一种三维虚拟服饰的绘制方法及相关装置

By dynamically adjusting the rendering precision of virtual clothing by combining eye movement, head movement, gestures, and semantic data, the problem of high computational overhead in virtual reality technology is solved, achieving a balance between visual realism and system performance, and improving the rendering efficiency and smoothness of virtual clothing.

CN121921475BActive Publication Date: 2026-07-17HUNAN HAPPLY SUNSHINE INTERACTIVE ENTERTAINMENT MEDIA CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
HUNAN HAPPLY SUNSHINE INTERACTIVE ENTERTAINMENT MEDIA CO LTD
Filing Date
2026-03-27
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

In existing virtual reality technologies, the high-precision physical simulation of 3D clothing leads to high computational overhead, affecting the real-time performance and smoothness of the system, making it difficult to achieve a balance between visual realism and high system performance.

Method used

By integrating eye-tracking, head-tracking, gesture, and semantic data, the rendering precision of virtual clothing is dynamically adjusted. Computational resources are concentrated on the user's attention area. Multi-dimensional data is used to determine the user's interest value and perform high-precision rendering. The gaze area is determined by combining a dual constraint method of 3D space and UV space, and physical simulation algorithms of different precision are used for rendering.

Benefits of technology

It achieves high-fidelity clothing physics simulation while maintaining visual realism and reducing computational overhead, improving system fluency and performance.

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Abstract

本申请公开了一种三维虚拟服饰的绘制方法及相关装置,涉及虚拟现实领域,可以通过融合眼动、头动、手势和语义等多维度数据来判断用户的兴趣值,并据此动态调整虚拟服饰的绘制精度,将计算资源集中于用户真正关注的区域,显著降低了整体计算开销,使得高保真度的服饰物理模拟能够在消费级虚拟现实设备上流畅运行,实现了在保证视觉真实感与维持系统高性能之间取得有效平衡的目的。
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