仿真App智能剖面及虚拟测试的训练方法和系统

By mapping user-defined 2D lines to 3D meshing constraints, and combining virtual entity completion and virtual strain gauge technology, the problems of complex 3D model sectioning operations and inaccurate data alignment are solved, achieving stable meshing and efficient simulation analysis, and improving user experience and the credibility of simulation results.

CN122046850BActive Publication Date: 2026-07-17ZHEJIANG YUANSUAN TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
ZHEJIANG YUANSUAN TECH CO LTD
Filing Date
2026-04-17
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing technologies are complex to operate in 3D model cross-section, lack robustness, have high computational costs for Boolean operations on web pages, have large discrepancies between simulation results and actual product structure perception, have inaccurate data benchmarking, and cause GPU resource contention and interaction lag when loading multiple models, making it difficult to achieve stable and reproducible comparative conclusions.

Method used

By mapping user-defined 2D lines to 3D meshing constraints, stable meshing and cross-sectional display of 3D models are achieved. Virtual entity completion and cross-sectional compensation mechanisms are introduced, and virtual strain gauge technology is used for equivalent modeling. Furthermore, a unified control mechanism is introduced at the interaction level, enabling multiple models to share the same set of view operation and analysis commands.

Benefits of technology

Stable meshing and cross-sectional display of 3D models have been achieved, improving simulation analysis efficiency and user experience, ensuring consistency between simulated strain data and measured data, reducing GPU resource contention and interaction lag, and enhancing the credibility and interpretability of simulation results.

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Abstract

本发明提供了仿真App智能剖面及虚拟测试的训练方法和系统,将用户在网页端的二维划线操作,映射为三维空间中的剖分约束,实现对三维模型的稳定剖分和剖视展示;通过引入虚拟实体补全与剖视补偿机制,使工业仿真应用在进行后处理剖视效果查看时具备实际质感的实体剖面图以及网格视图下的网格剖面图;通过引入虚拟应变片技术,虚拟应变片在仿真环境中对真实应变片进行等效建模,其在几何尺寸、空间位置及数据处理方式上均与实际应变片保持一致,实现仿真应变数据与实测应变数据之间的有效对标;在比对模式下,每个仿真模型均作为独立的渲染与数据单元存在,在交互层面引入统一的控制机制,使多个模型共享同一套视角操作、结果切换及分析指令。
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