Information processing method and device in game, electronic equipment and readable storage medium
By increasing resources for our faction in virtual battles, the problem of skill release failure caused by insufficient virtual resources has been solved, improving the probability of winning and the gaming experience, and ensuring the usability of resources and the accuracy of action order.
CN122273115APending Publication Date: 2026-06-26NETEASE (HANGZHOU) NETWORK CO LTD
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2024-12-25
- Publication Date
- 2026-06-26
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Figure CN122273115A_ABST
Abstract
This disclosure provides a method, apparatus, electronic device, and readable storage medium for information processing in games, controlling both friendly and enemy factions to enter a virtual battle scene; during the battle, responding to skill release commands targeting at least one friendly target, controlling the consumption of at least a portion of the target resources to enable at least one friendly target to release a corresponding game skill in the virtual battle scene; and responding to an enemy target entering a designated state, increasing target resources for the friendly faction. Thus, during a battle between the friendly faction and an enemy target attacking the enemy faction, after determining that the enemy target has entered a designated state, target resources can be increased for the friendly faction. These increased target resources, to a certain extent, supplement the resource consumption for releasing game skills, ensuring the usability of the friendly faction's target resources, and helping to improve the friendly faction's winning probability and the player's gaming experience.
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