Display control method and device of virtual article and electronic equipment
By displaying equipment containers and prompt signs in the graphical user interface of the game terminal device, the problem of players forgetting to select or selecting mismatched equipment is solved, and the accuracy of equipment selection and the improvement of game experience is achieved.
Patent Information
- Application Number
- CN202510622689.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2022-07-01
- Publication Date
- 2025-07-29
AI Technical Summary
In the game, players may forget to select the equipment to use when selecting equipment or choose equipment that does not match the model, which will make it unavailable in the game game, affecting the game performance and experience.
The terminal device provides a graphical user interface to display the item display area of the first item container and the second item container, respond to the player's movement, control the movement of the virtual item, and display a prompt sign when the associated item is not in the second container, prompting the storage status of the associated item in the first container, allowing the player to quickly find and move the associated item.
It improves the accuracy and efficiency of players' equipment selection in game games, ensures that virtual items are used normally in the game, and improves game performance and experience.
Smart Images

Figure CN120381663A_ABST
Abstract
Description
[0001] This divisional application is a divisional application of a Chinese patent application with the application number 202210775617.5, the application date of July 1, 2022, and the invention title of "Display Control Method, Device and Electronic Device for Virtual Items". Technical Field
[0002] The present invention relates to the field of game technologies, and in particular, to a display control method, device and electronic device for virtual items. Background Art
[0003] In some games, before a player participates in a game session, the player needs to select equipment from a warehouse, such as firearms, bullets, armor, medicines, etc., put the selected equipment into a backpack, and then carry it into the game session. Among them, some equipment needs to be used in combination. For example, firearms and bullets, and the models of the equipment used in combination also need to match each other. Since each piece of equipment is placed in a relatively independent grid in the warehouse, when the player selects equipment, it is possible that not all of the multiple pieces of equipment that need to be used in combination are selected, or the selected equipment used in combination has mismatched models; this causes the player to be unable to use the equipment during the game session, affecting the player's game performance and game experience. Summary of the Invention
[0004] In view of this, an object of the present invention is to provide a display control method, device and electronic device for virtual items to ensure the normal use of the first virtual item in a game session, thereby improving the player's game performance and game experience.
[0005] In a first aspect, an embodiment of the present invention provides a display control method for virtual items. A graphical user interface is provided through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used for: storing virtual items that a controlled virtual object has outside a game session; the second item container is used for: storing virtual items that the controlled virtual object carries into the game session; the method includes: in response to a movement operation on a first virtual item in the first item container, controlling the first virtual item to move from the first item container to the second item container; determining that an associated item of the first virtual item is not located in the second item container, and displaying an information prompt identifier; wherein, the associated item is: an item that is used in combination with the first virtual item in the game session; the information prompt identifier is used for: prompting the storage state of the associated item in the first item container.
[0006] The step of determining that the associated item of the first item container is not located in the second item container and displaying an information prompt identifier includes: determining that the associated item of the first virtual item is not located in the second item container, in response to a first trigger operation for the first virtual item, determining that the associated item is located in the first item container, and displaying a first prompt identifier; wherein, the first prompt identifier is used to: prompt the location of the associated item in the first item container.
[0007] The step of displaying the first prompt identifier includes: in the item display area of the first item container, displaying the associated item and / or the placement position of the associated item in a first display format.
[0008] After the step of displaying the first prompt identifier, the method further includes: in response to a second trigger operation for the first virtual item, controlling the associated item to move from the first item container to the second item container.
[0009] The step of, in response to a second trigger operation for the first virtual item, controlling the associated item to move from the first item container to the second item container includes: in response to a first control operation for the first virtual item, controlling a specified unit quantity of the associated items to move from the first item container to the second item container; in response to a second control operation for the first virtual item, continuing to execute the step of controlling a specified unit quantity of the associated items to move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.
[0010] The method further includes: in response to a first trigger operation for the first virtual item, determining that the associated item is not located in the first item container, and displaying a second prompt identifier; wherein, the second prompt identifier is used to: prompt that there is no associated item in the first item container.
[0011] The method further includes: determining that the associated item of the first virtual item is not located in the second item container, and displaying a third prompt identifier; wherein, the third prompt identifier is used to: prompt that there is no associated item in the second item container.
[0012] After the step of determining that the associated item of the first item container is not located in the second item container and displaying the third prompt identifier, the method further includes: in response to a movement operation for the associated item in the first item container, controlling the associated item to move from the first item container to the second item container; canceling the display of the third prompt identifier.
[0013] Before the step of controlling the first virtual item to move from the first item container to the second item container in response to the movement operation of the first virtual item in the first item container, the method further includes: in response to the first virtual item being displayed in the item display area of the first item container, determining that the associated item of the first virtual item is not located in the first item container and the second item container, and displaying a fourth prompt identifier; wherein the fourth prompt identifier is used to: prompt that there is no associated item in both the first item container and the second item container.
[0014] After the step of, in response to the first virtual item being displayed in the item display area of the first item container, determining that the associated item of the first virtual item is not located in the first item container and displaying a fourth prompt identifier, the method further includes: in response to a third trigger operation on the first virtual item, displaying an operation control at a specified position of the first virtual item; wherein the operation control is used to: provide an interface for obtaining the associated item.
[0015] The above method further includes: in response to an operation of entering a game session, displaying a game scene screen in the graphical user interface; in response to a display operation on the second item container, displaying the item display area of the second item container; determining that there is no associated item in the second item container, and displaying a fifth prompt identifier; wherein the fifth prompt identifier is used to: prompt that there is no associated item in the second item container.
[0016] In a second aspect, an embodiment of the present invention provides a display control device for virtual items, which provides a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein the first item container is used to: hold virtual items that the controlled virtual object has outside the game session; the second item container is used to: hold virtual items that the controlled virtual object carries into the game session; the device includes: a movement control module, configured to control the first virtual item to move from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container; a display module, configured to determine that the associated item of the first item container is not located in the second item container and display an information prompt identifier; wherein the associated item is: an item used in cooperation with the first virtual item in the game session; the information prompt identifier is used to: prompt the storage state of the associated item in the first item container.
[0017] In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above virtual item display control method.
[0018] Fourthly, an embodiment of the present invention provides a machine-readable storage medium storing machine-executable instructions, which, when called and executed by a processor, cause the processor to implement the above-mentioned display control method for virtual items.
[0019] The embodiments of the present invention bring the following beneficial effects:
[0020] For the above-mentioned display control method, device and electronic device of virtual items, in response to a movement operation on a first virtual item in a first item container, control the first virtual item to move from the first item container to a second item container; determine that the associated item of the first virtual item is not in the second item container, and display an information prompt identifier; wherein, the associated item is: an item used in cooperation with the first virtual item in a game session; the information prompt identifier is used to: prompt the storage state of the associated item in the first item container. In this way, the second item container holds the virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, an information prompt identifier is displayed, and this information prompt identifier prompts the storage state of the associated item in the first item container. On the one hand, it can prevent players from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate players to quickly and accurately find the associated item in the first item container, strengthening the association relationship between virtual items, ensuring the normal use of the first virtual item in the game session, and thus improving the player's game score and game experience.
[0021] Other features and advantages of the present invention will be described in the following specification, and, in part, will be obvious from the specification, or will be understood by implementing the present invention. The objectives and other advantages of the present invention are achieved and obtained by the structures specifically pointed out in the specification, claims and drawings.
[0022] To make the above objectives, features and advantages of the present invention more obvious and understandable, the following specific preferred embodiments are given below and described in detail in conjunction with the accompanying drawings as follows. Description of the Drawings
[0023] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following will briefly introduce the drawings required for use in the description of the specific embodiments or the prior art. Obviously, the following drawings are some embodiments of the present invention. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.
[0024] Figure 1 It is a flowchart of a display control method for a virtual item provided by an embodiment of the present invention;
[0025] Figure 2 Schematic diagram of a first virtual item and associated items provided by an embodiment of the present invention;
[0026] Figure 3 Schematic diagram of a prompt identifier provided by an embodiment of the present invention;
[0027] Figure 4 Schematic diagram of another first virtual item and associated items provided by an embodiment of the present invention;
[0028] Figure 5 Schematic diagram of another prompt identifier provided by an embodiment of the present invention;
[0029] Figure 6 Schematic diagram of another prompt identifier and operation control provided by an embodiment of the present invention;
[0030] Figure 7 Schematic diagram of another prompt identifier provided by an embodiment of the present invention;
[0031] Figure 8 Schematic diagram of the structure of a display control device for virtual items provided by an embodiment of the present invention;
[0032] Figure 9 Schematic diagram of an electronic device provided by an embodiment of the present invention. Detailed implementation manners
[0033] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Apparently, the described embodiments are some, but not all, of the embodiments of the present invention. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the protection scope of the present invention.
[0034] In the related art, various types of equipment are usually displayed in the warehouse in the form of thumbnails, and each type of equipment is placed relatively independently in the grids in the warehouse. The information displayed by the thumbnails is too little. When players select equipment, they often need to rely on experience or the detailed information of the equipment. When players have insufficient experience or do not have time to view the detailed information, for equipment that needs to be used in a set, there will be situations where not all of the equipment is selected, or the selected equipment for use in a set has a mismatched model. Taking firearms and bullets as an example, players may select a firearm but forget to select the bullets to be installed on the firearm, or select bullets with a model mismatched with that of the firearm, resulting in players entering the game session with a firearm without bullets. In the game session, players cannot use the firearm, which affects the players' game scores and game experiences.
[0035] Based on the above, an apparatus, an electronic device, and a method for controlling the display of virtual items provided by an embodiment of the present invention can be applied to various games, such as shooting games, or other games that require carrying equipment to participate in game sessions.
[0036] In one embodiment of the present invention, the method for controlling the display of virtual items can run on a local terminal device or a server. When the method for controlling the display of virtual items runs on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and client devices.
[0037] In an alternative embodiment, various cloud applications can run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operating mode of cloud games, the running entity of the game program and the presenting entity of the game screen are separated. The storage and running of the method for controlling the display of virtual items are completed on the cloud game server, and the role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a personal digital assistant, etc.; however, the information processing is performed by the cloud game server in the cloud. When playing a game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0038] In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally, the game program is downloaded and installed on the electronic device and run. The way the local terminal device provides the graphical user interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0039] In a possible implementation manner, an embodiment of the present invention provides a method for controlling the display of virtual items. A graphical user interface is provided through a terminal device. The terminal device may be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system. Through the terminal device, a graphical user interface is provided, and the content of the interface can be displayed on the graphical user interface according to the type of the launched application program. For example, a game scene screen, a communication interaction window, and the like.
[0040] See Figure 1 The flowchart of a method for controlling the display of virtual items as shown. A graphical user interface is provided through a terminal device. The graphical user interface includes an item display area of a first item container and an item display area of a second item container. The first item container is used to hold the virtual items that the controlled virtual object has outside the game session. The second item container is used to hold the virtual items carried by the controlled virtual object into the game session.
[0041] Before participating in a game session, the player needs to select the virtual items to be carried into the game session. In some games, the first item container is a warehouse, and the virtual items owned by the player's game account are held in the first item container, that is, the virtual items that the controlled virtual object controlled by the player has outside the game session. The virtual items in the first item container can be virtual items purchased by the player or virtual items obtained by the controlled virtual object in participating in the game session. For example, virtual items picked up in the game scene or virtual items obtained after eliminating other virtual objects. In this embodiment, the virtual items can be various weapons of the controlled virtual object, such as firearms, bullets, grenades, etc., and can also be medicines, armors, clothing, etc.
[0042] In some games, the second item container is a backpack, a safe, or an equipment area. The virtual items in the backpack, the safe, or the equipment area can be carried by the controlled virtual object into the game session, and the controlled virtual object can use the virtual items in the backpack during the game session.
[0043] In the aforementioned graphical user interface, it includes an item display area of a first item container and an item display area of a second item container. The virtual items in the first item container are displayed in the item display area of the first item container. Usually, the area size of the item display area is limited. If there are many virtual items in the first item container, only some virtual items may be displayed in the item display area, and the player can operate the scroll bar, turn the page, etc. to make other virtual items displayed in the item display area.
[0044] If there are multiple second item containers, the item display area of the second item container can be divided into multiple sub-areas. For example, a backpack area, a safe area, an equipment bar area, etc. Each sub-area can be preset with a specified space to limit the virtual items carried by the virtual controlled object into the game session.
[0045] Due to the different functions of the two containers, the item display areas of the first item container and the second item container are separated from each other, or a certain distance can be preset so that players can clearly know the virtual items contained in each container.
[0046] The above method for controlling the display of virtual items includes the following steps:
[0047] Step S102, in response to a movement operation on the first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container;
[0048] The first virtual item can be any item in the first item container. In this embodiment, the first virtual item is a virtual item that needs to be used in combination with other virtual items. For example, if the first virtual item is a firearm, the associated item of the first virtual item is the bullet used in combination with the firearm; another example is that if the first virtual item is a bow, the associated item of the first virtual item is the arrow used in combination with the bow. In the game, the association relationship between the first virtual item and the associated item of the first virtual item can be preset in advance. By searching for this association relationship, it can be obtained whether the first virtual item is configured with an associated item and the item identifier of the associated item.
[0049] In the above graphical user interface, the first virtual item is displayed in the item display area of the first item container, or, through the player's sliding operation or page-turning operation, the first virtual item is displayed in the item display area of the first item container. The movement operation on the first virtual item can specifically be a drag operation on the first virtual item, or a click operation, a double-click operation, etc. on the first virtual item. Taking the drag operation as an example, after dragging the first virtual item out of the grid of the first item container, the first virtual item moves with the touch point of the drag operation. After the first virtual item moves to the second item container, the player performs a drag release operation, and then the first virtual item is placed in the second item container.
[0050] If the second item container includes multiple grids, the second item container is placed in any grid, or in a grid near the position where the drag release operation occurs. If the second item container is divided into multiple sub-areas, according to the item type of the first virtual item, the first virtual item is placed in the grid of the corresponding sub-area.
[0051] Step S104: Determine that the associated item of the first item container is not in the second item container, and display an information prompt indicator; wherein, the associated item is: an item used in combination with the first virtual item in the game session; the information prompt indicator is used to: prompt the storage status of the associated item in the first item container.
[0052] When the first virtual item moves to the second item container, it can be understood that the controlled virtual object will subsequently carry the first virtual item into the game session. To enable the first virtual item to be used normally in the game session, when the first virtual item moves to the second item container, the game system can detect whether the first virtual item has an associated item. If it has an associated item, it can detect whether the associated item is in the second item container. Only when both the first virtual item and the associated item are in the second item container can the controlled virtual object carry both the first virtual item and the associated item into the game session, and the first virtual item can be used normally in the game session. It can be understood that the associated item is an item used in combination with the first virtual item in the game session. For example, for a firearm, the associated item is bullets; for a potion, the associated item is cotton wool, etc.
[0053] If the associated item of the first virtual item is not in the second item container, in order to prompt the player, in this embodiment, an information prompt indicator is displayed. The information prompt indicator is used to prompt the storage status of the associated item in the first item container. The storage status may include information such as whether the associated item exists in the first item container, the position of the associated item in the first item container, the quantity, etc. On the one hand, the information prompt indicator can prevent the player from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate the player to quickly and accurately find the associated item from the first item container.
[0054] The above-mentioned virtual item display control method controls the movement of the first virtual item from the first item container to a second item container in response to a move operation on the first virtual item in the first item container; and displays an information prompt upon determining that an associated item of the first virtual item is not located in the second item container. The associated item is an item used in conjunction with the first virtual item in a game match; and the information prompt is used to indicate the storage status of the associated item in the first item container. In this method, the second item container holds virtual items brought to a game match. When the first virtual item is moved to the second item container, if the associated item of the first virtual item is not located in the second item container, an information prompt is displayed indicating the storage status of the associated item in the first item container. This prevents players from forgetting to move the associated item to the second item container and facilitates players to quickly and accurately find the associated item in the first item container, ensuring the normal use of the first virtual item in the game match, thereby improving the player's gaming performance and gaming experience.
[0055] The following embodiments describe specific implementations of displaying information prompt identifiers.
[0056] In one embodiment, it is determined that an associated item of a first virtual item is not located in a second item container, and in response to a first triggering operation on the first virtual item, it is determined that the associated item is located in the first item container, and a first prompt mark is displayed; wherein the first prompt mark is used to: indicate the location of the associated item in the first item container.
[0057] In this method, if the game system detects that the associated items of the first virtual item are not located in the second item container, it will not directly display the first prompt indicator. However, to remind the player that the associated items are not located in the second item container, other prompt indicators may be used. The first trigger operation may be a click operation on the first virtual item. That is, after the first virtual item is placed in the second item container, the player clicks or double-clicks the first virtual item again. At this time, the first prompt indicator is displayed. The first prompt indicator is used to indicate the location of the associated items in the first item container. The display of the first prompt indicator is premised on the presence of the associated items of the first virtual item in the first item container. If the associated items do not exist in the first item container, other prompt indicators may be used to provide a prompt.
[0058] The first prompt mark can be text, symbols, highlights or other dynamic effects, which are used to prompt the location of the associated item in the first item container, so that the player can quickly find the associated item of the first virtual item and avoid the player from finding the wrong associated item.
[0059] In actual implementation, in the item display area of the first item container, the associated item and / or the placement position of the associated item are displayed in a first display format. The first display format can be highlighted display, edge outward diffusion, flowing light effect, etc. Generally, the first display format is different from the display formats of other items or the placement positions of items in the first item container. In actual implementation, only the associated item or the placement position of the associated item can be displayed in the first display format, or both the associated item and the placement position of the associated item can be displayed in the first display format.
[0060] Figure 2 As an example, the first virtual item is a firearm, and the first virtual item is located in the equipment bar of the second item container. At this time, when the player performs a click operation on the first virtual item, the placement grid of the associated item is highlighted in the first item container. By highlighting, the player can be prompted of the position of the associated item in the first item container, facilitating the player to quickly find the correct associated item for the first virtual item.
[0061] This method can prompt the placement position of the associated item, facilitating the player to quickly find the correct associated item for the first virtual item and simplifying the operation of the player to select items.
[0062] Further, after prompting the position of the associated item in the first item container through the aforementioned first prompt identifier, the player can perform a movement operation on the associated item. This movement operation is similar to the movement operation on the first virtual item, thereby moving the associated item to the second item container as well.
[0063] In addition, to improve the convenience of the movement operation of the associated item, in this embodiment, in response to a second trigger operation on the first virtual item, the associated item is controlled to move from the first item container to the second item container. The second trigger operation can be preset as a single click operation or a double click operation. After the first prompt identifier is displayed, when a second trigger operation is performed on the first virtual item, the associated item is moved from the first item container to the second item container. This method can improve the efficiency of moving the associated item and save the time for the player to select equipment.
[0064] Considering that the space of the second item container is limited, when the number of second item containers is large, the quantity of the associated item can be considered when moving the associated item. For example, the associated item is bullets. There may be 1000 bullets in the first item container, and the second item container cannot hold 1000 bullets. In this case, the quantity of the associated item to be moved to the second item container needs to be considered.
[0065] Specifically, in response to a first control operation for a first virtual item, control a specified unit quantity of associated items to move from a first item container to a second item container; in response to a second control operation for the first virtual item, continue to execute the step of controlling the specified unit quantity of associated items to move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.
[0066] The aforementioned specified unit quantity can be set in advance. For example, it can be 50, 100, etc. The aforementioned first control operation and second control operation can specifically be click operations such as single - click operations and double - click operations, or can also be other operation gestures. Taking the single - click operation as an example, in actual implementation, when a player performs a single - click operation on the first virtual item, the specified unit quantity of associated items moves from the first item container to the second item container. At this time, the quantity of associated items in the first item container decreases by the specified unit quantity, and the quantity of associated items in the second item container increases by the specified unit quantity; then, when the player performs a single - click operation on the second virtual item again, the specified unit quantity of associated items continues to move from the first item container to the second item container. At this time, the quantity of associated items in the first item container continues to decrease by the specified unit quantity, and the quantity of associated items in the second item container continues to increase by the specified unit quantity. In one example, the specified unit quantity is 100. Each time the player clicks on the first virtual item, 100 associated items move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.
[0067] The above - mentioned method can improve the moving efficiency of associated items while enabling the player to adjust the quantity of associated items, further improving the player's equipment selection efficiency.
[0068] In the foregoing embodiment, after the player performs a first trigger operation on the first virtual item, when there are associated items in the first item container, a first prompt identifier is displayed. However, if there are no associated items in the first item container, in response to the first trigger operation on the first virtual item, it is determined that the associated items are not in the first item container, and a second prompt identifier is displayed; wherein, this second prompt identifier is used to: prompt that there are no associated items in the first item container. The second prompt identifier can be text, a symbol, highlighting, or other special effects. After the second prompt identifier is displayed, the player can know that there are no associated items in the first item container. If the player wants to continue using the first virtual item, they need to purchase or obtain associated items through other means.
[0069] In addition, when the associated item of the first virtual item is not in the second item container, in addition to displaying the information prompt identifier indicating the storage status of the associated item in the first item container, a prompt identifier indicating the storage status of the associated item in the second item container can also be displayed. Specifically, it is determined that the associated item of the first virtual item is not in the second item container, and a third prompt identifier is displayed; wherein, the third prompt identifier is used to: prompt that there is no associated item in the second item container.
[0070] Figure 3 As an example, the first virtual item is in the equipment slot of the second item container, but there is no associated item of the first virtual item in the second item container. At this time, an "!" identifier is displayed in the upper right corner of the first virtual item, and this identifier is the third prompt identifier, indicating that there is no associated item in the second item container.
[0071] In response to a movement operation on the associated item in the first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt identifier. For Figure 4 example, the associated item of the first virtual item moves from the first item container to the equipment slot of the second item container. At this time, the third prompt identifier, that is, the "!" identifier, is no longer displayed.
[0072] Through the above method, players can be further reminded whether the associated item has been placed in the second item container, preventing players from forgetting to carry the associated item, ensuring that the first virtual container can be used normally with the associated item in the game session, and improving the error prevention of operations.
[0073] The foregoing embodiments describe the display methods and functions of various information prompt identifiers after the first virtual item moves from the first item container to the second item container. In the following embodiments, when the first virtual item is in the first item container, the relevant status of the associated item is prompted through a prompt identifier.
[0074] Specifically, in response to the first virtual item being displayed in the item display area of the first item container, it is determined that the associated item of the first virtual item is not in the first item container and the second item container, and a fourth prompt identifier is displayed; wherein, the fourth prompt identifier is used to: prompt that there is no associated item in both the first item container and the second item container.
[0075] In this case, the first virtual item is still in the first item container. To let the player know the status of the associated item of the first virtual item, when the first virtual item is displayed in the item display area of the first item container, the game system detects whether the associated item of the first virtual item is located in the first item container or the second item container. If the associated item is located in the first item container or the second item container, or both the first item container and the second item container contain the associated item, then it means that the player's account has the associated item of the first item container, and the first item container can be used normally. However, if neither the first item container nor the second item container contains the associated item, it means that the player's account does not have the associated item. At this time, even if the first virtual item is moved to the second item container and carried into the game session, the first virtual item cannot be used. The move operation of the first virtual item to the second item container becomes an invalid operation. To avoid this invalid operation, when the first virtual item is in the first item container, the aforementioned fourth prompt identifier is displayed to prompt that neither the first item container nor the second item container contains the associated item.
[0076] Figure 5 As an example, the first virtual item is located in the first item container. The first virtual item is a firearm, and neither the first item container nor the second item container contains bullets that match the firearm, that is, the associated item of the first virtual item. At this time, the "△" identifier, that is, the fourth prompt identifier, is displayed in the upper right corner of the first virtual item to prompt that neither the first item container nor the second item container contains the associated item.
[0077] This method prompts the non-existence of the associated item of the first virtual item, avoids the player from moving the first virtual item, and reduces invalid operations.
[0078] Furthermore, in response to the third trigger operation for the first virtual item, an operation control is displayed at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.
[0079] The third trigger operation can be applied to the single-click operation, double-click operation, or short-distance drag operation in a specific direction of the first virtual item, etc. Since there is no associated item for the first virtual item in the player's account, through the third trigger operation, an operation control is displayed at a specified position of the first virtual item. For example, after double-clicking the first virtual item, an operation control is displayed near the first virtual item. The operation control can be a purchase control for the associated item. When the player clicks the operation control, an item purchase page for the associated item is displayed, and the associated item is obtained through purchase. In addition, the operation control can also provide other ways to obtain the associated item. For example, for item exchange, when the player clicks the operation control, the associated items provided by other players and the item exchange requirements of that player are displayed. The current player gives their other items to that player to exchange for the associated item.
[0080] Meanwhile, when the reference control is displayed, the player can also be further informed that the first virtual item has no associated item by means of prompt text. Figure 6 As an example, when the player clicks the first virtual item, the prompt text "NO Bullet" is displayed above the icon of the first virtual item, i.e., the firearm, to inform that there is no corresponding bullet for the firearm. Meanwhile, an operation control is displayed at the lower right corner of the first virtual item.
[0081] In this way, by providing the operation control, it is convenient for the player to quickly and easily obtain the associated item without having to exit the current page and enter other pages to obtain the associated item.
[0082] In addition, during the game session, the status of the associated item can also be prompted through relevant prompt information. Specifically, in response to the operation of entering the game session, a game scene picture is displayed in the graphical user interface; in response to the display operation for the second item container, the item display area of the second item container is displayed; it is determined that there is no associated item in the second item container, and a fifth prompt identifier is displayed. The fifth prompt identifier is used to: prompt that there is no associated item in the second item container.
[0083] After the player selects the equipment, the page displaying the first item container and the second item container can be closed. By clicking the relevant control, the player can participate in the game session. During the process of participating in the game session, what is displayed in the graphical user interface is the game scene picture and various operation controls. During the process of participating in the game session, some virtual items may be consumed, such as consumables like bullets and medicines.
[0084] Players participate in a game session while carrying a second item container. During the game session, players can open the second item container to view the usage status of various virtual items, pick up or replace virtual items, etc. Players can open the second item container through relevant controls on the graphical user interface. After the second item container is opened, an item display area of the second item container is shown on the graphical user interface. When there is no associated item of the first virtual item in the second item container, a fifth prompt identifier is displayed at this time, indicating that there is no associated item in the second item container, so that the player can replace the first virtual item with other virtual items. For example, for a firearm, it can be replaced with a firearm of another model.
[0085] Figure 7 As an example, during a game session, after the second item container is opened, when there is no associated item of the first virtual item in the second item container, the "△" identifier is displayed, that is, the aforementioned fifth prompt identifier, to indicate that the associated item of the first virtual item has been exhausted. When the player continues to click on the first virtual item, a text prompt is displayed, further indicating that the associated item of the first virtual item has been exhausted.
[0086] This method allows players to immediately know the status of the associated item during the game session, so as to immediately replace the virtual item in use, simplifying the operation for players to obtain item-related status information.
[0087] Corresponding to the foregoing method embodiment, the following Figure 8 shows a schematic structural diagram of a display control device for a virtual item. A graphical user interface is provided through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used to: hold the virtual items that the controlled virtual object has outside the game session; the second item container is used to: hold the virtual items that the controlled virtual object carries into the game session; the device includes:
[0088] A movement control module 80, configured to respond to a movement operation on a first virtual item in the first item container, and control the first virtual item to move from the first item container to the second item container;
[0089] A display module 82, configured to determine that the associated item of the first item container is not located in the second item container, and display an information prompt identifier; wherein, the associated item is: an item used in cooperation with the first virtual item during the game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container.
[0090] The above virtual item display control device responds to a movement operation on a first virtual item in a first item container, controls the first virtual item to move from the first item container to a second item container, determines that the associated item of the first virtual item is not in the second item container, and displays an information prompt identifier. The associated item is an item that is used in combination with the first virtual item in a game session. The information prompt identifier is used to prompt the storage status of the associated item in the first item container. In this method, the second item container holds virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, the information prompt identifier is displayed. The information prompt identifier prompts the storage status of the associated item in the first item container. On the one hand, it can prevent players from forgetting to move the associated item to the second item container. On the other hand, it can facilitate players to quickly and accurately find the associated item in the first item container, ensuring the normal use of the first virtual item in the game session, thereby improving the player's game score and game experience.
[0091] The above display module is further configured to: determine that the associated item of the first virtual item is not in the second item container, respond to a first trigger operation on the first virtual item, determine that the associated item is in the first item container, and display a first prompt identifier. The first prompt identifier is used to: prompt the location of the associated item in the first item container.
[0092] The above display module is further configured to: display the associated item and / or the placement location of the associated item in a first display format in the item display area of the first item container.
[0093] The above device further includes: a second control module, configured to respond to a second trigger operation on the first virtual item and control the associated item to move from the first item container to the second item container.
[0094] The above second control module is further configured to: respond to a first control operation on the first virtual item and control a specified unit quantity of the associated item to move from the first item container to the second item container; respond to a second control operation on the first virtual item and continue to execute the step of controlling a specified unit quantity of the associated item to move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.
[0095] The above device further includes: a first identifier display module, configured to respond to a first trigger operation on the first virtual item, determine that the associated item is not in the first item container, and display a second prompt identifier. The second prompt identifier is used to: prompt that there is no associated item in the first item container.
[0096] The above device further includes: a second identification display module, configured to determine that the associated item of the first virtual item is not located in the second item container, and display a third prompt identification; wherein, the third prompt identification is used to: prompt that there is no associated item in the second item container.
[0097] The above device further includes: a cancellation display module, configured to respond to a movement operation on the associated item in the first item container, control the associated item to move from the first item container to the second item container; and cancel the display of the third prompt identification.
[0098] The above device further includes: a third identification display module, configured to, in response to the first virtual item being displayed in the item display area of the first item container, determine that the associated item of the first virtual item is not located in the first item container and the second item container, and display a fourth prompt identification; wherein, the fourth prompt identification is used to: prompt that there is no associated item in both the first item container and the second item container.
[0099] The above device further includes: a control display module, configured to, in response to a third trigger operation on the first virtual item, display an operation control at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining an associated item.
[0100] The above device further includes: a fourth identification display module, configured to, in response to an operation of entering a game session, display a game scene screen in the graphical user interface; in response to a display operation on the second item container, display the item display area of the second item container; determine that there is no associated item in the second item container, and display a fifth prompt identification; wherein, the fifth prompt identification is used to: prompt that there is no associated item in the second item container.
[0101] This embodiment further provides an electronic device, including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, and the processor executing the machine-executable instructions to implement the above virtual item display control method. The electronic device can be a server or a terminal device.
[0102] See Figure 9 As shown, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine-executable instructions that can be executed by the processor 100, and the processor 100 executing the machine-executable instructions to implement the above virtual item display control method.
[0103] Further, Figure 9 The electronic device shown further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
[0104] Among them, the memory 101 may include high-speed random access memory (RAM), and may also include non-volatile memory, such as at least one disk memory. The communication connection between this system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of representation, Figure 9 only a bidirectional arrow is used in Figure 9 , but it does not mean that there is only one bus or one type of bus.
[0105] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, the steps of the above method can be completed by the integrated logic circuit in the hardware of the processor 100 or instructions in the form of software. The above-mentioned processor 100 can be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it can also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present invention can be directly embodied as being executed and completed by a hardware decoding processor, or executed and completed by a combination of the hardware and software modules in the decoding processor. The software module can be located in a mature storage medium in the art such as random access memory, flash memory, read-only memory, programmable read-only memory or electrically erasable programmable memory, register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.
[0106] The processor in the above electronic device can implement the following operations in the above display control method of virtual items by executing machine-executable instructions:
[0107] Provide a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used for: storing virtual items that the controlled virtual object has outside the game session; the second item container is used for: storing virtual items that the controlled virtual object carries into the game session; in response to a movement operation on a first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container; determine that the associated item of the first virtual item is not located in the second item container, and display an information prompt identifier; wherein, the associated item is: an item that is used in combination with the first virtual item in the game session; the information prompt identifier is used for: prompting the storage status of the associated item in the first item container.
[0108] For the above virtual item display control method, in response to a movement operation on a first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container; determine that the associated item of the first virtual item is not located in the second item container, and display an information prompt identifier; wherein, the associated item is: an item that is used in combination with the first virtual item in the game session; the information prompt identifier is used for: prompting the storage status of the associated item in the first item container. In this way, the second item container stores the virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, an information prompt identifier is displayed, and this information prompt identifier prompts the storage status of the associated item in the first item container. On the one hand, it can prevent players from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate players to quickly and accurately find the associated item in the first item container, ensuring the normal use of the first virtual item in the game session, thereby improving the player's game score and game experience.
[0109] Determine that the associated item of the first virtual item is not located in the second item container. In response to a first trigger operation on the first virtual item, determine that the associated item is located in the first item container, and display a first prompt identifier; wherein, the first prompt identifier is used for: prompting the position of the associated item in the first item container.
[0110] This method can prompt players about the placement position of the associated item, facilitating players to quickly find the correct associated item of the first virtual item and simplifying the operation of the player to select an item.
[0111] In the item display area of the first item container, display the associated item and / or the placement position of the associated item in a first display format.
[0112] In response to a second trigger operation on the first virtual item, control the associated item to move from the first item container to the second item container.
[0113] This method can improve the efficiency of moving associated items and save the time for players to select equipment.
[0114] In response to a first control operation for a first virtual item, control a specified number of associated items to move from a first item container to a second item container; in response to a second control operation for the first virtual item, continue to execute the step of controlling a specified number of associated items to move from the first item container to the second item container until all the associated items in the first item container have been moved to the second item container.
[0115] The above method can improve the moving efficiency of associated items while allowing players to adjust the quantity of associated items, further enhancing the efficiency of players' equipment selection.
[0116] In response to a first trigger operation for a first virtual item, determine that the associated item is not in the first item container and display a second prompt identifier; wherein, the second prompt identifier is used to: prompt that there is no associated item in the first item container.
[0117] Determine that the associated item of the first virtual item is not in the second item container and display a third prompt identifier; wherein, the third prompt identifier is used to: prompt that there is no associated item in the second item container.
[0118] Through the above method, players can be further reminded whether the associated item has been placed in the second item container, preventing players from forgetting to carry the associated item, ensuring that the first virtual container and the associated item can be used properly in the game session, and improving the error prevention of operations.
[0119] In response to a moving operation for the associated item in the first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt identifier.
[0120] In response to the first virtual item being displayed in the item display area of the first item container, determine that the associated item of the first virtual item is not in the first item container and the second item container, and display a fourth prompt identifier; wherein, the fourth prompt identifier is used to: prompt that there is no associated item in both the first item container and the second item container.
[0121] This method prompts the non - existence of the associated item of the first virtual item, preventing players from moving the first virtual item and reducing invalid operations.
[0122] In response to a third trigger operation for a first virtual item, display an operation control at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.
[0123] In this method, by providing the operation control, it is convenient for players to quickly and easily obtain the associated item without having to exit the current page and enter other pages to obtain the associated item.
[0124] In response to an operation of entering a game session, display a game scene image in the graphical user interface; in response to a display operation for a second item container, display an item display area of the second item container; determine that there is no associated item in the second item container, and display a fifth prompt identifier; wherein the fifth prompt identifier is used to: prompt that there is no associated item in the second item container.
[0125] This method can enable players to immediately know the status of associated items during a game session, so as to immediately replace the virtual items in use, simplifying the operation for players to obtain item-related status information.
[0126] This embodiment also provides a machine-readable storage medium storing machine-executable instructions, which, when called and executed by a processor, cause the processor to implement the above-mentioned display control method for virtual items.
[0127] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can, by executing the machine-executable instructions, implement the following operations in the above-mentioned display control method for virtual items:
[0128] Provide a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used to: hold virtual items that the controlled virtual object has outside the game session; the second item container is used to: hold virtual items that the controlled virtual object carries into the game session; in response to a movement operation of a first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container; determine that the associated item of the first virtual item is not located in the second item container, and display an information prompt identifier; wherein the associated item is: an item that is used in cooperation with the first virtual item during the game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container.
[0129] The above display control method for virtual items responds to a movement operation on a first virtual item in a first item container, and controls the first virtual item to move from the first item container to a second item container; determines that the associated item of the first virtual item is not in the second item container, and displays an information prompt identifier; wherein, the associated item is: an item used in cooperation with the first virtual item in a game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container. In this method, the second item container holds virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, an information prompt identifier is displayed, and this information prompt identifier prompts the storage status of the associated item in the first item container. On the one hand, it can prevent players from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate players to quickly and accurately find the associated item in the first item container, ensuring the normal use of the first virtual item in the game session, thereby improving the player's game score and game experience.
[0130] Determine that the associated item of the first virtual item is not in the second item container, respond to a first trigger operation on the first virtual item, determine that the associated item is in the first item container, and display a first prompt identifier; wherein, the first prompt identifier is used to: prompt the position of the associated item in the first item container.
[0131] This method can prompt players of the placement position of the associated item, facilitating players to quickly find the correct associated item for the first virtual item and simplifying the operation of the user to select items.
[0132] In the item display area of the first item container, display the associated item and / or the placement position of the associated item in a first display format.
[0133] Respond to a second trigger operation on the first virtual item, and control the associated item to move from the first item container to the second item container.
[0134] This method can improve the efficiency of moving the associated item and save the time for players to select equipment.
[0135] Respond to a first control operation on the first virtual item, and control a specified unit quantity of the associated item to move from the first item container to the second item container; respond to a second control operation on the first virtual item, and continue to execute the step of controlling a specified unit quantity of the associated item to move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.
[0136] The above method can, while providing the moving efficiency of the associated item, enable players to adjust the quantity of the associated item, further improving the efficiency of players' equipment selection.
[0137] In response to a first trigger operation for a first virtual item, it is determined that the associated item is not located in the first item container, and a second prompt identifier is displayed; wherein, the second prompt identifier is used to: prompt that there is no associated item in the first item container.
[0138] It is determined that the associated item of the first virtual item is not located in the second item container, and a third prompt identifier is displayed; wherein, the third prompt identifier is used to: prompt that there is no associated item in the second item container.
[0139] In the above manner, it is possible to further remind the player whether the associated item has been placed in the second item container, prevent the player from forgetting to carry the associated item, ensure that the first virtual container can be used normally with the associated item in the game session, and improve the error prevention of operations.
[0140] In response to a movement operation for the associated item in the first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt identifier.
[0141] In response to the first virtual item being displayed in the item display area of the first item container, it is determined that the associated item of the first virtual item is not located in the first item container and the second item container, and a fourth prompt identifier is displayed; wherein, the fourth prompt identifier is used to: prompt that there is no associated item in both the first item container and the second item container.
[0142] This method prompts the non-existence of the associated item of the first virtual item, prevents the player from moving the first virtual item, and reduces invalid operations.
[0143] In response to a third trigger operation for the first virtual item, an operation control is displayed at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.
[0144] In this method, by providing the operation control, it is convenient for the player to quickly and conveniently obtain the associated item, without having to exit the current page and enter other pages to obtain the associated item.
[0145] In response to an operation of entering a game session, a game scene screen is displayed in the graphical user interface; in response to a display operation for the second item container, the item display area of the second item container is displayed; it is determined that there is no associated item in the second item container, and a fifth prompt identifier is displayed; wherein, the fifth prompt identifier is used to: prompt that there is no associated item in the second item container.
[0146] This method allows the player to immediately know the status of the associated item during the game session, so as to immediately replace the virtual item used, simplifying the operation for the player to obtain the item-related status information.
[0147] A computer program product for a method, apparatus, and electronic device for controlling the display of virtual items according to an embodiment of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments and will not be elaborated herein.
[0148] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the systems and apparatuses described above can refer to the corresponding processes in the foregoing method embodiments and will not be elaborated herein.
[0149] In addition, in the description of the embodiments of the present invention, unless otherwise clearly defined and limited, the terms "install", "connect", and "couple" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the communication inside two elements. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.
[0150] If the above functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present invention. The foregoing storage medium includes: USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs, and other various media that can store program code.
[0151] In the description of the present invention, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present invention and simplifying the description, and does not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of the present invention. In addition, the terms "first", "second", and "third" are only used for descriptive purposes and cannot be understood as indicating or implying relative importance.
[0152] Finally, it should be noted that the above embodiments are only specific implementation manners of the present invention, used to illustrate the technical solutions of the present invention, rather than limiting it. The protection scope of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art within the technical scope disclosed by the present invention can still modify the technical solutions recorded in the foregoing embodiments or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.
Claims
1. A display control method for virtual items, characterized in that, Provide a graphical user interface through a terminal device; the graphical user interface includes an item display area for a first item container and an item display area for a second item container; wherein, the first item container is used for: storing virtual items that the controlled virtual object has outside the game session; the second item container is used for: storing virtual items that the controlled virtual object carries into the game session; the method includes: In response to a movement operation on a first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container; Determine that the associated item of the first virtual item is not in the second item container, and display A third prompt identifier; wherein, the third prompt identifier is used for: prompting that the associated item is not in the second item container; the associated item is: an item that is used in combination with the first virtual item in the game session.
2. The method according to claim 1, characterized in that, The determining that the associated item of the first virtual item is not in the second item container further includes: Determine that the associated item of the first virtual item is not in the second item container, and display an information prompt identifier, wherein the information prompt identifier is used for: prompting the storage status of the associated item in the first item container.
3. The method according to claim 2, wherein The step of determining that the associated item of the first item container is not in the second item container and displaying the information prompt identifier includes: Determine that the associated item of the first virtual item is not in the second item container, in response to a first trigger operation on the first virtual item, determine that the associated item is in the first item container, and display a first prompt identifier; wherein, the first prompt identifier is used for: prompting the position of the associated item in the first item container.
4. The method according to claim 3, wherein The step of displaying the first prompt identifier includes: In the item display area of the first item container, display the associated item and / or the placement position of the associated item in a first display format.
5. The method according to claim 3, characterized in that, After the step of displaying the first prompt identifier, the method further includes: In response to a second trigger operation on the first virtual item, control the associated item to move from the first item container to the second item container.
6. The method according to claim 5, wherein The step of controlling the associated item to move from the first item container to the second item container in response to a second trigger operation on the first virtual item includes: In response to a first control operation on the first virtual item, control a specified unit quantity of the associated item to move from the first item container to the second item container; In response to a second control operation on the first virtual item, continue to execute the step of controlling a specified unit quantity of the associated item to move from the first item container to the second item container until all of the associated item in the first item container has moved to the second item container.
7. The method according to claim 3, characterized in that, The method further includes: In response to a first trigger operation on the first virtual item, determine that the associated item is not in the first item container, and display a second prompt identifier; wherein, the second prompt identifier is used for: prompting that the associated item is not in the first item container.
8. The method according to claim 1, characterized in that After the step of determining that the associated item of the first item container is not located in the second item container and displaying a third prompt identifier, the method further includes: Responding to a movement operation on the associated item in the first item container, controlling the associated item to move from the first item container to the second item container; Canceling the display of the third prompt identifier.
9. The method according to claim 1, characterized in that, Before the step of responding to a movement operation on a first virtual item in the first item container and controlling the first virtual item to move from the first item container to the second item container, the method further includes: Responding to the first virtual item being displayed in the item display area of the first item container, determining that the associated item of the first virtual item is not located in the first item container and the second item container, and displaying a fourth prompt identifier; wherein, the fourth prompt identifier is used to: prompt that the associated item is not in the first item container and the second item container.
10. The method according to claim 9, characterized in that, After the step of responding to the first virtual item being displayed in the item display area of the first item container, determining that the associated item of the first virtual item is not located in the first item container, and displaying a fourth prompt identifier, the method further includes: Responding to a third trigger operation on the first virtual item, displaying an operation control at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.
11. The method according to claim 1, characterized in that, The method further includes: Responding to an operation of entering the game session, displaying a game scene screen in the graphical user interface; Responding to a display operation on the second item container, displaying the item display area of the second item container; Determining that the associated item is not in the second item container, and displaying a fifth prompt identifier; wherein, the fifth prompt identifier is used to: prompt that the associated item is not in the second item container.
12. The method according to claim 1, wherein The determination that the associated item of the first virtual item is not located in the second item container further includes: Determining that the associated item of the first virtual item is not located in the second item container, and the first virtual item cannot be used normally in the game session.
13. A display control device for virtual items, characterized in that, Providing a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used to: hold virtual items that the controlled virtual object has outside the game session; the second item container is used to: hold virtual items that the controlled virtual object carries into the game session; the device includes: A movement control module, configured to respond to a movement operation on a first virtual item in the first item container, and control the first virtual item to move from the first item container to the second item container; A display module, configured to determine that the associated item of the first item container is not located in the second item container, and display a third prompt identifier; wherein, the third prompt identifier is used to: prompt that the associated item is not in the second item container; the associated item is: an item that is used in cooperation with the first virtual item in the game session.
14. An electronic device, characterized in that, It includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the display control method of the virtual item according to any one of claims 1-12.
15. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the display control method of the virtual item according to any one of claims 1-12.