基于多通道预测的VR渲染交互方法、系统及设备
By acquiring user gaze vectors through a head-mounted display, multi-channel wander bias and gaze concentration wander spectra are generated, and the VR teaching image quality is dynamically adjusted. This solves the problem of image clarity and resource conservation in multi-user scenarios, and improves the efficiency and battery life of VR teaching.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- GUANGDONG AIB POLYTECHNIC COLLEGE
- Filing Date
- 2025-11-11
- Publication Date
- 2026-07-17
AI Technical Summary
Existing VR teaching systems struggle to balance image clarity and resource conservation in multi-user scenarios, especially when students' attention is inconsistent, leading to excessive hardware load and wasted network bandwidth.
By acquiring the user's real-time gaze vector through the head-mounted display camera, multi-channel wander bias and gaze concentration wander spectrum are generated, and the resolution scaling ratio of the video frames is dynamically adjusted to achieve off-screen rendering.
It enables dynamic adjustment of image quality based on student attention, improving the visual quality and battery life of VR teaching while reducing hardware load and network traffic.
Smart Images

Figure CN121239833B_ABST
Abstract
Citation Information
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