虚拟对象的生成方法和装置、存储介质及电子设备
By dynamically generating and moving virtual objects within the game area based on their distribution, the problem of uneven virtual object generation is solved, improving generation efficiency and user experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- TENCENT TECHNOLOGY (SHENZHEN) CO LTD
- Filing Date
- 2022-09-15
- Publication Date
- 2026-07-17
AI Technical Summary
In existing technologies, the virtual objects are generated at uneven locations, resulting in low generation efficiency. Users either defeat virtual objects quickly in fixed locations or cannot play normally due to distance. This consumes computing resources but has low generation efficiency.
By generating a target number of virtual objects within the target game area based on the already distributed quantity in different distribution areas, and controlling their movement toward the target location, the generation position and quantity are dynamically adjusted to maintain a uniform distribution.
The efficiency of virtual object generation has been improved, allowing users to maintain a flow experience in areas where the game challenge is commensurate with their abilities, thus optimizing the generation experience.
Smart Images

Figure CN117732050B_ABST