A method, device, electronic device, and storage medium for forming teams in a game.

CN117919725BActive Publication Date: 2026-08-14NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2020-06-29
Publication Date
2026-08-14

AI Technical Summary

Technical Problem

但是,该种组队方式中包括复杂的组队界面,用户需要在组队界面中选择相应的组队用户,并进行组队,该种方式操作方式复杂,并且,上述组队方式固化单一且交互性差

Benefits of technology

[0082]本申请实施例提供的一种游戏中的组队方法,通过响应移动控制操作,控制第一游戏角色在游戏场景中移动;通过响应朝向控制操作,控制第一游戏角色在游戏场景中的朝向;然后,根据第一游戏角色在游戏场景中的当前位置和当前朝向,确定满足第一条件的第二游戏角色;在确定第二游戏角色后,通过响应组队请求操作,向第二游戏角色对应的第二终端设备发送第一组队信息。上述方式能够通过游戏角色之间的互动,触发游戏角色之间进行组队,无需复杂的组队界面,减少了用户的复杂操作,提高了组队的灵活性,进而提高了人机交互效率。

✦ Generated by Eureka AI based on patent content.

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Abstract

This application provides a method, apparatus, electronic device, and storage medium for forming teams in a game. The game scene is displayed through a graphical user interface on a first terminal device. The game includes at least one game character, including a first game character. The team-forming method includes: responding to a movement control operation to control the first game character to move within the game scene; responding to an orientation control operation to control the orientation of the first game character within the game scene; determining a second game character that meets a first condition based on the first game character's current position and orientation within the game scene; and responding to a team-forming request operation to send first team-forming information to the second terminal device corresponding to the second game character. This application triggers team formation between game characters through interaction, eliminating the need for a complex team-forming interface, reducing complex user operations, increasing team-forming flexibility, and thus improving human-computer interaction efficiency.
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Description

Technical Field

[0001] This application relates to the field of game technology, and more specifically, to a method, apparatus, electronic device, and storage medium for forming teams in a game.

[0002] This case is a divisional application of patent application number 2020106104546. Background Technology

[0003] In some games, such as first-person shooter (FPS) or third-person shooter (TPS) games, users can team up with other users to play together.

[0004] Currently, the typical way to form a team in games is by providing a fixed team-up interface within the graphical user interface. Users send team-up requests to other users by triggering their corresponding buttons, and then form a team after the other users agree. However, this method involves a complex interface where users need to select and join a team. This process is cumbersome, and the existing team-up method is fixed, monotonous, and lacks interactivity. Summary of the Invention

[0005] In view of this, the purpose of this application is to provide a method, device, electronic device and storage medium for forming teams in a game, which triggers team formation between game characters through interaction between them, eliminating the need for a complicated team formation interface, reducing complicated operations for users, and improving the flexibility of team formation, thereby improving the efficiency of human-computer interaction.

[0006] In a first aspect, embodiments of this application provide a method for forming a team in a game, wherein the game scene is displayed through a graphical user interface of a first terminal device, the game includes at least one game character, and the game character includes a first game character, and the method for forming a team includes:

[0007] In response to movement control operations, the first game character is controlled to move within the game scene;

[0008] In response to orientation control operations, the orientation of the first game character in the game scene is controlled;

[0009] Based on the first game character's current position and orientation in the game scene, determine the second game character that meets the first condition;

[0010] In response to the team-up request, the first team-up information is sent to the second terminal device corresponding to the second game character.

[0011] In one possible implementation, the first condition includes at least one of the following:

[0012] The distance between the game character and the first game character in the game scene meets the first preset distance condition;

[0013] Within the game scene, it is located within the first-person perspective range corresponding to the first game character.

[0014] In one possible implementation, after determining the second game character that meets the first condition, the team formation method further includes:

[0015] A first team control is provided in the graphical user interface.

[0016] In one possible implementation, the team-up request operation includes a first touch operation applied to the first team-up control.

[0017] In one possible implementation, the team request operation includes one of the following:

[0018] First preset facial expression operation; first preset voice operation.

[0019] In one possible implementation, when sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes:

[0020] Control the first game character to perform the first virtual action.

[0021] In one possible implementation, when sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes:

[0022] A first indicator is displayed on the graphical user interface, the first indicator being used to instruct the first virtual action performed by the first game character.

[0023] In one possible implementation, after determining the second game character that meets the first condition, the team formation method further includes:

[0024] Based on the current position and orientation of the first game character in the game scene, select the second game character that meets the second condition from the second game characters that meet the first condition;

[0025] The response to the team-up request operation, sending the first team-up information to the second terminal device corresponding to the second game character, includes:

[0026] In response to the team-up request operation, the first team-up information is sent to the second terminal device corresponding to the second game character that meets the second condition.

[0027] In one possible implementation, the second condition further includes at least one of the following:

[0028] The distance between the player and the first game character is minimized in the game scene.

[0029] The first to enter the first perspective range;

[0030] The center closest to the first viewpoint;

[0031] The dwell time within the first viewpoint range meets the first preset time threshold.

[0032] In one possible implementation, after sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes:

[0033] The system receives confirmation information from the second terminal device regarding the first team information, completes the team formation, and displays the team identification of the first game character and the second game character on the graphical user interface.

[0034] In one possible implementation, determining that the confirmation information has been received includes:

[0035] It was detected that the second game character moved toward the first game character and the second game character after moving satisfied the third condition.

[0036] In one possible implementation, the third condition includes at least one of the following:

[0037] The distance between the game character and the first game character in the game scene meets the second preset distance condition;

[0038] Within the game scene, it is located within the second perspective range corresponding to the first game character.

[0039] In one possible implementation, when the second game character moves toward the first game character and the moved second game character satisfies a third condition, the team formation method further includes:

[0040] Control the first game character to perform the second virtual action.

[0041] In one possible implementation, when the second game character moves toward the first game character and the moved second game character satisfies a third condition, the team formation method further includes:

[0042] A second indicator is displayed in the graphical user interface, which is used to indicate the second virtual action performed by the first game character.

[0043] In one possible implementation, determining that the confirmation information has been received further includes one of the following:

[0044] The second terminal device detected the second preset expression operation;

[0045] The second terminal device detected the second preset voice operation;

[0046] The second terminal device receives a second touch operation applied to a confirmation control in the graphical user interface of the second terminal device.

[0047] In one possible implementation, providing a first team control in the graphical user interface includes:

[0048] The first team control is displayed in the graphical user interface in a first manner.

[0049] In one possible implementation, the team formation method further includes:

[0050] In response to the first touch operation applied to the first team control, the first team control is displayed in the graphical user interface in a second manner.

[0051] In one possible implementation, the team formation method further includes:

[0052] The system receives second team information from the third terminal device corresponding to the third game character and displays the second team control in the graphical user interface.

[0053] In one possible implementation, the graphical user interface further includes an enable control, and before responding to the team-up request operation and sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes:

[0054] In response to a third touch operation applied to the enabled control, the voice recognition function is enabled, and / or the facial expression recognition function is enabled; wherein the voice recognition function is used to recognize preset voice operations, and the facial expression recognition function is used to recognize facial expression operations.

[0055] In one possible implementation, after the team formation is completed, the team formation method further includes:

[0056] Based on the team cancellation conditions, the team is cancelled, and the team icons of the first game character and the second game character are no longer displayed.

[0057] In one possible implementation, the graphical user interface corresponding to the game also includes a cancel control, and the cancellation condition includes one of the following:

[0058] A fourth touch operation is received, applied to the cancel control;

[0059] In the game scene, the distance between the second game character and the first game character satisfies a third preset distance condition;

[0060] The team-up duration of the first game character and the second game character meets the second preset time threshold.

[0061] Secondly, this application also provides a team-up method in a game, wherein the game scene is displayed through a graphical user interface of a first terminal device, the game includes at least one game character, and the game character includes a first game character, and the team-up method includes:

[0062] Receive team information sent by the second terminal device corresponding to the second game character;

[0063] In response to the team-up confirmation operation, a confirmation message for the team-up information is sent to the second terminal device to complete the team-up process; wherein the team-up confirmation operation includes at least one of the following:

[0064] Upon detecting a movement control operation, the first game character is controlled to move toward the second game character, and after the movement, the distance between the first game character and the second game character satisfies a first preset distance;

[0065] Preset facial expression operation detected;

[0066] Preset voice operation detected.

[0067] Thirdly, this application embodiment also provides a team-up device in a game, which displays the game scene through a graphical user interface of a first terminal device. The game includes at least one game character, and the game character includes a first game character. The team-up device includes:

[0068] The first control module is used to respond to movement control operations and control the first game character to move in the game scene;

[0069] The second control module is used to respond to orientation control operations and control the orientation of the first game character in the game scene;

[0070] The first determining module is used to determine a second game character that meets the first condition based on the current position and current orientation of the first game character in the game scene;

[0071] The sending module is used to respond to the team-up request operation and send the first team-up information to the second terminal device corresponding to the second game character.

[0072] Fourthly, embodiments of this application also provide a team-up device in a game, which displays the game scene through a graphical user interface of a first terminal device. The game includes at least one game character, and the game character includes a first game character. The team-up device includes:

[0073] The receiving module is used to receive team information sent by the second terminal device corresponding to the second game character;

[0074] A sending module is used to respond to a team confirmation operation by sending confirmation information for the team information to the second terminal device to complete the team formation; wherein the team confirmation operation includes at least one of the following;

[0075] Upon detecting a movement control operation, the first game character is controlled to move toward the second game character, and after the movement, the distance between the first game character and the second game character satisfies a first preset distance;

[0076] Preset facial expression operation detected;

[0077] Preset voice operation detected.

[0078] Fifthly, embodiments of this application also provide an electronic device, including: a processor, a storage medium, and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the storage medium via the bus, and the processor executes the machine-readable instructions to perform the steps of the team-up method in the game as described in any of the first aspects.

[0079] In a sixth aspect, embodiments of this application also provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the team-up method in a game as described in any of the first aspects.

[0080] In a seventh aspect, embodiments of this application also provide an electronic device, including: a processor, a storage medium, and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the storage medium via the bus, and the processor executes the machine-readable instructions to perform the steps of the team-up method in the game as described in the second aspect.

[0081] Eighthly, embodiments of this application also provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the team-up method in the game as described in the second aspect.

[0082] This application provides a method for forming a team in a game. By responding to movement control operations, a first game character is controlled to move within the game scene; by responding to orientation control operations, the orientation of the first game character within the game scene is controlled; then, based on the current position and orientation of the first game character in the game scene, a second game character that meets a first condition is determined; after determining the second game character, a first team-up request is initiated, and a first team-up message is sent to the second terminal device corresponding to the second game character. This method enables team formation between game characters through interaction, eliminating the need for a complex team-up interface, reducing complex user operations, improving team-up flexibility, and thus enhancing human-computer interaction efficiency. Attached Figure Description

[0083] To more clearly illustrate the technical solutions of the embodiments of this application, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of this application and should not be regarded as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0084] Figure 1a A flowchart of a team-up method in a game provided by an embodiment of this application is shown.

[0085] Figure 1b A schematic diagram of a second game character B located within the first-person perspective of the first game character A is shown.

[0086] Figure 1c A schematic diagram of a first team control and a second indicator shown in the graphical user interface of a first terminal device is illustrated.

[0087] Figure 1d A schematic diagram of a second game character B, located within the second-view perspective of the first game character A, is shown.

[0088] Figure 2 A flowchart of another team-up method in a game provided by an embodiment of this application is shown.

[0089] Figure 3 A schematic diagram of a team-up device in a game provided in an embodiment of this application is shown.

[0090] Figure 4A schematic diagram of another team-up device in a game provided in an embodiment of this application is shown.

[0091] Figure 5 A schematic diagram of the structure of an electronic device provided in an embodiment of this application is shown.

[0092] Figure 6 A schematic diagram of the structure of another electronic device provided in an embodiment of this application is shown. Detailed Implementation

[0093] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. It should be understood that the accompanying drawings in this application are for illustrative and descriptive purposes only and are not intended to limit the scope of protection of this application. Furthermore, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of this application. It should be understood that the operations in the flowcharts may not be implemented in sequence, and steps without logical contextual relationships may be reversed or implemented simultaneously. In addition, those skilled in the art, guided by the content of this application, may add one or more other operations to the flowcharts, or remove one or more operations from the flowcharts.

[0094] Furthermore, the described embodiments are merely some, not all, of the embodiments of this application. The components of the embodiments of this application described and illustrated herein can typically be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely to illustrate selected embodiments of the application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.

[0095] It should be noted that the term "comprising" will be used in the embodiments of this application to indicate the presence of the features subsequently declared, but does not preclude the addition of other features. Additionally, the terms "user" and "player" can be used interchangeably in the embodiments of this application, referring to an individual or entity playing the game.

[0096] Considering that current game team-up methods involve complex interfaces, requiring users to select and form teams, this process is cumbersome, rigid, and lacks interactivity. Therefore, this application provides a game team-up method, apparatus, electronic device, and storage medium. By triggering team formation between game characters through interaction, it eliminates the need for a complex interface, reducing user complexity, increasing team-up flexibility, and ultimately improving human-computer interaction efficiency.

[0097] To facilitate understanding of this embodiment, a detailed description of a team-up method, apparatus, electronic device, and storage medium in a game provided by this application embodiment will be given. This application can be applied to terminal devices or servers. The following description uses the application of this application to a terminal device as an example.

[0098] like Figure 1a As shown, this application provides a method for forming a team in a game according to a first embodiment. The game scene is displayed through a graphical user interface of a first terminal device. The game includes at least one game character, and the game character includes a first game character. The method for forming a team includes:

[0099] S101. Responding to the movement control operation, control the first game character to move in the game scene.

[0100] S102, respond to the orientation control operation and control the orientation of the first game character in the game scene.

[0101] S103. Based on the current position and orientation of the first game character in the game scene, determine the second game character that meets the first condition.

[0102] S104. Respond to the team-up request operation and send the first team-up information to the second terminal device corresponding to the second game character.

[0103] This application provides a method for forming a team in a game. By responding to movement control operations, a first game character is controlled to move within the game scene; by responding to orientation control operations, the orientation of the first game character within the game scene is controlled; then, based on the current position and orientation of the first game character in the game scene, a second game character that meets a first condition is determined; after determining the second game character, a first team-up request is initiated, and a first team-up message is sent to the second terminal device corresponding to the second game character. This method enables team formation between game characters through interaction, eliminating the need for a complex team-up interface, reducing complex user operations, improving team-up flexibility, and thus enhancing human-computer interaction efficiency.

[0104] The exemplary steps described above in the embodiments of this application will be explained below:

[0105] S101. Responding to the movement control operation, control the first game character to move in the game scene.

[0106] In one alternative implementation, the graphical user interface of the first terminal device includes a virtual joystick control, the aforementioned movement control operation is a drag operation triggered by the player on the virtual joystick control, and the aforementioned first game character is a game character controlled by the player.

[0107] When a player triggers a drag operation on the virtual joystick control, the first terminal device responds to the drag operation and controls the first game character to move in the game scene according to the drag direction. For example, if the drag direction is upward along the graphical user interface, the first terminal device controls the first game character to move forward in the game scene following the drag operation.

[0108] S102, respond to the orientation control operation and control the orientation of the first game character in the game scene.

[0109] In one optional implementation, the graphical user interface of the first terminal device includes a specific control area, and the aforementioned orientation control operation is a swipe operation by the player on this specific control area. Optionally, the specific control area is located on the right side of the graphical user interface.

[0110] Specifically, when a player triggers a swipe operation located in the aforementioned specific control area, the first terminal device responds to the swipe operation and, based on the swipe direction, controls the orientation of the first game character within the game scene. For example, if the swipe direction is to the left along the graphical user interface, the first terminal device controls the first game character to move to the left in the game scene following the swipe operation.

[0111] S103. Based on the current position and orientation of the first game character in the game scene, determine the second game character that meets the first condition.

[0112] In this embodiment of the application, the first condition includes at least one of the following: the distance between the game character and the first game character in the game scene meets a first preset distance condition; and the game character is located within the first viewpoint range corresponding to the first game character in the game scene. Optionally, the first viewpoint range is 60°.

[0113] like Figure 1b As shown, the game includes a first game character A and a second game character B. The first game character A has a first-person perspective range of 60°.

[0114] That is, the selected second game character is a game character that is visible to the first game character; or, a game character located near the first game character; or, a game character that is visible to the first game character and located near the first game character.

[0115] For example, as the first game character moves within the game scene, the first terminal device determines a second game character based on the first game character's current position and orientation within the game scene. This second second game character is located within the first game character's first viewpoint and is within a distance of less than a first threshold from the first game character. In other words, the selected second game character is one that is visible to the first game character and located near it.

[0116] S104. Respond to the team-up request operation and send the first team-up information to the second terminal device corresponding to the second game character.

[0117] In this embodiment of the application, after determining a second game character that meets the first condition, the first terminal device provides a first team-up control in the graphical user interface. That is, after determining the second game character, the first terminal device automatically displays the first team-up control in the graphical user interface.

[0118] like Figure 1c As shown, the first terminal device includes a graphical user interface 100, which displays the game scene 200 and the first team control 101 of the game.

[0119] The aforementioned team-up request operation can be a first touch operation applied to the first team-up control, which can be a touch click operation, a swipe operation, a hard press operation, a long press operation, etc.

[0120] Optionally, for game characters other than the first game character in the game scene, when any other game character enters the first game character's first-person view range and the distance between them is less than a first threshold, the first terminal device displays a first team-up control in the graphical user interface. For example, when any other game character walks towards the first game character, enters the first game character's first-person view range, and the distance between them is less than the first threshold, the first terminal device displays the first team-up control in the graphical user interface.

[0121] For example, when the first game character moves towards the second game character and the distance between them meets the first preset distance condition (that is, when the distance between them is less than the first threshold), the team control is automatically displayed.

[0122] In addition, the above-mentioned team request operation can also be a first preset emoticon operation or a first preset voice operation.

[0123] The graphical user interface corresponding to the first terminal also includes an enable control. Before responding to the team-up request operation and sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes:

[0124] In response to a third touch operation applied to the enabled control, the voice recognition function is enabled, and / or the facial expression recognition function is enabled; wherein the voice recognition function is used to recognize preset voice operations, and the facial expression recognition function is used to recognize facial expression operations.

[0125] In this embodiment, the player enables the voice recognition function of the first terminal device (e.g., Apple's intelligent voice assistant Siri) by triggering the aforementioned enable control, or enables the facial expression recognition function of the first terminal device by triggering the aforementioned enable control. Optionally, the aforementioned third touch operation can be a touch click operation, a swipe operation, a hard press operation, a long press operation, etc.

[0126] For example, the first preset expression operation corresponds to a first preset expression, such as a smile or a laugh. After the player enables the expression recognition function of the first terminal device, the first terminal device analyzes the player's facial expression. When it determines that the player's facial expression is the first preset expression, it triggers a team invitation to the second terminal device corresponding to the second game character, that is, it sends the first team information to the second terminal device corresponding to the second game character.

[0127] For example, the first preset voice operation corresponds to the first preset voice information. After the player enables the voice recognition function of the first terminal device, the first terminal device analyzes the player's voice command. When it determines that the player's voice command is the first preset voice information, it triggers a team invitation to the second terminal device corresponding to the second game character, that is, sends the first team information to the second terminal device corresponding to the second game character.

[0128] In this embodiment, based on speech recognition and facial expression analysis technology, players can trigger team invitation behavior simply by activating the corresponding function, without the need for manual clicking, which improves the flexibility of operation and further enhances the efficiency of human-computer interaction.

[0129] Furthermore, when the first terminal device sends the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes:

[0130] Control the first game character to perform the first virtual action. Here, the first virtual action is used to indicate a team-up request. For example, the first virtual action can be a waving gesture, a beckoning gesture, etc.

[0131] In a specific implementation, the first terminal device responds to the team-up request operation, sends the first team-up information to the second terminal device corresponding to the second game character, and at the same time controls the first game character to touch the play action.

[0132] In addition, in this embodiment of the application, when sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes:

[0133] A first indicator is displayed on the graphical user interface to indicate the first virtual action performed by the first game character. This first indicator allows the player to more clearly understand the first virtual action performed by the first game character.

[0134] Optionally, the first indicator may be a thumbnail of the first virtual action (e.g., a thumbnail of a waving action) or a first specific icon.

[0135] In a specific implementation, the first terminal device responds to the team-up request operation, sends the first team-up information to the second terminal device corresponding to the second game character, and at the same time controls the first game character to make a waving gesture. Meanwhile, a first indicator for the waving gesture thumbnail is displayed on the graphical user interface.

[0136] In this embodiment, the second game character that teams up with the first game character can be one or more. When multiple second game characters are set to team up with the first game character, but multiple second game characters satisfying the first condition are determined based on the first game character's current position and orientation in the game scene, it is necessary to select the second game character to be teamed up from among the multiple second game characters that satisfy the first condition. Based on this, in the team-up method in the game provided by this embodiment, after determining the second game character that satisfies the first condition, the team-up method further includes:

[0137] Based on the current position and orientation of the first game character in the game scene, select the second game character that meets the second condition from the second game characters that meet the first condition.

[0138] In this embodiment of the application, the second condition further includes at least one of the following: the distance between the player and the first game character in the game scene is the smallest; the player enters the first field of view first first; the player is closest to the center of the first field of view; and the player stays in the first field of view for a period of time that meets a first preset time threshold.

[0139] For example, the first terminal device selects the second game character that first enters the first perspective range from the second game characters that meet the first condition as the second game character to be teamed up with.

[0140] In this embodiment of the application, the response to the team-up request operation, sending the first team-up information to the second terminal device corresponding to the second game character, includes:

[0141] In response to the team-up request operation, the first team-up information is sent to the second terminal device corresponding to the second game character that meets the second condition.

[0142] In this embodiment of the application, after determining the second game character to be teamed up with, the first terminal device responds to the player's team-up request operation and sends the first team-up information to the second terminal device corresponding to the second game character to be teamed up with.

[0143] Furthermore, in this embodiment of the application, after sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes:

[0144] The system receives confirmation information from the second terminal device regarding the first team information, completes the team formation, and displays the team identification of the first game character and the second game character on the graphical user interface.

[0145] When the player corresponding to the second game character triggers a team confirmation operation on the second terminal device, the second terminal device responds to the team confirmation operation, generates confirmation information for the first team information, and sends the confirmation information to the first terminal device.

[0146] Upon receiving the confirmation message, the first terminal device completes the team formation and displays a team formation icon for the first and second game characters on its corresponding graphical user interface. Simultaneously (i.e., at the same time as the team formation is completed), the second terminal device also displays a team formation icon on its corresponding graphical user interface. This team formation icon indicates that the first and second game characters have successfully formed a team.

[0147] The first terminal device determines that the received confirmation information includes: detecting that the second game character moves toward the first game character and the second game character after moving satisfies the third condition.

[0148] The third condition includes at least one of the following: the distance between the player and the first game character in the game scene meets the second preset distance condition; or the player is located within the second viewpoint range corresponding to the first game character in the game scene.

[0149] Here, the second preset distance condition corresponds to a second threshold, which is less than the first threshold corresponding to the first preset distance condition; the second viewing angle range is greater than or equal to the first viewing angle range. For example... Figure 1dAs shown, the game includes a first game character A and a second game character B. The second viewpoint range corresponding to the first game character A is 120°.

[0150] In this embodiment, the distance between the moved second game character and the first game character in the game scene is less than a second threshold; or, the moved second game character is located within the second view range corresponding to the first game character in the game scene; the distance between the moved second game character and the first game character in the game scene is less than the second threshold, or, the distance between the moved second game character and the first game character in the game scene is less than the second threshold and the second game character is located within the second view range corresponding to the first game character in the game scene.

[0151] In addition, in this embodiment of the application, when the second game character moves toward the first game character and the second game character after moving satisfies the second condition, the team formation method further includes:

[0152] The system controls the first game character to perform a second virtual action, which indicates that the first and second game characters have successfully teamed up (i.e., teaming up is successful). For example, the second virtual action could be a high-five, a handshake, etc.

[0153] Furthermore, in this embodiment of the application, when the second game character moves toward the first game character and the moved second game character satisfies the second condition, the team formation method further includes:

[0154] A second indicator is displayed in the graphical user interface to indicate the second virtual action performed by the first game character. This second indicator allows players to more clearly understand that the first and second game characters have teamed up.

[0155] Optionally, the second indicator may be a thumbnail of the second virtual action (e.g., a thumbnail of a high-five action) or a second specific icon.

[0156] like Figure 1c As shown, the first terminal device includes a graphical user interface 100, which displays the game scene 200, the first team control 101, and the second indicator 102.

[0157] In a specific implementation, when the second game character moves toward the first game character and the second game character after moving meets the third condition, the system confirms receipt of the confirmation information for the first team information sent by the second terminal device and completes the team formation; at the same time, the system controls the first game character to trigger a high-five action, and simultaneously displays a second indicator of the high-five action thumbnail on the graphical user interface.

[0158] Optionally, when the first game character triggers the high-five action, the second indicator has a specific display effect, such as a high-five effect.

[0159] In addition, in this embodiment of the application, the first terminal device's determination of receiving the confirmation information further includes one of the following:

[0160] The second terminal device detected the second preset expression operation;

[0161] The second terminal device detected the second preset voice operation;

[0162] The second terminal device receives a second touch operation applied to a confirmation control in the graphical user interface of the second terminal device.

[0163] In this embodiment, the graphical user interface of the second terminal device corresponding to the second game character includes a confirmation control. The second game character triggers the second terminal device to send confirmation information to the first terminal device through a second touch operation on the confirmation control.

[0164] Alternatively, the player corresponding to the second game character can also enable the voice recognition function (e.g., Apple's Siri) on the second terminal device by triggering an enable control on the second terminal device, or enable the facial expression recognition function on the second terminal device by triggering an enable control on the second terminal device. Then, by triggering a second preset voice operation or a second preset facial expression operation through the voice recognition function or facial expression recognition function, the second terminal device will send a confirmation message to the first terminal device.

[0165] In addition, in this embodiment of the application, the first team control has different display methods in different game states to indicate that the player is currently in different game states, as follows:

[0166] First, after determining the second game character that meets the first condition, the first terminal device displays the first team control in the graphical user interface in a first manner.

[0167] First, in response to a first touch operation applied to the first team control, the first team control is displayed in the graphical user interface in a second manner.

[0168] To summarize the first and second methods above, when the first team control is first displayed, it is displayed in the first manner; when the player interacts with the first team control, it is displayed in the second manner. Here, the first and second methods are different. For example, the first method is a low-brightness display (e.g., brightness less than a third threshold), and the second method is a high-brightness display (e.g., brightness greater than the third threshold).

[0169] In addition, in this embodiment of the application, the team formation method further includes;

[0170] The system receives second team information from the third terminal device corresponding to the third game character and displays the second team control in the graphical user interface.

[0171] Optionally, the second team control can be the same as the first team control; when the second team control is the same as the first team control, it is displayed in a third manner. This third manner differs from the first and second manners described above. When the second team control is not the same as the first team control, its display method can be the same as or different from that of the first team control.

[0172] Furthermore, the team-up method in the game provided in this application embodiment, after the team-up is completed, further includes:

[0173] Based on the team cancellation conditions, the team is cancelled, and the team icons of the first game character and the second game character are no longer displayed.

[0174] Optionally, the graphical user interface corresponding to the game also includes a cancel control; the cancellation condition includes one of the following:

[0175] A third touch operation is received that is applied to the cancel control;

[0176] In the game scene, the distance between the second game character and the first game character satisfies a third preset distance condition; wherein, the third preset distance condition corresponds to a third threshold; for example, the distance between the second game character and the first game character is greater than the third threshold.

[0177] The team-up duration of the first game character and the second game character meets the second preset time threshold; for example, the team-up duration of the first game character and the second game character is greater than the second preset time threshold.

[0178] For example, upon receiving a third touch operation from a player on the cancel control, the team formation is canceled; or, upon receiving a third touch operation from a player on the cancel control, if the distance between the second game character and the first game character in the game scene meets a third preset distance condition, the team formation is canceled; or, upon receiving a third touch operation from a player on the cancel control, if the team formation duration of the first game character and the second game character meets a second preset time threshold, the team formation is canceled.

[0179] This application provides a method for forming teams in a game, which can trigger team formation between game characters through interaction, eliminating the need for a complex team formation interface, reducing complex operations for users, improving the flexibility of team formation, and thus improving the efficiency of human-computer interaction.

[0180] The team-up method provided in this application is more lightweight and simpler than existing team-up methods. It eliminates the need for a complex team-up interface and the cumbersome process of filtering friend and non-friend information. In addition, the method is more user-friendly. Through the interaction between game characters, the relatively rigid and dull interface pop-ups allow players to control the interaction between game characters, making the experience more realistic and immersive.

[0181] like Figure 2 As shown, a team-up method in a game is provided in the second embodiment of this application. The game scene is displayed through the graphical user interface of a first terminal device. The game includes at least one game character, and the game character includes a first game character. The team-up method includes:

[0182] S201. Receive team information sent by the second terminal device corresponding to the second game character;

[0183] S202. In response to the team confirmation operation, send confirmation information for the team information to the second terminal device to complete the team formation; wherein, the team confirmation operation includes at least one of the following: detecting a movement control operation, controlling the first game character to move toward the second game character, and after the movement, the distance between the first game character and the second game character meets a preset distance condition; detecting a preset expression operation; detecting a preset voice operation.

[0184] In this embodiment of the application, when the first game character is the game character that is triggered to form a team, the player corresponding to the first game character controls the first game character to move towards the second game character through the movement control operation. After the movement, if the distance between the first game character and the second game character meets the preset distance condition (for example, less than the preset distance threshold), the confirmation information for the team information is triggered to be sent to the second terminal device.

[0185] Alternatively, the graphical user interface of the first terminal device includes a confirmation control, and the player corresponding to the first game character triggers the sending of confirmation information regarding the team information to the second terminal device by touching the confirmation control.

[0186] Alternatively, the player corresponding to the first game character can activate the voice recognition function of the first terminal device (e.g., Apple's Siri) by triggering an activation control on the first terminal device, or activate the facial expression recognition function of the second terminal device by triggering an activation control on the first terminal device. Then, a preset voice or facial expression operation is triggered through the voice or facial expression recognition function to send a confirmation message regarding the team information to the second terminal device.

[0187] This application provides a method for forming teams in a game, which can trigger team formation between game characters through interaction, eliminating the need for a complex team formation interface, reducing complex operations for users, improving the flexibility of team formation, and thus improving the efficiency of human-computer interaction.

[0188] Based on the same inventive concept, the third embodiment of this application also provides a team-up device in the game corresponding to the team-up method in the game. Since the principle of the device in the third embodiment of this application is similar to the team-up method in the game provided in the first embodiment of this application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0189] Reference Figure 3 The diagram shown is a schematic of a team-up device in a game according to a third embodiment of this application. The game scene is displayed through a graphical user interface of a first terminal device. The game includes at least one game character, and the game character includes a first game character. The team-up device includes:

[0190] The first control module 301 is used to respond to movement control operations and control the first game character to move in the game scene.

[0191] The second control module 302 is used to respond to orientation control operations and control the orientation of the first game character in the game scene;

[0192] The first determining module 303 is used to determine a second game character that meets the first condition based on the current position and current orientation of the first game character in the game scene;

[0193] The sending module 304 is used to respond to the team-up request operation and send the first team-up information to the second terminal device corresponding to the second game character.

[0194] In one possible implementation, the first condition includes at least one of the following:

[0195] The distance between the game character and the first game character in the game scene meets the first preset distance condition;

[0196] Within the game scene, it is located within the first-person perspective range corresponding to the first game character.

[0197] In one possible implementation, the team-up device further includes:

[0198] A first display module is used to provide a first team control in the graphical user interface after determining a second game character that meets the first condition.

[0199] In one possible implementation, the team-up request operation includes a first touch operation applied to the first team-up control.

[0200] In one possible implementation, the team request operation includes one of the following:

[0201] First preset facial expression operation; first preset voice operation.

[0202] In one possible implementation, the team formation method further includes:

[0203] The third control module is used to control the first game character to perform a first virtual action when sending the first team information to the second terminal device corresponding to the second game character.

[0204] In one possible implementation, the team-up device further includes:

[0205] The second display module is used to display a first indicator on the graphical user interface when sending the first team information to the second terminal device corresponding to the second game character. The first indicator is used to indicate the first virtual action performed by the first game character.

[0206] In one possible implementation, the team-up device further includes:

[0207] The selection module is used to select a second game character that meets the second condition from the second game characters that meet the first condition after determining the second game character that meets the first condition, based on the current position and current orientation of the first game character in the game scene.

[0208] The sending module 304 responds to the team-up request operation and sends the first team-up information to the second terminal device corresponding to the second game character, including:

[0209] In response to the team-up request operation, the first team-up information is sent to the second terminal device corresponding to the second game character that meets the second condition.

[0210] In one possible implementation, the second condition further includes at least one of the following:

[0211] The distance between the player and the first game character is minimized in the game scene.

[0212] The first to enter the first perspective range;

[0213] The center closest to the first viewpoint;

[0214] The dwell time within the first viewpoint range meets the first preset time threshold.

[0215] In one possible implementation, the team-up device further includes:

[0216] The first receiving module is used to receive confirmation information for the first team information sent by the second terminal device after sending the first team information to the second terminal device corresponding to the second game character, and to complete the team formation.

[0217] The third display module is used to display the team identifier of the first game character and the second game character on the graphical user interface.

[0218] In one possible implementation, determining that the confirmation information has been received includes:

[0219] It was detected that the second game character moved toward the first game character and the second game character after moving satisfied the third condition.

[0220] In one possible implementation, the third condition includes at least one of the following:

[0221] The distance between the game character and the first game character in the game scene meets the second preset distance condition;

[0222] Within the game scene, it is located within the second perspective range corresponding to the first game character.

[0223] In one possible implementation, the team-up device further includes:

[0224] The fourth control module is used to control the first game character to perform a second virtual action when the second game character moves toward the first game character and the second game character after moving satisfies a third condition.

[0225] In one possible implementation, the team-up device further includes:

[0226] The fourth display module is used to display a second indicator in the graphical user interface when the second game character moves toward the first game character and the second game character satisfies the third condition after moving. The second indicator is used to indicate the second virtual action performed by the first game character.

[0227] In one possible implementation, determining that the confirmation information has been received further includes one of the following:

[0228] The second terminal device detected the second preset expression operation;

[0229] The second terminal device detected the second preset voice operation;

[0230] The second terminal device receives a second touch operation applied to a confirmation control in the graphical user interface of the second terminal device.

[0231] In one possible implementation, the first display module provides a first grouping control in the graphical user interface, including:

[0232] The first team control is displayed in the graphical user interface in a first manner.

[0233] In one possible implementation, the team-up device further includes:

[0234] The fifth display module is configured to respond to the first touch operation applied to the first team control and display the first team control in the graphical user interface in a second manner.

[0235] In one possible implementation, the team-up device further includes:

[0236] The second receiving module is used to receive the second team information sent by the third terminal device corresponding to the third game character.

[0237] The sixth display module is used to display the second team control in the graphical user interface.

[0238] In one possible implementation, the graphical user interface further includes an enable control, and the team-up device further includes:

[0239] The activation module is used to respond to a third touch operation applied to the activation control before sending the first team information to the second terminal device corresponding to the second game character in response to the team request operation, thereby enabling the voice recognition function and / or enabling the facial expression recognition function; wherein, the voice recognition function is used to recognize preset voice operations, and the facial expression recognition function is used to recognize facial expression operations.

[0240] In one possible implementation, the team-up device further includes:

[0241] The cancellation module is used to cancel the team formation after the team formation is completed, based on the team formation cancellation conditions, and to remove the display of the team formation icons of the first game character and the second game character.

[0242] In one possible implementation, the graphical user interface corresponding to the game also includes a cancel control, and the cancellation condition includes one of the following:

[0243] A fourth touch operation is received, applied to the cancel control;

[0244] In the game scene, the distance between the second game character and the first game character satisfies a third preset distance condition;

[0245] The team-up duration of the first game character and the second game character meets the second preset time threshold.

[0246] This application provides a team-up device in a game that can trigger team-ups between game characters through interaction, eliminating the need for a complex team-up interface, reducing complex user operations, increasing the flexibility of team-ups, and thus improving human-computer interaction efficiency.

[0247] Based on the same inventive concept, the fourth embodiment of this application also provides a team-up device in the game corresponding to the team-up method in the game. Since the principle of the device in the fourth embodiment of this application is similar to the team-up method in the game provided in the second embodiment of this application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0248] Reference Figure 4 The diagram shown is a schematic of a team-up device in a game according to a fourth embodiment of this application. The game scene is displayed through a graphical user interface of a first terminal device. The game includes at least one game character, and the game character includes a first game character. The team-up device includes:

[0249] The receiving module 401 is used to receive team information sent by the second terminal device corresponding to the second game character;

[0250] The sending module 402 is used to respond to the team confirmation operation and send confirmation information for the team information to the second terminal device to complete the team formation; wherein the team confirmation operation includes at least one of the following;

[0251] Upon detecting a movement control operation, the first game character is controlled to move toward the second game character, and after the movement, the distance between the first game character and the second game character satisfies a first preset distance;

[0252] Preset facial expression operation detected;

[0253] Preset voice operation detected.

[0254] This application provides a team-up device in a game that can trigger team-ups between game characters through interaction, eliminating the need for a complex team-up interface, reducing complex user operations, increasing the flexibility of team-ups, and thus improving human-computer interaction efficiency.

[0255] like Figure 5 As shown, the fifth embodiment of this application provides an electronic device 500, including: a processor 501, a memory 502 and a bus. The memory 502 stores machine-readable instructions that can be executed by the processor 501. When the electronic device is running, the processor 501 communicates with the memory 502 through the bus. The processor 501 executes the machine-readable instructions to perform the steps of the team-up method in the first game described above.

[0256] Specifically, the memory 502 and processor 501 mentioned above can be general-purpose memory and processor, without any specific limitations. When the processor 501 runs the computer program stored in the memory 502, it can execute the team-up method in the game described in the first aspect above.

[0257] Corresponding to the team-up method in the above-mentioned game, the sixth embodiment of this application also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the team-up method in the game described in the first aspect.

[0258] like Figure 6 As shown, the seventh embodiment of this application provides an electronic device 600, including: a processor 601, a memory 602 and a bus. The memory 602 stores machine-readable instructions executable by the processor 601. When the electronic device is running, the processor 601 communicates with the memory 602 through the bus. The processor 601 executes the machine-readable instructions to perform the steps of the team-up method in the game as described in the second aspect above.

[0259] Specifically, the memory 602 and processor 601 mentioned above can be general-purpose memory and processor, without any specific limitations. When the processor 601 runs the computer program stored in the memory 602, it can execute the team formation method in the game as described in the second aspect above.

[0260] Corresponding to the team-up method in the above-mentioned game, the eighth embodiment of this application also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the team-up method in the above-mentioned game.

[0261] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems and devices described above can be referred to the corresponding processes in the method embodiments, and will not be repeated here. In the several embodiments provided in this application, it should be understood that the disclosed systems, devices, and methods can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of modules is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple modules or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed mutual coupling or direct coupling or communication connection can be through some communication interfaces; the indirect coupling or communication connection of devices or modules can be electrical, mechanical, or other forms.

[0262] The modules described as separate components may or may not be physically separate. The components shown as modules may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0263] In addition, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0264] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a processor-executable, non-volatile, computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the team-up method described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, ROM, RAM, magnetic disks, or optical disks.

[0265] The above are merely specific embodiments of this application, but the scope of protection of this application is not limited thereto. Any variations or substitutions that can be easily conceived by those skilled in the art within the scope of the technology disclosed in this application should be included within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. A method for forming teams in a game, characterized in that, The game scene is displayed through a graphical user interface on a first terminal device. The game contains at least one game character, including a first game character. The team formation method includes: In response to movement control operations, the first game character is controlled to move within the game scene; In response to orientation control operations, the orientation of the first game character in the game scene is controlled; Based on the current position and orientation of the first game character in the game scene, a second game character that meets the first condition is determined; the first condition includes at least one of the following: the distance between the second game character and the first game character in the game scene meets the first preset distance condition; or the second game character is located within the first viewpoint range corresponding to the first game character in the game scene. In response to a team-up request, the system sends first team-up information to the second terminal device corresponding to the second game character, controls the first game character to perform a first virtual action, and displays a first indicator on the graphical user interface. The first indicator is used to indicate the first virtual action performed by the first game character. After sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes: receiving confirmation information for the first team-up information sent by the second terminal device, completing the team-up, and displaying the team-up identifiers of the first game character and the second game character on the graphical user interface.

2. The team-up method in the game according to claim 1, characterized in that, After determining the second game character that meets the first condition, the team formation method further includes: A first team control is provided in the graphical user interface.

3. The team-up method in the game according to claim 2, characterized in that, The team-up request operation includes a first touch operation performed on the first team-up control.

4. The team-up method in the game according to claim 1, characterized in that, The team request operation includes one of the following: First preset facial expression operation; first preset voice operation.

5. The team-up method in the game according to claim 1, characterized in that, After determining the second game character that meets the first condition, the team formation method further includes: Based on the current position and orientation of the first game character in the game scene, select the second game character that meets the second condition from the second game characters that meet the first condition; The response to the team-up request operation, sending the first team-up information to the second terminal device corresponding to the second game character, includes: In response to the team-up request operation, the first team-up information is sent to the second terminal device corresponding to the second game character that meets the second condition.

6. The team-up method in the game according to claim 5, characterized in that, The second condition also includes at least one of the following: The distance between the player and the first game character is minimized in the game scene. The first to enter the first perspective range; The center closest to the first field of view; The dwell time within the first viewpoint range meets the first preset time threshold.

7. The team-up method in the game according to claim 1, characterized in that, The confirmation information received includes: It was detected that the second game character moved toward the first game character and the second game character after moving satisfied the third condition.

8. The team-up method in the game according to claim 7, characterized in that, The third condition includes at least one of the following: The distance between the game character and the first game character in the game scene meets the second preset distance condition; Within the game scene, it is located within the second perspective range corresponding to the first game character.

9. The team-up method in the game according to claim 7, characterized in that, When the second game character moves toward the first game character and the second game character after moving satisfies the third condition, the team formation method further includes: Control the first game character to perform the second virtual action.

10. The team-up method in the game according to claim 9, characterized in that, When the second game character moves toward the first game character and the second game character after moving satisfies the third condition, the team formation method further includes: A second indicator is displayed in the graphical user interface, which is used to indicate the second virtual action performed by the first game character.

11. The team-up method in the game according to claim 1, characterized in that, Determining that the confirmation information has been received also includes one of the following: The second terminal device detected the second preset expression operation; The second terminal device detected the second preset voice operation; The second terminal device receives a second touch operation applied to a confirmation control in the graphical user interface of the second terminal device.

12. The team-up method in the game according to claim 2, characterized in that, The provision of a first team control in the graphical user interface includes: The first team control is displayed in the graphical user interface in a first manner.

13. The team-up method in the game according to claim 3, characterized in that, The team formation method also includes: In response to the first touch operation applied to the first team control, the first team control is displayed in the graphical user interface in a second manner.

14. The team-up method in the game according to claim 2, characterized in that, The team formation method also includes: The system receives second team information from the third terminal device corresponding to the third game character and displays the second team control in the graphical user interface.

15. The team-up method in the game according to claim 4, characterized in that, The graphical user interface also includes an enable control. Before responding to the team-up request operation and sending the first team-up information to the second terminal device corresponding to the second game character, the team-up method further includes: In response to a third touch operation applied to the enabled control, the voice recognition function is enabled, and / or the facial expression recognition function is enabled; wherein the voice recognition function is used to recognize preset voice operations, and the facial expression recognition function is used to recognize facial expression operations.

16. The team-up method in the game according to claim 1, characterized in that, After completing the team formation, the team formation method also includes: Based on the team cancellation conditions, the team is cancelled, and the team icons of the first game character and the second game character are no longer displayed.

17. The team-up method in the game according to claim 16, characterized in that, The graphical user interface corresponding to the game also includes a cancel control, and the cancellation condition includes one of the following: A fourth touch operation is received, applied to the cancel control; In the game scene, the distance between the second game character and the first game character satisfies a third preset distance condition; The team-up duration of the first game character and the second game character meets the second preset time threshold.

18. A method for forming teams in a game, characterized in that, The game scene is displayed through a graphical user interface on a first terminal device. The game contains at least one game character, including a first game character. The team formation method includes: Receive team-up information sent by a second terminal device corresponding to a second game character; wherein the team-up information is sent by the second terminal device corresponding to the second game character based on the team-up method in the game as described in any one of claims 1-17; In response to the team-up confirmation operation, a confirmation message for the team-up information is sent to the second terminal device to complete the team-up process; wherein the team-up confirmation operation includes at least one of the following: Upon detecting a movement control operation, the first game character is controlled to move toward the second game character, and after the movement, the distance between the first game character and the second game character satisfies a first preset distance; Preset facial expression operation detected; Preset voice operation detected.

19. A team-up device in a game, characterized in that, The game scene is displayed through a graphical user interface on a first terminal device. The game includes at least one game character, and the game character includes a first game character. The team-up device includes: The first control module is used to respond to movement control operations and control the first game character to move in the game scene; The second control module is used to respond to orientation control operations and control the orientation of the first game character in the game scene; The first determining module is configured to determine a second game character that meets a first condition based on the current position and orientation of the first game character in the game scene; the first condition includes at least one of the following: the distance between the second game character and the first game character in the game scene meets a first preset distance condition; or the second game character is located within the first viewpoint range corresponding to the first game character in the game scene. The sending module is used to respond to the team-up request operation and send the first team-up information to the second terminal device corresponding to the second game character; The third control module is used to control the first game character to perform a first virtual action when sending the first team information to the second terminal device corresponding to the second game character; The second display module is used to display a first indicator on the graphical user interface when sending the first team information to the second terminal device corresponding to the second game character. The first indicator is used to indicate the first virtual action performed by the first game character. The first receiving module is used to receive confirmation information for the first team information sent by the second terminal device after sending the first team information to the second terminal device corresponding to the second game character, and to complete the team formation. The third display module is used to display the team identifier of the first game character and the second game character on the graphical user interface.

20. A team-up device in a game, characterized in that, The game scene is displayed through a graphical user interface on a first terminal device. The game includes at least one game character, and the game character includes a first game character. The team-up device includes: A receiving module is configured to receive team-up information sent by a second terminal device corresponding to a second game character; wherein the team-up information is sent by the second terminal device corresponding to the second game character based on the team-up method in the game as described in any one of claims 1-17; A sending module is used to respond to a team confirmation operation by sending confirmation information for the team information to the second terminal device to complete the team formation; wherein the team confirmation operation includes at least one of the following; Upon detecting a movement control operation, the first game character is controlled to move toward the second game character, and after the movement, the distance between the first game character and the second game character satisfies a first preset distance; Preset facial expression operation detected; Preset voice operation detected.

21. An electronic device, characterized in that, include: The device includes a processor, a storage medium, and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the storage medium via the bus, and the processor executes the machine-readable instructions to perform the steps of the team-up method in the game as described in any one of claims 1 to 17.

22. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the team-up method in the game as described in any one of claims 1 to 17.

23. An electronic device, characterized in that, include: The device includes a processor, a storage medium, and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the storage medium via the bus, and the processor executes the machine-readable instructions to perform the steps of the team-up method in the game as described in claim 18.

24. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the team-up method in the game as described in claim 18.

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