Game information processing method and device, readable storage medium and electronic equipment

CN117282109BActive Publication Date: 2026-09-08NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202311313519.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-10-10
Publication Date
2026-09-08
Estimated Expiration
2043-10-10

AI Technical Summary

Technical Problem

[0006]本公开的目的在于提供一种游戏信息处理方法、游戏信息处理装置、计算机可读存储介质及电子设备,进而至少在一定程度上克服由于相关技术导致的游戏队伍中队伍协同配合度低、协作战术不准确的问题

Benefits of technology

[0013] In the method and apparatus provided in the exemplary embodiments of this disclosure, the target game ability indicator type for each game user is determined from multiple preset game ability indicator types based on the game history data corresponding to each game user, and the target game ability indicator type for each game user is displayed on the graphical user interface of each game terminal. On the one hand, the determined target game ability indicator type is determined based on game history data, which improves the accuracy and effectiveness of information transmission; on the other hand, it allows users to intuitively see the target game ability indicator types of all users in the team, and the game users in the current team can determine more accurate cooperative tactics based on the target game ability indicator types, thereby improving the game experience for players.

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Abstract

The present disclosure belongs to the technical field of information processing, and relates to a game information processing method and device, a computer storage medium and an electronic device. The method comprises: obtaining game history data corresponding to each game user in a current team; determining target game ability index types corresponding to each game user from a plurality of preset game ability index types according to the game history data corresponding to each game user; and sending the target game ability index types corresponding to all game users in the current team to terminal devices corresponding to each game user, so as to be displayed on a graphical user interface of the terminal device corresponding to each game user. In the present disclosure, the target game ability index types corresponding to each game user are determined through game history data, so that each game user can determine more accurate team cooperation tactics according to the target game ability index types, thereby improving the game experience.
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Description

Technical Field

[0001] This disclosure relates to the field of information processing technology, and in particular to a game information processing method and device, a computer-readable storage medium, and an electronic device. Background Technology

[0002] With the development of internet technology, numerous virtual games have emerged to provide users with entertainment and leisure.

[0003] In team-based games, players typically communicate their preferred game skills via voice to determine team tactics. However, this method is inefficient and inaccurate in terms of information transmission. The identified skills lack data support, leading to low trust from other players in the team. This can result in poor teamwork or inaccurate tactics, ultimately reducing the overall player experience.

[0004] Therefore, there is an urgent need in this field to develop a new method and apparatus for processing game information.

[0005] It should be noted that the information disclosed in the background section above is only used to enhance the understanding of the background of this disclosure, and therefore may include information that does not constitute prior art known to those skilled in the art. Summary of the Invention

[0006] The purpose of this disclosure is to provide a game information processing method, a game information processing device, a computer-readable storage medium, and an electronic device, thereby overcoming, to at least a certain extent, the problems of low team coordination and inaccurate cooperative tactics in game teams caused by related technologies.

[0007] Other features and advantages of this disclosure will become apparent from the following detailed description, or may be learned in part from practice of this disclosure.

[0008] According to a first aspect of the present invention, a game information processing method is provided, which provides a graphical user interface for running a game program through a terminal device, the graphical user interface including a virtual game scene, the method comprising: acquiring game history data corresponding to multiple game users in the current team; determining a target game ability indicator type corresponding to each game user from multiple preset game ability indicator types based on the game history data corresponding to each game user; and sending the target game ability indicator types corresponding to all game users in the current team to the terminal devices corresponding to each game user for display on the graphical user interface of the terminal devices corresponding to each game user.

[0009] According to a second aspect of the present invention, a graphical user interface for running a game program is provided through a terminal device, the graphical user interface including a virtual game scene, the device comprising: a historical data acquisition module configured to acquire game historical data corresponding to multiple game users in the current team; a determination module configured to determine, based on the game historical data corresponding to each game user, a target game ability indicator type corresponding to each of the game users from a plurality of preset game ability indicator types; and a display module configured to send the target game ability indicator types corresponding to all game users in the current team to the terminal devices corresponding to each of the game users, so as to display them on the graphical user interface of the terminal devices corresponding to each of the game users.

[0010] According to a third aspect of the present invention, an electronic device is provided, comprising: a processor and a memory; wherein the memory stores computer-readable instructions, which, when executed by the processor, implement the game information processing method of any of the above exemplary embodiments.

[0011] According to a fourth aspect of the present invention, a computer-readable storage medium is provided having a computer program stored thereon, wherein the computer program, when executed by a processor, implements the game information processing method in any of the above exemplary embodiments.

[0012] As can be seen from the above technical solutions, the game information processing method, game information processing device, computer storage medium, and electronic device in the exemplary embodiments of the present invention have at least the following advantages and positive effects:

[0013] In the method and apparatus provided in the exemplary embodiments of this disclosure, the target game ability indicator type for each game user is determined from multiple preset game ability indicator types based on the game history data corresponding to each game user, and the target game ability indicator type for each game user is displayed on the graphical user interface of each game terminal. On the one hand, the determined target game ability indicator type is determined based on game history data, which improves the accuracy and effectiveness of information transmission; on the other hand, it allows users to intuitively see the target game ability indicator types of all users in the team, and the game users in the current team can determine more accurate cooperative tactics based on the target game ability indicator types, thereby improving the game experience for players.

[0014] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description

[0015] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure. It is obvious that the drawings described below are merely some embodiments of this disclosure, and those skilled in the art can obtain other drawings based on these drawings without any inventive effort.

[0016] Figure 1 The schematic diagram illustrates a flowchart of a game information processing method in an embodiment of this disclosure;

[0017] Figure 2 This illustration schematically shows a graphical user interface diagram of the terminal device held by a game user in the current team in an embodiment of this disclosure;

[0018] Figure 3 The illustration shows a graphical user interface displaying default virtual items in an embodiment of this disclosure;

[0019] Figure 4 The illustration shows a graphical user interface diagram of the terminal device held by game user A;

[0020] Figure 5 The illustration shows a graphical user interface displaying virtual item editing controls in an embodiment of this disclosure;

[0021] Figure 6 This schematic diagram illustrates a graphical user interface displaying an adapted virtual item selection panel in an embodiment of the present disclosure.

[0022] Figure 7 This illustration schematically shows a graphical user interface diagram displaying prop adaptation prompts in an embodiment of the present disclosure;

[0023] Figure 8 This schematically illustrates a graphical user interface diagram of adjusting the item status of a targeted virtual item to a held state in an embodiment of this disclosure;

[0024] Figure 9 This illustration schematically depicts an apparatus for a game information processing method according to an embodiment of the present disclosure;

[0025] Figure 10 An electronic device for a game information processing method is illustrated in an embodiment of this disclosure;

[0026] Figure 11 The illustration schematically shows a computer-readable storage medium for a game information processing method according to an embodiment of the present disclosure. Detailed Implementation

[0027] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided to make this disclosure more comprehensive and complete, and to fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics can be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a full understanding of embodiments of this disclosure. However, those skilled in the art will recognize that the technical solutions of this disclosure can be practiced with one or more of the specific details omitted, or other methods, components, apparatus, steps, etc., can be employed. In other instances, well-known technical solutions are not shown or described in detail to avoid obscuring various aspects of this disclosure.

[0028] The terms “a,” “an,” “the,” and “the” are used in this specification to indicate the presence of one or more elements / components / etc.; the terms “including” and “having” are used to indicate an open-ended inclusion and to mean that there may be other elements / components / etc. in addition to the listed elements / components / etc.; the terms “first” and “second” are used only as markings and are not a limitation on the number of objects.

[0029] Furthermore, the accompanying drawings are merely illustrative of this disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and therefore repeated descriptions of them will be omitted. Some block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically independent entities.

[0030] In view of the problems existing in the related technologies, this disclosure proposes a game information processing method. Figure 1 The diagram illustrates a process flow for game information processing, providing a graphical user interface (GUI) for running the game program via a terminal device. The GUI includes a virtual game scene, such as... Figure 1 As shown, the game information processing method includes at least the following steps:

[0031] Step S110. Obtain the game history data corresponding to each of the multiple game users in the current team.

[0032] Step S120. Based on the game history data corresponding to each game user, determine the target game ability indicator type corresponding to each game user from multiple preset game ability indicator types.

[0033] Step S130. Send the target game ability index type corresponding to all game users in the current team to the terminal devices corresponding to each game user, so as to display it on the graphical user interface of the terminal devices corresponding to each game user.

[0034] In the method and apparatus provided in the exemplary embodiments of this disclosure, the target game ability indicator type for each game user is determined from multiple preset game ability indicator types based on the game history data corresponding to each game user, and the target game ability indicator type for each game user is displayed on the graphical user interface of each game terminal. On the one hand, the determined target game ability indicator type is determined based on game history data, which improves the accuracy and effectiveness of information transmission; on the other hand, it allows users to intuitively see the target game ability indicator types of all users in the team, and the game users in the current team can determine more accurate cooperative tactics based on the target game ability indicator types, thereby improving the game experience for players.

[0035] The following section provides a detailed explanation of each step in the game information processing method.

[0036] In step S110, the game history data corresponding to multiple game users in the current team is obtained.

[0037] In an exemplary embodiment of this disclosure, when a game user runs a game program through a terminal device, the terminal device provides a corresponding graphical user interface, which includes a virtual game scene of the game program being run.

[0038] The current team refers to the team a game user belongs to in the game. Game users in the same team can cooperate with each other to attack game users in other teams in order to win the game. Game users in the same team can also cooperate with each other to complete a certain game task in order to improve the team level. This exemplary embodiment does not make any special limitations on this.

[0039] Game history data refers to the data generated by multiple game users in the current team when they participated in the game over a period of time. For example, it could be the data generated by multiple game users in the current team when they participated in the game in the previous season, or the data generated by multiple game users in the current team when they participated in the game over the past month. This exemplary embodiment does not make any special limitations on this.

[0040] In step S120, based on the game history data corresponding to each game user, the target game ability indicator type corresponding to each game user is determined from multiple preset game ability indicator types.

[0041] In the exemplary embodiments disclosed herein, multiple preset game ability indicator types refer to multiple types of game ability indicators. These multiple game ability indicators are used to measure the game abilities possessed by a user. For example, multiple preset game ability indicator types may include five categories: melee combat ability, ranged ability, reconnaissance ability, throwing ability, and rescue ability. It is worth noting that the preset game ability indicator types can be adjusted adaptively according to actual game requirements.

[0042] By analyzing historical game data, it's possible to identify a user's most proficient target game ability from multiple preset ability categories. For example, analyzing user A's game history data reveals that their target ability is melee combat. This means user A is best suited to controlling their character to ambush enemies at close range for victory.

[0043] In an optional embodiment, based on the game history data corresponding to each game user, the target game ability indicator type corresponding to each game user is determined from multiple preset game ability indicator types, including: determining game ability indicator data corresponding to the preset game ability indicator type in the game history data; determining a proficiency score value corresponding to the preset game ability indicator type based on the game ability indicator data; comparing the proficiency score values ​​to obtain a score value comparison result; and determining the target game ability indicator type corresponding to each game user from the preset game ability indicator types based on the score value comparison result.

[0044] In game history data, data related to preset game ability metric types is considered game ability metric data. For example, suppose the game history data includes cumulative melee kills, cumulative melee gunshots, cumulative melee vehicle destructions, cumulative ranged kills, and cumulative ranged vehicle hits. Based on this, the cumulative number of melee kills, cumulative melee gunshots, and cumulative melee vehicle destructions are game ability metric data corresponding to the preset game ability metric type of melee ability. Similarly, the cumulative number of ranged kills and cumulative ranged vehicle hits are game ability metric data corresponding to the preset game ability metric type of ranged ability.

[0045] A proficiency score is a numerical value calculated from game ability metric data. This score measures a player's proficiency in various preset game ability metric types. For example, cumulative melee kills (X-1), cumulative melee gunshots (X-2), and cumulative melee vehicle destructions (X-3) are game ability metric data for player A corresponding to the preset game ability metric type of melee combat. Based on this, a proficiency score can be calculated for X-1, X-2, and X-3 to obtain the proficiency score for the preset game ability metric type of melee combat. Similarly, proficiency scores can be calculated for player A corresponding to ranged abilities, reconnaissance abilities, throwing abilities, and rescue abilities.

[0046] After obtaining the proficiency scores for the five different preset game ability indicator types, these five proficiency scores can be compared to obtain the score comparison results. For example, if the score comparison result shows that the proficiency score for the preset game ability indicator type of ranged ability is the highest, then ranged ability is the target game ability indicator type corresponding to game user A.

[0047] In this exemplary embodiment, a proficiency score for a preset game ability indicator type is determined based on game ability indicator data. Then, based on a comparison of the score values, a target game ability indicator type corresponding to each game user is obtained. This not only provides a method for determining the target game ability indicator type but also improves the accuracy of the determined target game ability indicator type.

[0048] In an optional embodiment, based on the comparison results of the score values, a target proficiency score value is determined from the proficiency score values; a preset score level is determined, and a score value range corresponding to the preset score level is determined; within the score value range, a target score value range to which the target proficiency score value belongs is determined, and the target score level corresponding to the target score value range is determined as the proficiency level corresponding to the target game ability indicator type.

[0049] The target proficiency score refers to the highest value among the proficiency scores. The preset rating level refers to a pre-set level, and different preset rating levels correspond to different score ranges. For example, the preset rating levels include S, A, B, and C. The score range for level S is [85, 100], for level A it's [60, 84], for level B it's [30, 59], and for level C it's [0, 29]. Assuming the target proficiency score is 87, the proficiency level corresponding to the target game ability indicator type is level S.

[0050] In this exemplary example, the proficiency level corresponding to the target game ability indicator type can be determined based on the score value range corresponding to different preset rating levels. This helps to understand the proficiency level of each game user regarding their corresponding target game ability indicator type.

[0051] In step S130, the target game ability index types corresponding to all game users in the current team are sent to the terminal devices corresponding to each game user, so as to be displayed on the graphical user interface of the terminal devices corresponding to each game user.

[0052] In an exemplary embodiment of this disclosure, after determining the target game ability index type corresponding to each game user in the current team, the target game ability index type corresponding to each game user in the current team is sent to the terminal device held by each game user, so as to display the target game ability index type of each game user on the graphical user interface of each terminal device.

[0053] For example, Figure 2 This illustration schematically shows a graphical user interface diagram of the terminal device held by a game user in the current team in an embodiment of this disclosure, such as... Figure 2 As shown, interface 210 is the graphical user interface, character 220 is the game character controlled by the game user, text 221 is the current game user's nickname, and texts 222, 223, and 224 are the nicknames of other game users in the current team. Icon 231 represents the target game ability metric type corresponding to the current game user, icon 232 represents the target game ability metric type corresponding to the game user with nickname text 222, icon 233 represents the target game ability metric type corresponding to the game user with nickname text 223, and icon 234 represents the target game ability metric type corresponding to the game user with nickname text 224.

[0054] In an optional embodiment, after sending the target game ability indicator types corresponding to all game users in the current team to the terminal devices corresponding to each game user, the method further includes: determining the user information display position of the user information corresponding to multiple game users in the graphical user interface of the corresponding terminal device; determining the indicator display position of the target game ability indicator type in the graphical user interface of the corresponding terminal device; a first position mapping relationship exists between the indicator display position and the user information display position; and sending the indicator display position to the terminal devices corresponding to each game user to display the target game ability indicator type at the indicator display position in the graphical user interface.

[0055] User information refers to information used in the game to describe each game user, such as the user's nickname in the game or the appearance of the game character controlled by the user. This exemplary embodiment does not impose any special limitations on this.

[0056] The user information display location refers to the position where user information is displayed in the graphical user interface of the terminal device. The indicator display location refers to the position where the identified target game ability indicator type is displayed in the graphical user interface of the terminal device. It is worth noting that there is a primary positional mapping relationship between the indicator display location and the user information display location, which allows game users to more clearly understand which game user the target game ability indicator type belongs to.

[0057] Specifically, the indicator display position can be to the right of the user information display position, the indicator display position can also be to the left of the user information display position, or the indicator display position can also be above the user information display position. This exemplary embodiment does not impose any special limitations on this.

[0058] After determining the indicator display location, the indicator display location is sent to the terminal devices corresponding to each game user, so that the target game ability indicator type of each game user is displayed at the indicator display location in the graphical user interface of each game user's terminal device.

[0059] In an optional embodiment, after sending the target game ability indicator types corresponding to all game users in the current team to the terminal devices corresponding to each game user, the method further includes: determining default virtual items that are adapted to the target game ability indicator types, determining the item display position of the default virtual items in the graphical user interface of the corresponding terminal device; there is a second position mapping relationship between the item display position and the indicator display position; sending the item display position to the terminal device so that the default virtual items are displayed at the item display position in the graphical user interface.

[0060] The default compatible virtual items refer to virtual items that can be used by game characters, such as a gun, a grenade, or a bow and arrow. This exemplary embodiment does not make any special limitations on this.

[0061] It is worth noting that the default compatible virtual items must be virtual items that are compatible with the target game ability metric type. This exemplary embodiment does not specifically limit the number of default virtual items that can be compatible with the target game ability metric type. For example, if the target game ability metric type is ranged ability, then the default virtual items could be 6 types of guns suitable for long-range shooting and 2 types of long-range artillery shells with different explosive powers.

[0062] The target game ability indicator type also determines the corresponding target proficiency level. The target proficiency level describes the target user's level of proficiency in using the game ability corresponding to that target game ability indicator type. Different target proficiency levels correspond to different default virtual item configuration quantities. If the target proficiency level of the target game ability indicator type corresponding to the target user is S, the default virtual item configuration quantity can be 7; if the target proficiency level of the target game ability indicator type corresponding to the target user is A, the default virtual item configuration quantity can be 5; if the target proficiency level of the target game ability indicator type corresponding to the target user is B, the default virtual item configuration quantity is 3; and if the target proficiency level of the target game ability indicator type corresponding to the target user is C, the default virtual item configuration quantity is 1.

[0063] It's worth noting that not all default virtual items are displayed in the item display area; only the number of default virtual items configured is shown. For example, if the target game ability type is ranged ability, the default virtual items could be 6 types of guns suitable for long-range shooting and 2 types of long-range shells with different explosive powers. If the target proficiency level for ranged ability is S-level, then the default virtual item configuration quantity can be 7, meaning 4 types of guns suitable for long-range shooting and 2 types of long-range shells with different explosive powers can be selected as default virtual items.

[0064] The item display position refers to the determined default virtual item's display position in the graphical user interface of each game user's terminal device. It is worth noting that there is a second positional mapping relationship between the item display position and the indicator display position. Specifically, the item display position can be to the right of the indicator display position, to the left of the indicator display position, or above the indicator display position; this exemplary embodiment does not impose any special limitations on this.

[0065] The determined item display locations are sent to the terminal devices held by each game user, so that the default virtual items adapted to each user's target game ability type are displayed in the graphical user interface of each terminal device. For example, Figure 3 This schematically illustrates a graphical user interface displaying default virtual items in an embodiment of this disclosure, such as... Figure 3As described above, rectangle 310 represents the display position of the default virtual item corresponding to target game ability index type 231, rectangle 320 represents the display position of the default virtual item corresponding to target game ability index type 232, rectangle 330 represents the display position of the default virtual item corresponding to target game ability index type 233, and rectangle 340 represents the display position of the default virtual item corresponding to target game ability index type 234. (It is worth noting that the number of default virtual items corresponding to target game ability index types 231, 232, 233, and 234 may be different, but only the first two default virtual items are displayed at the item display position. Game users can swipe left and right at the item display position to display other default virtual items.)

[0066] In an optional embodiment, after sending the target game ability index type corresponding to all game users in the current team to the terminal device corresponding to each game user, the method further includes: receiving a touch command issued from the target terminal device that acts on the target game ability index type, determining the proficiency information of the target game ability index type; and sending the proficiency information to the target terminal device to display the proficiency information in the graphical user interface.

[0067] Proficiency information describes the type of target game ability metric corresponding to the touch command. For example, if the target game ability metric is a ranged ability, then proficiency information could be the cumulative number of ranged kills, the cumulative number of ranged assists, or the cumulative number of enemy vehicles destroyed by range.

[0068] For example, Figure 4 The diagram illustrates the graphical user interface of the terminal device held by game user A. When game user A needs to view the proficiency information of the target game ability indicator type 231, they can touch icon 231. At this time, a touch command will be received from the terminal device held by game user A (i.e., the target terminal device). The proficiency information corresponding to the target game ability indicator type 231 is sent to the terminal device held by game user A, so that the proficiency information 410 is displayed in the graphical user interface of the target terminal device.

[0069] In this exemplary embodiment, receiving a touch command from the target terminal device that acts on the target game ability index type allows the target terminal device to display proficiency information corresponding to the target game ability index type, so that the game user can better understand the target game ability index type and help the game user determine a more accurate cooperation plan.

[0070] In an optional embodiment, the proficiency information includes target game ability indicator data corresponding to the target game ability indicator type, target proficiency level corresponding to the target game ability indicator type, cooperation adaptation level between the target game ability indicator type and the preset game ability indicator type, and item information corresponding to the default virtual item.

[0071] Among them, target game ability metric data refers to data used to help game users accurately understand the type of target game ability metric. For example, if the target game ability metric type is ranged ability, then the target game ability metric data could be the cumulative number of ranged kills, the cumulative number of ranged assists, or the cumulative number of enemy vehicles destroyed by range, etc.

[0072] The target proficiency level is the proficiency level corresponding to the target game ability indicator type.

[0073] Collaboration adaptation level describes the degree of compatibility between the target game ability type and the preset game ability type. For example, collaboration adaptation level is divided into four levels: S, A, B, and C, where S represents a higher level than A, A represents a higher level than B, and B represents a higher level than C. If the target game ability type is a ranged ability, then the collaboration adaptation level includes the collaboration adaptation level between ranged abilities, between ranged abilities and melee abilities, between ranged abilities and reconnaissance abilities, between ranged abilities and throwing abilities, and between ranged abilities and rescue abilities. For instance, if the collaboration adaptation level between ranged abilities and throwing abilities is S, then game users can determine that the most suitable character to collaborate with ranged abilities is a player whose target game ability type is throwing abilities.

[0074] The item information is used to describe the default virtual item. It can be the appearance of the default virtual item, the name of the default virtual item, or the attributes of the default virtual item. This exemplary embodiment does not impose any special limitations on this.

[0075] In this exemplary embodiment, the proficiency information includes target game ability index data, target proficiency level, cooperation adaptation level, and item information, which helps game users to more accurately understand the target game ability index type of each game user.

[0076] In an optional embodiment, the method further includes: determining target proficiency levels corresponding to target game ability index types, and determining the number of compatible item configurations corresponding to target proficiency levels; determining the number of virtual item editing controls based on the number of compatible item configurations; receiving editing instructions applied to the target virtual item editing controls, and sending the compatible virtual item selection panel to the target terminal device to display the compatible virtual item selection panel in the graphical user interface; receiving selection instructions applied to the compatible virtual item selection panel, and sending the target virtual item corresponding to the selection instruction to the target terminal device to display the target virtual item at the item display position in the graphical user interface.

[0077] Specifically, the number of suitable items can be determined based on the target proficiency level of the target game ability indicator type corresponding to the target game user. The target game user is the game user who owns the target terminal device, and the target proficiency level is used to describe the level of proficiency of the target game user in using the game ability corresponding to the target game ability indicator type.

[0078] For example, if the proficiency level of the target game ability indicator type corresponding to the target game user is S, then the number of suitable items is 4; if the proficiency level of the target game ability indicator type corresponding to the target game user is A, then the number of suitable items is 3; if the proficiency level of the target game ability indicator type corresponding to the target game user is B, then the number of suitable items is 2; and if the proficiency level of the target game ability indicator type corresponding to the target game user is C, then the number of suitable items is 1.

[0079] A virtual item editing control refers to a control that allows the target game user to edit default virtual items. Editing commands are instructions applied to the virtual item editing control; these commands can be addition or modification commands. When an editing command is received, an adapted virtual item selection panel is sent to the target terminal device. The adapted virtual item selection panel contains a variety of virtual items adapted to the target game's ability stats, allowing the target game user to choose.

[0080] The target virtual item is the virtual item selected by the target game user in the virtual item selection panel. After selection, the target virtual item will be displayed in the item display position of the graphical user interface on each terminal device.

[0081] Figure 5 This schematically illustrates a graphical user interface displaying virtual item editing controls in an embodiment of the present disclosure, such as... Figure 5 As shown, control 510 is a virtual item editing control. Clicking any control in 510 will display... Figure 6The graphical user interface shown. Figure 6 This schematically illustrates a graphical user interface diagram displaying an adapted virtual item selection panel in an embodiment of this disclosure, such as... Figure 6 As shown, panel 610 is the virtual item selection panel. This panel offers various types of virtual items that are compatible with the target game's ability stats for the target game user to choose from.

[0082] In this exemplary embodiment, when an editing instruction is received, the adapted virtual item corresponding to the target game ability index type can be edited through the adapted virtual item selection panel, thus satisfying the need for editing adapted virtual items.

[0083] In an optional embodiment, after displaying the default virtual item at the item display position in the graphical user interface, the method further includes: receiving a virtual item list display instruction from the target terminal device, determining the target item to be picked up displayed in the virtual item list; if a directional virtual item exists among the target items to be picked up, generating item compatibility prompt information corresponding to the directional virtual item; the directional virtual item is the default virtual item for other game users, and the other game users and the game user corresponding to the target terminal device belong to the current team; and sending the item compatibility prompt information to the target terminal device for display in the graphical user interface.

[0084] During gameplay, users can control their characters to move through a virtual environment and search for virtual items. When a character finds an item, they can touch it, triggering a command from the target gaming terminal to display the item list in the graphical user interface. Additionally, as the character approaches an item, the same command is executed to display the item list in the graphical user interface.

[0085] It is worth noting that the virtual item list contains one or more target pick-up items. The target pick-up items can be targeted virtual items adapted to other game users, or they can be default virtual items adapted to the user.

[0086] For example, the target terminal device is the device held by game user A. When a virtual item list display command is received from the target terminal device, the target pick-up item displayed in the virtual item list is determined. If the target pick-up item includes the targeted virtual item "Gun Q", it is worth noting that since the targeted virtual item "Gun Q" is compatible with the target game ability stat type of game user B (i.e., other game users) in the current team, an item compatibility prompt message corresponding to "Gun Q" will be generated. The item compatibility prompt message is used to inform game user A that "Gun Q" is compatible with game user B.

[0087] Figure 7 This schematically illustrates a graphical user interface diagram showing prop adaptation prompts in an embodiment of the present disclosure, such as... Figure 7 As described above, the three boxes to the right of the game character 220 can display the target pick-up item. Since the target pick-up item corresponding to box 710 is the directional virtual item "Gun Q", the item compatibility prompt "xxxxx" can be displayed in box 710 to inform game user A that "Gun Q" is compatible with game user B.

[0088] In addition to text, the prop adaptation prompt can also be in the form of animation, color, or other forms. This exemplary embodiment does not impose any special limitations on this.

[0089] In an optional embodiment, after generating the prop adaptation prompt information corresponding to the targeted virtual prop, the method further includes: receiving a marking instruction acting on the targeted virtual prop, and sending the marking position corresponding to the marking instruction to other terminal devices corresponding to other game users, so as to display the marking position in the virtual game scene.

[0090] Based on the generated item compatibility information, game users can identify other game users to whom the targeted virtual item is compatible. They can then receive marking instructions for the targeted virtual item from other game users. The marked location is the position of the targeted virtual item in the virtual game scene, and this location is sent to the terminal devices held by other game users. The marked location will then appear in the virtual game scene on those other game users' terminal devices, improving the speed at which other game users can find the targeted virtual item.

[0091] In an optional embodiment, the method further includes: determining a first position of the directional virtual prop in the corresponding virtual game scene, determining a second position of the game character corresponding to the target terminal device in the virtual game scene; if the positional distance between the first position and the second position is less than a distance threshold, sending the first position as a marker position to other terminal devices corresponding to other game users, so as to display the marker position in the virtual game scene.

[0092] The first position represents the display location of the targeted virtual item within the virtual game scene. The second position represents the current location of the game character corresponding to the target terminal device within the virtual game scene.

[0093] When the distance between the first and second positions is less than a distance threshold, it indicates that the game character controlled by the user corresponding to the target terminal device has approached the location of the directional virtual item. At this point, the first position of the directional virtual item can be automatically sent as a marker to other terminal devices of other game users, so that the marker is displayed in the virtual game scene of those other devices. This speeds up the marker process and increases the speed at which other game users can search for the directional virtual item.

[0094] In an optional embodiment, after sending the marker location corresponding to the marker instruction to other terminal devices corresponding to other game users, the method further includes: receiving a pick-up instruction acting on the targeted virtual item, determining the targeted virtual item as the equipment held by other game users, and adjusting the item status of the targeted virtual item displayed at the item display location to the held state.

[0095] When other game users see the marked location of a targeted virtual item, they will search for the item within the virtual game scene according to the marked location. Once the item is found, a pickup command can be issued.

[0096] When the game server receives a pickup command, it can identify the targeted virtual item as equipment held by another game user. At this point, the other game user already possesses the targeted virtual item, and the item status displayed in the item display location in the graphical user interface will be adjusted to "held". From then on, when any game user searches for the targeted virtual item again, the location of the targeted virtual item will no longer need to be marked.

[0097] Figure 8 This schematically illustrates a graphical user interface diagram showing the adjustment of the item status of a targeted virtual item to a held state in an embodiment of this disclosure, such as... Figure 8 As shown, if the game user corresponding to the user nickname 224 has already picked up the first virtual item displayed at rectangle 340, then a "checkmark" can be used to indicate that the first virtual item at rectangle 340 is in a holding state.

[0098] In the method and apparatus provided in the exemplary embodiments of this disclosure, the target game ability indicator type for each game user is determined from multiple preset game ability indicator types based on the game history data corresponding to each game user, and the target game ability indicator type for each game user is displayed on the graphical user interface of each game terminal. On the one hand, the determined target game ability indicator type is determined based on game history data, which improves the accuracy and effectiveness of information transmission; on the other hand, it allows users to intuitively see the target game ability indicator types of all users in the team, and the game users in the current team can determine more accurate cooperative tactics based on the target game ability indicator types, thereby improving the game experience for players.

[0099] Furthermore, in an exemplary embodiment of this disclosure, a game information processing apparatus is also provided. Figure 9 A schematic diagram of the game information processing device is shown, such as... Figure 9 As shown, the game information processing device 900 may include: a historical data acquisition module 910, a determination module 920, and a display module 920. Wherein:

[0100] The historical data acquisition module 910 is configured to acquire the game history data corresponding to multiple game users in the current team; the determination module 920 is configured to determine the target game ability indicator type corresponding to each game user from multiple preset game ability indicator types based on the game history data corresponding to each game user; the display module 930 is configured to send the target game ability indicator types corresponding to all game users in the current team to the terminal devices corresponding to each game user, so as to display them on the graphical user interface of the terminal devices corresponding to each game user.

[0101] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the target game ability indicator type corresponding to each game user is determined from multiple preset game ability indicator types according to the game history data corresponding to each game user. The device further includes: an indicator data determination module, configured to determine game ability indicator data corresponding to the preset game ability indicator type from the game history data; a proficiency score value module, configured to determine a proficiency score value corresponding to the preset game ability indicator type based on the game ability indicator data; and a score value comparison module, configured to compare the proficiency score values ​​to obtain a score value comparison result, and determine the target game ability indicator type corresponding to each game user from the preset game ability indicator types based on the score value comparison result.

[0102] In one exemplary embodiment of this disclosure, based on the foregoing solution, the apparatus further includes: a proficiency rating determination module, configured to determine a target proficiency rating value from proficiency rating values ​​based on a comparison of rating value sizes; a rating level determination module, configured to determine a preset rating level and a rating value range corresponding to the preset rating level; and a proficiency level determination module, configured to determine a target rating value range to which the target proficiency rating value belongs within the rating value range, and to determine the target rating level corresponding to the target rating value range as the proficiency level corresponding to the target game ability indicator type.

[0103] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, after sending the target game ability indicator types corresponding to all game users in the current team to the terminal devices corresponding to each game user, the apparatus further includes: a display position determination module, configured to determine the user information display position of the user information corresponding to the multiple game users in the graphical user interface of the corresponding terminal device; an indicator display position determination module, configured to determine the indicator display position of the target game ability indicator type in the graphical user interface of the corresponding terminal device; a first position mapping relationship exists between the indicator display position and the user information display position; and an indicator display module, configured to send the indicator display position to the terminal device corresponding to each game user to display the target game ability indicator type at the indicator display position in the graphical user interface.

[0104] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, after sending the target game ability index types corresponding to all game users in the current team to the terminal devices corresponding to each game user, the apparatus further includes: a module for determining compatible items, configured to determine default virtual items that are compatible with the target game ability index types, and to determine the item display position of the default virtual items in the graphical user interface of the corresponding terminal device; a second position mapping relationship exists between the item display position and the index display position; and a module for displaying items, configured to send the item display position to the terminal device so as to display the default virtual items at the item display position in the graphical user interface.

[0105] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, after sending the target game ability index type corresponding to all game users in the current team to the terminal devices corresponding to each game user, the device further includes: a trigger instruction receiving module, configured to receive a touch instruction issued from the target terminal device acting on the target game ability index type, and determine the proficiency information of the target game ability index type; and a proficiency information display module, configured to send the proficiency information to the target terminal device to display the proficiency information in a graphical user interface.

[0106] In an exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a configuration quantity determination module, configured to determine target proficiency levels corresponding to target game ability index types, and to determine the number of adaptable item configurations corresponding to the target proficiency levels; a control quantity determination module, configured to determine the number of virtual item editing controls based on the number of adaptable item configurations; an editing instruction receiving module, configured to receive editing instructions acting on the target virtual item editing controls, and send the adaptable virtual item selection panel to the target terminal device to display the adaptable virtual item selection panel in the graphical user interface; and a selection instruction receiving module, configured to receive selection instructions acting on the adaptable virtual item selection panel, and send the target virtual item corresponding to the selection instruction to the target terminal device to display the target virtual item at the item display position in the graphical user interface.

[0107] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, after displaying the default virtual item at the item display position in the graphical user interface, the apparatus further includes: a receiving and picking up instruction module, configured to receive a virtual item list display instruction issued by the target terminal device, and determine the target pick-up item displayed in the virtual item list; a generation module, configured to generate item adaptation prompt information corresponding to the targeted virtual item if a targeted virtual item exists among the target pick-up items; the targeted virtual item is the default virtual item of other game users, wherein the other game users and the game user corresponding to the target terminal device belong to the current team; and a sending prompt information module, configured to send the item adaptation prompt information to the target terminal device for display in the graphical user interface.

[0108] In one exemplary embodiment of this disclosure, after generating prop adaptation prompt information corresponding to the directional virtual prop based on the aforementioned scheme, the device further includes: a marker instruction receiving module, configured to receive a marker instruction acting on the directional virtual prop, and send the marker position corresponding to the marker instruction to other terminal devices corresponding to other game users, so as to display the marker position in the virtual game scene.

[0109] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a location determination module, configured to determine a first location of the directional virtual prop in the corresponding virtual game scene, and to determine a second location of the game character corresponding to the target terminal device in the virtual game scene; and an automatic marking module, configured to send the first location as a marked location to other terminal devices corresponding to other game users if the location distance between the first location and the second location is less than a distance threshold, so as to display the marked location in the virtual game scene.

[0110] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, after sending the marker location corresponding to the marker instruction to other terminal devices corresponding to other game users, the device further includes: a directional holding module, configured to receive a pick-up instruction acting on a directional virtual item, determine the directional virtual item as the equipment held by other game users, and adjust the item status of the directional virtual item displayed at the item display location to a holding state.

[0111] The specific details of the aforementioned game information processing device 900 have been described in detail in the corresponding game information processing method, so they will not be repeated here.

[0112] It should be noted that although several modules or units of the game information processing device 900 are mentioned in the detailed description above, this division is not mandatory. In fact, according to embodiments of this disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.

[0113] Furthermore, in an exemplary embodiment of this disclosure, an electronic device capable of implementing the above-described method is also provided.

[0114] The following reference Figure 10 To describe an electronic device 1000 according to such an embodiment of the present invention. Figure 10 The electronic device 1000 shown is merely an example and should not impose any limitations on the functionality and scope of use of the embodiments of the present invention.

[0115] like Figure 10 As shown, the electronic device 1000 is manifested in the form of a general-purpose computing device. The components of the electronic device 1000 may include, but are not limited to: at least one processing unit 1010, at least one storage unit 1020, a bus 1030 connecting different system components (including storage unit 1020 and processing unit 1010), and a display unit 1040.

[0116] The storage unit stores program code that can be executed by the processing unit 1010, causing the processing unit 1010 to perform the steps described in the "Exemplary Methods" section above, according to various exemplary embodiments of the present invention.

[0117] Storage unit 1020 may include a readable medium in the form of a volatile storage unit, such as a random access memory unit (RAM) 1021 and / or a cache memory unit 1022, and may further include a read-only memory unit (ROM) 1023.

[0118] Storage unit 1020 may also include a program / utility 1024 having a set (at least one) of program modules 1025, such program modules 1025 including but not limited to: operating system, one or more application programs, other program modules and program data, each or some combination of these examples may contain the reality of the network environment.

[0119] Bus 1030 can represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local bus using any of the multiple bus structures.

[0120] Electronic device 1000 can also communicate with one or more external devices 1070 (e.g., keyboard, pointing device, Bluetooth device, etc.), one or more devices that enable a user to interact with electronic device 1000, and / or any device that enables electronic device 1000 to communicate with one or more other computing devices (e.g., router, modem, etc.). This communication can be performed via input / output (I / O) interface 1050. Furthermore, electronic device 1000 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public networks, such as the Internet) via network adapter 1060. As shown, network adapter 1060 communicates with other modules of electronic device 1000 via bus 1030. It should be understood that, although not shown in the figures, other hardware and / or software modules can be used in conjunction with electronic device 1000, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.

[0121] The processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations in the aforementioned virtual background generation method:

[0122] Acquire the game history data corresponding to multiple game users in the current team; based on the game history data corresponding to each game user, determine the target game ability indicator type corresponding to each game user from multiple preset game ability indicator types; send the target game ability indicator types corresponding to all game users in the current team to the terminal devices corresponding to each game user, so as to display them on the graphical user interface of the terminal devices corresponding to each game user.

[0123] In the game's historical data, game ability indicator data corresponding to preset game ability indicator types is identified. Based on this data, a proficiency score is determined for each preset game ability indicator type. These proficiency scores are compared to obtain a score comparison result. Based on this result, the target game ability indicator type for each game user is determined from the preset game ability indicator types. A resource transaction post for the virtual resource to be traded, corresponding to the edited content, is generated and published on the target trading platform. The resource description information and transaction link for the virtual resource to be traded are included in the resource transaction post.

[0124] Based on the comparison of the score values, the target proficiency score value is determined from the proficiency score values; a preset score level is determined, and the score value range corresponding to the preset score level is determined; within the score value range, the target score value range to which the target proficiency score value belongs is determined, and the target score level corresponding to the target score value range is determined as the proficiency level corresponding to the target game ability indicator type.

[0125] The system determines the display position of user information for multiple game users in the graphical user interface of the corresponding terminal device; determines the display position of the target game capability indicator type in the graphical user interface of the corresponding terminal device; establishes a first position mapping relationship between the indicator display position and the user information display position; and sends the indicator display position to the terminal device corresponding to each game user to display the target game capability indicator type at the indicator display position in the graphical user interface.

[0126] Determine the default virtual items that are compatible with the target game ability indicator type, and determine the item display position of the default virtual items in the graphical user interface of the corresponding terminal device; there is a second position mapping relationship between the item display position and the indicator display position; send the item display position to the terminal device so that the default virtual items are displayed at the item display position in the graphical user interface.

[0127] Receive touch commands from the target terminal device that affect the target game ability indicator type, determine the proficiency information of the target game ability indicator type, and send the proficiency information to the target terminal device to display the proficiency information in the graphical user interface.

[0128] The proficiency information includes target game ability indicator data corresponding to the target game ability indicator type, target proficiency level corresponding to the target game ability indicator type, cooperation and adaptation level between the target game ability indicator type and the preset game ability indicator type, and item information corresponding to the default virtual item.

[0129] Determine the target proficiency level corresponding to each target game ability indicator type, and determine the number of compatible item configurations corresponding to each target proficiency level; determine the number of virtual item editing controls based on the number of compatible item configurations; receive editing instructions applied to the target virtual item editing controls, and send the compatible virtual item selection panel to the target terminal device to display the compatible virtual item selection panel in the graphical user interface; receive selection instructions applied to the compatible virtual item selection panel, and send the target virtual item corresponding to the selection instruction to the target terminal device to display the target virtual item at the item display position in the graphical user interface.

[0130] The system receives a virtual item list display command from the target terminal device and determines the target pick-up item displayed in the virtual item list. If a targeted virtual item exists among the target pick-up items, it generates an item compatibility prompt message corresponding to the targeted virtual item. The targeted virtual item is the default virtual item for other game users, where the other game users and the game user corresponding to the target terminal device belong to the current team. The item compatibility prompt message is sent to the target terminal device for display in the graphical user interface.

[0131] It receives a marking command applied to a directional virtual item and sends the marking location corresponding to the marking command to other terminal devices corresponding to other game users, so as to display the marking location in the virtual game scene.

[0132] Determine the first position of the targeted virtual prop in the corresponding virtual game scene, and determine the second position of the game character corresponding to the target terminal device in the virtual game scene; if the positional distance between the first position and the second position is less than a distance threshold, send the first position as a marker position to other terminal devices corresponding to other game users, so as to display the marker position in the virtual game scene.

[0133] Receive a pick-up command for a targeted virtual item, identify the targeted virtual item as the equipment held by another game user, and adjust the item status of the targeted virtual item displayed at the item display location to the held status.

[0134] From the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of this disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (such as a CD-ROM, USB flash drive, external hard drive, etc.) or on a network, including several instructions to cause a computing device (such as a personal computer, server, terminal device, or network device, etc.) to execute the methods according to the embodiments of this disclosure.

[0135] In exemplary embodiments of this disclosure, a computer-readable storage medium is also provided, on which a program product capable of implementing the methods described above is stored. In some possible embodiments, various aspects of the invention may also be implemented as a program product comprising program code that, when the program product is run on a terminal device, causes the terminal device to perform the steps of the various exemplary embodiments of the invention described in the "Exemplary Methods" section above.

[0136] refer to Figure 11 As shown, a program product 1100 for implementing the above-described method according to an embodiment of the present invention is described. It may employ a portable compact disc read-only memory (CD-ROM) and include program code, and may run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited thereto. In this document, the readable storage medium may be any tangible medium containing or storing a program that may be used by or in conjunction with an instruction execution system, apparatus, or device.

[0137] The program product may employ any combination of one or more readable media. A readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples of readable storage media (a non-exhaustive list) include: an electrical connection having one or more wires, a portable disk, a hard disk, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination thereof.

[0138] Computer-readable signal media may include data signals propagated in baseband or as part of a carrier wave, carrying readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A readable signal medium may also be any readable medium other than a readable storage medium, capable of sending, propagating, or transmitting programs for use by or in conjunction with an instruction execution system, apparatus, or device.

[0139] The program code contained on the readable medium may be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.

[0140] Program code for performing the operations of this invention can be written in any combination of one or more programming languages, including object-oriented programming languages ​​such as Java and C++, and conventional procedural programming languages ​​such as C or similar languages. The program code can execute entirely on the user's computing device, partially on the user's device, as a standalone software package, partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In cases involving remote computing devices, the remote computing device can be connected to the user's computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computing device (e.g., via the Internet using an Internet service provider).

[0141] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and embodiments are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the claims.

Claims

1. A game information processing method, characterized in that, The method includes providing a graphical user interface (GUI) for running a game program via a terminal device, wherein the GUI includes a virtual game scene. Retrieve the game history data for each of the multiple game users in the current team; Based on the game history data corresponding to each game user, a target game ability indicator type corresponding to each game user is determined from multiple preset game ability indicator types. This process includes: determining game ability indicator data corresponding to the preset game ability indicator type from the game history data; determining a proficiency score value corresponding to the preset game ability indicator type based on the game ability indicator data; comparing the proficiency scores to obtain a score comparison result; and determining the target game ability indicator type corresponding to each game user from the preset game ability indicator types based on the score comparison result. The target game ability index type corresponding to all game users in the current team is sent to the terminal device corresponding to each game user, so as to be displayed on the graphical user interface of the terminal device corresponding to each game user.

2. The game information processing method according to claim 1, characterized in that, The method further includes: Based on the comparison results of the rating values, a target proficiency rating value is determined from the proficiency rating values; Determine a preset rating level, and determine the rating value range corresponding to the preset rating level; Within the scoring range, the target scoring range to which the target proficiency score belongs is determined, and the target scoring level corresponding to the target scoring range is determined as the proficiency level corresponding to the target game ability indicator type.

3. The game information processing method according to claim 1, characterized in that, After sending the target game ability index type corresponding to all game users in the current team to the terminal devices corresponding to each game user, the method further includes: Determine the display position of the user information corresponding to the multiple game users in the graphical user interface of the corresponding terminal device; Determine the display position of the target game capability indicator type in the graphical user interface of the corresponding terminal device; a first position mapping relationship exists between the indicator display position and the user information display position. The indicator display location is sent to the terminal device corresponding to each of the game users, so as to display the target game ability indicator type at the indicator display location in the graphical user interface.

4. The game information processing method according to claim 3, characterized in that, After sending the target game ability index type corresponding to all game users in the current team to the terminal devices corresponding to each game user, the method further includes: Determine the default virtual items that are adapted to the target game ability index type, and determine the item display position of the default virtual items in the graphical user interface of the corresponding terminal device; there is a second position mapping relationship between the item display position and the index display position; The item display location is sent to the terminal device so that the default virtual item is displayed at the item display location in the graphical user interface.

5. The game information processing method according to claim 2, characterized in that, After sending the target game ability index type corresponding to all game users in the current team to the terminal devices corresponding to each game user, the method further includes: Receive a touch command from the target terminal device that acts on the target game ability index type, and determine the proficiency information of the target game ability index type; The proficiency information is sent to the target terminal device to display the proficiency information in the graphical user interface.

6. The game information processing method according to claim 5, characterized in that, The proficiency information includes target game ability indicator data corresponding to the target game ability indicator type, target proficiency level corresponding to the target game ability indicator type, cooperation and adaptation level between the target game ability indicator type and the preset game ability indicator type, and item information corresponding to the default virtual item.

7. The game information processing method according to claim 3, characterized in that, The method further includes: Determine the target proficiency level corresponding to each of the target game ability index types, and determine the number of suitable item configurations corresponding to each of the target proficiency levels; The number of virtual item editing controls is determined based on the number of adapted item configurations; Receive editing instructions applied to the target virtual item editing control, and send the adapted virtual item selection panel to the target terminal device to display the adapted virtual item selection panel in the graphical user interface; The system receives a selection command applied to the adapted virtual item selection panel and sends the target virtual item corresponding to the selection command to the target terminal device so as to display the target virtual item at the item display position in the graphical user interface.

8. The game information processing method according to claim 4, characterized in that, After displaying the default virtual item at the item display location in the graphical user interface, the method further includes: Receive the virtual item list display instruction sent by the target terminal device and determine the target pick-up item displayed in the virtual item list; If a targeted virtual item exists among the target pickup items, an item compatibility prompt message corresponding to the targeted virtual item is generated; the targeted virtual item is the default virtual item for other game users, wherein the other game users and the game user corresponding to the target terminal device belong to the current team; The item compatibility prompt is sent to the target terminal device for display in the graphical user interface.

9. The game information processing method according to claim 8, characterized in that, After generating the item adaptation prompt information corresponding to the targeted virtual item, the method further includes: The system receives a marking instruction applied to the directional virtual prop and sends the marking position corresponding to the marking instruction to other terminal devices corresponding to the other game users, so as to display the marking position in the virtual game scene.

10. The game information processing method according to claim 8, characterized in that, The method further includes: Determine the first position of the directional virtual prop in the corresponding virtual game scene, and determine the second position of the game character corresponding to the target terminal device in the virtual game scene; If the distance between the first position and the second position is less than a distance threshold, the first position is sent as a marked position to other terminal devices corresponding to the other game users, so as to display the marked position in the virtual game scene.

11. The game information processing method according to claim 9, characterized in that, After sending the marker location corresponding to the marker instruction to other terminal devices corresponding to the other game users, the method further includes: Upon receiving a pick-up command applied to the targeted virtual item, the targeted virtual item is identified as the equipment held by the other game user, and the item status of the targeted virtual item displayed at the item display location is adjusted to the held state.

12. A game information processing device, characterized in that, The device provides a graphical user interface for running a game program via a terminal device, the graphical user interface including a virtual game scene, and the device includes: The historical data acquisition module is configured to acquire the game history data of multiple game users in the current team. The determining module is configured to determine the target game ability indicator type corresponding to each game user from multiple preset game ability indicator types based on the game history data corresponding to each game user. The step of determining the target game ability indicator type corresponding to each game user from multiple preset game ability indicator types based on the game history data includes: determining game ability indicator data corresponding to the preset game ability indicator type from the game history data; determining a proficiency score value corresponding to the preset game ability indicator type based on the game ability indicator data; comparing the proficiency score values ​​to obtain a score value comparison result; and determining the target game ability indicator type corresponding to each game user from the preset game ability indicator types based on the score value comparison result. The display module is configured to send the target game ability index type corresponding to all game users in the current team to the terminal devices corresponding to each game user, so as to display it on the graphical user interface of the terminal devices corresponding to each game user.

13. An electronic device, characterized in that, include: processor; Memory for storing the executable instructions of the processor; The processor is configured to execute the game information processing method according to any one of claims 1-11 by executing the executable instructions.

14. A computer-readable storage medium storing a computer program thereon, characterized in that, When the computer program is executed by the processor, it implements the game information processing method according to any one of claims 1-11.

Citation Information

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