游戏生成方法、装置、可读介质及电子设备

By acquiring game-related information input by the user, generating and displaying game creation step information, and sequentially determining the 3D model and logic script of the game object associated with each step, the target game is automatically created. This solves the problem of low game production efficiency in existing technologies, realizes the automation and visualization of game production, and improves the user experience.

CN117442970BActive Publication Date: 2026-07-17BEIJING ZITIAO NETWORK TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
BEIJING ZITIAO NETWORK TECH CO LTD
Filing Date
2023-11-01
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing AI technology lacks effective application in guiding the entire game creation process, providing resource usage prompts, and automatically generating gameplay logic during user-created games, resulting in low game creation efficiency and poor user experience.

Method used

By acquiring game-related information input by the user, the system generates and displays game creation step information, sequentially determines the 3D model of the game object associated with each step and/or the game logic script, and automatically creates the target game based on this information, thus achieving automation and visualization of game production.

Benefits of technology

It has improved the automation level and efficiency of game production, realized the visualization and configurability of the game production process, and enhanced the user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

本公开涉及一种游戏生成方法、装置、可读介质及电子设备。可以获取用户输入的游戏相关信息;基于所述游戏相关信息,生成并展示游戏创建步骤信息;所述游戏创建步骤信息包括多个创建步骤;针对所述多个创建步骤,依次确定每个创建步骤关联的游戏对象的三维模型和 / 或游戏逻辑脚本;基于为所述多个创建步骤分别确定的游戏对象的三维模型和 / 或游戏逻辑脚本,制作生成目标游戏。
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