虚拟对象的生成方法和装置、存储介质及电子设备

By dynamically generating and moving virtual objects within the game area based on their distribution, the problem of uneven virtual object generation is solved, improving generation efficiency and user experience.

CN117732050BActive Publication Date: 2026-07-17TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2022-09-15
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

In existing technologies, the virtual objects are generated at uneven locations, resulting in low generation efficiency. Users either defeat virtual objects quickly in fixed locations or cannot play normally due to distance. This consumes computing resources but has low generation efficiency.

Method used

By generating a target number of virtual objects within the target game area based on the already distributed quantity in different distribution areas, and controlling their movement toward the target location, the generation position and quantity are dynamically adjusted to maintain a uniform distribution.

Benefits of technology

The efficiency of virtual object generation has been improved, allowing users to maintain a flow experience in areas where the game challenge is commensurate with their abilities, thus optimizing the generation experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

本申请公开了一种虚拟对象的生成方法和装置、存储介质及电子设备。其中,该方法包括:显示一局游戏的游戏画面,其中,游戏画面包括一局游戏关联的虚拟地图中的目标游戏区域,目标游戏区域包括参与一局游戏的目标虚拟对象,在目标生成区域生成目标数量的第一虚拟对象,其中,目标数量以及目标生成区域由第一虚拟对象在目标游戏区域内部的不同分布区域上已分布的分布数量确定,第一虚拟对象与目标虚拟对象处于不同的对象分组,控制第一虚拟对象朝目标虚拟对象所处的位置移动。本申请解决了相关技术中存在的虚拟对象的生成效率较低的技术问题。
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