动态环境下基于深度强化学习的智能体多目标导航方法

By introducing a behavior urgency prediction module and the Soft Actor-Critic algorithm, combined with Nash equilibrium game theory, the navigation decision-making of the intelligent agent is optimized, solving the problem of poor navigation performance in complex and dynamic crowd environments and improving navigation safety and efficiency.

CN122113690BActive Publication Date: 2026-07-17CHANGCHUN UNIV OF TECH

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
CHANGCHUN UNIV OF TECH
Filing Date
2026-04-29
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

Existing intelligent agent navigation methods lack foresight in predicting pedestrian behavior and decision-making processes in complex and dynamic crowd environments, resulting in poor navigation performance, insufficient robustness, and inadequate social acceptability.

Method used

By introducing a behavior urgency prediction module, combined with the Soft Actor-Critic algorithm and Nash equilibrium game theory, the navigation decision of the intelligent agent is optimized, enabling forward-looking prediction and safety constraints of pedestrian behavior. A multi-objective reward function is constructed to improve navigation efficiency and social acceptability.

Benefits of technology

It improves the navigation safety and efficiency of intelligent agents in dynamic crowd environments, enhances the ability to respond to changes in pedestrian behavior and the robustness of the system, and enables flexible decision-making in complex environments.

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Abstract

本发明公开了动态环境下基于深度强化学习的智能体多目标导航方法,针对现有方法中行人行为预测与决策割裂、行为差异建模不足及多目标权衡不充分的问题,构建融合行人不耐心度预测与纳什博弈的决策框架。首先建立包含智能体与行人的仿真环境,设计状态与动作空间;其次构建安全、社交与效率多目标奖励函数,引入相遇角刻画交互关系;进一步建立行人不耐心度演化模型,实现对行人行为趋势的动态预测;最后,将预测结果嵌入纳什均衡博弈模型以指导最优决策;在Soft Actor‑Critic算法基础上引入安全惩罚与成本Critic网络,实现参数协同优化。
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