场景资源包生成方法及其装置、设备、介质
By dividing the scene into distance tiers based on visible distance and generating scene blocks through iterative degeneracy, the resource scheduling problem in traditional game scene resource package management is solved, achieving efficient and refined streaming loading and high-performance rendering.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- GUANGZHOU KULUO SHUJIE TECH CO LTD
- Filing Date
- 2026-04-30
- Publication Date
- 2026-07-17
AI Technical Summary
Traditional methods for generating game scene resource packs manage resources at the granular level of the entire region, which makes it difficult to optimize resource scheduling, resulting in wasted memory resources and visual voids, and makes it difficult to achieve efficient, refined streaming loading and high-performance rendering.
Based on the visible distance of scene objects, distance tiers are divided, logical object sets are segmented, and scene blocks are generated by iterative simplification along the distance tier sequence. A detailed model mapping table is constructed, and a structured scene resource package is generated.
It enables independent loading timing settings for distant and near objects, avoiding memory waste and visual voids, improving the automation and standardization of content production, and ensuring smooth visual transitions and rendering efficiency.
Smart Images

Figure CN122152541B_ABST