An interaction method and device of a virtual scene, an electronic device, and a storage medium
By displaying virtual avatars of teammates on the game screen and generating summoning commands, the problem of players having difficulty quickly perceiving the location and status of their teammates is solved, enabling precise and rapid team command and improving the gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2024-01-25
- Publication Date
- 2026-07-31
AI Technical Summary
In multiplayer online survival games, players often struggle to quickly and accurately perceive their teammates' locations, statuses, and actions, leading to inefficient team command.
By displaying virtual character icons of teammates on the game screen and allowing players to generate summoning commands through trigger actions to instruct teammates to move to designated locations, combined with status and action indicators, precise and rapid team command can be achieved.
It improves teamwork and coordination efficiency, provides a quick channel for team members to command each other, and enhances the team gaming experience.
Smart Images

Figure CN117919713B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of computer technology, and in particular to an interaction method for a virtual scene, an interaction device for a virtual scene, an electronic device, and a computer-readable storage medium. Background Technology
[0002] Currently, in team-based games such as multiplayer online survival games, players need to constantly monitor the health and movement status of their team members. This is currently achieved by checking the team panel to manage the health and energy status of team members, and by viewing the location information of teammates through the minimap. Only with the addition of a marking system can actual command of team members be realized.
[0003] Conventional marking systems make it difficult to provide precise and agile commands to individual team members. Summary of the Invention
[0004] In view of the above problems, embodiments of the present disclosure are proposed to provide a virtual scene interaction method and a corresponding virtual scene interaction device, an electronic device, and a computer-readable storage medium to overcome or at least partially solve the above problems.
[0005] This disclosure provides an interactive method for a virtual scene, which provides a graphical user interface through a terminal device. The method includes:
[0006] In response to a game start event, the controlled virtual character enters the game scene and displays the corresponding game screen through the graphical user interface; wherein, the game screen is the image formed by the virtual camera corresponding to the controlled virtual character capturing the game scene, and the game scene includes at least two teammate virtual characters on the same side as the controlled virtual character; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character.
[0007] The game screen displays the teammate virtual character identifiers corresponding to each of the teammate virtual characters; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character, and a second teammate virtual character identifier corresponding to the second teammate virtual character;
[0008] Receive the first trigger operation from the first teammate's virtual character identifier;
[0009] In response to the first triggering operation and the second teammate virtual character identifier meeting preset conditions, a first summoning command is generated; the first summoning command is used to instruct the first teammate virtual character to move to the location of the second teammate virtual character.
[0010] This disclosure also discloses an interactive device for a virtual scene, providing a graphical user interface through a terminal device. The device includes:
[0011] The first display module is used to respond to a game start event, control the controlled virtual character to enter the game scene, and display the corresponding game screen through the graphical user interface; wherein, the game screen is the image formed by the virtual camera corresponding to the controlled virtual character capturing the game scene, and the game scene includes at least two teammate virtual characters on the same side as the controlled virtual character; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character.
[0012] The second display module is used to display teammate virtual character identifiers corresponding to each of the teammate virtual characters in the game screen; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character;
[0013] The first receiving module is used to receive a first trigger operation from the first teammate's virtual character identifier;
[0014] The first generation module is used to generate a first summoning command in response to the first triggering operation and the second teammate virtual character identifier meeting preset conditions; the first summoning command is used to instruct the first teammate virtual character to move to the location of the second teammate virtual character.
[0015] This disclosure also discloses an electronic device, including: a processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements an interaction method for a virtual scene as described above.
[0016] This disclosure also discloses a computer-readable storage medium storing a computer program that, when executed by a processor, implements an interactive method for a virtual scene as described above.
[0017] The embodiments disclosed herein have the following advantages:
[0018] In this embodiment of the disclosure, in response to a game start event, a controlled virtual character can be controlled to enter a game scene, and the game screen corresponding to the controlled virtual character can be displayed through a graphical user interface. The game screen is a view of the game scene captured by a virtual camera corresponding to the controlled virtual character. The game scene includes at least two teammate virtual characters on the same side as the controlled virtual character, which may include a first teammate virtual character and a second teammate virtual character. The game screen displays teammate virtual character identifiers corresponding to each teammate virtual character. The teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character. A first trigger operation can be received from the first teammate virtual character identifier. In response to the first trigger operation and the second teammate virtual character identifier satisfying a preset condition, a first summoning command is generated. The first summoning command is used to instruct the first teammate virtual character to move to the location of the second teammate virtual character. By adopting the above method, when the first trigger operation of a team member's virtual character identifier meets the preset conditions with the virtual character identifiers of other team members, precise and quick commands will be issued to individual members, which greatly improves the efficiency of team cooperation and provides a fast command channel for team members, thus enhancing the team game experience. Attached Figure Description
[0019] Figure 1 This is a flowchart illustrating the steps of an interaction method for a virtual scene provided in an embodiment of this disclosure;
[0020] Figure 2 This is a flowchart of another virtual scene interaction method provided in this embodiment of the disclosure;
[0021] Figure 3 This is a schematic diagram of an interface for displaying teammate virtual character icons in a game screen of a controlled virtual character, according to an embodiment of this disclosure.
[0022] Figure 4 This is a schematic diagram of the interface for generating the first summoning command in an embodiment of this disclosure. Figure 1 ;
[0023] Figure 5 This is a schematic diagram of the interface for generating the first summoning command in an embodiment of this disclosure. Figure 2 ;
[0024] Figure 6 This is a schematic diagram of the interface for generating the second summoning command in an embodiment of this disclosure. Figure 1 ;
[0025] Figure 7 This is a schematic diagram of the interface for generating the second summoning command in an embodiment of this disclosure. Figure 2 ;
[0026] Figure 8 This is a schematic diagram of an interface in which various indicator icons are displayed at the virtual character icon of a teammate according to an embodiment of this disclosure;
[0027] Figure 9 This is another schematic diagram of an interface in which various indicator icons are displayed at the virtual character icon of a teammate, according to an embodiment of this disclosure;
[0028] Figure 10 This is a structural block diagram of an interactive device for a virtual scene provided in an embodiment of this disclosure. Detailed Implementation
[0029] To make the above-mentioned objects, features, and advantages of this disclosure more apparent and understandable, the disclosure will be further described in detail below with reference to the accompanying drawings and specific embodiments. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. Based on the embodiments in this disclosure, all other embodiments obtained by those skilled in the art are within the scope of protection of this disclosure.
[0030] In team-based games such as multiplayer online survival games, viewing team member status through the team panel and checking team member locations on the minimap is not conducive to players quickly determining team member status. This involves scanning back and forth, which greatly increases the cost and effort for players to identify teammates' status during the game, affecting their control over the team's situation in team games.
[0031] Furthermore, players cannot perceive the detailed actions and status information of each team member. For example, players cannot perceive the helmet and armor status of their teammates, or what kind of game behavior they are doing. Current technology cannot accurately perceive these details, and there is a lack of quick and easy ways to perform team command actions that require gathering teammates or directing teammates to support a particular team member. The current marking system alone cannot quickly and accurately direct team members.
[0032] Based on this, this disclosure relates to providing an interaction method for a virtual scene. In an embodiment of this disclosure, in response to a game start event, a controlled virtual character can be controlled to enter a game scene, and the game screen corresponding to the controlled virtual character can be displayed through a graphical user interface. The game screen is a view of the game scene captured by a virtual camera corresponding to the controlled virtual character. The game scene includes at least two teammate virtual characters on the same side as the controlled virtual character, which may include a first teammate virtual character and a second teammate virtual character. Teammate virtual character identifiers corresponding to each teammate virtual character are displayed on the game screen. These teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character. A first trigger operation can be received from the first teammate virtual character identifier. In response to the first trigger operation and the second teammate virtual character identifier satisfying a preset condition, a first summoning command is generated. The first summoning command instructs the first teammate virtual character to move to the location of the second teammate virtual character. By adopting the above method, when the first trigger operation of a team member's virtual character identifier meets the preset conditions with the virtual character identifiers of other team members, precise and quick commands will be issued to individual members, which greatly improves the efficiency of team cooperation and provides a fast command channel for team members, thus enhancing the team game experience.
[0033] Reference Figure 1 This diagram illustrates a flowchart of the steps of an interaction method for a virtual scene provided by an embodiment of this disclosure. The method provides a graphical user interface through a terminal device and may specifically include the following steps:
[0034] Step 101: In response to the game start event, control the controlled virtual character to enter the game scene and display the corresponding game screen through the graphical user interface.
[0035] The game screen is formed by the virtual camera corresponding to the controlled virtual character capturing the game scene. The game scene includes at least two teammate virtual characters who are on the same side as the controlled virtual character. The at least two teammate virtual characters include the first teammate virtual character and the second teammate virtual character. That is, one of the teammate virtual characters can be called the first teammate virtual character and the other teammate virtual character can be called the second teammate virtual character.
[0036] The virtual scene interaction method of this disclosure can be applied to terminal devices, such as desktop computers, laptops, tablets, game consoles, and smartphones, but is not limited to these. The terminal device stores a game application and provides a graphical user interface for the game application through the terminal device.
[0037] Players can click the "Start Game" button on the game's start screen to control their virtual character and enter the game match. The graphical user interface will then display the game match screen, which can be viewed from either the virtual character's first-person or third-person perspective. Typically, each match includes at least one teammate virtual character belonging to the same faction as the controlled virtual character. The controlled virtual character is controlled via a terminal device.
[0038] Step 102: Display the teammate virtual character identifiers corresponding to each teammate's virtual character in the game screen.
[0039] The teammate virtual character identifiers include the first teammate virtual character identifier corresponding to the first teammate virtual character, and the second teammate virtual character identifier corresponding to the second teammate virtual character.
[0040] In this embodiment of the disclosure, the teammate virtual character identifier can be displayed in the game screen of the controlled virtual character. The teammate virtual character identifier may include relevant identifiers that can directly mark the teammate virtual character, including but not limited to the teammate virtual character's character number, a thumbnail or enlarged image of the corresponding character model, or an image after beautification processing of the target virtual image, etc.
[0041] Step 103: Receive the first trigger operation from the first teammate's virtual character identifier.
[0042] In this embodiment of the disclosure, a first trigger operation can be received from the first teammate's virtual character identifier, and the first trigger operation starts from the first teammate's virtual character identifier. For example, the first trigger operation can be a drag operation that drags the first teammate's virtual character identifier from its original position to a target position.
[0043] Step 104: In response to the first trigger operation and the second teammate virtual character identifier meeting preset conditions, a first summoning command is generated.
[0044] The first summoning command is used to instruct the first teammate's virtual character to move to the location of the second teammate's virtual character.
[0045] In this embodiment, a first triggering operation causes a preset condition to be met between the first teammate virtual character identifier and the second teammate virtual character identifier, which can trigger the generation of a first summoning command. By specifying the teammate virtual character identifier, the corresponding teammate virtual character can be controlled to perform corresponding actions in the game scene.
[0046] In summary, in this embodiment, by triggering a first operation on the virtual character identifier of a team member and ensuring that the virtual character identifiers of other team members meet preset conditions, precise and quick commands will be issued to individual members, which greatly improves the efficiency of team cooperation and provides a fast command channel for team members, thus enhancing the team game experience.
[0047] Reference Figure 2 This diagram illustrates a flowchart of another virtual scene interaction method provided by an embodiment of the present disclosure, which provides a graphical user interface through a terminal device and may specifically include the following steps:
[0048] Step 201: In response to the game start event, control the controlled virtual character to enter the game scene and display the corresponding game screen through the graphical user interface.
[0049] The game screen is formed by the virtual camera corresponding to the controlled virtual character capturing the game scene. The game scene includes at least two teammate virtual characters who are on the same side as the controlled virtual character. The at least two teammate virtual characters include the first teammate virtual character and the second teammate virtual character.
[0050] Step 202: Display the teammate virtual character identifiers corresponding to each teammate's virtual character in the game screen.
[0051] The teammate virtual character identifiers include the first teammate virtual character identifier corresponding to the first teammate virtual character, and the second teammate virtual character identifier corresponding to the second teammate virtual character.
[0052] Reference Figure 3 The diagram shown is an interface diagram of displaying teammate virtual character icons in the game screen of the controlled virtual character according to an embodiment of this disclosure. It is assumed that the virtual characters belonging to the same team are virtual characters 1 to 5, that is, virtual characters 1 to 5 are teammates. The controlled virtual character is virtual character 2. The game screen of virtual character 2 displays the virtual character icons of virtual characters 1, 3, 4 and 5.
[0053] Step 203: Receive the first trigger operation from the first teammate's virtual character identifier.
[0054] The first triggering operation can be a drag-and-drop operation on the virtual character identifier of the first teammate.
[0055] Step 204: In response to the first triggering operation and the second teammate virtual character identifier meeting preset conditions, a first summoning command is generated.
[0056] In this embodiment of the disclosure, specifically, a first summoning command may be generated in response to dragging the first teammate's virtual character icon to overlap with the second teammate's virtual character icon and then releasing it. It should be noted that the preset condition may be dragging the first teammate's virtual character icon to overlap with the second teammate's virtual character icon and then releasing it, or it may be dragging the first teammate's virtual character icon to a specified position of the second teammate's virtual character icon and then releasing it. This embodiment of the disclosure does not impose specific limitations on the preset condition.
[0057] The first summoning command is used to instruct the first teammate's virtual character to move to the location of the second teammate's virtual character.
[0058] like Figure 4 and Figure 5 The diagram shows the interface for generating the first summoning command in this embodiment. In practice, the virtual character icon of virtual character #4 can be dragged to the virtual character icon of virtual character #5. If the overlap duration between the virtual character icons of virtual character #4 and virtual character #5 exceeds a preset overlap duration threshold, the first summoning command can be generated. At this time, an icon indicating that virtual character #4 is going to support virtual character #5 can be displayed at the original virtual character icon of virtual character #5. After releasing the drag operation, the first summoning command can be issued to virtual character #4. After the command is successfully issued, the message "Please virtual character #4 go to support virtual character #5" can be displayed in the game screen of all virtual characters.
[0059] Step 205: Display the character model of the controlled virtual character in the game screen.
[0060] Step 206: Receive a second trigger operation from any teammate's virtual character identifier.
[0061] In this embodiment of the disclosure, a second trigger operation can be received from any teammate's virtual character identifier. The second trigger operation can be a drag-and-drop operation on any teammate's virtual character identifier.
[0062] Step 207: In response to the second triggering operation and the character model of the controlled virtual character meeting the preset conditions, a second summoning command is generated.
[0063] In this embodiment of the disclosure, specifically, a second summoning command may be generated in response to dragging a teammate's virtual character icon to overlap with the character model of the controlled virtual character and then releasing it. It should be noted that the preset condition may be dragging the teammate's virtual character icon to overlap with the character model of the controlled virtual character and then releasing it, or it may be dragging the teammate's virtual character icon to a specified position on the character model of the controlled virtual character and then releasing it. This embodiment of the disclosure does not impose specific limitations on the preset condition.
[0064] The second summon command is used to instruct the corresponding teammate virtual character to move to the location of the controlled virtual character.
[0065] like Figure 6 and Figure 7 The diagram shows the interface for generating a second summoning command according to an embodiment of this disclosure. In practice, the virtual character identifier of virtual character #1 can be dragged to the character model of the controlled virtual character. If the overlap duration between the virtual character identifier of virtual character #1 and the character model of the controlled virtual character exceeds a preset overlap duration threshold, a second summoning command can be generated. At this time, a scaled-down version of the virtual character identifier of virtual character #1 can be displayed on the character model of the controlled virtual character. After releasing the drag operation, the second summoning command can be issued to virtual character #1. After the command is successfully issued, corresponding prompt information can be displayed on the game screen of all virtual characters.
[0066] In one optional embodiment of this disclosure, the virtual scene interaction method of this disclosure may further include the following steps:
[0067] A location indicator is displayed at the teammate's virtual character icon; the location indicator is used to indicate the location of the corresponding teammate's virtual character.
[0068] In one optional embodiment of this disclosure, the virtual scene interaction method of this disclosure may further include the following steps:
[0069] A first status indicator is displayed at the teammate's virtual character icon; the first status indicator is used to indicate the health status of the corresponding teammate's virtual character.
[0070] Vital status can specifically refer to health points or energy levels, etc.
[0071] In one optional embodiment of this disclosure, the virtual scene interaction method of this disclosure may further include the following steps:
[0072] A second status indicator is displayed at the teammate's virtual character icon; the second status indicator is used to indicate the wear and tear status of the virtual equipment worn by the corresponding teammate's virtual character.
[0073] For example, it can display the durability status of armor and helmet.
[0074] In one optional embodiment of this disclosure, the virtual scene interaction method of this disclosure may further include the following steps:
[0075] A third status indicator is displayed at the teammate's virtual character icon; the third status indicator is used to indicate the current combat status of the corresponding teammate's virtual character.
[0076] The combat status can include a near-death combat status, an engaged combat status, and a non-engaged combat status. In practice, a red outer ring can indicate a near-death combat status, a yellow outer ring can indicate an engaged combat status, and a white outer ring can indicate a non-engaged combat status.
[0077] In one optional embodiment of this disclosure, the virtual scene interaction method of this disclosure may further include the following steps:
[0078] An action indicator is displayed at the teammate's virtual character icon; the action indicator is used to indicate the current action of the corresponding teammate's virtual character.
[0079] Based on the actions of team members within the game, corresponding action indicators are displayed in real time. For example, if a team member is driving a motorcycle, a motorcycle driving action indicator will be displayed; if they are shooting, a shooting action indicator will be displayed. These action indicators allow other players to easily perceive and track their actions.
[0080] Reference Figure 8 The diagram shows an interface schematic of displaying multiple indicator icons at the virtual character icon of a teammate according to an embodiment of this disclosure. In the diagram, area 5 can be used to display the virtual character icon of a teammate, area 1 is used to display the first state indicator icon, area 2 is used to display the second state indicator icon, area 3 is used to display the third state indicator icon, area 4 is used to display the action indicator icon, and the diagram also shows the location indicator icon.
[0081] Reference Figure 9The diagram shows another interface schematic of this disclosure, displaying multiple indicator icons at the teammate virtual character icon. Area ① can be used to display the teammate virtual character icon; area ② is used to display action indicator icons, such as a shooting action indicator, indicating that the teammate virtual character is currently shooting; area ③ is used to display a third state indicator icon, such as a state indicator indicating combat, indicating that the teammate virtual character is currently in combat; and area ④ is used to display a health indicator icon from the first state indicator icons, such as a health bar, through which the teammate virtual character's current health can be determined. Health status; Area ⑤ is used to display the energy indicator in the first status indicator, such as an energy bar, which shows the current energy status of the teammate's virtual character; Area ⑥ is used to display the virtual equipment icon of the virtual equipment worn by the teammate's virtual character, such as an armor icon, while Area ⑦ is used to display the wear status of the virtual equipment indicated by Area ⑥, which corresponds to the armor durability status in the example above; Area ⑧ is used to display the virtual equipment icon of another virtual equipment worn by the teammate's virtual character, such as a helmet icon, while Area ⑨ is used to display the wear status of the virtual equipment indicated by Area ⑧, which corresponds to the helmet durability status in the example above.
[0082] In summary, in this embodiment, by dragging and dropping the virtual character identifier of a team member to overlap with the virtual character identifiers of other team members for activation determination, and releasing the drag, precise and quick commands will be issued to the individual member, which greatly improves the efficiency of team cooperation and provides a fast command channel for team members, thus enhancing the team game experience.
[0083] This invention addresses the problem in multiplayer online survival games and other team-based games where players struggle to quickly perceive the location and action status of their teammates. By providing action status markers for each member, the system allows for a macro-level understanding of the entire team's situation, significantly reducing the time and effort required for identification and improving the efficiency of capturing team dynamics within a game.
[0084] This invention addresses the problem in multiplayer online survival and competitive games where conventional marking systems struggle to deliver precise and agile commands to individual members. By dragging a player's edge marker to overlap with other players' or the player's own model for activation, releasing the marker will issue a precise and quick command to that individual member. This significantly improves teamwork efficiency and provides a fast channel for team member command, enhancing the overall team gaming experience.
[0085] It should be noted that, for the sake of simplicity, the method embodiments are all described as a series of actions. However, those skilled in the art should understand that the embodiments of this disclosure are not limited to the described order of actions, because according to the embodiments of this disclosure, some steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also understand that the embodiments described in the specification are all preferred embodiments, and the actions involved are not necessarily required by the embodiments of this disclosure.
[0086] Reference Figure 10 This diagram illustrates a structural block diagram of an interactive device for a virtual scene according to an embodiment of the present disclosure. It provides a graphical user interface through a terminal device and may specifically include the following modules:
[0087] The first display module 1001 is used to respond to a game start event, control a controlled virtual character to enter a game scene, and display the corresponding game screen through the graphical user interface; wherein, the game screen is the image formed by the virtual camera corresponding to the controlled virtual character capturing the game scene, and the game scene includes at least two teammate virtual characters on the same side as the controlled virtual character; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character.
[0088] The second display module 1002 is used to display teammate virtual character identifiers corresponding to each of the teammate virtual characters in the game screen; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character;
[0089] The first receiving module 1003 is used to receive a first trigger operation from the first teammate's virtual character identifier;
[0090] The first generation module 1004 is used to generate a first summoning command in response to the first triggering operation and the second teammate virtual character identifier meeting preset conditions; the first summoning command is used to instruct the first teammate virtual character to move to the location of the second teammate virtual character.
[0091] In this embodiment of the disclosure, the apparatus further includes:
[0092] The third display module is used to display the character model of the controlled virtual character in the game screen;
[0093] The second receiving module is used to receive a second trigger operation from any of the teammate's virtual character identifiers;
[0094] The second generation module is used to generate a second summoning command in response to the second triggering operation and the character model of the controlled virtual character meeting preset conditions; the second summoning command is used to instruct the corresponding teammate virtual character to move to the location of the controlled virtual character.
[0095] In this embodiment of the disclosure, the apparatus further includes:
[0096] The fourth display module is used to display a location indicator at the virtual character identifier of the teammate; the location indicator is used to indicate the location of the corresponding virtual character of the teammate.
[0097] In this embodiment of the disclosure, the apparatus further includes:
[0098] The fifth display module is used to display a first status indicator at the virtual character identifier of the teammate; the first status indicator is used to indicate the life status of the corresponding virtual character of the teammate.
[0099] In this embodiment of the disclosure, the apparatus further includes:
[0100] The sixth display module is used to display a second status indicator at the virtual character identifier of the teammate; the second status indicator is used to indicate the wear and tear status of the virtual equipment worn by the corresponding virtual character of the teammate.
[0101] In this embodiment of the disclosure, the apparatus further includes:
[0102] The seventh display module is used to display a third status indicator at the virtual character identifier of the teammate; the third status indicator is used to indicate the current combat status of the corresponding virtual character of the teammate.
[0103] In this embodiment of the disclosure, the apparatus further includes:
[0104] The eighth display module is used to display an action indicator at the virtual character identifier of the teammate; the action indicator is used to prompt the corresponding virtual character of the teammate to perform the current action.
[0105] In summary, in this embodiment of the present disclosure, in response to a game start event, a controlled virtual character can be controlled to enter a game scene, and the game screen corresponding to the controlled virtual character can be displayed through a graphical user interface. The game screen is formed by a virtual camera corresponding to the controlled virtual character capturing the game scene. The game scene includes at least two teammate virtual characters on the same side as the controlled virtual character, which may include a first teammate virtual character and a second teammate virtual character. The game screen displays teammate virtual character identifiers corresponding to each teammate virtual character. The teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character. A first trigger operation can be received from the first teammate virtual character identifier. In response to the first trigger operation and the second teammate virtual character identifier satisfying a preset condition, a first summoning command is generated. The first summoning command is used to instruct the first teammate virtual character to move to the location of the second teammate virtual character. By adopting the above method, when the first trigger operation of a team member's virtual character identifier meets the preset conditions with the virtual character identifiers of other team members, precise and quick commands will be issued to individual members, which greatly improves the efficiency of team cooperation and provides a fast command channel for team members, thus enhancing the team game experience.
[0106] As the device embodiment is basically similar to the method embodiment, the description is relatively simple, and relevant parts can be found in the description of the method embodiment.
[0107] This disclosure also provides an electronic device, including: a processor, a memory, and a computer program stored in the memory and capable of running on the processor. When the computer program is executed by the processor, it implements the various processes of the above-described virtual scene interaction method embodiment and achieves the same technical effect. To avoid repetition, it will not be described again here.
[0108] This disclosure also provides a computer-readable storage medium storing a computer program. When the computer program is executed by a processor, it implements the various processes of the above-described embodiment of the virtual scene interaction method and achieves the same technical effect. To avoid repetition, it will not be described again here.
[0109] The various embodiments in this specification are described in a progressive manner, with each embodiment focusing on the differences from other embodiments. The same or similar parts between the various embodiments can be referred to each other.
[0110] Those skilled in the art will understand that embodiments of this disclosure can be provided as methods, apparatus, or computer program products. Therefore, embodiments of this disclosure can take the form of a completely hardware embodiment, a completely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, embodiments of this disclosure can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.
[0111] This disclosure describes embodiments of methods, terminal devices (systems), and computer program products according to embodiments of this disclosure with reference to flowchart illustrations and / or block diagrams. It will be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, generate instructions for implementing the flowchart illustrations. Figure 1 One or more processes and / or boxes Figure 1 A device that provides the functions specified in one or more boxes.
[0112] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing terminal device to operate in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means, which are implemented in a process Figure 1 One or more processes and / or boxes Figure 1 The function specified in one or more boxes.
[0113] These computer program instructions can also be loaded onto a computer or other programmable data processing terminal equipment, causing a series of operational steps to be performed on the computer or other programmable terminal equipment to produce a computer-implemented process, thereby providing instructions that execute on the computer or other programmable terminal equipment for implementing the process. Figure 1 One or more processes and / or boxes Figure 1 The steps of the function specified in one or more boxes.
[0114] While preferred embodiments of the present disclosure have been described, those skilled in the art, upon learning the basic inventive concept, can make other changes and modifications to these embodiments. Therefore, the appended claims are intended to be interpreted as including both the preferred embodiments and all changes and modifications falling within the scope of the present disclosure.
[0115] Finally, it should be noted that in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or terminal device that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or terminal device. Without further limitations, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or terminal device that includes said element.
[0116] The present disclosure provides a detailed description of a virtual scene interaction method, a virtual scene interaction device, an electronic device, and a computer-readable storage medium. Specific examples have been used to illustrate the principles and implementation methods of the present disclosure. The descriptions of the above embodiments are only for the purpose of helping to understand the method and core ideas of the present disclosure. At the same time, those skilled in the art will recognize that there will be changes in the specific implementation methods and application scope based on the ideas of the present disclosure. Therefore, the content of this specification should not be construed as a limitation of the present disclosure.
Claims
1. A method of interacting with a virtual scene, the method comprising: The method of providing a graphical user interface via a terminal device includes: In response to a game start event, the controlled virtual character enters the game scene and displays the corresponding game screen through the graphical user interface; wherein, the game screen is the image formed by the virtual camera corresponding to the controlled virtual character capturing the game scene, and the game scene includes at least two teammate virtual characters on the same side as the controlled virtual character; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character. The game screen displays the teammate virtual character identifiers corresponding to each of the teammate virtual characters; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character, and a second teammate virtual character identifier corresponding to the second teammate virtual character; Receive the first trigger operation from the first teammate's virtual character identifier; In response to the first triggering operation and the second teammate virtual character identifier meeting preset conditions, a first summoning command is generated; the first summoning command is used to instruct the first teammate virtual character to move to the location of the second teammate virtual character.
2. The method of claim 1, wherein, The method further includes: The game screen displays the character model of the controlled virtual character; Receive a second trigger operation from any of the teammate's virtual character identifier; In response to the second triggering operation and the character model of the controlled virtual character meeting preset conditions, a second summoning command is generated; the second summoning command is used to instruct the corresponding teammate virtual character to move to the location of the controlled virtual character.
3. The method of claim 1, wherein, The method further includes: A location indicator is displayed at the virtual character identifier of the teammate; the location indicator is used to indicate the location of the corresponding virtual character of the teammate.
4. The method according to claim 1, characterized in that, The method further includes: A first status indicator is displayed at the virtual character identifier of the teammate; the first status indicator is used to indicate the life status of the corresponding virtual character of the teammate.
5. The method of claim 1, wherein, The method further includes: A second status indicator is displayed at the virtual character identifier of the teammate; the second status indicator is used to indicate the wear and tear status of the virtual equipment worn by the corresponding virtual character of the teammate.
6. The method of claim 1, wherein, The method further includes: A third status indicator is displayed at the virtual character identifier of the teammate; the third status indicator is used to indicate the current combat status of the corresponding virtual character of the teammate.
7. The method of claim 1, wherein, The method further includes: An action indicator is displayed at the virtual character identifier of the teammate; the action indicator is used to indicate the current action of the corresponding virtual character of the teammate.
8. An interactive device for a virtual scene, characterized in that, The apparatus provides a graphical user interface via a terminal device, comprising: The first display module is used to respond to a game start event, control the controlled virtual character to enter the game scene, and display the corresponding game screen through the graphical user interface; wherein, the game screen is the image formed by the virtual camera corresponding to the controlled virtual character capturing the game scene, and the game scene includes at least two teammate virtual characters on the same side as the controlled virtual character; the at least two teammate virtual characters include a first teammate virtual character and a second teammate virtual character. The second display module is used to display teammate virtual character identifiers corresponding to each of the teammate virtual characters in the game screen; the teammate virtual character identifiers include a first teammate virtual character identifier corresponding to the first teammate virtual character and a second teammate virtual character identifier corresponding to the second teammate virtual character; The first receiving module is used to receive a first trigger operation from the first teammate's virtual character identifier; The first generation module is used to generate a first summoning command in response to the first triggering operation and the second teammate virtual character identifier meeting preset conditions; the first summoning command is used to instruct the first teammate virtual character to move to the location of the second teammate virtual character.
9. An electronic device, comprising: include: A processor, a memory, and a computer program stored in the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements the steps of an interactive method for a virtual scene as described in any one of claims 1-7.
10. A computer-readable storage medium, characterized in that, A computer program is stored on the computer-readable storage medium, which, when executed by a processor, implements the steps of the interactive method for a virtual scene as described in any one of claims 1 to 7.