Anti-tank rocket simulation terminal, control method and control system
Patent Information
- Application Number
- CN202210905409.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-07-29
- Publication Date
- 2026-09-08
- Estimated Expiration
- 2042-07-29
AI Technical Summary
然而,现有的反坦克火箭的仿真模型的仿真效果不好,影响了模拟训练的效果
[0039] The descriptions of the second, third, fourth, and fifth aspects in this application can be referenced to the detailed description of the first aspect; and the beneficial effects of the descriptions of the second, third, fourth, and fifth aspects can be referenced to the analysis of the beneficial effects of the first aspect, which will not be repeated here.
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Figure CN117516285B_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of military training technology, and in particular to an anti-tank rocket simulation terminal, control method and control system. Background Technology
[0002] As an important military asset, anti-tank rockets are typically used in simulated training exercises before actual combat to ensure their effective application. This allows trainees to become more familiar with the use of anti-tank rockets and understand their combat capabilities in real-world situations. However, existing anti-tank rocket simulation models often lack sufficient simulation quality, impacting the effectiveness of these training exercises. Summary of the Invention
[0003] This application provides an anti-tank rocket simulation terminal, a control method, and a control system, which can improve the simulation accuracy of the anti-tank rocket simulation terminal, improve the simulation effect, and thus improve the effect of simulation training.
[0004] To achieve the above objectives, this application adopts the following technical solution:
[0005] In a first aspect, this application provides an anti-tank rocket simulation terminal, comprising: an anti-tank rocket model, and a laser emitter, at least one laser receiver, a display, and a controller disposed on the anti-tank rocket model; the display is used to acquire configuration parameters input by a user; the configuration parameters include at least ammunition type, ammunition quantity, and effective range, with different ammunition types corresponding to different laser intensities, and different laser intensities corresponding to different combat intensity coefficients; the controller is configured to: when it is determined that the laser receiver detects a first laser signal emitted by the combat terminal, determine the remaining combat value according to the combat intensity coefficient corresponding to the laser intensity of the first laser signal; when it is determined that the remaining combat value meets a first preset condition and the ammunition quantity meets a second preset condition, control the laser emitter to emit a second laser signal towards the target direction corresponding to the combat terminal based on the configuration parameters, and send a first feedback signal carrying first combat information to the main control terminal; the first combat information includes at least the combat intensity coefficient corresponding to the laser intensity of the first laser signal and the remaining combat value; the first feedback signal is used to instruct the main control terminal to generate a combat record according to the first combat information and the second combat information; the second combat information is information determined by the combat terminal according to the second laser signal and sent to the main control terminal.
[0006] The technical solution provided in this application offers an anti-tank rocket simulation terminal that can be used in simulated training. The main structure of the anti-tank rocket simulation terminal is an anti-tank rocket model, which includes a laser emitter, at least one laser receiver, a display, and a controller. When the anti-tank rocket simulation terminal engages in simulated combat with an opposing terminal, the laser emitter can emit a second laser signal to simulate the firing of ammunition by the anti-tank rocket simulation terminal; the laser receiver can receive a first laser signal emitted by the opposing terminal to simulate the firing of ammunition by the opposing terminal. To improve the simulation effect of the anti-tank rocket simulation terminal, this application can use laser signals of different intensities to simulate the combat effects of different ammunition types. Specifically, different ammunition types can correspond to different laser intensities, and different laser intensities correspond to different combat intensity coefficients. Through this simulation method, the simulation fidelity of the anti-tank rocket simulation terminal can be improved, the simulation effect can be enhanced, and thus the effectiveness of simulated training can be improved. In addition, in this application, after each battle (which is also the detection of the first laser signal in this application), the anti-tank rocket simulation terminal can send the current battle information to the central control terminal, which will then generate a battle record. This facilitates the summary of the training process after the simulation training is completed, thereby providing assistance for actual combat training.
[0007] Optionally, in one possible design, different hit locations of the anti-tank rocket model correspond to different damage coefficients. The controller is specifically configured to: determine the target hit location corresponding to the first laser signal when the laser receiver detects the first laser signal, and determine the remaining combat value based on the damage coefficient corresponding to the target hit location and the combat intensity coefficient corresponding to the laser intensity of the first laser signal.
[0008] Optionally, in one possible design, the controller is also configured as follows:
[0009] If the remaining combat value meets the first preset condition and the ammunition quantity does not meet the second preset condition, a second feedback signal carrying the first combat information is sent to the main control terminal; the second feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information.
[0010] If it is determined that the remaining combat value does not meet the first preset condition, a third feedback signal carrying the first combat information is sent to the main control terminal; the third feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information, and is used to indicate that the anti-tank rocket simulation terminal has failed in combat.
[0011] Optionally, in another possible design, the configuration parameters also include decoding time, and the controller is configured to: determine the remaining combat value based on the decoding time and the combat intensity coefficient corresponding to the laser intensity of the first laser signal, if it is determined that the laser receiver has detected the first laser signal.
[0012] Optionally, in another possible design, the anti-tank rocket model is also equipped with an acoustic-optical simulator, and the controller is configured to: control the acoustic-optical simulator to simulate the sound and light effect of a hit when the laser receiver detects the first laser signal; and control the acoustic-optical simulator to simulate the sound and light effect of a launch while controlling the laser emitter to emit the second laser signal.
[0013] Optionally, in another possible design, the anti-tank rocket model is also equipped with a smoke simulator, and the controller is configured to: control the smoke simulator to simulate the effect of hitting a target smoke when the laser receiver detects the first laser signal; and control the smoke simulator to simulate the effect of launching smoke while controlling the laser emitter to emit a second laser signal.
[0014] Optionally, in another possible design approach, the configuration parameters also include a startup mode, which includes a day mode and a night mode; the day mode and night mode correspond to different simulation effects; the simulation effects include at least a hit sound and light effect, a fire sound and light effect, a hit smoke effect, and a fire smoke effect.
[0015] Alternatively, in another possible design, the controller is configured to receive configuration instructions sent by the central control terminal and adjust configuration parameters based on the configuration instructions.
[0016] Secondly, this application provides a control method applied to an anti-tank rocket simulation terminal as provided in the first aspect, the method comprising:
[0017] When the controller determines that the laser receiver has detected the first laser signal emitted by the combat terminal, it determines the combat intensity coefficient corresponding to the laser intensity of the first laser signal based on the configuration parameters input by the user obtained from the display, and determines the remaining combat value based on the combat intensity coefficient corresponding to the laser intensity of the first laser signal. The configuration parameters include at least the ammunition type, ammunition quantity and effective range. Different ammunition types correspond to different laser intensities, and different laser intensities correspond to different combat intensity coefficients.
[0018] When it is determined that the remaining combat value meets the first preset condition and the ammunition quantity meets the second preset condition, the laser emitter is controlled to emit a second laser signal towards the target direction corresponding to the combat terminal based on the configuration parameters, and a first feedback signal carrying the first combat information is sent to the main control terminal; the first combat information includes at least the combat intensity coefficient corresponding to the laser intensity of the first laser signal and the remaining combat value; the first feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information and the second combat information; the second combat information is the information determined by the combat terminal based on the second laser signal and sent to the main control terminal.
[0019] Optionally, in one possible design, different hit locations of the anti-tank rocket model correspond to different damage coefficients. The aforementioned "when the controller determines that the laser receiver has detected the first laser signal emitted by the combat terminal, it determines the combat intensity coefficient corresponding to the laser intensity of the first laser signal based on the configuration parameters input by the user obtained from the display, and determines the remaining combat value based on the combat intensity coefficient corresponding to the laser intensity of the first laser signal" may include:
[0020] When the controller determines that the laser receiver has detected the first laser signal, it determines the combat intensity coefficient corresponding to the laser intensity of the first laser signal based on the configuration parameters input by the user obtained from the display, and determines the target hit position corresponding to the first laser signal. It also determines the remaining combat value based on the damage coefficient corresponding to the target hit position and the combat intensity coefficient corresponding to the laser intensity of the first laser signal.
[0021] Optionally, in another possible design, the control method provided in this application may further include:
[0022] When the controller determines that the remaining combat value meets the first preset condition and the ammunition quantity does not meet the second preset condition, it sends a second feedback signal carrying the first combat information to the main control terminal; the second feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information.
[0023] If the controller determines that the remaining combat value does not meet the first preset condition, it sends a third feedback signal carrying the first combat information to the main control terminal. The third feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information and to indicate that the anti-tank rocket simulation terminal has failed in combat.
[0024] Optionally, in another possible design, the configuration parameters also include decoding time, and the aforementioned "determining the remaining combat value based on the combat intensity coefficient corresponding to the laser intensity of the first laser signal" may include:
[0025] The remaining combat value is determined based on the combat intensity coefficient corresponding to the decoding time and the laser intensity of the first laser signal.
[0026] Optionally, in another possible design, the anti-tank rocket model is also equipped with an audio-visual simulator, and the control method provided in this application may further include:
[0027] Once the controller determines that the laser receiver has detected the first laser signal, it controls the sound and light simulator to simulate the sound and light effect of the impact.
[0028] While controlling the laser emitter to emit a second laser signal, the controller also controls the sound and light simulator to simulate the emission of sound and light effects.
[0029] Optionally, the anti-tank rocket model is also equipped with a smoke simulator, and the control method provided in this application may further include:
[0030] Once the controller determines that the laser receiver has detected the first laser signal, it controls the smoke simulator to simulate the effect of hitting the smoke.
[0031] While controlling the laser emitter to emit a second laser signal, the controller also controls the smoke simulator to simulate the emission of smoke effects.
[0032] Optionally, in another possible design approach, the configuration parameters also include a startup mode, which includes a day mode and a night mode; the day mode and night mode correspond to different simulation effects; the simulation effects include at least a hit sound and light effect, a fire sound and light effect, a hit smoke effect, and a fire smoke effect.
[0033] Optionally, in another possible design, the control method provided in this application may further include:
[0034] The controller receives configuration instructions sent by the central control terminal and adjusts the configuration parameters based on the configuration instructions.
[0035] Thirdly, this application provides a controller, including a memory, a processor, a bus, and a communication interface; the memory is used to store computer-executed instructions, and the processor is connected to the memory via the bus; when the controller is running, the processor executes the computer-executed instructions stored in the memory, so that the controller performs the control method provided in the second aspect above.
[0036] Fourthly, this application provides a computer-readable storage medium storing instructions that, when executed by a computer, cause the computer to perform the control method provided in the second aspect.
[0037] Fifthly, this application provides a computer program product including computer instructions that, when executed on a computer, cause the computer to perform the control method provided in the second aspect.
[0038] It should be noted that the aforementioned computer instructions may be stored, in whole or in part, on a computer-readable storage medium. This computer-readable storage medium may be packaged together with the controller's processor or may be packaged separately from the controller's processor; this application does not impose any limitations on this.
[0039] The descriptions of the second, third, fourth, and fifth aspects in this application can be referenced to the detailed description of the first aspect; and the beneficial effects of the descriptions of the second, third, fourth, and fifth aspects can be referenced to the analysis of the beneficial effects of the first aspect, which will not be repeated here.
[0040] In this application, the names of the aforementioned devices or functional modules are not limited, and in actual implementation, these devices or functional modules may appear under other names. As long as the function of each device or functional module is similar to that of this application, they all fall within the scope of the claims of this application and their equivalents.
[0041] These or other aspects of this application will become more readily apparent in the following description. Attached Figure Description
[0042] Figure 1 A schematic diagram of the architecture of a control system provided in an embodiment of this application;
[0043] Figure 2 This application provides a schematic diagram of the structure of an anti-tank rocket simulation terminal.
[0044] Figure 3 A schematic diagram of another anti-tank rocket simulation terminal provided in this application embodiment;
[0045] Figure 4 A schematic diagram of the structure of another anti-tank rocket simulation terminal provided in this application embodiment;
[0046] Figure 5 A flowchart illustrating a control method provided in an embodiment of this application;
[0047] Figure 6 This is a schematic diagram of the structure of a controller provided in an embodiment of this application. Detailed Implementation
[0048] The anti-tank rocket simulation terminal, control method, and control system provided in the embodiments of this application will be described in detail below with reference to the accompanying drawings.
[0049] In this article, the term "and / or" is merely a description of the relationship between related objects, indicating that there can be three relationships. For example, A and / or B can represent three situations: A exists alone, A and B exist simultaneously, and B exists alone.
[0050] The terms "first" and "second," etc., used in the specification and drawings of this application are used to distinguish different objects or to distinguish different treatments of the same object, rather than to describe a specific order of objects.
[0051] Furthermore, the terms "comprising" and "having," and any variations thereof, used in the description of this application are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or apparatus that includes a series of steps or units is not limited to the steps or units listed, but may optionally include other steps or units not listed, or may optionally include other steps or units inherent to such process, method, product, or apparatus.
[0052] It should be noted that in the embodiments of this application, the words "exemplary" or "for example" are used to indicate examples, illustrations, or explanations. Any embodiment or design scheme described as "exemplary" or "for example" in the embodiments of this application should not be construed as being more preferred or advantageous than other embodiments or design schemes. Specifically, the use of the words "exemplary" or "for example" is intended to present the relevant concepts in a specific manner.
[0053] In the description of this application, unless otherwise stated, "a plurality of" means two or more.
[0054] Furthermore, the acquisition, storage, use, and processing of data in this application's technical solution all comply with relevant national laws and regulations.
[0055] As an important military asset, anti-tank rockets are typically used in simulated training exercises before actual combat to ensure their effective application. This allows trainees to become more familiar with the use of anti-tank rockets and understand their combat capabilities in real-world situations. However, existing anti-tank rocket simulation models often lack sufficient simulation quality, impacting the effectiveness of these training exercises.
[0056] To address the problems existing in the prior art, this application provides an anti-tank rocket simulation terminal that can be used in simulation training, which can improve the simulation accuracy and simulation effect of the anti-tank rocket simulation terminal, thereby improving the effect of simulation training.
[0057] The anti-tank rocket simulation terminal provided in this application embodiment can be applied to... Figure 1 The control system shown. (As shown) Figure 1 As shown, the control system may include an anti-tank rocket simulation terminal 01, at least one combat terminal 02, and a main control terminal 03.
[0058] The combat terminal 02 is a simulated terminal that engages in combat with the anti-tank rocket simulated terminal 01 during simulated training. The combat terminal 02 can be another anti-tank rocket simulated terminal 01, or a simulated terminal for other military equipment, such as a handheld shooting device used by trainees. Of course, in practical applications, the combat terminal 02 can also be other simulated terminals capable of emitting a first laser signal; this embodiment of the application does not limit this.
[0059] in addition, Figure 1 The example shown only shows three battle terminals 02. In actual simulation training, the number of battle terminals 02 can be more, and this application does not limit this.
[0060] The main control terminal 03 can be used to acquire combat information from the combat terminal 02 and the anti-tank rocket simulation terminal 01. Additionally, the main control terminal 03 can also be used to control or configure parameters for the combat terminal 02 and the anti-tank rocket simulation terminal 01.
[0061] Reference Figure 2 This application provides a possible structural schematic diagram of an anti-tank rocket simulation terminal 01. For example... Figure 2 As shown, the anti-tank rocket simulation terminal 01 may include an anti-tank rocket model 11, as well as a laser emitter 12, at least one laser receiver 13, a display 14, and a controller 15 disposed on the anti-tank rocket model 11.
[0062] The anti-tank rocket model 11 can be a simulation model made based on the actual anti-tank rocket. To improve the simulation accuracy, the size of the anti-tank rocket model 11 can be the same as that of the actual anti-tank rocket, and the weight of the anti-tank rocket model 11 can also be the same as that of the actual anti-tank rocket.
[0063] The laser emitter 12 is used to emit a second laser signal with different laser intensities. Specifically, in practical applications, the laser intensity of the emitted second laser signal can be adjusted by regulating the operating current of the laser emitter 12.
[0064] Laser receiver 13 is used to detect the first laser signal emitted by the battle terminal. Figure 2 The example shown only shows three laser receivers 13. In practical applications, the number of laser receivers 13 can be other than that, and this application does not limit this.
[0065] To further improve the simulation accuracy of the anti-tank rocket simulation terminal 01, in this embodiment of the application, the detection range of at least one laser receiver 13 can cover the global field of view of the anti-tank rocket simulation terminal 01. That is, no matter which direction the combat terminal emits the first laser signal towards the anti-tank rocket simulation terminal 01, as long as it hits, at least one laser receiver 13 can detect the first laser signal.
[0066] Display 14 is used to acquire configuration parameters input by the user. These parameters include at least ammunition type, quantity, and effective range. Different ammunition types correspond to different laser intensities, and different laser intensities correspond to different combat intensity coefficients. For example, during simulated training, trainees can input configuration parameters into display 14 according to training requirements.
[0067] The combat intensity coefficient can be a parameter used to characterize combat strength; a higher coefficient indicates greater combat power. For example, the combat intensity coefficient can be a value greater than 1. If the anti-tank rocket ammunition types include type A, type B, and type C, and type A corresponds to laser intensity 'a', type B to laser intensity 'b', and type C to laser intensity 'c', then laser intensity 'a' corresponds to combat intensity coefficient X, laser intensity 'b' to combat intensity coefficient Y, and laser intensity 'c' to combat intensity coefficient Z. If laser intensity 'a' is higher than laser intensity 'b', and laser intensity 'b' is higher than laser intensity 'c', then combat intensity coefficient X is higher than combat intensity coefficient Y, and combat intensity coefficient Y is higher than combat intensity coefficient Z. For instance, combat intensity coefficient X could be 1.8, combat intensity coefficient Y could be 1.5, and combat intensity coefficient Z could be 1.2.
[0068] In live-fire training, the number of ammunition that an anti-tank rocket can carry is limited. To further improve the simulation accuracy and effectiveness of the anti-tank rocket simulation terminal 01, in this embodiment, the configuration parameters of the anti-tank rocket simulation terminal 01 may include the number of ammunition. This allows the controller 15 to determine whether a second laser signal can be emitted based on the number of ammunition, preventing the anti-tank rocket simulation terminal 01 from continuously emitting laser signals and affecting the simulation effect. For example, when the controller 15 determines that the number of ammunition is 0, it determines that the anti-tank rocket simulation terminal 01 does not have the function of emitting a second laser signal; when the controller 15 determines that the number of ammunition is not 0, it determines that the anti-tank rocket simulation terminal 01 has the function of emitting a second laser signal.
[0069] In addition, to further improve the simulation accuracy, the maximum effective range of the second laser signal emitted by the anti-tank rocket simulation terminal 01 should be greater than or equal to the effective range.
[0070] The controller 15 is configured to: determine the remaining combat value based on the combat intensity coefficient corresponding to the laser intensity of the first laser signal when the laser receiver 13 detects the first laser signal emitted by the combat terminal; and control the laser emitter 12 to emit a second laser signal in the target direction corresponding to the combat terminal based on the configuration parameters when the remaining combat value meets the first preset condition and the number of ammunition meets the second preset condition, and send a first feedback signal carrying the first combat information to the main control terminal.
[0071] The first battle information includes at least the battle intensity coefficient and remaining battle value corresponding to the laser intensity of the first laser signal; the first feedback signal is used to instruct the main control terminal to generate a battle record based on the first battle information and the second battle information; the second battle information is the information determined by the battle terminal based on the second laser signal and sent to the main control terminal.
[0072] In one possible implementation, when the laser receiver 13 detects a first laser signal emitted by the combat terminal, the controller 15 can determine the laser intensity of the first laser signal based on the electrical signal output by the amplifier from the photocurrent generated by the first laser signal. Then, it determines the combat intensity coefficient corresponding to the laser intensity of the first laser signal according to a pre-determined correspondence list between laser intensity and combat intensity coefficient. In another possible implementation, the controller 15 can also receive the combat intensity coefficient corresponding to the laser intensity of the first laser signal sent by the main control terminal.
[0073] The first and second preset conditions can be predetermined conditions. For example, the first preset condition can be that the remaining combat value is greater than a preset combat value, such as 0. The second preset condition can be that the number of ammunition is not 0.
[0074] In one possible implementation, the controller can determine the remaining combat value using the following expression: Remaining combat value = Current combat value - Base combat value × Combat intensity coefficient. For example, in this embodiment, an initial combat value, such as 100, can be set for the anti-tank rocket simulation terminal 01, and the base combat value consumed in each battle can be set to 10. If the combat intensity coefficient corresponding to the laser intensity of the first laser signal is 1.5, then after the first battle, the remaining combat value can be determined as 100 - 10 * 1.5 = 85.
[0075] For example, after the anti-tank rocket simulation terminal 01 emits a second laser signal, if it hits the opposing terminal, the opposing terminal can determine its remaining combat value based on the detected second laser signal and generate second combat information, which is then sent to the central control terminal. Upon receiving the second and first combat information, the central control terminal can generate a combat record. This record may include the combat intensity coefficient and reception time corresponding to the laser intensity of the first laser signal received by the anti-tank rocket simulation terminal 01, as well as the remaining combat value of the anti-tank rocket simulation terminal 01. It may also include the combat intensity coefficient and reception time corresponding to the laser intensity of the second laser signal received by the opposing terminal, as well as the remaining combat value of the opposing terminal. The generated combat record facilitates the training process summary by personnel after the simulation training, thus providing assistance for actual combat training.
[0076] Optionally, different hit locations of the anti-tank rocket model 11 correspond to different damage coefficients. Specifically, the controller 15 is configured to: determine the target hit location corresponding to the first laser signal when the laser receiver 13 detects the first laser signal, and determine the remaining combat value based on the damage coefficient corresponding to the target hit location and the combat intensity coefficient corresponding to the laser intensity of the first laser signal.
[0077] The damage coefficient can be another parameter characterizing the combat effectiveness of anti-tank rockets; a higher damage coefficient indicates greater combat effectiveness. For example, the damage coefficient can be a value greater than 0 and less than 2.
[0078] For example, if the combat terminal is a handheld shooting device for the trainee, the trainee can wear a helmet and training uniform while holding the shooting device. The helmet and uniform can also be equipped with laser receivers. These receivers can detect the location where the helmet or uniform is hit by a second laser signal. Different hit locations correspond to different damage coefficients; for example, a hit to the head results in a higher damage coefficient than a hit to the leg. In this case, the remaining combat value can be determined using the following expression: Remaining combat value = Current combat value - Base combat value × Combat intensity coefficient × Damage coefficient.
[0079] In order to ensure that the combat terminal can effectively identify the location hit by the second laser signal, in this embodiment of the application, the spot size of the second laser signal can be smaller than a preset size, such as the spot diameter being less than 60cm.
[0080] Optionally, the controller 15 is further configured to: when it is determined that the remaining combat value meets the first preset condition and the ammunition quantity does not meet the second preset condition, send a second feedback signal carrying the first combat information to the main control terminal; the second feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information; when it is determined that the remaining combat value does not meet the first preset condition, send a third feedback signal carrying the first combat information to the main control terminal; the third feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information, and is used to characterize the failure of the anti-tank rocket simulation terminal 01 in combat.
[0081] In this embodiment, when the ammunition quantity does not meet the second preset condition but the remaining combat value meets the first preset condition, the anti-tank rocket simulation terminal 01 cannot emit the second laser signal. However, the anti-tank rocket simulation terminal 01 has not yet lost the battle. After reloading the ammunition, the anti-tank rocket simulation terminal 01 can still engage in battle with the opposing terminal by emitting the second laser signal. When the remaining combat value does not meet the first preset condition, it indicates that the anti-tank rocket simulation terminal 01 has lost the battle. At this time, the firing function of the anti-tank rocket simulation terminal 01 can be locked, and even if the ammunition is reloaded, the anti-tank rocket simulation terminal 01 cannot emit the second laser signal to engage in battle with the opposing terminal. Through this simulation method, the simulation effect can be further improved.
[0082] Optionally, in one possible implementation, the anti-tank rocket model 11 in this embodiment may also be provided with a loading port, which has a switch door. The switch door is equipped with a switch detection device. During training, the trainee can use a simulated projectile to simulate the ammunition loading process. After loading is complete, the switch door is closed. If the switch detection device determines that the switch door is not closed, it can lock the firing function. That is, if the simulated projectile is not fully loaded, the anti-tank rocket simulation terminal 01 cannot emit the second laser signal. This simulation method can further improve the simulation accuracy.
[0083] Optionally, to further improve the simulation accuracy, the configuration parameters may also include decoding time. The controller 15 is configured to: determine the remaining combat value based on the decoding time and the combat intensity coefficient corresponding to the laser intensity of the first laser signal when the laser receiver 13 detects the first laser signal.
[0084] For example, when the laser receiver 13 receives a data frame with valid data of not less than 4 bytes, the decoding time should not exceed 10ms.
[0085] Alternatively, under noise interference with a frequency not higher than 1 kHz and a pulse width of 2 μs, the success rate of decoding by the laser receiver 13 should be less than a preset success rate, such as less than 90%.
[0086] Optional, refer to Figure 3 In this embodiment of the application, the anti-tank rocket model 11 is also provided with an acoustic and light simulator 16, and the controller 15 is also configured to: when it is determined that the laser receiver 13 detects the first laser signal, control the acoustic and light simulator 16 to simulate the sound and light effect of the hit; while controlling the laser emitter 12 to emit the second laser signal, control the acoustic and light simulator 16 to simulate the sound and light effect of the emission.
[0087] To further improve the simulation accuracy and effect, in this embodiment, when the anti-tank rocket simulation terminal 01 is hit, the sound and light effect of the hit can be simulated by the sound and light simulator 16, and when the anti-tank rocket simulation terminal 01 attacks other combat terminals by emitting a second laser signal, the sound and light effect of the launch can be simulated by the sound and light simulator 16.
[0088] Optional, refer to Figure 4 In this embodiment of the application, the anti-tank rocket model 11 is also equipped with a smoke simulator 17, and the controller 15 is also configured to: control the smoke simulator 17 to simulate the effect of hitting smoke when the laser receiver 13 detects the first laser signal; and control the smoke simulator 17 to simulate the effect of launching smoke while controlling the laser emitter 12 to emit the second laser signal.
[0089] To further improve the simulation accuracy and effect, in this embodiment, the smoke effect of the anti-tank rocket simulation terminal 01 can be simulated by the smoke simulator 17 when it is hit, and the smoke effect of the anti-tank rocket simulation terminal 01 can be simulated by the smoke simulator 17 when it attacks other combat terminals by emitting a second laser signal.
[0090] Optionally, to further improve the simulation accuracy and effect, the configuration parameters may also include a startup mode, which includes a day mode and a night mode; the day mode and night mode correspond to different simulation effects; the simulation effects include at least the hit sound and light effect, the emission sound and light effect, the hit smoke effect, and the emission smoke effect.
[0091] For example, the anti-tank rocket model 11 may also be equipped with indicator lights to simulate the sound and light effects of impact and launch. In night mode, the brightness of the indicator lights can be reduced, and in day mode, the brightness of the indicator lights can be increased.
[0092] Optionally, the controller 15 is configured to receive configuration instructions sent by the central control terminal and adjust configuration parameters based on the configuration instructions.
[0093] The anti-tank rocket simulation terminal 01 provided in this application embodiment can receive configuration instructions sent by the central control terminal before and during simulation training, and adjust configuration parameters according to the configuration instructions. For example, the controller 15 can receive guidance and control decision wireless instructions sent by the central control terminal to realize remote decision operation; or, it can also receive key setting wireless instructions sent by the central control terminal to realize remote loading of terminal keys; or, it can also receive start mode switching instructions sent by the central control terminal to realize switching between day mode and night mode.
[0094] In practical applications, the anti-tank rocket simulation terminal 01 also includes a power supply device and a switching device, etc. The embodiments of this application only describe the relevant components and do not constitute a limitation on the anti-tank rocket simulation terminal 01.
[0095] Optionally, the anti-tank rocket simulator 01 in this embodiment can also provide alarm prompts via display 14 or indicator lights for situations such as insufficient power supply, equipment failure, and insufficient ammunition. The display 14 can also display in real time the current ammunition type, remaining ammunition quantity, current communication status with the main control terminal, current positioning status, and remaining battery power of the anti-tank rocket simulator 01.
[0096] Optionally, the anti-tank rocket simulator 01 provided in this embodiment can also be used in conjunction with individual soldier equipment, responding in real time to the wireless connection commands of the individual soldier equipment, and can only activate the function of emitting a second laser signal after successful pairing. The anti-tank rocket simulator 01 can establish a wireless connection with individual soldier equipment, with a maximum wireless communication distance between 1m and 5m. In addition, the anti-tank rocket simulator 01 can also have a storage function, capable of storing more than 50 pieces of combat information. The stored combat information will not be lost after power failure, and after communication with the central control terminal is restored, it has the function of automatically uploading combat information.
[0097] In summary, this application provides an anti-tank rocket simulation terminal that can be used in simulated training. The main structure of the anti-tank rocket simulation terminal is an anti-tank rocket model, which includes a laser emitter, at least one laser receiver, a display, and a controller. When the anti-tank rocket simulation terminal engages in simulated combat with an opposing terminal, the laser emitter emits a second laser signal to simulate the firing of ammunition by the anti-tank rocket simulation terminal; the laser receiver receives a first laser signal emitted by the opposing terminal to simulate its own firing. To improve the simulation effect of the anti-tank rocket simulation terminal, this application can use laser signals of different intensities to simulate the combat effects of different ammunition types. Specifically, different ammunition types can correspond to different laser intensities, and different laser intensities correspond to different combat intensity coefficients. This simulation method improves the fidelity of the anti-tank rocket simulation terminal, enhances the simulation effect, and thus improves the effectiveness of simulated training. In addition, in this embodiment of the application, after each battle (which is also the detection of the first laser signal in this application), the anti-tank rocket simulation terminal can send the current battle information to the central control terminal, which will then generate a battle record. This facilitates the summary of the training process after the simulation training is completed, thereby providing assistance for actual combat training.
[0098] Reference Figure 5 This application also provides a control method that can be applied to... Figure 2 The anti-tank rocket simulation terminal 01 shown is as follows: Figure 5 As shown, the control method may include S501-S502:
[0099] S501. When the controller determines that the laser receiver has detected the first laser signal emitted by the combat terminal, it determines the combat intensity coefficient corresponding to the laser intensity of the first laser signal based on the configuration parameters input by the user obtained from the display, and determines the remaining combat value based on the combat intensity coefficient corresponding to the laser intensity of the first laser signal.
[0100] The configuration parameters include at least the ammunition type, ammunition quantity, and effective range. Different ammunition types correspond to different laser intensities, and different laser intensities correspond to different combat intensity coefficients.
[0101] S502. When the controller determines that the remaining combat value meets the first preset condition and the ammunition quantity meets the second preset condition, it controls the laser emitter to emit a second laser signal in the direction of the target corresponding to the combat terminal based on the configuration parameters, and sends a first feedback signal carrying the first combat information to the main control terminal.
[0102] The first battle information includes at least the battle intensity coefficient and remaining battle value corresponding to the laser intensity of the first laser signal; the first feedback signal is used to instruct the main control terminal to generate a battle record based on the first battle information and the second battle information; the second battle information is the information determined by the battle terminal based on the second laser signal and sent to the main control terminal.
[0103] Optionally, in one possible design, different hit locations of the anti-tank rocket model correspond to different damage coefficients. Step S501 can be replaced by: when the controller determines that the laser receiver has detected the first laser signal, it determines the combat intensity coefficient corresponding to the laser intensity of the first laser signal based on the configuration parameters input by the user obtained from the display, and determines the target hit location corresponding to the first laser signal. The remaining combat value is determined based on the damage coefficient corresponding to the target hit location and the combat intensity coefficient corresponding to the laser intensity of the first laser signal.
[0104] Optionally, in another possible design, the control method provided in this application may further include:
[0105] When the controller determines that the remaining combat value meets the first preset condition and the ammunition quantity does not meet the second preset condition, it sends a second feedback signal carrying the first combat information to the main control terminal; the second feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information.
[0106] If the controller determines that the remaining combat value does not meet the first preset condition, it sends a third feedback signal carrying the first combat information to the main control terminal. The third feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information and to indicate that the anti-tank rocket simulation terminal has failed in combat.
[0107] Optionally, in another possible design, the configuration parameters also include decoding time, and the aforementioned "determining the remaining combat value based on the combat intensity coefficient corresponding to the laser intensity of the first laser signal" may include:
[0108] The remaining combat value is determined based on the combat intensity coefficient corresponding to the decoding time and the laser intensity of the first laser signal.
[0109] Optionally, in another possible design, the anti-tank rocket model is also equipped with an audio-visual simulator, and the control method provided in this application may further include:
[0110] Once the controller determines that the laser receiver has detected the first laser signal, it controls the sound and light simulator to simulate the sound and light effect of the impact.
[0111] While controlling the laser emitter to emit a second laser signal, the controller also controls the sound and light simulator to simulate the emission of sound and light effects.
[0112] Optionally, the anti-tank rocket model is also equipped with a smoke simulator, and the control method provided in this application may further include:
[0113] Once the controller determines that the laser receiver has detected the first laser signal, it controls the smoke simulator to simulate the effect of hitting the smoke.
[0114] While controlling the laser emitter to emit a second laser signal, the controller also controls the smoke simulator to simulate the emission of smoke effects.
[0115] Optionally, in another possible design approach, the configuration parameters also include a startup mode, which includes a day mode and a night mode; the day mode and night mode correspond to different simulation effects; the simulation effects include at least a hit sound and light effect, a fire sound and light effect, a hit smoke effect, and a fire smoke effect.
[0116] Optionally, in another possible design, the control method provided in this application may further include:
[0117] The controller receives configuration instructions sent by the central control terminal and adjusts the configuration parameters based on the configuration instructions.
[0118] like Figure 6 As shown, this application embodiment also provides a controller, including a memory 41, a processor 42 (42-1 and 42-2), a bus 43 and a communication interface 44; the memory 41 is used to store computer execution instructions, and the processor 42 is connected to the memory 41 through the bus 43; when the controller is running, the processor 42 executes the computer execution instructions stored in the memory 41 so that the controller performs the control method provided in the above embodiment.
[0119] In a specific implementation, as one example, processor 42 may include one or more central processing units (CPUs), for example... Figure 6 CPU0 and CPU1 are shown in the diagram. As one embodiment, the controller may include multiple processors 42, for example... Figure 6 The processors 42-1 and 42-2 are shown. Each of these processors 42 can be a single-core processor or a multi-core processor. Here, processor 42 can refer to one or more devices, circuits, and / or processing cores used to process data (e.g., computer program instructions).
[0120] The memory 41 may be a read-only memory (ROM) or other type of static storage device capable of storing static information and instructions, random access memory (RAM) or other type of dynamic storage device capable of storing information and instructions, or electrically erasable programmable read-only memory (EEPROM), compact disc read-only memory (CD-ROM) or other optical disc storage, optical disc storage (including compressed optical discs, laser discs, optical discs, digital universal optical discs, Blu-ray discs, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium capable of carrying or storing desired program code in the form of instructions or data structures and accessible by a computer, but not limited thereto. The memory 41 may exist independently and be connected to the processor 42 via bus 43. The memory 41 may also be integrated with the processor 42.
[0121] In a specific implementation, memory 41 is used to store data from this application and computer execution instructions corresponding to the software program of this application. Processor 42 can run or execute the software program stored in memory 41, and call data stored in memory 41, as well as various functions of the controller.
[0122] Communication interface 44 uses any transceiver-like device for communicating with other devices or communication networks, such as control systems, radio access networks (RAN), wireless local area networks (WLANs), etc. Communication interface 44 may include a receiving unit to implement receiving functions and a transmitting unit to implement transmitting functions.
[0123] Bus 43 can be an industry standard architecture (ISA) bus, a peripheral component interconnect (PCI) bus, or an extended industry standard architecture (EISA) bus, etc. This bus 43 can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 6 The bus is represented by a single thick line, but this does not mean that there is only one bus or one type of bus.
[0124] The explanation of the relevant content in this embodiment can be found in the above method embodiment, and will not be repeated here.
[0125] Through the above description of the embodiments, those skilled in the art will clearly understand that, for the sake of convenience and brevity, only the division of the above functional modules is used as an example. In practical applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above. The specific working process of the system, device, and unit described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.
[0126] This application also provides a computer-readable storage medium storing instructions that, when executed by a computer, cause the computer to perform the control method provided in the above embodiments.
[0127] The computer-readable storage medium can be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples of a computer-readable storage medium (a non-exhaustive list) include: an electrical connection having one or more wires, a portable computer disk, a hard disk, RAM, ROM, an erasable programmable read-only memory (EPROM), a register, a hard disk, an optical fiber, a CD-ROM, an optical storage device, a magnetic storage device, or any suitable combination thereof, or any other form of computer-readable storage medium known in the art. An exemplary storage medium is coupled to a processor, enabling the processor to read information from and write information to the storage medium. Of course, the storage medium can also be a component of the processor. The processor and the storage medium can reside in an application-specific integrated circuit (ASIC). In embodiments of this application, the computer-readable storage medium can be any tangible medium containing or storing a program that can be used by or in conjunction with an instruction execution system, apparatus, or device.
[0128] The above description is merely a specific embodiment of this application, but the scope of protection of this application is not limited thereto. Any changes or substitutions within the technical scope disclosed in this application should be included within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.
Claims
1. An anti-tank rocket simulation terminal, characterized in that, The system includes an anti-tank rocket model, and a laser emitter, at least one laser receiver, a display, and a controller mounted on the anti-tank rocket model; the display is used to acquire configuration parameters input by the user; the configuration parameters include at least ammunition type, ammunition quantity, and effective range, with different ammunition types corresponding to different laser intensities, and different laser intensities corresponding to different combat intensity coefficients; The controller is configured to: If it is determined that the laser receiver has detected the first laser signal emitted by the combat terminal, the remaining combat value is determined according to the combat intensity coefficient corresponding to the laser intensity of the first laser signal; When it is determined that the remaining combat value meets the first preset condition and the ammunition quantity meets the second preset condition, the laser emitter is controlled to emit a second laser signal towards the target direction corresponding to the combat terminal based on the configuration parameters, and a first feedback signal carrying first combat information is sent to the central control terminal; the first combat information includes at least the combat intensity coefficient corresponding to the laser intensity of the first laser signal and the remaining combat value; the first feedback signal is used to instruct the central control terminal to generate a combat record based on the first combat information and the second combat information; the second combat information is the information determined by the combat terminal based on the second laser signal and sent to the central control terminal.
2. The anti-tank rocket simulation terminal according to claim 1, characterized in that, Different hit locations of the anti-tank rocket model correspond to different damage coefficients, and the controller is specifically configured as follows: If the laser receiver detects the first laser signal, the target hit position corresponding to the first laser signal is determined, and the remaining combat value is determined based on the damage coefficient corresponding to the target hit position and the combat intensity coefficient corresponding to the laser intensity of the first laser signal.
3. The anti-tank rocket simulation terminal according to claim 1, characterized in that, The controller is also configured to: If it is determined that the remaining combat value meets the first preset condition and the ammunition quantity does not meet the second preset condition, a second feedback signal carrying the first combat information is sent to the central control terminal. The second feedback signal is used to instruct the main control terminal to generate a battle record based on the first battle information; If it is determined that the remaining combat value does not meet the first preset condition, a third feedback signal carrying the first combat information is sent to the main control terminal. The third feedback signal is used to instruct the main control terminal to generate a battle record based on the first battle information, and is used to indicate that the anti-tank rocket simulation terminal failed the battle.
4. The anti-tank rocket simulation terminal according to claim 1, characterized in that, The configuration parameters also include decoding time, and the controller is configured as follows: If it is determined that the laser receiver has detected the first laser signal, the remaining combat value is determined based on the decoding time and the combat intensity coefficient corresponding to the laser intensity of the first laser signal.
5. The anti-tank rocket simulation terminal according to claim 1, characterized in that, The anti-tank rocket model is also equipped with an audio-visual simulator, and the controller is further configured as follows: If the laser receiver detects the first laser signal, the sound and light simulator is controlled to simulate the sound and light effect of the impact. While controlling the laser emitter to emit the second laser signal, the sound and light simulator is controlled to simulate the emission of sound and light effects.
6. The anti-tank rocket simulation terminal according to claim 5, characterized in that, The anti-tank rocket model is also equipped with a smoke simulator, and the controller is further configured to: If the laser receiver detects the first laser signal, the smoke simulator is controlled to simulate the effect of hitting smoke. While controlling the laser emitter to emit the second laser signal, the smoke simulator is controlled to simulate the emission of smoke effects.
7. The anti-tank rocket simulation terminal according to claim 6, characterized in that, The configuration parameters also include a startup mode, which includes a daytime mode and a nighttime mode; the daytime mode and the nighttime mode correspond to different simulation effects; the simulation effects include at least the hit sound and light effect, the emission sound and light effect, the hit smoke effect, and the emission smoke effect.
8. The anti-tank rocket simulation terminal according to any one of claims 1-7, characterized in that, The controller is configured to: Receive configuration instructions sent by the central control terminal, and adjust the configuration parameters based on the configuration instructions.
9. A control method applied to an anti-tank rocket simulation terminal as described in any one of claims 1-8, characterized in that, include: When the controller determines that the laser receiver has detected the first laser signal emitted by the combat terminal, it determines the combat intensity coefficient corresponding to the laser intensity of the first laser signal based on the configuration parameters input by the user obtained from the display, and determines the remaining combat value based on the combat intensity coefficient corresponding to the laser intensity of the first laser signal. The configuration parameters include at least ammunition type, ammunition quantity and effective range. Different ammunition types correspond to different laser intensities, and different laser intensities correspond to different combat intensity coefficients. When it is determined that the remaining combat value meets the first preset condition and the ammunition quantity meets the second preset condition, the laser emitter is controlled to emit a second laser signal towards the target direction corresponding to the combat terminal based on the configuration parameters, and a first feedback signal carrying first combat information is sent to the main control terminal; the first combat information includes at least the combat intensity coefficient corresponding to the laser intensity of the first laser signal and the remaining combat value; the first feedback signal is used to instruct the main control terminal to generate a combat record based on the first combat information and the second combat information; the second combat information is the information determined by the combat terminal based on the second laser signal and sent to the main control terminal.
10. A control system, characterized in that, include: At least one combat terminal, a central control terminal, and an anti-tank rocket simulation terminal as described in any one of claims 1-8.
Citation Information
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