A game interaction method and device, a storage medium and an electronic device

CN117599418BActive Publication Date: 2026-10-09NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202311599248.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-11-28
Publication Date
2026-10-09
Estimated Expiration
2043-11-28

AI Technical Summary

Technical Problem

[0004]本申请提供一种游戏交互方法,以解决现有技术中预存方案为一种预先固定的方案被存储无交互体验,以及预存方案的提供仅限于游戏装备、技能加点等前置设置导致使用范围受限等问题

Benefits of technology

[0067]This application provides a game interaction method. On one hand, to pre-plan the layout of the game interface for players who haven't reached a certain game level, thus avoiding the need for extensive adjustments later in the game due to players' inability to plan the game scene according to their needs, which would negatively impact the game experience, this application sets the activation conditions for a target game event. By triggering the planning controls provided in the first game terrain scene, a second game terrain scene with second game permissions is displayed. A second construction plan can be implemented in this second game terrain scene. When returning to the first game terrain scene, as the game progresses and the first game level in the first game permission reaches the game level triggered by the target game event, a prompt to build the second virtual building corresponding to the plan information will appear in the corresponding game terrain scene during the specified stage of the target game event. This enhances the interactive experience between the game and the player and improves the success rate of the pre-planned plan. In addition, based on the player's game level being sufficient to trigger the target game event, the game construction layout can be planned in advance, which can improve the scope of use of the pre-planned layout. For example, in any target game event designed for building the game, the player's game level can be used to plan the construction in advance before the target game event is triggered, reducing the trial and error cost for the player in the actual game construction scenario.

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Abstract

The application discloses a game interaction method and device, a storage medium and an electronic device. The method comprises the following steps: displaying a first game terrain scene configured with a first game permission in a graphical user interface; in response to the first game terrain scene satisfying an opening condition of a target game event, controlling the target game event to be opened in the first game terrain scene, and providing a planning control in the graphical user interface; in response to a trigger operation on the planning control, displaying a second game terrain scene configured with a second game permission in the graphical user interface; in response to a construction instruction on the second game terrain scene, implementing a second construction scheme in the second game terrain scene; in response to the second construction scheme satisfying a specified condition, saving scheme information corresponding to the second construction scheme, so as to prompt a second virtual building corresponding to the construction scheme information in a corresponding game terrain scene in the process that the target game event develops to the specified stage; and the interactive experience of a player is improved.
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Description

Technical Field

[0001] This application relates to the field of computer application technology, specifically to a game interaction method and apparatus. This application also relates to a computer storage medium and an electronic device. Background Technology

[0002] From single-player games to today's large-scale online games, this reflects the development of internet and computer application technologies, as well as the continuous improvement of living standards. Today, game applications have become an important part of entertainment, and game genres have diversified to meet the needs and preferences of different groups.

[0003] Currently, games played on electronic devices can include: Role-playing games (RPGs) and Multiplayer Online Battle Arena (MOBAs). RPGs involve players exploring a virtual world as game characters, and can be further divided into turn-based RPGs, Action Role-Playing Games (ARPGs), and Multiplayer Online Role-Playing Games (MMORPGs). MOBAs typically involve players divided into two teams competing against each other on a dispersed game map; this genre is also known as Action Real-Time Strategy (ARTS). Regardless of the game type, pre-loaded save plans can be provided for players to use. Summary of the Invention

[0004] This application provides a game interaction method to solve the problems in the prior art where the pre-stored scheme is a pre-fixed scheme that is stored without interactive experience, and the provision of the pre-stored scheme is limited to pre-set settings such as game equipment and skill points, resulting in a limited scope of use.

[0005] This application provides a game interaction method that provides a graphical user interface through a terminal device, the method comprising:

[0006] The graphical user interface displays a first game terrain scene configured with a first game permission, wherein a first construction scheme is implemented within the first game terrain scene, and the first construction scheme is used to construct a first virtual building in the first game terrain scene that matches the first game permission;

[0007] In response to the first game terrain scene meeting the activation conditions of the target game event, the target game event is activated in the first game terrain scene, and planning controls are provided in the graphical user interface;

[0008] In response to a trigger operation on the planning control, a second game terrain scene configured with a second game permission is displayed on the graphical user interface, wherein the second game permission is the game permission corresponding to the development of the target game event to a specified stage;

[0009] In response to a construction command for the second game terrain scene, a second construction scheme is implemented within the second game terrain scene, wherein the second construction scheme is used to construct a second virtual building in the second game terrain scene that matches the second game permissions;

[0010] In response to the second construction scheme meeting the specified conditions, the scheme information corresponding to the second construction scheme is saved, so as to prompt the construction of the second virtual building corresponding to the scheme information in the game terrain scene corresponding to the specified stage during the development of the target game event.

[0011] In some embodiments, the step of controlling the activation of the target game event in the first game terrain scene in response to the first game terrain scene meeting the activation conditions of the target game event, and providing planning controls in the graphical user interface, includes:

[0012] In response to the first game level corresponding to the first game permission in the first game terrain scene meeting the game level condition for enabling the target game event, the system controls the enabling of the target game event in the first game terrain scene and provides local planning controls in the graphical user interface.

[0013] In some embodiments, displaying a second game terrain scene configured with second game permissions on the graphical user interface in response to a triggering operation on the planning control includes:

[0014] In response to a triggering operation on the local planning control, a second game terrain scene including the first construction scheme is displayed on the graphical user interface;

[0015] In response to the second game level corresponding to the second game permission, the second virtual building corresponding to the second game level is displayed in the second game terrain scene. The second virtual building includes an unlocked virtual building and a locked virtual building.

[0016] In some embodiments, implementing a second construction scheme within the second game terrain scene in response to a construction instruction for the second game terrain scene includes:

[0017] In response to a construction command for the unlocked virtual building in the second game terrain scene, the unlocked virtual building is laid out in the second game terrain scene in a display manner different from that of the first virtual building;

[0018] In response to the confirmation operation of the unlocked virtual building that has been laid out in the second game terrain scene, the second construction plan is generated.

[0019] In some embodiments, generating the second construction scheme in response to a confirmation operation of the unlocked virtual building already deployed in the second game terrain scene includes:

[0020] In response to an adjustment command for the unlocked virtual buildings already laid out in the second game terrain scene, the unlocked virtual buildings are controlled to be rearranged in the second game terrain scene;

[0021] In response to the confirmation operation of the unlocked virtual building that has been rearranged in the second game terrain scene, the second construction plan is generated.

[0022] In some embodiments, it also includes:

[0023] In response to the graphical user interface showing the transition from the first game terrain scene corresponding to the first game permission to the second game terrain scene corresponding to the second game permission, the game terrain scene corresponding to the specified stage of the target game event is displayed.

[0024] Display the unlocked virtual building in the game terrain scene, which corresponds to the second game level in the second game permissions;

[0025] In response to the matching relationship between the unlocked virtual building and the second virtual building in the second construction scheme, the layout of the second virtual building in the second construction scheme in the second game terrain scene is distinguished from the display method of the first virtual building, and a prompt is given in the game terrain scene.

[0026] In some embodiments, it also includes:

[0027] In response to the prompt, the unlocked virtual building is moved to the location of the layout.

[0028] In some embodiments, the step of saving the scheme information corresponding to the second construction scheme in response to the second construction scheme meeting specified conditions includes:

[0029] In response to the prediction result of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirements, the scheme information corresponding to the second construction scheme is saved; or, in response to the prediction of the layout location of the second virtual building meeting the location requirements, and the prediction of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirements, the scheme information corresponding to the second construction scheme is saved.

[0030] In some embodiments, the step of saving the scheme information corresponding to the second construction scheme in response to the prediction result of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirements, or, in response to the prediction that the layout location of the second virtual building meets the layout location requirements, and the pre-prediction of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirements, includes:

[0031] When the personnel survival prediction result meets the personnel survival requirement at the end of the target game event, the scheme approval information is displayed on the scheme evaluation interface; or, when the layout location prediction result meets the layout location requirement and the personnel survival prediction result meets the personnel survival requirement at the end of the target game event, the construction scheme approval information is displayed on the scheme evaluation interface.

[0032] In response to the operation of the confirmation control in the scheme evaluation interface, the second construction scheme is saved.

[0033] In some embodiments, it also includes:

[0034] If the predicted survival result does not meet the survival requirement at the end of the target game event, the solution evaluation interface displays solution modification information; or, if the predicted layout position meets the layout position requirement, but the predicted survival result does not meet the survival requirement at the end of the target game event, the solution evaluation interface displays solution modification information; or, if the predicted layout position does not meet the layout position requirement, but the predicted survival result does not meet the survival requirement at the end of the target game event, the solution evaluation interface displays solution modification information.

[0035] In response to the operation of modifying the controls in the scheme evaluation interface, return to the second game terrain scene where the second construction scheme is planned.

[0036] In some embodiments, displaying a second game terrain scene configured with second game permissions on the graphical user interface in response to a triggering operation on the planning control includes:

[0037] In response to a trigger operation on the reset planning control, a second game terrain scene after resetting the first construction plan is displayed on the graphical user interface;

[0038] In response to the second game level corresponding to the second game permission, the second virtual building corresponding to the second game level is displayed in the second game terrain scene. The second virtual building includes an unlocked virtual building and a locked virtual building.

[0039] In some embodiments, implementing a second construction scheme within the second game terrain scene in response to a construction instruction for the second game terrain scene includes:

[0040] In response to a construction command for the unlocked virtual building in the second game terrain scene, the unlocked virtual building is placed in the second game terrain scene;

[0041] In response to the confirmation operation of the unlocked virtual building that has been laid out in the second game terrain scene, the second construction plan is generated.

[0042] In some embodiments, generating the second construction scheme in response to a confirmation operation of the unlocked virtual building already deployed in the second game terrain scene includes:

[0043] In response to an adjustment command for the unlocked virtual buildings already laid out in the second game terrain scene, the unlocked virtual buildings are controlled to be rearranged in the second game terrain scene;

[0044] In response to the confirmation operation of the unlocked virtual building that has been rearranged in the second game terrain scene, the second construction plan is generated.

[0045] In some embodiments, it also includes:

[0046] In response to the graphical user interface evolving from the first game terrain scene corresponding to the first game permission to the second game terrain scene corresponding to the second game permission, the unlocked virtual building corresponding to the second game level is obtained; wherein, the second game terrain scene includes the first construction scheme;

[0047] In response to the triggering of the reset planning control displayed in the second game terrain scene, the first construction plan included in the second game terrain scene is reset, and the reset second game terrain scene is displayed;

[0048] In response to the reset second game terrain scene meeting the activation threshold conditions for enabling the second construction scheme, the first construction scheme in the game terrain scene is replaced with the second construction scheme, and displayed in the graphical user interface.

[0049] In some embodiments, the step of saving the scheme information corresponding to the second construction scheme in response to the second construction scheme meeting specified conditions includes:

[0050] In response to the prediction that the layout location of the second virtual building meets the layout location requirements, and / or the number of the second virtual building layouts meets the layout scale requirements, the scheme information corresponding to the second construction scheme is saved.

[0051] In some embodiments, the step of saving the scheme information corresponding to the second construction scheme in response to the prediction that the layout location of the second virtual building meets the layout location requirements, and / or the number of the second virtual building layouts meets the layout scale requirements, includes:

[0052] When the predicted location of the second virtual building layout meets the layout location requirements, and the number of the second virtual building layouts meets the layout scale requirements, the approval information of the second construction scheme is displayed on the scheme evaluation interface.

[0053] In response to the operation of the confirmation control in the scheme evaluation interface, the second construction scheme is saved.

[0054] In some embodiments, implementing a second construction scheme within the second game terrain scene in response to a construction instruction for the second game terrain scene includes:

[0055] In response to a construction command for the second game terrain scene, during the process of placing the second virtual building into the second game terrain scene, layout position reference information corresponding to the second virtual building is displayed.

[0056] This application also provides a game interaction device, including:

[0057] The first display unit is used to display a first game terrain scene configured with a first game permission on the graphical user interface, wherein a first construction scheme is implemented in the first game terrain scene, and the first construction scheme is used to construct a first virtual building in the first game terrain scene that matches the first game permission;

[0058] An activation unit is configured to, in response to the first game terrain scene meeting the activation conditions of the target game event, control the activation of the target game event in the first game terrain scene, and provide planning controls in the graphical user interface;

[0059] The second display unit is configured to display a second game terrain scene configured with a second game permission in the graphical user interface in response to a trigger operation on the planning control, wherein the second game permission is the game permission corresponding to the development of the target game event to a specified stage;

[0060] An implementation unit is configured to implement a second construction scheme within the second game terrain scene in response to a construction instruction for the second game terrain scene, wherein the second construction scheme is configured to construct a second virtual building in the second game terrain scene that matches the second game permissions;

[0061] A storage unit is used to save the scheme information corresponding to the second construction scheme in response to the second construction scheme meeting the specified conditions, so as to prompt the construction of the second virtual building corresponding to the scheme information in the game terrain scene corresponding to the specified stage during the development of the target game event.

[0062] This application also provides a computer storage medium for storing instructions executed by a player through one or more computers, the instructions causing the one or more computers to perform the game interaction method described above.

[0063] This application also provides an electronic device, including: a memory and a processor;

[0064] The memory is used to store the game program code instructions for the first user and the second user to play against each other.

[0065] The processor is used to read the game program code instructions and execute the game interaction method as described above.

[0066] Compared with the prior art, this application has the following advantages:

[0067] This application provides a game interaction method. On one hand, to pre-plan the layout of the game interface for players who haven't reached a certain game level, thus avoiding the need for extensive adjustments later in the game due to players' inability to plan the game scene according to their needs, which would negatively impact the game experience, this application sets the activation conditions for a target game event. By triggering the planning controls provided in the first game terrain scene, a second game terrain scene with second game permissions is displayed. A second construction plan can be implemented in this second game terrain scene. When returning to the first game terrain scene, as the game progresses and the first game level in the first game permission reaches the game level triggered by the target game event, a prompt to build the second virtual building corresponding to the plan information will appear in the corresponding game terrain scene during the specified stage of the target game event. This enhances the interactive experience between the game and the player and improves the success rate of the pre-planned plan. In addition, based on the player's game level being sufficient to trigger the target game event, the game construction layout can be planned in advance, which can improve the scope of use of the pre-planned layout. For example, in any target game event designed for building the game, the player's game level can be used to plan the construction in advance before the target game event is triggered, reducing the trial and error cost for the player in the actual game construction scenario.

[0068] On the other hand, during the development of the target game event to the specified stage, within the corresponding game terrain scene, the second virtual building corresponding to the proposed construction plan can be highlighted in the game terrain scene using one or more reminder display methods to distinguish it from existing virtual buildings, thereby improving the player's visual experience. Similarly, when planning and laying out the layout in the second game terrain scene, the layout of the second virtual building can also be highlighted using one or more reminder display methods to easily remind the player.

[0069] On the other hand, players can also preview the unlocked virtual buildings based on the list of building elements displayed in any game terrain scene, increasing their interest in and engagement with the game. Attached Figure Description

[0070] Figure 1 This is a flowchart of a game interaction method provided in this application;

[0071] Figure 2 This is a schematic diagram of the first game terrain scene in an embodiment of a game interaction method and game plot event provided in this application;

[0072] Figure 3 This is a schematic diagram of the second game terrain planning scene in an embodiment of a game interaction method and game plot event provided in this application;

[0073] Figure 4 This is a scene diagram illustrating the placement of a second construction scheme when building it in a game plot event embodiment of a game interaction method provided in this application;

[0074] Figure 5 This is a schematic diagram of a scene in which a second virtual building is constructed in a second game terrain scene, as provided in the game plot event embodiment of the game interaction method provided in this application;

[0075] Figure 6 This is a scene diagram illustrating the placement of population resources when building them in a second game terrain scene, as provided in the game plot event embodiment of the game interaction method provided in this application.

[0076] Figure 7 This is a schematic diagram of a scene after implementing the second construction scheme in an embodiment of a game interaction method and game plot event provided in this application;

[0077] Figure 8 This is a schematic diagram of a scenario in which the evaluation interface has passed review in an embodiment of a game interaction method and game plot event provided in this application;

[0078] Figure 9 This application provides a game interaction method where a game plot event is displayed at a specified stage, showing a schematic diagram of the second virtual building in the game terrain scene.

[0079] Figure 10 This is a schematic diagram of the first game terrain scene in an embodiment of the game blueprint event of the game interaction method provided in this application;

[0080] Figure 11 This is a schematic diagram of the reset second game terrain scene in an embodiment of the game blueprint event of the game interaction method provided in this application;

[0081] Figure 12 This is a schematic diagram illustrating the implementation of a second construction scheme in a reset second game terrain scene in a game blueprint event embodiment of a game interaction method provided in this application;

[0082] Figure 13 This is a schematic diagram of a scene showing a moving reference position, according to an embodiment of a game interaction method provided in this application;

[0083] Figure 14 This is a schematic diagram of the structure of a game interaction device provided in this application;

[0084] Figure 15 This is a schematic diagram of the structure of an electronic device provided in this application. Detailed Implementation

[0085] Many specific details are set forth in the following description to provide a full understanding of this application. However, this application can be implemented in many other ways different from those described herein, and those skilled in the art can make similar extensions without departing from the spirit of this application; therefore, this application is not limited to the specific embodiments disclosed below.

[0086] The terminology used in this application is for the purpose of describing particular embodiments only and is not intended to limit the application. The descriptive terms used in this application and the appended claims, such as "a," "first," and "second," are not intended to limit quantity or sequence, but rather to distinguish information of the same type from one another.

[0087] As can be seen from the background section above, games can provide pre-save schemes for players to refer to. However, in existing games, the provision of pre-save schemes is limited to fixed schemes that are stored in advance, and there is no interaction with the player or the player cannot participate in the setting of the pre-save scheme, resulting in a poor interactive experience. In addition, existing pre-save methods are usually displayed in the game equipment layer or skill point layer, which limits the scope of use of pre-save schemes.

[0088] In view of the various shortcomings of the existing technology in terms of pre-stored schemes, this application provides a game interaction method. This method can provide pre-planned schemes as the game evolves, and provide interaction between the player and the game pre-planned scheme in the pre-planning mode to construct the pre-planned scheme. After exiting the pre-planning mode and returning to the actual game scene, the player can be reminded of the layout information of the pre-planned scheme. The player can adopt the pre-planned layout method according to the needs of the actual game scene or operate according to other needs. Therefore, interactive operation can be realized both in the pre-planning mode and in the player's actual game scene, thereby improving the game interaction experience. In addition, the pre-planning mode can be based on game event nodes set by the game, avoiding the limitations of the pre-planning method and thus expanding the scope of application of the pre-planned scheme. The game interaction method provided by this application will be described in detail below.

[0089] like Figure 1 As shown, Figure 1 This application provides a flowchart of a game interaction method, which may include:

[0090] Step S101: Display a first game terrain scene configured with a first game permission in the graphical user interface, wherein a first construction scheme is implemented in the first game terrain scene, and the first construction scheme is used to construct a first virtual building in the first game terrain scene that matches the first game permission;

[0091] Step S102: In response to the first game terrain scene meeting the activation conditions of the target game event, control the activation of the target game event in the first game terrain scene, and provide planning controls in the graphical user interface;

[0092] Step S103: In response to the trigger operation of the planning control, a second game terrain scene configured with a second game permission is displayed on the graphical user interface, wherein the second game permission is the game permission corresponding to the development of the target game event to a specified stage;

[0093] Step S104: In response to the construction instruction for the second game terrain scene, implement the second construction scheme in the second game terrain scene, wherein the second construction scheme is used to construct a second virtual building in the second game terrain scene that matches the second game permissions;

[0094] Step S105: In response to the second construction scheme meeting the specified conditions, save the scheme information corresponding to the second construction scheme, so as to prompt the construction of the second virtual building corresponding to the scheme information in the game terrain scene corresponding to the specified stage during the development of the target game event.

[0095] Before describing each of the above steps in detail, let's first explain some of the technical terms involved.

[0096] The game involved in this embodiment can be a building game or a simulation game. For example, it can be a simple city building or home building game, or it can be a game that incorporates external resistance or combat scenarios into the building process.

[0097] The pre-planning can be the pre-planning and layout of game events for a certain future level setting in the game.

[0098] Game permissions refer to the operational and usage rights granted to a user within a specific game. These permissions may include creating a game character, joining the game, using in-game functions and items, and participating in game activities. Different games may have different permission settings. Generally, users (or players) need to complete certain tasks or other game conditions within the game to obtain higher game permissions. Typically, game permissions can also be divided into different levels, gradually increasing the user's permission level (such as game level) based on factors such as the user's performance in the game and / or the experience points gained. Obtaining higher game permissions can bring more game privileges and advantages, such as unlocking new game scenes, unlocking higher-level game elements, and participating in advanced game events.

[0099] The planning control can be understood as a control displayed on the game interface, used to enter the pre-planning mode. In this embodiment, a target game event is mainly used as an example to perform pre-planning construction for the target game event.

[0100] The first game terrain scene is a game scene constructed according to the first game permissions, including the first virtual building, and may also include the first virtual object, virtual resources, etc.

[0101] The second game terrain scene is a game scene constructed according to the second game permissions, including the second virtual building, and may also include the second virtual object, virtual resources, etc.

[0102] The first virtual structure provides virtual services to the first virtual objects in the first game terrain scene, ensuring that at least some of the first virtual objects survive in the first game terrain scene. The first virtual object may be a virtual character, etc.

[0103] The second virtual structure provides virtual services for the second virtual objects in the second game terrain scene, ensuring that at least some of the second virtual objects survive in the second game terrain scene. The second virtual object can be a virtual character, etc.

[0104] The virtual resources can also assist the first virtual object and the second virtual object in surviving in their respective virtual terrain scenes. For example, construction workers, miners, heating coal, etc. Different game scene designs can have different virtual resources. Here, we take the game design theme of resisting the cold as an example.

[0105] Steps S101 to S104 can be described in conjunction with pre-planning scenarios such as local planning and resetting planning. The specific pre-planning scenarios are not limited to those mentioned above. Steps S101 to S105 are described in detail below.

[0106] Regarding S101: The graphical user interface displays a first game terrain scene configured with a first game permission, wherein a first construction scheme is implemented within the first game terrain scene, and the first construction scheme is used to construct a first virtual building in the first game terrain scene that matches the first game permission.

[0107] The purpose of step S101 is to output the game terrain scene in the graphical user interface.

[0108] The specific implementation process can be as follows: In response to a player's triggering of the game application, the graphical user interface is output to the display screen of the electronic device. The graphical user interface is configured with a first game terrain scene containing first game permissions. The first game permissions are the permissions that the player can obtain based on their control of the game application, including game level and unlocked game elements corresponding to the game level. In this embodiment, a building game is mainly used as an example. Therefore, the unlocked game element can be an unlocked virtual building, i.e., an unlocked first virtual building. By performing construction operations on the first virtual building, the player can form a first construction plan within the first game terrain scene. The first game permission grants the player the right to construct the first virtual building within the first game terrain scene. Depending on the game level in the first game permission, the player can obtain the unlocked first virtual building corresponding to the game level. The game level can be upgraded based on the player's progress in the game, as the level increases.

[0109] Regarding step S102: In response to the first game terrain scene meeting the activation conditions of the target game event, control the activation of the target game event in the first game terrain scene, and provide planning controls in the graphical user interface.

[0110] The purpose of step S102 is to provide planning controls in the graphical user interface that enable pre-planning based on the activation of the target game event.

[0111] Pre-planning refers to a pre-planned scheme. In this embodiment, the pre-planning scheme is applicable to the target game event. That is, before the target game event is activated, it can be planned in advance so that players can quickly achieve the pass requirements of the target game event in the actual game progress scenario before the target game event is triggered.

[0112] In this embodiment, the specific implementation process of step S102 may include:

[0113] Step S102-1: In response to the first game level corresponding to the first game permission in the first game terrain scene meeting the game level condition for starting the target game event, control the starting of the target game event in the first game terrain scene, and provide planning controls in the graphical user interface. This can be understood as follows: when the player's current game level in the city-building game reaches a level sufficient to trigger the target game event, the starting condition for the target game event is met. For example, if a player progresses from game level Lv.0 to game level Lv.10, and game level Lv.10 is a fixed city level (i.e., a level with a preliminary city scale), the starting of the target game event can be triggered. The target game event can be generated in a pre-set game story mode, such as a blizzard or monster fighting, or in a pre-set game building mode, such as a game blueprint. The starting condition for the blueprint game event can also be a game level setting. For example, if a player progresses from game level Lv.0 to game level Lv.9, and the first game terrain scene includes some first virtual buildings, then the blueprint game event at game level Lv.10 can be triggered.

[0114] It is understandable that the game level in the first game permission can be upgraded as the game progresses, and the first construction scheme implemented in the first game terrain scene can also include the first virtual buildings constructed at different game levels, that is, the first virtual buildings unlocked at different game levels. Only the first virtual buildings in the unlocked state can be constructed in the first game terrain scene. As the game level is upgraded, the number of unlockable virtual buildings also increases.

[0115] Regarding step S103: In response to the trigger operation of the planning control, a second game terrain scene configured with a second game permission is displayed on the graphical user interface, wherein the second game permission is the game permission corresponding to the development of the target game event to a specified stage. The specific implementation process is described below with reference to two implementation methods.

[0116] First implementation method:

[0117] The first implementation method is that the target game event is a game event set according to the game's story mode, that is, a game story event designed to enhance the game experience or enrich the game content throughout the game.

[0118] like Figure 2 and Figure 3 As shown, Figure 2 This is a schematic diagram of the first game terrain scene in an embodiment of a game interaction method and game plot event provided in this application. Figure 3This is a schematic diagram of the second game terrain planning scene in an embodiment of a game interaction method and game plot event provided in this application. The first game terrain scene interface provides a local planning control (e.g., a plot entry control). Triggering the local planning control will enter the interface of the second game terrain scene, which may include the construction information from the first construction scheme. Therefore, the specific implementation process of step S103 may include:

[0119] Step S103-11: In response to the triggering operation of the local planning control, a second game terrain scene including the first construction scheme is displayed on the graphical user interface;

[0120] Step S103-12: In response to the second game level corresponding to the second game permission, display the second virtual building corresponding to the second game level in the second game terrain scene. The second virtual building includes: an unlocked virtual building and a locked virtual building.

[0121] When the first game level in the first game weight meets the condition for triggering the target game event (i.e., the game story event), the interface of the second game terrain scene can be entered by triggering the local planning control. Since the target game event can be triggered based on the continuous advancement of the game level, when the game level reaches the level at which the target game event is triggered, the target game event will be activated. Therefore, in this embodiment, pre-planning is required before the target game event is triggered. Due to the continuous advancement of the game level, the second game terrain scene will include the content of the first construction scheme. The planning operation performed in the second game terrain scene is based on the first construction scheme, and is therefore a local planning scheme.

[0122] In this embodiment, a story introduction may be included before entering the second game terrain scene. For example, the gameplay may be introduced through NPCs (NPC is short for non-player character, a type of character in a game that is not controlled by a real player). For instance, when the city level reaches Lv.15, a storm arrives, requiring players to plan ahead for population, resource quantities, and building placement. In the main game story interface, players can select the number of displayed game element categories, such as increasing or decreasing them. This facilitates a better understanding of the planning information required for the story events.

[0123] In this embodiment, the second game terrain scene may include: level information of the first game level in the first game permission and the second game level in the second game permission, a game element allocation area, and a list of game elements to be built.

[0124] The level information of the first and second game levels can be displayed at the top of the second game terrain scene; the game element allocation area can be used to allocate the quantity of resource elements in the game, such as virtual population, virtual coal, etc. The list of construction game elements is displayed at the bottom of the second game terrain scene, including second virtual buildings in unlocked and locked states corresponding to the second game level in the second game permissions, i.e., unlocked virtual buildings and locked virtual buildings. It can also include virtual population resources, such as miners and / or construction workers. Locked second virtual buildings will change from locked to unlocked state after the second game level reaches the unlockable game level or reaches the unlock threshold value.

[0125] When the second game terrain scene is displayed on the electronic device carrying the building game after the player operates the layout planning control, the player can plan the layout of the second game terrain scene based on the second virtual buildings in the second game terrain scene. Therefore, the purpose of step S104 is to implement the second construction scheme in the second game terrain scene. The specific implementation process may include:

[0126] Step S104-11: In response to the construction instruction for the unlocked virtual building in the second game terrain scene, the unlocked virtual building is laid out in the second game terrain scene in a display mode different from that of the first virtual building;

[0127] Step S104-12: In response to the confirmation operation of the unlocked virtual building that has been laid out in the second game terrain scene, generate the second construction plan.

[0128] like Figure 7 As shown, Figure 7 This is a schematic diagram of the scene after implementing the second construction scheme in an embodiment of a game interaction method and game plot event provided in this application.

[0129] S104-11 can specifically be a response to the player's selection operation on an unlocked virtual building in the list of building game elements, determining the endpoint of the selection operation's movement trajectory as the placement position of the unlocked virtual building; for example: the player performs a selection operation by clicking and dragging an unlocked virtual building in the list of building game elements, and the endpoint of the drag trajectory is the placement position, such as... Figure 4 As shown. It should be noted that in this embodiment, the placement position is usually any location in the second game terrain scene that the player drags and drops. The arbitrary location does not include: the location of existing building territory in the second game terrain scene, or the interface edge area that has no game connection with the plot, etc.

[0130] Accordingly, in response to the player's release operation at the placement location, the unlocked virtual building is displayed at the placement location in the second game terrain scene. For example... Figure 5 As shown, Figure 5 This is a schematic diagram of a scenario in a game interaction method and game plot event embodiment provided by this application, illustrating the construction of a second virtual building in a second game terrain scene. The second virtual building, displayed at its designated position in the second game terrain scene, is easily distinguishable from the first virtual building in the first construction scheme. In this embodiment, the second virtual building at its designated position can be displayed using one or more of a first, second, and third display methods. Each of these display methods differs from the display method of the first virtual building in the second game terrain scene. For example, a combination of semi-transparent, outlined, and glowing display methods can be used to display the second virtual building at its designated position. Of course, any single display method or combination thereof can be used; the specific method is not limited, as long as it can be distinguishable from the display method of the first virtual building in the second game terrain scene.

[0131] It is understood that in this embodiment, the target game event is a pre-designed story game mode, such as a blizzard. Therefore, it is necessary to plan for resisting the blizzard before it arrives, that is, to place a second virtual building in the second game terrain field. In this embodiment, not only can a second virtual building be placed, but also virtual resources, such as virtual construction workers, virtual miners, and other virtual workers, to provide virtual energy reserves to resist the blizzard. Of course, the availability of the virtual construction workers and virtual miners can be determined according to the second game level. In the available state (i.e., the unlocked state), virtual construction workers and / or virtual miners can also be dragged and dropped from the list of building game elements to the placement position to realize the dispatch of virtual workers. In this embodiment, the virtual workers can be dispatched to the corresponding positions according to their type. For example, virtual miners can be placed in the virtual coal mine resource mining area, and construction workers can be placed in the virtual building processing area, etc. Figure 6 (As shown).

[0132] It is understood that the position of the second virtual building planned and laid out in the second game terrain scene can be adjusted. Therefore, step S104-12 may include:

[0133] Step S104-121: In response to the adjustment command for the unlocked virtual building that has been laid out in the second game terrain scene, control the unlocked virtual building to be rearranged in the second game terrain scene; the so-called rearrangement can be understood as adjusting the position of the unlocked virtual building in the second game terrain scene.

[0134] Steps S104-122: In response to the confirmation operation of the unlocked virtual building that has been rearranged in the second game terrain scene, generate the second construction scheme.

[0135] After completing the pre-planned layout of the second virtual building in the second game terrain scene, the player can save the second construction plan. After saving the second construction plan, the player can return to the first game terrain scene to continue performing game operations.

[0136] Therefore, in this embodiment, regarding step S105: in response to the second construction scheme meeting the specified conditions, saving the scheme information corresponding to the second construction scheme, so as to prompt the construction of the second virtual building corresponding to the scheme information in the game terrain scene corresponding to the specified stage during the development of the target game event, the specific implementation process can be referred to Figure 8 As shown, Figure 8 This is a schematic diagram of a scene where the evaluation interface has passed review in an embodiment of a game interaction method and game plot event provided in this application. Step S105 in this embodiment may include:

[0137] Step S105-11: In response to the prediction result of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirement, save the scheme information corresponding to the second construction scheme; or, in response to the prediction of the second virtual building layout location meeting the location requirement, and the prediction of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirement, save the scheme information corresponding to the second construction scheme. For example: when the personnel survival prediction result meets the personnel survival requirement at the end of the target game event, display the scheme pass information on the displayed scheme evaluation interface; or, when the layout location prediction result meets the layout location requirement, and the personnel survival prediction result meets the personnel survival requirement at the end of the target game event, display the construction scheme pass information on the displayed scheme evaluation interface; in response to the operation of the confirmation control in the scheme evaluation interface, save the second construction scheme.

[0138] Of course, if the specified conditions are not met, modification information will be displayed on the solution evaluation interface. Specifically, this may include:

[0139] If the predicted survival result does not meet the survival requirement at the end of the target game event, scheme modification information is displayed on the scheme evaluation interface; or, if the predicted layout location meets the layout location requirement, but the predicted survival result does not meet the survival requirement at the end of the target game event, scheme modification information is displayed on the scheme evaluation interface; or, if the predicted layout location does not meet the layout location requirement, but the predicted survival result does not meet the survival requirement at the end of the target game event, scheme modification information is displayed on the scheme evaluation interface; in response to the operation of the modification control in the scheme evaluation interface, the system returns to the second game terrain scene where the second construction scheme is planned, and modifies the second construction scheme to meet the requirements of the specified conditions.

[0140] In other words, to ensure that the second construction plan can help players successfully withstand blizzard attacks after returning to the first game terrain scene, based on the continuous advancement of the game level in the first game permission, and when reaching the game level corresponding to the second game permission, the second construction plan can be used. Therefore, the second construction plan can be systematically evaluated to ensure the success rate of the planning layout. The game system reviews the planning layout, specifically whether the location of the second virtual building in the second game terrain scene meets the layout requirements, whether the second virtual building can withstand the tests of various nodes in the blizzard storyline to ensure the survival rate of the virtual object, and whether the layout of virtual energy resources can ensure sufficient supply, etc. Therefore, the displayed evaluation interface can output information indicating successful or unsuccessful review. When the evaluation is successful, the relevant content displayed on the evaluation interface, such as playing a stamp animation, indicates that the review has been passed. The player saves the second construction plan by clicking the confirmation control displayed at the bottom of the evaluation interface and exits the second game terrain scene, returning to the first game terrain scene to play normally. When the evaluation fails, the evaluation interface displays relevant content, such as an animation indicating that the evaluation has not been stamped and passed. At the bottom of the evaluation interface, a modification control is displayed. By triggering the modification control at the bottom, the player can return to the second game terrain scene with the second construction plan and re-modify and plan the layout of the second construction plan.

[0141] The above describes the planning and layout when the target game event is a pre-set game story mode. In this embodiment, the second construction plan in step S105 is used to prompt the construction of the second virtual building corresponding to the plan information within the game terrain scene corresponding to the specified stage of the target game event. In this embodiment, the second game terrain scene displayed in response to the triggering operation of the layout planning control can be understood as a simulated scene before the blizzard story game event. Under this simulated scene, the construction planning of the second virtual building can be carried out in advance to resist the attack of the blizzard in the actual game scene.

[0142] When the player exits the second game terrain scene and returns to the first game terrain scene, the player will operate the game based on the first game permission in the first game terrain scene. As the game progresses, the game level will also upgrade. When the game level of the first game permission upgrades to the game level corresponding to the game's story mode, that is, when the game's Blizzard story level requirement is met, the player will be prompted in the corresponding game terrain scene to see the second virtual building planned in the second construction scheme. Therefore, it may also include:

[0143] In response to the graphical user interface showing the progression from the first game terrain scene corresponding to the first game permission to the second game terrain scene corresponding to the second game permission, the game terrain scene corresponding to the specified stage of the target game event is displayed. In this embodiment, the specified stage can be different stages of the target game event, such as the beginning and end of the event. In this embodiment, the target game event refers to different stages of the game's blizzard storyline. It could be the arrival of a blizzard (the beginning of the event) or the arrival of a blizzard (the end of the event). The end of the event here does not mean the game event is complete, but rather that the triggering time of the target game event has ended. When a blizzard arrives, the survival rate of virtual objects needs to be guaranteed in the corresponding game scene. If the survival rate meets the requirements for resisting the blizzard attack (the survival ratio of virtual objects in different game levels or a set survival threshold, etc.), then resisting the blizzard is successful. If the survival rate does not meet the requirements, resisting the blizzard attack fails.

[0144] The unlocked virtual buildings, corresponding to the second game level in the second game permission, are displayed in the game terrain scene. Different game levels within different game permissions can correspond to virtual buildings for which usage permissions are granted. For virtual buildings designed in the game, when the required level or threshold for using the virtual building is reached, the virtual building is automatically unlocked, becoming an unlocked virtual building. Unlocked and locked virtual buildings are displayed in the game terrain scene corresponding to the target game event.

[0145] like Figure 9As shown, in response to the matching relationship between the unlocked virtual building and the second virtual building in the second construction scheme, the layout of the second virtual building in the second construction scheme in the second game terrain scene is differentiated from the display method of the first virtual building, and a prompt is displayed in the game terrain scene. The display method here can still follow the display method that differentiated the second virtual building from the first virtual building in the first construction scheme, using one or a combination of first, second, and third display methods, such as: semi-transparent + outline + blue glow state. Based on the placement position of the unlocked virtual building in the second game terrain scene, the unlocked virtual building is displayed at the position corresponding to the placement position in the game terrain scene during the development of the target game event to the specified stage. Triggering an operation on the unlocked virtual building displayed in the prompt manner, such as clicking on the displayed unlocked virtual building, enables one-click construction in the game terrain scene, thereby improving construction efficiency. Of course, players can also use other construction methods different from the second virtual building in the second construction scheme to build. The above describes the planning, layout, and construction based on the target game event being a pre-designed game story event. It can be seen that for construction games, the planning, layout, and construction scenes are not limited to game story events, but can also include blueprints, previews, and any target game event that requires or can be pre-planned and laid out in advance. The following description takes the target game event as a blueprint construction event as an example.

[0146] Second implementation method:

[0147] like Figure 10 As shown, Figure 10 This is a schematic diagram of the first game terrain scene in an embodiment of the game blueprint event of the game interaction method provided in this application.

[0148] Based on the description of step S102 above, the activation condition of the target game event is that the first game level corresponding to the first game permission in the first game terrain scene meets the game level condition for activating the target game event. In this embodiment, the target game event is a blueprint construction event. The activation condition of the blueprint construction event can be set as a specified level added to the first game level corresponding to the first game permission in the first game terrain scene. For example, adding an integer 10 levels is the activation condition of the blueprint construction event. For example, if the first game level is 10, 15, or 19, then a blueprint construction event at game level 20 can be triggered. Or, if the first game level is 5 or 9, then a blueprint construction event at game level 10 can be triggered.

[0149] Regarding step S103: In response to a trigger operation on the planning control, a second game terrain scene configured with a second game permission is displayed on the graphical user interface, wherein the second game permission is the game permission corresponding to the development of the target game event to a specified stage. Figure 11 and Figure 12 As shown, its specific implementation process may include:

[0150] Step S103-21: In response to the triggering operation of the reset planning control, the second game terrain scene after resetting the first construction scheme is displayed in the graphical user interface; that is, the second game terrain scene displayed after the blueprint construction event is started does not include the scheme information in the first construction scheme, and is a blank game terrain scene for building a new city.

[0151] Step S103-22: In response to the second game level corresponding to the second game permission, display the second virtual building corresponding to the second game level in the second game terrain scene. The second virtual building includes: an unlocked virtual building and a locked virtual building.

[0152] The reset planning control in steps S103-21 can be a blueprint entry control; the blueprint entry control will be displayed in the first game terrain scene, that is, a control that can enter the blueprint mode building interface (second game terrain scene). In existing game development engines, the term "blueprint" is a general technical term in the game development field, generally referring to a visual scripting system, or a standard Blueprint class that can define new classes or Actor (role) types. A Blueprint Class, generally abbreviated as Blueprint, is a resource that allows content creators to easily add functionality based on existing gameplay classes. Blueprints are created visually in the Unreal Editor without writing code and are stored as classes in the content package. In this embodiment, a blueprint construction event that can be pre-planned is created in the building game, and the blueprint entry control is displayed in the first game terrain scene, such as... Figure 10 As shown, the Blueprint entry control, i.e., the Blueprint icon, is displayed on the left side of the first game terrain scene. Regarding step S104: In response to a construction instruction for the second game terrain scene, a second construction scheme is implemented within the second game terrain scene, wherein the second construction scheme is used to construct a second virtual building in the second game terrain scene that matches the second game permissions. The specific implementation process in the second embodiment may include:

[0153] Step S104-21: In response to a construction command for the unlocked virtual building in the second game terrain scene, the unlocked virtual building is placed in the second game terrain scene. Similar to the game story events in the first embodiment described above, a list of building game elements can also be displayed in the second game terrain scene. This list can include the second virtual building, including unlocked and locked virtual buildings. It can also include virtual energy and / or virtual worker resources, etc. Locked virtual buildings will be gradually unlocked as the game level increases.

[0154] In the planning mode provided by the blueprint construction event, to improve the user experience, when planning and constructing the blueprint, players can drag and drop unlocked construction game elements from the list of construction game elements to the desired locations within the second game terrain scene (also known as the blueprint planning and layout scene), based on their own needs or other game levels. For example, in response to the player's selection and movement operation of an unlocked virtual building in the list of construction game elements displayed in the second game terrain scene, the endpoint of the movement trajectory in the selection and movement operation is determined as the placement location; in response to the player's release operation at the placement location, the unlocked virtual building is displayed at the placement location in the second game terrain scene.

[0155] Step S104-22: In response to the confirmation operation of the unlocked virtual buildings already laid out in the second game terrain scene, generate the second construction plan. Similarly, the unlocked virtual buildings planned and laid out in the second game terrain scene can also be repositioned, so it may include: in response to the adjustment command of the unlocked virtual buildings already laid out in the second game terrain scene, controlling the unlocked virtual buildings to be rearranged in the second game terrain scene; in response to the confirmation operation of the rearranged unlocked virtual buildings in the second game terrain scene, generating the second construction plan. Normally, or under normal game operation progress, the construction of the second virtual buildings in the second game terrain scene is a process from scratch, that is, building a new city. When the second construction plan is saved, it means that the construction is completed, and you can return to the first game terrain scene before the blueprint construction.

[0156] In this embodiment, the specific implementation process of step S105 may include:

[0157] In response to the prediction that the second virtual building layout location meets the layout location requirements, and / or the number of the second virtual building layouts meets the layout scale requirements, the scheme information corresponding to the second construction scheme is saved. Specifically, when the prediction result of the second virtual building layout location meets the layout location requirements, and the number of the second virtual building layouts meets the layout scale requirements, the approval information of the second construction scheme is displayed on the scheme evaluation interface; in response to the operation of the confirmation control in the scheme evaluation interface, the second construction scheme is saved.

[0158] To facilitate players' use of the planned blueprint construction events in actual game scenarios, the following may also be included:

[0159] In response to the graphical user interface evolving from the first game terrain scene corresponding to the first game permission to the second game terrain scene corresponding to the second game permission, the unlocked virtual building corresponding to the second game level is obtained; wherein, the second game terrain scene includes the first construction scheme;

[0160] In response to the triggering of the reset planning control displayed in the second game terrain scene, the first construction plan included in the second game terrain scene is reset, and the reset second game terrain scene is displayed;

[0161] In response to the reset second game terrain scene meeting the activation threshold conditions for enabling the second construction scheme, the first construction scheme in the game terrain scene is replaced with the second construction scheme, and displayed in the graphical user interface. The activation threshold conditions may be that the player obtains virtual game materials provided in the reset second game terrain scene, such as coal or wood. Alternatively, the player may meet the activation threshold conditions through an exchange method.

[0162] The blueprint construction event is designed to allow players to easily replace the construction plan in the game terrain scene with a second construction plan once they reach a preset game level, based on their own needs.

[0163] Of course, a third embodiment may also be included:

[0164] Based on the aforementioned game story events and game blueprint events, a pre-decoration event can also be included. This involves providing a pre-decoration entry control in the first game terrain scene. Triggering this entry control outputs a second game terrain scene, which can display a list including second virtual decorations. Players can also move these virtual decorations to their designated positions through selection and dragging. The interaction process for the pre-decoration event can be referenced in the descriptions of the aforementioned game story events and game blueprint events; further details will not be provided here.

[0165] like Figure 13 As shown, Figure 13 This is a scene diagram showing the moving reference position in an embodiment of a game interaction method provided in this application; to improve the interactive experience of the pre-planning construction interaction process and the success rate of players in game pre-planning, and to avoid rendering resource consumption due to unsuitable planning and construction schemes, step S104 of this application may include, regardless of whether it is the interaction in the above-mentioned game plot events, game blueprint events, or game pre-decoration events.

[0166] In response to a construction command for the second game terrain scene, during the process of placing the second virtual building into the second game terrain scene, layout position reference information corresponding to the second virtual building is displayed.

[0167] The game effects of the second virtual building will vary depending on its location. For example, placing the animal defense house away from the building's area increases the probability of animal defense; placing the coal mine within a certain range can merge transport lines, increasing supply speed exponentially. Therefore, displaying layout location reference information corresponding to the second virtual building can effectively improve the success rate of the second construction plan.

[0168] The above describes the process of pre-planning layouts based on game story events, blueprint events, and pre-decoration events in building games. This interactive method can pre-plan the layout of game interfaces corresponding to the player's current game level, avoiding the need for extensive adjustments in the later stages of the game due to players' inability to plan the game scene according to their needs, thus reducing the game experience. Furthermore, in pre-planned second game terrain scenes, it can improve the interactive experience of pre-planning and the success rate of pre-planned solutions. In addition, determining the pre-planned game level based on the player's current game level expands the scope of pre-planning. For example, in any target game event such as a story event, blueprint event, or pre-decoration event in the building game design, players can pre-plan their construction before the game level is reached to activate these events, reducing the trial-and-error costs in the actual game scene. It also allows players to anticipate the unlocked second virtual buildings that will be obtained as the target game event develops to a specified stage, increasing player interest and engagement.

[0169] The above is a detailed description of an embodiment of a game interaction method provided in this application. Corresponding to the aforementioned embodiment of a game interaction method, this application also discloses an embodiment of a game interaction device. Please refer to [link / reference]. Figure 14 Since the device embodiments are basically similar to the method embodiments, the description is relatively simple. For relevant details, please refer to the description of the method embodiments. The device embodiments described below are merely illustrative.

[0170] like Figure 14 As shown, Figure 14 This application provides a schematic diagram of the structure of a game interaction device, which may include:

[0171] The first display unit 1401 is used to display a first game terrain scene configured with a first game permission on the graphical user interface, wherein a first construction scheme is implemented in the first game terrain scene, and the first construction scheme is used to construct a first virtual building in the first game terrain scene that matches the first game permission;

[0172] The activation unit 1402 is configured to activate the target game event in the first game terrain scene in response to the first game terrain scene meeting the activation conditions of the target game event, and to provide planning controls in the graphical user interface.

[0173] The second display unit 1403 is configured to display a second game terrain scene configured with a second game permission on the graphical user interface in response to a trigger operation on the planning control, wherein the second game permission is the game permission corresponding to the development of the target game event to a specified stage;

[0174] The implementation unit 1404 is configured to implement a second construction scheme within the second game terrain scene in response to a construction instruction for the second game terrain scene, wherein the second construction scheme is configured to construct a second virtual building in the second game terrain scene that matches the second game permissions;

[0175] The storage unit 1405 is used to save the scheme information corresponding to the second construction scheme in response to the second construction scheme meeting the specified conditions, so as to prompt the construction of the second virtual building corresponding to the scheme information in the game terrain scene corresponding to the specified stage during the development of the target game event.

[0176] Specifically, the activation unit 1402 can be used to control the activation of the target game event in the first game terrain scene in response to the first game level corresponding to the first game permission in the first game terrain scene meeting the game level condition for activating the target game event, and to provide local planning controls in the graphical user interface.

[0177] First embodiment method:

[0178] The second display unit 1403 may include: a first display subunit and a second display subunit; the first display subunit is configured to display a second game terrain scene including the first construction scheme in the graphical user interface in response to a trigger operation of the local planning control; the second display subunit is configured to display a second virtual building corresponding to the second game level in the second game terrain scene in response to the second game level corresponding to the second game permission, the second virtual building including: an unlocked virtual building and a locked virtual building.

[0179] The implementation unit 1404 may include: a layout subunit and a generation subunit;

[0180] The layout subunit is used to respond to the construction command for the unlocked virtual building in the second game terrain scene, and to lay out the unlocked virtual building in the second game terrain scene in a display mode different from that of the first virtual building;

[0181] The generation subunit is configured to generate the second construction scheme in response to a confirmation operation of the unlocked virtual buildings already deployed in the second game terrain scene. Specifically, it may control the unlocked virtual buildings to be rearranged in the second game terrain scene in response to an adjustment command for the unlocked virtual buildings already deployed in the second game terrain scene; and generate the second construction scheme in response to a confirmation operation of the rearranged unlocked virtual buildings in the second game terrain scene.

[0182] Further includes:

[0183] The third display unit is used to display the game terrain scene corresponding to the specified stage of the target game event in response to the graphical user interface, which shows the development of the target game event to the specified stage from the first game terrain scene corresponding to the first game permission to the second game terrain scene corresponding to the second game permission.

[0184] The fourth display unit is used to display the unlocked virtual building corresponding to the second game level in the second game permissions in the game terrain scene;

[0185] The fifth display unit is used to respond to the matching relationship between the unlocked virtual building and the second virtual building in the second construction scheme, and to display the layout of the second virtual building in the second game terrain scene in the second construction scheme in a way that is different from the display method of the first virtual building, and to provide a prompt in the game terrain scene.

[0186] It also includes: a movement unit for moving the unlocked virtual building to the location of the layout in response to the prompt.

[0187] The storage unit 1405 is specifically used to store the scheme information corresponding to the second construction scheme in response to the prediction result of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirements; or, in response to the prediction that the layout position of the second virtual building meets the position requirements, and the prediction of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirements, the storage unit 1405 stores the scheme information corresponding to the second construction scheme. The specific implementation process may include: a success evaluation subunit and a storage subunit;

[0188] The successful evaluation subunit is used to display a solution approval information on the displayed solution evaluation interface when the result of the personnel survival prediction meets the personnel survival requirement at the end of the target game event; or, when the result of the layout location prediction meets the layout location requirement and the result of the personnel survival prediction meets the personnel survival requirement at the end of the target game event, the solution approval information is displayed on the displayed solution evaluation interface.

[0189] The saving subunit is used to save the second construction scheme in response to the operation of the confirmation control in the scheme evaluation interface.

[0190] Further, it may include: evaluating failed sub-units and returning sub-units;

[0191] The failure evaluation subunit is configured to display scheme modification information on the scheme evaluation interface when the personnel survival prediction result does not meet the personnel survival requirement at the end of the target game event; or, when the layout position prediction result meets the layout position requirement, but the personnel survival prediction result does not meet the personnel survival requirement at the end of the target game event, display scheme modification information on the scheme evaluation interface; or, when the layout position prediction result does not meet the layout position requirement, but the personnel survival prediction result does not meet the personnel survival requirement at the end of the target game event, display scheme modification information on the scheme evaluation interface.

[0192] The return sub-unit is used to return to the second game terrain scene where the second construction scheme is planned in response to the operation of the modification control in the scheme evaluation interface.

[0193] Second embodiment:

[0194] The second display unit 1403 may include: a first display subunit and a second display subunit;

[0195] The first display subunit is configured to display a second game terrain scene after resetting the first construction scheme in the graphical user interface in response to a trigger operation of the reset planning control;

[0196] The second display subunit is used to display the second virtual building corresponding to the second game level in the second game terrain scene in response to the second game level corresponding to the second game permission. The second virtual building includes an unlocked virtual building and a locked virtual building.

[0197] The implementation unit 1404 may include: a layout subunit and a generation subunit;

[0198] The layout subunit is configured to, in response to a construction instruction for the unlocked virtual building in the second game terrain scene, lay out the unlocked virtual building in the second game terrain scene;

[0199] The generation subunit is used to generate the second construction scheme in response to a confirmation operation of the unlocked virtual buildings already laid out in the second game terrain scene. Specifically, it can be used to control the unlocked virtual buildings to be rearranged in the second game terrain scene in response to an adjustment command for the unlocked virtual buildings already laid out in the second game terrain scene; and to generate the second construction scheme in response to a confirmation operation of the rearranged unlocked virtual buildings in the second game terrain scene.

[0200] Further, it may include:

[0201] The acquisition unit is configured to, in response to the graphical user interface transitioning from the first game terrain scene corresponding to the first game permission to the second game terrain scene corresponding to the second game permission, acquire the unlocked virtual building corresponding to the second game level; wherein the second game terrain scene includes the first construction scheme;

[0202] A reset unit is configured to, in response to the triggering of the reset planning control displayed in the second game terrain scene, reset the first construction scheme included in the second game terrain scene and display the reset second game terrain scene;

[0203] The replacement unit is configured to, in response to the reset second game terrain scene meeting the activation threshold condition for enabling the second construction scheme, replace the first construction scheme in the game terrain scene with the second construction scheme and display it in the graphical user interface.

[0204] In this embodiment, the storage unit 1405 can be specifically used to store the scheme information corresponding to the second construction scheme in response to the prediction that the layout location of the second virtual building meets the layout location requirements, and / or that the number of the second virtual building layouts meets the layout scale requirements. The specific implementation process may include: a successful evaluation subunit and a storage subunit.

[0205] The successful evaluation subunit is used to display the second construction scheme approval information on the displayed scheme evaluation interface when the predicted location of the second virtual building layout meets the layout location requirements and the number of the second virtual building layouts meets the layout scale requirements.

[0206] The saving subunit is used to save the second construction scheme in response to the operation of the confirmation control in the scheme evaluation interface.

[0207] Regardless of the first or second implementation, it may further include: a reference information display unit, used to display layout position reference information corresponding to the second virtual building during the process of laying out the second virtual building in the second game terrain scene in response to the construction command for the second game terrain scene.

[0208] The above is a description of a game interaction device provided in this application. For details about the interaction device, please refer to the description of the above-described interaction method embodiments. This is only a summary description and will not be elaborated further.

[0209] Based on the above, this application also provides a computer storage medium for storing instructions executed by a player through one or more computers, the instructions causing the one or more computers to perform the various steps involved in the game interaction method described above.

[0210] Based on the above, this application also provides an electronic device, such as... Figure 15 As shown, Figure 15 This is a schematic diagram of the structure of an electronic device provided in this application. The electronic device includes: a memory 1501 and a processor 1502.

[0211] The memory 1501 is used to store game program code instructions for the first user and / or the second user to engage in game battles.

[0212] The processor 1502 is used to read the game program code instructions and execute the various steps involved in the game interaction method described above.

[0213] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, data stored, data displayed, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties. Furthermore, the collection, use and processing of the relevant data must comply with the relevant laws, regulations and standards of the relevant countries and regions, and corresponding operation portals are provided for users to choose to authorize or refuse.

[0214] In a typical configuration, a computing device includes one or more processors (CPU), input / output interfaces, network interfaces, and memory.

[0215] Memory may include non-persistent storage in computer-readable media, such as random access memory (RAM) and / or non-volatile memory, such as read-only memory (ROM) or flash RAM. Memory is an example of computer-readable media.

[0216] 1. Computer-readable media includes both permanent and non-permanent, removable and non-removable media that can store information by any method or technology. Information can be computer-readable instructions, data structures, modules of programs, or other data. Examples of computer storage media include, but are not limited to, phase-change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technologies, CD-ROM, digital versatile optical disc (DVD) or other optical storage, magnetic tape, magnetic magnetic disk storage or other magnetic storage devices, or any other non-transferable medium that can be used to store information accessible by a computing device. As defined herein, computer-readable media does not include non-transitory computer-readable media, such as modulated data signals and carrier waves.

[0217] 2. Those skilled in the art will understand that embodiments of this application can be provided as methods, systems, or computer program products. Therefore, this application can take the form of a completely hardware embodiment, a completely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, this application can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0218] Although this application discloses preferred embodiments as described above, it is not intended to limit this application. Any person skilled in the art can make possible changes and modifications without departing from the spirit and scope of this application. Therefore, the scope of protection of this application should be determined by the scope defined in the claims of this application.

Claims

1. A game interaction method, characterized in that, The method of providing a graphical user interface via a terminal device includes: The graphical user interface displays a first game terrain scene configured with a first game permission, wherein a first construction scheme is implemented within the first game terrain scene, and the first construction scheme is used to construct a first virtual building in the first game terrain scene that matches the first game permission; In response to the first game terrain scene meeting the activation conditions of the target game event, the target game event is activated in the first game terrain scene, and planning controls are provided in the graphical user interface; In response to a trigger operation on the planning control, a second game terrain scene configured with a second game permission is displayed on the graphical user interface, wherein the second game permission is the game permission corresponding to the development of the target game event to a specified stage; In response to a construction command for the second game terrain scene, a second construction scheme is implemented within the second game terrain scene, wherein the second construction scheme is used to construct a second virtual building in the second game terrain scene that matches the second game permissions; In response to the second construction scheme meeting the specified conditions, the scheme information corresponding to the second construction scheme is saved, so as to prompt the construction of the second virtual building corresponding to the scheme information in the game terrain scene corresponding to the specified stage during the development of the target game event.

2. The method according to claim 1, characterized in that, The step of responding to the first game terrain scene meeting the activation conditions of the target game event, controlling the activation of the target game event in the first game terrain scene, and providing planning controls in the graphical user interface includes: In response to the first game level corresponding to the first game permission in the first game terrain scene meeting the game level condition for enabling the target game event, the system controls the enabling of the target game event in the first game terrain scene and provides local planning controls in the graphical user interface.

3. The method according to claim 2, characterized in that, The step of displaying a second game terrain scene configured with second game permissions on the graphical user interface in response to a trigger operation on the planning control includes: In response to a trigger operation on the local planning control, a second game terrain scene including the first construction scheme is displayed on the graphical user interface; In response to the second game level corresponding to the second game permission, the second virtual building corresponding to the second game level is displayed in the second game terrain scene. The second virtual building includes an unlocked virtual building and a locked virtual building.

4. The method according to claim 3, characterized in that, The step of implementing a second construction scheme within the second game terrain scene in response to a construction command for the second game terrain scene includes: In response to a construction command for the unlocked virtual building in the second game terrain scene, the unlocked virtual building is laid out in the second game terrain scene in a display manner different from that of the first virtual building; In response to the confirmation operation of the unlocked virtual building that has been laid out in the second game terrain scene, the second construction plan is generated.

5. The method according to claim 4, characterized in that, The confirmation operation in response to the unlocked virtual buildings already deployed in the second game terrain scene generates the second construction plan, including: In response to an adjustment command for the unlocked virtual buildings already laid out in the second game terrain scene, the unlocked virtual buildings are controlled to be rearranged in the second game terrain scene; In response to the confirmation operation of the unlocked virtual building that has been rearranged in the second game terrain scene, the second construction plan is generated.

6. The method according to claim 4, characterized in that, Also includes: In response to the graphical user interface showing the transition from the first game terrain scene corresponding to the first game permission to the second game terrain scene corresponding to the second game permission, the game terrain scene corresponding to the specified stage of the target game event is displayed. Display the unlocked virtual building in the game terrain scene, which corresponds to the second game level in the second game permissions; In response to the matching relationship between the unlocked virtual building and the second virtual building in the second construction scheme, the layout of the second virtual building in the second construction scheme in the second game terrain scene is distinguished from the display method of the first virtual building, and a prompt is given in the game terrain scene.

7. The method according to claim 6, characterized in that, Also includes: In response to the prompt, the unlocked virtual building is moved to the location of the layout.

8. The method according to claim 3, characterized in that, The step of saving the scheme information corresponding to the second construction scheme in response to the second construction scheme meeting the specified conditions includes: In response to the prediction result of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirements, the scheme information corresponding to the second construction scheme is saved; or, in response to the prediction of the layout location of the second virtual building meeting the location requirements, and the prediction of personnel survival at the end of the target game event based on the second construction scheme meeting the survival requirements, the scheme information corresponding to the second construction scheme is saved.

9. The method according to claim 8, characterized in that, The step of saving the scheme information corresponding to the second construction scheme in response to the prediction result of the survival of personnel at the end of the target game event based on the second construction scheme meeting the survival requirements, or, in response to the prediction that the layout position of the second virtual building meets the layout position requirements, and the prediction of the survival of personnel at the end of the target game event based on the second construction scheme meeting the survival requirements, includes: When the personnel survival prediction result meets the personnel survival requirement at the end of the target game event, the scheme approval information is displayed on the scheme evaluation interface; or, when the layout location prediction result meets the layout location requirement and the personnel survival prediction result meets the personnel survival requirement at the end of the target game event, the construction scheme approval information is displayed on the scheme evaluation interface. In response to the operation of the confirmation control in the scheme evaluation interface, the second construction scheme is saved.

10. The method according to claim 9, characterized in that, Also includes: If the predicted personnel survival results do not meet the personnel survival requirements at the end of the target game event, the solution modification information will be displayed on the solution evaluation interface. Alternatively, if the result of the layout location prediction meets the layout location requirements, but the result of the personnel survival prediction does not meet the personnel survival requirements at the end of the target game event, the solution modification information is displayed on the solution evaluation interface; or, if the result of the layout location prediction does not meet the layout location requirements, and the result of the personnel survival prediction does not meet the personnel survival requirements at the end of the target game event, the solution modification information is displayed on the solution evaluation interface. In response to the operation of modifying the controls in the scheme evaluation interface, return to the second game terrain scene where the second construction scheme is planned.

11. The method according to claim 2, characterized in that, The step of displaying a second game terrain scene configured with second game permissions on the graphical user interface in response to a trigger operation on the planning control includes: In response to a trigger operation on the reset planning control, a second game terrain scene after resetting the first construction plan is displayed on the graphical user interface; In response to the second game level corresponding to the second game permission, the second virtual building corresponding to the second game level is displayed in the second game terrain scene. The second virtual building includes an unlocked virtual building and a locked virtual building.

12. The method according to claim 11, characterized in that, The step of implementing a second construction scheme within the second game terrain scene in response to a construction command for the second game terrain scene includes: In response to a construction command for the unlocked virtual building in the second game terrain scene, the unlocked virtual building is placed in the second game terrain scene; In response to the confirmation operation of the unlocked virtual building that has been laid out in the second game terrain scene, the second construction plan is generated.

13. The method according to claim 12, characterized in that, The confirmation operation in response to the unlocked virtual buildings already deployed in the second game terrain scene generates the second construction plan, including: In response to an adjustment command for the unlocked virtual buildings already laid out in the second game terrain scene, the unlocked virtual buildings are controlled to be rearranged in the second game terrain scene; In response to the confirmation operation of the unlocked virtual building that has been rearranged in the second game terrain scene, the second construction plan is generated.

14. The method according to claim 11, characterized in that, Also includes: In response to the graphical user interface evolving from the first game terrain scene corresponding to the first game permission to the second game terrain scene corresponding to the second game permission, the unlocked virtual building corresponding to the second game level is obtained; wherein, the second game terrain scene includes the first construction scheme; In response to the triggering of the reset planning control displayed in the second game terrain scene, the first construction plan included in the second game terrain scene is reset, and the reset second game terrain scene is displayed; In response to the reset second game terrain scene meeting the activation threshold conditions for enabling the second construction scheme, the first construction scheme in the game terrain scene is replaced with the second construction scheme, and displayed in the graphical user interface.

15. The method according to claim 11, characterized in that, The step of saving the scheme information corresponding to the second construction scheme in response to the second construction scheme meeting the specified conditions includes: In response to the prediction that the layout location of the second virtual building meets the layout location requirements, and / or the number of the second virtual building layouts meets the layout scale requirements, the scheme information corresponding to the second construction scheme is saved.

16. The method according to claim 15, characterized in that, In response to the prediction that the layout location of the second virtual building meets the layout location requirements, and / or that the number of the second virtual building layouts meets the layout scale requirements, the scheme information corresponding to the second construction scheme is saved, including: When the predicted location of the second virtual building layout meets the layout location requirements, and the number of the second virtual building layouts meets the layout scale requirements, the approval information of the second construction scheme is displayed on the scheme evaluation interface. In response to the operation of the confirmation control in the scheme evaluation interface, the second construction scheme is saved.

17. The method according to claim 1, characterized in that, The step of implementing a second construction scheme within the second game terrain scene in response to a construction command for the second game terrain scene includes: In response to a construction command for the second game terrain scene, during the process of placing the second virtual building into the second game terrain scene, layout position reference information corresponding to the second virtual building is displayed.

18. A game interaction device, characterized in that, include: The first display unit is used to display a first game terrain scene configured with a first game permission in a graphical user interface, wherein a first construction scheme is implemented in the first game terrain scene, and the first construction scheme is used to construct a first virtual building in the first game terrain scene that matches the first game permission; An activation unit is configured to, in response to the first game terrain scene meeting the activation conditions of the target game event, control the activation of the target game event in the first game terrain scene, and provide planning controls in the graphical user interface; The second display unit is used to display a second game terrain scene configured with a second game permission in the graphical user interface in response to a trigger operation on the planning control, wherein the second game permission is the game permission corresponding to the development of the target game event to a specified stage; An implementation unit is configured to implement a second construction scheme within the second game terrain scene in response to a construction instruction for the second game terrain scene, wherein the second construction scheme is configured to construct a second virtual building in the second game terrain scene that matches the second game permissions; A storage unit is used to save the scheme information corresponding to the second construction scheme in response to the second construction scheme meeting the specified conditions, so as to prompt the construction of the second virtual building corresponding to the scheme information in the game terrain scene corresponding to the specified stage during the development of the target game event.

19. A computer storage medium storing instructions executed by a player through one or more computers, the instructions causing the one or more computers to perform the game interaction method as described in any one of claims 1 to 17.

20. An electronic device, comprising: Memory and processor; The memory is used to store the game program code instructions for the first user and the second user to play against each other. The processor is configured to read the game program code instructions and execute the game interaction method as described in any one of claims 1 to 17.

Citation Information

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