Game item interaction method and device, equipment and storage medium

CN117797473BActive Publication Date: 2026-08-28NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202410092850.2
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-01-23
Publication Date
2026-08-28
Estimated Expiration
2044-01-23

AI Technical Summary

Technical Problem

[0003]在物品拾取的相关技术中,对于所拾取的物品,系统通常无法判断玩家是否需要替换,以及无法判断被替换的物品是否需要被丢弃,系统的处理缺乏快捷性

Benefits of technology

[0014] In this embodiment of the invention, by responding to a player's item pickup event, the system can perform corresponding interactive operations on the picked-up item based on its replacement relationship with currently equipped items, i.e., the level relationship between the picked-up item and the currently equipped items. By quickly executing the interaction logic of replacing or discarding based on the specific replacement relationship of the picked-up item, the system optimizes the interactive processing of item pickup in FPS games, achieving the goal of efficiently matching player operation needs.

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Abstract

Embodiments of the present application provide a game item interaction method, device and equipment and a storage medium, the method comprising: in response to an item pickup event of a player, obtaining a substitution relationship between the picked-up item and the current assembled item; the substitution relationship is used to indicate the hierarchical relationship between the picked-up item and the current assembled item; and performing a corresponding interaction operation on the picked-up item based on the substitution relationship. Through the specific substitution relationship of the picked-up item, the interaction logic execution of replacement or discard is quickly performed, the interaction processing of item pickup in FPS games is optimized, and the purpose of efficiently matching the operation requirements of the player is achieved.
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Description

Technical Field

[0001] This invention relates to the field of game technology, and in particular to an interaction method for game items, an interaction device for game items, a corresponding electronic device, and a corresponding computer-readable storage medium. Background Technology

[0002] In FPS (First-person Shooter) games, this involves picking up in-game items, such as 2x scopes, 3x scopes, and magazines.

[0003] In terms of item pickup technology, the system often cannot determine whether the player needs to replace the picked-up item, or whether the replaced item needs to be discarded, resulting in a lack of speed in the system's processing. Summary of the Invention

[0004] In view of the above problems, embodiments of the present invention are proposed to provide an interaction method for game items, an interaction device for game items, a corresponding electronic device, and a corresponding computer-readable storage medium to overcome or at least partially solve the above problems.

[0005] This invention discloses an interaction method for game items, the method comprising:

[0006] In response to a player's item pickup event, obtain the substitution relationship between the picked-up item and the currently equipped item; the substitution relationship is used to indicate the level relationship between the picked-up item and the currently equipped item;

[0007] Based on the aforementioned substitution relationship, perform corresponding interactive operations on the picked-up items.

[0008] This invention also discloses an interactive device for game items, the device comprising:

[0009] The substitution relationship acquisition module is used to respond to the player's item pickup event and obtain the substitution relationship between the picked-up item and the currently equipped item; the substitution relationship is used to indicate the level relationship between the picked-up item and the currently equipped item.

[0010] The interaction execution module is used to perform corresponding interactive operations on the picked-up items based on the substitution relationship.

[0011] This invention discloses an electronic device, including: a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When the computer program is executed by the processor, it implements an interaction method for any of the game items.

[0012] This invention discloses a computer-readable storage medium storing a computer program, which, when executed by a processor, implements an interaction method for any of the game items.

[0013] The embodiments of the present invention have the following advantages:

[0014] In this embodiment of the invention, by responding to a player's item pickup event, the system can perform corresponding interactive operations on the picked-up item based on its replacement relationship with currently equipped items, i.e., the level relationship between the picked-up item and the currently equipped items. By quickly executing the interaction logic of replacing or discarding based on the specific replacement relationship of the picked-up item, the system optimizes the interactive processing of item pickup in FPS games, achieving the goal of efficiently matching player operation needs. Attached Figure Description

[0015] Figure 1 This is a flowchart illustrating the steps of an embodiment of the interaction method for game items according to the present invention;

[0016] Figure 2 This is a flowchart illustrating the steps of another embodiment of the interaction method for game items according to the present invention;

[0017] Figures 3A to 3B This is a schematic diagram of the interaction logic of an interaction method provided in an embodiment of the present invention;

[0018] Figures 4A to 4B This is a schematic diagram of the interaction logic of another interaction method provided in an embodiment of the present invention;

[0019] Figure 5 This is a flowchart illustrating the steps of another embodiment of the interaction method for game items according to the present invention;

[0020] Figure 6 This is a schematic diagram of the interaction logic of another interaction method provided in an embodiment of the present invention;

[0021] Figure 7 This is a structural block diagram of an embodiment of an interactive device for game items according to the present invention. Detailed Implementation

[0022] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, the present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments.

[0023] In FPS games, picking up in-game items is a common activity. Picked-up items and currently equipped items generally have a substitution relationship, which can be categorized into two types: equal-level substitution and grade-level substitution. Equal-level substitution refers to identical items with different functions, indicating a difference in function without a hierarchy. These are typically used based on practical needs, such as a 2x scope and a 3x scope. Grade-level substitution refers to items with the same function but different levels of superiority or inferiority, indicating a superior-inferior relationship between items, such as a low-level magazine and a high-level magazine for a gun.

[0024] However, in the related technology of item pickup, when picking up items with a substitution relationship of equal level, as an example, suppose the current weapon is equipped with a 2x scope. When the player picks up a 4x scope, because the picked-up item and the currently equipped item are game items with a substitution relationship of equal level, the system cannot determine whether the player needs to replace the picked-up item. Currently, mainly when the player needs to replace it, the operation of replacing the equipped 2x scope with the 4x scope is achieved by the player automatically opening the backpack, which occupies half of the screen. When picking up items with a substitution relationship of level, as another example, suppose the player... In an FPS game, if a player picks up a low-level magazine at the start of the game, and then finds and picks up a high-level magazine in the next treasure chest, the player may have two options: A) replace the low-level magazine with the high-level magazine and discard the low-level magazine; or B) replace the low-level magazine with the high-level magazine but store the low-level magazine in their backpack considering the use of other weapons and the environment. Currently, the system cannot determine the specific actions a player takes after picking up a high-level item and replacing it with a low-level item. And when a player's backpack is full, the player usually manually opens their backpack and discards the low-level items one by one.

[0025] As can be seen from the above, in the relevant technologies for item pickup, it is impossible to customize whether to replace items with the same level of substitution relationship. Furthermore, for items with the same level of substitution relationship, after the lower-level item is automatically replaced by a higher-level item of the same type, it is impossible to customize whether to discard the replaced lower-level item or store it in the backpack.

[0026] This invention optimizes the item pickup interaction in FPS games by quickly executing the replacement or discard interaction logic based on the specific substitution relationship of the picked-up items, achieving the goal of efficiently matching player operation needs. Specifically, for items with the same substitution relationship, the system can quickly decide whether to replace or temporarily store the item in the inventory during the pickup process. For items with a different level of substitution relationship, the system can quickly decide whether to discard the lower-level item after it is automatically replaced by a higher-level item of the same type, thus optimizing the interaction logic for picking up items in FPS games. Furthermore, it can improve the convenience of interaction operations and meet the player's need for efficient operation by proposing a prompt bubble for the substitution item and a bubble-based multi-selection interaction method, as well as an interaction method that allows different item placement / replacement results to be generated by pressing the inventory / weapon. In addition, it can optimize the inventory emptying system in FPS games based on the proposed one-click filtering and clearing method for unusable items in the inventory, further improving the convenience of interaction operations and meeting the player's need for efficient operation.

[0027] Reference Figure 1 The diagram illustrates a flowchart of an embodiment of a game item interaction method according to the present invention, which may specifically include the following steps:

[0028] Step 101: Respond to the player's item pickup event and obtain the replacement relationship between the picked-up item and the currently equipped item;

[0029] In FPS games, picking up game items is a common activity. When a player picks up an item that they can pick up, the resulting event is called an item pickup event.

[0030] When a game system responds to a player's item pickup event, it typically does so by picking up the item. In one embodiment of the present invention, in addition to picking up the item, the system can also obtain the substitution relationship between the picked-up item and the currently equipped item when responding to an item pickup event.

[0031] The items picked up typically refer to game props, equipment, etc., that the virtual game character controlled by the player encounters or sees in the game scene; the currently equipped items refer to items worn and held by the virtual game character currently controlled by the player, such as bulletproof vests, helmets, etc.; firearms held by the virtual game character and the lenses fitted on the firearms, etc., which are not limited in this embodiment of the invention.

[0032] In practical applications, the substitution relationship between the picked-up item and the currently equipped item can be mainly used to indicate the level relationship between the picked-up item and the currently equipped item.

[0033] Specifically, substitution relationships can include equal-level substitution relationships and hierarchical substitution relationships. Equal-level substitution relationships refer to identical items with different functions, indicating a difference in function but no hierarchical superiority or inferiority. These are typically items used based on practical needs, such as a 2x scope and a 3x scope. Hierarchical substitution relationships refer to items with the same function but different levels of superiority or inferiority, indicating a superior-inferior relationship between items, such as a low-level magazine and a high-level magazine for a firearm.

[0034] Step 102: Perform corresponding interactive operations on the picked-up items based on the substitution relationship.

[0035] In one embodiment of the present invention, based on the determined substitution relationship, corresponding interactive operations can be performed on the picked-up items to optimize the interactive processing of item picking in FPS games.

[0036] Specifically, the optimizations are mainly reflected in the quick execution of the interaction logic for replacing or discarding.

[0037] As an example, when the determined substitution relationship is a peer substitution relationship, a first interaction operation or a second interaction operation can be performed on the picked-up item. The first interaction operation may include a replacement operation and a storage operation after the replacement operation, and the second interaction operation may include a storage operation. As another example, when the determined substitution relationship is a hierarchical substitution relationship, a first interaction operation or a third interaction operation can be performed on the picked-up item. The first interaction operation may include a replacement operation and a storage operation after the replacement operation, and the third interaction operation may include a replacement operation and a discard operation after the replacement operation.

[0038] In practical applications, for items with a peer-to-peer substitution relationship, the system can quickly determine whether to replace or temporarily store the item in the player's inventory during the item pickup process. For items with a level-based substitution relationship, the system can quickly determine whether to discard the lower-level item after it is automatically replaced by a higher-level item of the same type, thus optimizing the interaction logic for picking up items in FPS games.

[0039] In this embodiment of the invention, by responding to a player's item pickup event, the system can perform corresponding interactive operations on the picked-up item based on its replacement relationship with currently equipped items, i.e., the level relationship between the picked-up item and the currently equipped items. By quickly executing the interaction logic of replacing or discarding based on the specific replacement relationship of the picked-up item, the system optimizes the interactive processing of item pickup in FPS games, achieving the goal of efficiently matching player operation needs.

[0040] Reference Figure 2 The diagram illustrates a flowchart of another embodiment of the interaction method for game items according to the present invention, focusing on the interaction logic for substitution relationships of equal or lower levels, and specifically may include the following steps:

[0041] Step 201: Respond to the player's item pickup event and obtain the replacement relationship between the picked-up item and the currently equipped item;

[0042] In FPS games, picking up game items is a common activity. When a player picks up an item that they can pick up, the resulting event is called an item pickup event.

[0043] In one embodiment of the present invention, when responding to an item pickup event, an item can be picked up, and the substitution relationship between the picked item and the currently assembled item can be obtained.

[0044] The substitution relationship is primarily used to indicate the hierarchical relationship between a picked-up item and a currently equipped item. Specifically, substitution relationships can include peer substitution relationships, which refer to identical items with different functions. This indicates that there is only a difference in function but no difference in rank or quality. These are typically items used based on actual needs, such as a 2x scope and a 3x scope.

[0045] Step 202: If the substitution relationship is a peer substitution relationship, perform the first interaction operation or the second interaction operation on the picked item.

[0046] In one embodiment of the present invention, based on the determined substitution relationship, corresponding interactive operations can be performed on the picked-up items to optimize the interactive processing of item pickup in FPS games. The optimization is mainly reflected in the quick execution of the interaction logic for replacing or discarding.

[0047] In practical applications, when the determined substitution relationship is a peer substitution relationship, a first interaction operation or a second interaction operation can be performed on the picked-up item. The first interaction operation may include a replacement operation and a storage operation after the replacement operation, and the second interaction operation may include a storage operation.

[0048] In the process of embodying the interaction logic, embodiments of the present invention can propose indicator controls that replace items and multi-selection interaction methods. For example, such as... Figure 3A and Figure 3B As shown, this can be represented by prompt bubbles for alternative items and a multi-selection interaction method for these bubbles. This interaction method improves the convenience of the interactive operation and meets the player's need for efficient operation. It should be noted that the displayed indicator controls, such as bubbles, are allowed to be displayed in any area / position of the game operation interface. However, in order to facilitate the player's viewing and subsequent interactive operations, the indicator controls are usually placed near the relevant game controls, such as on the left, right, or top. The bubble occupies a small area and will not obstruct the player's field of vision during gameplay. This embodiment of the invention does not impose any limitations on this.

[0049] Specifically, when the substitution relationship is a peer substitution relationship, an indicator control can be displayed. The display of this indicator control is mainly used to remind the player that the picked-up item and the currently equipped item are peer substitutions, so as to inform the player that the relevant interaction logic can be executed according to the operation requirements of whether to replace the picked-up item.

[0050] It should be noted that the presented indicator controls can be, for example, Figure 3A The bubble or other form shown, and in practical applications, allows for the display of multiple alerts indicating that multiple pairs of items are equivalent in terms of substitution, such as... Figure 3B As shown, the indicator control presented may include at least one pair of indicator controls to implement multiple guiding bubble feedbacks, and the embodiments of the present invention do not limit this.

[0051] As an example, when a player's current action requires replacing a picked-up item with an already equipped item, a first interactive operation can be performed. This first interactive operation can include a replacement operation and a subsequent storage operation. Specifically, in response to the player's touch input on an indicator control, the picked-up item replaces the currently equipped item, and the replaced item is stored in a preset game inventory. Figure 3AAs shown, assuming the current weapon is equipped with a 2x scope, when the player picks up a 3x scope, since the picked-up item and the already equipped item have a quiescent-level substitution relationship, to match the player's operational needs, the game system will not automatically replace the item. However, it can display an indicator on the game interface within a preset time, such as 3 seconds, to prompt the player whether to replace it. This indicator can be in the form of a bubble, displaying the picked-up 3x scope. If the player clicks the bubble, it is determined that the player's current operational need is to replace the picked-up item with the already equipped item. At this time, the 2x scope equipped on the weapon can be replaced with a 3x scope, and the replaced 2x scope can be stored in the game inventory. As a preferred embodiment, in special cases, such as when multiple items have a quiescent-level substitution relationship, the presentation of the indicator can be as follows: Figure 3B As shown, players can now use a swipe-to-select-all gesture instead of a click to replace the displayed items.

[0052] As another example, when the player's current action requires not replacing the picked-up item with an already equipped item, a second interactive action can be performed. This second interactive action can include a storage operation, specifically manifested as canceling the display of the indicator control if no touch operation or closing operation of the displayed indicator control is detected within a preset time, such as 3 seconds. Figure 3A Or such as Figure 3B The indicated control shows that the picked-up items are stored in the preset game backpack. This means that, by default, the player's actions may not require replacing picked-up items of the same level, such as not using the picked-up 3x scope to replace the 2x scope already equipped on a gun. In a preferred embodiment, if the player displays the aforementioned indicated control for 3 seconds or clicks the close button to close the indicated control, it is also possible to set the system so that the player is not prompted again after obtaining a 3x scope for the same set of equipment. This embodiment of the invention does not impose any limitations on this.

[0053] In the process of embodying the interaction logic, embodiments of the present invention can also propose interaction methods for controls presented in a multi-touch game interface, for example, such as... Figure 4A and Figure 4B As shown, on the one hand, the interaction method of placing / replacing different items by pressing the backpack / gun is maintained, such as keeping the setting of putting items into the backpack by pressing the backpack, opening the backpack by pressing the backpack, and switching guns by pressing the gun. On the other hand, the interaction method of the controls presented by the multi-touch game interface is introduced to improve the convenience of interactive operation based on this interaction method and meet the player's need for efficient operation.

[0054] Specifically, as an example, when a player's current action requires replacing a picked-up item with an already equipped item, a first interactive action can be performed. This first interactive action can include the replacement operation and a subsequent storage operation, such as... Figure 4A As shown, this can specifically manifest as a pop-up window appearing in response to a player entering a state where items can be picked up (e.g., the player is less than a preset distance from an item or other game events trigger this state). This pop-up window primarily informs the player of currently available items. At this time, the player can touch the equipment controls (e.g., gun controls) displayed on the game interface. While the player maintains this touch operation, the system can respond to the player's touch operation on the target item, equipping the target item to the corresponding touched equipment. It can also identify the item replaced by the target item on the corresponding touched equipment and store the replaced item in the preset game inventory. For example, the player can touch the gun control with their left hand, and while holding down the corresponding gun with their left hand, click on an item with their right hand to equip the clicked item to the corresponding gun.

[0055] As another example, when a player's current action requires them to avoid replacing picked-up items with already equipped items, a second interactive action can be performed. This second interactive action can include a storage operation, such as... Figure 4B As shown, this can specifically manifest as a pop-up window appearing in response to the player entering a state where items can be picked up. This pop-up window is mainly used to inform the player of the currently available items. At this time, the player can touch the equipment controls (such as gun controls) displayed on the game interface. If the player continues to touch the backpack controls displayed on the game interface, the system can respond to the player's touch on the target item and store the target item in the preset game backpack. That is, at this time, the player's operation does not require the picking of items with the same level of substitution relationship to be equipped or replaced. For example, the player can touch the backpack controls with their left hand and hold down the backpack, and then click on the item with their right hand to realize the interactive logic of storing the clicked item in the game backpack.

[0056] In this embodiment of the invention, by quickly executing the interaction logic of replacing or discarding based on the specific substitution relationship of the picked-up items, the interaction processing of item picking in FPS games is optimized, so as to achieve the goal of efficiently matching the player's operation needs.

[0057] Reference Figure 5 The diagram illustrates a flowchart of another embodiment of the interaction method for game items according to the present invention, focusing on the interaction logic for which the substitution relationship is a level substitution relationship, and specifically may include the following steps:

[0058] Step 501: Respond to the player's item pickup event and obtain the replacement relationship between the picked-up item and the currently equipped item;

[0059] In FPS games, picking up game items is a common activity. When a player picks up an item that they can pick up, the resulting event is called an item pickup event.

[0060] In one embodiment of the present invention, when responding to an item pickup event, an item can be picked up, and the substitution relationship between the picked item and the currently assembled item can be obtained.

[0061] The substitution relationship is primarily used to indicate the hierarchical relationship between a picked-up item and currently equipped items. Specifically, the substitution relationship can include a hierarchical substitution relationship, which refers to items with the same function but different levels of superiority or inferiority, i.e., indicating the superiority or inferiority relationship between items, such as low-level and high-level magazines for firearms.

[0062] Step 502: If the substitution relationship is a level substitution relationship, perform the first interaction operation or the third interaction operation on the picked-up item.

[0063] In one embodiment of the present invention, based on the determined substitution relationship, corresponding interactive operations can be performed on the picked-up items to optimize the interactive processing of item pickup in FPS games. The optimization is mainly reflected in the quick execution of the interaction logic for replacing or discarding.

[0064] In practical applications, when the determined substitution relationship is a hierarchical substitution relationship, a first interactive operation or a third interactive operation can be performed on the picked-up item. The first interactive operation can include a replacement operation and a storage operation after the replacement operation, while the third interactive operation can include a replacement operation and a discard operation after the replacement operation.

[0065] In the process of implementing the interaction logic, the embodiments of the present invention can optimize the backpack emptying system of FPS games based on the proposed one-click filtering and clearing method for unusable items in the backpack, further improve the convenience of interactive operation, and meet the player's need for efficient operation.

[0066] For example, such as Figure 6As shown, when the substitution relationship is a level substitution relationship, since there is a difference in quality between the picked-up item and the equipped item, the game system can default to replacing the currently equipped item with the picked-up item. As an example, when the player's current operation requirement is to replace the picked-up item with the equipped item and store the replaced item, the first interactive operation can be performed. Specifically, while replacing the currently equipped item with the picked-up item, the replaced item is stored in the preset game backpack. For example, assuming the player is currently equipped with a low-level magazine, when a high-level magazine is picked up, after clicking to pick it up and automatically replacing it, the low-level magazine is not discarded, but stored in the game backpack.

[0067] As another example, when a player's current action requires replacing a picked-up item with an already equipped item and discarding the item to be replaced, a third interactive action can be performed. Specifically, this could involve simultaneously replacing the currently equipped item with the picked-up item and storing the replaced item in a preset game inventory, such as... Figure 6 As shown, the system can respond to the player's swiping action on the backpack controls displayed in the game interface, showing an indicator panel. This panel primarily informs the player about low-level items currently occupying slots for high-level items and unusable items. The system can also respond to the player's touch input on the indicator panel, allowing them to discard the touched item. For example, assuming the player is currently equipped with a low-level magazine, when they pick up a high-level magazine, after clicking to pick it up and automatically replacing it, they can discard the replaced low-level magazine. During this discarding process, the game system can be pre-programmed with a function to quickly clear unnecessary items from the backpack. This is achieved by the player pressing and holding the backpack controls and swiping, for example, to the right. This will display a panel showing currently occupied low-level items for high-level items and unusable items, allowing the player to clear them one by one or all at once. This quickly frees up backpack space without requiring the player to open half the screen of the interface, thus improving gameplay.

[0068] In this embodiment of the invention, by quickly executing the interaction logic of replacing or discarding based on the specific substitution relationship of the picked-up items, the interaction processing of item picking in FPS games is optimized, so as to achieve the goal of efficiently matching the player's operation needs.

[0069] It should be noted that, for the sake of simplicity, the method embodiments are all described as a series of actions. However, those skilled in the art should understand that the embodiments of the present invention are not limited to the described order of actions, because according to the embodiments of the present invention, some steps can be performed in other orders or simultaneously. Furthermore, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions involved are not necessarily essential to the embodiments of the present invention.

[0070] Reference Figure 7 The diagram shows a structural block diagram of an embodiment of an interactive device for game items according to the present invention, which may specifically include the following modules:

[0071] The substitution relationship acquisition module 701 is used to respond to the player's item pickup event and acquire the substitution relationship between the picked-up item and the currently equipped item; the substitution relationship is used to indicate the level relationship between the picked-up item and the currently equipped item.

[0072] The interaction execution module 702 is used to perform corresponding interactive operations on the picked-up items based on the substitution relationship.

[0073] In one embodiment of the present invention, the substitution relationship includes a peer substitution relationship; the interactive execution module 702 may include the following sub-modules:

[0074] The first interaction execution submodule is used to perform a first interaction operation or a second interaction operation on the picked-up item when the substitution relationship is a peer substitution relationship; the first interaction operation includes a replacement operation and a storage operation after the replacement operation, and the second interaction operation includes a storage operation.

[0075] In one embodiment of the present invention, the first interactive execution submodule may include the following units:

[0076] The first interactive execution unit is used to present an indicator control when the substitution relationship is a peer substitution relationship; the indicator control is used to remind the player that the picked-up item and the currently equipped item are peer substitution relationships, and includes at least one pair of indicator controls; in response to the player's touch operation on the indicator control, the picked-up item replaces the currently equipped item, and the replaced item is stored in the preset game backpack.

[0077] In one embodiment of the present invention, the first interactive execution submodule may include the following units:

[0078] The second interactive execution unit is used to respond to the player entering a state where items can be picked up and to present an instruction pop-up window; the instruction pop-up window is used to inform the player of the currently pickable items; while the player maintains touch operation on the equipment controls presented on the game interface, the unit responds to the player's touch operation on the target item and equips the target item on the corresponding touched equipment; it determines the replaced item that was replaced by the target item on the corresponding touched equipment and stores the replaced item in a preset game backpack.

[0079] In one embodiment of the present invention, the first interactive execution submodule may include the following units:

[0080] The third interactive execution unit is used to present an indicator control when the substitution relationship is a peer substitution relationship; the indicator control is used to remind the player that the picked-up item and the currently equipped item are peer substitution relationships; if no touch operation of the player on the indicator control is detected within a preset time, the indicator control is canceled and the picked-up item is stored in the preset game backpack.

[0081] In one embodiment of the present invention, the first interactive execution submodule may include the following units:

[0082] The fourth interaction execution unit is used to display an instruction pop-up window in response to the player entering a state where items can be picked up; the instruction pop-up window is used to inform the player of the currently pickable items; while the player maintains touch operation on the backpack control displayed on the game interface, the unit responds to the player's touch operation on the target pick-up item and stores the target pick-up item in the preset game backpack.

[0083] In one embodiment of the present invention, the substitution relationship includes a hierarchical substitution relationship; the interactive execution module 702 may include the following sub-modules:

[0084] The second interaction execution submodule is used to perform a first interaction operation or a third interaction operation on the picked-up item when the substitution relationship is a level substitution relationship; the first interaction operation includes a replacement operation and a storage operation after the replacement operation, and the third interaction operation includes a replacement operation and a discard operation after the replacement operation.

[0085] In one embodiment of the present invention, the second interactive execution submodule may include the following units:

[0086] The fifth interactive execution unit is used to replace the currently equipped item with the picked-up item when the replacement relationship is a level replacement relationship, and store the replaced item in a preset game backpack.

[0087] In one embodiment of the present invention, the second interactive execution submodule may include the following units:

[0088] The sixth interactive execution unit is used to replace the currently equipped item with the picked-up item when the replacement relationship is a level replacement relationship, and store the replaced item in a preset game backpack; in response to the player's sliding operation on the backpack control presented on the game interface, display an indicator panel; the indicator panel is used to inform the player of the item information of low-level items that are occupied by high-level items and unusable items; in response to the player's touch operation on the indicator panel, discard the touched item.

[0089] In this embodiment of the invention, the game item interaction device provides responds to a player's item pickup event and performs corresponding interactive operations on the picked-up item based on the substitution relationship between the picked-up item and currently equipped items, i.e., the level relationship between the picked-up item and currently equipped items. By quickly executing the interaction logic of replacement or discard based on the specific substitution relationship of the picked-up item, the interaction processing of item pickup in FPS games is optimized, achieving the goal of efficiently matching player operation needs.

[0090] As the device embodiment is basically similar to the method embodiment, the description is relatively simple, and relevant parts can be found in the description of the method embodiment.

[0091] This invention also provides an electronic device, comprising:

[0092] It includes a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When the computer program is executed by the processor, it implements the various processes of the above-described game item interaction method embodiments and achieves the same technical effect. To avoid repetition, it will not be described again here.

[0093] This invention also provides a computer-readable storage medium storing a computer program. When the computer program is executed by a processor, it implements the various processes of the above-described game item interaction method embodiments and achieves the same technical effect. To avoid repetition, it will not be described again here.

[0094] The various embodiments in this specification are described in a progressive manner, with each embodiment focusing on the differences from other embodiments. The same or similar parts between the various embodiments can be referred to each other.

[0095] Those skilled in the art will understand that embodiments of the present invention can be provided as methods, apparatus, or computer program products. Therefore, embodiments of the present invention can take the form of entirely hardware embodiments, entirely software embodiments, or embodiments combining software and hardware aspects. Furthermore, embodiments of the present invention can take the form of computer program products implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0096] This invention is described with reference to flowchart illustrations and / or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, generate instructions for implementing the flowchart illustrations and / or block diagrams. Figure 1 One or more processes and / or boxes Figure 1 A device that provides the functions specified in one or more boxes.

[0097] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing terminal device to operate in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means, which are implemented in a process Figure 1 One or more processes and / or boxes Figure 1 The function specified in one or more boxes.

[0098] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal equipment, causing a series of operational steps to be performed on the computer or other programmable terminal equipment to produce a computer-implemented process, thereby providing instructions that execute on the computer or other programmable terminal equipment for implementing the process. Figure 1 One or more processes and / or boxes Figure 1 The steps of the function specified in one or more boxes.

[0099] Although preferred embodiments of the present invention have been described, those skilled in the art, upon learning the basic inventive concept, can make other changes and modifications to these embodiments. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments as well as all changes and modifications falling within the scope of the embodiments of the present invention.

[0100] Finally, it should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for analysis, data stored, data displayed, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties. Furthermore, the collection, use and processing of the relevant data must comply with the relevant laws, regulations and standards of the relevant countries and regions, and corresponding operation portals are provided for users to choose to authorize or refuse.

[0101] It should also be noted that, in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or terminal device that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or terminal device. Without further limitations, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or terminal device that includes said element.

[0102] The present invention has provided a detailed description of an interaction method for game items, an interaction device for game items, a corresponding electronic device, and a corresponding computer-readable storage medium. Specific examples have been used to illustrate the principles and implementation methods of the present invention. The descriptions of the above embodiments are only for the purpose of helping to understand the method and core ideas of the present invention. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of the present invention. Therefore, the content of this specification should not be construed as a limitation of the present invention.

Claims

1. A method for interacting with game items, characterized in that, The method includes: In response to a player's item pickup event, obtain the substitution relationship between the picked-up item and the currently equipped item; the substitution relationship is used to indicate the level relationship between the picked-up item and the currently equipped item; Based on the aforementioned substitution relationship, perform corresponding interactive operations on the picked-up items; The substitution relationship includes a peer substitution relationship; the corresponding interactive operation on the picked-up item based on the substitution relationship includes: If the substitution relationship is a peer substitution relationship, a first interactive operation or a second interactive operation is performed on the picked-up item; the first interactive operation includes a replacement operation and a storage operation after the replacement operation, and the second interactive operation includes a storage operation; The substitution relationship includes a hierarchical substitution relationship; the corresponding interactive operation on the picked-up item based on the substitution relationship includes: If the substitution relationship is a hierarchical substitution relationship, a first interactive operation or a third interactive operation is performed on the picked-up item; wherein, the first interactive operation includes a replacement operation and a storage operation after the replacement operation, and the third interactive operation includes a replacement operation and a discard operation after the replacement operation.

2. The method according to claim 1, characterized in that, Perform the first interactive operation on the picked-up item, including: If the substitution relationship is a peer substitution relationship, an indicator control is displayed; the indicator control is used to remind the player that the picked-up item and the currently equipped item are peer substitutions, and includes at least one pair of indicator controls; In response to the player's touch operation on the indicator control, the picked-up item replaces the currently equipped item, and the replaced item is stored in the preset game backpack.

3. The method according to claim 2, characterized in that, Perform the first interactive operation on the picked-up item, including: In response to a player entering a state where items can be picked up, an indicator pop-up window is displayed; the indicator pop-up window is used to inform the player of the currently available items. While the player is still touching the equipment controls displayed on the game interface, the system responds to the player's touch operation on the target item and equips the target item on the corresponding touched equipment. Identify the item that was replaced by the target item on the corresponding touch-controlled equipment, and store the replaced item in the preset game inventory.

4. The method according to claim 1, characterized in that, Perform a second interactive operation on the picked-up item, including: If the substitution relationship is a peer substitution relationship, an indicator control is displayed; the indicator control is used to remind the player that the picked-up item and the currently equipped item are peer substitution relationships. If no player touch operation on the indicator control is detected within a preset time, the indicator control will be canceled and the picked-up items will be stored in the preset game backpack.

5. The method according to claim 4, characterized in that, Perform a second interactive operation on the picked-up item, including: In response to a player entering a state where items can be picked up, an indicator pop-up window is displayed; the indicator pop-up window is used to inform the player of the currently available items. While the player continues to touch the backpack controls displayed on the game interface, the system responds to the player's touch action on the target item and stores the target item in the preset game backpack.

6. The method according to claim 1, characterized in that, Perform the first interactive operation on the picked-up item, including: If the replacement relationship is a level replacement relationship, the picked-up item will replace the currently equipped item, and the replaced item will be stored in the preset game backpack.

7. The method according to claim 1, characterized in that, Perform third-party interaction operations on the picked-up items, including: If the substitution relationship is a level substitution relationship, the picked-up item will replace the currently equipped item, and the replaced item will be stored in the preset game backpack; In response to the player's swiping operation on the backpack control presented on the game interface, an indicator panel is displayed; the indicator panel is used to inform the player of the item information of low-level items that are occupied by high-level items and unusable items; In response to the player's touch operation on the indicator panel, discard the touched item.

8. An interactive device for a game item, characterized in that, The device includes: The substitution relationship acquisition module is used to respond to the player's item pickup event and obtain the substitution relationship between the picked-up item and the currently equipped item; the substitution relationship is used to indicate the level relationship between the picked-up item and the currently equipped item. An interactive execution module is used to perform corresponding interactive operations on the picked-up items based on the substitution relationship. The substitution relationship includes a peer substitution relationship; the interactive execution module includes the following sub-modules: The first interaction execution submodule is used to perform a first interaction operation or a second interaction operation on the picked-up item when the substitution relationship is a peer substitution relationship; the first interaction operation includes a replacement operation and a storage operation after the replacement operation, and the second interaction operation includes a storage operation. The substitution relationship includes a hierarchical substitution relationship; the interactive execution module includes the following sub-modules: The second interaction execution submodule is used to perform a first interaction operation or a third interaction operation on the picked-up item when the substitution relationship is a level substitution relationship; the first interaction operation includes a replacement operation and a storage operation after the replacement operation, and the third interaction operation includes a replacement operation and a discard operation after the replacement operation.

9. An electronic device, characterized in that, include: A processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements the interaction method of the game item as claimed in any one of claims 1 to 7.

10. A computer-readable storage medium, characterized in that, A computer program is stored on the computer-readable storage medium, which, when executed by a processor, implements the interaction method of the game items as described in any one of claims 1 to 7.

Citation Information

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