一种城市级实景三维轻量化建模方法

By employing adaptive optimization and GPU native format compression technology, the problem of device performance mismatch in urban-level real-scene 3D modeling was solved, achieving a reduction in data size and an improvement in performance, thus ensuring the integrity of the scene and the visual effect.

CN122049277BActive Publication Date: 2026-07-17云南省地图院
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
云南省地图院
Filing Date
2026-04-10
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing city-level real-scene 3D modeling methods fail to dynamically adjust the degree of data retention according to the performance of the target device, resulting in wasted capacity of high-performance devices and overload of low-performance devices. Furthermore, the lack of comprehensive analysis of node dependencies and semantic information affects the integrity of the scene and the visual effect.

Method used

An adaptive optimization method is adopted to construct a scene-level topology map through topology repair and hierarchical parsing. The breadth-first search algorithm is combined to traverse node dependencies, retain important landmarks, compress textures in the GPU native format, and implement perceptual hash deduplication and merging technology to generate lightweight SLPK format files.

Benefits of technology

It achieves the best balance between device performance and data scale, ensuring smooth operation of high-performance devices and fast loading speed of low-performance devices, improving the visual quality and integrity of the scene, and significantly reducing the data scale.

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Abstract

本发明涉及三维地理信息系统技术领域,具体涉及一种城市级实景三维轻量化建模方法,包括以下步骤:S1:数据预处理;S2:层级解析;S3:深度阈值计算;S4:依赖节点遍历;S5:节点重构与索引更新;S6:纹理优化与文件打包;本发明根据目标设备的实际性能动态计算最大保留深度阈值,实现了设备性能与数据规模的最佳平衡,既避免了高性能设备的能力浪费,又保证了低性能设备的流畅运行。
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