Information display method and device, storage medium, and electronic device
By displaying a virtual item display panel in a graphical user interface and responding to interactive operations to determine the target virtual location, the problem of low efficiency and insufficient accuracy of virtual location marking in the prior art is solved, and efficient and accurate virtual location display is achieved.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2023-09-28
- Publication Date
- 2026-07-31
AI Technical Summary
In existing information display methods, the marking of virtual locations is inefficient and lacks accuracy, requiring manual marking which leads to serious efficiency and accuracy problems.
By displaying a virtual item showcase panel in the graphical user interface, the system responds to interactive actions to determine the target virtual item and its location in the game scene, directly displaying the target virtual location and avoiding manual marking.
It improves the efficiency and accuracy of virtual location marking, reduces the tedious process of manual marking, and enhances the gaming experience.
Smart Images

Figure CN117224941B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of computer technology, and more specifically, to an information display method, an information display device, a computer-readable storage medium, and an electronic device. Background Technology
[0002] Existing information display methods require manual marking of the virtual locations of virtual items within the game scene. However, this method is inefficient in marking virtual locations, and the accuracy of the displayed virtual locations is also low.
[0003] It should be noted that the information in the background section above is only used to enhance the understanding of the background of this disclosure, and therefore may include information that does not constitute prior art known to those skilled in the art. Summary of the Invention
[0004] The purpose of this disclosure is to provide an information display method, an information display device, a computer-readable storage medium, and an electronic device, thereby overcoming, at least to some extent, the problem of low accuracy of the displayed virtual position caused by the limitations and defects of related technologies.
[0005] According to one aspect of this disclosure, an information display method is provided, which provides a graphical user interface (GUI) via a terminal device, the GUI displaying a game scene, the information display method comprising:
[0006] In response to an interactive operation on a first preset interactive control included in the graphical user interface, a virtual item display panel is displayed in the graphical user interface.
[0007] In response to an interactive operation on the virtual item display panel, the target virtual item is determined;
[0008] In response to an interactive operation on a target orientation interactive control corresponding to the target virtual item, the target virtual item's target virtual position in the game scene is determined;
[0009] The target virtual location is displayed in the graphical user interface.
[0010] According to one aspect of this disclosure, an information display device is provided that provides a graphical user interface via a terminal device, the graphical user interface displaying a game scene, the information display device comprising:
[0011] A virtual item display panel module is used to display a virtual item display panel in the graphical user interface in response to an interactive operation on a first preset interactive control included in the graphical user interface.
[0012] The target virtual item determination module is used to determine the target virtual item in response to an interactive operation on the virtual item display panel;
[0013] The target virtual location determination module is used to determine the target virtual location of the target virtual item in the game scene in response to an interactive operation of the target orientation interactive control corresponding to the target virtual item;
[0014] A target virtual location display module is used to display the target virtual location in the graphical user interface.
[0015] According to one aspect of this disclosure, a computer-readable storage medium is provided having a computer program stored thereon, characterized in that, when the computer program is executed by a processor, it implements the information display method described in any of the foregoing example embodiments.
[0016] According to one aspect of this disclosure, an electronic device is provided, comprising:
[0017] Processor; and
[0018] Memory for storing the executable instructions of the processor;
[0019] The processor is configured to execute the information display method described in any of the foregoing example embodiments by executing the executable instructions.
[0020] This disclosure provides an information display method that, on one hand, displays a virtual item display panel in a graphical user interface (GUI) in response to an interactive operation on a first preset interactive control included in the GUI; then, in response to an interactive operation on the virtual item display panel, determines a target virtual item; furthermore, in response to an interactive operation on a target location interactive control corresponding to the target virtual item, determines the target virtual location of the target virtual item in the game scene; and finally, displays the target virtual location on the GUI. Since the target virtual location of the target virtual item in the game scene can be directly determined based on the target location interactive control corresponding to the target virtual item, this method allows for the display of information. The system displays the target virtual location, eliminating the need for manual marking to determine the virtual item's position in the game scene. This solves the problem of low marking efficiency in existing technologies due to the need for manual marking. Furthermore, the system allows users to directly identify the target virtual item from the virtual item display panel and determine its virtual location in the game scene based on the interactive controls corresponding to the target virtual item's location. This solves the problem of low accuracy in marking virtual locations due to manual marking in existing technologies, thus improving the accuracy of virtual locations.
[0021] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description
[0022] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure. It is obvious that the drawings described below are merely some embodiments of this disclosure, and those skilled in the art can obtain other drawings based on these drawings without any inventive effort.
[0023] Figure 1 A flowchart illustrating an information display method according to an example embodiment of the present disclosure is shown schematically.
[0024] Figure 2 The diagram illustrates an example system environment in which an information display method according to an exemplary embodiment of the present disclosure can be applied.
[0025] Figure 3 The diagram schematically illustrates a display example of a graphical user interface according to an exemplary embodiment of the present disclosure.
[0026] Figure 4 The diagram schematically illustrates a specific display interface example of a virtual item display panel according to an exemplary embodiment of the present disclosure.
[0027] Figure 5 The diagram illustrates a method flowchart for adding virtual items according to an exemplary embodiment of the present disclosure.
[0028] Figure 6 The diagram schematically illustrates an embodiment of a virtual item adding interface according to an example embodiment of the present disclosure.
[0029] Figure 7 This schematically illustrates a method flowchart of a specific process for adding a current virtual location marker according to an exemplary embodiment of the present disclosure.
[0030] Figure 8 An example diagram illustrating the searchable area range corresponding to a virtual character according to an exemplary embodiment of the present disclosure is shown.
[0031] Figure 9 The diagram illustrates an example interface of a virtual item display panel obtained after selecting a target virtual item according to an exemplary embodiment of the present disclosure.
[0032] Figure 10The diagram illustrates an example of a virtual item display panel obtained after deleting an interactive control for the target location corresponding to a target virtual item, according to an example embodiment of the present disclosure.
[0033] Figure 11 A block diagram schematically illustrates an information display device according to an exemplary embodiment of the present disclosure.
[0034] Figure 12 An electronic device for implementing the above-described information display method is illustrated according to an example embodiment of the present disclosure. Detailed Implementation
[0035] Exemplary embodiments will now be described more fully with reference to the accompanying drawings. However, these exemplary embodiments can be implemented in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided to make this disclosure more comprehensive and complete, and to fully convey the concept of the exemplary embodiments to those skilled in the art. The described features, structures, or characteristics can be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a full understanding of embodiments of this disclosure. However, those skilled in the art will recognize that the technical solutions of this disclosure can be practiced with one or more of these specific details omitted, or other methods, components, apparatus, steps, etc., can be employed. In other instances, well-known technical solutions are not shown or described in detail to avoid obscuring various aspects of this disclosure.
[0036] Furthermore, the accompanying drawings are merely illustrative of this disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and therefore repeated descriptions of them will be omitted. Some block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different network and / or processor devices and / or microcontroller devices.
[0037] In some schemes for collecting and / or distributing virtual resources, the following methods can be used: For example, in some role-playing games (RPA), team play is often involved; at the same time, during team play, there is often a process of cooperative resource collection and distribution between teams; currently, most resource collection and distribution methods are based on verbal communication; for example, if team member A requests a level 2 helmet, other team members can manually mark the location of the item in different areas to inform team member A of its discovery and cooperate.
[0038] However, the above method has the following drawbacks: Firstly, in role-playing games, players need to spend a lot of manpower to communicate and mark the corresponding required resources during the team formation process, resulting in low efficiency in the allocation of virtual resources. At the same time, since the communication process for resource requirements is relatively cumbersome, if players are unwilling to communicate for a single resource requirement, it will be detrimental to the collection and allocation of resources among team members, affecting the team's synergy in team games. Secondly, during the game, when players find a resource that other players need, they are often unwilling to spend too much time marking the resource, and the carpet-searching method can easily miss some resources needed by team members, resulting in low efficiency in the collection of virtual resources. Furthermore, players need to spend a lot of manpower in the process of searching for and marking resources, and the marked resources have a certain duration, often disappearing automatically after a certain period of time. If other members need to find this resource again, they will lose the search source, leading to the loss of an important resource due to missing information and other reasons, affecting the game experience.
[0039] Based on this, this exemplary embodiment first provides an information display method, which can provide a graphical user interface through a terminal device. The graphical user interface displays a game scene. This method can run on a terminal device, a server, a server cluster, or a cloud server, etc. Of course, those skilled in the art can also run the method disclosed herein on other platforms as needed, and this exemplary embodiment does not make any special limitations on this. The terminal device can be a local terminal device. When the information interaction method in the game runs on a server, it can be a cloud game.
[0040] In one optional implementation, cloud gaming refers to a gaming method based on cloud computing. In cloud gaming, the game program and the game screen are separate entities. The storage and execution of information interaction methods within the game are completed on the cloud gaming server. The terminal device is used for data reception, transmission, and game screen display. For example, the terminal device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the terminal device processing game data is the cloud gaming server in the cloud. During gameplay, the target player's terminal device sends operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses game screen data, returns it to the terminal device via the network, and finally, the terminal device decodes and outputs the game screen.
[0041] In an optional implementation, the terminal device can be a local terminal device. The terminal device is an electronic device with touch functionality, such as a smartphone. The local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal device's display screen or providing it to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to display the GUI, which includes a portion of the virtual game space. The processor is used to run the game, generate the GUI, and control the display of the GUI on the display screen. The content displayed in the GUI includes game screens, which can be game screens of a portion of the virtual game scene. The terminal device can respond to touch operations applied to the operating area of the GUI, controlling the player-controlled character to perform virtual actions in the virtual game scene, such as moving within the virtual game scene or releasing skills. The virtual game scene can include any one or more of the following game elements: terrain, rocks, flowers, rivers, buildings, virtual objects, game items, etc.
[0042] Generally, virtual game scenes are equipped with virtual cameras, and the game screen displayed on the graphical user interface is a portion of the virtual game scene captured by the virtual camera. For example, in a first-person game, the virtual camera can be positioned above the player-controlled character's head (e.g., at eye level). The virtual camera moves with the player-controlled character, and its orientation follows the rotation of the player-controlled character's head. Therefore, the game screen displayed on the graphical user interface is a portion of the virtual game scene within a preset area in front of the player-controlled character. Similarly, in a third-person game, the virtual camera can be positioned directly above or slightly above and behind the player-controlled character. Therefore, the game screen displayed on the graphical user interface includes a portion of the virtual game scene, including the player-controlled character. If an account associated with the player-controlled game character is logged into the terminal device, then the player-controlled game character is controlled by the terminal device.
[0043] The games involved in the exemplary embodiments of this disclosure may include opposing factions and teams. Each opposing faction may include one or more virtual characters. The virtual character on the same side and / or the first opposing virtual character in the same faction is in a competitive relationship with the second opposing virtual character in the opposing faction. The virtual characters may be player-controlled or player-uncontrolled. Player-controlled game characters are created by the player sending control commands to the game character via a terminal device, and the player controls the game character to perform corresponding actions according to the control commands. Player-uncontrolled game characters are created by training artificial intelligence (AI) set up in the virtual environment for combat, or by using non-player characters (NPCs) set up in the game scene for combat. During the game, the terminal device or server generates control commands for the player-uncontrolled game characters based on changes in the virtual game scene, causing the player-uncontrolled game characters to perform corresponding actions according to the control commands.
[0044] Furthermore, the information display method described in the exemplary embodiments of this disclosure can be applied to some role-playing games (RPA). Specifically, refer to... Figure 1 As shown, the information display method may include the following steps:
[0045] Step S110. In response to an interactive operation on a first preset interactive control included in the graphical user interface, a virtual item display panel is displayed in the graphical user interface;
[0046] Step S120. In response to an interactive operation on the virtual item display panel, determine the target virtual item;
[0047] Step S130. In response to an interactive operation of an interactive control for the target orientation corresponding to the target virtual item, determine the target virtual position of the target virtual item in the game scene;
[0048] Step S140. Display the target virtual location in the graphical user interface.
[0049] In the aforementioned information display method, on one hand, a virtual item display panel can be displayed in the graphical user interface in response to an interactive operation on a first preset interactive control included in the graphical user interface; then, in response to an interactive operation on the virtual item display panel, a target virtual item is determined; furthermore, in response to an interactive operation on a target location interactive control corresponding to the target virtual item, the target virtual item's target virtual position in the game scene is determined; finally, the target virtual position is displayed on the graphical user interface. Since the target virtual item's target virtual position in the game scene can be determined directly based on the target location interactive control corresponding to the target virtual item, the target virtual item can be displayed in the game scene. The location is displayed directly, eliminating the need for manual marking to determine the virtual position of virtual items in the game scene. This solves the problem of low efficiency in marking virtual positions due to the need for manual marking in existing technologies. On the other hand, the target virtual item can be directly identified from the virtual item display panel, and its target virtual position in the game scene can be determined and displayed based on the interactive control corresponding to the target virtual item. This solves the problem of low accuracy of marked virtual positions due to manual marking in existing technologies, thus improving the accuracy of virtual positions.
[0050] The information display method described in the exemplary embodiments of this disclosure will be explained and described in detail below with reference to the accompanying drawings.
[0051] First, the technical implementation principle of the exemplary embodiments of this disclosure will be explained and described. Specifically, in the process of acquiring virtual items, a "Resource Collection" button can be added in the game. Clicking the button will open an overview of the team's resource collection panel. At the same time, each team player can add the required resources in the panel. After clicking "OK", the resources will be recorded in the resource search panel, and other players can see the resource needs of all team members. Furthermore, after the corresponding resource needs are recorded in the panel, when other team players are searching for resources in a stall-like manner, if they pass by the corresponding target resources, the location of the resources will be automatically recorded in the panel. Finally, if the location of a resource is recorded, the location of the resource will be displayed in the panel. Clicking the location button will display the location marker of the resource in the game interface, making it convenient for players to locate and pick up resources themselves.
[0052] Secondly, the system environment in which the information display method described in the exemplary embodiments of this disclosure can be applied will be explained and described. Specifically, refer to... Figure 2 As shown, the system environment may include terminal device 210, network 220 and server 230.
[0053] Optionally, the terminal device described herein may include: a memory 211, a processor 212, and a display 213. The memory is used to store game data, such as virtual account data for virtual characters. The processor can be used to process the game data, including but not limited to receiving game commands. The display can be used to display game screens, including game scenes and virtual characters controlled by the game account. In this embodiment, the terminal device may be a terminal device configured with a corresponding client, including but not limited to at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), laptops, tablets, handheld computers, MIDs (Mobile Internet Devices), PADs, desktop computers, smart TVs, etc. The client may be a video client, an instant messaging client, a browser client, an educational client, etc. The network may include, but is not limited to, wired networks and wireless networks. The wired network includes local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs). The wireless network includes Bluetooth, Wi-Fi, and other networks that enable wireless communication. The server may be a single server, a server cluster consisting of multiple servers, or a cloud server. The above is merely an example, and no limitation is made in this embodiment.
[0054] Optionally, the network 220 may include, but is not limited to, wired networks and wireless networks, wherein the wired network includes local area networks, metropolitan area networks and wide area networks, and the wireless network includes Bluetooth, WIFI and other networks that enable wireless communication.
[0055] Optionally, the server 230 can be a single server, a server cluster consisting of multiple servers, or a cloud server. The server includes a database 231 and a processing engine 232. The database is used to store data, including but not limited to game account data and related information. The processing engine can be used to process the game data. This is merely an example, and no limitations are imposed in this embodiment.
[0056] Secondly, the graphical user interface described in the exemplary embodiments of this disclosure will be explained and illustrated. Specifically, refer to... Figure 3 As shown, the graphical user interface can include multiple different display areas; for example, the first display area 301 can be used to display a miniature map of the game scene, and the second display area 302 can be used to display skill operation controls; other display areas in the graphical user interface can be used to display specific battle situations; simultaneously, in actual application, players can control their virtual character to move and / or release skills in the current game scene through the skill operation controls. It should be noted here that... Figure 3The skill operation controls shown may include, but are not limited to, an attack button 303, a center aiming circle 304, a small eye icon 305, and an ATGM (Astegmen, anti-tank guidance) button 306; furthermore, the game scene may also include an interactive resource collection control 307; at the same time, the game scene described here may also include virtual characters, including a local virtual character corresponding to the terminal device, a first opposing virtual character in the same combat camp as the local virtual character, and a second opposing virtual character in the opposite combat camp of the local virtual character, etc.
[0057] In one example embodiment, in practical application, in order to implement the information display method described in this example embodiment, it is necessary to configure an interactive resource collection control in the graphical user interface; that is, the information display method may first include: displaying the interactive resource collection control in a preset display area of the graphical user interface; wherein, the interactive resource collection control described here is the first preset interactive control described in the example embodiment; based on the newly added interactive resource collection control, the opening and display of the virtual item display panel, as well as the creation of the virtual item display panel, can be realized; wherein, the specific display interface diagram of the virtual item display panel can be referred to Figure 4 As shown; at the same time, in Figure 4 The virtual item display panel shown can include two interactive sections: the first interactive section is for team resource collection, and the second interactive section is for adding targets.
[0058] The following will combine Figure 5 This section explains and illustrates the specific process of adding virtual items. For details, please refer to [link / reference]. Figure 5 As shown, the specific process of adding virtual items may include the following steps:
[0059] Step S510: In response to an interactive operation on the second preset interactive control in the virtual item display panel, a virtual item adding interface is displayed in the graphical user interface; wherein, the second preset interactive control is an interactive control with virtual item adding function; the virtual item adding interface includes a virtual item category display list and / or a virtual item display list that can be added;
[0060] Step S520: In response to the interactive operation of the virtual item adding interface, determine the virtual item to be added;
[0061] Step S530: Add the virtual item to be added to the virtual item display panel.
[0062] In one example embodiment, in response to an interactive operation on the virtual item adding interface, determining the virtual item to be added can be achieved as follows: First, in response to an interactive operation on the virtual item category display list, a target item category is determined, and a list of addable virtual items under the target item category is displayed; second, in response to an interactive operation on the list of addable virtual items, the virtual item to be added is determined.
[0063] The following will explain and illustrate steps S510-S530. Specifically, in practical applications, if it is necessary to add virtual items required by the player to the virtual item display panel, this can be achieved directly through the second preset interactive control in the virtual item display panel; wherein, the second preset interactive control described here can be an interactive control with virtual item adding function, that is, the "Add Target" control described above; when the player clicks Add Target, the virtual item adding interface will be displayed on the graphical user interface; wherein, the virtual item adding interface can be referred to Figure 6 As shown. Meanwhile, in Figure 6 The virtual item adding interface shown includes a list of virtual item categories on the left. This list can include different types such as firearms, accessories, props, and equipment. Of course, different games may have different categories in practice, and this example does not impose any special restrictions. Furthermore, there may be subcategories within broad categories; for example, the props category may include throwables, melee weapons, and medicines. Further, different categories or subcategories may include lists of addable virtual items. For example, the melee weapons subcategory may include multiple addable virtual items such as tools, gas stoves, flashbangs, sickles, etc. Again, different games may have different addable virtual items in practice, and this example does not impose any special restrictions. To add a specific virtual item, simply click on it to select it, and then click the "OK" button to add the selected virtual item to the virtual item display panel.
[0064] In one possible example embodiment, during actual application, after a player clicks "OK" to add a control, the selected virtual item is automatically added to the virtual item display panel on the terminal device. Simultaneously, to ensure other players can synchronize the added information, the terminal device generates corresponding virtual item display panel update information based on the added virtual item and sends this update information to the game server. Upon receiving this update information, the game server sends it to other terminal devices corresponding to other virtual characters in the game scene, achieving synchronized updates.
[0065] The following will combine Figure 7 This section explains and illustrates the specific process of adding the current virtual location markers. For details, please refer to [link / reference]. Figure 7 As shown, the specific process of adding the current virtual location marker may include the following steps:
[0066] Step S710: Determine the searchable area range corresponding to the local virtual character in the game scene based on the first scene coordinate position of the local virtual character corresponding to the terminal device.
[0067] Step S720: Detect whether there are any unpicked virtual items in the searchable area, and when it is determined that there are unpicked virtual items in the searchable area, determine whether the unpicked virtual items are current virtual items included in the virtual item display panel; wherein, the unpicked virtual items include at least one of the virtual items required by the local virtual character, the virtual items required by the first peer virtual character, and the virtual items required by the second peer virtual character;
[0068] Step S730: If the unpicked virtual item is a current virtual item included in the virtual item display panel, then a current virtual location identifier is generated based on the current virtual location of the unpicked current virtual item, and the current virtual location identifier is written into the virtual item display panel.
[0069] In one example embodiment, the searchable area range corresponding to the local virtual character is determined based on the first scene coordinate position of the local virtual character corresponding to the terminal device in the game scene. This can be achieved by using the first scene coordinate position of the local virtual character corresponding to the terminal device in the game scene as the origin and a preset distance threshold as the radius to construct the searchable area range corresponding to the local virtual character.
[0070] In one example embodiment, determining whether the unpicked virtual item is a current virtual item included in the virtual item display panel can be achieved as follows: obtaining a first item identifier of the unpicked virtual item and obtaining a second item identifier of the current virtual item in the virtual item display panel; constructing an identifier set based on the second item identifier, and determining whether the unpicked virtual item is a current virtual item included in the virtual item display panel based on the first item identifier and the identifier set.
[0071] The following will explain and illustrate steps S710-S730. Specifically, in practical applications, if it is necessary to directly obtain the target virtual item from the virtual item display panel, it is also necessary to know the specific location of the target virtual item in the game scene. Based on this, it is first necessary to set the current virtual location marker for the current virtual items included in the virtual item display panel. Specifically, in the process of generating the current virtual location marker, it can be achieved by the distance between each current virtual item and the virtual character. In practical applications, when a virtual character moves within a game scene, it can scan in real time whether there are any uncollected virtual items within its corresponding searchable area. The determination of this searchable area can be achieved as follows: using the first scene coordinate position of the virtual character corresponding to the terminal device in the game scene as the origin, and a preset distance threshold as the radius, a searchable area corresponding to the virtual character is constructed. This preset distance threshold can be 20m (this 20m is not 20m in the real scene; it can be obtained by proportionally transforming the scale between the game scene and the real scene), or other distance thresholds; this example does not impose any special restrictions. For details on the searchable area corresponding to each virtual character, please refer to [reference needed]. Figure 8 As shown.
[0072] Furthermore, after the searchable area for each virtual character is determined, uncollected virtual items can be searched within that searchable area. These uncollected virtual items can include items needed by the current virtual character, items needed by the first opposing virtual character, and items needed by the second opposing virtual character, etc. In other words, during the search for uncollected virtual items, the search can be conducted on items needed by the current virtual character, items needed by the first opposing virtual character in the same team, or items needed by other virtual characters in different teams. The second virtual character in the team needs the virtual items; at the same time, when an unpicked virtual item is detected within the searchable area, the first item identifier of the unpicked virtual item can be obtained, and it can be determined whether the first item identifier exists in the identifier set composed of the second item identifier; if it exists, it can be determined that the unpicked virtual item is the current virtual item included in the virtual item display panel; in this scenario, the current virtual location of the unpicked virtual item can be obtained, and then a current virtual orientation identifier can be generated based on the current virtual location, and the current virtual orientation identifier can be written into the virtual item display panel.
[0073] Furthermore, after the current virtual location identifier is written into the virtual item display panel, the information display method further includes: generating an interactive control for the current location corresponding to the virtual item based on the current virtual location identifier, and displaying the interactive control for the current location in the display area corresponding to the current virtual item in the virtual item display panel. In other words, in practical applications, when displaying the current virtual location identifier of the current virtual item in the virtual item display panel, it is presented as an interactive control (or an interactive button). When locating the current virtual item, the player can click on the interactive control for the current location to locate the current virtual position of the current virtual item in the game scene based on the current virtual location identifier associated with the interactive control.
[0074] It should be noted that in practical applications, the current virtual location marker and the current location interactive control can be displayed simultaneously in the display area corresponding to the current virtual item; for example, the current virtual location marker can be displayed as a fluorescent dot, or the current virtual item can be highlighted, or displayed in other ways. This example does not impose any special restrictions on this. At the same time, the purpose of the current virtual location marker is to indicate to the player that the current virtual item has been found; furthermore, the purpose of the current location interactive control is to allow the player to locate the virtual position of the current virtual item in the game scene based on the current location interactive control.
[0075] It is worth further elaboration here that by automatically searching for uncollected virtual items and automatically generating and marking the current virtual items using the current virtual location marker, the cumbersome marking process caused by the need for manual marking of virtual items in existing technologies can be solved. At the same time, by generating an interactive control for the current location, players can quickly obtain the current virtual location of the current virtual item in the game scene, and then accurately pick up the current virtual item based on the current virtual location, further improving the picking efficiency of the current virtual item.
[0076] The following will combine Figures 2-8 right Figure 1 The information display method shown will be further explained and illustrated. Specifically:
[0077] In step S110, in response to an interactive operation on a first preset interactive control included in the graphical user interface, a virtual item display panel is displayed in the graphical user interface.
[0078] Specifically, in practical application, if a player wants to pick up a virtual item (or virtual supplies, virtual resources, etc.), they can click on the resource collection interactive control (the first preset interactive control) on the graphical user interface. When the terminal device detects a screen input event acting on the resource collection interactive control, a virtual item display panel can be displayed on the graphical user interface; this virtual item display panel can refer to... Figure 9 As shown; meanwhile, the screen input events described here may include single-finger input events, multi-finger input events, or events input through external devices, etc.; in actual applications, interactive operations can be performed in the appropriate way according to the actual situation, and this example does not impose any special restrictions on this.
[0079] It should be added here that, in Figure 9 The virtual item display panel also needs to display the team code of the player who added the current virtual item. That is, the information display method further includes: displaying the character identifier of the virtual character who needs the current virtual item and / or the team code of that virtual character in the display area corresponding to the current virtual item in the virtual item display panel. In practical application, the current virtual item in the virtual item display panel can display the current virtual location of the current virtual item, the team code of the virtual character who added the current virtual item, and the character identifier of the virtual character, so that all players can directly see who needs what virtual item. Of course, in one possible example embodiment, if a teammate sees that another member of their team needs a corresponding virtual item, after finding the location of the virtual item, they can immediately notify their teammate online or offline to obtain the virtual item, thus preventing it from being stolen by players from other teams and further improving the player experience during gameplay.
[0080] It should be further explained here that the reason for adding team codes is to allow players to intuitively determine whether each virtual item is needed by their teammates based on the team code, and thus promptly remind teammates to obtain the virtual item. Of course, for some players who do not want to remind their teammates, players who need virtual items can also check the virtual item display panel themselves and obtain the required virtual items based on the relevant information. In a feasible example embodiment, when the system detects the addition of a new current virtual location marker, it can send a notification message to the player who added the virtual item, or it can send a notification message to all players. This example does not impose any special restrictions on this.
[0081] In step S120, in response to an interactive operation on the virtual item display panel, a target virtual item is determined.
[0082] Specifically, if you need to obtain a certain virtual item, you first need to determine the target virtual item from the virtual item display panel. The target virtual item mentioned here may include one or more. If it includes multiple, you can obtain the target virtual item in the order in which it is selected. Alternatively, you can obtain each target virtual item in the order in which it appears in the virtual item display panel. This example does not impose any special restrictions on this.
[0083] Furthermore, it should be noted that the game scenarios described above include virtual characters; these virtual characters may include the local virtual character corresponding to the terminal device, a first-party virtual character in the same battle faction as the local virtual character, and a second-party virtual character in the opposite battle faction of the local virtual character; the virtual items displayed in the virtual item display panel may include virtual items needed by the local virtual character, as well as virtual items needed by the first-party virtual character and the second-party virtual character; that is, the virtual items displayed in the virtual item display panel may include all virtual items needed by all players.
[0084] In step S130, in response to an interactive operation of an interactive control for the target orientation corresponding to the target virtual item, the target virtual item's target virtual position in the game scene is determined.
[0085] Specifically, in practical application, once the target virtual item is identified, the player can touch the interactive control corresponding to the target virtual item's location. When the terminal device detects a screen input event applied to the interactive control, it can obtain the target virtual location of the virtual item in the game scene based on the target virtual location identifier associated with the interactive control. It's important to note that during actual operation, if a player wants to acquire the target virtual item, they first need to check if a corresponding interactive control exists. If no interactive control exists, it means no player has found the target virtual item in the game scene, or that the target virtual item does not exist. Of course, the absence of an interactive control could also mean that another player has already taken the target virtual item at its location, and the next target virtual item has not yet appeared.
[0086] In step S140, the target virtual location is displayed in the graphical user interface.
[0087] Specifically, during actual gameplay, once the target virtual item's virtual location in the game scene is determined, that virtual location can be displayed. In other words, the target virtual location can be precisely positioned within the game scene, and the game scene including the target virtual location can be displayed on the graphical user interface, allowing players to accurately locate the target virtual item.
[0088] Furthermore, after the target virtual location is displayed, the information display method further includes: obtaining the target virtual item based on the target virtual location. Specifically, in practical applications, obtaining the target virtual item based on the target virtual location can be achieved as follows: First, obtain the first scene coordinate position of the local virtual character in the game scene, and determine the item acquisition path of the target virtual item based on the first scene coordinate position and the target virtual location; second, in response to the interaction operation of the skill interaction control included in the graphical user interface corresponding to the local virtual character, control the local virtual character to reach the target virtual location where the target virtual item is located based on the item acquisition path; then, in response to the interaction operation of the skill interaction control, control the local virtual character to pick up the target virtual item. That is, after obtaining the target virtual location where the target virtual item is located, taking the local virtual character as an example, the local virtual character can be controlled to reach the target virtual location as quickly as possible and pick up the target virtual item.
[0089] Simultaneously, after picking up the target virtual item, the interactive control corresponding to the target location of the target virtual item also needs to be deleted from the virtual item display panel. The deletion process for the interactive control can be implemented as follows: when the game detects that the local virtual character has picked up the target virtual item and added it to the game account corresponding to the local virtual character, the interactive control is automatically deleted, and a corresponding prompt message is generated and sent to the game server. Upon receiving the prompt message, the game server notifies other terminal devices to delete the interactive control to achieve synchronized display. The virtual item display panel obtained after deleting the interactive control can be found in [reference needed]. Figure 10 As shown.
[0090] Thus, the information display method described in the exemplary embodiments of this disclosure has been fully implemented. Based on the foregoing description, it can be understood that the information display method described in the exemplary embodiments of this disclosure has at least the following advantages: On the one hand, it can solve the problem of difficulty in collecting and distributing resources among player teams in corresponding role-playing games; at the same time, by selecting the required resources in the resource collection panel and publishing them there, other players will automatically record the location of the resources on the panel when they pass by the target resources, allowing them to quickly locate and pick up the resources, greatly reducing the communication cost of resource needs and improving team cooperation; on the other hand, it can also solve the problem of players in corresponding role-playing games having to manually mark the location of resources needed by other teams, resulting in a large amount of manpower cost. By automatically recording the location of the resources when approaching the target items in the resource collection panel, players no longer need to mark the resources one by one, greatly reducing the physical cost of marking, improving the team cooperation efficiency in the game, and enhancing the game experience.
[0091] The following are embodiments of the apparatus disclosed herein, which can be used to execute embodiments of the method disclosed herein. For details not disclosed in the apparatus embodiments of this disclosure, please refer to the embodiments of the method disclosed herein.
[0092] This disclosure also provides an information display device that provides a graphical user interface (GUI) via a terminal device, wherein the GUI displays a game scene. Specifically, refer to... Figure 11 As shown, the information display device may include a virtual item display panel module 1110, a target virtual item determination module 1120, a target virtual location determination module 1130, and a target virtual item acquisition module 1140. Wherein:
[0093] The virtual item display panel module 1110 can be used to display a virtual item display panel in the graphical user interface in response to an interactive operation on a first preset interactive control included in the graphical user interface.
[0094] The target virtual item determination module 1120 can be used to determine the target virtual item in response to an interactive operation on the virtual item display panel;
[0095] The target virtual location determination module 1130 can be used to determine the target virtual location of the target virtual item in the game scene in response to an interactive operation of an interactive control for the target orientation corresponding to the target virtual item.
[0096] The target virtual location display module 1140 can be used to display the target virtual location on the graphical user interface.
[0097] In one exemplary embodiment of this disclosure, the information display device further includes:
[0098] The target virtual item acquisition module can be used to acquire the target virtual item based on the target virtual location.
[0099] In one exemplary embodiment of this disclosure, the information display device further includes:
[0100] The target location interactive control deletion module can be used to delete the target location interactive control corresponding to the target virtual item in the virtual item display panel.
[0101] In one example embodiment of this disclosure, the game scene includes virtual characters, which include at least one of the following: a local virtual character corresponding to the terminal device, a first opposing virtual character in the same battle faction as the local virtual character, and a second opposing virtual character in the opposite battle faction of the local virtual character; the virtual item display panel includes at least one of the following: virtual items required by the local virtual character, virtual items required by the first opposing virtual character, and virtual items required by the second opposing virtual character.
[0102] In one example embodiment of this disclosure, obtaining the target virtual item based on the target virtual location includes: obtaining a first scene coordinate position of the local virtual character in the game scene, and determining an item acquisition path for the target virtual item based on the first scene coordinate position and the target virtual location; in response to an interaction operation with a skill interaction control in the graphical user interface corresponding to the local virtual character, controlling the local virtual character to reach the target virtual location where the target virtual item is located based on the item acquisition path; and in response to an interaction operation with the skill interaction control, controlling the local virtual character to pick up the target virtual item.
[0103] In one example embodiment of this disclosure, the first preset interactive control is a resource collection interactive control;
[0104] The information display device further includes:
[0105] The interactive control display module for resource collection can be used to display interactive controls for resource collection in a preset display area of the graphical user interface.
[0106] In one exemplary embodiment of this disclosure, the information display device further includes:
[0107] The virtual item adding interface display module can be used to display the virtual item adding interface in the graphical user interface in response to an interactive operation of a second preset interactive control in the virtual item display panel; wherein, the second preset interactive control is an interactive control with virtual item adding function;
[0108] The virtual item to be added determination module can be used to determine the virtual item to be added in response to interactive operations on the virtual item adding interface;
[0109] The virtual item addition module can be used to add the virtual item to the virtual item display panel.
[0110] In one example embodiment of this disclosure, the virtual item adding interface includes a list of virtual item categories and / or a list of virtual items that can be added;
[0111] Specifically, in response to an interactive operation on the virtual item adding interface, determining the virtual item to be added includes: in response to an interactive operation on the virtual item category display list, determining a target item category and displaying a list of addable virtual items under the target item category; and in response to an interactive operation on the list of addable virtual items, determining the virtual item to be added.
[0112] In one exemplary embodiment of this disclosure, the information display device further includes:
[0113] The searchable area range determination module can be used to determine the searchable area range corresponding to the local virtual character in the game scene based on the first scene coordinate position of the local virtual character corresponding to the terminal device.
[0114] The unpicked virtual item detection module can be used to detect whether there are unpicked virtual items in the searchable area, and when it is determined that there are unpicked virtual items in the searchable area, it determines whether the unpicked virtual items are current virtual items included in the virtual item display panel.
[0115] The current virtual location identifier generation module can be used to generate a current virtual location identifier based on the current virtual location of the unpicked virtual item if the unpicked virtual item is a current virtual item included in the virtual item display panel, and write the current virtual location identifier into the virtual item display panel.
[0116] In one example embodiment of this disclosure, the information display device includes:
[0117] The current location interactive control display module can be used to generate a current location interactive control corresponding to the virtual item based on the current virtual location identifier, and display the current location interactive control in the display area corresponding to the current virtual item in the virtual item display panel.
[0118] In one example embodiment of this disclosure, the unpicked virtual items include at least one of the virtual items required by the local virtual character, the virtual items required by the first peer virtual character, and the virtual items required by the second peer virtual character.
[0119] In one example embodiment of this disclosure, determining the searchable area range corresponding to the local virtual character in the game scene based on the first scene coordinate position of the local virtual character corresponding to the terminal device includes: using the first scene coordinate position of the local virtual character corresponding to the terminal device in the game scene as the origin and a preset distance threshold as the radius to construct the searchable area range corresponding to the local virtual character.
[0120] In one example embodiment of this disclosure, determining whether the unpicked virtual item is a current virtual item included in the virtual item display panel includes: obtaining a first item identifier of the unpicked virtual item and obtaining a second item identifier of the current virtual item in the virtual item display panel; constructing an identifier set based on the second item identifier, and determining whether the unpicked virtual item is a current virtual item included in the virtual item display panel based on the first item identifier and the identifier set.
[0121] In one exemplary embodiment of this disclosure, the information display device further includes:
[0122] The team code display module can be used to display the character identifier of the virtual character who needs the current virtual item and / or the team code of the virtual character in the display area corresponding to the current virtual item in the virtual item display panel.
[0123] The specific details of each module in the aforementioned information display device have been described in detail in the corresponding information display methods, so they will not be repeated here.
[0124] It should be noted that although several modules or units for the device used to perform actions have been mentioned in the detailed description above, this division is not mandatory. In fact, according to embodiments of this disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.
[0125] Furthermore, although the steps of the method in this disclosure are described in a specific order in the accompanying drawings, this does not require or imply that the steps must be performed in that specific order, or that all the steps shown must be performed to achieve the desired result. Additional or alternative steps may be omitted, multiple steps may be combined into one step, and / or a step may be broken down into multiple steps.
[0126] In an exemplary embodiment of this disclosure, an electronic device capable of implementing the above-described method is also provided.
[0127] Those skilled in the art will understand that various aspects of this disclosure can be implemented as a system, method, or program product. Therefore, various aspects of this disclosure can be specifically implemented in the following forms: a completely hardware implementation, a completely software implementation (including firmware, microcode, etc.), or a combination of hardware and software aspects, collectively referred to herein as a "circuit," "module," or "system."
[0128] The following reference Figure 12 To describe an electronic device 1200 according to such an embodiment of the present disclosure. Figure 12 The electronic device 1200 shown is merely an example and should not impose any limitation on the functionality and scope of use of the embodiments disclosed herein.
[0129] like Figure 12 As shown, the electronic device 1200 is manifested in the form of a general-purpose computing device. The components of the electronic device 1200 may include, but are not limited to: at least one processing unit 1210, at least one storage unit 1220, a bus 1230 connecting different system components (including storage unit 1220 and processing unit 1210), and a display unit 1240.
[0130] The storage unit stores program code that can be executed by the processing unit 1210, causing the processing unit 1210 to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure. For example, the processing unit 1210 can perform actions such as... Figure 1 Step S110: In response to an interaction operation with a first preset interactive control included in the graphical user interface, a virtual item display panel is displayed in the graphical user interface; Step S120: In response to an interaction operation with the virtual item display panel, a target virtual item is determined; Step S130: In response to an interaction operation with a target orientation interactive control corresponding to the target virtual item, the target virtual item's target virtual position in the game scene is determined; Step S140: The target virtual position is displayed on the graphical user interface.
[0131] Storage unit 1220 may include a readable medium in the form of a volatile storage unit, such as random access memory (RAM) 12201 and / or cache memory 12202, and may further include a read-only memory (ROM) 12203.
[0132] Storage unit 1220 may also include a program / utility 12204 having a set (at least one) of program modules 12205, such program modules 12205 including but not limited to: operating system, one or more application programs, other program modules and program data, each or some combination of these examples may include an implementation of a network environment.
[0133] Bus 1230 can represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local bus using any of the various bus structures.
[0134] Electronic device 1200 can also communicate with one or more external devices 1300 (e.g., keyboard, pointing device, Bluetooth device, etc.), and with one or more devices that enable a user to interact with electronic device 1200, and / or with any device that enables electronic device 1200 to communicate with one or more other computing devices (e.g., router, modem, etc.). This communication can be performed via input / output (I / O) interface 1250. Furthermore, electronic device 1200 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public networks, such as the Internet) via network adapter 1260. As shown, network adapter 1260 communicates with other modules of electronic device 1200 via bus 1230. It should be understood that, although not shown in the figures, other hardware and / or software modules can be used in conjunction with electronic device 1200, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.
[0135] From the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of this disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (such as a CD-ROM, USB flash drive, external hard drive, etc.) or on a network, including several instructions to cause a computing device (such as a personal computer, server, terminal device, or network device, etc.) to execute the methods according to the embodiments of this disclosure.
[0136] In exemplary embodiments of this disclosure, a computer-readable storage medium is also provided, on which a program product capable of implementing the methods described above is stored. In some possible implementations, various aspects of this disclosure may also be implemented as a program product including program code that, when the program product is run on a terminal device, causes the terminal device to perform the steps of the various exemplary embodiments of this disclosure described in the "Exemplary Methods" section above.
[0137] The program product for implementing the above-described method according to embodiments of the present disclosure may employ a portable compact disc read-only memory (CD-ROM) and include program code, and may run on a terminal device, such as a personal computer. However, the program product of the present disclosure is not limited thereto. In this document, the readable storage medium may be any tangible medium containing or storing a program that may be used by or in conjunction with an instruction execution system, apparatus, or device.
[0138] The program product may employ any combination of one or more readable media. A readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples of readable storage media (a non-exhaustive list) include: an electrical connection having one or more wires, a portable disk, a hard disk, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination thereof.
[0139] Computer-readable signal media may include data signals propagated in baseband or as part of a carrier wave, carrying readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A readable signal medium may also be any readable medium other than a readable storage medium, capable of sending, propagating, or transmitting programs for use by or in conjunction with an instruction execution system, apparatus, or device.
[0140] The program code contained on the readable medium may be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.
[0141] Program code for performing the operations of this disclosure can be written in any combination of one or more programming languages, including object-oriented programming languages such as Java and C++, and conventional procedural programming languages such as C or similar languages. The program code can execute entirely on the user's computing device, partially on the user's computing device, as a standalone software package, partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In cases involving remote computing devices, the remote computing device can be connected to the user's computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computing device (e.g., via the Internet using an Internet service provider).
[0142] Furthermore, the above figures are merely illustrative of the processes included in the method according to exemplary embodiments of this disclosure and are not intended to be limiting. It is readily understood that the processes shown in the above figures do not indicate or limit the temporal order of these processes. Additionally, it is readily understood that these processes may be executed synchronously or asynchronously, for example, in multiple modules.
[0143] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention described herein. This application is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not invented by this disclosure. The specification and embodiments are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the claims.
Claims
1. An information display method characterized by comprising: A graphical user interface is provided through a terminal device, wherein the graphical user interface displays a game scene, and the information display method includes: In response to an interactive operation on a first preset interactive control included in the graphical user interface, a virtual item display panel is displayed in the graphical user interface. In response to an interactive operation on the virtual item display panel, the target virtual item is determined; In response to an interactive operation on a target orientation interactive control corresponding to the target virtual item, the target virtual item's target virtual position in the game scene is determined; The target virtual location is displayed in the graphical user interface; Acquiring the target virtual item based on the target virtual location includes: acquiring the first scene coordinate position of the local virtual character in the game scene, and determining the item acquisition path of the target virtual item based on the first scene coordinate position and the target virtual location; responding to the interaction operation of the skill interaction control included in the graphical user interface corresponding to the local virtual character, controlling the local virtual character to reach the target virtual location where the target virtual item is located based on the item acquisition path; and responding to the interaction operation of the skill interaction control, controlling the local virtual character to pick up the target virtual item.
2. The information display method according to claim 1, characterized by, After obtaining the target virtual item based on the target virtual location, the information display method further includes: Delete the interactive control for the target location corresponding to the target virtual item from the virtual item display panel.
3. The information display method according to claim 1, characterized by, The game scene includes virtual characters, which include at least one of the following: a local virtual character corresponding to the terminal device, a first opposing virtual character in the same battle camp as the local virtual character, and a second opposing virtual character in the opposite battle camp as the local virtual character. The virtual item display panel includes at least one of the following: virtual items required by the local virtual character, virtual items required by the first peer virtual character, and virtual items required by the second peer virtual character.
4. The information display method according to claim 1, characterized by, The first preset interactive control is a resource collection interactive control; The information display method further includes: Interactive controls for resource collection are displayed in the preset display area of the graphical user interface.
5. The information display method according to claim 1, wherein The information display method further includes: In response to an interactive operation on a second preset interactive control in the virtual item display panel, a virtual item adding interface is displayed in the graphical user interface; wherein, the second preset interactive control is an interactive control with virtual item adding function; In response to an interactive operation on the virtual item adding interface, a virtual item to be added is determined; Add the virtual item to be added to the virtual item display panel.
6. The information display method according to claim 5, wherein The virtual item adding interface includes a list of virtual item categories and a list of virtual items that can be added. Specifically, in response to an interactive operation on the virtual item adding interface, determining the virtual item to be added includes: In response to an interactive operation that displays a list of virtual items for the specified category, a target item category is determined, and a list of virtual items that can be added under the target item category is displayed. In response to an interactive operation on the list of addable virtual items, determine the virtual items to be added.
7. The information display method according to claim 3, wherein The information display method further includes: Based on the first scene coordinates of the local virtual character corresponding to the terminal device in the game scene, determine the searchable area range corresponding to the local virtual character; Detect whether there are any unpicked virtual items in the searchable area, and when it is determined that there are unpicked virtual items in the searchable area, determine whether the unpicked virtual items are current virtual items included in the virtual item display panel; If the unpicked virtual item is a current virtual item included in the virtual item display panel, then a current virtual location identifier is generated based on the current virtual location of the unpicked current virtual item, and the current virtual location identifier is written into the virtual item display panel.
8. The information display method according to claim 7, wherein The information display method includes: Generate an interactive control corresponding to the current virtual item based on the current virtual location identifier, and display the interactive control in the display area corresponding to the current virtual item in the virtual item display panel.
9. The information display method according to claim 7, wherein The uncollected virtual items include at least one of the following: virtual items required by the local virtual character, virtual items required by the first peer virtual character, and virtual items required by the second peer virtual character.
10. The information display method according to claim 7, wherein Based on the first scene coordinates of the local virtual character corresponding to the terminal device in the game scene, the searchable area range corresponding to the local virtual character is determined, including: Using the first scene coordinate position of the local virtual character corresponding to the terminal device in the game scene as the origin, and a preset distance threshold as the radius, a searchable area range corresponding to the local virtual character is constructed.
11. The information display method according to claim 7, wherein Determining whether the unpicked virtual item is a currently displayed virtual item in the virtual item display panel includes: Obtain the first item identifier of the unpicked virtual item, and obtain the second item identifier of the current virtual item in the virtual item display panel; A set of identifiers is constructed based on the second item identifier, and a determination is made based on the first item identifier and the set of identifiers as to whether the unpicked virtual item is a current virtual item included in the virtual item display panel.
12. The information display method according to claim 7, characterized in that, The information display method further includes: In the virtual item display panel, within the display area corresponding to the current virtual item, the character identifier of the virtual character who needs the current virtual item is displayed, and / or the team code to which the virtual character belongs.
13. An information display device, characterized by comprising: A graphical user interface is provided through a terminal device, wherein the graphical user interface displays a game scene, and the information display device includes: A virtual item display panel module is used to display a virtual item display panel in the graphical user interface in response to an interactive operation on a first preset interactive control included in the graphical user interface. The target virtual item determination module is used to determine the target virtual item in response to an interactive operation on the virtual item display panel; The target virtual location determination module is used to determine the target virtual location of the target virtual item in the game scene in response to an interactive operation of an interactive control for the target orientation corresponding to the target virtual item. A target virtual location display module is used to display the target virtual location in the graphical user interface; A target virtual item acquisition module is used to acquire the target virtual item based on the target virtual location, including: acquiring the first scene coordinate position of the local virtual character in the game scene, and determining the item acquisition path of the target virtual item based on the first scene coordinate position and the target virtual location; responding to the interaction operation of the skill interaction control included in the graphical user interface corresponding to the local virtual character, controlling the local virtual character to reach the target virtual location where the target virtual item is located based on the item acquisition path; and responding to the interaction operation of the skill interaction control, controlling the local virtual character to pick up the target virtual item.
14. A computer readable storage medium having stored thereon a computer program, characterized in that, When the computer program is executed by the processor, it implements the information display method according to any one of claims 1-12.
15. An electronic device, comprising: include: processor; as well as Memory for storing the executable instructions of the processor; The processor is configured to execute the information display method according to any one of claims 1-12 by executing the executable instructions.