM 603 are interconnected via a bus 604. An input / output (I / O) interface 605 is also connected to the bus 604.
[0083] The following components are connected to I / O interface 605: an input section 606 including a keyboard, mouse, etc.; an output section 607 including a cathode ray tube (CRT), liquid crystal display (LCD), etc., and speakers, etc.; a storage section 608 including a hard disk, etc.; and a communication section 609 including a network interface card such as a LAN card, modem, etc. The communication section 609 performs communication processing via a network such as the Internet. A drive 610 is also connected to I / O interface 605 as needed. A removable medium 611, such as a disk, optical disk, magneto-optical disk, semiconductor memory, etc., is installed on drive 610 as needed so that computer programs read from it can be installed into storage section 608 as needed.
[0084] In particular, according to embodiments of this disclosure, the processes described above with reference to the flowcharts can be implemented as computer software programs. For example, embodiments of this disclosure include a computer program product comprising a computer program carried on a computer-readable medium, the computer program containing program code for performing the methods shown in the flowcharts. In such embodiments, the computer program can be downloaded and installed from a network via communication section 609, and / or installed from removable medium 611. When the computer program is executed by central processing unit (CPU) 601, it performs various functions defined in the system of this disclosure.
[0085] It should be noted that the computer-readable medium disclosed herein may be a computer-readable signal medium or a computer-readable storage medium, or any combination thereof. A computer-readable storage medium may be, for example,—but not limited to—an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples of a computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer disk, a hard disk, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination thereof. In this disclosure, a computer-readable storage medium may be any tangible medium containing or storing a program that can be used by or in conjunction with an instruction execution system, apparatus, or device. In this disclosure, a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, carrying computer-readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. Computer-readable signal media can also be any computer-readable medium other than computer-readable storage media, which can send, propagate, or transmit a program for use by or in connection with an instruction execution system, apparatus, or device. The program code contained on the computer-readable medium can be transmitted using any suitable medium, including but not limited to: wireless, wire, optical fiber, RF, etc., or any suitable combination thereof.
[0086] The flowcharts and block diagrams in the accompanying drawings illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various embodiments of this disclosure. In this regard, each block in a flowchart or block diagram may represent a module, segment, or portion of code containing one or more executable instructions for implementing a specified logical function. It should also be noted that in some alternative implementations, the functions indicated in the blocks may occur in a different order than those indicated in the drawings. For example, two consecutively indicated blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved. It should also be noted that each block in a block diagram or flowchart, and combinations of blocks in a block diagram or flowchart, may be implemented using a dedicated hardware-based system that performs the specified function or operation, or using a combination of dedicated hardware and computer instructions.
[0087] In another aspect, this disclosure also provides a computer-readable medium, which may be included in the electronic device described in the above embodiments; or it may exist independently and not assembled into the electronic device. The computer-readable medium carries one or more programs that, when executed by the electronic device, cause the electronic device to perform the methods described in the above embodiments.
[0088] It should be noted that although several modules for the device used to perform actions have been mentioned in the detailed description above, this division is not mandatory. In fact, according to embodiments of this disclosure, the features and functions of two or more modules described above can be embodied in one module. Conversely, the features and functions of one module described above can be further divided and embodied by multiple modules.
[0089] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein.
[0090] It should be understood that this disclosure is not limited to the precise structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from its scope. The scope of this disclosure is limited only by the appended claims.
Claims
1. A method for switching a game view, characterized in that, The method includes providing a graphical user interface (GUI) via a terminal device, wherein the GUI includes a portion of the game scene from the current game perspective, and the method comprises: In the current game perspective, in response to the perspective control trigger operation acting on the first touch point of the terminal device, the current game perspective is taken as the first game perspective; In response to a view movement operation connected to the view control trigger operation, the game view displayed on the graphical user interface is moved according to the view movement operation; Determine the second touch point on the terminal device when the view movement operation stops, and take the game view displayed on the graphical user interface when the view movement operation stops as the second game view; While keeping the second touch point in a touch state, it responds to the perspective switching operation applied to the first touch point, switching between the first game perspective and the second game perspective.
2. The method for switching game perspectives according to claim 1, characterized in that, The method further includes: In response to a view control trigger operation applied to the first touch point, a view switching control is displayed at the position corresponding to the first touch point.
3. The method for switching game perspectives according to claim 2, characterized in that, The response to the view switching operation applied to the first touch point, switching between the first game view and the second game view, includes: In response to a touch operation applied to the view switching control, the game view is switched to the first game view. In response to a cancel touch operation applied to the view switching control, the game view is switched to the second game view.
4. The method for switching game perspectives according to claim 3, characterized in that, The method further includes: In response to a touch operation applied to or a cancellation of a touch operation on the view switching control, the view switching control is displayed differently.
5. The method for switching game perspectives according to claim 2, characterized in that, The method further includes: In response to a cancel touch operation applied to the second touch point, the view switching control is canceled from display.
6. The method for switching game perspectives according to claim 1, characterized in that, The step of moving the game viewpoint displayed on the graphical user interface according to the viewpoint movement operation includes: The view movement direction is determined according to the movement direction corresponding to the view movement operation, and the view movement speed is determined according to the movement speed corresponding to the view movement operation. The game viewpoint displayed on the graphical user interface is moved according to the direction and speed of viewpoint movement.
7. The method for switching game perspectives according to claim 1, characterized in that, The distance between the scene point corresponding to the first touch point in the first game view and the scene point corresponding to the second touch point in the second game view is less than or equal to a distance threshold.
8. A device for switching game perspectives, characterized in that, A graphical user interface is provided through a terminal device, the graphical user interface including a portion of the game scene from the current game perspective, and the game perspective switching device includes: The first-view determination module is used to respond to the view control trigger operation on the first touch point of the terminal device under the current game view and take the current game view as the first game view. A game view movement module is used to respond to a view movement operation connected to the view control trigger operation and move the game view displayed on the graphical user interface according to the view movement operation; The second perspective determination module is used to determine the second touch point on the terminal device when the perspective movement operation stops, and to take the game perspective displayed on the graphical user interface when the perspective movement operation stops as the second game perspective; The game view switching module is used to switch between the first game view and the second game view while keeping the second touch point in a touch state.
9. An electronic device, characterized in that, include: processor; as well as A memory for storing one or more programs, which, when executed by the processor, cause the processor to implement the game perspective switching method as described in any one of claims 1 to 7.
10. A computer-readable medium having a computer program stored thereon, characterized in that, When the program is executed by the processor, it implements the method for switching the game perspective as described in any one of claims 1 to 7.