Interaction control method, device and electronic equipment in game
Patent Information
- Application Number
- CN202311641917.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-12-01
- Publication Date
- 2026-09-11
- Estimated Expiration
- 2043-12-01
AI Technical Summary
该组队方式操作繁琐,且组队效率较低
[0009] The interactive control method, device, and electronic device in the aforementioned game provide a graphical user interface (GUI) through a terminal device, displaying a game scene. The game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character. The controlled virtual character is controlled by the terminal device. In response to a sliding operation originating from a specified control in the GUI, where the sliding operation path passes through at least one first virtual character, an invitation control is displayed in the GUI. In response to a trigger operation on the invitation control, a team invitation message is sent to the game account corresponding to the first virtual character traversed by the operation path. This team invitation message is used to invite the first virtual character traversed by the operation path to team up with the controlled virtual character. In this method, executing a sliding operation originating from a specified control, where the sliding operation path passes through at least one first virtual character, displays an invitation control in the GUI, and executing a trigger operation on the invitation control sends a team invitation message to the game account corresponding to the first virtual character traversed by the operation path. This method allows selecting a first virtual character through the sliding operation path, thereby initiating a team invitation to the selected first virtual character, improving the convenience and efficiency of team formation, reducing user time consumption, and enhancing the user's gaming experience.
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Figure CN117883791B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of game technology, and in particular to an interactive control method, device and electronic device in a game. Background Technology
[0002] In the game system, some game tasks require multiple players to team up to complete. When players want to team up, they need to send a team-up message in the game system's chat channel, which will then allow their friends to enter a specific game scene. They then need to invite their friends to join the team on the team-up page. This team-up method is cumbersome and inefficient. Summary of the Invention
[0003] In view of this, the purpose of this disclosure is to provide an interactive control method, device and electronic device in games to improve the convenience and efficiency of team formation, reduce the time spent by users and enhance the user's gaming experience.
[0004] In a first aspect, embodiments of this disclosure provide an interactive control method in a game, the method comprising: providing a graphical user interface through a terminal device, displaying a scene of a game scene in the graphical user interface; wherein the game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character; the controlled virtual character is controlled by the terminal device; in response to a sliding operation originating from a specified control in the graphical user interface, and the operation path of the sliding operation passing through at least one first virtual character, displaying an invitation control in the graphical user interface; in response to a triggering operation on the invitation control, sending a team invitation message to the game account corresponding to the first virtual character passed through by the operation path; wherein the team invitation message is used to: invite the first virtual character passed through by the operation path to team up with the controlled virtual character.
[0005] Secondly, embodiments of this disclosure also provide an interactive control device for a game, comprising: a display module for providing a graphical user interface via a terminal device, displaying a scene of a game scene in the graphical user interface; wherein the game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character; the controlled virtual character is controlled by the terminal device; a sliding module for responding to a sliding operation starting from a specified control in the graphical user interface, wherein the operation path of the sliding operation passes through at least one first virtual character, and displaying an invitation control in the graphical user interface; and a triggering module for responding to a triggering operation on the invitation control, sending a team invitation message to the game account corresponding to the first virtual character passed through by the operation path; wherein the team invitation message is used to invite the first virtual character passed through by the operation path to team up with the controlled virtual character.
[0006] Thirdly, embodiments of this disclosure provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method in the above-mentioned game.
[0007] Fourthly, embodiments of this disclosure provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the interactive control method in the aforementioned game.
[0008] The embodiments disclosed herein bring the following beneficial effects:
[0009] The interactive control method, device, and electronic device in the aforementioned game provide a graphical user interface (GUI) through a terminal device, displaying a game scene. The game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character. The controlled virtual character is controlled by the terminal device. In response to a sliding operation originating from a specified control in the GUI, where the sliding operation path passes through at least one first virtual character, an invitation control is displayed in the GUI. In response to a trigger operation on the invitation control, a team invitation message is sent to the game account corresponding to the first virtual character traversed by the operation path. This team invitation message is used to invite the first virtual character traversed by the operation path to team up with the controlled virtual character. In this method, executing a sliding operation originating from a specified control, where the sliding operation path passes through at least one first virtual character, displays an invitation control in the GUI, and executing a trigger operation on the invitation control sends a team invitation message to the game account corresponding to the first virtual character traversed by the operation path. This method allows selecting a first virtual character through the sliding operation path, thereby initiating a team invitation to the selected first virtual character, improving the convenience and efficiency of team formation, reducing user time consumption, and enhancing the user's gaming experience.
[0010] Other features and advantages of this disclosure will be set forth in the following description and will be apparent in part from the description or may be learned by practicing the disclosure. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.
[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0013] Figure 1 A flowchart of an interactive control method in a game provided as an embodiment of this disclosure;
[0014] Figure 2 A schematic diagram illustrating an example of inviting a first virtual character via a team-up control, provided in this embodiment of the disclosure;
[0015] Figure 3 A schematic diagram illustrating the first method of inviting a first virtual character via a task prompt control, as provided in this embodiment of the disclosure;
[0016] Figure 4 A schematic diagram illustrating a second method of inviting a first virtual character via a task prompt control, as provided in this embodiment of the disclosure;
[0017] Figure 5 A schematic diagram illustrating a third method of inviting a first virtual character via a task prompt control, as provided in this embodiment of the disclosure;
[0018] Figure 6 A schematic diagram illustrating an invitation to a first virtual character via a task information display control, provided in an embodiment of this disclosure;
[0019] Figure 7 This is a schematic diagram illustrating the invitation of a first virtual character when multiple first virtual characters are displayed overlapping on the screen position of the first type of operation touch point provided in this embodiment of the disclosure;
[0020] Figure 8 This is a schematic diagram illustrating the invitation of a first virtual character when multiple first virtual characters are displayed overlappingly on the screen position of the second type of operation touch point provided in this embodiment of the disclosure.
[0021] Figure 9 A schematic diagram of an interactive control device in a game provided by an embodiment of this disclosure;
[0022] Figure 10 This is a structural diagram of an electronic device provided in an embodiment of the present disclosure. Detailed Implementation
[0023] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this invention, not all embodiments. Based on the embodiments in this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure.
[0024] Currently, some game tasks require multiple players to team up to complete. When players want to team up, they need to send a team-up message in the game's chat channel, which will then allow their friends to enter a specific game scene. They then invite their friends to join the team on the team-up page. However, this team-up process is cumbersome and unclear in its purpose. Players may need to explain the purpose of the team-up to each invited player, making the process tedious and inefficient.
[0025] Based on this, the present disclosure provides an interactive control method, device, and electronic device for games, which can be applied to games or other applications that provide multiplayer team play.
[0026] In one embodiment of this disclosure, the interactive control method in a game can run on a local terminal device or a server. When the interactive control method in a game runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0027] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of interactive control methods in the game are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0028] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0029] In one possible implementation, this disclosure provides an interactive control method for games, which provides a graphical user interface (GUI) through a terminal device. The terminal device can be either a local terminal device as mentioned above, or a client device in a cloud interactive system as mentioned above. The GUI provided by the terminal device can display interface content, such as game scene images, communication interaction windows, etc., depending on the type of application being launched.
[0030] To facilitate understanding of this embodiment, a detailed description of an interactive control method in a game disclosed in this invention will be provided first, such as... Figure 1 As shown, the interactive control method in this game includes the following steps:
[0031] Step S102: Provide a graphical user interface through the terminal device to display the scene screen of the game scene; wherein, the game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character; the controlled virtual character is controlled through the terminal device;
[0032] The aforementioned first virtual character usually refers to a virtual character controlled by the player in the current game scene, other than the player-controlled virtual character. This first virtual character can usually be one or more.
[0033] Specifically, the terminal device provides a graphical user interface (GUI) that displays a scene of the game; this scene is typically captured by a virtual camera within the game environment. The game scene includes a controlled virtual character controlled by the terminal device, and one or more primary virtual characters in addition to the controlled virtual character. The terminal device can control the controlled virtual character to move, release skills, and perform actions within the game scene.
[0034] Step S104: Respond to a sliding operation that starts from a specified control in the graphical user interface and whose operation path passes through at least one first virtual character, and display an invitation control in the graphical user interface.
[0035] The specified control mentioned above can typically be a team control, a task control, a location control, etc. The swipe operation mentioned above usually refers to a swipe operation starting from the specified control, and the operation path passes through at least one first virtual character.
[0036] In one example, the player controls their finger to perform a swipe operation starting from the team control in the graphical user interface. The swipe operation path passes through five first virtual characters in the game scene.
[0037] Optionally, after the player's sliding operation path passes through at least one of the first virtual characters, the player releases the hand with one of the first virtual characters as the endpoint; or, the player releases the hand with the task control as the endpoint; or, the player releases the hand with the location control as the endpoint.
[0038] Furthermore, when the player completes the swipe action, an invitation control is displayed in the graphical user interface.
[0039] Optionally, when the player completes the swipe operation, multiple task option controls are displayed in the graphical user interface; after the player selects the target task option control, an invitation control is displayed in the graphical user interface.
[0040] In one example, the invitation control displays the player's purpose for initiating the team-up, such as the name of the task to be performed or the name of the location to be reached; and the invitation control displays the information identifiers of the pre-selected team members to be invited, that is, the information identifiers of the first virtual character passed through by the operation path.
[0041] In the above steps, by performing a sliding operation that passes through at least one first virtual character starting from a specified control, players can quickly and in batches select multiple first virtual characters in the game scene and send team invitations.
[0042] Step S106: In response to the trigger operation of the invitation control, send a team invitation message to the game account corresponding to the first virtual character traversed by the operation path; wherein, the team invitation message is used to invite the first virtual character traversed by the operation path to team up with the controlled virtual character.
[0043] The aforementioned triggering operation can refer to performing a click operation, double-click operation, etc., on the invitation control.
[0044] In an exemplary embodiment, the player controls their finger to click on the invitation control, thereby sending a team invitation message to the game account corresponding to the first virtual character traversed by the aforementioned operation path, inviting the first virtual character traversed by the operation path to team up with the controlled virtual character.
[0045] Optionally, the team invitation information sent by the terminal device will vary depending on the purpose of the player initiating the team; for example, if the players want to perform a target task by forming a team, the target task will be displayed in the team invitation information; or, if the players want to reach a target location by forming a team, the target location will be displayed in the team invitation information.
[0046] In the above steps, by triggering the invitation control, team invitations can be quickly and in batches sent to the players corresponding to the first virtual character passed through the operation path, making it more convenient and intuitive to generate team invitation information.
[0047] The interactive control method in the aforementioned game provides a graphical user interface (GUI) through a terminal device, displaying a game scene. The game scene includes a controlled virtual character and a first virtual character (other than the controlled virtual character). The controlled virtual character is controlled by the terminal device. In response to a swipe operation originating from a specified control in the GUI, where the swipe path passes through at least one first virtual character, an invitation control is displayed in the GUI. In response to a trigger operation on the invitation control, a team invitation is sent to the game account corresponding to the first virtual character traversed by the swipe path. This team invitation invites the first virtual character traversed by the swipe path to team up with the controlled virtual character. This method, by executing a swipe operation originating from a specified control where the swipe path passes through at least one first virtual character, displays an invitation control in the GUI, and then triggers the invitation control to send a team invitation to the game account corresponding to the first virtual character traversed by the swipe path. Selecting a first virtual character through the swipe path allows for a team invitation to be sent, improving the convenience and efficiency of team formation, reducing user time consumption, and enhancing the user's gaming experience.
[0048] The following embodiments provide an optional implementation of displaying content in a graphical user interface based on a first virtual character traversed by an operation path.
[0049] Specifically, in response to the end of the swipe operation, the first virtual character traversed by the swipe operation path is determined; the character identifier of the first virtual character traversed by the operation path is displayed in the associated area of the invitation control.
[0050] The associated area of the aforementioned invitation control typically refers to the area that is related to the invitation control. For example, this associated area can be contained within the invitation control or displayed around it. The character identifier of the aforementioned first virtual character typically refers to the character name, character avatar, or image of the first virtual character.
[0051] In other words, when the player finishes the swipe operation, the terminal device determines the first virtual character that the swipe operation path passed through; furthermore, the character identifier of the first virtual character that the operation path passed through is displayed in the associated area of the invitation control. This method allows the player to know which first virtual characters will be invited to the team.
[0052] For example, such as Figure 2 As shown, when the player completes the swipe operation and releases their finger, the terminal device determines the three first virtual characters that the swipe operation path passed through during the swipe operation: first virtual character 1, first virtual character 2 and first virtual character 3.
[0053] Furthermore, such as Figure 2 As shown, the associated area of the invitation control displays the character names corresponding to the three first virtual characters traversed by the operation path: "Character Name 1", "Character Name 2" and "Character Name 3".
[0054] The following embodiments provide optional implementations of a team control in a graphical user interface.
[0055] Specifically, the graphical user interface includes a team control; in response to a swipe operation starting from the team control, and the operation path of the swipe operation passes through at least one first virtual character, an invitation control is displayed in the graphical user interface.
[0056] The aforementioned team-up controls are typically used to trigger team-up actions, such as the team button or the team-up button.
[0057] In other words, if a player controls their finger to perform a swipe operation starting from the team-up control, and the swipe path passes through at least one first virtual character, the terminal device displays an invitation control in the graphical user interface. Optionally, the character identifier of the first virtual character passed through by the operation path is displayed in the associated area of the invitation control.
[0058] In an exemplary embodiment, the graphical user interface includes a team control, such as... Figure 2 The "Team" button is shown. (For example...) Figure 2 As shown, if a player controls their finger to perform a swipe operation starting from the "Team" button, and the swipe operation path passes through three first virtual characters, then an invitation control corresponding to the team information will be displayed in the left area of the graphical user interface, such as "Initiate a team invitation?".
[0059] The following embodiments provide optional implementations of a graphical user interface that include a task prompt control.
[0060] Specifically, the graphical user interface includes a task prompt control; in response to a sliding operation starting from a specified control in the graphical user interface, and the operation path of the sliding operation passes through the task prompt control and at least one first virtual character, multiple alternative options corresponding to the task prompt control are displayed; in response to a trigger operation for the first option among the multiple alternative options, an invitation control is displayed in the graphical user interface, and the option information of the first option and the role identifier of the first virtual character passed through by the operation path are displayed in the associated area of the invitation control.
[0061] The task prompt controls mentioned above are typically used to trigger special team-up actions, such as task type controls, task time controls, task location controls, or map controls. The first option mentioned above usually refers to one of several alternative options.
[0062] In other words, if a player controls their finger to perform a swipe operation starting from a specified control in the graphical user interface, and the swipe operation path passes through a task prompt control and at least one first virtual character, then the terminal device controls the graphical user interface to display multiple alternative options corresponding to the task prompt control.
[0063] Optionally, multiple alternatives can be multiple task options, multiple location options, or multiple time options.
[0064] In one alternative embodiment, such as Figure 3 As shown, when a player controls their finger to perform a swipe operation starting from the "Team" button in the graphical user interface, and the swipe operation path passes through the three first virtual characters and the "Task" control indicating the task type, then three alternative options corresponding to the "Task" control are displayed in the left area of the graphical user interface: Task 1, Task 2, and Task 3; each alternative option corresponds to a task type.
[0065] Furthermore, if the player controls their finger to click on the first option among multiple alternatives, the terminal device controls the graphical user interface to display an invitation control; the option information of the first option selected by the player and the character identifier of the first virtual character traversed by the operation path are displayed in the associated area of the invitation control.
[0066] In one example, if a player controls their finger to click on Task 1, one of the three alternative options in the above embodiment, and the option information for Task 1 is "Find virtual item 2", then... Figure 4As shown, the left area of the graphical user interface displays the option information for Task 1, "Find Virtual Item 2," and the character names of the three first virtual characters traversed by the operation path: "Character Name 1," "Character Name 2," and "Character Name 3."
[0067] In one alternative approach, the team invitation information includes: option information for the first option.
[0068] Understandably, when a terminal device sends a team invitation message to the game account corresponding to the first virtual character traversed by the operation path, the team invitation message contains the option information of the first option.
[0069] For example, if the operation path passes through three first virtual characters, and the option information of the first option is "Find virtual item 2", then the team invitation information sent by the terminal device to the game account corresponding to the three first virtual characters will include "Find virtual item 2".
[0070] In one alternative approach, the operation path of the aforementioned sliding operation sequentially passes through at least one first virtual character and a task prompt control; or, the operation path of the sliding operation sequentially passes through the task prompt control and at least one first virtual character.
[0071] In other words, the graphical user interface includes a task prompt control; when a player controls their finger to perform a swipe operation starting from a specified control in the graphical user interface, the operation path of the swipe operation can pass through at least one first virtual character and the task prompt control in sequence, or pass through the task prompt control and at least one first virtual character in sequence.
[0072] In one exemplary embodiment, such as Figure 3 As shown, the swipe operation path passes through the three first virtual characters and the "Task" button in sequence. Alternatively, the swipe operation path can pass through the "Task" button and the three first virtual characters in sequence.
[0073] In one alternative approach, the task prompt control includes a task type prompt control; the multiple alternative options include type options corresponding to various task types.
[0074] The task type prompt controls mentioned above usually refer to prompt controls for different task types within the task prompt controls; the task type can be completing a level, earning experience points, or finding virtual items.
[0075] In other words, the task prompt control in the graphical user interface includes a task type prompt control; after the player's finger swipe operation path passes through the task type prompt control and at least one first virtual character, the terminal device controls the graphical user interface to display type options corresponding to multiple task types.
[0076] In one example, such as Figure 3 As shown, the task type prompt control is the "Task" button. After the player controls the finger to perform a sliding operation, the operation path passes through the three first virtual characters and the "Task" button, and the terminal device controls the graphical user interface to display "Task 1", "Task 2" and "Task 3".
[0077] In one alternative approach, the task prompt control includes a task location prompt control; the multiple alternative options include location options corresponding to various task locations.
[0078] The aforementioned task location hint controls typically refer to hint controls for different task locations within a task hint control; these task locations are usually multiple large locations that include smaller locations.
[0079] In other words, the task prompt control in the graphical user interface includes a task location prompt control; after the player's finger swipe operation path passes through the task location prompt control and at least one first virtual character, the terminal device controls the graphical user interface to display various task location type options.
[0080] In one example, such as Figure 5 As shown, the task location prompt control is the "Location" button. After the player controls the finger to perform a sliding operation, the operation path passes through the three first virtual characters and the "Location" button, and the terminal device controls the graphical user interface to display "Location 1", "Location 2" and "Location 3".
[0081] The following embodiments provide optional implementations of a graphical user interface that include a task information display control.
[0082] Specifically, the graphical user interface includes a task information display control; the task information display control is used to: display task information corresponding to a specified task type; respond to a sliding operation starting from the task information display control, and the operation path of the sliding operation passes through at least one first virtual character, display an invitation control in the graphical user interface, and display the character identifier of the specified task type and the first virtual character passed through by the operation path in the associated area of the invitation control.
[0083] The specified task type mentioned above usually refers to one of several task types, corresponding to the task information. Optionally, the task information display control can include the target number of team members, target progress, or current level progress.
[0084] In other words, the graphical user interface includes a task information display control; if the player controls their finger to perform a swipe operation starting from the task information display control, and the operation path of the swipe operation passes through at least one first virtual character, then the terminal device controls the graphical user interface to display an invitation control; the character identifier of the first virtual character whose specified task type and operation path pass through is displayed in the associated area of the invitation control.
[0085] In exemplary embodiments, such as Figure 6 As shown, the specified task type is "[Vermilion Bird - Provisions]"; the task information display control in the right area of the graphical user interface displays "[Vermilion Bird - Provisions]" and the corresponding task information "Find Virtual Item 1". When the player controls their finger to perform a sliding operation starting from the task information display control, and the sliding operation path passes through the three first virtual characters, as shown... Figure 6 As shown, the terminal device controls the graphical user interface to display an invitation control. In the associated area of the invitation control, the message "Team Objective: [Vermilion Bird - Food" and the names of the three first virtual characters along the operation path are displayed.
[0086] In one optional method, the team invitation information includes: task information specifying the task type.
[0087] Understandably, when a terminal device sends a team invitation to the game account corresponding to the first virtual character traversed by the operation path, the team invitation contains task information for a specified task type.
[0088] For example, if the operation path passes through three first virtual characters, and the task information for the specified task type is "Find Virtual Item 1", then the invitation information sent by the terminal device to the game accounts corresponding to these three first virtual characters will include "Find Virtual Item 1".
[0089] The following embodiments provide an optional implementation of displaying content in a graphical user interface based on the overlapping display of a first virtual character traversed by the operation path.
[0090] Specifically, in response to a swipe operation starting from a specified control in the graphical user interface, and where multiple first virtual characters are overlapping at the screen position where the swipe operation touch point is located, the character identifiers of the overlapping first virtual characters are displayed; while maintaining the operation touch point, in response to a selection operation on the character identifiers of the multiple first virtual characters, the first virtual character corresponding to the selected character identifier is determined as the first virtual character traversed by the swipe operation path, and an invitation control is displayed in the graphical user interface.
[0091] The aforementioned touch points typically refer to the touch positions where the player's finger is positioned during a swipe operation. The aforementioned selection operation typically refers to the player's tap operation on the character icon of the first virtual character.
[0092] In other words, in a graphical user interface, if a player controls their finger to perform a swipe operation starting from a specified control, and during the swipe operation, the player controls their finger to maintain a tapping state, and there are multiple overlapping first virtual characters displayed at the screen position where the operation touch point is located, then the terminal device controls the graphical user interface to display the character identifiers of the overlapping first virtual characters.
[0093] For example, such as Figure 7 As shown, when a player controls their finger to perform a swipe operation starting from the "Team" button, if three first virtual characters overlap at the position of the player's stationary finger touch point, then the character portraits of the three overlapping first virtual characters will be displayed in the left area of the graphical user interface. Figure 7 The images shown are "Avatar 1", "Avatar 2" and "Avatar 3".
[0094] Furthermore, while keeping the operation touchpoint stationary, if the player controls their finger to perform a selection operation on multiple first virtual character identifiers, the terminal device will determine the first virtual character corresponding to the selected character identifier as the first virtual character traversed by the operation path of the swipe operation, and control the display of an invitation control in the graphical user interface.
[0095] In exemplary embodiments, such as Figure 7 As shown, when the touch finger on the operation touch point is kept in the tap state, if the player controls the finger other than the finger that performs the swipe operation to perform a tap operation on "Avatar 1" among the three first virtual character character identifiers, then the first virtual character corresponding to "Avatar 1" will be identified as the first virtual character passed through by the operation path of the swipe operation, and the corresponding invitation control will be displayed in the upper area of the graphical user interface.
[0096] Optionally, if a player performs a long press on the character icons of multiple first virtual characters, the character information of the first virtual character corresponding to that character icon can be displayed, such as level, experience, or skill attributes.
[0097] In one alternative approach, in response to a selection operation of a character identifier for multiple first virtual characters, the selected character identifier is displayed in the associated area of the invitation control.
[0098] In other words, if a player controls their finger to select multiple character icons of the first virtual character, the terminal device controls the graphical user interface to display the selected character icon in the associated area of the invitation control.
[0099] In one example, such as Figure 7 As shown, when a player controls their finger to click on "Avatar 1" among the three first virtual character avatars, the selected "Avatar 1" will be displayed in the associated area of the invitation control in the upper part of the graphical user interface.
[0100] In another example, such as Figure 8 As shown, in the aforementioned embodiment, the player controls their finger to continue performing a swipe operation and clicks on the character identifier "Avatar 5" corresponding to the first virtual character 5 among the three overlapping first virtual characters. Then, the selected "Avatar 5" is added to the associated area of the invitation control in the upper area of the graphical user interface.
[0101] In one alternative approach, in response to movement of the operation touchpoint, the character identifiers of multiple overlapping first virtual characters are de-displayed.
[0102] Understandably, when the position of the touch point of the operation touch point is moved, the terminal device controls the graphical user interface to cancel the display of the role identifiers of multiple overlapping first virtual characters.
[0103] For example, such as Figure 8 As shown, if the player continues to move their finger at the location of the touch point on the screen, the overlapping character portraits of the three first virtual characters, "Portrait 1", "Portrait 2" and "Portrait 3", will be de-displayed in the left area of the graphical user interface.
[0104] The following embodiments provide an optional implementation of the first virtual character traversed by the deletion operation path.
[0105] Specifically, in response to a deletion operation targeting a target role identifier in the associated area, the first virtual role corresponding to the target role identifier is deleted from the first virtual roles traversed by the swipe operation path; the target role identifier is then de-displayed in the associated area.
[0106] The above deletion operation can typically be a sliding operation starting from the target character identifier and ending at any position, or a clicking operation on the delete control above the target character identifier.
[0107] In other words, when a player performs a deletion operation on a target character identifier in the associated area, the first virtual character corresponding to the target character identifier is removed from the first virtual characters traversed by the operation path; and the terminal device controls the graphical user interface to undisplay the target character identifier in the associated area.
[0108] In one example, such as Figure 2As shown, delete controls are displayed above "Character Name 1", "Character Name 2" and "Character Name 3"; if the player controls their finger to click the delete control above "Character Name 3" in the associated area, the first virtual character corresponding to "Character Name 3" will be deleted from the three first virtual characters passed through the operation path, and "Character Name 3" will be undisplayed in the associated area of the invitation control.
[0109] The above method allows players to quickly and in batches send team invitations to multiple players within the venue, and add task or location descriptions and create tasks when needed. It optimizes team formation in game scenes, generates team invitation information more intuitively, and conveniently adds task names and locations to team information.
[0110] For the above method embodiments, see Figure 9 The diagram shows an interactive control device for a game; the device includes:
[0111] Display module 902 is used to provide a graphical user interface through a terminal device to display the scene screen of the game scene in the graphical user interface; wherein, the game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character; the controlled virtual character is controlled through the terminal device;
[0112] The sliding module 904 is used to respond to a sliding operation starting from a specified control in the graphical user interface, wherein the operation path of the sliding operation passes through at least one first virtual character and displays an invitation control in the graphical user interface.
[0113] Trigger module 906 is used to respond to the trigger operation of the invitation control and send a team invitation message to the game account corresponding to the first virtual character passed through the operation path; wherein, the team invitation message is used to invite the first virtual character passed through the operation path to team up with the controlled virtual character.
[0114] In the aforementioned device, a sliding operation is performed starting from a specified control, and the operation path of the sliding operation passes through at least one first virtual character. An invitation control is displayed in the graphical user interface, and a trigger operation is performed on the invitation control to send a team invitation message to the game account corresponding to the first virtual character passed through by the operation path. By selecting the first virtual character through the operation path of the sliding operation, a team invitation can be sent to the selected first virtual character, which improves the convenience and efficiency of team formation, reduces the user's time consumption, and enhances the user's gaming experience.
[0115] The aforementioned device further includes: a determining module, configured to determine the first virtual character traversed by the operation path of the sliding operation in response to the end of the sliding operation; and display the character identifier of the first virtual character traversed by the operation path in the associated area of the invitation control.
[0116] The graphical user interface includes a team control; the sliding module is also used to respond to a sliding operation starting from the team control, and the operation path of the sliding operation passes through at least one first virtual character, and displays an invitation control in the graphical user interface.
[0117] The aforementioned graphical user interface includes a task prompt control; the aforementioned sliding module is further configured to respond to a sliding operation starting from a specified control in the graphical user interface, wherein the operation path of the sliding operation passes through the task prompt control and at least one first virtual character, and display multiple alternative options corresponding to the task prompt control; in response to a trigger operation for the first option among the multiple alternative options, display an invitation control in the graphical user interface, and display the option information of the first option and the role identifier of the first virtual character passed through by the operation path in the associated area of the invitation control.
[0118] The team invitation information above includes the option information for the first option.
[0119] The operation path of the above sliding operation passes through at least one first virtual character and a task prompt control in sequence; or, the operation path of the sliding operation passes through the task prompt control and at least one first virtual character in sequence.
[0120] The aforementioned task prompt control includes a task type prompt control; multiple alternative options include type options corresponding to various task types.
[0121] The aforementioned task prompt control includes a task location prompt control; multiple alternative options include location options corresponding to various task locations.
[0122] The aforementioned graphical user interface includes a task information display control; the task information display control is used to: display task information corresponding to a specified task type; the aforementioned sliding module is also used to respond to a sliding operation starting from the task information display control, and the operation path of the sliding operation passes through at least one first virtual character, display an invitation control in the graphical user interface, and display the character identifier of the specified task type and the first virtual character passed through by the operation path in the associated area of the invitation control.
[0123] The team invitation information mentioned above includes: task information for the specified task type.
[0124] The aforementioned sliding module is also used to respond to a sliding operation starting from a specified control in the graphical user interface, where multiple first virtual characters are overlapping at the screen position where the operation touch point of the sliding operation is located, and to display the character identifiers of the overlapping first virtual characters; while maintaining the operation touch point, it responds to a selection operation on the character identifiers of the multiple first virtual characters, and determines the first virtual character corresponding to the selected character identifier as the first virtual character traversed by the operation path of the sliding operation, and displays an invitation control in the graphical user interface.
[0125] The aforementioned device further includes: an identifier display module, used to display the selected character identifier in the associated area of the invitation control in response to a selection operation of character identifiers for multiple first virtual characters.
[0126] The aforementioned device further includes: a cancellation display module, used to cancel the display of the character identifiers of multiple overlapping first virtual characters in response to the movement of the operation touch point.
[0127] The aforementioned device further includes: a deletion module, configured to respond to a deletion operation on a target role identifier in the associated area, delete the first virtual role corresponding to the target role identifier from the first virtual roles traversed by the operation path of the swiping operation; and de-display the target role identifier in the associated area.
[0128] This embodiment also provides an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor. The processor executes the computer-executable instructions to implement the interactive control method in the aforementioned game. This electronic device can be a server or a terminal device.
[0129] See Figure 10 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the interactive control method in the game described above.
[0130] Furthermore, Figure 10 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.
[0131] The memory 101 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 10 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0132] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0133] The processor in the aforementioned electronic device, by executing computer-executable instructions, can implement the following operations in the interactive control method of the aforementioned game: providing a graphical user interface through a terminal device, displaying a scene of the game scene in the graphical user interface; wherein the game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character; the controlled virtual character is controlled by the terminal device; in response to a sliding operation starting from a specified control in the graphical user interface, and the operation path of the sliding operation passes through at least one first virtual character, displaying an invitation control in the graphical user interface; in response to a triggering operation on the invitation control, sending a team invitation message to the game account corresponding to the first virtual character passed through by the operation path; wherein the team invitation message is used to: invite the first virtual character passed through by the operation path to team up with the controlled virtual character. In the above method, a sliding operation is performed starting from a specified control, and the operation path of the sliding operation passes through at least one first virtual character. An invitation control is displayed in the graphical user interface, and a trigger operation is performed on the invitation control to send a team invitation message to the game account corresponding to the first virtual character passed through by the operation path. By selecting the first virtual character through the operation path of the sliding operation, a team invitation can be sent to the selected first virtual character, which improves the convenience and efficiency of team formation, reduces the user's time consumption, and enhances the user's game experience.
[0134] The processor in the aforementioned electronic device, by executing computer-executable instructions, can perform the following operations in the interactive control method of the aforementioned game: in response to the end of the sliding operation, determine the first virtual character traversed by the operation path of the sliding operation; and display the character identifier of the first virtual character traversed by the operation path in the associated area of the invitation control.
[0135] The aforementioned graphical user interface includes a team control; the processor in the aforementioned electronic device, by executing computer-executable instructions, can implement the following operation in the interactive control method of the aforementioned game: responding to a sliding operation starting from the team control, and the operation path of the sliding operation passing through at least one first virtual character, displaying an invitation control in the graphical user interface.
[0136] The aforementioned graphical user interface includes a task prompt control; the processor in the aforementioned electronic device, by executing computer-executable instructions, can implement the following operations in the interactive control method of the aforementioned game: in response to a sliding operation starting from a specified control in the graphical user interface, and the operation path of the sliding operation passing through the task prompt control and at least one first virtual character, displaying multiple alternative options corresponding to the task prompt control; in response to a trigger operation for the first option among the multiple alternative options, displaying an invitation control in the graphical user interface, and displaying the option information of the first option and the character identifier of the first virtual character passed through by the operation path in the associated area of the invitation control.
[0137] The team invitation information above includes the option information for the first option.
[0138] The operation path of the above sliding operation passes through at least one first virtual character and a task prompt control in sequence; or, the operation path of the sliding operation passes through the task prompt control and at least one first virtual character in sequence.
[0139] The aforementioned task prompt control includes a task type prompt control; multiple alternative options include type options corresponding to various task types.
[0140] The aforementioned task prompt control includes a task location prompt control; multiple alternative options include location options corresponding to various task locations.
[0141] The aforementioned graphical user interface includes a task information display control; the task information display control is used to: display task information corresponding to a specified task type; the processor in the aforementioned electronic device, by executing computer-executable instructions, can implement the following operations in the interactive control method of the aforementioned game: responding to a sliding operation starting from the task information display control, and the operation path of the sliding operation passing through at least one first virtual character, displaying an invitation control in the graphical user interface, and displaying the character identifier of the specified task type and the first virtual character passed through by the operation path in the associated area of the invitation control.
[0142] The team invitation information mentioned above includes: task information for the specified task type.
[0143] The processor in the aforementioned electronic device, by executing computer-executable instructions, can implement the following operations in the interactive control method of the aforementioned game: in response to a sliding operation starting from a specified control in the graphical user interface, and where multiple first virtual characters are overlapping at the screen position where the operation touch point of the sliding operation is located, displaying the character identifiers of the overlapping first virtual characters; while maintaining the operation touch point, in response to a selection operation on the character identifiers of the multiple first virtual characters, determining the first virtual character corresponding to the selected character identifier as the first virtual character traversed by the operation path of the sliding operation, and displaying an invitation control in the graphical user interface.
[0144] The processor in the aforementioned electronic device, by executing computer-executable instructions, can perform the following operations in the interactive control method of the aforementioned game: in response to a selection operation of character identifiers for multiple first virtual characters, display the selected character identifier in the associated area of the invitation control.
[0145] The processor in the aforementioned electronic device, by executing computer-executable instructions, can perform the following operation in the interactive control method of the aforementioned game: in response to the movement of the operation touch point, cancel the display of the character identifiers of multiple overlapping first virtual characters.
[0146] The processor in the aforementioned electronic device, by executing computer-executable instructions, can perform the following operations in the interactive control method of the aforementioned game: in response to a deletion operation on a target character identifier in the associated area, delete the first virtual character corresponding to the target character identifier from the first virtual characters traversed by the operation path of the swipe operation; and de-display the target character identifier in the associated area.
[0147] This embodiment also provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the interactive control method in the above-mentioned game.
[0148] The aforementioned computer-readable storage medium stores computer-executable instructions. By executing these computer-executable instructions, the following operations in the interactive control method of the aforementioned game can be implemented: providing a graphical user interface through a terminal device, displaying a scene of the game scene in the graphical user interface; wherein the game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character; the controlled virtual character is controlled by the terminal device; in response to a sliding operation starting from a specified control in the graphical user interface, and the operation path of the sliding operation passes through at least one first virtual character, displaying an invitation control in the graphical user interface; in response to a triggering operation on the invitation control, sending a team invitation message to the game account corresponding to the first virtual character passed through by the operation path; wherein the team invitation message is used to: invite the first virtual character passed through by the operation path to team up with the controlled virtual character. In the above method, a sliding operation is performed starting from a specified control, and the operation path of the sliding operation passes through at least one first virtual character. An invitation control is displayed in the graphical user interface, and a trigger operation is performed on the invitation control to send a team invitation message to the game account corresponding to the first virtual character passed through by the operation path. By selecting the first virtual character through the operation path of the sliding operation, a team invitation can be sent to the selected first virtual character, which improves the convenience and efficiency of team formation, reduces the user's time consumption, and enhances the user's game experience.
[0149] The aforementioned computer-readable storage medium stores computer-executable instructions. By executing these computer-executable instructions, the following operations in the interactive control method of the aforementioned game can be implemented: in response to the end of a sliding operation, determining the first virtual character traversed by the sliding operation path; and displaying the character identifier of the first virtual character traversed by the operation path in the associated area of the invitation control.
[0150] The aforementioned graphical user interface includes a team control; the aforementioned computer-readable storage medium stores computer-executable instructions, and by executing the computer-executable instructions, the following operation in the interactive control method of the aforementioned game can be realized: in response to a sliding operation starting from the team control, and the operation path of the sliding operation passes through at least one first virtual character, an invitation control is displayed in the graphical user interface.
[0151] The aforementioned graphical user interface includes a task prompt control; the aforementioned computer-readable storage medium stores computer-executable instructions, and by executing the computer-executable instructions, the following operations in the aforementioned game's interactive control method can be implemented: in response to a sliding operation starting from a specified control in the graphical user interface, and the operation path of the sliding operation passing through the task prompt control and at least one first virtual character, multiple alternative options corresponding to the task prompt control are displayed; in response to a trigger operation for the first option among the multiple alternative options, an invitation control is displayed in the graphical user interface, and the option information of the first option and the character identifier of the first virtual character passed through by the operation path are displayed in the associated area of the invitation control.
[0152] The team invitation information above includes the option information for the first option.
[0153] The operation path of the above sliding operation passes through at least one first virtual character and a task prompt control in sequence; or, the operation path of the sliding operation passes through the task prompt control and at least one first virtual character in sequence.
[0154] The aforementioned task prompt control includes a task type prompt control; multiple alternative options include type options corresponding to various task types.
[0155] The aforementioned task prompt control includes a task location prompt control; multiple alternative options include location options corresponding to various task locations.
[0156] The aforementioned graphical user interface includes a task information display control; the task information display control is used to: display task information corresponding to a specified task type; the aforementioned computer-readable storage medium stores computer-executable instructions, and by executing the computer-executable instructions, the following operations in the interactive control method of the aforementioned game can be realized: in response to a sliding operation starting from the task information display control, and the operation path of the sliding operation passes through at least one first virtual character, an invitation control is displayed in the graphical user interface, and the character identifier of the specified task type and the first virtual character passed through by the operation path is displayed in the associated area of the invitation control.
[0157] The team invitation information mentioned above includes: task information for the specified task type.
[0158] The aforementioned computer-readable storage medium stores computer-executable instructions. By executing these computer-executable instructions, the following operations in the interactive control method of the aforementioned game can be implemented: in response to a sliding operation originating from a specified control in the graphical user interface, and where multiple first virtual characters are overlapping at the screen position where the operation touch point of the sliding operation is located, display the character identifiers of the overlapping multiple first virtual characters; while maintaining the operation touch point, in response to a selection operation targeting the character identifiers of the multiple first virtual characters, determine the first virtual character corresponding to the selected character identifier as the first virtual character traversed by the operation path of the sliding operation, and display an invitation control in the graphical user interface.
[0159] The aforementioned computer-readable storage medium stores computer-executable instructions, and by executing the computer-executable instructions, the following operation in the interactive control method of the aforementioned game can be realized: in response to a selection operation of character identifiers for multiple first virtual characters, the selected character identifier is displayed in the associated area of the invitation control.
[0160] The aforementioned computer-readable storage medium stores computer-executable instructions, and by executing the computer-executable instructions, the following operation in the interactive control method of the aforementioned game can be realized: in response to the movement of the operation touch point, cancel the display of the character identifiers of multiple overlapping first virtual characters.
[0161] The aforementioned computer-readable storage medium stores computer-executable instructions. By executing these computer-executable instructions, the following operations in the interactive control method of the aforementioned game can be implemented: in response to a deletion operation targeting a target character identifier in the associated area, the first virtual character corresponding to the target character identifier is deleted from the first virtual character traversed by the operation path of the swipe operation; the target character identifier is de-displayed in the associated area.
[0162] The computer program products of the interactive control method, device and electronic device in the game provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.
[0163] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.
[0164] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.
[0165] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0166] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0167] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.
Claims
1. An interactive control method in a game, characterized in that, The method includes: A graphical user interface is provided through a terminal device, displaying a scene of a game scene; wherein, the game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character; the controlled virtual character is controlled through the terminal device; the graphical user interface includes team-up controls; In response to a swipe operation originating from a specified control in the graphical user interface, and the operation path of the swipe operation passes through at least one first virtual character, an invitation control is displayed in the graphical user interface. In response to the end of the sliding operation, the first virtual character traversed by the operation path of the sliding operation is determined; the character identifier of the first virtual character traversed by the operation path is displayed in the associated area of the invitation control; In response to the trigger operation of the invitation control, a team invitation message is sent to the game account corresponding to the first virtual character traversed by the operation path; wherein, the team invitation message is used to: invite the first virtual character traversed by the operation path to team up with the controlled virtual character; The step of responding to a swipe operation starting from a specified control in the graphical user interface, wherein the swipe operation path passes through at least one first virtual character, and displaying an invitation control in the graphical user interface includes: In response to a swipe operation originating from the team-up control, and the swipe operation path passes through at least one first virtual character, an invitation control is displayed in the graphical user interface.
2. The method according to claim 1, characterized in that, The graphical user interface includes a task prompt control; The step of responding to a swipe operation starting from a specified control in the graphical user interface, wherein the swipe operation path passes through at least one first virtual character, and displaying an invitation control in the graphical user interface includes: In response to a swipe operation originating from a specified control in the graphical user interface, and the operation path of the swipe operation passes through the task prompt control and at least one first virtual character, multiple alternative options corresponding to the task prompt control are displayed. In response to a trigger operation for the first option among the plurality of alternative options, the invitation control is displayed in the graphical user interface, and the option information of the first option and the role identifier of the first virtual character traversed by the operation path are displayed in the associated area of the invitation control.
3. The method according to claim 2, characterized in that, The team invitation information includes: the option information for the first option.
4. The method according to claim 2, characterized in that, The operation path of the sliding operation passes through at least one first virtual character and the task prompt control in sequence; Alternatively, the operation path of the sliding operation passes sequentially through the task prompt control and at least one first virtual character.
5. The method according to claim 2, characterized in that, The task prompt control includes a task type prompt control; the multiple alternative options include type options corresponding to various task types.
6. The method according to claim 2, characterized in that, The task prompt control includes a task location prompt control; the multiple alternative options include location options corresponding to various task locations.
7. The method according to claim 1, characterized in that, The graphical user interface includes a task information display control; the task information display control is used to display task information corresponding to a specified task type. The step of responding to a swipe operation starting from a specified control in the graphical user interface, wherein the swipe operation path passes through at least one first virtual character, and displaying an invitation control in the graphical user interface includes: In response to a swipe operation originating from the task information display control, and the operation path of the swipe operation passes through at least one first virtual character, the invitation control is displayed in the graphical user interface, and the specified task type and the character identifier of the first virtual character passed through by the operation path are displayed in the associated area of the invitation control.
8. The method according to claim 7, characterized in that, The team invitation information includes: task information for the specified task type.
9. The method according to claim 1, characterized in that, The step of displaying an invitation control in the graphical user interface in response to a swipe operation originating from a specified control in the graphical user interface, wherein the swipe operation path passes through at least one first virtual character, includes: In response to a sliding operation originating from a specified control in the graphical user interface, and where multiple first virtual characters are overlapping at the screen position where the operation touch point of the sliding operation is located, the character identifiers of the overlapping first virtual characters are displayed. While maintaining the operation touchpoint, in response to the selection operation of the character identifiers of the plurality of first virtual characters, the first virtual character corresponding to the selected character identifier is determined as the first virtual character through which the operation path of the sliding operation passes, and an invitation control is displayed in the graphical user interface.
10. The method according to claim 9, characterized in that, The method further includes: In response to the selection operation of the character identifier of the plurality of first virtual characters, the selected character identifier is displayed in the associated area of the invitation control.
11. The method according to claim 9, characterized in that, While maintaining the operation touchpoint, in response to a selection operation on the character identifiers of the plurality of first virtual characters, after determining the first virtual character corresponding to the selected character identifier as the first virtual character traversed by the operation path of the swipe operation and displaying the invitation control in the graphical user interface, the method further includes: In response to the movement of the operation touch point, the character identifiers of the multiple overlapping first virtual characters are canceled.
12. The method according to claim 1, characterized in that, After the step of displaying the role identifier of the first virtual character traversed by the operation path in the associated area of the invitation control, the method further includes: In response to a deletion operation targeting a target role identifier in the associated region, the first virtual role corresponding to the target role identifier is deleted from the first virtual roles traversed by the operation path of the swiping operation; The target role identifier will be undisplayed in the associated area.
13. An interactive control device for a game, characterized in that, The device includes: A display module is configured to provide a graphical user interface (GUI) via a terminal device, displaying a scene of a game scene in the GUI; wherein the game scene includes a controlled virtual character and a first virtual character other than the controlled virtual character; the controlled virtual character is controlled by the terminal device; the GUI includes team-up controls; A sliding module is used to respond to a sliding operation starting from a specified control in the graphical user interface, wherein the operation path of the sliding operation passes through at least one first virtual character, and an invitation control is displayed in the graphical user interface. The determination module is used to determine the first virtual character traversed by the operation path of the sliding operation in response to the end of the sliding operation; and to display the character identifier of the first virtual character traversed by the operation path in the associated area of the invitation control; The triggering module is used to respond to the triggering operation of the invitation control and send a team invitation message to the game account corresponding to the first virtual character traversed by the operation path; wherein, the team invitation message is used to invite the first virtual character traversed by the operation path to team up with the controlled virtual character; The sliding module is also used to respond to a sliding operation starting from the team control, and the operation path of the sliding operation passes through at least one first virtual character, and displays an invitation control in the graphical user interface.
14. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the interactive control method in a game as described in any one of claims 1-12.
15. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method in the game as described in any one of claims 1-12.
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