云展厅多媒体组件跨终端自适应渲染控制方法

By constructing a layered rendering resource chain and a preset rendering state machine, the inconsistency problem in cross-terminal rendering control was solved, and the stable display and interaction of multimedia components in the cloud exhibition hall under different terminals and operation stages were realized, thus improving the user experience.

CN122066839BActive Publication Date: 2026-07-17NANJING FOCUS FANGCUN INFORMATION TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NANJING FOCUS FANGCUN INFORMATION TECH CO LTD
Filing Date
2026-04-17
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Cross-terminal rendering control suffers from issues such as abrupt model level switching, texture expression imbalance, hotspot position drift, and mismatch of linked content. These issues lead to inconsistencies in rendering and interaction of the cloud exhibition hall across different terminals and operation stages, affecting the display effect and user experience.

Method used

Construct a multimedia component resource set, establish a layered rendering resource chain, collect terminal display, viewport, graphics processing and interaction status, generate terminal rendering status, and dynamically determine the target model node, texture node and display component display sequence through a preset rendering state machine, perform graphics rendering and projection correction, and realize cross-terminal adaptive rendering control.

Benefits of technology

It enables continuous and unified display of 3D exhibit components across different terminals, improves the accuracy of hotspot area identification and component linkage correspondence, reduces the impact of texture mutations and component occlusion on user experience, and enhances rendering consistency and interaction accuracy.

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Abstract

本发明公开了云展厅多媒体组件跨终端自适应渲染控制方法,涉及数字图形处理技术领域,用于解决跨端渲染失配的问题;本发明通过构建面向云展厅多媒体组件的跨终端自适应渲染控制机制,依据终端显示参数、视口参数、图形处理参数及交互状态生成终端渲染状态,并基于预设渲染状态机从分层渲染资源链中动态确定目标模型节点、目标纹理节点、目标视口参数及目标展示组件显示序列,实现三维展项组件与图像、视频展示组件和说明交互组件在不同终端下的协同渲染与联动展示,并通过热点标注数据投影校正生成目标选取区域,并结合画面连续性结果、选取一致性结果及组件叠加结果进行局部调整和更新输出,从而提升云展厅的渲染一致性和展示协调性。
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