一种虚拟现实环境下的学习投入度评估方法

By constructing a learning engagement assessment model in a virtual reality environment and utilizing posture behavior, lip movement, and eye movement trajectory recognition algorithms, the difficulty of assessing learning engagement in a virtual reality environment is solved. This achieves accurate assessment in a natural state without affecting learners' interactive operations and provides multi-dimensional visual representation.

CN117593156BActive Publication Date: 2026-07-17BEIJING NORMAL UNIVERSITY

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
BEIJING NORMAL UNIVERSITY
Filing Date
2023-11-02
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

In virtual reality environments, existing technologies struggle to assess learning engagement in real time without disrupting learners' interactive operations, especially due to the challenges of assessment caused by wearing VR headsets and using physiological data collection devices.

Method used

By constructing a learning engagement assessment model, combining posture behavior recognition, lip movement recognition, and eye movement trajectory recognition algorithms, and employing a hybrid attention Transformer network, cascaded convolutional neural network, and 1DCNN-BiLSTM network, the model identifies learners' body movements, lip movements, and eye movement trajectories in the VR environment, and calculates behavioral engagement, emotional engagement, and cognitive engagement.

Benefits of technology

It enables accurate assessment of learning engagement in a natural state without affecting learners' interactive operations, eliminates the impact of wearing VR headsets, and provides multi-dimensional visual representations of behavioral, emotional, and cognitive engagement.

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Abstract

本发明公开了智能分析领域的一种虚拟现实环境下的学习投入度评估方法,包括以下步骤:步骤1、构建学习投入度评估模型,并设计姿态行为识别算法、口唇运动识别算法和眼动轨迹识别算法;步骤2、根据采集到的日常学习中的多模态数据,计算学习者不同时间下的肢体动作类别、眼动轨迹和情绪标签,并与该学习者的学习投入度进行关联;步骤3、对学习投入度评估模型中的行为投入度、情感投入度和认知投入度分别进行计算,得到该学习者对应的学习投入度,在不影响学习者互动操作的自然状态下,完成学习投入度的评估。
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