图像渲染方法、装置、计算机程序及电子设备

By parsing 3D Gaussian point cloud data into native texture data for the UE engine, creating a particle system and rendering it, the problem of connecting 3D Gaussian splashing technology with the rendering engine is solved, achieving efficient rendering and resource optimization in the UE engine.

CN121170108BActive Publication Date: 2026-07-17HANGZHOU QIUGUOJIHUA TECHNOLOGY CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
HANGZHOU QIUGUOJIHUA TECHNOLOGY CO LTD
Filing Date
2025-11-20
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

The lack of mature 3D Gaussian splash rendering solutions and seamless integration with widely used rendering engines in existing technologies limits the application of 3D Gaussian splash technology in actual production environments.

Method used

The 3D Gaussian point cloud data is parsed into texture data natively supported by the UE engine. A particle system is created and rendered through the UE engine, achieving seamless integration between the 3D Gaussian splashing technology and the UE engine rendering framework.

Benefits of technology

It achieves seamless integration of 3D Gaussian splashing technology into the UE engine, retains the quality and efficiency advantages of 3D Gaussian splashing technology, and makes full use of the engine's existing material system and resource management, making it suitable for actual production environments.

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Abstract

本公开的实施例涉及计算机技术领域,特别是涉及一种图像渲染方法及装置。方法包括获取三维高斯点云数据。该方法还包括根据所获取的三维高斯点云数据的文件头信息,解析三维高斯点云数据,得到三维高斯点云数据对应的纹理数据。该方法还包括通过UE引擎创建纹理数据对应的粒子系统。此外,该方法还包括对粒子系统进行渲染处理,得到渲染图像。该方法能够将三维高斯泼溅技术有效集成到UE引擎内。
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