A cluster game collaborative cognition method and system based on human-machine hybrid intelligence
By constructing a unified human-machine confidence representation system and knowledge graph reasoning path backtracking, the problem of heterogeneous incompatibility of human-machine confidence is solved, the consistency of cluster cognition and the reliability of decision-making are improved, and efficient collaboration is adapted to complex human-machine hybrid cluster game scenarios.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- DONGHUA UNIV
- Filing Date
- 2026-04-28
- Publication Date
- 2026-06-19
AI Technical Summary
Existing technologies have failed to effectively address the heterogeneity of confidence representation paradigms between humans and machine intelligent agents in human-machine hybrid scenarios. This leads to continuous distortion of cognitive information during cross-agent transmission in the distributed reasoning process of the cluster, making it impossible to form a stable and consistent global collaborative cognition. Consequently, it is difficult to meet the high-reliability collaborative operation requirements of human-machine hybrid clusters in complex game scenarios.
By collecting quantitative and qualitative confidence data of human-machine game knowledge, a unified confidence representation result is established, and confidence decay detection and inference compensation are performed on each collaborative cognitive node in the cluster. Correction is made by backtracking the reasoning path of knowledge graph and matching prior knowledge. Combined with the improved Raft consensus protocol and Nash equilibrium solution to generate collaborative strategies, the fusion and closed-loop optimization of human-machine instructions are realized.
It improves the consistency of cluster cognition and the reliability of decision-making, blocks the cascading decay of confidence, ensures the real-time nature of collaboration and scenario robustness, and is suitable for various complex human-machine hybrid cluster game scenarios.
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